For perspective on how low the Mote Amp's damage output is, if you craft literally the first option available upon hitting rank 1 with the Quills (1-1-1), the damage difference is nearly 10-fold before accounting for critical chance. Mote is, bar none, the worst amp to use for any content. Also, pro-tip for leveling amps: If you use your Operator mode to pilot/man a turret in Railjack missions it levels your amp off of the kills the turrets give. Couple this with shared affinity and boosters and you can very quickly gild any amp you craft in just a few minutes.
You can also level your amp in Adaro, Sedna. Infuse Ensnare on Sleep Equinox or Ivara, group sleeping enemies, switch to operator and mow them down with your amp. Voila! Truckload of affinity from stealth kills.
@@myinato The wiki thinks you are mistaken. That's not precisely the same as you definitely being wrong, but it at least means I'm not completely making things up with no sources. :)
@@DT71361 Nah, like I'll admit I could be wrong. But it's a question to which there is a definite, knowable answer, and it's not important enough for me to look further than the wiki to confirm it.
@@lexslate2476 Quite an extravagant way of speaking. I like it. I work as a sales consultant with one of the major U.S. phone providers, and my co-workers are always telling me my method of speech is too ‘fancy’ and extravagant. To ‘dumb it down’ for customers. So basically I know how it feels to word things far too extravagantly.
Same, I thought both of the parts that affected the different fire modes just both had an effect on the assumed one fire mode. I'm gonna have to look into and see what I even put as the alternative fire mode
@@superphatcakes best combinations, at least for Eidolon hunts, are either 1/2/3 or 1/7/7. I'd say if they are good for Eidolons they make the rest of the game easy enough xD (look at 3:45 in this video if you aren't sure what number is what part)
Quick hint. If you switch to operator in Cetus, you can fast travel directly to Onkko. The same goes for Loid in the Necralisk. It saves a bit of walking. And since void slinging doesn't work in the hubs can save quite a bit of time.
On Amp leveling: operators have separate stealth affinity multiplier and all prisms/scaffolds are silent, so doing typical Adaro/Telesto stealth run can level them up to 30 in 1-2 runs. Kill the small enemies with the operator and kill the beefier ones with the frame to keep the chain going.
The most beautiful thing you need to know about Phahd is that the “Glaive” homing habilities is that it change course mid air before even the first bounce, unlike the Glaives (meelee weapons) or Miter and even Cedo alt fire, with this part only you can wipe entire rooms and the next ones with 120 energy on Railjack content, console players like me just need that to correct the lack of aim disadvantage that we have compared to mouse aim
This is something I feel like most amp videos fail to address. Wide angle prisms are so much better on console, the 177 amp sucks imo, 1 prism hard to hit right, 7 scaffold just a pain to set up. And after all that, I'd rather a plaga brace for the survivability late game. Go invisible, kill a couple enemies to wait for reload
Thanks for the guide. The fact that they expect us to use the Operator in certain content without ever explaining any of this stuff to us is stupid as hell.
Anspatha Brace is awesome for when you need more sustain and not just alpha strikes. 444 for Profit-Taker means taking out all pylons (Phadh oneshots them) without ever stopping to regen energy. To be able to continuously remove vomvalysts or sentients in other missions is sweet. I use it a lot, 774, 744, etc.
For there are 100s of amp related videos in YT, this one id say is the best! Other videos can reach up to hours and or several episodes, while this here will serve you the info you need and or want in just a few minutes! Im closely following your channel and am rooting for your channel's success!
oh and a tip for people thinking of starting eidolon hunting. DO NOT join the tridolon bounty for your first few games. You will be unable to really help (which is completely fine because your new to it) and the eidolon hunting players are some of THE most toxic people in the game and will absolutely talk crap to you the whole time for bringing anything non meta. Take my advice and stick to teralyst bounties until you gain a few ranks with the quills and can get one of the good amps
Get what your saying, but I'd actually say the opposite: don't start off with tridalon but, the bounties are where people who don't really care go. Anyone trying hard will have a constructed team and probably try to enter the plains before night falls. You kind of expect at least one player bringing an Umbra or a Wukong in bounties.
Strangely, they avoid the bounty options. I rarely, if ever, found any toxic meta players in the Eidolon bounties. Maybe I’m just lucky. Still, working on the single Eidolon hunt until the Operator isn’t squishy or slow is good advice.
I didn't have any issues with pub bounty eidolon hunting. In fact met some really nice people that went out of their way to teach me bunch of things regarding eidolon and their mechanics. Shout out to chill hunters like that. They had no reason to answer anything or spend time teaching mechanics to me and other people that were on the squad, when they can easily do 5x3+ without issues.
I just wish I can vomplete one with a group. I'm decent enough and I know what I'm doing. Literally had everyone leave the game because I was getting more lures. Crashed my game and stripped me of rewards.
Cantic prism is pretty good at proccing void status for the Phahd scaffold, if combined with the Lohrin brace (5-4-3). Every burst fires three shots each with a 22% status chance, for very little energy at 3 per shot. Shoot the Phahd into the bubble and there you go. It's also just a very nice all purpose amp: high accuracy at any range, good single target damage and group clearing, good crit and status, good energy economy, useful against both Eidolons and Void angels, and satisfying to use imo. There are stronger setups, but this combo is strong and comfy without any real downsides.
Honorable mention to the Plaga (6) Brace. As a Phahd (4) Scaffold addict, the Plaga Brace recharges energy almost immediately after firing. This allows for infinite firing with properly spaced shots. You lose dps, but gain flying discs everywhere. Definitely build one of the combinations in the videos first. A 746 or 546 is worthy as a 2nd or 3rd amp though.
When I’ve farmed MR and tried different combinations 646 becomes my favorite one for everyday usage. Also 5 Brace used to be bugged and gave bonus energy regeneration for Operator so it can be even more useful (for void dashing through the map for example).
I screwed up when I heard about doing 1-7-7. I thought it was by the order they are listed in the menu… meaning I built a 5-2-5. Suffering. But thank you for the video, Ken! Been looking forward to this since I’ve been having a very very crap week
@@Sljm8D And at least they got to experience something they likely never would have experienced otherwise. I built a 1-1-1 first even though I knew what the meta recommendations were because I just wanted something basic to get started. I may not end up using this after I craft others, but it's fun and effective enough and I have no regrets. It's been very useful.
I'd like to at leaat throw the Plaga Brace (6) out there as a viable option. While you do lose 20 'Ammo', it begins to recharge in half a second. Not the 'best' Brace, but you trade in alpha strikes for slightly better sustained fire, since you're no longer waiting for your Amp to begin recharging.
This was a very good explanation to how the different Amps work, as before I never really saw the point in changing. After I've finished leveling my Mote, I think a 143 would be best for my playstyle.
This is especially handy now, since I'm taking a break from grinding Prime Resurgence this week to grind standing with Vox Solaris and the Quills and get a better Amp! Thanks, Kengineer!
a cute thing you can do with amps is if youve brought an explosive weaon that fires one shot and your facing nullifiers, you can pop out, zenurik dash and hose the bubble away with a high fire rate amp (the 7 prism is good for this) and hop back in. good for when u cant go melee them like when your playing chroma or something.
I was literally thinking of asking about Amps! Here’s hoping we can get more vids on Anti-Sentient prep and possibly more Modular vids to cover the MOAs and Infested Pets.
Theres one thats ok, surprisingly the one giving weapon damage You can do a Master of summons Titania tho with the one giving companion strength and its a pretty meme way of afking lith fissures
@@lookalike4805 I bought a maxed VTrojan, and it's good... But it removes the ability to Void proc, so Glaive secondary shot no longer hits the same enemy.. I'm thinking that for a shotgun prism, glaive scaffold, the crit damage on crit arcane is probably the better bet..but idk. I also have Magus melt. I'm working on getting my way bounds setup so I can move to the Madurai focus tree to see what works there
Dude you are like THE BEST warframe tips video creator ever, love your content, really point and point and clear way to explain everything, your videos about the Railjack made a 180 on my enjoyment of that whole part of the game. Please keep it up and if you can make a video about arcguns for Necramechs, i think it will be useful for New War.
Wow, man, thanks a lot, that's the first video that actually was able to explain to me what is all that buzz with assebling an amp. Now i can think with my own head when crafting one. Big thanks!
I remember when DE had Amp parts in a grab bag... I managed to get parts that made a 7/7/3 setup... I thought it was kind of crap since i was used to the 2/2/2 i had earlyer, but after this video i am willing to give it another shot.
I eventually switched over, but the thing about Propa vs Shraksun is, you really want magus shadow to have proc-ed. And the way-bound that buffs blast radius also works on propa.
@@VitchAndVorty when it comes to Twitch drops you need to watch 30 minutes of the stream and then claim the grab bag from the drops section. For each 30 minutes of the stream you watch, you can claim up to 5 grab bags (with some exceptions, like the latest riven grab bag). So you would need to watch 2 and a half hours worth of warframe streams to get all grab bags. Keep in mind that you need to claim a grab bag before you can go for the next one. Also, make sure you have your Twitch account relinked, because some time ago there was a security attack on Twitch and warframe was forced to unlink all Twitch accounts connected to warframe accounts.
@@VitchAndVorty if you have 2, that means you have claimed the grab bag 2 out of 5 times, and its possibile contents are in your in game inventory already. The grab bag included an array of operator arcanes, synthetic eidolon shards and AMP parts as possibile rewards. Since the grab bag is no longer avaleble, you are no longer able to obtain more copies of it. Twitch drops manifest in game as inbox messages from teshin, check there. If you don't see any of the possible rewards, i would recommend contacting warframes custommer support and see if they can do anything about it.
Love the Phadh, the homing and the amounts of time it attacks just feel so good. Can clear trash mobs in a pinch if you don't have any aoe on your hand
Personally, the Lohrin Brace from Onko should be the priority brace to get until players can access Little Duck. From her, the Certus Brace is for now the best brace to get from my perspective. Pairing the Lohrin or the Certus with the Virtuous Strike or the Virtuous Shadow amp would give a higher damage output.
You can easily leveling your amp by doing mid-lvl stealth-extermination. Use Ivara or any invis frame with Lull, then kill them with the amp in operator mode. Also, if you happen to alert any of the dudes, you can use your warframe to kill without losing bonus affinity streak since they're not shared between your op and your warframe.
Actually, Status isn't completely useless. You can get Viral+Slash on an Amp using the Virtuous Trojan Arcane and pairing the Operator with Garuda for the Talons. Operators benefit from enemy debuffs. The Amp will then proc Viral and Slash, letting the Operator scale. If there's ever a point where the warframe can fight autonomously, including Garuda, this is a viable build. Frames fighting autonomously can also be protected by Unairu Invisibility Support, and then the Void Blast will grant wisps that increase operator damage, which scales the slash procs even further. Something you can't really do with Madurai because it's charge based rather than duration based.
I love the graphics you add so we can easily reference the info later. I just started playing and I wish I had seen this video when I was trying to figure out my amp.
The amp number you use to explain in "amp parts explained" in the exact config i used for steelpath, i also thing Phahd gets overlooked Sidenote on Phahd tho, when you are host all hits will proc its Aoe burst of damage, but when not host the burst will NEVER go off. The burst is ment to go off on the LAST hit when the disc ends its lifetime, but client-side bugs prevent it working as such. I used this amp with magus melt and virtuous spike for most of steelpath, using umbra to run a status primer. -OnlyTheOperator
The way I see the description here, Either go for a 7-2-7 / 7-7-7 for the high damage on eidolons from shraksun and the spread for the vombalysts from the Klamora OR go for a 1-4-7 with a high damage main option and the second option to deal with the vombalysts. You need to be able to deal with both a horde of vombys regening the shields and the shield itself, so either seems to work. Either way, if you are making amps for leveling, your need a decent amount of certus braces.
first when it comes with eidolon hunting, they got a inate dmg reduction associated with there shield(and HP) that is scaled generaly scaled off your fire rate of the weapon. dont exactly remember the formula atm, but testing vs the eidolons are not 1 to 1 compared to enemys...i dont even understand why there is for the shield part, void dmg from amps is souly unique to it so its not like it has a case of overscaling issue that the rest of the game semi has i would actually argue a point for the pencha scaffold for 2 reasons 1: the actual dmg output for direct hiting is 9k(4500 direct and slash each) when crits arnt considered(it has a low crit multi though), average crit wise without bonus multis from the other sources is something like 10620 with a lohrin brace, and a shraksun scaff is like 9900 if your considering a single pass through hit and the explosion. 2: which leads me to the second point of last i checked its explosion can hit multiple limbs on a eidolon like a shraksun pass through can. at the butt or around the neck its possible to get like 3 or 4 limbs with it if your accurate. only downside from when i was testing this(this was a long time ago and why i didnt continue using it my self) unairus wisp and void strike after from what i can tell after the inital hit and first of 3-4 splash hits only actually get the bonus dmg from it. i dont know how much of this points info is still there, but i do still like it my self this video did give me the idea to try out a 6/4/3 to use the primary to trigger a void proc super fast to then throw a disc into
Phads is rather useful in Eidolons as well if you're the DPS since it actually spawns unairo wisps when you hit the eidolon with it. You can use it with the Suo brace (5) and spam unairo wisps for your void strike users during a hunt since in a 4 man sometimes people accidentally pick up all the wisps and it's good to have a back up plan like that.
That is actually a bug. The glaives being melee have an interaction with void blast. As long as you use void blast at least once in a mission then your phahd strikes are like void blasting enemies with every hit. It's how phahd + magus accelerant + virtuous forge can kill steel path enemies in a not unreasonable amount of time. Especially if the 12% status procs heat reducing enemies armour. I would add magus melt but I like lockdown for the CC to help keep my operator alive. It's surprisingly fun to bring an animal companion built for damage, take ivara to the mission, go invis, then use operator for the rest of the mission. Pretty worthless for eidolons but i have a separate eidolon amp.
I have three amps personally: 6-2-3 (the "Dragon Punch" as I call it), 4-6-7 (basically a space AR with grenade launcher attachment), and 7-4-7 (naturally called the "Boeing"). I'm one of those players who's WAY behind on their Focus farming and thus uses the tree I started with for Eidolons. It still does some good, since that tree happens to be Unairu and the Unairu Wisp thing isn't exactly shabby with the 7-4-7 amp. (I use a Trinity with Smite and its augment instead of Well of Life and my gun choice is a sniper rifle, so while I may not excel in Eidolon hunts, I can cover anything in a pinch with this setup.) 4-6-7 is one I built on a whim a while back, and wound up needing it for that one Eidolon boss on Jupiter in the Steel Path because it kept getting out of position of my GOOD amp. That boss took forever (especially because I had to do it solo because, well, Steel Path isn't exactly popular), but it got the job done. I still haven't done much with the 6-2-3. I could picture pairing it with one of those element-change Arcanes and going to town on a normal or even Steel Path mission (I USUALLY use Operator mode as an escape option there) with status effects - I just haven't gotten around to doing things that way.
I actually like my 555... I wasn't a fan of the 7 prism's range so I picked the farthest reaching one. I also like the way the 5 scaffold works, faster projectile speed.
For eidolons I use 4-2-3. The automatic prism procs virtuos shadow quickly, then I use alt-fire. This is quite effective, especially vs the first eidolon. Plus, the auto prism feels really cool.
Just trying to do the umbra quest where you need to deplete his shields and i JUST learned that its basically impossible without amps which i have never before heard of, making me now do something completely different just to advance in the main story, HOORAY.
Not impossible, just takes a while haha. I finished the quest a couple of days ago without ever hearing about amps. Frustrating to say the least, but i got the job done😂
i usually run the 177 as a main with the 777 ans 123 as backups but it seems it has a lot more useful amps than i expected ill have to try em thx for this
Hey man, love the vids! Just a thought/suggestion, since you touched up on the amps anyway, can you have a guide on the best toroid farms and such or how to get into profit taker?
Was I incorrect in thinking that you can't guild your amp until Rank 3 with the quills? That's kind of a big point because ranking up from 2 to 3 requires a drop that can only be obtained from hunting Eidolons. That's going to be a vital bit of knowledge for anyone doing this for the first time.
1-7-7 used to be the meta combo for eidolons. I have a 4-4-4 which I use for taking out pylons when speed-running Profit Taker. I could see x-2-7 and 2-4-3 being really fun combos too.
If you don't have access to Vox Solaris, 423 or 443. If you have access to Vox Solaris, then replace the 3s with 7s. That said, New War likely won't be too hard, so any amp parts you like the firing mode on will likely be sufficient.
I personally like using the Jutni brace because of the 1 second reduction before recharge starts.. It is a nice QoL brace.. If you want just raw damage, then yeah, Certus or Lohrin.. I use Jutni alongside the Klamora prism because Klamora drains its energy pool so quickly.. Again, Jutni is just a Quality of Life brace and not "best DPS ever" brace.. My current Amp setup is Klamora + Shraksun + Jutni..
Can we get an operator guide? Cause i always wondered how people get those additional things on the side of their focus tree aswell as actually understanding how to use the focus system properly besides just, naramon for no combo decay and zenurik for energy.
Those are "Way bound Passives" after levelling those Trees like normal... Two passives from each of the Focus Schools can be permanently "Unbound" and be made available for use in every focus school... This will cost 1 000 000 Focus and 1 Radiant Eidolon Shard to do 😱... And last but not lease... When you level the Madurai Focus Tree... DO NOT UPGRADE VOID RADIANCE.... It gets worse the more you upgrade it.... It's best to just unlock it so you can Upgrade Void Strike instead....
I have to disagree with your assessment that the void status is less important. My current amp is a 6-4-3, which uses the flamethrower as a primer at a decently long range with extremely high ammo efficiency. The discs from phahd are sucked in and shred sentients like day old cabbage. It’s better for this than the klamora prism because it procs the status far sooner, giving you enough ammo for at least one or even two more discs.
With the new eximus and thrax enemies, and the overguard mechanic, this setup is even better than it used to be. Priming tough enemies with the primary and then firing off 2-3 shots of the secondary. It performs incredibly well. Also, with operator abilities now in play, the 4th brace giving a +50% Operator energy regeneration rate is waaaaay more interesting than it used to be. I would absolutely recommend having one on some kind of casual play amp, since it allows for significantly more sling spamming or use of other, non-cd driven abilities.
Thanks for pointing out the Phahd. I use that and run missions with Excalibur Umbra with Operator out just about the whole mission. And I find I can go to just about every level and it helps, especially with shooting long distance. You can stay in one place and shoot enemy a long distance away. I have a 4-4-4 amp but I'm going to build a new one based on your video, though still with Phahd as my scaffold. I also think I piss off a lot of other players that join missions I'm in because of the long range shots and bounces getting enemies before them. Have had a number of them leave missions before they have ended after seeing how I play.
Hey Ken. Time for a revisit? There's so much more variability for amps now. I've been grinding SU standing to try out magus melt, magus acceleratant, and virtuous forge all together. Very interested to see how it goes (and whether virtuous forge is even worth compared to eternal onslaught and virtuous strike - I am guessing it's better to get all the heat damage from melt alone and not sacrifice the crits)
so this is DE's thought process problem: -Players need amps to kill eidolons -Players need to kill eidolons to get half decent amps solution? give them a free (but trash) starter amp (mote), then make it really slow and agonizing to get their standings up. Not to mention, you still have to fucking MINE and FISH to get the parts to assemble an amp. Oh, and let's also make the open world bounties super laggy and annoying while we're at it :DDD unless you enjoy the open world, just don't bother opening up this can of worms, you're not missing out on much. It is hell to go to some of the story quests with the mote amp tho, I can tell you that much. But still, thanks DE for adding the sirocco.
Medical debt bonds will hold you back from getting things done in Fortuna because you have to max the first faction in order to get access to dinner of the parts little duck requires.
For prisms, Legia by far is one of the best IMO. Throwing it out just because it does status isn't very smart. In fact you could pair it with phad to get that status on an eidolon because it uses such little energy.
Phahd Scaffold is my favorite Amp part of all time Also, Rahn is my favorite Prism and I've tried a 777 and found it deeply unsatisfying. For all the hype I'd heard about it, it hit about as hard as a wet sneeze. Easily my least favorite amp, even worse than the 555 and 322. 444 is my favorite, though I'll be testing out a 447 soon.
I use the prism 6, Lega, on mine. Which is a 6-2-7. I use alt fire on stuff that needs heavy duty damage, and primary on everything else. The fire rate is nuts, although the crit multiplier is low, the DPS is ridiculously high. I can proc my arcane, Virtuous Strike a lot easier and use the alt fire with it. BUT, if you wanna do the Void Strike stacking from Madurai, then you won't be using that. It IS effective, but boring.
For eidolon, the klamora is better for dps. If I recall, lega was better for a period of time when klamora was very energy inefficient. Lega is better for other amp stuff, like profit taker resistance changing or for hitting kuva clouds due to the better range and energy efficiency
The 28 m range on the Lega is useful. For example, the Ropalolyst fight is more convenient with a Lega prism since it's flying out of range for a Klamora. Another example is Kela De Thaym's target practice mechanic. You can use Lega like the ignis to cheese the mechanic without aiming. Useful for bow only or sniper only sorties. The ammo efficiency is also better on Lega. Some use Lega for the Requiem Obelisks on Cambion Drift to kill the infested to the fish and mining parts. As the main scaffolds in the video are shorter range, Lega is a good complement if you focus secondary for damage and primary for utility.
wait, so you cut out all the prisms and scaffolds without good crit and base damage, ok, but then why rahn? thats literally all it has going for it? this seems kind of arbitrary
Can we get a vid on deleting Acolytes without using melee? I keep forgetting that Lega is the garbage Prism. I even named the Amp Metamp for meta purposes but the Lega just lets it down. Time to scrap it haha. Klamora is strictly superior, even for destroying nullifier bubbles. Love that the video chapters is still a thing. Makes reference easy.
Aiyah. the crossing off of amp weapons to discredit them from ever being used cause they're not the strongest doesn't rub me the right way, being someone who likes experimenting and finding ways to make things work. 777 might be a premiere eidolon slapper. but there are other things that can be cool. For example I have a flamethrower amp thats entirely status based that uses virtuous trojan to make viral and void procs and magus melt tier 2 to make it's damage go brr with additional fire for the armor melt and lockdown for stuns on dashes. Run it with umbra and keep him alive and unkillable with vazarin and it's actually a pretty unique build that works pretty well. Alternatively unairu for wisps and dashes that nerf enemies on contact is also a decent idea too. it doesn't have to be god tier to still be worth trying in content that doesn't require overkill. the scaffold with the bouncy disks actually has pretty good damage critwise too. also, I don't remember my mote amp being that meh.... huh... unless I was just a lot easier to impress back then... _[shrugs]_
(Is told to avoid the amp parts that aren't built for high damage) *Realizes I built a 4-3-1 unironically for its faster firing modes, ammo pool, and the style.* I have no excuses.
Ken, I want to know what the redeemer prime build is you have that allowed you to one burst the eidolon! I just got it myself and already love the gunblade. And was curious to know how you have yours built
For perspective on how low the Mote Amp's damage output is, if you craft literally the first option available upon hitting rank 1 with the Quills (1-1-1), the damage difference is nearly 10-fold before accounting for critical chance. Mote is, bar none, the worst amp to use for any content.
Also, pro-tip for leveling amps: If you use your Operator mode to pilot/man a turret in Railjack missions it levels your amp off of the kills the turrets give. Couple this with shared affinity and boosters and you can very quickly gild any amp you craft in just a few minutes.
That tip with the turret is a great thing to know.
You can also level your amp in Adaro, Sedna. Infuse Ensnare on Sleep Equinox or Ivara, group sleeping enemies, switch to operator and mow them down with your amp. Voila! Truckload of affinity from stealth kills.
@@True_Equalizer same.
@@True_Equalizer Same honestly. Wish I hadn't. Also solo'ed Ropy with it, which was just as much fun (especially cause I ran out of ammo).
You're a godsend for that protip, and somehow I manage to beat the sacrifice with rank 15 mote amp. It was a pain
Also do not forget to gild your mote amp. Doesn't make it a great amp, but does score you some mastery.
Mote amp gives no mastery points. Only the ones you craft. You can see it from your equipment page from your profile.
@@myinato The wiki thinks you are mistaken. That's not precisely the same as you definitely being wrong, but it at least means I'm not completely making things up with no sources. :)
@@lexslate2476 that was the most passive way of calling someone wrong
@@DT71361 Nah, like I'll admit I could be wrong. But it's a question to which there is a definite, knowable answer, and it's not important enough for me to look further than the wiki to confirm it.
@@lexslate2476
Quite an extravagant way of speaking. I like it.
I work as a sales consultant with one of the major U.S. phone providers, and my co-workers are always telling me my method of speech is too ‘fancy’ and extravagant. To ‘dumb it down’ for customers. So basically I know how it feels to word things far too extravagantly.
the main thing I learned from this video is that a amps have an alt fire
Same, I thought both of the parts that affected the different fire modes just both had an effect on the assumed one fire mode. I'm gonna have to look into and see what I even put as the alternative fire mode
The stats screen shows the alt fire stats...how did you miss that?
See, I am what you would call "stupid", lmao
@@superphatcakes best combinations, at least for Eidolon hunts, are either 1/2/3 or 1/7/7. I'd say if they are good for Eidolons they make the rest of the game easy enough xD (look at 3:45 in this video if you aren't sure what number is what part)
@@Jes9119 I had next to no idea what I was doing when making my amp and just guessed and didn't see the secondary fire stats
Quick hint. If you switch to operator in Cetus, you can fast travel directly to Onkko. The same goes for Loid in the Necralisk. It saves a bit of walking. And since void slinging doesn't work in the hubs can save quite a bit of time.
Thanks for the comment. Wish I had known this sooner. So much wasted time just hoppin around to reach Onkko and Loid
@@KitsuneFyora Well he does say that in the video...
@@bigbobrossa8524 either case it helped
If you're too lazy to press 5 and can recognize Splinter Cell stealth meta, then spamming SHIFT also cuts down on walking time
wait people didn't knew this
On Amp leveling: operators have separate stealth affinity multiplier and all prisms/scaffolds are silent, so doing typical Adaro/Telesto stealth run can level them up to 30 in 1-2 runs. Kill the small enemies with the operator and kill the beefier ones with the frame to keep the chain going.
rip all silent amps hahaha
Or... Booster blessing banshee living build smeeta use anywhere one mission n done
I rarely write comments, but this tutorial... the best one out there hands down!
Awesome job!
The most beautiful thing you need to know about Phahd is that the “Glaive” homing habilities is that it change course mid air before even the first bounce, unlike the Glaives (meelee weapons) or Miter and even Cedo alt fire, with this part only you can wipe entire rooms and the next ones with 120 energy on Railjack content, console players like me just need that to correct the lack of aim disadvantage that we have compared to mouse aim
the cedo does home before the first bounce i love it on console
This is something I feel like most amp videos fail to address. Wide angle prisms are so much better on console, the 177 amp sucks imo, 1 prism hard to hit right, 7 scaffold just a pain to set up.
And after all that, I'd rather a plaga brace for the survivability late game. Go invisible, kill a couple enemies to wait for reload
Would love a qol update where you can dismantle amps and keep the three parts so you can experiment and have fun without grinding to death
if only this video existed 3 years ago , would've costed me less resources on testing.
Thank you for the good content :D
Thanks for the guide. The fact that they expect us to use the Operator in certain content without ever explaining any of this stuff to us is stupid as hell.
Not a hand holder game
I feel you on this
TH-cam has been my best friend since my grind 😂
Man I had a nightmare of a time when I did a quest that required a good amp but I totally forgot so my mote amp was still level 2 😂
@@Vikesfan2219not hand holding when its just a basic tutorial asshole.
@@Spiders_Gaming Yeah the sacrifice with the mote amp was ROUGH
Anspatha Brace is awesome for when you need more sustain and not just alpha strikes. 444 for Profit-Taker means taking out all pylons (Phadh oneshots them) without ever stopping to regen energy.
To be able to continuously remove vomvalysts or sentients in other missions is sweet.
I use it a lot, 774, 744, etc.
777 is the best
For there are 100s of amp related videos in YT, this one id say is the best! Other videos can reach up to hours and or several episodes, while this here will serve you the info you need and or want in just a few minutes! Im closely following your channel and am rooting for your channel's success!
oh and a tip for people thinking of starting eidolon hunting. DO NOT join the tridolon bounty for your first few games. You will be unable to really help (which is completely fine because your new to it) and the eidolon hunting players are some of THE most toxic people in the game and will absolutely talk crap to you the whole time for bringing anything non meta. Take my advice and stick to teralyst bounties until you gain a few ranks with the quills and can get one of the good amps
But we want to 6x3 😢
Get what your saying, but I'd actually say the opposite: don't start off with tridalon but, the bounties are where people who don't really care go.
Anyone trying hard will have a constructed team and probably try to enter the plains before night falls.
You kind of expect at least one player bringing an Umbra or a Wukong in bounties.
Strangely, they avoid the bounty options. I rarely, if ever, found any toxic meta players in the Eidolon bounties. Maybe I’m just lucky.
Still, working on the single Eidolon hunt until the Operator isn’t squishy or slow is good advice.
I didn't have any issues with pub bounty eidolon hunting. In fact met some really nice people that went out of their way to teach me bunch of things regarding eidolon and their mechanics.
Shout out to chill hunters like that. They had no reason to answer anything or spend time teaching mechanics to me and other people that were on the squad, when they can easily do 5x3+ without issues.
I just wish I can vomplete one with a group. I'm decent enough and I know what I'm doing. Literally had everyone leave the game because I was getting more lures. Crashed my game and stripped me of rewards.
Great video, just in time for the New War. I get a feeling a lot of people are going to need this.
Cantic prism is pretty good at proccing void status for the Phahd scaffold, if combined with the Lohrin brace (5-4-3). Every burst fires three shots each with a 22% status chance, for very little energy at 3 per shot. Shoot the Phahd into the bubble and there you go.
It's also just a very nice all purpose amp: high accuracy at any range, good single target damage and group clearing, good crit and status, good energy economy, useful against both Eidolons and Void angels, and satisfying to use imo. There are stronger setups, but this combo is strong and comfy without any real downsides.
Honorable mention to the Plaga (6) Brace.
As a Phahd (4) Scaffold addict, the Plaga Brace recharges energy almost immediately after firing. This allows for infinite firing with properly spaced shots. You lose dps, but gain flying discs everywhere.
Definitely build one of the combinations in the videos first. A 746 or 546 is worthy as a 2nd or 3rd amp though.
When I’ve farmed MR and tried different combinations 646 becomes my favorite one for everyday usage.
Also 5 Brace used to be bugged and gave bonus energy regeneration for Operator so it can be even more useful (for void dashing through the map for example).
with the cost changes I will try these, ty stranger!
I screwed up when I heard about doing 1-7-7. I thought it was by the order they are listed in the menu… meaning I built a 5-2-5. Suffering. But thank you for the video, Ken! Been looking forward to this since I’ve been having a very very crap week
Well, at least you have one of the good scaffolds.
@@Sljm8D And at least they got to experience something they likely never would have experienced otherwise.
I built a 1-1-1 first even though I knew what the meta recommendations were because I just wanted something basic to get started. I may not end up using this after I craft others, but it's fun and effective enough and I have no regrets. It's been very useful.
I'd like to at leaat throw the Plaga Brace (6) out there as a viable option. While you do lose 20 'Ammo', it begins to recharge in half a second. Not the 'best' Brace, but you trade in alpha strikes for slightly better sustained fire, since you're no longer waiting for your Amp to begin recharging.
I bow down to your meticulous engineering and expertise on Amp unlocking, building and using my good sir. THANK YOU!
This was a very good explanation to how the different Amps work, as before I never really saw the point in changing. After I've finished leveling my Mote, I think a 143 would be best for my playstyle.
This is especially handy now, since I'm taking a break from grinding Prime Resurgence this week to grind standing with Vox Solaris and the Quills and get a better Amp! Thanks, Kengineer!
a cute thing you can do with amps is if youve brought an explosive weaon that fires one shot and your facing nullifiers, you can pop out, zenurik dash and hose the bubble away with a high fire rate amp (the 7 prism is good for this) and hop back in. good for when u cant go melee them like when your playing chroma or something.
I was literally thinking of asking about Amps!
Here’s hoping we can get more vids on Anti-Sentient prep and possibly more Modular vids to cover the MOAs and Infested Pets.
Is there any chance you could do a look into the Elemental Arcanes and Amps? I'm really intrigued by how they end up working out.
My guess is Virtuos Trojan & Virtuous Forge will stick out from all the others since they give Viral & Heat Respectively 😱
Theres one thats ok, surprisingly the one giving weapon damage
You can do a Master of summons Titania tho with the one giving companion strength and its a pretty meme way of afking lith fissures
@@lookalike4805 I bought a maxed VTrojan, and it's good... But it removes the ability to Void proc, so Glaive secondary shot no longer hits the same enemy.. I'm thinking that for a shotgun prism, glaive scaffold, the crit damage on crit arcane is probably the better bet..but idk. I also have Magus melt. I'm working on getting my way bounds setup so I can move to the Madurai focus tree to see what works there
Dude you are like THE BEST warframe tips video creator ever, love your content, really point and point and clear way to explain everything, your videos about the Railjack made a 180 on my enjoyment of that whole part of the game. Please keep it up and if you can make a video about arcguns for Necramechs, i think it will be useful for New War.
Wow, man, thanks a lot, that's the first video that actually was able to explain to me what is all that buzz with assebling an amp. Now i can think with my own head when crafting one. Big thanks!
I remember when DE had Amp parts in a grab bag... I managed to get parts that made a 7/7/3 setup... I thought it was kind of crap since i was used to the 2/2/2 i had earlyer, but after this video i am willing to give it another shot.
I eventually switched over, but the thing about Propa vs Shraksun is, you really want magus shadow to have proc-ed.
And the way-bound that buffs blast radius also works on propa.
I don't think they delivered my grab bag. Do I need to watch all 5 of the live videos in order to get it?
@@VitchAndVorty when it comes to Twitch drops you need to watch 30 minutes of the stream and then claim the grab bag from the drops section. For each 30 minutes of the stream you watch, you can claim up to 5 grab bags (with some exceptions, like the latest riven grab bag). So you would need to watch 2 and a half hours worth of warframe streams to get all grab bags. Keep in mind that you need to claim a grab bag before you can go for the next one. Also, make sure you have your Twitch account relinked, because some time ago there was a security attack on Twitch and warframe was forced to unlink all Twitch accounts connected to warframe accounts.
@@mechon2262 I see. I have this 2 Rap Tap Tap Grab Bags in my Twitch Inventory. What should I do with these?
@@VitchAndVorty if you have 2, that means you have claimed the grab bag 2 out of 5 times, and its possibile contents are in your in game inventory already. The grab bag included an array of operator arcanes, synthetic eidolon shards and AMP parts as possibile rewards. Since the grab bag is no longer avaleble, you are no longer able to obtain more copies of it. Twitch drops manifest in game as inbox messages from teshin, check there. If you don't see any of the possible rewards, i would recommend contacting warframes custommer support and see if they can do anything about it.
Love the Phadh, the homing and the amounts of time it attacks just feel so good. Can clear trash mobs in a pinch if you don't have any aoe on your hand
Best vid on explaining amps out there. Thanks for putting this together.
im mastery 28 and i had no idea about good amps before this video, thanks mate!
Thank you so much for making this video. Amps were confusing until I came across your video explains it. Thank you.
Thank you for the guide! Learned a lot from this guide where as other guides did not
Personally, the Lohrin Brace from Onko should be the priority brace to get until players can access Little Duck. From her, the Certus Brace is for now the best brace to get from my perspective.
Pairing the Lohrin or the Certus with the Virtuous Strike or the Virtuous Shadow amp would give a higher damage output.
Wow! Brief and summary covered all of the main points. It is so useful for new players as pretty appreciate your hard work.
You can easily leveling your amp by doing mid-lvl stealth-extermination. Use Ivara or any invis frame with Lull, then kill them with the amp in operator mode. Also, if you happen to alert any of the dudes, you can use your warframe to kill without losing bonus affinity streak since they're not shared between your op and your warframe.
Actually, Status isn't completely useless. You can get Viral+Slash on an Amp using the Virtuous Trojan Arcane and pairing the Operator with Garuda for the Talons. Operators benefit from enemy debuffs. The Amp will then proc Viral and Slash, letting the Operator scale.
If there's ever a point where the warframe can fight autonomously, including Garuda, this is a viable build. Frames fighting autonomously can also be protected by Unairu Invisibility Support, and then the Void Blast will grant wisps that increase operator damage, which scales the slash procs even further. Something you can't really do with Madurai because it's charge based rather than duration based.
Prism:raplak(single target)or klamora(flamethrower)
Scaffold:Shraksun (explosive projectile),Phahd(glaive) and propa(timed bomb)
Brace:Lohrin(12 crit and 12 status) or certus(20 CRITICAL)
I love the graphics you add so we can easily reference the info later. I just started playing and I wish I had seen this video when I was trying to figure out my amp.
Thank you for this making this video! I just recently rank up Quills and about to craft my first amp but got confused 😅
The amp number you use to explain in "amp parts explained" in the exact config i used for steelpath, i also thing Phahd gets overlooked
Sidenote on Phahd tho, when you are host all hits will proc its Aoe burst of damage, but when not host the burst will NEVER go off. The burst is ment to go off on the LAST hit when the disc ends its lifetime, but client-side bugs prevent it working as such.
I used this amp with magus melt and virtuous spike for most of steelpath, using umbra to run a status primer. -OnlyTheOperator
The way I see the description here, Either go for a 7-2-7 / 7-7-7 for the high damage on eidolons from shraksun and the spread for the vombalysts from the Klamora OR go for a 1-4-7 with a high damage main option and the second option to deal with the vombalysts. You need to be able to deal with both a horde of vombys regening the shields and the shield itself, so either seems to work. Either way, if you are making amps for leveling, your need a decent amount of certus braces.
7:06 yeah that's why I'm hoping they're adding a modding system to amps and operators.
1st of all, thank you, now i can really understand how use amp properly, just start playing this game for few week only
Best warframe content on youtube
first when it comes with eidolon hunting, they got a inate dmg reduction associated with there shield(and HP) that is scaled generaly scaled off your fire rate of the weapon. dont exactly remember the formula atm, but testing vs the eidolons are not 1 to 1 compared to enemys...i dont even understand why there is for the shield part, void dmg from amps is souly unique to it so its not like it has a case of overscaling issue that the rest of the game semi has
i would actually argue a point for the pencha scaffold for 2 reasons
1: the actual dmg output for direct hiting is 9k(4500 direct and slash each) when crits arnt considered(it has a low crit multi though), average crit wise without bonus multis from the other sources is something like 10620 with a lohrin brace, and a shraksun scaff is like 9900 if your considering a single pass through hit and the explosion.
2: which leads me to the second point of last i checked its explosion can hit multiple limbs on a eidolon like a shraksun pass through can. at the butt or around the neck its possible to get like 3 or 4 limbs with it if your accurate. only downside from when i was testing this(this was a long time ago and why i didnt continue using it my self) unairus wisp and void strike after from what i can tell after the inital hit and first of 3-4 splash hits only actually get the bonus dmg from it. i dont know how much of this points info is still there, but i do still like it my self
this video did give me the idea to try out a 6/4/3 to use the primary to trigger a void proc super fast to then throw a disc into
Yeah the Pencha I like it. Other scaffolds not so much
My 1-4-3 is my favorite amp. I sometimes use it as a primer against tougher enemies, especially if they are in a crowd.
Phads is rather useful in Eidolons as well if you're the DPS since it actually spawns unairo wisps when you hit the eidolon with it. You can use it with the Suo brace (5) and spam unairo wisps for your void strike users during a hunt since in a 4 man sometimes people accidentally pick up all the wisps and it's good to have a back up plan like that.
That is actually a bug. The glaives being melee have an interaction with void blast. As long as you use void blast at least once in a mission then your phahd strikes are like void blasting enemies with every hit.
It's how phahd + magus accelerant + virtuous forge can kill steel path enemies in a not unreasonable amount of time. Especially if the 12% status procs heat reducing enemies armour. I would add magus melt but I like lockdown for the CC to help keep my operator alive.
It's surprisingly fun to bring an animal companion built for damage, take ivara to the mission, go invis, then use operator for the rest of the mission.
Pretty worthless for eidolons but i have a separate eidolon amp.
I have three amps personally: 6-2-3 (the "Dragon Punch" as I call it), 4-6-7 (basically a space AR with grenade launcher attachment), and 7-4-7 (naturally called the "Boeing").
I'm one of those players who's WAY behind on their Focus farming and thus uses the tree I started with for Eidolons. It still does some good, since that tree happens to be Unairu and the Unairu Wisp thing isn't exactly shabby with the 7-4-7 amp. (I use a Trinity with Smite and its augment instead of Well of Life and my gun choice is a sniper rifle, so while I may not excel in Eidolon hunts, I can cover anything in a pinch with this setup.)
4-6-7 is one I built on a whim a while back, and wound up needing it for that one Eidolon boss on Jupiter in the Steel Path because it kept getting out of position of my GOOD amp. That boss took forever (especially because I had to do it solo because, well, Steel Path isn't exactly popular), but it got the job done.
I still haven't done much with the 6-2-3. I could picture pairing it with one of those element-change Arcanes and going to town on a normal or even Steel Path mission (I USUALLY use Operator mode as an escape option there) with status effects - I just haven't gotten around to doing things that way.
6-2-3 "Dragon Punch" is pretty clever, ima steal that lol
been looking for a guide for the numbers for awhile thanks. regarding the numbers
*_i just got thd 1-1-1 amp today and i love it_*
*_and it's honestly really good to farm lephantis to lvl up the amp_*
I have seen this thumbnail so many times I think that the pose is engrained into my head.
I actually like my 555... I wasn't a fan of the 7 prism's range so I picked the farthest reaching one. I also like the way the 5 scaffold works, faster projectile speed.
For eidolons I use 4-2-3. The automatic prism procs virtuos shadow quickly, then I use alt-fire. This is quite effective, especially vs the first eidolon. Plus, the auto prism feels really cool.
Same here. Glad I'm not the only one who prefers the auto fire and finds it cool
Try 1 77 or either prism dont matter as long have 7 7 stack up ur crit void strike and the arcane . Typically for volt sheilds
Just trying to do the umbra quest where you need to deplete his shields and i JUST learned that its basically impossible without amps which i have never before heard of, making me now do something completely different just to advance in the main story, HOORAY.
Not impossible, just takes a while haha. I finished the quest a couple of days ago without ever hearing about amps. Frustrating to say the least, but i got the job done😂
i usually run the 177 as a main with the 777 ans 123 as backups but it seems it has a lot more useful amps than i expected ill have to try em thx for this
I have 3 activities I need to do for my finals and a research I should be working on but no, I'm here trying to learn about amps.
Very useful video Kengineer! This will be helpful for the New War.
Very handy guide! Now if only I had more ranks in the Cetus Quill syndicate...
Hey man, love the vids! Just a thought/suggestion, since you touched up on the amps anyway, can you have a guide on the best toroid farms and such or how to get into profit taker?
Flamethrower plus the disk equals my future amp.
I had a similar setup a while back, i called it "toaster" i used it up until steel path -OnlyTheOperator
Was I incorrect in thinking that you can't guild your amp until Rank 3 with the quills? That's kind of a big point because ranking up from 2 to 3 requires a drop that can only be obtained from hunting Eidolons. That's going to be a vital bit of knowledge for anyone doing this for the first time.
1-7-7 used to be the meta combo for eidolons. I have a 4-4-4 which I use for taking out pylons when speed-running Profit Taker. I could see x-2-7 and 2-4-3 being really fun combos too.
177 is still meta
If you don't have access to Vox Solaris, 423 or 443. If you have access to Vox Solaris, then replace the 3s with 7s.
That said, New War likely won't be too hard, so any amp parts you like the firing mode on will likely be sufficient.
I personally like using the Jutni brace because of the 1 second reduction before recharge starts.. It is a nice QoL brace.. If you want just raw damage, then yeah, Certus or Lohrin.. I use Jutni alongside the Klamora prism because Klamora drains its energy pool so quickly.. Again, Jutni is just a Quality of Life brace and not "best DPS ever" brace.. My current Amp setup is Klamora + Shraksun + Jutni..
thanks for breaking down the details!
Can we get an operator guide? Cause i always wondered how people get those additional things on the side of their focus tree aswell as actually understanding how to use the focus system properly besides just, naramon for no combo decay and zenurik for energy.
Those are "Way bound Passives" after levelling those Trees like normal... Two passives from each of the Focus Schools can be permanently "Unbound" and be made available for use in every focus school... This will cost 1 000 000 Focus and 1 Radiant Eidolon Shard to do 😱...
And last but not lease... When you level the Madurai Focus Tree... DO NOT UPGRADE VOID RADIANCE.... It gets worse the more you upgrade it.... It's best to just unlock it so you can Upgrade Void Strike instead....
I have to disagree with your assessment that the void status is less important. My current amp is a 6-4-3, which uses the flamethrower as a primer at a decently long range with extremely high ammo efficiency. The discs from phahd are sucked in and shred sentients like day old cabbage. It’s better for this than the klamora prism because it procs the status far sooner, giving you enough ammo for at least one or even two more discs.
With the new eximus and thrax enemies, and the overguard mechanic, this setup is even better than it used to be. Priming tough enemies with the primary and then firing off 2-3 shots of the secondary. It performs incredibly well.
Also, with operator abilities now in play, the 4th brace giving a +50% Operator energy regeneration rate is waaaaay more interesting than it used to be. I would absolutely recommend having one on some kind of casual play amp, since it allows for significantly more sling spamming or use of other, non-cd driven abilities.
Thanks for pointing out the Phahd. I use that and run missions with Excalibur Umbra with Operator out just about the whole mission. And I find I can go to just about every level and it helps, especially with shooting long distance. You can stay in one place and shoot enemy a long distance away. I have a 4-4-4 amp but I'm going to build a new one based on your video, though still with Phahd as my scaffold. I also think I piss off a lot of other players that join missions I'm in because of the long range shots and bounces getting enemies before them. Have had a number of them leave missions before they have ended after seeing how I play.
I would recommend making a 147, to make up for the lack of control Phahd as, its the amp i used to clear steel path -OnlyTheOperator
Super informative video, finally!
Nothing like a Warframe ad on a Warframe video
very nice explanation and guide, thank you so much
Hey Ken. Time for a revisit? There's so much more variability for amps now.
I've been grinding SU standing to try out magus melt, magus acceleratant, and virtuous forge all together. Very interested to see how it goes (and whether virtuous forge is even worth compared to eternal onslaught and virtuous strike - I am guessing it's better to get all the heat damage from melt alone and not sacrifice the crits)
most people said the first amp after mote should be 123 and after that its up to you to experiment and try stuff to see what you like
After the focus rework, Phahd is absolutely killer when using Unairu's Last Gasp.
Thank you , this is exactly what i was searching for, which amp to use with Last Gasp
I hope you do a update video if/when things change.
there's also one thing you for got, how/what parts gain affinity for the player.
TIL that amp cycle the dmg on the Profit-Taker. Many thanks from a Tenno that kept timing out on that bounty mission
Very cool and clear, even for an idiot with 1500 + hours in the game.
I can't believe I didn't notice the first letters of Prism, scaffold and brace match Primary, secondary and bonus ..
I like Vauban for levelling it up. Go on an T 2 mission, vortex all of them and just change to operator to kill them off. Very quick
so this is DE's thought process
problem:
-Players need amps to kill eidolons
-Players need to kill eidolons to get half decent amps
solution?
give them a free (but trash) starter amp (mote), then make it really slow and agonizing to get their standings up. Not to mention, you still have to fucking MINE and FISH to get the parts to assemble an amp. Oh, and let's also make the open world bounties super laggy and annoying while we're at it :DDD
unless you enjoy the open world, just don't bother opening up this can of worms, you're not missing out on much. It is hell to go to some of the story quests with the mote amp tho, I can tell you that much.
But still, thanks DE for adding the sirocco.
Medical debt bonds will hold you back from getting things done in Fortuna because you have to max the first faction in order to get access to dinner of the parts little duck requires.
Be me, MR 20 now… still using the same mote amp I got years ago because I never bothered to change, wondering why it sucks
Thank you
Now I can start The New War quest
Mr 26: Amps have an alt fire?
my favorite for good eidolon and normal enemy killing potential is the 7-4-7 the PHAHD is really good for last gasp self reviving
For prisms, Legia by far is one of the best IMO. Throwing it out just because it does status isn't very smart. In fact you could pair it with phad to get that status on an eidolon because it uses such little energy.
Phahd Scaffold is my favorite Amp part of all time
Also, Rahn is my favorite Prism and I've tried a 777 and found it deeply unsatisfying. For all the hype I'd heard about it, it hit about as hard as a wet sneeze. Easily my least favorite amp, even worse than the 555 and 322. 444 is my favorite, though I'll be testing out a 447 soon.
Yeh. I got a phaad from watching the twitch stream a few weeks ago! Also hot a shwaak from ranking up
Sooooo did anything change with the new content?
I use the prism 6, Lega, on mine. Which is a 6-2-7.
I use alt fire on stuff that needs heavy duty damage, and primary on everything else. The fire rate is nuts, although the crit multiplier is low, the DPS is ridiculously high. I can proc my arcane, Virtuous Strike a lot easier and use the alt fire with it.
BUT, if you wanna do the Void Strike stacking from Madurai, then you won't be using that. It IS effective, but boring.
PERFECT AMP VIDEO!!!
I was always a fan of Prism 6 Lega, is it really outclassed by 7 Klamora, in terms of similar firing style?
Klamora has better DPS but Lega has much better range
For the regular content id stick with Lega
For eidolon, the klamora is better for dps. If I recall, lega was better for a period of time when klamora was very energy inefficient.
Lega is better for other amp stuff, like profit taker resistance changing or for hitting kuva clouds due to the better range and energy efficiency
The 28 m range on the Lega is useful. For example, the Ropalolyst fight is more convenient with a Lega prism since it's flying out of range for a Klamora. Another example is Kela De Thaym's target practice mechanic. You can use Lega like the ignis to cheese the mechanic without aiming. Useful for bow only or sniper only sorties.
The ammo efficiency is also better on Lega. Some use Lega for the Requiem Obelisks on Cambion Drift to kill the infested to the fish and mining parts.
As the main scaffolds in the video are shorter range, Lega is a good complement if you focus secondary for damage and primary for utility.
wait, so you cut out all the prisms and scaffolds without good crit and base damage, ok, but then why rahn? thats literally all it has going for it? this seems kind of arbitrary
Can we get a vid on deleting Acolytes without using melee?
I keep forgetting that Lega is the garbage Prism. I even named the Amp Metamp for meta purposes but the Lega just lets it down. Time to scrap it haha. Klamora is strictly superior, even for destroying nullifier bubbles.
Love that the video chapters is still a thing. Makes reference easy.
Aiyah. the crossing off of amp weapons to discredit them from ever being used cause they're not the strongest doesn't rub me the right way, being someone who likes experimenting and finding ways to make things work.
777 might be a premiere eidolon slapper. but there are other things that can be cool.
For example I have a flamethrower amp thats entirely status based that uses virtuous trojan to make viral and void procs and magus melt tier 2 to make it's damage go brr with additional fire for the armor melt and lockdown for stuns on dashes.
Run it with umbra and keep him alive and unkillable with vazarin and it's actually a pretty unique build that works pretty well. Alternatively unairu for wisps and dashes that nerf enemies on contact is also a decent idea too. it doesn't have to be god tier to still be worth trying in content that doesn't require overkill.
the scaffold with the bouncy disks actually has pretty good damage critwise too. also, I don't remember my mote amp being that meh.... huh... unless I was just a lot easier to impress back then... _[shrugs]_
(Is told to avoid the amp parts that aren't built for high damage)
*Realizes I built a 4-3-1 unironically for its faster firing modes, ammo pool, and the style.*
I have no excuses.
about new war : probably no change to the already existing amp, but may-be some additional option.
In a moment of weakness my eyes were drawn to the 9,000 damage that the pencha promised.
Ken, I want to know what the redeemer prime build is you have that allowed you to one burst the eidolon! I just got it myself and already love the gunblade. And was curious to know how you have yours built
Welp. Amps have alt fires. Don't know how I missed that. Definitely making a good amp today. (Finally)