Rise and shine, Mr. Employee, rise, and shine. Not that I wish to imply you have been sleeping on the job, no one is more deserving for a rest, and all the effort in the world would have gone to waste, until... well.... let's just say your hour has... come again. The right man in the wrong place can make all the difference in the world. so wake up, Mr. Employee, Wake up and... smell the ashes.
The red text at the beginning says "A PARDON, A DEFENSE, A TUNNEL, A HOLE IN THE FENCE, FOR ALL THE WEARY WORKERS, DOES IT EXIST" And the text at the end says "THERE IS SUCH A PLACE" I personally think this is trying to say that "the only way out is death" and that the "place" is the afterlife.
What if the company chooses out employees to come work with them, at a different place, maybe their real location, or what if this is a rebellion group with hidden ships. And this intro is showing us an employee who found exactly the way to get to them and completed the plan to get to them? Notice how he slows his breath, like he's sure of what has just happened.
a hole in the fence could be referring to artifices fence hole so maybe there is something there? maybe there is a place that all 4 are refencing and there is a message there if we figure it out or something?
pretty clearly set immediately after crew is ejected for not meeting quota, and the door definitely has significance, likely alluring to the cyclical nature of the game and how the door just leads back to the beginning of the job. this is kinda deepened by the fact that the player holds their arms up identically to how you do when you initially join a lobby / ship also, "There is such a place" flashes right after. unsure what it might mean but its probably correlated to the little writing during your first blackout (0:10) "...a pardon, a defense, ...a tunnel, ...a hole in the fence, ...for all the weary workers, ...does it exist" "hole in the fence" immediately makes me think of Dine, which has a section with a literal hole in the fence. Along with the fact that Dine is now more themed, clearly going for a mineshaft direction with how Main enterance now leads to a small hill (like how mineshaft main enterance is just a small room with an elevator) and fire enterance is connected to a large box, giving the illusion that the whole mineshaft is inside of there. "for all the weary workers" might refer to mineshaft workers "does is exist" might be a cutoff version of "why does it exist" its difficult to exactly gauge it when the beginnings of each line are cutoff, but these are my theories its actually quite scary to think about the fact that the o2 supply in your crewmate suit actually keeps you alive some time after being ejected, but it makes sense and really deepens the unsettling nature of the game also notice how the music calms down throughout this - this could be a way to convey you acknowledging your death
A hole in the fence might also reference the weird drill thing underneath the company building and the red x on the wall in front of it... Maybe it has/will have some function soon to break open the wall?
I think the cutscene is showing the employee embracing death. And I think the place mentioned in the texts might refer to the afterlife, symbolizing how the employee seeks to find freedom in death.
I didn't think much of the cut scene until at the end when a door just appeared in space, like the other that came before it plays out like what you would expect a horror cut scene to until something inexplicable happens with no explanation.
more lore? (Guess this explains that the employees actually survive after being taken out. Also it said: “There is such a place.” meaning that there’s a rebellion probably.)
@@iElucian Most likely an entity bringing back certain individuals to find a way out of their situation or to try again to put an end to... something... maybe an endless, ever changing timeloop?
A little over ten years ago, I nearly drowned. It was a neat little spot along a stream/narrow river featuring a small waterfall, where folks would frequent and do a little cliff diving. It had rained quite a bit over the past few days, so we underestimated the strength of its increased current. Even then, you should never, ever swim underneath where the water falls at a waterfall, as it can push & hold you under - trapping you, like a whirlpool - until you drown. I was already kind of a weak swimmer, but then I got too close to the waterfall, started to get pushed down, and couldn't swim up & away. Thankfully, I wasn't alone. The couple of friends I'd gone there with were much stronger swimmers and were nearby. They saw me panicking, managed to pull me out, and helped me get back to the dry ground that was only 20ish yards away. I was having a panic attack while they tried to swim with me, such that I could barely hear & understand them trying to tell me just to kick my feet - not to pull them down, etc. (usually one of the hardest parts about trying to save someone who is drowning). Obviously, they succeeded, and we continued to have a decent time for the rest of the trip - though, I was understandably done with swimming for the day. Panic attacks are kind of nuts. It was almost like being in a different place - dissociative, looking out at the world through a window at the end of a tunnel. I'd crawled up the rest of the way to the dry area - completely, physically exhausted - and just tried to breathe, feeling so far away. It all happened in maybe less than a minute. I don't know how long it took me to recover, but I felt like it was several minutes before I was really all-there and in control again - able to stand up, talk normal, and stuff. (Trying to get to the point of this story, sorry. I promise it's relevant to the video.) During and after the rescue, mid-panic-attack, it was nearly impossible to hear the others. Everything was muffled and most of my vision was dark. I don't remember thinking anything - I was just reacting, panicking. In hindsight, my head was kinda just "empty" during this near-death experience, save for one thing: music, played on a piano. In particular, it was the instrumental part of "Fear Not this Night," from Guild Wars 2 (which had just released, then, or was soon to be released). (It's a beautiful song - go check it out.) Importantly, though: it reminds me A LOT of the song being played in the latter half of this cutscene. While they are quite different, it's the feel of the songs that are similar - both songs have some sadness to them, and yet also some soothing qualities. A bit lullaby-like. The character in this cutscene awakens to find that they've been freshly ejected from the shuttle. Their mask is cracked, O² is critical, and they are breathing their final, panicked breaths. They tumble, powerless, drifting into the endless void of space - alone & terrified. All sound begins to fade away - the suit's dire warnings, their belabored breathing - and all that's left is...a song, played upon a piano. SO MUCH of this felt so much like my own near-death experience. I'm really interested to see where things go with all this - the door at the end, the flashes of text others have dutifully recorded, and the previous cutscene(s). Really cool stuff. Aside from all that, though, I'm really hung-up on the rest of this clip and how familiar it felt to me. I don't know if Zeekerss has had a near-death experience like that or not, but he did a really, really good job of capturing the feel of that kind of thing. Super excited to see what more he has in store.
yeah i thought this was also some kind of like hallucination or some visual thing the player/employee in the cutscene was hallucinating from his brain right before he died or something similar
THEORY TIME: My leading theory is that the "place" is the afterlife. Remember the V50 intro? When the wooden door opened and "god" came out (as indicated by the filename)? What if that same wooden door is that. The employee being claimed. Being set free into the afterlife as the wooden door opens for him.
yeah but that would not progress the lore of the game (obviously after dying you go to the afterlife) i think what is more likely is that his is how the employees survive being thrown into space, perhaps they get their memories erased? could make sense since the companies wants to always have employees working and kinda recycling old ones is how they keep their workers
I was really not expecting an opening cutscene for the update, I just bought the game a month ago and I didn't know it was an ongoing thing. Anyways, I thought it was really beautiful. I'm assuming it takes place from the P.O.V of an employee that just got "fired" (or "executed" if you prefer a more honest word choice). The initial music is conveying the terror that the employee is experiencing... then it's silent. You hear nothing but your own temporary breaths. At this point, I was moving my mouse around and just looking at the vast emptiness of space... the moment I began to think about how beautiful it was, the calmer ambient music kicked in too. It seems that as you come to terms with the situation, your character is doing so too. Us humans are made up of dead stars. You are dying, surrounded by an endless sprawl of what helped give you life in the first place, drifting away from the remnants of cyclical terror that helped cause your death. It's funny to think that in the terrifying gameplay loop your employee likely experienced, their moment of peace was whilst suffocating in space. Some people are taking the door at the end more literally, I'm deciding to take it more symbolically. Like the last opening cutscene, the door leads to the main menu, where you embark on a new set of shifts that last ended from you dying.
I think that the door at the end isn't the afterlife and instead the door opening at the end of the version 50 cutscene. Even at the end of 50's cutscene there is an employee stepping through the door.
Going off of the text at the beginning, I feel as though it could be something along the rebellion route theory. The lists at the start, a pardon, a hole in the fence, a tunnel could all be ways to escape something, whether it be death, or in this case, a job that will always ultimately lead to your “death” as a worker. I believe it is saying “there must be a way out. And there is.”. The door guy showed up again like in the last one, and it was RIGHT before either of them died, before the other guy got killed by the coil head and before this guy suffocated in space. Maybe they found a way to reach workers in ways that wouldn’t alert the company, during a site wide breakdown or when it had already ejected the workers.
Something both the v50 and v60 opening cut scene really reminds me of is the Morning from The Upturned (another game by Zeekers). The Morning in that game is (believed to be, but not confirmed) representative of the end. Like the true end. The reason this reminds me of him is 2 reasons. Primarily the BRIIGHT light that appears whenever (seemingly) some sort of doorway appears which is very similar to the blinding bright light emitted by the Morning. The second reason is this doorway (and someone in said doorway) always appears when someone is dying or about to die.
I'm not saying this is the Morning or that the Upturned and Lethal Company is linked, but I do believe there is some sort of similar character that represents death that we have yet to really be introduced to.
my theory is company reusing employes in first cutscene (v55 one) employe was at a desk job then kidnapped 2nd one (v60) was at space and saved by company maybe they are sigurds crew idk love the lore so far
Everyone’s talking about the short text, but no one’s batting an eye about “device class” and “Neural” at the very beginning, I’d say that’s way more important than the cutscene
@@DannyEastes what I meant is how it’s largely ignored. It hasn’t really changed since release and I just reviewed that and I feel a little dumb. Regardless I often don’t see allot of people making any noise for the loading screen because if you actually read it it involves possibly neural implants and even possibly the names and identities of the past crew members of the ship you play in, sure we know of Sigurd and his crew, but if I’m correct about that the tags like “Jos912” are shortened versions of the employees full name, Sigurd isn’t the only crew that was on this ship, and could lead to more discoveries
The scratches on the employee's visor disappear around 1:10 I think it means they've taken off their helmet (which is of course vital if they wish to survive in outer space), and a new faint light source comes into their view from below So... Likely everything following that was what the employees see after their death, or even if they survived, they've been turned into something that's not human. OR the employees have never been humans in the first place
No they're still wearing the helmet, you can see the visor at the bottom of the screen. They do take their helmet off at the veyr last moment before the door opens though, you can even hear the hiss of the helmet depressurising
The audio/music reminds me of GY!BE. Where It goes from Chaotic and Ear Shattering to Calmness and Tranquility. Very reminiscent of Sleep or Storm from the album LYSFLATH ( Lift your skinny fists like antennas to heaven ).
Remember in the last Opening cutscene a door was opening?,this could mean that after an employee is fired they go back to some kind of building to go back into the crew and probaly back into the company building?
It looks to me like someone or something is saving important employees from death for something bigger. This cutscene references "a hole in the fence for all the weary workers", which makes me think there's some kind of uprising against the Company forming or some kind of escape
Imagine if lethal company gets a story mode and then there will be cutscenes, objectives, if not finished until the end of day, you try again, but lose a day. If you fail to do all days, this cutscene goes off
so far that hasn't worked for me either, it may be a one time deal? I tried even reinstalling the game. Luckily I hit record before opening it the first time!
Here's chatgpt's explanation of hidden texts : In the context where the character is dying in space due to a lack of oxygen, the hidden text takes on a much more tragic and existential tone. Here's a fitting interpretation for this situation: 1. *At the beginning: "A PARDON, A DEFENSE, A TUNNEL, A HOLE IN THE FENCE, FOR ALL THE WEARY WORKERS, DOES IT EXIST"* - This part could symbolize a final hope or a desperate desire for survival. The words "pardon" and "defense" might reflect a quest for redemption or protection in the face of imminent death. "Tunnel" and "hole in the fence" suggest a passage toward an escape, maybe a way to flee from the inevitable fate (in this case, death). The question "does it exist?" highlights the character's uncertainty about the possibility of salvation or a way out, as if they are wondering whether there’s a way to escape their dire situation. 2. *At the end: "THERE IS SUCH A PLACE"* - This phrase can be interpreted as reassurance, but in the context of imminent death, it might evoke some form of peace or redemption after death. "There is such a place" could imply that there is a place where suffering ends, but that place might be death itself, a place where the struggles ("the weary workers") come to an end. In this framework, the text could be seen as a philosophical reflection on death, rest, and the possibility of an "elsewhere" after life’s end. It highlights both the character's despair in facing their fatal situation, while also suggesting a form of comfort, perhaps spiritual, through the idea that there is a place where pain ceases-whether it’s in a metaphysical sense or through accepting the inevitability of death.
For more Lethal Company videos and livestreams, considering subscribing (just consider it, no pressure):
www.youtube.com/@iElucian?sub_confirmation=1
"Rise and shine mr. Exployee. Rise and shine."
"The right employee at the wrong moon can make all the difference in the world."
“Not to imply you’ve been sleeping on the job, after all.. no one is more deserving of a rest than you.. Mr. Employee”
@@acowthatjumpedoverthemoon3038 All the effort in the world would have gone to waste if it wasn’t for you. Mr. Employee.
@@westley1027 "So wake up, Mr. Employee, wake up and... Meet the quota..."
Rise and shine, Mr. Employee, rise, and shine. Not that I wish to imply you have been sleeping on the job, no one is more deserving for a rest, and all the effort in the world would have gone to waste, until... well.... let's just say your hour has... come again. The right man in the wrong place can make all the difference in the world. so wake up, Mr. Employee, Wake up and... smell the ashes.
The red text at the beginning says "A PARDON, A DEFENSE, A TUNNEL, A HOLE IN THE FENCE, FOR ALL THE WEARY WORKERS, DOES IT EXIST"
And the text at the end says "THERE IS SUCH A PLACE"
I personally think this is trying to say that "the only way out is death" and that the "place" is the afterlife.
Where does the red text appear? I don't see it
There definitely gonna be an ending to do with that drill
@@MeGaBeTa very faint at the beginning of the video, on the black screen when he blinks
What if the company chooses out employees to come work with them, at a different place, maybe their real location, or what if this is a rebellion group with hidden ships. And this intro is showing us an employee who found exactly the way to get to them and completed the plan to get to them? Notice how he slows his breath, like he's sure of what has just happened.
a hole in the fence could be referring to artifices fence hole so maybe there is something there? maybe there is a place that all 4 are refencing and there is a message there if we figure it out or something?
pretty clearly set immediately after crew is ejected for not meeting quota, and the door definitely has significance, likely alluring to the cyclical nature of the game and how the door just leads back to the beginning of the job. this is kinda deepened by the fact that the player holds their arms up identically to how you do when you initially join a lobby / ship
also, "There is such a place" flashes right after. unsure what it might mean but its probably correlated to the little writing during your first blackout (0:10)
"...a pardon, a defense,
...a tunnel,
...a hole in the fence,
...for all the weary workers,
...does it exist"
"hole in the fence" immediately makes me think of Dine, which has a section with a literal hole in the fence. Along with the fact that Dine is now more themed, clearly going for a mineshaft direction with how Main enterance now leads to a small hill (like how mineshaft main enterance is just a small room with an elevator) and fire enterance is connected to a large box, giving the illusion that the whole mineshaft is inside of there.
"for all the weary workers" might refer to mineshaft workers
"does is exist" might be a cutoff version of "why does it exist"
its difficult to exactly gauge it when the beginnings of each line are cutoff, but these are my theories
its actually quite scary to think about the fact that the o2 supply in your crewmate suit actually keeps you alive some time after being ejected, but it makes sense and really deepens the unsettling nature of the game
also notice how the music calms down throughout this - this could be a way to convey you acknowledging your death
A hole in the fence might also reference the weird drill thing underneath the company building and the red x on the wall in front of it... Maybe it has/will have some function soon to break open the wall?
i think at the end, when he raised his arms up he was actually taking off his helmet
yeah I think it's a metaphor for death, and he's reaching to take his helmet off and embrace it
I think the cutscene is showing the employee embracing death. And I think the place mentioned in the texts might refer to the afterlife, symbolizing how the employee seeks to find freedom in death.
'' a hole in the fence'' means that there might be a way to escape death that has become inevitable after you sign up for the company
I didn't think much of the cut scene until at the end when a door just appeared in space, like the other that came before it plays out like what you would expect a horror cut scene to until something inexplicable happens with no explanation.
And who is the shadow suit guy ? Gman reference ?
@@tazepatates4805SKIBIDI TOILERT😨😨😨😨
@@destroyerofturtles5024 😱😱😱😱
I think, theory “we sigurd” true. Company don’t kill us.
it would be really cool, if only we could explain the huge time gap though
more lore?
(Guess this explains that the employees actually survive after being taken out. Also it said: “There is such a place.” meaning that there’s a rebellion probably.)
the employees being revived is probably supposed to be Just the company getting other people to take the role after an employee dies
Rebel by putting apparatuses in the drill and breaking the compsny building?
I'm pretty sure it's a visual metaphor for going to the afterlife
@@themetalmario77 if you don’t know Desmond’s drill you’ve been living under a rock
@@Sam-n2j8f exactly what I was thinking
that door looks just like the door in the v50 cutscene i wonder why
It totally does. There has to be a connection.
@@iElucian Most likely an entity bringing back certain individuals to find a way out of their situation or to try again to put an end to... something... maybe an endless, ever changing timeloop?
g-man confirmed in lethal company?!
@@flambambamFr
Me when the benadryl hat man himself saves me from the company (I may or may not have taken one too many TZPs)
A little over ten years ago, I nearly drowned.
It was a neat little spot along a stream/narrow river featuring a small waterfall, where folks would frequent and do a little cliff diving. It had rained quite a bit over the past few days, so we underestimated the strength of its increased current. Even then, you should never, ever swim underneath where the water falls at a waterfall, as it can push & hold you under - trapping you, like a whirlpool - until you drown. I was already kind of a weak swimmer, but then I got too close to the waterfall, started to get pushed down, and couldn't swim up & away.
Thankfully, I wasn't alone. The couple of friends I'd gone there with were much stronger swimmers and were nearby. They saw me panicking, managed to pull me out, and helped me get back to the dry ground that was only 20ish yards away. I was having a panic attack while they tried to swim with me, such that I could barely hear & understand them trying to tell me just to kick my feet - not to pull them down, etc. (usually one of the hardest parts about trying to save someone who is drowning). Obviously, they succeeded, and we continued to have a decent time for the rest of the trip - though, I was understandably done with swimming for the day.
Panic attacks are kind of nuts. It was almost like being in a different place - dissociative, looking out at the world through a window at the end of a tunnel. I'd crawled up the rest of the way to the dry area - completely, physically exhausted - and just tried to breathe, feeling so far away. It all happened in maybe less than a minute. I don't know how long it took me to recover, but I felt like it was several minutes before I was really all-there and in control again - able to stand up, talk normal, and stuff.
(Trying to get to the point of this story, sorry. I promise it's relevant to the video.)
During and after the rescue, mid-panic-attack, it was nearly impossible to hear the others. Everything was muffled and most of my vision was dark. I don't remember thinking anything - I was just reacting, panicking. In hindsight, my head was kinda just "empty" during this near-death experience, save for one thing: music, played on a piano. In particular, it was the instrumental part of "Fear Not this Night," from Guild Wars 2 (which had just released, then, or was soon to be released). (It's a beautiful song - go check it out.) Importantly, though: it reminds me A LOT of the song being played in the latter half of this cutscene. While they are quite different, it's the feel of the songs that are similar - both songs have some sadness to them, and yet also some soothing qualities. A bit lullaby-like.
The character in this cutscene awakens to find that they've been freshly ejected from the shuttle. Their mask is cracked, O² is critical, and they are breathing their final, panicked breaths. They tumble, powerless, drifting into the endless void of space - alone & terrified. All sound begins to fade away - the suit's dire warnings, their belabored breathing - and all that's left is...a song, played upon a piano. SO MUCH of this felt so much like my own near-death experience.
I'm really interested to see where things go with all this - the door at the end, the flashes of text others have dutifully recorded, and the previous cutscene(s). Really cool stuff. Aside from all that, though, I'm really hung-up on the rest of this clip and how familiar it felt to me. I don't know if Zeekerss has had a near-death experience like that or not, but he did a really, really good job of capturing the feel of that kind of thing. Super excited to see what more he has in store.
yeah i thought this was also some kind of like hallucination or some visual thing the player/employee in the cutscene was hallucinating from his brain right before he died or something similar
this is beautiful and powerful, thank you for sharing and I'm glad you are here.
1:29 - 25 frames
"...RE IS SUCH A PLACE"
"There is such a place"
@@hartmann4ik no "RE" is funnier
@@GamingChair420 Resident Evil, lmao
@@Никто-э1ы the resident getting evil 🥶
I thought i was the only one who saw it
THEORY TIME:
My leading theory is that the "place" is the afterlife. Remember the V50 intro? When the wooden door opened and "god" came out (as indicated by the filename)? What if that same wooden door is that. The employee being claimed. Being set free into the afterlife as the wooden door opens for him.
yeah but that would not progress the lore of the game (obviously after dying you go to the afterlife)
i think what is more likely is that his is how the employees survive being thrown into space, perhaps they get their memories erased?
could make sense since the companies wants to always have employees working and kinda recycling old ones is how they keep their workers
"In the meantime... This is where I get off."
1:27 if you're not fasting enough at pausing
it says there's such a place
quick tip! use , and . to go frame by frame!! :D
@@squaredanimatorAKA the greater than less than keys
Easier to remember
@@squaredanimator never knew this, thank you!
My theory is that maybe this moment happens alongside the events of the first cutscene of v50.
Doraemon Opens the Anywhere door and Clutches Up
I love that ending so much holy moly!
In-game, you can see text at 0:12. Though, due to the quality of this recording, it is barely visible at all.
a pardon a defense a tunnel a hole in the fence. for all the weary workers does it exist. thats what it says
1:29 HERE IS SUCH A PLACE?
This is so crazy. I've been so excited waiting for v60, it couldn't come soon enough!!
Man, that's a nightmare, imagine you are in space like this
Literally horrifying. brb going to play No Man’s Sky
i actually think he employee took his helmet off and that door was the afterlife
this cutscene just feels like an outer wilds tribute and i love it
This is actually a really cool update!
I was really not expecting an opening cutscene for the update, I just bought the game a month ago and I didn't know it was an ongoing thing. Anyways, I thought it was really beautiful.
I'm assuming it takes place from the P.O.V of an employee that just got "fired" (or "executed" if you prefer a more honest word choice). The initial music is conveying the terror that the employee is experiencing... then it's silent. You hear nothing but your own temporary breaths.
At this point, I was moving my mouse around and just looking at the vast emptiness of space... the moment I began to think about how beautiful it was, the calmer ambient music kicked in too. It seems that as you come to terms with the situation, your character is doing so too.
Us humans are made up of dead stars. You are dying, surrounded by an endless sprawl of what helped give you life in the first place, drifting away from the remnants of cyclical terror that helped cause your death.
It's funny to think that in the terrifying gameplay loop your employee likely experienced, their moment of peace was whilst suffocating in space.
Some people are taking the door at the end more literally, I'm deciding to take it more symbolically. Like the last opening cutscene, the door leads to the main menu, where you embark on a new set of shifts that last ended from you dying.
why is this so beautifully and tragically written. 10/10 comment.
@@iElucian thank you 😅
Dude this cutscene is so cool. I think the view may be Sigurd but I have no idea
how troll would it be if this cutscene played after you failed to meet quota
I saw a big bolt and that's good enough for me
Is says for a split second while taking off the helmet: THERE IS SUCH A PLACE
I think that the door at the end isn't the afterlife and instead the door opening at the end of the version 50 cutscene. Even at the end of 50's cutscene there is an employee stepping through the door.
Going off of the text at the beginning, I feel as though it could be something along the rebellion route theory. The lists at the start, a pardon, a hole in the fence, a tunnel could all be ways to escape something, whether it be death, or in this case, a job that will always ultimately lead to your “death” as a worker. I believe it is saying “there must be a way out. And there is.”. The door guy showed up again like in the last one, and it was RIGHT before either of them died, before the other guy got killed by the coil head and before this guy suffocated in space. Maybe they found a way to reach workers in ways that wouldn’t alert the company, during a site wide breakdown or when it had already ejected the workers.
As of this update, it seems like typing SIGURD into the console also tells you "ALL DATA HAS BEEN CORRUPTED OR OVERWRITTEN" o:
"There is such place"
At 0:27 you can see a chair come into view on the left, this is super unimportant but i thought it was interesting
I somehow missed that!
Ah we finally feel waht suffocating to death after not meeting quota feels like, also holy wow that's a huge reveal lol
Found this video after I get surprised by this openning had no idea a update had dropped
hey Zeta! Yes the update is here! PLAY IT!
Something both the v50 and v60 opening cut scene really reminds me of is the Morning from The Upturned (another game by Zeekers). The Morning in that game is (believed to be, but not confirmed) representative of the end. Like the true end. The reason this reminds me of him is 2 reasons. Primarily the BRIIGHT light that appears whenever (seemingly) some sort of doorway appears which is very similar to the blinding bright light emitted by the Morning. The second reason is this doorway (and someone in said doorway) always appears when someone is dying or about to die.
I'm not saying this is the Morning or that the Upturned and Lethal Company is linked, but I do believe there is some sort of similar character that represents death that we have yet to really be introduced to.
mildly terrifying
Eventually, he stopped thinking
Pov: when you’re not the imposter
😆😆😆
my theory is company reusing employes in first cutscene (v55 one) employe was at a desk job then kidnapped 2nd one (v60) was at space and saved by company maybe they are sigurds crew idk love the lore so far
You saw the undead theory video too?
@@Chekmate-em3mc i didnt actually
@@SilverRe87779 oh damn ok
@@SilverRe87779 also you get fined for not returning body so maybe they need the body to revive it and reuse the employee
@@Chekmate-em3mc yeah makes a lot of sense
I would like to remind people that this is an indie game. Thank you for coming to my TED talk.
THERE IS SUCH A PLACE
THE GOLDEN PLANET
Everyone’s talking about the short text, but no one’s batting an eye about “device class” and “Neural” at the very beginning, I’d say that’s way more important than the cutscene
Explain how then
@@DannyEastes what I meant is how it’s largely ignored. It hasn’t really changed since release and I just reviewed that and I feel a little dumb. Regardless I often don’t see allot of people making any noise for the loading screen because if you actually read it it involves possibly neural implants and even possibly the names and identities of the past crew members of the ship you play in, sure we know of Sigurd and his crew, but if I’m correct about that the tags like “Jos912” are shortened versions of the employees full name, Sigurd isn’t the only crew that was on this ship, and could lead to more discoveries
I got this intro yesterday, I was genuinely surprised.
it's funny how many people get it later, maybe when their game updates?
The scratches on the employee's visor disappear around 1:10
I think it means they've taken off their helmet (which is of course vital if they wish to survive in outer space), and a new faint light source comes into their view from below
So... Likely everything following that was what the employees see after their death, or even if they survived, they've been turned into something that's not human. OR the employees have never been humans in the first place
No they're still wearing the helmet, you can see the visor at the bottom of the screen. They do take their helmet off at the veyr last moment before the door opens though, you can even hear the hiss of the helmet depressurising
The audio/music reminds me of GY!BE. Where It goes from Chaotic and Ear Shattering to Calmness and Tranquility. Very reminiscent of Sleep or Storm from the album LYSFLATH ( Lift your skinny fists like antennas to heaven ).
Remember in the last Opening cutscene a door was opening?,this could mean that after an employee is fired they go back to some kind of building to go back into the crew and probaly back into the company building?
THAT IS WHAT I AM WONDERING!
It looks to me like someone or something is saving important employees from death for something bigger. This cutscene references "a hole in the fence for all the weary workers", which makes me think there's some kind of uprising against the Company forming or some kind of escape
@@DannyEastes Theres also a another comment saying theres some kind of rebellion
@@daviroblox0089 yep, that was my comment. It makes sense because of Desmond’s drill.
Might also be the reason why we go back to the ship after we die
*RISE AND SHINE*
such a tragic fate for the Company employees.
Last cutscene had a door open with a shadow man are we the shadow man?
welcome to the dark place teaser maybe????
"There is such a place"
After i missed quota the night before i got of and when i got back on i got this cutscene
I have a question, did it replaced the v50 cutscene?
Nope
@@someone4229 ok
YES! MY THEORY WAS CORRECT IT WAS SIGURD THAT OPENED THE DOOR IN THE v50 CUTSCENE! (Well... I don't know if that was Sigurd BUT it could be)
0:12 red writing
it takes place when you get fired
Weird, I didn't get this cutscene but all of my friends did
this is zen.
I got this today and I was so confused
New lore!
I legit just got this. And was wondering what the f**k it was
hi.
oh hi there
gman origin story
Imagine if lethal company gets a story mode and then there will be cutscenes, objectives, if not finished until the end of day, you try again, but lose a day. If you fail to do all days, this cutscene goes off
I can’t wait for v90 Story Mode
The door looks golden. Just saying
Game theory wakey wakey
The gman
how do i get this to play when i launch again?
i cant seem to get it
Use mod named replaycinematics
I almost uninstalled cause of this new intro
G-man?
U left out the part when he blinks it says something I couldn't read fast enough so idk
Hmmmmm I recorded the entire cutscene and didn’t leave anything out! Are you referring to the very end where there’s some text
Interesting lore
Omg that cool
I got this right now !
how can you retrigger this intro to play yourself? i've tried switching to previous version and then none but that doesn't work.
so far that hasn't worked for me either, it may be a one time deal? I tried even reinstalling the game. Luckily I hit record before opening it the first time!
Use the mod named replaycinematics
@@someone4229 *there's a mod for that?*
edit: ah, it was uploaded just today
Hey i didn't meet that when i was playing
Watch it on 0.25 speed
cinema
this happened to me rn
Spooky
Oooooooh, we're halfway there.
OoooooOH... 0:27
i quit the game because it took too long
Patience is a virtue
@@iElucian ok but i waited at least 3 minutes for it to end, i also didn't want a long ass cutscene i wanted to play with my friends lol
@@truestbluu I understand lol: but the cutscene is only about 1:25 technically
Here's chatgpt's explanation of hidden texts :
In the context where the character is dying in space due to a lack of oxygen, the hidden text takes on a much more tragic and existential tone. Here's a fitting interpretation for this situation:
1. *At the beginning: "A PARDON, A DEFENSE, A TUNNEL, A HOLE IN THE FENCE, FOR ALL THE WEARY WORKERS, DOES IT EXIST"*
- This part could symbolize a final hope or a desperate desire for survival. The words "pardon" and "defense" might reflect a quest for redemption or protection in the face of imminent death. "Tunnel" and "hole in the fence" suggest a passage toward an escape, maybe a way to flee from the inevitable fate (in this case, death). The question "does it exist?" highlights the character's uncertainty about the possibility of salvation or a way out, as if they are wondering whether there’s a way to escape their dire situation.
2. *At the end: "THERE IS SUCH A PLACE"*
- This phrase can be interpreted as reassurance, but in the context of imminent death, it might evoke some form of peace or redemption after death. "There is such a place" could imply that there is a place where suffering ends, but that place might be death itself, a place where the struggles ("the weary workers") come to an end.
In this framework, the text could be seen as a philosophical reflection on death, rest, and the possibility of an "elsewhere" after life’s end. It highlights both the character's despair in facing their fatal situation, while also suggesting a form of comfort, perhaps spiritual, through the idea that there is a place where pain ceases-whether it’s in a metaphysical sense or through accepting the inevitability of death.