The attack animations look a little bland. In Hades 1, Zagras (probably didn't spell that right idk) had many different stances and poses when attacking. it might just be that wepons have to wait and see i guess
@@Traddles It's cause the player spams the special attack button, something you shouldn't be doing because it's pretty weak, and the omega version of the special on the staff is the only special worth using.
I was so into the sirens during the testing, music goes hard. Had to defeat them again yesterday with early access and im like….but the musics good…dont stop playing 🥹
Still have no idea why anyone liked the first one and this one looks to be worse in every respect. The gameplay is: mash LMB until you're about to take damage then hit spacebar. Thrilling.
@@MoAli72 The problem is that the gameplay is repetitive and tedious, not the buttons themselves. The gameplay is completely flat with almost no variety whatsoever.
@@VietDang-yk1yt Well, I'm not good enough to avoid stuff that comes from a source I can't see. It's why I refunded the first game, some enemies were lobbing bombs at me from offscreen, over a river or lava. Lower the range for both the player and the enemies to be at most screen-wide, like most fair games do...
HADES 2 is going to be the bomb!
I am not hurting the guitarist and the drummer sirens
Every band fan when they reach the Sirens: don’t make me do this 😢
Its a game. No one's thinking that but you
@@Chriswallace0405 you say that while the comment under this for me is "I am not hurting the guitarist and the drummer sirens"
Im not goin tho spoil anytbing but floor 3 is honestly one of the more unique aspects of this game
Man this look sick still playinthe first 1
I loved the first one will get this one too
The attack animations look a little bland. In Hades 1, Zagras (probably didn't spell that right idk) had many different stances and poses when attacking. it might just be that wepons have to wait and see i guess
Well Zagreus weapons were more for a Fighter and Archer/Shooter class while it seems we’ll get to use weapons assassin or sorceress would use
It seems that way because the player spams the secondary attack button, basically the red droplet from the first game
Because she is using her magic staff, her melee weapon animation is pretty fancy
Idk something seems off
Just you
This isn't coming to consoles yet, right?
ya ya ya ya ya ya ya ya ya ya ya ya Yamete Kudasai!!!!
Hu ha hu ha hu ha hu ha hu ha hu ha hu.... yeah....that's not gonna get annoying after 5 minutes at all....
Yea, it’s bizarre that got through any level of playtesting. Guess that’s why we have those hardworking beta testers… I mean early access gamers lulz
it does not
@@Traddles It's cause the player spams the special attack button, something you shouldn't be doing because it's pretty weak, and the omega version of the special on the staff is the only special worth using.
I was so into the sirens during the testing, music goes hard. Had to defeat them again yesterday with early access and im like….but the musics good…dont stop playing 🥹
W
looks like they used the same engine and assets...
Don't get me wrong, I liked the first one but... This looks like it could have easily been an expansion of the first game instead of a sequel.
oh no, there's a LOT more
@@chakradarrat8832 I'll probably try it out so I hope you're right!
Already got headache
i already played that game. back then they called it diablo one and the soundtrack was better.
Nothing like Diablo
Another Diablo clone, like Path of Exile & others such!
Still have no idea why anyone liked the first one and this one looks to be worse in every respect. The gameplay is: mash LMB until you're about to take damage then hit spacebar. Thrilling.
You can remap the controls if you have a problem with the LMB and space bar configuration.
Skill Issue
@@MoAli72 The problem is that the gameplay is repetitive and tedious, not the buttons themselves. The gameplay is completely flat with almost no variety whatsoever.
Skill issue
@@terracottakitty1410 Nope.
So you and the enemies can still pretty much hit each others offscreen...yeah, hard pass.
this is how object permanence works, besides you can cover the entire room within a second, dodging everything
@@VietDang-yk1yt Well, I'm not good enough to avoid stuff that comes from a source I can't see. It's why I refunded the first game, some enemies were lobbing bombs at me from offscreen, over a river or lava. Lower the range for both the player and the enemies to be at most screen-wide, like most fair games do...
roguelikes aren't your thing then?
Skill issues
@@BreknerThe game’s fair, you’re just bad.