IMPORTANT: The moment more than one player is looking at the bracken, he will immediately go into staredown mode (and both players are contributing to his anger meter which is why he will aggro so quick). Shoutout to @call_me_bread for finding this! IMPORTANT: The Bracken’s retreat phase will last 23 seconds the first two times, then it will last 11 seconds the third time. This will repeat throughout the game. IMPORTANT: If a Bracken is cornered or has nowhere else to go, this puts him in staredown mode. This is why he gets aggro'd so quickly if he's cornered.
If he starts phase 2 after you look at him and keep following him and staring at him till he starts to agro after a stare down, let's say you could run away from him till his anger meter depletes, and goes to phase 2 again, does that count as a second time or an extension of the first time?
The AI is more insane then I thought, the fact they make sure you can't try to put them into phase 2 by changing direction in corners is something I never knew.
If you want to test it out yourself. If you find a one way hallway you can slowly move your camera and you catch the bracken sneaking away to avoid being seen.
The game does a lot of really neat things like this behind the scenes like, the ghost girl is programmed to find then nearest location that's out of your line of sight to pathfind to before she disappears so that she doesn't just poof away out of nowhere (although she still will if she can't find a good spot to path to)
@@icykuikinu6757 i havent tested the railings in the facility map but ik they work on mansion ive killed a few brackens like this video does th-cam.com/video/QboGGHpqguA/w-d-xo.htmlsi=jjcn_rJSzHDr0mXN
@@alteregosocial Also forgot to mention about limit of 1 MAX Bracken. So even if you kill him that means he's gone for this round. However if you use mods sometimes it might somehow mess with his limit and another Bracken might re-spawn after first one being killed.
THATS ME IM THEM IM ThAT PERSON ON THE BIG SCREEN also some smaller side notes: - The bracken can only drop the body early if he is ~5 paintings away from his faviroute spot - The stair room is a pure coincidence, there's no code for it (atleast that i could find). - The bracken does not get aggro'd if it is cornered, but it is possible it's getting stuck in a loop of avoiding the closest player, which DOES slightly raise anger. - the stare down chance stacks for every player looking at a bracken.
saying 5 paintings away from his fav spot reminded me of americans doing everything to not use the metric system, but here is fair cause there is no clear metric system in lethal
one time I got my neck snapped upon entering a fireexit and he brought my body all the way to the main entrance room, what do you think happened there?
Following a retreating bracken usually helps you find loot rooms as they avoid dead ends and getting as far away from you as possible usually means going to the deepest point in the facility.
It Steals is another video game made by Zeekers. It has multiple game modes and monsters with unique mechanics. They also made “The Upturned” which is a comedy horror game and really spaztic and fast paced.
i mean no not at all, it is not possible to understand why sometimes staring at him works and sometimes not, and why he stops sometimes(so i always thought his AI is complex) what i didnt knew that he is very good at sneaking at you
Nope, AddToAngerMeter(), which is the only function in the game that can turn into aggro mode is never called by anything about cornered. angerMeter is also never manually set. You're just looking at them in staredown; or it could also be getting stuck in an AvoidPlayer loop which makes him mad. I haven't tested that enough
loving the idea of someone walking into the company, finding a bracken, and just charging at it while talking about ai nodes and anger meters while the bracken is like "dude wtf your supposed to run away now"
Before this one i saw SiniK's video on the Bracken. In it he discovered that the Bracken only reccords wherever the player last stand on the ground. If they jump (or stand on a shelf), the Bracken will freeze with no way of knowing where the player is. This also work during Agro mode so jumping around while being hunted helps put some space between you and the Bracken👌
I would only do it when the bracken is getting close though if youre just trying to get space cause jumping costs so much stamina that if it isnt a last ditch effort youre likely gonna die anyways lol
standing on furniture seems to confuse pathfinding in general - I once was stuck as the only player left inside a mansion with an activated Jester for over 5 minutes by standing on top of a bookcase in the corner of a room I had some _choice_ words for my teammates when they finally decided to teleport me out
Apparently this is a thing in many games. In Borderlands 2 enemies have no idea where you are while you're jumping, so any melee enemy will just run towards your last position on the ground and then stand there motionless. Their AI only updates on certain intervals, so if you're always in the air while it updates, they become stuck there.
So it turns out I was gaslit HARD with the Bracken. The info I heard before this was that 1) The weird Backrooms like Room is the Bracken’s room and he spawns and brings the bodies there. 2) He has the same low chance of spawning on every single moon (I just thought I had bad luck everytime I went to Vow) 3) To get rid of him you have to look at him but if you look at him for more than 3 seconds he will get angry.
he doesnt have the same low chance to spawn on every moon, he has a 26% chance on vow and an 18% chance on march and all the other moons are lower than that. if you look at the entities page on the wiki it will tell you all the spawn rates of everything on every map
That all wrong ahah ! bracken is complex and a lot of people want to do tuto or guide just for following the hype of lethal company, but some people don't really know the game and repeat the same wrong infos again and again and create fakes news... that sad
Brackens room is entirely random, typically far away from players or exits. It can also change if there are living observers of his favorite room or if he kills two players, as each body changes his destination.
@@gerbilpmc stick together and keep looking aroud or just kill it with shotgun (easiest way) or shovel and zapper (need one ppl to zap and other to hit it) Max spawn 1 per game. Don't need to bother looking back after you get rid of bracken
Bracken explained for cavemen: Bracken is not the god of sea Stracken, however, he is very big and angry. If hear Bracken, turn around quick, quicker than running from angry thumper. If Bracken get seen by grok, he back up, you can look at him while he back up. However, if grok look at Bracken while Bracken stay still, just like statue that snake lady Agatha makes from human, then Bracken get angry like god of desert when desert gets no sacrfices.
I always knew the Bracken AI was going to be interesting, but goddamn. It’s such a good way to have a stalker type horror enemy. The fact that actively calculates where you’re looking to hide is terrifying
and with the fact its hooves don't even make any noise until it's spotted, you could be being followed for an entire ingame day and leave the facility not knowing you could have died had you stopped a split second too long
i think just the fact its persistent presence is the mortifying factor, its not just a cheap copout oh it just appears somewhere or bursts through a wall. you never knomw if there is a one often until its far too lat, so even in their true absence, they invoke a presence
It isn't the first time Zeekerss made an awesome stalker enemy. It Steals had legs who constantly tries to sneak up on you or flank you (Shudder Mode had some HORRIFIC chases with flanking behaviour.)
@@A.please_insert_witty_text.M I’ve seen that game and it’s crazy how different and unique enemies there were. I do think some of the enemy behaviors was copied over and used in lethal company.
Fun Fact: Bracken is most likely a reference to a monster from another game called "It Steals", the monster is called Legs. Both creep up behind you, both retreat after being seeing, both become angry and chase the player after being looked and both know where you are looking and try to go another way. Fun Fact 2: Both "It Steals" and "Lethal Company" are from the same creator :)
5:57 Stuns do not cause Bracken to instantly become aggro, but it does instantly spike his anger level to 6/11, which often causes him to become aggro shortly after. Attacking him sets his anger to 11, then adds 0.1, which always causes it to become angered. EDIT: Did some more testing and reread the code. Stuns actually set his anger meter to 12 if the stun source is a Zap Gun or a Stun Grenade. Other stun sources instead set his anger meter to 2. However, he actually can't enter Behaviour State 2 (Angered) unless he is NOT stunned. It looks like it attempts to add 0 to his anger meter every update while stunned, plus one update after. However, the condition required for him to become angered is buried in a bunch of conditionals - his "angerCheckInterval" must also be above 1, but the stun functions don't handle this, so the anger state can be delayed a bit. The next time AddToAngerMeter is called, if he is stunned with a Zap Gun or Stun Grenade and the angerCheckInterval is high enough, he WILL become angered, since the chance for him becoming angered is 0.09 * Anger, or 108% (it's clamped to 99 though). The HitEnemy function sets his anger to 11, then adds 0.1 to it, and also increases the angerCheckInterval, which results in a 99% chance for him to become angered immediately. An important note is that any effect which "sets" his anger to a value *overrides* his current anger, meaning that if you were to stun him with the Flash command on a radar booster, it would reduce his anger to 2, if it was already above 2. Also, any effect which "sets" his anger explicitly cannot cause an anger check.
I’m glad I figured this all out on my own by watching my friends die on the monitors. I did notice that they really like to back up far and would try trapping them. But otherwise I do tell players to keep moving if the red dot following them is stalking rather than chasing.
It’s great that these videos are to the point and don’t include any random stuff that you don’t need to know, they’re quick simple guides that help out a ton while playing the game
some small things i found while digging the code: its retreat time isn’t actually 23 always, it will only retreat for that long on certain intervals, repeating after three ti es being triggered (otherwise it’s 11), also, when the bracken reaches the furthest node from main entrance with a body, it will set its time to 3 seconds. It’s first phase AI is really simple, it sets its destination to a spot slightly behind you and paths there, freezing when LOS intersects all possible paths. Also, if the bracken is retreating and cannot find a path to the furthest point from you without intersecting LOS, it will add to its anger rapidly Edit: ((timesFoundSneaking % 3 != 0) ? 11f : 24f) this is the equation for the time sneaking away without a body, but i have noticed a bug in the code: the timesFoundSneaking variable is never actually changed so the time is actually always 24 seconds, but this may be patched soon, so this is still relevant Note: ((!(Vector3.Distance(base.transform.position, favoriteSpot.position) > 8f)) ? 3f : 24f) this is the equation for if it is carrying a body (24 seconds away from its favorite spot, 3 when it gets close) More Note: About dropping the players body when seen holding it, this only happens when it is less than 6 unity units from its favorite spot More more note: stunning the bracken will add 12 anger (over the threshold for 100% anger mode) IF it is done by a player (e.g. not radar booster iirc), if no player is found as the perpetrator, only 2 anger will be added More more more note: the anger meter is only shared between players when the bracken enters its anger phase, otherwise it is seperate So many notes: when in anger, with no player in the facility, the bracken will wait around Main This is probably the end of this, i'm sorry for the wrong info, I didn't notice the bug the first time i checked the code, but now it should be correct.
the emergent gameplay is some of the coolest i have ever seen. these creatures feel like they each have their own personalities and the way they move and think is more complex than almost anything else ive ever seen
simple and to the point, no long winded blabing that just eats up time, refreshing! Thank you, this is SUPER helpful and is likely gonna save my bacon a LOT lol
I swear to god, no matter how long I played the game, this thing scares the living crap out of me. Like it doesn't even have to appear behind me, just popping out of a corner like 8 meters away is enough to make something come out of me for a second, even though it's realistically one of the more benign creatures, unless you're dealing with a nutcracker or a coil head at the same time. Just glance behind yourself every 10 seconds and you're safe.
You should check out It Steals, it was the first Steam game (I think?) by this dev and it features the prucursor to the Bracken. It's also absolutely horrifying and has a focus on gameplay with numerous stealth based monster designs. Also, chase sequences that aren't as easy as "press W against a monster that can't catch up to you".
I’m pretty sure the anger meter is highly quickened in multi player. Single player (solo), he doesn’t get angry that easily, as shown in the video. But when playing with a group, if you stare him down for like 5 seconds, he immediately gets pissed. Also same with his retreat. It feels incredibly short but longer in solo
These are the monsters im mostly scared about bc he doesnt make any sounds when sneaks up so he can be behind you anytime without you knowing it. This makes me so paranoid
1:11 I love this bit so much, not only is it a great way to explain his behavior in those circumstances but it feels like you're studying the bracken like its a lab experiment💀💀💀
I used to explain Bracken's AI to new players. It's great the fact that someone actually made a video, it's pretty good buddy, you are really good at this
Bracken just like me for real. Making eyecontact with me sends me to retreat mode and trying to constantly make eyecontact with me makes me displeased with you. I only occasionally snap people's necks tho, so that part is slightly different.
The bracken is the most engaging horror enemy I can think of since the xenomorph in Alien Isolation, it’s so impressive to me that it was made my a single 21 year old, makes me feel like I can make a game myself too lol
The way the Bracken behaves feels less like he’s looking for food and more like he’s simply…observing you. He can kill you whenever he wants he’s fast enough and strong enough, but he doesn’t. He just waits and doesn’t actively attack until you annoy it or it decides to take you as a trophy.
I love watching how people exains ai behinds enemies in games because when game creators really wants, they can made a really complex monster. Bracken literally feels like a real life animal but with a bit of omnipotency and is super cool. I had a hard time learning making games but if i find someone who will teach me to make games, ai for monsters wpuld be one of mine priorities
Thank you, I’ve been looking for a video like this for ages, I was always confused why he’d go away when I looked at him sometimes and just Ran at me at other times, also your first two videos were helpful too, I thought you had to bargain with the hoarding bug, but your just giving it more reasons to attack you
Nicee! i was also planning to make a video like this with my mother language so people in my country could understand their AI too but i'm just too lazy Haha@@alteregosocial
I usually get pretty numb to horror games pretty quickly, but the bracken never ceases to freak me out despite my 200+ hours in the game. It is the sole creature keeping me on edge when I play as I’m always paranoid and constantly checking my back which inevitably ends up with me getting the ghost girl first without fail 😂.
An interesting and terrifying think happens if you corner a Bracken I think while it’s holding a body, even if you’re behind a closed door, if you’re looking at it for too long, it’ll start shrieking and immediately agro, pretty horrifying sound
You can also kill a Bracken with an easter egg, I once got jumped by a bracken and had one in my inventory and as soon as it fell to the ground, it exploded, causing it to die
Hey, can anyone explain this: It was a mansion and there was a bracken then kept going between two rooms, I stood in a corner and it kept going in the corner next to me and staring at me, no matter how close I go before it left and came back. It never killed me. We named him Brad.
The worst experience ive ever had with a bracken was on Offense, i has used the inverse-teleporter and i was trapped in a room with a hydraulic door, little did i know A BRACKEN WAS IN THE ROOM WITH ME. I hid in the corner right next to the door only looking at the btacken when it got too close, the door finally opened and i ran for my life, the bracken had also left the room. It targeted a differwnt teamate that was closer and he backed into a landmine by the main entrance, i was unaware of the bracken at main entrance until i ran into it and died :(
i love brackens, Best and most source of fun i had in this game, be either getting my neck snapped or being terrorized by the very knowledge hes around
I watch these videos partially to try to calm myself while playing the game and not be as scared but after watching this video I went from not minding brackens to being terrified of them.
You haven’t mentioned this so far in any video and I’m not sure why. But when the enemies spawn and players are in the facility the enemy will always be blocking the path to the door. Like for example when you’re deep into the map and there are multiple directions to go; when you see a braken it will be running away into the direction of the exit. Essentially asking you to tempt fate if you want to escape.
I was once stuck in a room with a bracken, a body, and a cookie pan. He did *not* leave me alone every time I looked at him. Was just a game of cat and mouse as I tried to get the pan and the body. Despite lasting a few minutes, I of course did not win.
we’ve been in the same shoes as the bracken tryna get something your parents dont want you to touch and then getting up pretending nothing happened and knowing damn well youve been caught
when i glance at the bracken he chases after me. when i want him to chase me i literally run after him through the whole building. finally, some answers.
IMPORTANT: The moment more than one player is looking at the bracken, he will immediately go into staredown mode (and both players are contributing to his anger meter which is why he will aggro so quick). Shoutout to @call_me_bread for finding this!
IMPORTANT: The Bracken’s retreat phase will last 23 seconds the first two times, then it will last 11 seconds the third time. This will repeat throughout the game.
IMPORTANT: If a Bracken is cornered or has nowhere else to go, this puts him in staredown mode. This is why he gets aggro'd so quickly if he's cornered.
If he starts phase 2 after you look at him and keep following him and staring at him till he starts to agro after a stare down, let's say you could run away from him till his anger meter depletes, and goes to phase 2 again, does that count as a second time or an extension of the first time?
@@evilbleezardi believe that would be an extension of the first time. it only counts for every time he’s in phase 1 and you send him into phase 2
@@alteregosocialhey alter, can you give me a link to your discord?
@@alteregosocialwhen is coilhead or thumper ai?
@@dominictoretto6234 thumper will be this weekend and coil head will be after
The AI is more insane then I thought, the fact they make sure you can't try to put them into phase 2 by changing direction in corners is something I never knew.
If you want to test it out yourself. If you find a one way hallway you can slowly move your camera and you catch the bracken sneaking away to avoid being seen.
The game does a lot of really neat things like this behind the scenes
like, the ghost girl is programmed to find then nearest location that's out of your line of sight to pathfind to before she disappears so that she doesn't just poof away out of nowhere (although she still will if she can't find a good spot to path to)
@@adicsbtw like the pillars on rend/dine's entrance room?
@@baanaanaana yup
Anything that breaks line of sight, whether that be a pillar or a doorway
@@adicsbtw ghost girl is horrifying tbh, and the fact you can see her no matter how dark it is
You forgot to mention he cannot track player if he's jumping, Bracken only remembers your last position on floor.
this is true!
Oh wait, does this mean that it has a hard time tracking you when you're on the railing?
Yeah, and what about the parkour plate?
@@icykuikinu6757 i havent tested the railings in the facility map but ik they work on mansion ive killed a few brackens like this video does th-cam.com/video/QboGGHpqguA/w-d-xo.htmlsi=jjcn_rJSzHDr0mXN
@@alteregosocial Also forgot to mention about limit of 1 MAX Bracken. So even if you kill him that means he's gone for this round. However if you use mods sometimes it might somehow mess with his limit and another Bracken might re-spawn after first one being killed.
THATS ME IM THEM IM ThAT PERSON ON THE BIG SCREEN
also some smaller side notes:
- The bracken can only drop the body early if he is ~5 paintings away from his faviroute spot
- The stair room is a pure coincidence, there's no code for it (atleast that i could find).
- The bracken does not get aggro'd if it is cornered, but it is possible it's getting stuck in a loop of avoiding the closest player, which DOES slightly raise anger.
- the stare down chance stacks for every player looking at a bracken.
wow thats cool
saying 5 paintings away from his fav spot reminded me of americans doing everything to not use the metric system, but here is fair cause there is no clear metric system in lethal
@@Grimm9890 lol, it would be in unity "units" but i dont think anyone would remember how much that is. a painting is ~1.33333 units
Lets gooo your famous!
one time I got my neck snapped upon entering a fireexit and he brought my body all the way to the main entrance room, what do you think happened there?
Following a retreating bracken usually helps you find loot rooms as they avoid dead ends and getting as far away from you as possible usually means going to the deepest point in the facility.
Big brain
That is if you can avoid his aggro
If you have a shotgun, that's ok 😊
Not a suprised zeekers made such a complex AI, he made It steals after all
Nvm I get it now stop yelling at me
@snorecore814 bluds yappin on that mystery shadow pack
Ok I get it
@@snorecore814 No, he made the game It Steals as well
It Steals is another video game made by Zeekers.
It has multiple game modes and monsters with unique mechanics. They also made “The Upturned” which is a comedy horror game and really spaztic and fast paced.
The Bracken AI is more complex than it looks like
i mean no not at all, it is not possible to understand why sometimes staring at him works and sometimes not, and why he stops sometimes(so i always thought his AI is complex)
what i didnt knew that he is very good at sneaking at you
@@m1sst4k37what are you even talking about?
Are you the real Spore Lizard?
@@dineez627 if i werent i wouldnt have "real" on my yt nickname or smth
@@-SlingshotPhighting-where’s your brother, SporeLizardOfficial?
"There's a spy creeping around here" -me right before getting my neck snapped
I hate it when the bracken saps my dispenser
wheatley pfp spotted
_that Shadow is a spy!_
If there's no Spy Crab mod skin for Bracken, there should be
Bracken's snappin' mah sentry!
Also when Bracken enters a place where he cannot retreat anymore, he directly attacks no matter what, it happend.
Because he’s stuck in the stare down when that happens. But if you just look at the ground he becomes harmless
yes when i was testing the bracken this seems to be true
Nope, AddToAngerMeter(), which is the only function in the game that can turn into aggro mode is never called by anything about cornered. angerMeter is also never manually set. You're just looking at them in staredown; or it could also be getting stuck in an AvoidPlayer loop which makes him mad. I haven't tested that enough
I think that happened to me
That stalking AI is really cool, the bracken is easily my favourite enemy in the game
Yeah he’s my favorite but at the same time my least favorite because it’ll give me a seizure and a stroke at the same time when I get killed or see it
The bracken feels alive compared to the other monsters, a completely different feel
we need an official lore of bracken fr
The bracken feels alive because it's a humanoid creature. It walks on two legs and has two arms which is humanlike
He s adorable tho. Halloween 2024 is going to have some cute desguises 😭🩷🩷
@@Seoke_ There lore that forest guardian & Bracken some kind subspecies
The fact one man coded all this crap is insane!
Zeekers is truly an amazing dev!
loving the idea of someone walking into the company, finding a bracken, and just charging at it while talking about ai nodes and anger meters while the bracken is like "dude wtf your supposed to run away now"
Before this one i saw SiniK's video on the Bracken. In it he discovered that the Bracken only reccords wherever the player last stand on the ground. If they jump (or stand on a shelf), the Bracken will freeze with no way of knowing where the player is.
This also work during Agro mode so jumping around while being hunted helps put some space between you and the Bracken👌
I would only do it when the bracken is getting close though if youre just trying to get space cause jumping costs so much stamina that if it isnt a last ditch effort youre likely gonna die anyways lol
standing on furniture seems to confuse pathfinding in general - I once was stuck as the only player left inside a mansion with an activated Jester for over 5 minutes by standing on top of a bookcase in the corner of a room
I had some _choice_ words for my teammates when they finally decided to teleport me out
Apparently this is a thing in many games. In Borderlands 2 enemies have no idea where you are while you're jumping, so any melee enemy will just run towards your last position on the ground and then stand there motionless. Their AI only updates on certain intervals, so if you're always in the air while it updates, they become stuck there.
It’s probably just because the pathfinding AI has trouble making a path if you’re not on the ground
So it turns out I was gaslit HARD with the Bracken. The info I heard before this was that
1) The weird Backrooms like Room is the Bracken’s room and he spawns and brings the bodies there.
2) He has the same low chance of spawning on every single moon (I just thought I had bad luck everytime I went to Vow)
3) To get rid of him you have to look at him but if you look at him for more than 3 seconds he will get angry.
he doesnt have the same low chance to spawn on every moon, he has a 26% chance on vow and an 18% chance on march and all the other moons are lower than that. if you look at the entities page on the wiki it will tell you all the spawn rates of everything on every map
That all wrong ahah ! bracken is complex and a lot of people want to do tuto or guide just for following the hype of lethal company, but some people don't really know the game and repeat the same wrong infos again and again and create fakes news... that sad
Brackens room is entirely random, typically far away from players or exits. It can also change if there are living observers of his favorite room or if he kills two players, as each body changes his destination.
So how do you actually counter him? Just look at him once and avoid looking at him when he’s in stare mode?
@@gerbilpmc stick together and keep looking aroud or just kill it with shotgun (easiest way) or shovel and zapper (need one ppl to zap and other to hit it)
Max spawn 1 per game. Don't need to bother looking back after you get rid of bracken
Bracken explained for cavemen:
Bracken is not the god of sea Stracken, however, he is very big and angry. If hear Bracken, turn around quick, quicker than running from angry thumper. If Bracken get seen by grok, he back up, you can look at him while he back up. However, if grok look at Bracken while Bracken stay still, just like statue that snake lady Agatha makes from human, then Bracken get angry like god of desert when desert gets no sacrfices.
yesss
i am the explainer
but bracken no make sound bracken be stealthy so grok no notice bracken
6:57 I like how he's carrying a beehive when saying this.
@@b____oobiessee u got it
It’s like the beestiary entry for the bees
@@b____oobies The rest of us can only _ape_ this kind of cleverness
They behave like an actual animal. Cautious and not always aggressive
This is the most likes I've ever gotten
I always knew the Bracken AI was going to be interesting, but goddamn. It’s such a good way to have a stalker type horror enemy.
The fact that actively calculates where you’re looking to hide is terrifying
and with the fact its hooves don't even make any noise until it's spotted, you could be being followed for an entire ingame day and leave the facility not knowing you could have died had you stopped a split second too long
i think just the fact its persistent presence is the mortifying factor, its not just a cheap copout oh it just appears somewhere or bursts through a wall. you never knomw if there is a one often until its far too lat, so even in their true absence, they invoke a presence
It isn't the first time Zeekerss made an awesome stalker enemy. It Steals had legs who constantly tries to sneak up on you or flank you (Shudder Mode had some HORRIFIC chases with flanking behaviour.)
@@A.please_insert_witty_text.M I’ve seen that game and it’s crazy how different and unique enemies there were. I do think some of the enemy behaviors was copied over and used in lethal company.
Fun Fact: Bracken is most likely a reference to a monster from another game called "It Steals", the monster is called Legs. Both creep up behind you, both retreat after being seeing, both become angry and chase the player after being looked and both know where you are looking and try to go another way.
Fun Fact 2: Both "It Steals" and "Lethal Company" are from the same creator :)
It Steals is so cool
5:57 Stuns do not cause Bracken to instantly become aggro, but it does instantly spike his anger level to 6/11, which often causes him to become aggro shortly after.
Attacking him sets his anger to 11, then adds 0.1, which always causes it to become angered.
EDIT: Did some more testing and reread the code.
Stuns actually set his anger meter to 12 if the stun source is a Zap Gun or a Stun Grenade. Other stun sources instead set his anger meter to 2.
However, he actually can't enter Behaviour State 2 (Angered) unless he is NOT stunned. It looks like it attempts to add 0 to his anger meter every update while stunned, plus one update after. However, the condition required for him to become angered is buried in a bunch of conditionals - his "angerCheckInterval" must also be above 1, but the stun functions don't handle this, so the anger state can be delayed a bit. The next time AddToAngerMeter is called, if he is stunned with a Zap Gun or Stun Grenade and the angerCheckInterval is high enough, he WILL become angered, since the chance for him becoming angered is 0.09 * Anger, or 108% (it's clamped to 99 though).
The HitEnemy function sets his anger to 11, then adds 0.1 to it, and also increases the angerCheckInterval, which results in a 99% chance for him to become angered immediately.
An important note is that any effect which "sets" his anger to a value *overrides* his current anger, meaning that if you were to stun him with the Flash command on a radar booster, it would reduce his anger to 2, if it was already above 2. Also, any effect which "sets" his anger explicitly cannot cause an anger check.
great to know, you should join my discord!
me no hablo smart bro
So if you attack him once or twice, then use a flash beacon, will he stop attacking players?
I’m glad I figured this all out on my own by watching my friends die on the monitors.
I did notice that they really like to back up far and would try trapping them. But otherwise I do tell players to keep moving if the red dot following them is stalking rather than chasing.
bracken is the best creature in this game, awesome video
It’s great that these videos are to the point and don’t include any random stuff that you don’t need to know, they’re quick simple guides that help out a ton while playing the game
0:07 i jumped bro
some small things i found while digging the code: its retreat time isn’t actually 23 always, it will only retreat for that long on certain intervals, repeating after three ti
es being triggered (otherwise it’s 11), also, when the bracken reaches the furthest node from main entrance with a body, it will set its time to 3 seconds. It’s first phase AI is really simple, it sets its destination to a spot slightly behind you and paths there, freezing when LOS intersects all possible paths. Also, if the bracken is retreating and cannot find a path to the furthest point from you without intersecting LOS, it will add to its anger rapidly
Edit: ((timesFoundSneaking % 3 != 0) ? 11f : 24f) this is the equation for the time sneaking away without a body, but i have noticed a bug in the code: the timesFoundSneaking variable is never actually changed so the time is actually always 24 seconds, but this may be patched soon, so this is still relevant
Note: ((!(Vector3.Distance(base.transform.position, favoriteSpot.position) > 8f)) ? 3f : 24f) this is the equation for if it is carrying a body (24 seconds away from its favorite spot, 3 when it gets close)
More Note: About dropping the players body when seen holding it, this only happens when it is less than 6 unity units from its favorite spot
More more note: stunning the bracken will add 12 anger (over the threshold for 100% anger mode) IF it is done by a player (e.g. not radar booster iirc), if no player is found as the perpetrator, only 2 anger will be added
More more more note: the anger meter is only shared between players when the bracken enters its anger phase, otherwise it is seperate
So many notes: when in anger, with no player in the facility, the bracken will wait around Main
This is probably the end of this, i'm sorry for the wrong info, I didn't notice the bug the first time i checked the code, but now it should be correct.
this is great to know!
where did u find the code of the game?
@@QWERTYQWERTY-ev2vr Using a program called ILSpy you can get the code from the files
please add me on discord and dm me. the link to my server is in the description!
I love how when a mechanics-heavy game becomes this popular, you basically get the whole internet to do code review for you
the emergent gameplay is some of the coolest i have ever seen. these creatures feel like they each have their own personalities and the way they move and think is more complex than almost anything else ive ever seen
simple and to the point, no long winded blabing that just eats up time, refreshing! Thank you, this is SUPER helpful and is likely gonna save my bacon a LOT lol
4:12 he ruffles his tendrils when he gets angry lol
I swear to god, no matter how long I played the game, this thing scares the living crap out of me. Like it doesn't even have to appear behind me, just popping out of a corner like 8 meters away is enough to make something come out of me for a second, even though it's realistically one of the more benign creatures, unless you're dealing with a nutcracker or a coil head at the same time. Just glance behind yourself every 10 seconds and you're safe.
like holy shit this thing is terrifying
Yeah every time I catch him sneaking up on me, it scares me half to death lol
I think that has to do with the fact it feels so real although realism doesn't always make most monsters good in anything except this one.
You should check out It Steals, it was the first Steam game (I think?) by this dev and it features the prucursor to the Bracken. It's also absolutely horrifying and has a focus on gameplay with numerous stealth based monster designs. Also, chase sequences that aren't as easy as "press W against a monster that can't catch up to you".
I’m pretty sure the anger meter is highly quickened in multi player. Single player (solo), he doesn’t get angry that easily, as shown in the video. But when playing with a group, if you stare him down for like 5 seconds, he immediately gets pissed. Also same with his retreat. It feels incredibly short but longer in solo
Have you been stalking me
King of jumpscares, cause he’s very often behind you.
These are the monsters im mostly scared about bc he doesnt make any sounds when sneaks up so he can be behind you anytime without you knowing it. This makes me so paranoid
Ur vids r so professional and informational i love it keep it up man!
thank you!
I think this video should get a remake with deep dive into how bracken ai works.
1:11 I love this bit so much, not only is it a great way to explain his behavior in those circumstances but it feels like you're studying the bracken like its a lab experiment💀💀💀
we'll all turn into pros hitting 10k quotas when alter ego uploads the final video on the ai behind the final monster
"How PLAYERS work"
i haven’t even hit a 3k quota LOL
@@alteregosocialI'm from the future u have 10k now :)
I used to explain Bracken's AI to new players. It's great the fact that someone actually made a video, it's pretty good buddy, you are really good at this
dont make me blush
@@alteregosocialdon't make me do It then bbg ;)
lethal company ai's are just... unbeliveable
3:49 say what???
Lmao
Advice against Braken: "It's a good idea to constantly check your back, just in case"
Advice against the Little Girl:
Bracken just like me for real. Making eyecontact with me sends me to retreat mode and trying to constantly make eyecontact with me makes me displeased with you.
I only occasionally snap people's necks tho, so that part is slightly different.
you also got those 1000 yard stare eyes?
@@baanaanaana Okay I'll concede that point too. He has cuter eyes.
YOUR tik Tok brought me to YOUR channel. It's an amazing tool and I wouldn't have found this well made video without it.
The bracken is the most engaging horror enemy I can think of since the xenomorph in Alien Isolation, it’s so impressive to me that it was made my a single 21 year old, makes me feel like I can make a game myself too lol
The way the Bracken behaves feels less like he’s looking for food and more like he’s simply…observing you. He can kill you whenever he wants he’s fast enough and strong enough, but he doesn’t. He just waits and doesn’t actively attack until you annoy it or it decides to take you as a trophy.
This was the best car video I have ever watched thank you!
And they said TF2 skills are untransferrable...All my hours training against wallhacking spy mains make me immune to these guys
underrated comment lol
@@alt7837 While you were out farming mge elo, i studied the blade
Not gonna lie, the bracken alone is on the same level as Alien Isolation as far as sneaking up on the player
“It’s Bracken Time.”
- The Bracken
you are my favourite lethal company creator fr
ur gonna make me cry
I love watching how people exains ai behinds enemies in games because when game creators really wants, they can made a really complex monster. Bracken literally feels like a real life animal but with a bit of omnipotency and is super cool. I had a hard time learning making games but if i find someone who will teach me to make games, ai for monsters wpuld be one of mine priorities
Thank you, I’ve been looking for a video like this for ages, I was always confused why he’d go away when I looked at him sometimes and just Ran at me at other times, also your first two videos were helpful too, I thought you had to bargain with the hoarding bug, but your just giving it more reasons to attack you
First 3*
Dude this series is making your channel grow fast!
Of COURSE it angers him! Staring is rude, and I sure as hell wouldn't want to be smacked with a shovel!
WOW, how helpful is this video. Yo, thanks. And congrats for this great videos, really well done.
i love how complex some monsters are
I saw your Snareflea and Lootbug video I like your explanation a lot and I was waiting for the bracken to come out and here we are! thank you
glad you’re staying tuned in, many more ai vids coming!
Nicee! i was also planning to make a video like this with my mother language so people in my country could understand their AI too
but i'm just too lazy Haha@@alteregosocial
Thank you, I needed an explanation because if I died 10 times at least 7 would be a bracken
Brachen is the most interesting and well designed monster in this game hands down
I usually get pretty numb to horror games pretty quickly, but the bracken never ceases to freak me out despite my 200+ hours in the game. It is the sole creature keeping me on edge when I play as I’m always paranoid and constantly checking my back which inevitably ends up with me getting the ghost girl first without fail 😂.
I just think the hunting phase is not him being smart but him following your x and y axes
Yo, that intro had my fucking adrenaline spike bro 😭
An interesting and terrifying think happens if you corner a Bracken I think while it’s holding a body, even if you’re behind a closed door, if you’re looking at it for too long, it’ll start shrieking and immediately agro, pretty horrifying sound
basically just Legs from it steals.
I love your videos ! The AI breakdowns are so interesting, hope to see more ! :)
All the AI in this game is extremely well made, like the dev used the souls of real people and he forced them to haunt the enemy code
You can also kill a Bracken with an easter egg, I once got jumped by a bracken and had one in my inventory and as soon as it fell to the ground, it exploded, causing it to die
Hey, can anyone explain this: It was a mansion and there was a bracken then kept going between two rooms, I stood in a corner and it kept going in the corner next to me and staring at me, no matter how close I go before it left and came back. It never killed me. We named him Brad.
The worst experience ive ever had with a bracken was on Offense, i has used the inverse-teleporter and i was trapped in a room with a hydraulic door, little did i know A BRACKEN WAS IN THE ROOM WITH ME. I hid in the corner right next to the door only looking at the btacken when it got too close, the door finally opened and i ran for my life, the bracken had also left the room. It targeted a differwnt teamate that was closer and he backed into a landmine by the main entrance, i was unaware of the bracken at main entrance until i ran into it and died :(
Thank you for the super detailed video, I was always confused on how exactly the Bracken works so it makes a lot more sense now!
congratulations on 5k subs!!!
you were in my recommended
thank you!
i love brackens, Best and most source of fun i had in this game, be either getting my neck snapped or being terrorized by the very knowledge hes around
yes
Wow this video was crazy informative and cool to see!
Love these types of videos, keep up the good work
For an indie game, this ai is impressive
I watch these videos partially to try to calm myself while playing the game and not be as scared but after watching this video I went from not minding brackens to being terrified of them.
You haven’t mentioned this so far in any video and I’m not sure why. But when the enemies spawn and players are in the facility the enemy will always be blocking the path to the door. Like for example when you’re deep into the map and there are multiple directions to go; when you see a braken it will be running away into the direction of the exit. Essentially asking you to tempt fate if you want to escape.
@5:45 there is a background noise that sounds exactly like my front door. Scared the shit out of me lol
good to know the retreating phase is that long, nice vid my boy
That was really useful! Gonna use the tips from the video fo sho
Preventing kids from saying first
Also keep up the good work
Bracken is always the one that scared the ever living shit out of me. because i'm ALWAYS the one who gets snaped first.
creating horror tension through engaging ai design
I was once stuck in a room with a bracken, a body, and a cookie pan. He did *not* leave me alone every time I looked at him. Was just a game of cat and mouse as I tried to get the pan and the body. Despite lasting a few minutes, I of course did not win.
these vids are soooo interesting! i love to see how they work and how mutch work there is behind them
you forgot to mention bracken's
"kill your fps" move where if you see him your fps goes down to 5
Brackens are like big melons you can take a quick glance but staring will end your life
we’ve been in the same shoes as the bracken tryna get something your parents dont want you to touch and then getting up pretending nothing happened and knowing damn well youve been caught
me and my friends call him "the black man" or more recently "the silent assasin"
Also for those people who hear a random laugh, there is a rumor this laugh is a bracken, it is in fact not a bracken, its just ambient noise
Always learn something feeding your videos. Keep em coming!
incredible video, continue on this way
when i glance at the bracken he chases after me. when i want him to chase me i literally run after him through the whole building. finally, some answers.
Wow, did you hear that snap? That was crunchy.
Bro might secretly be a chiropractor.
bracken ai so complex it drops my frames the moment i look at him
Its crazy how the bracken is most common on a tier 1 moon
Thankyou for this.
A great explanation of a pretty cool AI.
apparently the brackens i get in game have anger issues cus they get mad the moment i see a single atom in their skin
I always thought it was programmed to actually pick good hiding spots. Crazy to see it's true. It hiding on the stairs is way too intelligent