Jolan | All Dialogue and Mini-Guide | Elden Ring NPC Quest

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 23

  • @jamespiccolo8905
    @jamespiccolo8905 3 หลายเดือนก่อน +8

    The last part isn’t cut content. She says all the dialogue starting from “you would abscond with it” if you trigger the invasion without interacting with her at any point.

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน +3

      Yeah, I didn't find the trigger at the time. Thanks. Seems like I need to pin a comment :D
      You would abscond with it.
      The whole of Count Ymir's wisdom?
      You undeserving little miscreant.
      Surrender. To the Night of Jolán.
      is triggered when you don't talk to her at all, but the other 8 lines seem to be cut content

  • @p.r.9991
    @p.r.9991 3 หลายเดือนก่อน +17

    I really love how cinematic you make these compilations, including the relevant actions like ringing the bells in videoform and not just text, adding these fitting transitions and including dialogue of other characters about the showcased character! All these extras really elevate the viewing experience!😊
    Great video!

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน +1

      Yeah, I've seen some great fight scenes online, and they are really hard to replicate. So, I tend to skip them altogether. I guess I haven't decided yet where my priorities lie-whether it's dialogue completeness or the overall experience. I'll give it some thought. I would love to make some cool fighting scenes, but I also wanna be respectful of the viewers time :D Thanks for the feedback!

    • @p.r.9991
      @p.r.9991 3 หลายเดือนก่อน

      @@NeoJetty I think people who come to watch a dialogue compilation would not mind also being given the context of it as it is clear that you have some kind of interest in the character and the environment surrounding him or her and furthermore everyone likes a bit of action in these videos. That is why I think the implementations you made are fitting and could even be expanded upon (of course only if you have the time for that) and people wouldn't mind the longer runtime.
      But it's still up to you on which thing you want to put the emphasis on. 👍

  • @KienTranlmaolmao
    @KienTranlmaolmao 3 หลายเดือนก่อน +4

    Its time to do every NPC's dialogue even in the base game brooo

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน +3

      I'm on it :D Got a little stuck trying out new visuals

    • @KienTranlmaolmao
      @KienTranlmaolmao 3 หลายเดือนก่อน +1

      @@NeoJetty long journey, but love ur content, keep it up brooo

  • @CrimsonCarousel
    @CrimsonCarousel 3 หลายเดือนก่อน +3

    You did it...
    You actually did it!

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน +3

      yaaaaaaaaaaaaaaay

  • @meringueeugene7466
    @meringueeugene7466 3 หลายเดือนก่อน +5

    I love your videos..

  • @solus1378
    @solus1378 3 หลายเดือนก่อน +3

    Wait, Radahn and Messmer have unaccounted voice lines? I don't think I've seen anyone upload them, I hope you cover that content in the future!

  • @slzzzzzzzz
    @slzzzzzzzz 3 หลายเดือนก่อน +2

    I am compiling an all-dialogue excel (including triggers). your videos greatly reduces my work. Thank you so much! In order to be complete, I wrote python scripts to analyze the ESD files (game dialogue scripts) from unpacked game files. For Jolan, "Unknown/Cut" part, the first half is indeed cut, because the corresponding dialogue IDs are not in the ESD at all. The second half can be triggered (I tested it).
    If you complete entire Ymir's quest without talking to her, then when she invades, she will say (first line ID 109075000):
    "You would abscond with it.
    The whole of Count Ymir's wisdom?
    You undeserving little miscreant.
    Surrender. To the Night of Jolán."
    When she kills you in this case, she will say (line ID 109110000): "Surrender. To the Night of Jolán." When she is killed, the dialogue is the same to normal case.
    (The above two dialogues are triggered if eventflag 2051459726 is off. But this flag is turn on the first time you talk to her before the invasion.)
    Your other videos also are missing some dialogues (which may reveal minor lore), and sometimes missing the correct triggers.

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน

      I tried and you are right. There is is. I guess your method is safer than me running around with a savegame manager and trying things :D. I tried the 'don't talk to Jolan' Path, but I could not examine the throne. This try I could. So it was only a fluke. Thanks

    • @NeoJetty
      @NeoJetty  2 หลายเดือนก่อน

      This may be a long shot, but do you by any chance have an idea how to trigger a conversation with Corhyn? 'There's something I should mention to you, as well. I'm thinking of leaving the Roundtable Hold. Do you know of the noble Goldmask? Though he was but a Tarnished, living outside the Lands Between, he was a great scholar, who foresaw the coming guidance of grace.'
      It triggers sometime when reaching Altus, but I always default to 'Ah, I had been waiting for your return.'
      Sorry for trying to message you this way :P It starts with talk258203471 wem351015000

    • @slzzzzzzzz
      @slzzzzzzzz 2 หลายเดือนก่อน

      @@NeoJetty Yes, I do. You go to Raya Lucaria (Main Academy Gate site of grace), use the lift to go up, then there is a short bridge. When you reach around the midpoint of that bridge, it will trigger a specific event flag (I don't remember the flag number), which will in turn trigger Corhyn to say, "There's something I should mention to you, as well..."

    • @NeoJetty
      @NeoJetty  2 หลายเดือนก่อน

      @@slzzzzzzzz Lol thats insane. Can you help me finding out, how I can reverse engineer these triggers? I looked at the ESD files and found out, that the event is governed by 3 Corhyn dialogue triggers and WorldFlag 132, but thats as far as I went. No more mentions of Flag 132 in emevds or esds. Thanks a lot of course! I really try asking around and no one is willing to help :D

    • @slzzzzzzzz
      @slzzzzzzzz 2 หลายเดือนก่อน +1

      ​@@NeoJetty I did not do reverse engineering... that would be too costly. Most dialogue triggers are easy to see, or easy to guess. My python scripts just analyze the esd files, seperate the functions that are related to dialogues, and build trees of interconnected function calls. That will already solve most problems. (It actually solves all the DLC.) In only a few cases, including the one you mentioned iirc, I use a tool to log event flags triggered in real time, and see when the intended flag pops up. Then I write down the trigger. I did the base game two years ago, so I forgot most of the details... sorry...

  • @NihilisticRealism
    @NihilisticRealism 3 หลายเดือนก่อน +1

    great stuff m8. perfection
    when you get to the base game ones, please start with gowry
    its so great how he plays on our goodwil at first, then turns crazy to trick us in the other direction by relying on that same impulse to goodwill
    it is masterful
    and just as he (miq) does at the end of the dlc, he tricks us into thinking we have won so we dont think through what we have done

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน

      i think Vaati will offer you a Gowry video soon :D

    • @NihilisticRealism
      @NihilisticRealism 3 หลายเดือนก่อน +1

      @@NeoJetty not a fan of his. unless he has Finally caught on.
      i find that more often then not he falls into the trap fromsoft has masterfully set up
      where there are almost always 2 interpretations of the story, and one of them is easier and therefore more apealing to assume, and the other, the truth, is complicated and therefore hard to grasp.
      he routinely displays just the easiest answers, then people take that as gospel, and become both less willing and less able to re-evaluate

    • @NeoJetty
      @NeoJetty  3 หลายเดือนก่อน

      @@NihilisticRealism And I thought he always keeps away from the controversial topics and just recaps ;)