I just finished a Realm Reborn just to realize theres another like 50 bs quests before you enter the next expansion, but im not giving up until I at least try the fun part lol Update: I gave up
@AAHHHHH936 I guess this depends. HW was at least better than straight 10 hours of filler quests in ARR patches, and I enjoyed it mostly. Though Stormblood is debatable, I don't find it great as of now (like 40% through StB msq)
Just skip all the boring-ass JRPG bullcrap and enjoy the gameplay. Only way for me to enjoy this game, since the degeneracy of Lalafell/Catgirls and other abominations are just eyesores.
I quit ARR 3 times before I completed it. I barely completed Stormblood now. Then what sucks is you leave for a while forget everything and once again feel like I have to start over. I try to learn and Ive encountered people who bash me for wanting to learn than helping in a beginner lounge at that. I think they misunderstand thru messages as thats how they mostly reply. Wish they had more voice chat instead to interact. Im hoping I find a good free company someday. I transfered worlds in hope to find a better experience.
Saying the player making the complaint post is "demonstrably wrong" about wanting build customization due to how it would "create a meta" is shortsighted and categorically false. A meta will exist regardless of whether builds are customizable, with specific gearsets, materia, buff food, and rotations being necessary to achieve the optimal damage, healing, and defense output. Customizable builds may make the existence of a meta more apparent, but metas will always exist regardless of whether it is a game like the MMORPG The Elder Scrolls Online, Final Fantasy XIV, or even singleplayer titles such as Jedi: Fallen Order. One cannot deny the existence of metas in any video game. Period.
Press 1,2,3,4... Dodge box on ground. Press 1,2,3,4. Coming from FF11, FF14's class system is boring, bland and shades of grey. Want to be a tank? The four classes that are tanks do the same thing, but called different names. Healer? Same. Damage dealers? Homogenized. I just can't get into it myself personally. To each their own I guess.
The MSQ is really bad. Stupid fetch quest.. This guy is 100% right about builds. In FFXI you could make crazy builds but in this game all you get is item levels. Most people who love this game haven't played the previous game.
@@F_Yale Post Shadowbringers, I agree. Pre Shadowbringers, I do not agree. There was a bit more character depth prior to them severely dumbing down every class in the game, and to my understanding, certain party match ups would boost certain stats.
It's by and large a solitary experience. You never really get a chance to experience much with friends. The overworld is largely set dressing to be consumed and discarded by the story and player once experienced once. Zero build variety, increasingly dumbed down classes, dogshit netcode, dreadful itemization. Yawn.
im about 300 hours in, the first expansion is a huge barrier to entry, it turns many players away. the rest of the game is really very good, folks who have played the game for a long time, i beleve are dissconected from the plight of a new player. ARR lacks much context, until i looked up the history of the world. 1.0 game ending ect, i felt no connection to the world, and had no idea why i was being sent back and forth around the map. one of the biggest issues is the pointeless and expensive map ping-pong the early quests play with you and tease you with things like the "Urgent" titan fight, only to have you waste several hours helpeing the npc's make a party.
Pray return to the waking sands... yeah for real though the actual gameplay of most classes is super boring usually even until lvl 60 or 70 and some like black mage feel so different from expansion to expansion and as a healer going into leveling roulettes and getting a dungeon below level 45 feels bad because of the lack of AOE spells
They should probably make a video on the whole story of FF14 1.0. Better yet, repackage the story as a single player game. Since FF16 exist. It should be possible to do. But would it be profitable to do?
I think developing an MMO and then coming out with an expansion couple of years later that instantly trivializes all of the "old" content of the game is stupid, from both a gameplay and financial perspective. Think of the amount of dev hours and resources that went into building that initial main game. The most expensive part of developing an MMO is creating content. If I was an investor in a company, I wouldn't be thrilled to hear them essentially say "welp, we've recouped this much of our initial investment from our originally developed game, now it's time to drop a new xpac and abandon all of that previous stuff." It seems insane and short sighted, why not continue to leverage and grow your initial investment? That's what FF14 has done and I think it makes the most sense.
@@DarkkitesTV relaunching a game because it was a failure is not the same as releasing an expansion that trivializes content that was successful, my child.
that is why I really appreciate them looking at stuff like diadem and saying "we need to redo this" and they did and it worked. People still do Eureka since it's required for the relic weapon and bozja is still used for the same reason (relics and also collectors achievement) I'd say the only system they truly need to redo are fates. They work in bozja since skirmishes are just tweaked fates but they accomplish almost nothing in later expansions. In general the open world needs more fleshing out but ig that dev time is spent elsewhere as we're seeing with new content regarding island sanctuary. Their system for dungeons/trials/raids is really good though, that content never becomes obsolete.
because of fomo. fomo can bring in a lot more money than not having fomo. people who would otherwise maybe not play at that time or spend money might do so because of fomo.
SE trivialised older content by messing up all of the job such that the jibs are no longer fun to play unless you are at the new max level. Then there is the issue with older content being heavily nerfed and power creep (UCOB is a joke now). Outside of ARR almost all content in the game are linear and you must endure through the MSQ to unlock the dungeons, trials and a difficulty that provides zero challenge. End game is also very linear the same release pattern over and over, savage raid very 6 months, yet under the guise of quality the devs have cut back on content. I could just go on... new players that recently hit EW have a lot to enjoy but anyone who played from ARR can say the game is no longer fun to play.
@@navi2710 About UCoB I agree, but then again back in StB it was the first ultimate ever, meaning people had no idea what to expect. Even if you somehow gave it its dps check back right now it'd still be one of the easiest ults, second only to UWU. The hardest part of ults never was their dps checks but rather getting to the end alive, if your static's good enough for that it's good enough to meet the dps requirements, it's only a matter of time. Now that extra time spent on enrage and such is part of a fight difficulty, a part that's no longer present, but IMHO that's only a small part of what makes them trivial. To me the biggest thing that makes UWU and UCoB jokes isn't so much the power creeping and lack of dps check as it is the lack of meaningful punishment for failure most of the time. I mean in TEA, DSR and TOP if you mess something up chances are you're at least murdering someone else if not the entire raid. Regardless of dps check there's almost no recovery from that aside from VERY specific/lucky spots where you can afford a death or 2 without instantly wiping.
I absolutely loved the game up until Stormblood...when I started noticing progression was basically copy and pasted. Even main story quests are copied over. I played sparingly here and there afterwards, but quit a few quests into Endwalker. Gorgeous, GORGEOUS combat animations paired with fantastic music and lovely environments...are still not enough to mask stone dead boring progression.
Because it's pretty much a single player game for many players, so it can be finished? I'll return in 7.0, but right now patches just don't provide enough content to play continuously for months.
you know: you are very right on the sense that current patches doesn't provide that kind of content: the current Relics is my biggest complaint, heck I even prefer to do the ARR Relics instead of what the EW relics has now. and I've been playing since the release of EW, can't imagine the others players
@@nicolasmartinez1317 the current relics are great for us casuals the ppl who hate new relics are minority of hardcore and midcore players who dont like not having to grind
@@anteprs7908 i dont fully agree with this one, youre not completely wrong, but i have a lot of casual friends who love farming relics, so when relics are just roulette farming and running the same dungeons over and over and over again its boring and lazy way to implement them. Its great system for future, since for example eureka and bozja weapons are pain to get since the content is niche and community can be small, but i think the tome grind could have been implemented in 7.0, so give interesting and active stuff to do in 6.x, but change it to tome grind in 7.0, im just done running same 5 dungeons over and over
@@Sebs-FFXIV bro those who farm eureka and bozja are midcore players ou cant do challanging contentnand call youself a casual . A casual must be 3 things time,play style and content you and current relics are perfect for it they arent perfect for ppl who wanna grind for weeks to get a single step done but those ppl arent casual they are midcore players.alao no it not runnin he same dung it pvp and allaince raids or hunt trains there is a ton of choice you just might not like them.
@@anteprs7908 not sure how eureka or bozja is considered midcore content, it was just fate farming and the bosses didnt really differ from normal dungeon/alliance raid bosses except they punished more for failing mechs. Also i just cannot understand how people who dont wanna grind content, think they are eligible for the rewards, what if i wanted the weapons or titles from ultimates but do not bother grinding for them? Should SE just give them to me since i dont wanna do ultimates? No, if you dont wanna grind for relics, then you should not get the relics, i dont care about crafting or hunt trains for example, but im not crying that SE should make crafting easier cuz i wanna make gil or get the crafter relics. Also just the fact that you get tomes from EVERYTHING is the exact point why they suck, its not a grind, its a side product for doing literally any content in the game, its not rewarding, its just annoying
people need to stop shaming people for cutscene/ story skipping. i loved playing the game but often found all the quests boring so id just skip every cutscene to get to the fun dungeons and trials again
The build variety isn't the problem. As someone who just returned after 10 years from ARR the biggest issue with the jobs is everything is gutted. You no longer have interesting rotations or stance dancing. It's all streamlined and everything is homogenized in the name of 'balance'.
Not in the name of balance, in the name of 'controller accessibility'. They dumbed all classes down, because apparently controller players couldn't keep up with it, and even if this was the issue, they could have given people access to those PvP combo thingies outside of PvP, cramming multiple abilities into one button, rather than spreading them out over several.
Regarding the story, I share the sentiment of the reddit poster. The weakest element of FFXIV by far is the story, which is ironic because the FF series is known for its gripping narrative. It's terrible how much the story is advanced by its excessive reliance on cutscenes. I feel that this has become the norm for many Square Enix games, not just FFXIV. An instance of this can be found in ARR's Praetorium Dungeon. In one scene, your character uses magitek armor to blast open a big metallic door. Following that sequence, you move a little distance and encounter another lengthy cutscene introducing Nero, the dungeon's next boss. You're made to watch another cutscene in which Nero escapes after the fight. After moving a short distance, you witness an additional lengthy cinematic that serves as the backdrop for Gaius, the next boss, to deliver his lengthy monologue. The player does little more than move a short distance between each of the four cutscenes that are shown back-to-back. If I'm made to walk somewhere to watch something, I'd rather walk to the theater to watch a movie. I don't buy games to watch them; I buy them to play. The Praetorium dungeon alone made me quit FFXIV back in 2018/19 when I first started playing the game. There's a ton of long cutscenes in FFXIV's MSQ that features weak dialogue. As a result, I skip about 90% of cutscenes because I know it will just be more boring stuff for me to watch. Additionally, the pacing of the story is horrendous.
For me it's the opposite. The story is good, the encounters are boring along with the monotonous jobs. As a healer I literally press only 1 button in most content.
The tedious quest design is often the pitfall of many Japanese RPGs sadly. Even in great ones like the Yakuza, Persona, Nier or Final Fantasy series, the developers always resort to making tedious side tasks (usually unvoiced) just to pad out the playtime for absolutely no reason at all. From Sofware are the exception of this though, probably because their game strongly focus on combat, level design and exploration instead of the usual linear, visual novel story-telling style.
I have quit because there's nothing to do outside of on-rails content. You can't just set sail for the great blue yonder and discover things; instead, you idle or craft while you queue for the same braindead instanced content over and over again. The story was what kept me going in the past, but the story that had me enthralled concluded with Endwalker and I'm not yet invested in the story they're setting up for 7.0.
GW2 might be a good game for someone who feels like this. Especially since the level cap was never raised so at some point you can just go wherever without mobs stopping you just by level difference.
I'm 400 hours in, just finished Stormblood and honestly I still have moments where I'm 50/50 with this game. Quest design is awful quite frankly, 9/10ths of every expansion is running meaningless fetch nonsense that isn't even related to the narrative/MSQ. Having to unlock flying just further compounds this by making everything take much longer than it should. It's difficult to stay engaged or care much when you're just running around gathering food for someone to have a feast while there's a world ending threat looming over everything. Stormblood had the same issues a ARR for me, most of it was boring, it didn't get good until the last 30 quests or so when more dungeons and action were involved. My other big gripe is most of the characters you have to stay around aren't written well and you wind up meeting much more interesting and unique characters during the story, but they either wind up getting killed off or you never hear from them again after a small quest arc. I really hope Shadowbringers can be a more consistent experience, but so far Heavensward has been the peak FF14 for me. I do enjoy how the dungeons get more progressively difficult and the game does "teach" as you say, but the problem for me is that those experiences just lack throughout each expansion and there's not enough to motivate me to keep coming back for hours and hours of more fetch quests just to get to enjoy 1 or 2 good dungeons/trials before the end of an expansion. I also wish they would overhaul travel as it's all over the place, there are dead zones that aren't easily accessible early if you don't have flying unlocked and it's just super annoying time and time again to have to go all the way across the map to turn in 3 items, have a 20 second chat with an NPC, and then have to go all the way back to where you just came from, over and over again. Maybe have a single quest to unlock flying for each zone rather than having to search for nodes and do quests. Having less "dead" time traveling would make this game so much more enjoyable. Inventory management in this game is also atrocious.
Praising your own moral superiority instead of acknowledging other peoples opinions does equal them being wrong. The guy who wrote that post has an opinion, deal with it, telling him he's 'wrong' for having an opinion makes you part of the problem.
I don't like the fact that I'm required to spend 150+ hrs before the game starts "getting good". At that point, it starts to feel like a chore and I'm forced to skip content to get to the good parts.
I love ffxiv but the lack in build diversity made me put it down. From my experience in eso that game doesnt have a meta. Slap on a monster set and some gear sets then go clear veteran. Been enjoying wow so far and it can get away with a meta because of the alt system in it. Havent seen anyone get kicked for playing pally or anything like that so far. Can hit max level in hours and grind for gear which is great. I dont think ffxiv will run into a meta system as in depth as wow. If the gear system was set up similar to eso definitely not. Imo the lack of build diversity and theory crafting make the game kind of boring to me anyways. Every class is the same across the board. I would love to see a sphere system like ffx. Or be able to loot mobs and open world chests. Good thing is there is no fomo.
Story is boring as hell. Way to much dialogue presented through text. What is this 2000? It is a monumental chore to force myself to sit through all the goddamn lines of text without just skipping past it.
Being able to switch jobs without a loading screen is a ridiculous statement with how frequent loading screens are in ff14. WoW has so much content you can play through a completely different experience everytime you level a character (though the current expansion is forced once you reach that point and leveling alts through it is super repetitive), whereas in ff14 the best way is to do your job quests then repeat the same dungeons you've done dozens of times with the leveling roulette.
I've never seen an ff14 criticism go unanswered, even if it's completely valid. The game isn't perfect. No game is. You like it more than some people and that's okay. You don't have to naysay every critique.
Everybody is different. I've had to take time away to recover from spine surgery, and all I can think about is getting back on the game to experience 6.4; someone else might be ready for another break. I left just before Heavensward, and came back in ShB. Been playing every since. If people need to step away, they should. It's not going anywhere. If they decide to pick it back up later, there is a shit ton of content waiting.🙂
It's a bad game because you have to pay a subscription to "access," the game, but you still have to pay for the expansions that come out, which are just reskinned version of the last. The game has not been update since 2008, graphics are still old the animation are, the hud is everything about the game is old and dated, so ur expected to pay $260 a year just to play a game that gets an expansion ever couple of years or more, which you have to fork out up-to $60 depending on where u are from. Yep what a scam of a game, i mean i just a delusional fan base supporting a greedy company and never ever stepping back once to see they paying money for re skinned content they already own.
I didn't mind going through msq to unlock new areas and content but I hate how every piece of side content needs a whole quest line just to unlock dungeons, trials, and raids, I'm sure there's people who are probably unaware of half the content in the game just because they make sure you go through a delivery quest to unlock anything and everything in the game, the immersion requiring more builds is also a mute point because the more wasted pitfalls you add into a game the harder it gets to play it compitently, add more stats or a skill tree to diversify and people will just use what works best anyway and you'll have people in party finder just booting you for not appealing to the build they heard or think works best.
Even though I still play 14 regularly at this point, if a game doesn't captivate anyone within a certain amount of time it's a fault of the game and not the player. There shouldn't have to be "oh the game finally gets good after 3 expansions or 500 hours of story". That is incredibly bad design. If a person isn't motivated to keep going then there's nothing at the end of that rainbow that's gonna feel like a pot of gold. And if it's because the player got confused or misinterpreted how to play, well, the game could always do a better job teaching. I know tons of people get passionate about what they like, especially towards others who might not like, but at the end of the day a game could just not be for you and that's okay. Frankly that's a better environment than having the developers suddenly cater more towards people who hate the game rather than the players who love it.
For me it just feels like there’s more dialogue and cutscenes then there is me fighting stuff during the msq. Once Im done with it that’s when I start doing the daily roulettes and lv other classes which is what I prefer to be doing. But I gotta get through that msq first unfortunately.
"FFXIV high end game content is some of the most difficult that I've ever encountered" it's a sentence doesn't mean anything until we know which MMOs' endgame you played other than this. Spoiler: this isn't by far the hardest nor among the hardest ones, which is a good thing in my opinion, but still. "Every job is viable in every form of content" This can also be a weakness, as the game allows you (unlike other games as you correctly mentioned) to level up multiple jobs on the same character the fact that each of them is viable for everything really flattens the meaning behind the choice of what to take to a fight and also the identity of a job itself. In fact, within the same category (Tank, DPS, Healer) it's mostly a choice of aesthetic style and preferred buttons to press.
I can say what stopes me.. to be brutal honest the start is utter garbage. Everyone ive talked to agreeed the start was rought but.. "it gets better" well if the start is so bad that im not getting to the good part. Thats the problem
I started 4 to 5 months ago. Just finished endwalker. Played all on my deck. After 900 hours. No friend, never saw a house, gear, forget it, between level sync you rarely get to use gear and level you are. Jobs. I was 65 monk before heavensword. No 50 to 60 mnk abilities. Combat is just a few clicks and same from start to stop. Lifeless workd, so few npcs to get attached to. Crafting is useless. Jobs, boring, world non threatening. Compared to ffxi. Blue kage, Scholar very complex. Elite mobs could wipe you. Most mobs had tricks. I was hoping for a good experience as i played the offline dragon quest x recently. Want more. But ffxiv sucks
The earlygame is borderline unplayable, I attempted to get 5 of my friends into it who like similar games and they all quit because of how terrible it is
not only that, but ARR-HW is so radically different from SB onward, that if you quit during ARR or HW you basically haven't even tried the real ffxiv. I myself nearly quit at the end of ARR before patches, because the vaunted story at that point was on the level of a saturday morning cartoon, the combat sucked, the graphics sucked, the amount of filler quests was insane, and I've already put a sizeable amount of hours into it (around 30 I think, maybe wrong). The only reason I decided to push forward was that I saw Cryptlurker set on some guy in Gridania, my Bloodborne synapse activated and I decided to at least reach that armor.
So true and i'm tired that people tries to defend or say stuff like ''Just get to heavensward bro, that's when things get good'' No, if they game doesn't make a good first impression then most players aren't gonna stick around. I stuck around because my friends insisted and luckily that decision was rewarded but it shouldn't be that way. It's terrible game design
@@vikkran401 First impressions really are everything. But I think the first impressions problem XIV faces has no correct solution no matter how hard you try. Simply loading the player with more of their skills early on is just as likely to overwhelm and turn away as many players as it would attract, and there's already too many people at max level who can't play their chosen job that well having learned it at a steadier pace. Rewriting the ARR story is out of the question too with how much is built on top of it, the recent edits to it are probably the best we're going to get. If anything, I think the best choice could be to let players temporarily play their job at a higher level in some special instances, like getting a demo of their job at 60, 70, whatever. Just something to give them a taste of what the early game slog is all for.
I quid FF14 because ARR was so boring I skipped most of the dialogue because of how lack luster the story was I obviously gave it a chance to grow on me but I didn't. So when I came to heavensword I had no idea what was going on in the story. Just feel like ARR's story needs reworked and make the quests more fun. There's way too many boring fetch quests in ARR.
A fair amount of people play during patches and stop when they finish the content they want. The high peak is during a new expansion. Each expansion the population slowly grows. It's not so much people quitting as far as numbers matter of those who quit. It's more so growing at a steady pace. Don't count those who dip out each time and come back. Count those who play during slow times.
well tbh i logged in as a returning player. got a bit back into the game, queued up for a daily dungeon as a tank and got flamed because i died twice. left the dungeon and uninstalled it. idk man if thats the first hour of a returning player. aint gonna happen.
That is why I don't see myself playing FF14 online, why bother making new character with personality with the class if I am expect to do it on one character? Maybe it is cause of my bad experiance of Albion Online, but that is why I don't see myself ever playing this game for that alone, especially how limited the "free" version be.
what the customizer complainers seem to miss often is that customization just lets you tweak the playstyle. there is really just 5 comparable classes to other games like WoW. You have tank, healer, ranged, melee, and magic "classes" or what ffxiv calls roles. each class in the role lets you accomplish the role in a different style. classes are essentially the different talent trees
I can understand the complaint though. Since in XiV, you have no customization of the class playstyle. So lets say I love the way Black Mage looks, but I don't like the playstyle. In a game like WoW, I could still be Mage, but have access to very different playstyles. In XIV, your playstyle is tied to the class. If I want to play a Black Mage, I have to play like a Black Mage. Where as imagine if Black Mage, Summoner, and Red Mage playstyles were all different flavors of Black Mage. I could be a Black Mage, but play a Red Mage playstyle for example. I've played XIV for a long time and I've never found a class I could call my "main", and reflecting on it, I realize that it's because I constantly have a disconnect between the class I like and the playstyle I like. I love the Red Mage playstyle, but I want to play a Black Mage. And so I keep swapping back and forth enjoying both, but not feeling fully satisfied.
@@wpelfeta very confusing not really understanding this concept, perhaps because I never played any other mmos before so I wouldn't know. How would one, as a Summoner main myself, play with a different style as a summoner?
@@wlockshock7675they really don't though unless you're not doing a proper rotation at all and just pressing buttons. Which a LOT of players do and I don't really fault them for this. The game doesn't hint at or teach players that they should be doing some kind of real rotation, and not just pressing the big buttons when they can. Which is personally why I believe so many players think all jobs play the same.
Coming from the 2.0 launch of 2013 ARR all I can say is this: In 2013 it was great, but it played it really safe in quest design and story. In the modern lens, it's not good, but with me playing the game practically for 10 years now I can see why they can't simply leave ARR alone or completely redo it. I'm excited to see what they'll do in 7.0 because they could start decoupling things from ARR. Also another thing people missed was how different jobs/classes were back then in 2.0, 3.0 and 4.0. What most people experienced now is the 5.0++ jobs design.
I quit FF14 because I just didnt have fun playing anymore. I started playing solo and pretty much maintained that way throughout my time playing. I did MSQ and loved it. I decided to become a crafting mentor and get all my crafters amd gatherers to 90. Then I worked on all my combat classes and have almost all of them w the exception of range physical and 2 healers. Im close to getting battle mentor. All I really need are the coms but, I would hop on, and do my rolos daily to level up my classes and after a while, It seemed repetitive and boring for me. I attempted the social aspect and frankly, maybe IM the weird one, but I never felt like I belonged. Everyone was so weird and I never thought I could vibe with people with the exception of like 1-2 people. I wish I had tried raiding but, it seemed very hard to get into, I didnt want to waste peoples time because I never raided properly before and I would want a static. People were just weird in general and I never felt comfortable. So many terms being thrown around made me not want to try raiding out. In the end, I would do MSQ and rolos, and the game lost its magic for me. The social aspect is wild. I had my own FC and in essence, owned a venue but people were weird and so much unnecessary drama. People who live in the game and take shit way too seriously. I just couldnt find a community I felt like I was at home. I tried making one and it didnt work out. I stepped down from My FC and gave it to my good friend so she can run it and its doing better than ever. Just reaffirms that I was holding it back. There is definitely an air of elitism in FF14. I once attempted to jump into Train conducting and the people in that community were cold and were not the most welcoming people. Cold shoulders and one of them even spit on me, in game. I know its in game but still, just felt weird. I loved FF14. I still do. Perhaps one day Ill play it again, but the weird people and loss of passion for it have definitely made me not resub.
I gave FFXIV a shot as a WoW player, okay maybe a crappy shot. But i tried until level 15. I just didn't resonate with any of the jobs tbh. I'm more of the western fantasy type guy. Like for warrior for example, i expected yelling bulky person in which the ground shakes from the his/her very powerful moves, not some super flashy, techno sounding job And as a collector, I just found the game to cute for me. I don't mind cute stuff, just that ffxiv goes way to much, especially with minions. It's not what i expected
I gave up on FFXIV twice before finally sticking all the way to endwalker. Imo, the ARR experience was painfully boring, especially by the time you get to coerthas. HW starts to live up to expectation, but the beginning is still kinda boring for me. I've only gotten hooked towards the end of HW. So I can relate to the author's points. I remember googling "when does FFXIV gets good?" a great many times 😂
@@puppetstudio4989how does that make sense when they made it through EW? I agree with OP, ARR and especially the quest line before HW was ridiculously boring overall. Sure there were some great points here and there, but it was largely boring. Imo the story doesn't become top tier till ShB.
@@oEXTRAarr one of my faves tbh. Made me stick to the game. Going in with "when does it stop being boring" mentality isn't worth it imo. If you are not enjoying the experience pr the game where one story part builds upon another so all will be relevant in the end. What's the point of bearing though it when you don't care? Sort of a masochism.
@@steelclackers2611 well I'm glad you enjoyed it. I'm also glad I don't share the same mentality of giving up on something just because it has boring parts. To me that doesn't make sense. I like to give things a fair chance before I quit on it, especially if I invest money into it. A chain of really bad dumb things have to occur to make me quit on a story line. This wasn't the case with ARR. Its story wasn't bad at all. The main points hit fine, but there were many quests that simply weren't executed well (too much fetching and too much padding in dialogue). Which is fine considering the situation back then. In the end, the boring parts are well worth going through.
I have over 1.6K hours on the game. I'm so thankful for the multitudes of activities that can be done at your own pace, and it works so nicely with my wonky schedule!
@@fairlyenjoyable The correct term is "beauty is in the eye of the beholder". And for some, what others consider beautiful is actually horrendously ugly. May want to keep that in mind. For some, such words as yours can come across as dismissive of the qualms they have.
@azatheeverchosen7615 Either works; no need to nitpick since it means the exact same. It's all about one's perception, anyway. If someone perceives it differently, then it is what it is, and that's just life. 🤷🏻♀️
Not really. They teach you horrible downtime techniques that could easily be uptime. Example: they make NPCs always move a stack to the center of the room, when it's more than capable of stacking ON THE BOSS/ENEMY. the npc should come to the player.
I disagree. The MSQ locks the fun of the game behind a boring barrier. This counts for ARR. Everything afterwards becomes more enjoyable. I would let people discover the game at their own pace and not locking important mechanics behind a boring story for many hours.
Really, the people who quit XIV because of the MSQ stuff, and were hurrying to endgame...should go play WoW. It's all about endgame, and people pride themselves on not reading quests there. They would fit right in there. XIV, otoh, I stay there because of the story and the more patient people. So, imo, people who leave XIV because of what's in that article? They're playing the wrong MMO. XIV should not change to please them.
Yeah I still side with the idea FFXIV should have been a Single-player game with optional Co-op(basically already that with extra steps). It would have been better off that way in the long term, then SE could make an actual MMORPG. Edit2: Realized idc so enjoy
my biggest problem with xiv is how braindead easy everything outside of ex,savage and ultimate (and other high end content alla unreal and the eureka final dungeon type stuff) is. i get it, making the content accessible to everybody but even the most casuals of casuals breeze through every dungeon like its nothing. and it doesnt have to be like that. when i do daily roulettes you know whats the most fun ive had? those rare occasions when something went really wrong. fresh tank turns of stance or dies to something basic. and my survival instincts go into hyperdrive. in a second my entire kit opens up and i use every last tool at my disposal to keep us alive. start sapping, shackling, incapacitating mobs, kiting them away from clothies , or do all kinds of acrobatics when healing. i even used repose for christs sakes...wiping or barely making it by the skin of your teeth is part of the fun. at least theres something happening rather than the usual wall to wall tank n spank. even throwaway leveling dungeons could be made fun by making them more difficult, unpredictable and engaging. i have such fond memories back in 2.0 when we were constantly wiping in dungeons, figuring out mechanics and devising strategies. all of that is gone.i mean , i dont care that much. yeah , theres high end content if you want difficulty but...everything else shouldnt be so forgiving, streamlined and just plain insulting to peoples intelligence. things get really fun those rare times they go really wrong....i just want to FEEL something...
Well apparently he's disagreeing in the video lol. He points out Tower of Zot, but that's like one of the very very VERY few dungeons in the game that go off like that. There's barely even any wall pulls in dungeons. As for me, pvp overhaul kinda killed frontlines for me, so not much to do.
The biggest meme to me is how people claim this game is an FF game first. It really isn't. Why is there a level sync system then? Obviously, it's because it has to be balanced because it's an MMO. So is it an MMO first or an FF game first? This game and this community really wants to have the cake and eat it. If it's an FF game then why is the gear such a minuscule part of the game when it has always been important in FF games? Well because it's an MMO and it has to be balanced. So many examples of these inconsistencies. I wish you'd just accept it's mediocre game design instead.
Why i as someone who really loves FFXIV quit(for now) till Dawntrail: - I completed the current MSQ - Finished Island Sanctuary - Leveled all jobs to max - Cleared Savage and every Ultimate - Got every glamour i always wanted(Glamour is the true endgame) - Own every Ultimate weapon including all relics The only reason that kept me logging on every day were my friends i made in FFXIV, but even they are currently bored, since they are also HC Raiders.^^ But in all honesty that is only a small portion of the game, there are soooo many things to collect, that keeps most of the players who are collectors busy everyday.
The MSQ is the tutorial. As you progress, it attempts to teach you how to play and do well in the content outside of the MSQ. There is even a fun level 65 duty, Bardam's Mettle, that actually tests you, to see if you have learned anything. And its actually written into the story. And people consistently say they hate that duty. And its really simple, in comparison to a normal savage. With that, they even removed the difficulty of having to deal with wall to wall tanks with duty support. Allowing players to progress their skill at their own pace in the tutorial. And it was really smart to put the tutorial behind the epic story that is FFXIV. Even with the tutorial being 100s of hours long, the general consensus is, don't attempt savage raids in duty finder, because the MSQ, still didn't do enough to teach people the game mechanics.
Honeastly the people I see quit are not really the ones I want to be around. They come in..try and sweat out savage and ultimate content. Try to tell people what to do in a certain area and really it's annoying. The people who did stay are alot of the casuals. The people who like to have fun in games and relax instead of chasing a adrenaline eye as some savage curb stomps you. I beat the msq two months ago. Got Into land jobs and have had fun mining ,botanist and fishing. I even loved the story so much next payday I'm gonna start my first alt character and replay the story :). I think ff14 knows that yes savage content does bring people in..but it dosent keep people..ounce they get there high they live for something else. Try hards are always striving for something meaner something more extreme..really I admire and pity them..I admire that they can withstand such torture..yet pity them cause they will never be happy chasing a endless quest of harder and harder things. My significant other is one such person. I'm a casual gamer and she's a hardcore..she's gets euphoric when she accomplishes something but it never lasts for more then a minute before she's not happy again screaming at some new challenge.
@@nickcarpenter3109 Yeah casual is me. Took 3 years of play to just finish storm blood. Lol. And I am not really finished farming all the glam I want from it. Actually I didn't even want to move on to Shadow Bringers. But people kept telling me to do story so I can unlock content they want to run. Did it, attempted to run the content with them. And I then quit the FC because I learned something about them, I didn't care for. Lol. So now I have my one 1 person level 35 FC, zero pressure. Play as a glam hunter as slow as I want, and just show off my glam in Limsa cause that's all I want to do some days. And I never run out of things to do.
@@michaelstiller2282 I started last year and just last month I finally finished. Your gonna love the story. This game probably has the best story out of any mmo..and most games lol
@@nickcarpenter3109 still don't understand why people just want to do savage or other raid content and leave. Some people don't even watch the cutscenes and say they don't care for the story as they play which is basically centered around the story itself is it not? I just don't get why play a game like FFXIV and skip most of the stuff in it. If its not a persons thing why play it in the first place!?
@@PrincessofKeys I think because they go into this thinking it's a mmo first wich really what mmo actually has a good story before ff14. When they get here expecting a mmo and get a story..alot can't handle the patience and grind of going tru it. They just pay money. Do the skips and get into whatever they wanted to do. The casuals the people who will stay they came for the story and just general fun of the game. I think alot of it is just expectations that this is just another American or Korean mmo wich is pay to win level up raids and pvp wich it's not and they get dissipointed.
I quit due to work, life but mostly end game content is hard to be done with random ppl😢 i’m a solo gamer and even if I was in an fc we try to play with random ppl but people are rude and impatient so we waste time instead of learning the mechanics. This is why I always leave. i gear up, i need to do more but I cant.
I agree with the person who wrote the complaint about the MSQ, I haven't had a slog that hard in an MMO since I played all the terrible mmos from the 2010s. I really really dislike how the community all shouts in unison "THE STORY GETS BETTER AFTER THE MSQ" No, it didn't for me and didn't for others who also quit
So, fun fact, in ARR, we could individualize our stats and the original plan was for new jobs to split from base classes just how Arcanist has both SCH and SMN. People just dumped everything into the stat that made their job hit harder and it hurt the Arcanist jobs since they had to pick one. The whole shebang was scrapped by HW.
I like FF. Especially crafting. What I hate are elitist DDs who pull everything and going ballistic on everything and think that newbie tanks should cope with it. Needless to say, I leave such groups. I don't care about the punishment. If a DD plays like a tank, he should deal with it alone.
I remember when I played my first alt as a tank. I was pulling small cause I was still learning and some dps decides to pull the whole place. We died but I didn't care cause as far as I was concrned that was not my fault cause they were being stupid going ahead of the tank. They didn't pull anymore after that wipe either which made me happy.
I agree when it comes to customization games like gw2 at least offer different ways to play different classes and honestly it doesnt feel like we are playing an mmo anymore we are playing a Visual Novel with strictly set classes and rotations. Even their design of blackmage removed its ability to have non standard rotations from patch 7.0. the game has a lot of content but lots of content doesnt make it either a good or bad game, the issue is its not evolving which means its stagnant and stale.
i was about to try this game but when i learned that you can't play it if you aren't able to pay the monthly even though the base game and expansion is not free and actually more than the cost of single player game, i was put off. for me, you should still be able to play the game and just limit the access like what runescape does and you don't even buy the base game in RS. the monthly sub is so old. the game is basically just limited to countries that has a healthy economy. $15 is not cheap to some countries. just look at the conversion of 15 US dollars to some countries for example malaysia, philippines or indonesia and look at their minimum wage.
Critiques can be good food for thought. You may not agree with them, but it is good to get perspective from others who think differently. Or we all end up in echo chambers thinking we are always right.
To me I have stopped playing because the raids are really bad , Out of the 12 fights I only liked P3s. P5s and P10s. The casual content is way to easy and the same mechanics are recycled and repeated. Very lackluster encounter design and lack of utilizing adds or real dammage checks is so bad. Alliance raids are now baby mode.
One of the reasons I quit WoW was that content wasnt locked behind story. The world changed around you without you having a hand in it. I remember running around Suramar with an alt and he was supposed to be the first outsider to ever go there for millenia. And then I see the armies of the Horde and Alliance, laying siege on Suramar, without this character of mine even get to that point. Thats something I really and highly value in FF14: the story doesnt run away from you. You can catch up to endgame at your own pace. So yeah, people quitting because they couldnt play a story? Sorry but, no. This is one of the things in FF14 I dont want to ever (!!!) change, and I'll die on that hill if I have to :D Difficulty. I think the revamped solo missions in ARR are a notch above the usual difficulty. Take the new Lahabrea fight: he's anything but a push-over now... Or try the new Cape Westwind on a Black Mage. I think, if you play a new game, the best way to do it is forgetting everything you experianced before. Everything. Dont let yourself being hampered by preconceptions, dont let people tell you what to do and how to do it. Enjoy the journey, immers yourself in this new world. Sure, thats not for everyone but then again, FF14 isnt made for everyone. It is designed to appeal to a lot of divers players, ranging from super casual to super hardcore and pretty much everything inbetween, but yeah, the common thread is MSQ. And though I havent played that many MMOs before, I love this concept: the hell am I doing in the Crystarium if I havent played and finished Stormblood? The world changes with your progress, as opposed to the world changing despite your actions in it.
u missed the point of the story complaint. not everyone cares about a story yet its forced on everyone. and hes right the main story quest gameplay is non existant. i played about 5 hours to reach lvl 21 as a lancer and the gameplay is pressing 1, then 2, then 1, then 2, repeat. this is mobile autoplay level of gameplay which is extremely boring.
@@MrWalalaa What do you want 16 skills to press by level 21? Most if not all MMO's don't require you to press many skills in the early game to keep rotation simple. Also if you was on lancer pressing 1 and 2 then you need help. Theres True thrust, Vorpal thrust, Impulse, Life surge, Heavy Thrust, Disembowel, full thrust and lance charge all skills before 30. That is 8 skills so stop the cap. You pressing 1 and 2 cause you feel like it.
When I try this game I am going to do every main quest and every side quest. This is how I play every MMO that I play. I've been doing that in SWTOR for 4 and a half months + RP and I am still not done; despite the game being known for not having a lot of content. I love stories. MMOs are my favorite because their stories are the longest. Video games have been story-oriented since the year 2000. I am surprised people would jump into a genre known for having a ton of story quests and then complain about the story quests. This is not a battle royale. It is an MMORPG. You get exactly what was advertised to you.
You'll never want to touch the side quests ingame.. they dont matter.. well 90% of them anyway the 10% are hidden questsbwithon the side quests as a pre requisite. The main quests are the most important that's the main scenario quest the msq.. blue quests and trials matter but sides dont.
@@lewys9204 You know how some people really like getting 100% completions? Like collecting all the feathers in assassin's creed? That's me with quests. Even side-quests. Even if they just say "Hey, can you kill 10 wolves for me? Thanks." I chase those down. That's my version of running end game for a gear grind. (I rarely do end games)
I almost finished end walker and I think it’s pretty close but hey at least ff14 is actually a finished game and he isn’t one of those people who unironically think Cyberpunk is better then red dead or GTA😂
I only quit because the dungeons and fights felt more like a repetitive dance than an adventure. Pull a bunch of mobs, aoe burst down, repeat till boss fight that does the exact same thing at the exact same time it always does. The game has added more stuff over time but I quit after shadow bringer which was an amazing story but after my friend told me that they added a new mode after the ( Eureka mode I think) they added a stage 2 to it, I realized I can't don't because I needed to do eureka first, which meant grinding by myself but it's ridiculously slow and tedious. To make matters worse they designed it to not allow players of higher levels to help you level, even if they (me) took a short break to come back to realize I can't play a mode with my friends and left the mode pretty much dead, or at least when I was there at the time. Deep dungeon is fun, but stupid. They ruined it with random bombs you can't see that can wipe your group. And before a ffxiv keyboard warrior says something, yes, there is an item that letsbyoubsee them and one that removes them. But because the items are random, your never guaranteed you will get those items. Ffxiv is made for ff fans and it shows. It's notbthe perfect mmo but I can say with no ill will toward the game itself that it's a welcome introduction to mmos. Still the best chat system to date, music and graphics. Community can get its stick out of its ass when someone makes criticism, but they have there bad and good sides. Just stay away from the reddit. You could probably still find the shet reddit post I made that had them flame me pretty much just to show how vile they are.
Welp to each their own not for everyone as you said, but I don't find its just for ff fans. Suppose it is a beginner friendly game to mmos, I never played a mmo before and a friend suggested this to me. I bought the game when I was still in the free trial of it because I liked it so much. I don't know I'm so indifferent to things I like most things people don't like. I have never even did Eureka even though I unlocked ot I wouldn't know what game mode your talking about in that case but I have did Bozjan and still need to finish it. It may be tedious but I'm willing to do it. At least to me it means it won't be running out any time soon. Plenty of other things to do if one thing isn't your liking. I don't really find dungeons to be repetitive personally..matter of fact Im quite blind to what everyone is talking about....I mean is it really repetitive?
So, straight up, I stopped playing XIV because I am, plain and simple, an altoholic (someone who really enjoys creating and playing tons of alternate characters). As someone who is a dedicated RPer who enjoys endgame MMO content as well, I was drawn to XIV's thriving RP community...to then be met with the realization that every new character that had RP reasons for being the race and class that they are meant I had another 1000+ hour slog through MSQ's to get them to the endgame content and zones where a lot of other players are. A game with so much dedication to RP not being alt friendly is crimimal to me. My secondary, lesser reason is that class design is just not all that exciting. As a healer main, none of the healing classes felt like a particularly different or unique take on healing. 4 clothy ranged healers...with the Sage being Discipline Priest 2: Electric Boogaloo. Which brings me to why I stick with WoW. The specs are infinitely more interesting and engaging. A lot of people cry button bloat...I say "Good". I want a class to feel like an outlet of mastery, not just a flavor of damage, healing, or tanking. The specs have so many interesting takes on usual class concepts, especially healers. Fistweaving on a Mistweaver monk feels awesome, Holy Paladin being the big cajones melee healer who gets in there next to the tank and is actively encouraged to do so with bigger heals based on their proximity to the target. Even the traditional healers like Resto Druid and Shaman, or Holy Priest, all feel distinct between the thicc spot heals of the HPriest, the HoTs maintaining playstyle of Resto Druid, or the grab bag of utility and extra damage with a Resto Shaman. If XIV would implement a system like Chromie Time where we can choose one of the expansions that will scale from 10-90 if you just do the main quests, then gave classes a bit more mechanical depth, I would be SO down to return because XIV really does have a lot of great things going for it, I just feel that it gets outdone in the departments I'm looking for in an MMO. But I also understand why people adore this game and its community.
The game has been predictable and formulaec since post SB. There are no longer individual class quests, new classes feel rushed with a lack of synergy to the lore or immersion to the player, hunts are zerg'd due to Cross-world, no expansion of Grand companies nor quests, a lack of adventure, content that gets decimated within hours of new release, lack of tangible non-instanced content, most FC's feel pointless other than buffs, no expanding upon Boco racing, airships have no purpose, there is little to no social aspect unless you are Erping/Rping, the content feels as though it needs to be rationed, seldom any quests reward unique items whether for glamour or otherwise, the drawn out grinds of the sightseeing log for example does not even reward a mount, new zones become pointless to journey to once the basic zone quests are completed, basic mobs are near pointless to engage with and are child mode easy, far too much time between new Crystalline conflict updates and Gold saucer additions,too few relevant options to level a class, dungeons feel excessively linear and paths/items have even been removed, to name a few. Since I began in ARR I truly thought it'd become something much more grand and majestic than it has become. That being said, the storyline and characters are compelling enough, although the melodrama and overemotion is becoming abit repetitive and cringey at times. I hope the next expansion will bring with it some immersive new additions, but considering S.E realizes it can offer linear structures I don't see why they would change considering the newer community is more concerned with housing, loading up on the cash shop and if their ears fit aesthetically into helms. A small surge of enjoyment returns to me from time to time, but I do not see the Linear path changing. Although I hope it does.
are you me? did you start ff14 on the ps3 in its beta? these are my sentiments exactly! have you noticed they removed the 2 new dungeons we used to get in each patch. (hard mode dungeons) i dont trust yoshida. ff14 isnt CBD3s main target anymore...
You should see the Pokemon community. I offer them an objectively better approach to a core part of the most recent game (added mechanic), yet all I get is backlash. So much for gamers following 'meta' :/
I know this video is rather old at this point, but I think the core criticisms of this game don't stem so much from the early game and basic mechanics, but the endgame and for veteran players. - Homogenization; most evident in Job design for most tanks and healers but painfully apparent everywhere you look in the game. The release schedule is painfully obvious. Per expansion, we get 2 new jobs, 6 story dungeons, 3 bosses, and a raid tier and the next major patches are a dungeon, a boss, and alternating between alliance and normal raid tiers, and relics. Sometimes there's extra content, like island sanctuary, bozja and variant, but the releases are painfully predictable and the game doesn't mix up things much each expansion. - Dungeons, especially after they reworked dungeons for Trust, are very functionally samey. 4 trash mobs each between three bosses that players expect tanks to grab in sets of two. They do incredibly little to innovate on the design of dungeons and base leveling content in the game. The vast majority of players log in to interact with the duty roulette between story patches. - Lack of "endless" content support. Systems like PvP and procedurally generated content like Deep Dungeon, are the only two examples of "endless" content, and both would be best served if their reward structures were far more telling of this. As an example for PvP, because thats content I'm most familiar with, instead of most of the rewards being half assed giving you trophy crystals, they could just shamelessly copy paste Battle Pass features that have existed for ages. Bring back old seasons of Feast, event, and maybe even cash shop rewards like the Regalia on a weekly to biweekly rotating schedule so more people engage with PvP content (uncap crystals or wolf marks so that they're harder to get). Increase the base battle pass rewards and increase the amount of season exp it takes to clear it. Ranked PvP should give more exp than frontline and casual CC to incentivize ranked queues and stop killing the queue midway through each season. And for the love of god, stop releasing the same damn portrait background every season as the "golden" ranked reward. It feels like they release something, make sure it's balanced, and don't bother interacting with how players can continue to engage. As much as people meme on it, a BLU battle Royale mode would be absolutely fire if they did everything I suggested they do for pvp. - Last point, though i can cover more minor gripes; the community's sentiment, pushed forward by the devs, to play other games when you run out of stuff to do. This game costs, before expansion, game purchases, and the goddamn cash shop, at minimum $150+ USD to play per year. It is the most expensive game i have ever owned, and it makes a shitton of cash for SE constantly. Telling gamers to play other games when they want to interact with an MMO of all games is disrespectful to the consumer, especially when there are systems like housing in place to artificially keep you subscribed to the game and paying. The community should demand more from this game because they pay more for this game, point blank period. And SE should take into account this game makes them millions alone and should give the game as big a budget as necessary to continue to develop the game and pay for the creative minds behind it.
i agree getting to heavensward is REALLY painful. i just got there yesterday as a new player. my first job in game. i spent about 22 hrs to get there included waiting for 24m raid done.
I love Heavesnward, the story is amazing. The painful expansion for me was Stormblood which almost made me quit the game but it's all worth it when you get to Shadowbringers.
To put it simply, there are more entertaining Games to play such as Battle Royales. And It doesn't take nearly 100hrs to get good, I predict one day MMOs will die out.
Yeah i the struggle is real and currently I’m like at half MSQ. A game should be fun 😢 and I really want to get into ff14 community, guilds and amazing stories
I havent beat SHB yet and decided to take a break for two years. Guess what happened when i decided to renew my subscription? Exactly, grind for Arr relic weapon. Endwalker can wait since i decided to grind relic weapon and make sure every single job i have is reaching at least level 80 before i start Endwalker😅
I think quitting FF14 beacuse of MSQ is fair, takes a long ass time to reach the good shit and the lack of endgame for casuals doesn't help either, yeah there's relics, bozja, eureka, crafting and maybe glamout hunting but realistically the main endgame looks like savage. I personally had my money's worth and quit this savage tier I just stopped having fun, game felt pointless if I was not raiding and savage started to feel like a chore and clears like a relief more than an achievement. Don't think ARR should be that long but oh well, ut ia what it is.
casuals endgame is glam ,housing,rp , earingwith tombs (not raiding ) ,island santary ,crafting lving and so on the game offers a lot of endgame for casuals.
Author sounds like someone who would go "God this game is so boring and easy... I'm gonna buy a story+job skip to get to the endgame" and that's how I end up with one of the most incompetent players imaginable in my dungeon roulette 🙃
It's kinda irritating just how often FFXIV stans are quick to jump to such stereotypes and insinuations. It's either "they must be a level skipper!", "go back to WoW!", "you just didn't understand the story!" etc. etc. Is it truly so impossible that they tried it, truly put the effort in, and it didn't pan out? Honestly, the nerve of some people....
@@Jason-ip6wq How? Literally how? So you assume that of one has a life they don't have time to go through the expansions, but how? I can fully accept not wanting to go through 6 expansion, but saying you don't have time makes no sense...because there is literally no time limit. Who said you had to get through the entire story in X amount of time? I'm sorry is this Destiny are they about you vault ARR and HW?
I have to say MSQ is a real drag to me, i really hate doing it, idc much about the story in Endwalker, i skip through most cutscenes and you cant do it with friends. But i have to do it, to access other stuff so, But I love almost everything else about the game, except combat, it's very boring for me, and the jobs feel very similar between each category of jobs. I much prefer the options like WoW or gw2 has for customizing your job, and having different abilities to work with.But alas, im not one of really enjoys running dungeons or raids, I like pvp though, FFxiv shines for me most in the non combat aspects of the game, crafting/gathering stuff, housing, rp, side quests.
Objectivity you can't really say the author is demonstrably wrong regarding the fact that he prefers having class options and talent trees like we have in WoW. That's just stupid because he is not wrong, you are. Some people like WoW Classes others FF14 classes. One is not better than the other. Sure there are some metas in WoW but there are many different build for PvP, Raids, World Content, Dungeons.
I didn't say he was objectively wrong about his _preference for class customization,_ I said that he was objectively wrong about _the formation of a meta,_ which would functionally narrow the scope of gameplay customization.
This game removed that option because you would be holding a group back. Just like stat points were removed. You wouldn't believe how many DPS would but points into VIT instead of their main role stat back in ARR-HW era. Or not leveling a job high enough to unlock a cross class skill exhibit a. Swift cast, provoke, blood for blood.... What they have done is cut out the stupid so people won't be tempted to hinder others.
I am in a similiar sitatution as the OP here. 170 hours into the game. got the the third zone of HW and being sent on basic bitch quests of "kill 3 bugs in the water to collect their meat!" ...my main Paladin is already level 75.... Thanks dailies! So im never gonna play MSQ with that again. Love being punished for playing the game. So i decided to play Machinist for Heavensward. Already overlevelled again. One tapping every enemy. Don't you love if the MSQ is at 52 and you're back to 60 again already! (I purposefully didn't run dailies with the machinist for context) FF14 just boils down to "Are you a Final Fantasy Story nerd? No? GET THE FUCK OUT ALREADY!" I really tried to love the story. But I just dislike many of the "likeable" characters. Alphinaud on my screen makes me upset. Such a dumb character. I tried a lot of the other stuff in the game: Crafting, Gathering, Deep Dungeons, (the mandatory raid obviously), Extreme Trials. (Farmed all of the ARR Horses) The game is waaay too easy. But as someone who actually knows how to play MMOs, e.g. i still do mythic raids/PvP in WoW. I legit often make a challenge out of the MSQ enemy encounters of: "Let's not look at the screen and press the 1 AoE button while spamming tab to cycle between targets!" (it might get better, but idc anymore) I never feel the need to put in any effort as the game DOES treat you like an idiot. And if you dare do side content you're overlevled/overgeared for the MSQ. The new player expierence in this game is awful. If after 170 hours the game still treats you like you're a level 1. Something is going TERRIBLY wrong. And this might be a smaller thing to add. The menus in that game... are awful. Yes they are awful in WoW aswell, but i can get addons to fix them. Selling nonsense at the market is annoying. I love spending time crafting/gathering in WoW and then quickly putting all my stuff up for auction and see the Gold amounts i am going to earn! It's fun! In ff14 even something as simple as "sell item for appropriate price on market" is tedious. "Click extra button to see what marketboard price is. then click out of that window into that other window, now type in the price. click button to put it on the market!" That's just.. overly complicated for no reason. Why not "Click item->It sets to roughly appropriate price automatically, press sell" Also context, currently debating quitting the game. It just doesn't let me progress at my own pace. But at a very slowed down pace which feels more like "getting me to subscribe for more months!!!!" pace. Game just feels very unfriendly to hardcore players (i don't mean players that legit don't have a job or sth but players that actually want a challenge every now and again) Legit im debating: Quitting or buying story skip. But according to the "friendly and welcoming" FF14 Playerbase, if you even dare say that they basically scream and yell for you to uninstall anyways.
2000 hours here, done pretty much everything. It's shit. The thing that pushed me over the edge was their dogshit servers making me lose a 4 hour HoH solo run, by making the game freeze and making me die to an instant kill attack on floor 87.
Cool video, I have happily raided in the 6-12 weeks range for savage for like 3 years then p8s comes along and kicks our ass and I just felt so burned out. But ffxiv you can just take a break and come back, the patch cadence of Do savage 10hrs a week until it done then do an ultimate for literally months until next savage tier is really the midcore engame dream and this game absolutely supports that. I dont feel like going away and coming back for short times is bad, but if you have a house... well... you better stay subbed. (:
I dont got good enough internet but id buy a offline version in a heartbeat loved the story and even leveling my fishing job, it is by far imo the best ff in recent years I've played
I haven’t played for six months but that doesn’t mean I quit, I’m just waiting for 7.0 to release or any events that give good rewards. Besides FFXVI is out and I need to finish it.
April summer 2024. You might aswell come back now and get upto the 6.5 patch; work on getting gil, eureka and the island sanctuary. You can also level as many classes as possible.
The popularity of the game has brought in a massive new audience. It's bound to happen that not all of them will enjoy the game's formula. That's fine. I'd much rather the game stick to its guns than try to please everyone like a certain other MMO. That being said, there is _so much to do_ in XIV that this alone would provide something for everyone. The only 'barrier to entry' then being the MSQ, and that seems to be too steep for some. I prefer that. The MSQ creates committed players, which I believe benefits the community as a whole from a social perspective.
For some people the amount of content and the time commitment they feel they would have to pour in the game is also an incentive for them to not play and this is legit too, people can have busy lives and limited time to play a game.
@@Celis.C it does not dismiss the fact that some people have limited amounts of timr or would rather spend the time doing something else. This is why i don't draw as an example, i loce drawing but it takes too much time. There is only 24 hours in a day, if i did all the hobbies i enjoy i wouldn't go to work, sleep, eat, wash myself, ... My best friend is the biggest final fantasy weeb you could meet. I tried to get him to play FFXIV, he enjoyed thr gamr for thr time he played but even if you "go at your own pace", you still need to invest the time to advance and as he told me he had to many other games to play. On the other hand i have spent over 15 000 hours in FFXIV, since i started i haven't played any other game because i don't have time for them, i have 2-3 games i boughts 5-6 years ago and they are still wrapped.
as someone who has a alt character my alt nearly out of heavensward and two years of ff14 you make some valid points. it's way the hell easier to focus one character has alot of provide in your jobs. i really love this game now compare to someone who has played world of warcraft for 5 years. when i get burn out of ff14 there isn't much fomo the only fomo is during the holiday events but it doesn't take much time to do.
FF has plenty of FOMO. It's only if you don't try to keep up with raids that it doesn't matter. But that applies to WoW too. So why even compare them when they are the same. At least WoW offers mid-core content and progressive dungeons.
@@MrCarlWax can you please point out the fomo that hey have the only fomo is the holidays. There also mid tier which is extreme raids. How many hours have you ever played FF and as well world of warcraft. Beside yoshi p also loves world of warcraft they are two completely different games. And top of that the other fomo is the housing which is every 90 days to keep.
I was talking specifically about raids. If I don't get my weekly tomes I will be behind for the rest of the tier. If I don't get clears on each raid boss every week I will be behind for the rest of the tier. If I want to play a 2nd job or more, it would double or tripple the time it takes to get gear, which means that I will drastically fall behind in gear. If I decide to want to play a new job I will also be behind for the rest of the tier. If I take a break it will make this issue way worse. FFXIV has no way to catch up. It is now or never. Which is extremely fomo. Extreme raids differ drastically in difficulty between each extreme and they become obselete once Savage is out. Even if you wanted to count them as mid-core, that would mean that they are very fomo considering they become obselete very fast. I have 5k hours in FFXIV and 2.5k in WoW. I don't care what Yoshi thinks. He thinks that if you get bored of healing you should do Ultimates. Which just shows that he doesn't know what he is talking about. You lose your house after 45 days, not 90. Maybe I should ask you how much you've played FF.
Because it’s usually encouraged to take a break for a while, before going back in when the new story content drops. Just a thought, just a random thought.
"There's no job customization in ffxiv" How many [name of MMO that offer's job customization] videos are there on youtube that talk about Meta Build for this class, or that class. Every time I hear that...all I can think of is people who dislike the fact that they cant run these super sweat ultra meta builds and have to be on a even playing field with everyone else.
Well the difference there is that you have the OPTION to customize that job to begin with. A good example is Elder Scrolls Online’s class customization. Yes there are meta, best in slot builds, but you have the CHOICE to build it that way or the CHOICE to build it completely different.
i'm on mostly the same boat as the OP in the video. tbh i don't like most of the ffxiv story but the things i DO like about ffxiv (community and savage raiding, maybe housing too lol) are fun to me. for most of my friends who prefer to raid (ex wow players), i usually just tell them to buy the story + level boost to get past all the old content fast and just watch a summary video of each expansion or just an overall story summary. TBH most of my raider friends could care less about MSQ and just want to fight bosses. Also the only good thing about wow alts compared to FFXIV is that you can play them and gear them at the same exact time unlike FFXIV (unless you only play the same class archetype). In FFXIV it takes at least 8 weeks to fully gear one class. Alternatively, in wow you can have all of your alts fully geared at the same time since you aren't raid locked on different characters. Finally, my biggest issue with FFXIV is gearing still - stats are pretty much the same for almost every dps class (except BLM except blm can also gear crit as well). There's no variation and nothing changes your rotation at all. In WOW yes, there are cookie cutter builds but also there are different builds for different encounters, single target, multi target, aoe, each has their own use and sometimes to min max people will change talents depending on the boss. In FFXIV your rotation stays the same all expansion long.
As someone who's played regularly since 2.x and consistently raids savage/ult, the biggest issue that I'm having and many other raiders in the game is how stale the game has gotten since the 2min meta was introduced. almost every class outside of blm plays identical to each other and getting rid of various dmg profiles like mnk and pld being less bursty has really started making the game feel like it's in an awkward spot, the idea of the game being balanced well hasn't really gone around really well due to all of last tier instant locking rdm, rpr, mch, pld, and war for the entire tier and now post war buffs people are starting to talk about how bad drk is on the self sustain portion since drk had higher dps due to less mit tools. Every fight since 6.x has started to feel very boring and stagnant outside of this tier and not having an exploration zone like bozja or eureka has definitely hit the community pretty hard since delubrum savage was probably the height of ShB due to the scale and optimization you needed around each encounter. I'm hoping that 7.0 at least changes up the game from a combat/gearing perspective because they haven't innovated or changed anything at all since 3.0 and the games just been the same thing every patch with no change or anything, looking back in hindsight while yes it was frustrating that every xpac in wow changed the formula but everything that they added back in with DF has definitely brought back some of the revitalization that wows been missing since MoP tbh, and I think EW might just be an off xpac due to 16 but Criterion and Orthos both weren't as fulfilling content wise as previous xpacs were and the only reason to play FF was for dsr/top but that's just me, hoping 7.0 changes the formula a bit and the game at the very least starts reverting the 2min meta a bit.
@@crystalcoffman1042 oh definitely, lots of design problems in FFxiv when you actually take a deeper dive. healers being extremely boring and only have a 2 button dps rotation while only being balanced for OGCD healing is very boring. the 2 min timer and everything lining up to it also is very annoying bc there's really no build variance at all.
150 hours pffft rookie numbers!!! Dude quit playing during Heavensward one of the most highly rated and respected DLC packs... Didn't even finish the free trial so can you really consider him a proper FFXIV player...? I don't think so. Clearly wasn't meant to be I guess. I spent 3000 hours in a terrible online game Fallout 76 so coming to FFXIV was incredible. The game gets everything right that other games get wrong. Complaining about having to complete the main story quest is crazy! Fallout 76 only has ONLY 26 main story quest missions IN THE ENTIRE GAME. That's just A QUARTER of a DLC pack for FFXIV. Imagine complaining that there is too much content when there are hundreds of thousands of players crying out for more content in other games.
Thi...this is scarcastic.. yes? God i cant tell anymore if people think a game with shit gameplay deserves 100hrs of trust when you can watch 100 movies or 10 books in that time.. or ofc.. 400 rounds of shooter games .. learn to make 10 different types of good food , finish atleast 1 souls game. Maybe even 2. Or about 10 single player game. Maybe 5 complete manga series . I trust you tho. U are veing sarcastic
I mean we all feel burnout at some point in this game. Its inevitable. I myself about 2021 picked up the game and grinded msq. I got to "the wall" of quests before HW and hit that burnout. The expectation of HW wasnt enough to to help me progress and the sheer amount of quests to get through was enough to make me stop playing. I didnt return for like 6 months, at least. Then i came back and grinded i got through STB and SB. I loved it. I now have hit another pre expansion content wall after SB waiting for EW. Before id of just not played but i realise now. You gotta keep it fresh. Try new things. I been leveling my gathering and crafting. Going to the gold saucer. Leveling other jobs. I understand everyone plays it for different things. And some only play it for their own enjoyment and don't touch other things. Its almost TOO much content to sink your teeth into. I get why some people only do one thing in this game. Log off for the day after say gathering and putting it on the market. I no longer have the energy to put 4-5 hours a night on this game. But that doesnt mean i cant enjoy the 1 hour of quality time i do get.
For me , it's gotten boring. You have Gladiator/Pugilist / Thaumaturge in UL' DAH with the same quest / mission. Marauder / Arcanist in LIMSA LOMINSA with the same quest mission. Lancer / Archer / Conjurer in GRIDANIA with the same quest/mission. The only difference is you have different weapons.
The game hates player agency. Has next to no personal choices, no build variety, no gear variety. Nothing. It relied on its story. Dawntrail is just such a bad story that people started to pay attention to the fact that the FFXIV is an ocean wide but a puddle deep. There's nothing here.
I quit playing it on a regular basis because of the community. Easily one of the worst communities in gaming on par with Genshin Impacts. Only time I get on now is to do any new MSQ stuff.
I do want more MMO content but I don't want it to be more savage, more extremes.. I don't even play that stuff, nor have any desire to. I want the grindy stuff like Eureka and Bozja. Most the end game stuff I can't even experience because quite simply it looks way too hard. I've played the heck out of Bozja and Eureka but there's not much else for me to do now other than save up gil for 50million mounts. There needs to be more casual MMO stuff.. Alot more. Also the MSQ trains you? No amount of training in the MSQ will ever prepare you for the amount of bullshit you have to go through in a single savage raid.
my ONLY complaint with 14 is the MSQ length. i got to the point where i was just so sick of it that i was skipping everything... and even when i was skipping everything.. it still took like a whole week to get out of AAR for me. If they could clean that up a bit i think 14 would be in a great place. the game just takes too damn long to get going imo. Also i think this was a great video. i dont comment a whole lot on things but you deserve a bit of credit from the editing and your opinions. i agreed with most of them but man that damn MSQ is BRUTAL.
I played FFXIV for years, feels really boring just pressing 1 button all over again (healer), but difficult content is just impossible without dedication, so I quitted. There's no middle ground, just casual or hardcore.
I just finished a Realm Reborn just to realize theres another like 50 bs quests before you enter the next expansion, but im not giving up until I at least try the fun part lol
Update: I gave up
It’s fantastic, keep going.
Good for you, Heavensward’s story doesn’t get better.
@AAHHHHH936 I guess this depends. HW was at least better than straight 10 hours of filler quests in ARR patches, and I enjoyed it mostly. Though Stormblood is debatable, I don't find it great as of now (like 40% through StB msq)
Just skip all the boring-ass JRPG bullcrap and enjoy the gameplay. Only way for me to enjoy this game, since the degeneracy of Lalafell/Catgirls and other abominations are just eyesores.
I quit ARR 3 times before I completed it. I barely completed Stormblood now. Then what sucks is you leave for a while forget everything and once again feel like I have to start over. I try to learn and Ive encountered people who bash me for wanting to learn than helping in a beginner lounge at that. I think they misunderstand thru messages as thats how they mostly reply. Wish they had more voice chat instead to interact. Im hoping I find a good free company someday. I transfered worlds in hope to find a better experience.
Saying the player making the complaint post is "demonstrably wrong" about wanting build customization due to how it would "create a meta" is shortsighted and categorically false. A meta will exist regardless of whether builds are customizable, with specific gearsets, materia, buff food, and rotations being necessary to achieve the optimal damage, healing, and defense output. Customizable builds may make the existence of a meta more apparent, but metas will always exist regardless of whether it is a game like the MMORPG The Elder Scrolls Online, Final Fantasy XIV, or even singleplayer titles such as Jedi: Fallen Order. One cannot deny the existence of metas in any video game. Period.
Yeah that was funny to me considering "rotations" are essentially the same thing as a meta.
FF14 players really love to remove the RPG out of MMORPG
Press 1,2,3,4... Dodge box on ground. Press 1,2,3,4. Coming from FF11, FF14's class system is boring, bland and shades of grey. Want to be a tank? The four classes that are tanks do the same thing, but called different names. Healer? Same. Damage dealers? Homogenized. I just can't get into it myself personally. To each their own I guess.
The MSQ is really bad. Stupid fetch quest..
This guy is 100% right about builds. In FFXI you could make crazy builds but in this game all you get is item levels. Most people who love this game haven't played the previous game.
This game is made to be a hyper accessible visual novel with some lackluster Barbie dress-up elements. Not quite the depth FFXI offered.
@@F_Yale Post Shadowbringers, I agree. Pre Shadowbringers, I do not agree. There was a bit more character depth prior to them severely dumbing down every class in the game, and to my understanding, certain party match ups would boost certain stats.
The game is boring for straight 100 hours. It's insane that it doesn't get slightly interesting until after that
It's by and large a solitary experience. You never really get a chance to experience much with friends. The overworld is largely set dressing to be consumed and discarded by the story and player once experienced once. Zero build variety, increasingly dumbed down classes, dogshit netcode, dreadful itemization. Yawn.
im about 300 hours in, the first expansion is a huge barrier to entry, it turns many players away. the rest of the game is really very good, folks who have played the game for a long time, i beleve are dissconected from the plight of a new player.
ARR lacks much context, until i looked up the history of the world. 1.0 game ending ect, i felt no connection to the world, and had no idea why i was being sent back and forth around the map.
one of the biggest issues is the pointeless and expensive map ping-pong the early quests play with you and tease you with things like the "Urgent" titan fight, only to have you waste several hours helpeing the npc's make a party.
Pray return to the waking sands... yeah for real though the actual gameplay of most classes is super boring usually even until lvl 60 or 70 and some like black mage feel so different from expansion to expansion and as a healer going into leveling roulettes and getting a dungeon below level 45 feels bad because of the lack of AOE spells
They should probably make a video on the whole story of FF14 1.0.
Better yet, repackage the story as a single player game. Since FF16 exist. It should be possible to do.
But would it be profitable to do?
I think developing an MMO and then coming out with an expansion couple of years later that instantly trivializes all of the "old" content of the game is stupid, from both a gameplay and financial perspective. Think of the amount of dev hours and resources that went into building that initial main game. The most expensive part of developing an MMO is creating content. If I was an investor in a company, I wouldn't be thrilled to hear them essentially say "welp, we've recouped this much of our initial investment from our originally developed game, now it's time to drop a new xpac and abandon all of that previous stuff."
It seems insane and short sighted, why not continue to leverage and grow your initial investment? That's what FF14 has done and I think it makes the most sense.
@@DarkkitesTV relaunching a game because it was a failure is not the same as releasing an expansion that trivializes content that was successful, my child.
that is why I really appreciate them looking at stuff like diadem and saying "we need to redo this" and they did and it worked. People still do Eureka since it's required for the relic weapon and bozja is still used for the same reason (relics and also collectors achievement) I'd say the only system they truly need to redo are fates. They work in bozja since skirmishes are just tweaked fates but they accomplish almost nothing in later expansions. In general the open world needs more fleshing out but ig that dev time is spent elsewhere as we're seeing with new content regarding island sanctuary. Their system for dungeons/trials/raids is really good though, that content never becomes obsolete.
because of fomo. fomo can bring in a lot more money than not having fomo. people who would otherwise maybe not play at that time or spend money might do so because of fomo.
SE trivialised older content by messing up all of the job such that the jibs are no longer fun to play unless you are at the new max level. Then there is the issue with older content being heavily nerfed and power creep (UCOB is a joke now). Outside of ARR almost all content in the game are linear and you must endure through the MSQ to unlock the dungeons, trials and a difficulty that provides zero challenge. End game is also very linear the same release pattern over and over, savage raid very 6 months, yet under the guise of quality the devs have cut back on content. I could just go on... new players that recently hit EW have a lot to enjoy but anyone who played from ARR can say the game is no longer fun to play.
@@navi2710 About UCoB I agree, but then again back in StB it was the first ultimate ever, meaning people had no idea what to expect. Even if you somehow gave it its dps check back right now it'd still be one of the easiest ults, second only to UWU. The hardest part of ults never was their dps checks but rather getting to the end alive, if your static's good enough for that it's good enough to meet the dps requirements, it's only a matter of time. Now that extra time spent on enrage and such is part of a fight difficulty, a part that's no longer present, but IMHO that's only a small part of what makes them trivial.
To me the biggest thing that makes UWU and UCoB jokes isn't so much the power creeping and lack of dps check as it is the lack of meaningful punishment for failure most of the time. I mean in TEA, DSR and TOP if you mess something up chances are you're at least murdering someone else if not the entire raid. Regardless of dps check there's almost no recovery from that aside from VERY specific/lucky spots where you can afford a death or 2 without instantly wiping.
I don't know man, I feel like the game is getting more boring after every patch.... Honestly, the game sucks ass atm
I absolutely loved the game up until Stormblood...when I started noticing progression was basically copy and pasted. Even main story quests are copied over. I played sparingly here and there afterwards, but quit a few quests into Endwalker. Gorgeous, GORGEOUS combat animations paired with fantastic music and lovely environments...are still not enough to mask stone dead boring progression.
I feel like Dawntrail was even worse. What did you think? Or did you drop it?
Because it's pretty much a single player game for many players, so it can be finished? I'll return in 7.0, but right now patches just don't provide enough content to play continuously for months.
you know: you are very right on the sense that current patches doesn't provide that kind of content: the current Relics is my biggest complaint, heck I even prefer to do the ARR Relics instead of what the EW relics has now. and I've been playing since the release of EW, can't imagine the others players
@@nicolasmartinez1317 the current relics are great for us casuals the ppl who hate new relics are minority of hardcore and midcore players who dont like not having to grind
@@anteprs7908 i dont fully agree with this one, youre not completely wrong, but i have a lot of casual friends who love farming relics, so when relics are just roulette farming and running the same dungeons over and over and over again its boring and lazy way to implement them.
Its great system for future, since for example eureka and bozja weapons are pain to get since the content is niche and community can be small, but i think the tome grind could have been implemented in 7.0, so give interesting and active stuff to do in 6.x, but change it to tome grind in 7.0, im just done running same 5 dungeons over and over
@@Sebs-FFXIV bro those who farm eureka and bozja are midcore players ou cant do challanging contentnand call youself a casual . A casual must be 3 things time,play style and content you and current relics are perfect for it they arent perfect for ppl who wanna grind for weeks to get a single step done but those ppl arent casual they are midcore players.alao no it not runnin he same dung it pvp and allaince raids or hunt trains there is a ton of choice you just might not like them.
@@anteprs7908 not sure how eureka or bozja is considered midcore content, it was just fate farming and the bosses didnt really differ from normal dungeon/alliance raid bosses except they punished more for failing mechs.
Also i just cannot understand how people who dont wanna grind content, think they are eligible for the rewards, what if i wanted the weapons or titles from ultimates but do not bother grinding for them? Should SE just give them to me since i dont wanna do ultimates? No, if you dont wanna grind for relics, then you should not get the relics, i dont care about crafting or hunt trains for example, but im not crying that SE should make crafting easier cuz i wanna make gil or get the crafter relics.
Also just the fact that you get tomes from EVERYTHING is the exact point why they suck, its not a grind, its a side product for doing literally any content in the game, its not rewarding, its just annoying
people need to stop shaming people for cutscene/ story skipping. i loved playing the game but often found all the quests boring so id just skip every cutscene to get to the fun dungeons and trials again
The build variety isn't the problem. As someone who just returned after 10 years from ARR the biggest issue with the jobs is everything is gutted. You no longer have interesting rotations or stance dancing. It's all streamlined and everything is homogenized in the name of 'balance'.
Not in the name of balance, in the name of 'controller accessibility'. They dumbed all classes down, because apparently controller players couldn't keep up with it, and even if this was the issue, they could have given people access to those PvP combo thingies outside of PvP, cramming multiple abilities into one button, rather than spreading them out over several.
Regarding the story, I share the sentiment of the reddit poster. The weakest element of FFXIV by far is the story, which is ironic because the FF series is known for its gripping narrative. It's terrible how much the story is advanced by its excessive reliance on cutscenes. I feel that this has become the norm for many Square Enix games, not just FFXIV.
An instance of this can be found in ARR's Praetorium Dungeon. In one scene, your character uses magitek armor to blast open a big metallic door. Following that sequence, you move a little distance and encounter another lengthy cutscene introducing Nero, the dungeon's next boss. You're made to watch another cutscene in which Nero escapes after the fight. After moving a short distance, you witness an additional lengthy cinematic that serves as the backdrop for Gaius, the next boss, to deliver his lengthy monologue. The player does little more than move a short distance between each of the four cutscenes that are shown back-to-back. If I'm made to walk somewhere to watch something, I'd rather walk to the theater to watch a movie. I don't buy games to watch them; I buy them to play. The Praetorium dungeon alone made me quit FFXIV back in 2018/19 when I first started playing the game.
There's a ton of long cutscenes in FFXIV's MSQ that features weak dialogue. As a result, I skip about 90% of cutscenes because I know it will just be more boring stuff for me to watch. Additionally, the pacing of the story is horrendous.
For me it's the opposite. The story is good, the encounters are boring along with the monotonous jobs. As a healer I literally press only 1 button in most content.
The tedious quest design is often the pitfall of many Japanese RPGs sadly. Even in great ones like the Yakuza, Persona, Nier or Final Fantasy series, the developers always resort to making tedious side tasks (usually unvoiced) just to pad out the playtime for absolutely no reason at all.
From Sofware are the exception of this though, probably because their game strongly focus on combat, level design and exploration instead of the usual linear, visual novel story-telling style.
After 9 years I invested into this game, I have thrown in the towel.
I have quit because there's nothing to do outside of on-rails content. You can't just set sail for the great blue yonder and discover things; instead, you idle or craft while you queue for the same braindead instanced content over and over again. The story was what kept me going in the past, but the story that had me enthralled concluded with Endwalker and I'm not yet invested in the story they're setting up for 7.0.
GW2 might be a good game for someone who feels like this. Especially since the level cap was never raised so at some point you can just go wherever without mobs stopping you just by level difference.
The first 2 expansions felt like a Fibal Fantasy game, the game is now just a button mashing, positioning, and social game.
trueeeeeeeeeeeeeeeeeeeeee
I'm 400 hours in, just finished Stormblood and honestly I still have moments where I'm 50/50 with this game. Quest design is awful quite frankly, 9/10ths of every expansion is running meaningless fetch nonsense that isn't even related to the narrative/MSQ. Having to unlock flying just further compounds this by making everything take much longer than it should. It's difficult to stay engaged or care much when you're just running around gathering food for someone to have a feast while there's a world ending threat looming over everything. Stormblood had the same issues a ARR for me, most of it was boring, it didn't get good until the last 30 quests or so when more dungeons and action were involved. My other big gripe is most of the characters you have to stay around aren't written well and you wind up meeting much more interesting and unique characters during the story, but they either wind up getting killed off or you never hear from them again after a small quest arc.
I really hope Shadowbringers can be a more consistent experience, but so far Heavensward has been the peak FF14 for me. I do enjoy how the dungeons get more progressively difficult and the game does "teach" as you say, but the problem for me is that those experiences just lack throughout each expansion and there's not enough to motivate me to keep coming back for hours and hours of more fetch quests just to get to enjoy 1 or 2 good dungeons/trials before the end of an expansion. I also wish they would overhaul travel as it's all over the place, there are dead zones that aren't easily accessible early if you don't have flying unlocked and it's just super annoying time and time again to have to go all the way across the map to turn in 3 items, have a 20 second chat with an NPC, and then have to go all the way back to where you just came from, over and over again. Maybe have a single quest to unlock flying for each zone rather than having to search for nodes and do quests. Having less "dead" time traveling would make this game so much more enjoyable. Inventory management in this game is also atrocious.
This isn't "why people quit FF14", this is "why people who quit FF14 are wrong"
Yeah enjoy being "right" as the players walk out the door
Praising your own moral superiority instead of acknowledging other peoples opinions does equal them being wrong.
The guy who wrote that post has an opinion, deal with it, telling him he's 'wrong' for having an opinion makes you part of the problem.
I don't like the fact that I'm required to spend 150+ hrs before the game starts "getting good". At that point, it starts to feel like a chore and I'm forced to skip content to get to the good parts.
I love ffxiv but the lack in build diversity made me put it down. From my experience in eso that game doesnt have a meta. Slap on a monster set and some gear sets then go clear veteran. Been enjoying wow so far and it can get away with a meta because of the alt system in it. Havent seen anyone get kicked for playing pally or anything like that so far. Can hit max level in hours and grind for gear which is great. I dont think ffxiv will run into a meta system as in depth as wow. If the gear system was set up similar to eso definitely not. Imo the lack of build diversity and theory crafting make the game kind of boring to me anyways. Every class is the same across the board. I would love to see a sphere system like ffx. Or be able to loot mobs and open world chests. Good thing is there is no fomo.
People tout FFXIV’s balance as a strong point, but I wouldn’t mind a bit of imbalance for the sake of build diversity.
@@embersarcade FFXIV is a tree pruned bare, so I'm not sure I have much positive to say about this "strong point".
Story is boring as hell. Way to much dialogue presented through text. What is this 2000? It is a monumental chore to force myself to sit through all the goddamn lines of text without just skipping past it.
Being able to switch jobs without a loading screen is a ridiculous statement with how frequent loading screens are in ff14. WoW has so much content you can play through a completely different experience everytime you level a character (though the current expansion is forced once you reach that point and leveling alts through it is super repetitive), whereas in ff14 the best way is to do your job quests then repeat the same dungeons you've done dozens of times with the leveling roulette.
I've never seen an ff14 criticism go unanswered, even if it's completely valid. The game isn't perfect. No game is. You like it more than some people and that's okay. You don't have to naysay every critique.
Everybody is different. I've had to take time away to recover from spine surgery, and all I can think about is getting back on the game to experience 6.4; someone else might be ready for another break.
I left just before Heavensward, and came back in ShB. Been playing every since. If people need to step away, they should. It's not going anywhere. If they decide to pick it back up later, there is a shit ton of content waiting.🙂
Rest well
It's a bad game because you have to pay a subscription to "access," the game, but you still have to pay for the expansions that come out, which are just reskinned version of the last. The game has not been update since 2008, graphics are still old the animation are, the hud is everything about the game is old and dated, so ur expected to pay $260 a year just to play a game that gets an expansion ever couple of years or more, which you have to fork out up-to $60 depending on where u are from. Yep what a scam of a game, i mean i just a delusional fan base supporting a greedy company and never ever stepping back once to see they paying money for re skinned content they already own.
@lukejones4129 your either a wow fanboy or a troll
@@lukejones4129 you mean world of warcraft obviously
took about a 1/2 year hiatus to recharge. never hurts to step back and rest.
I didn't mind going through msq to unlock new areas and content but I hate how every piece of side content needs a whole quest line just to unlock dungeons, trials, and raids, I'm sure there's people who are probably unaware of half the content in the game just because they make sure you go through a delivery quest to unlock anything and everything in the game, the immersion requiring more builds is also a mute point because the more wasted pitfalls you add into a game the harder it gets to play it compitently, add more stats or a skill tree to diversify and people will just use what works best anyway and you'll have people in party finder just booting you for not appealing to the build they heard or think works best.
Even though I still play 14 regularly at this point, if a game doesn't captivate anyone within a certain amount of time it's a fault of the game and not the player.
There shouldn't have to be "oh the game finally gets good after 3 expansions or 500 hours of story". That is incredibly bad design. If a person isn't motivated to keep going then there's nothing at the end of that rainbow that's gonna feel like a pot of gold. And if it's because the player got confused or misinterpreted how to play, well, the game could always do a better job teaching.
I know tons of people get passionate about what they like, especially towards others who might not like, but at the end of the day a game could just not be for you and that's okay.
Frankly that's a better environment than having the developers suddenly cater more towards people who hate the game rather than the players who love it.
For me it just feels like there’s more dialogue and cutscenes then there is me fighting stuff during the msq. Once Im done with it that’s when I start doing the daily roulettes and lv other classes which is what I prefer to be doing. But I gotta get through that msq first unfortunately.
I love you
"FFXIV high end game content is some of the most difficult that I've ever encountered" it's a sentence doesn't mean anything until we know which MMOs' endgame you played other than this. Spoiler: this isn't by far the hardest nor among the hardest ones, which is a good thing in my opinion, but still.
"Every job is viable in every form of content" This can also be a weakness, as the game allows you (unlike other games as you correctly mentioned) to level up multiple jobs on the same character the fact that each of them is viable for everything really flattens the meaning behind the choice of what to take to a fight and also the identity of a job itself. In fact, within the same category (Tank, DPS, Healer) it's mostly a choice of aesthetic style and preferred buttons to press.
I can say what stopes me.. to be brutal honest the start is utter garbage. Everyone ive talked to agreeed the start was rought but.. "it gets better" well if the start is so bad that im not getting to the good part. Thats the problem
I started 4 to 5 months ago. Just finished endwalker. Played all on my deck.
After 900 hours. No friend, never saw a house, gear, forget it, between level sync you rarely get to use gear and level you are. Jobs. I was 65 monk before heavensword. No 50 to 60 mnk abilities.
Combat is just a few clicks and same from start to stop. Lifeless workd, so few npcs to get attached to. Crafting is useless.
Jobs, boring, world non threatening. Compared to ffxi. Blue kage, Scholar very complex. Elite mobs could wipe you. Most mobs had tricks.
I was hoping for a good experience as i played the offline dragon quest x recently. Want more. But ffxiv sucks
The earlygame is borderline unplayable, I attempted to get 5 of my friends into it who like similar games and they all quit because of how terrible it is
not only that, but ARR-HW is so radically different from SB onward, that if you quit during ARR or HW you basically haven't even tried the real ffxiv. I myself nearly quit at the end of ARR before patches, because the vaunted story at that point was on the level of a saturday morning cartoon, the combat sucked, the graphics sucked, the amount of filler quests was insane, and I've already put a sizeable amount of hours into it (around 30 I think, maybe wrong).
The only reason I decided to push forward was that I saw Cryptlurker set on some guy in Gridania, my Bloodborne synapse activated and I decided to at least reach that armor.
So true and i'm tired that people tries to defend or say stuff like ''Just get to heavensward bro, that's when things get good'' No, if they game doesn't make a good first impression then most players aren't gonna stick around. I stuck around because my friends insisted and luckily that decision was rewarded but it shouldn't be that way. It's terrible game design
@@vikkran401 valid
@@vikkran401 First impressions really are everything. But I think the first impressions problem XIV faces has no correct solution no matter how hard you try. Simply loading the player with more of their skills early on is just as likely to overwhelm and turn away as many players as it would attract, and there's already too many people at max level who can't play their chosen job that well having learned it at a steadier pace.
Rewriting the ARR story is out of the question too with how much is built on top of it, the recent edits to it are probably the best we're going to get. If anything, I think the best choice could be to let players temporarily play their job at a higher level in some special instances, like getting a demo of their job at 60, 70, whatever. Just something to give them a taste of what the early game slog is all for.
@@vikkran401 The worst thing is that the story gets better, but not the quest design.
I quid FF14 because ARR was so boring I skipped most of the dialogue because of how lack luster the story was I obviously gave it a chance to grow on me but I didn't. So when I came to heavensword I had no idea what was going on in the story. Just feel like ARR's story needs reworked and make the quests more fun. There's way too many boring fetch quests in ARR.
A fair amount of people play during patches and stop when they finish the content they want. The high peak is during a new expansion. Each expansion the population slowly grows. It's not so much people quitting as far as numbers matter of those who quit. It's more so growing at a steady pace. Don't count those who dip out each time and come back. Count those who play during slow times.
well tbh i logged in as a returning player. got a bit back into the game, queued up for a daily dungeon as a tank and got flamed because i died twice. left the dungeon and uninstalled it. idk man if thats the first hour of a returning player. aint gonna happen.
That is why I don't see myself playing FF14 online, why bother making new character with personality with the class if I am expect to do it on one character? Maybe it is cause of my bad experiance of Albion Online, but that is why I don't see myself ever playing this game for that alone, especially how limited the "free" version be.
what the customizer complainers seem to miss often is that customization just lets you tweak the playstyle. there is really just 5 comparable classes to other games like WoW. You have tank, healer, ranged, melee, and magic "classes" or what ffxiv calls roles. each class in the role lets you accomplish the role in a different style. classes are essentially the different talent trees
I can understand the complaint though. Since in XiV, you have no customization of the class playstyle. So lets say I love the way Black Mage looks, but I don't like the playstyle. In a game like WoW, I could still be Mage, but have access to very different playstyles. In XIV, your playstyle is tied to the class. If I want to play a Black Mage, I have to play like a Black Mage. Where as imagine if Black Mage, Summoner, and Red Mage playstyles were all different flavors of Black Mage. I could be a Black Mage, but play a Red Mage playstyle for example. I've played XIV for a long time and I've never found a class I could call my "main", and reflecting on it, I realize that it's because I constantly have a disconnect between the class I like and the playstyle I like. I love the Red Mage playstyle, but I want to play a Black Mage. And so I keep swapping back and forth enjoying both, but not feeling fully satisfied.
They are called class and jobs both actually
Class being more of the starter before reaching level 30 to become said job.
@@wpelfeta very confusing not really understanding this concept, perhaps because I never played any other mmos before so I wouldn't know.
How would one, as a Summoner main myself, play with a different style as a summoner?
@@wpelfeta Feel you, I keep switching jobs because I start to realize that every job in the whole game plays the same, the devs have gone lazy
@@wlockshock7675they really don't though unless you're not doing a proper rotation at all and just pressing buttons. Which a LOT of players do and I don't really fault them for this. The game doesn't hint at or teach players that they should be doing some kind of real rotation, and not just pressing the big buttons when they can. Which is personally why I believe so many players think all jobs play the same.
Coming from the 2.0 launch of 2013 ARR all I can say is this:
In 2013 it was great, but it played it really safe in quest design and story.
In the modern lens, it's not good, but with me playing the game practically for 10 years now I can see why they can't simply leave ARR alone or completely redo it.
I'm excited to see what they'll do in 7.0 because they could start decoupling things from ARR.
Also another thing people missed was how different jobs/classes were back then in 2.0, 3.0 and 4.0. What most people experienced now is the 5.0++ jobs design.
I quit FF14 because I just didnt have fun playing anymore.
I started playing solo and pretty much maintained that way throughout my time playing.
I did MSQ and loved it.
I decided to become a crafting mentor and get all my crafters amd gatherers to 90.
Then I worked on all my combat classes and have almost all of them w the exception of range physical and 2 healers.
Im close to getting battle mentor. All I really need are the coms but, I would hop on, and do my rolos daily to level up my classes and after a while, It seemed repetitive and boring for me.
I attempted the social aspect and frankly, maybe IM the weird one, but I never felt like I belonged. Everyone was so weird and I never thought I could vibe with people with the exception of like 1-2 people.
I wish I had tried raiding but, it seemed very hard to get into, I didnt want to waste peoples time because I never raided properly before and I would want a static. People were just weird in general and I never felt comfortable. So many terms being thrown around made me not want to try raiding out.
In the end, I would do MSQ and rolos, and the game lost its magic for me. The social aspect is wild. I had my own FC and in essence, owned a venue but people were weird and so much unnecessary drama. People who live in the game and take shit way too seriously. I just couldnt find a community I felt like I was at home. I tried making one and it didnt work out. I stepped down from My FC and gave it to my good friend so she can run it and its doing better than ever. Just reaffirms that I was holding it back.
There is definitely an air of elitism in FF14. I once attempted to jump into Train conducting and the people in that community were cold and were not the most welcoming people. Cold shoulders and one of them even spit on me, in game. I know its in game but still, just felt weird.
I loved FF14. I still do. Perhaps one day Ill play it again, but the weird people and loss of passion for it have definitely made me not resub.
@@Phoenix-cc7xb Thank you for your words. I really do appreciate them.
I gave FFXIV a shot as a WoW player, okay maybe a crappy shot. But i tried until level 15.
I just didn't resonate with any of the jobs tbh. I'm more of the western fantasy type guy. Like for warrior for example, i expected yelling bulky person in which the ground shakes from the his/her very powerful moves, not some super flashy, techno sounding job
And as a collector, I just found the game to cute for me. I don't mind cute stuff, just that ffxiv goes way to much, especially with minions.
It's not what i expected
I gave up on FFXIV twice before finally sticking all the way to endwalker. Imo, the ARR experience was painfully boring, especially by the time you get to coerthas. HW starts to live up to expectation, but the beginning is still kinda boring for me. I've only gotten hooked towards the end of HW. So I can relate to the author's points. I remember googling "when does FFXIV gets good?" a great many times 😂
I just finished the ARR story and I finally feel like the game has started. Which SUX, for sure.
sounds like the game wasn't for you at all
@@puppetstudio4989how does that make sense when they made it through EW? I agree with OP, ARR and especially the quest line before HW was ridiculously boring overall. Sure there were some great points here and there, but it was largely boring. Imo the story doesn't become top tier till ShB.
@@oEXTRAarr one of my faves tbh. Made me stick to the game. Going in with "when does it stop being boring" mentality isn't worth it imo. If you are not enjoying the experience pr the game where one story part builds upon another so all will be relevant in the end. What's the point of bearing though it when you don't care? Sort of a masochism.
@@steelclackers2611 well I'm glad you enjoyed it. I'm also glad I don't share the same mentality of giving up on something just because it has boring parts. To me that doesn't make sense.
I like to give things a fair chance before I quit on it, especially if I invest money into it. A chain of really bad dumb things have to occur to make me quit on a story line. This wasn't the case with ARR. Its story wasn't bad at all. The main points hit fine, but there were many quests that simply weren't executed well (too much fetching and too much padding in dialogue). Which is fine considering the situation back then. In the end, the boring parts are well worth going through.
I have over 1.6K hours on the game. I'm so thankful for the multitudes of activities that can be done at your own pace, and it works so nicely with my wonky schedule!
4k+ hours and I don't like the game. That's weird.
@@player554 To each their own; that's the beauty of it!
@@fairlyenjoyable The correct term is "beauty is in the eye of the beholder". And for some, what others consider beautiful is actually horrendously ugly. May want to keep that in mind. For some, such words as yours can come across as dismissive of the qualms they have.
@azatheeverchosen7615 Either works; no need to nitpick since it means the exact same. It's all about one's perception, anyway. If someone perceives it differently, then it is what it is, and that's just life. 🤷🏻♀️
The msq does such a great job of teaching new mechs that most players don't realize their skill level in pve is increasing.
Not really. They teach you horrible downtime techniques that could easily be uptime.
Example: they make NPCs always move a stack to the center of the room, when it's more than capable of stacking ON THE BOSS/ENEMY.
the npc should come to the player.
I disagree. The MSQ locks the fun of the game behind a boring barrier. This counts for ARR.
Everything afterwards becomes more enjoyable.
I would let people discover the game at their own pace and not locking important mechanics behind a boring story for many hours.
Really, the people who quit XIV because of the MSQ stuff, and were hurrying to endgame...should go play WoW. It's all about endgame, and people pride themselves on not reading quests there. They would fit right in there. XIV, otoh, I stay there because of the story and the more patient people. So, imo, people who leave XIV because of what's in that article? They're playing the wrong MMO. XIV should not change to please them.
Yeah I still side with the idea FFXIV should have been a Single-player game with optional Co-op(basically already that with extra steps). It would have been better off that way in the long term, then SE could make an actual MMORPG.
Edit2: Realized idc so enjoy
my biggest problem with xiv is how braindead easy everything outside of ex,savage and ultimate (and other high end content alla unreal and the eureka final dungeon type stuff) is. i get it, making the content accessible to everybody but even the most casuals of casuals breeze through every dungeon like its nothing. and it doesnt have to be like that. when i do daily roulettes you know whats the most fun ive had? those rare occasions when something went really wrong. fresh tank turns of stance or dies to something basic. and my survival instincts go into hyperdrive. in a second my entire kit opens up and i use every last tool at my disposal to keep us alive. start sapping, shackling, incapacitating mobs, kiting them away from clothies , or do all kinds of acrobatics when healing. i even used repose for christs sakes...wiping or barely making it by the skin of your teeth is part of the fun. at least theres something happening rather than the usual wall to wall tank n spank. even throwaway leveling dungeons could be made fun by making them more difficult, unpredictable and engaging. i have such fond memories back in 2.0 when we were constantly wiping in dungeons, figuring out mechanics and devising strategies. all of that is gone.i mean , i dont care that much. yeah , theres high end content if you want difficulty but...everything else shouldnt be so forgiving, streamlined and just plain insulting to peoples intelligence. things get really fun those rare times they go really wrong....i just want to FEEL something...
Actually, I met people who couldn't do dungeons.
Well apparently he's disagreeing in the video lol. He points out Tower of Zot, but that's like one of the very very VERY few dungeons in the game that go off like that. There's barely even any wall pulls in dungeons. As for me, pvp overhaul kinda killed frontlines for me, so not much to do.
The biggest meme to me is how people claim this game is an FF game first. It really isn't. Why is there a level sync system then? Obviously, it's because it has to be balanced because it's an MMO. So is it an MMO first or an FF game first?
This game and this community really wants to have the cake and eat it. If it's an FF game then why is the gear such a minuscule part of the game when it has always been important in FF games? Well because it's an MMO and it has to be balanced. So many examples of these inconsistencies. I wish you'd just accept it's mediocre game design instead.
Why i as someone who really loves FFXIV quit(for now) till Dawntrail:
- I completed the current MSQ
- Finished Island Sanctuary
- Leveled all jobs to max
- Cleared Savage and every Ultimate
- Got every glamour i always wanted(Glamour is the true endgame)
- Own every Ultimate weapon including all relics
The only reason that kept me logging on every day were my friends i made in FFXIV, but even they are currently bored, since they are also HC Raiders.^^
But in all honesty that is only a small portion of the game, there are soooo many things to collect, that keeps most of the players who are collectors busy everyday.
You beat the game.
The MSQ is the tutorial. As you progress, it attempts to teach you how to play and do well in the content outside of the MSQ. There is even a fun level 65 duty, Bardam's Mettle, that actually tests you, to see if you have learned anything. And its actually written into the story. And people consistently say they hate that duty. And its really simple, in comparison to a normal savage. With that, they even removed the difficulty of having to deal with wall to wall tanks with duty support. Allowing players to progress their skill at their own pace in the tutorial. And it was really smart to put the tutorial behind the epic story that is FFXIV. Even with the tutorial being 100s of hours long, the general consensus is, don't attempt savage raids in duty finder, because the MSQ, still didn't do enough to teach people the game mechanics.
Honeastly the people I see quit are not really the ones I want to be around. They come in..try and sweat out savage and ultimate content. Try to tell people what to do in a certain area and really it's annoying. The people who did stay are alot of the casuals. The people who like to have fun in games and relax instead of chasing a adrenaline eye as some savage curb stomps you. I beat the msq two months ago. Got Into land jobs and have had fun mining ,botanist and fishing. I even loved the story so much next payday I'm gonna start my first alt character and replay the story :). I think ff14 knows that yes savage content does bring people in..but it dosent keep people..ounce they get there high they live for something else. Try hards are always striving for something meaner something more extreme..really I admire and pity them..I admire that they can withstand such torture..yet pity them cause they will never be happy chasing a endless quest of harder and harder things. My significant other is one such person. I'm a casual gamer and she's a hardcore..she's gets euphoric when she accomplishes something but it never lasts for more then a minute before she's not happy again screaming at some new challenge.
@@nickcarpenter3109 Yeah casual is me. Took 3 years of play to just finish storm blood. Lol. And I am not really finished farming all the glam I want from it. Actually I didn't even want to move on to Shadow Bringers. But people kept telling me to do story so I can unlock content they want to run. Did it, attempted to run the content with them. And I then quit the FC because I learned something about them, I didn't care for. Lol. So now I have my one 1 person level 35 FC, zero pressure. Play as a glam hunter as slow as I want, and just show off my glam in Limsa cause that's all I want to do some days. And I never run out of things to do.
@@michaelstiller2282 I started last year and just last month I finally finished. Your gonna love the story. This game probably has the best story out of any mmo..and most games lol
@@nickcarpenter3109 still don't understand why people just want to do savage or other raid content and leave. Some people don't even watch the cutscenes and say they don't care for the story as they play which is basically centered around the story itself is it not?
I just don't get why play a game like FFXIV and skip most of the stuff in it.
If its not a persons thing why play it in the first place!?
@@PrincessofKeys I think because they go into this thinking it's a mmo first wich really what mmo actually has a good story before ff14. When they get here expecting a mmo and get a story..alot can't handle the patience and grind of going tru it. They just pay money. Do the skips and get into whatever they wanted to do. The casuals the people who will stay they came for the story and just general fun of the game. I think alot of it is just expectations that this is just another American or Korean mmo wich is pay to win level up raids and pvp wich it's not and they get dissipointed.
I quit due to work, life but mostly end game content is hard to be done with random ppl😢 i’m a solo gamer and even if I was in an fc we try to play with random ppl but people are rude and impatient so we waste time instead of learning the mechanics. This is why I always leave. i gear up, i need to do more but I cant.
I agree with the person who wrote the complaint about the MSQ, I haven't had a slog that hard in an MMO since I played all the terrible mmos from the 2010s.
I really really dislike how the community all shouts in unison "THE STORY GETS BETTER AFTER THE MSQ"
No, it didn't for me and didn't for others who also quit
The story is OVER after MSQ. so it get better? lmao. theyre saying the story is trash
So, fun fact, in ARR, we could individualize our stats and the original plan was for new jobs to split from base classes just how Arcanist has both SCH and SMN.
People just dumped everything into the stat that made their job hit harder and it hurt the Arcanist jobs since they had to pick one.
The whole shebang was scrapped by HW.
I like FF. Especially crafting.
What I hate are elitist DDs who pull everything and going ballistic on everything and think that newbie tanks should cope with it.
Needless to say, I leave such groups.
I don't care about the punishment.
If a DD plays like a tank, he should deal with it alone.
I remember when I played my first alt as a tank. I was pulling small cause I was still learning and some dps decides to pull the whole place. We died but I didn't care cause as far as I was concrned that was not my fault cause they were being stupid going ahead of the tank. They didn't pull anymore after that wipe either which made me happy.
I agree when it comes to customization games like gw2 at least offer different ways to play different classes and honestly it doesnt feel like we are playing an mmo anymore we are playing a Visual Novel with strictly set classes and rotations. Even their design of blackmage removed its ability to have non standard rotations from patch 7.0. the game has a lot of content but lots of content doesnt make it either a good or bad game, the issue is its not evolving which means its stagnant and stale.
i was about to try this game but when i learned that you can't play it if you aren't able to pay the monthly even though the base game and expansion is not free and actually more than the cost of single player game, i was put off. for me, you should still be able to play the game and just limit the access like what runescape does and you don't even buy the base game in RS.
the monthly sub is so old. the game is basically just limited to countries that has a healthy economy. $15 is not cheap to some countries. just look at the conversion of 15 US dollars to some countries for example malaysia, philippines or indonesia and look at their minimum wage.
what i dont understand is why people feel like they need to justify their actions and shout out to the world. just quit and move on. simple.
I think the discussion can be interesting, especially since MMO's serve as digital ecosystems rather than _just_ games.
Critiques can be good food for thought. You may not agree with them, but it is good to get perspective from others who think differently. Or we all end up in echo chambers thinking we are always right.
@@zefflick9475 but critism isnt nothing more then opinions mostly
@@anteprs7908depends if other people agree with them or not
@@anteprs7908bro what???? Lmao
To me I have stopped playing because the raids are really bad , Out of the 12 fights I only liked P3s. P5s and P10s. The casual content is way to easy and the same mechanics are recycled and repeated. Very lackluster encounter design and lack of utilizing adds or real dammage checks is so bad. Alliance raids are now baby mode.
P3S and P5S were favorites of mine, too. I agree wholeheartedly.
You forgot the part where you gotta level all those jobs
The woke community in this game doesn’t help at all.
The reason why I stopped playing is because of the membership, the free trial felt better
They should just make a new ff mmo tbh 14 is very out dated, if it wasnt "final fantasy" no one would play it...
One of the reasons I quit WoW was that content wasnt locked behind story. The world changed around you without you having a hand in it. I remember running around Suramar with an alt and he was supposed to be the first outsider to ever go there for millenia. And then I see the armies of the Horde and Alliance, laying siege on Suramar, without this character of mine even get to that point. Thats something I really and highly value in FF14: the story doesnt run away from you. You can catch up to endgame at your own pace. So yeah, people quitting because they couldnt play a story? Sorry but, no. This is one of the things in FF14 I dont want to ever (!!!) change, and I'll die on that hill if I have to :D
Difficulty. I think the revamped solo missions in ARR are a notch above the usual difficulty. Take the new Lahabrea fight: he's anything but a push-over now... Or try the new Cape Westwind on a Black Mage.
I think, if you play a new game, the best way to do it is forgetting everything you experianced before. Everything. Dont let yourself being hampered by preconceptions, dont let people tell you what to do and how to do it. Enjoy the journey, immers yourself in this new world. Sure, thats not for everyone but then again, FF14 isnt made for everyone. It is designed to appeal to a lot of divers players, ranging from super casual to super hardcore and pretty much everything inbetween, but yeah, the common thread is MSQ. And though I havent played that many MMOs before, I love this concept: the hell am I doing in the Crystarium if I havent played and finished Stormblood? The world changes with your progress, as opposed to the world changing despite your actions in it.
u missed the point of the story complaint. not everyone cares about a story yet its forced on everyone. and hes right the main story quest gameplay is non existant. i played about 5 hours to reach lvl 21 as a lancer and the gameplay is pressing 1, then 2, then 1, then 2, repeat. this is mobile autoplay level of gameplay which is extremely boring.
@@MrWalalaa What do you want 16 skills to press by level 21? Most if not all MMO's don't require you to press many skills in the early game to keep rotation simple.
Also if you was on lancer pressing 1 and 2 then you need help.
Theres True thrust, Vorpal thrust, Impulse, Life surge, Heavy Thrust, Disembowel, full thrust and lance charge all skills before 30. That is 8 skills so stop the cap. You pressing 1 and 2 cause you feel like it.
SquareEnix has built final fantasy on linear story telling, those people have obviously never played 1 single Final Fantasy game in their whole lives.
@@miamiheatsuxNah Lancer gets stale as fuck until HW.
I quit during Stormblood because the msq became unbearably boring.
When I try this game I am going to do every main quest and every side quest. This is how I play every MMO that I play. I've been doing that in SWTOR for 4 and a half months + RP and I am still not done; despite the game being known for not having a lot of content. I love stories. MMOs are my favorite because their stories are the longest. Video games have been story-oriented since the year 2000. I am surprised people would jump into a genre known for having a ton of story quests and then complain about the story quests. This is not a battle royale. It is an MMORPG. You get exactly what was advertised to you.
You'll never want to touch the side quests ingame.. they dont matter.. well 90% of them anyway the 10% are hidden questsbwithon the side quests as a pre requisite. The main quests are the most important that's the main scenario quest the msq.. blue quests and trials matter but sides dont.
@@lewys9204 You know how some people really like getting 100% completions? Like collecting all the feathers in assassin's creed? That's me with quests. Even side-quests. Even if they just say "Hey, can you kill 10 wolves for me? Thanks." I chase those down. That's my version of running end game for a gear grind. (I rarely do end games)
Do it then and show us your logs instead of saying you will. 10000% guarantee you wont do all the side quests. @@KonglomeratYT
Nah, ain't no way this dude said ff14's story is better than rdr2 and lou 💀💀💀
Did I stutter?
He said he couldn't figure out why he thought so. I guess the words "simp" and "fanboy" didn't occur to him
I almost finished end walker and I think it’s pretty close but hey at least ff14 is actually a finished game and he isn’t one of those people who unironically think Cyberpunk is better then red dead or GTA😂
@@acev3521 cyberpunks story (ESPECIALLY the dlc) is really good, and I will die on this hill.
hell, Gen 1 Pokemon's story is better than LoU's.
I only quit because the dungeons and fights felt more like a repetitive dance than an adventure. Pull a bunch of mobs, aoe burst down, repeat till boss fight that does the exact same thing at the exact same time it always does. The game has added more stuff over time but I quit after shadow bringer which was an amazing story but after my friend told me that they added a new mode after the ( Eureka mode I think) they added a stage 2 to it, I realized I can't don't because I needed to do eureka first, which meant grinding by myself but it's ridiculously slow and tedious. To make matters worse they designed it to not allow players of higher levels to help you level, even if they (me) took a short break to come back to realize I can't play a mode with my friends and left the mode pretty much dead, or at least when I was there at the time.
Deep dungeon is fun, but stupid. They ruined it with random bombs you can't see that can wipe your group. And before a ffxiv keyboard warrior says something, yes, there is an item that letsbyoubsee them and one that removes them. But because the items are random, your never guaranteed you will get those items.
Ffxiv is made for ff fans and it shows. It's notbthe perfect mmo but I can say with no ill will toward the game itself that it's a welcome introduction to mmos. Still the best chat system to date, music and graphics. Community can get its stick out of its ass when someone makes criticism, but they have there bad and good sides. Just stay away from the reddit. You could probably still find the shet reddit post I made that had them flame me pretty much just to show how vile they are.
Welp to each their own not for everyone as you said, but I don't find its just for ff fans. Suppose it is a beginner friendly game to mmos, I never played a mmo before and a friend suggested this to me. I bought the game when I was still in the free trial of it because I liked it so much.
I don't know I'm so indifferent to things I like most things people don't like.
I have never even did Eureka even though I unlocked ot I wouldn't know what game mode your talking about in that case but I have did Bozjan and still need to finish it. It may be tedious but I'm willing to do it. At least to me it means it won't be running out any time soon.
Plenty of other things to do if one thing isn't your liking. I don't really find dungeons to be repetitive personally..matter of fact Im quite blind to what everyone is talking about....I mean is it really repetitive?
So, straight up, I stopped playing XIV because I am, plain and simple, an altoholic (someone who really enjoys creating and playing tons of alternate characters).
As someone who is a dedicated RPer who enjoys endgame MMO content as well, I was drawn to XIV's thriving RP community...to then be met with the realization that every new character that had RP reasons for being the race and class that they are meant I had another 1000+ hour slog through MSQ's to get them to the endgame content and zones where a lot of other players are. A game with so much dedication to RP not being alt friendly is crimimal to me. My secondary, lesser reason is that class design is just not all that exciting. As a healer main, none of the healing classes felt like a particularly different or unique take on healing. 4 clothy ranged healers...with the Sage being Discipline Priest 2: Electric Boogaloo.
Which brings me to why I stick with WoW. The specs are infinitely more interesting and engaging. A lot of people cry button bloat...I say "Good". I want a class to feel like an outlet of mastery, not just a flavor of damage, healing, or tanking. The specs have so many interesting takes on usual class concepts, especially healers. Fistweaving on a Mistweaver monk feels awesome, Holy Paladin being the big cajones melee healer who gets in there next to the tank and is actively encouraged to do so with bigger heals based on their proximity to the target. Even the traditional healers like Resto Druid and Shaman, or Holy Priest, all feel distinct between the thicc spot heals of the HPriest, the HoTs maintaining playstyle of Resto Druid, or the grab bag of utility and extra damage with a Resto Shaman.
If XIV would implement a system like Chromie Time where we can choose one of the expansions that will scale from 10-90 if you just do the main quests, then gave classes a bit more mechanical depth, I would be SO down to return because XIV really does have a lot of great things going for it, I just feel that it gets outdone in the departments I'm looking for in an MMO. But I also understand why people adore this game and its community.
The game has been predictable and formulaec since post SB. There are no longer individual class quests, new classes feel rushed with a lack of synergy to the lore or immersion to the player, hunts are zerg'd due to Cross-world, no expansion of Grand companies nor quests, a lack of adventure, content that gets decimated within hours of new release, lack of tangible non-instanced content, most FC's feel pointless other than buffs, no expanding upon Boco racing, airships have no purpose, there is little to no social aspect unless you are Erping/Rping, the content feels as though it needs to be rationed, seldom any quests reward unique items whether for glamour or otherwise, the drawn out grinds of the sightseeing log for example does not even reward a mount, new zones become pointless to journey to once the basic zone quests are completed, basic mobs are near pointless to engage with and are child mode easy, far too much time between new Crystalline conflict updates and Gold saucer additions,too few relevant options to level a class, dungeons feel excessively linear and paths/items have even been removed, to name a few. Since I began in ARR I truly thought it'd become something much more grand and majestic than it has become. That being said, the storyline and characters are compelling enough, although the melodrama and overemotion is becoming abit repetitive and cringey at times. I hope the next expansion will bring with it some immersive new additions, but considering S.E realizes it can offer linear structures I don't see why they would change considering the newer community is more concerned with housing, loading up on the cash shop and if their ears fit aesthetically into helms. A small surge of enjoyment returns to me from time to time, but I do not see the Linear path changing. Although I hope it does.
are you me? did you start ff14 on the ps3 in its beta? these are my sentiments exactly! have you noticed they removed the 2 new dungeons we used to get in each patch. (hard mode dungeons)
i dont trust yoshida. ff14 isnt CBD3s main target anymore...
It's funny they mention people not subscribing to meta builds, because we did exactly that back in ARR and HW when we had the cross-class system
Then the dev team got rid of it because it made no sense at all to keep going on with it.
You should see the Pokemon community. I offer them an objectively better approach to a core part of the most recent game (added mechanic), yet all I get is backlash. So much for gamers following 'meta' :/
I know this video is rather old at this point, but I think the core criticisms of this game don't stem so much from the early game and basic mechanics, but the endgame and for veteran players.
- Homogenization; most evident in Job design for most tanks and healers but painfully apparent everywhere you look in the game. The release schedule is painfully obvious. Per expansion, we get 2 new jobs, 6 story dungeons, 3 bosses, and a raid tier and the next major patches are a dungeon, a boss, and alternating between alliance and normal raid tiers, and relics. Sometimes there's extra content, like island sanctuary, bozja and variant, but the releases are painfully predictable and the game doesn't mix up things much each expansion.
- Dungeons, especially after they reworked dungeons for Trust, are very functionally samey. 4 trash mobs each between three bosses that players expect tanks to grab in sets of two. They do incredibly little to innovate on the design of dungeons and base leveling content in the game. The vast majority of players log in to interact with the duty roulette between story patches.
- Lack of "endless" content support. Systems like PvP and procedurally generated content like Deep Dungeon, are the only two examples of "endless" content, and both would be best served if their reward structures were far more telling of this. As an example for PvP, because thats content I'm most familiar with, instead of most of the rewards being half assed giving you trophy crystals, they could just shamelessly copy paste Battle Pass features that have existed for ages. Bring back old seasons of Feast, event, and maybe even cash shop rewards like the Regalia on a weekly to biweekly rotating schedule so more people engage with PvP content (uncap crystals or wolf marks so that they're harder to get). Increase the base battle pass rewards and increase the amount of season exp it takes to clear it. Ranked PvP should give more exp than frontline and casual CC to incentivize ranked queues and stop killing the queue midway through each season. And for the love of god, stop releasing the same damn portrait background every season as the "golden" ranked reward. It feels like they release something, make sure it's balanced, and don't bother interacting with how players can continue to engage.
As much as people meme on it, a BLU battle Royale mode would be absolutely fire if they did everything I suggested they do for pvp.
- Last point, though i can cover more minor gripes; the community's sentiment, pushed forward by the devs, to play other games when you run out of stuff to do. This game costs, before expansion, game purchases, and the goddamn cash shop, at minimum $150+ USD to play per year. It is the most expensive game i have ever owned, and it makes a shitton of cash for SE constantly. Telling gamers to play other games when they want to interact with an MMO of all games is disrespectful to the consumer, especially when there are systems like housing in place to artificially keep you subscribed to the game and paying. The community should demand more from this game because they pay more for this game, point blank period. And SE should take into account this game makes them millions alone and should give the game as big a budget as necessary to continue to develop the game and pay for the creative minds behind it.
How many human life hours have been wasted running through Waking Sands alone?
"improved by the narrative content of the story". This is everything for me in a MMORPG. Loving FFXIV.
i agree getting to heavensward is REALLY painful. i just got there yesterday as a new player. my first job in game. i spent about 22 hrs to get there included waiting for 24m raid done.
I love Heavesnward, the story is amazing. The painful expansion for me was Stormblood which almost made me quit the game but it's all worth it when you get to Shadowbringers.
To put it simply, there are more entertaining Games to play such as Battle Royales. And It doesn't take nearly 100hrs to get good, I predict one day MMOs will die out.
Yeah i the struggle is real and currently I’m like at half MSQ. A game should be fun 😢 and I really want to get into ff14 community, guilds and amazing stories
@@zoe4965gl
I havent beat SHB yet and decided to take a break for two years. Guess what happened when i decided to renew my subscription? Exactly, grind for Arr relic weapon. Endwalker can wait since i decided to grind relic weapon and make sure every single job i have is reaching at least level 80 before i start Endwalker😅
My only problem is PUG dungeons. Everything is a stressful blur then it’s over. WTF just happened? 😂
I think quitting FF14 beacuse of MSQ is fair, takes a long ass time to reach the good shit and the lack of endgame for casuals doesn't help either, yeah there's relics, bozja, eureka, crafting and maybe glamout hunting but realistically the main endgame looks like savage. I personally had my money's worth and quit this savage tier I just stopped having fun, game felt pointless if I was not raiding and savage started to feel like a chore and clears like a relief more than an achievement. Don't think ARR should be that long but oh well, ut ia what it is.
casuals endgame is glam ,housing,rp , earingwith tombs (not raiding ) ,island santary ,crafting lving and so on the game offers a lot of endgame for casuals.
Author sounds like someone who would go "God this game is so boring and easy... I'm gonna buy a story+job skip to get to the endgame" and that's how I end up with one of the most incompetent players imaginable in my dungeon roulette 🙃
It's kinda irritating just how often FFXIV stans are quick to jump to such stereotypes and insinuations. It's either "they must be a level skipper!", "go back to WoW!", "you just didn't understand the story!" etc. etc.
Is it truly so impossible that they tried it, truly put the effort in, and it didn't pan out? Honestly, the nerve of some people....
@dailydoseofkeemstar1262 Clever~ Thank you ever so much for proving my point.
I mean any one with a life has no time to go though 6 expansions worth of story and side quests
@@Jason-ip6wq How? Literally how? So you assume that of one has a life they don't have time to go through the expansions, but how?
I can fully accept not wanting to go through 6 expansion, but saying you don't have time makes no sense...because there is literally no time limit. Who said you had to get through the entire story in X amount of time? I'm sorry is this Destiny are they about you vault ARR and HW?
@@aluralovell6829 if you want to do end game content then there’s a time limit
I have to say MSQ is a real drag to me, i really hate doing it, idc much about the story in Endwalker, i skip through most cutscenes and you cant do it with friends. But i have to do it, to access other stuff so, But I love almost everything else about the game, except combat, it's very boring for me, and the jobs feel very similar between each category of jobs. I much prefer the options like WoW or gw2 has for customizing your job, and having different abilities to work with.But alas, im not one of really enjoys running dungeons or raids, I like pvp though, FFxiv shines for me most in the non combat aspects of the game, crafting/gathering stuff, housing, rp, side quests.
Objectivity you can't really say the author is demonstrably wrong regarding the fact that he prefers having class options and talent trees like we have in WoW. That's just stupid because he is not wrong, you are. Some people like WoW Classes others FF14 classes. One is not better than the other. Sure there are some metas in WoW but there are many different build for PvP, Raids, World Content, Dungeons.
I didn't say he was objectively wrong about his _preference for class customization,_ I said that he was objectively wrong about _the formation of a meta,_ which would functionally narrow the scope of gameplay customization.
This game removed that option because you would be holding a group back. Just like stat points were removed. You wouldn't believe how many DPS would but points into VIT instead of their main role stat back in ARR-HW era. Or not leveling a job high enough to unlock a cross class skill exhibit a. Swift cast, provoke, blood for blood.... What they have done is cut out the stupid so people won't be tempted to hinder others.
I am in a similiar sitatution as the OP here.
170 hours into the game. got the the third zone of HW and being sent on basic bitch quests of "kill 3 bugs in the water to collect their meat!"
...my main Paladin is already level 75.... Thanks dailies!
So im never gonna play MSQ with that again. Love being punished for playing the game.
So i decided to play Machinist for Heavensward.
Already overlevelled again. One tapping every enemy.
Don't you love if the MSQ is at 52 and you're back to 60 again already! (I purposefully didn't run dailies with the machinist for context)
FF14 just boils down to "Are you a Final Fantasy Story nerd? No? GET THE FUCK OUT ALREADY!"
I really tried to love the story. But I just dislike many of the "likeable" characters.
Alphinaud on my screen makes me upset. Such a dumb character.
I tried a lot of the other stuff in the game: Crafting, Gathering, Deep Dungeons, (the mandatory raid obviously), Extreme Trials. (Farmed all of the ARR Horses)
The game is waaay too easy.
But as someone who actually knows how to play MMOs, e.g. i still do mythic raids/PvP in WoW. I legit often make a challenge out of the MSQ enemy encounters of: "Let's not look at the screen and press the 1 AoE button while spamming tab to cycle between targets!"
(it might get better, but idc anymore)
I never feel the need to put in any effort as the game DOES treat you like an idiot.
And if you dare do side content you're overlevled/overgeared for the MSQ.
The new player expierence in this game is awful.
If after 170 hours the game still treats you like you're a level 1. Something is going TERRIBLY wrong.
And this might be a smaller thing to add. The menus in that game... are awful. Yes they are awful in WoW aswell, but i can get addons to fix them.
Selling nonsense at the market is annoying. I love spending time crafting/gathering in WoW and then quickly putting all my stuff up for auction and see the Gold amounts i am going to earn! It's fun!
In ff14 even something as simple as "sell item for appropriate price on market" is tedious.
"Click extra button to see what marketboard price is. then click out of that window into that other window, now type in the price. click button to put it on the market!"
That's just.. overly complicated for no reason. Why not "Click item->It sets to roughly appropriate price automatically, press sell"
Also context, currently debating quitting the game. It just doesn't let me progress at my own pace. But at a very slowed down pace which feels more like "getting me to subscribe for more months!!!!" pace.
Game just feels very unfriendly to hardcore players (i don't mean players that legit don't have a job or sth but players that actually want a challenge every now and again)
Legit im debating: Quitting or buying story skip. But according to the "friendly and welcoming" FF14 Playerbase, if you even dare say that they basically scream and yell for you to uninstall anyways.
I agree with you in this regards of Ffxiv.
The author has a point about build customization.
2000 hours here, done pretty much everything. It's shit.
The thing that pushed me over the edge was their dogshit servers making me lose a 4 hour HoH solo run, by making the game freeze and making me die to an instant kill attack on floor 87.
Cool video, I have happily raided in the 6-12 weeks range for savage for like 3 years then p8s comes along and kicks our ass and I just felt so burned out. But ffxiv you can just take a break and come back, the patch cadence of Do savage 10hrs a week until it done then do an ultimate for literally months until next savage tier is really the midcore engame dream and this game absolutely supports that. I dont feel like going away and coming back for short times is bad, but if you have a house... well... you better stay subbed. (:
I dont got good enough internet but id buy a offline version in a heartbeat loved the story and even leveling my fishing job, it is by far imo the best ff in recent years I've played
I haven’t played for six months but that doesn’t mean I quit, I’m just waiting for 7.0 to release or any events that give good rewards. Besides FFXVI is out and I need to finish it.
April summer 2024. You might aswell come back now and get upto the 6.5 patch; work on getting gil, eureka and the island sanctuary. You can also level as many classes as possible.
The popularity of the game has brought in a massive new audience. It's bound to happen that not all of them will enjoy the game's formula.
That's fine. I'd much rather the game stick to its guns than try to please everyone like a certain other MMO. That being said, there is _so much to do_ in XIV that this alone would provide something for everyone. The only 'barrier to entry' then being the MSQ, and that seems to be too steep for some.
I prefer that. The MSQ creates committed players, which I believe benefits the community as a whole from a social perspective.
For some people the amount of content and the time commitment they feel they would have to pour in the game is also an incentive for them to not play and this is legit too, people can have busy lives and limited time to play a game.
@@jonathandrouin8717 The beauty of the MSQ is that you can take it entirely at your own pace. There's no rush; only the journey.
@@Celis.C it does not dismiss the fact that some people have limited amounts of timr or would rather spend the time doing something else. This is why i don't draw as an example, i loce drawing but it takes too much time. There is only 24 hours in a day, if i did all the hobbies i enjoy i wouldn't go to work, sleep, eat, wash myself, ...
My best friend is the biggest final fantasy weeb you could meet. I tried to get him to play FFXIV, he enjoyed thr gamr for thr time he played but even if you "go at your own pace", you still need to invest the time to advance and as he told me he had to many other games to play. On the other hand i have spent over 15 000 hours in FFXIV, since i started i haven't played any other game because i don't have time for them, i have 2-3 games i boughts 5-6 years ago and they are still wrapped.
@@jonathandrouin8717 if time is that big of a factor in the circumstances you describe, then mmo's and "triple A" games should be avoided.
as someone who has a alt character my alt nearly out of heavensward and two years of ff14 you make some valid points. it's way the hell easier to focus one character has alot of provide in your jobs. i really love this game now compare to someone who has played world of warcraft for 5 years. when i get burn out of ff14 there isn't much fomo the only fomo is during the holiday events but it doesn't take much time to do.
FF has plenty of FOMO. It's only if you don't try to keep up with raids that it doesn't matter.
But that applies to WoW too. So why even compare them when they are the same.
At least WoW offers mid-core content and progressive dungeons.
@@MrCarlWax can you please point out the fomo that hey have the only fomo is the holidays. There also mid tier which is extreme raids. How many hours have you ever played FF and as well world of warcraft. Beside yoshi p also loves world of warcraft they are two completely different games. And top of that the other fomo is the housing which is every 90 days to keep.
@@MrCarlWax th-cam.com/video/mgeor6w-QPA/w-d-xo.html
I was talking specifically about raids. If I don't get my weekly tomes I will be behind for the rest of the tier. If I don't get clears on each raid boss every week I will be behind for the rest of the tier. If I want to play a 2nd job or more, it would double or tripple the time it takes to get gear, which means that I will drastically fall behind in gear. If I decide to want to play a new job I will also be behind for the rest of the tier. If I take a break it will make this issue way worse. FFXIV has no way to catch up. It is now or never. Which is extremely fomo.
Extreme raids differ drastically in difficulty between each extreme and they become obselete once Savage is out. Even if you wanted to count them as mid-core, that would mean that they are very fomo considering they become obselete very fast.
I have 5k hours in FFXIV and 2.5k in WoW.
I don't care what Yoshi thinks. He thinks that if you get bored of healing you should do Ultimates. Which just shows that he doesn't know what he is talking about.
You lose your house after 45 days, not 90.
Maybe I should ask you how much you've played FF.
@@MrCarlWax you do make fair point
People quit because its not Black Desert it's simple, poor graphics boring content, neglected combat etc..... 😂
Because it’s usually encouraged to take a break for a while, before going back in when the new story content drops.
Just a thought, just a random thought.
"There's no job customization in ffxiv"
How many [name of MMO that offer's job customization] videos are there on youtube that talk about Meta Build for this class, or that class. Every time I hear that...all I can think of is people who dislike the fact that they cant run these super sweat ultra meta builds and have to be on a even playing field with everyone else.
Well the difference there is that you have the OPTION to customize that job to begin with. A good example is Elder Scrolls Online’s class customization. Yes there are meta, best in slot builds, but you have the CHOICE to build it that way or the CHOICE to build it completely different.
i try to get my friend play ffxiv, but he quit after a while and play Guildwars2 instead
i'm on mostly the same boat as the OP in the video. tbh i don't like most of the ffxiv story but the things i DO like about ffxiv (community and savage raiding, maybe housing too lol) are fun to me.
for most of my friends who prefer to raid (ex wow players), i usually just tell them to buy the story + level boost to get past all the old content fast and just watch a summary video of each expansion or just an overall story summary. TBH most of my raider friends could care less about MSQ and just want to fight bosses.
Also the only good thing about wow alts compared to FFXIV is that you can play them and gear them at the same exact time unlike FFXIV (unless you only play the same class archetype). In FFXIV it takes at least 8 weeks to fully gear one class. Alternatively, in wow you can have all of your alts fully geared at the same time since you aren't raid locked on different characters.
Finally, my biggest issue with FFXIV is gearing still - stats are pretty much the same for almost every dps class (except BLM except blm can also gear crit as well). There's no variation and nothing changes your rotation at all. In WOW yes, there are cookie cutter builds but also there are different builds for different encounters, single target, multi target, aoe, each has their own use and sometimes to min max people will change talents depending on the boss. In FFXIV your rotation stays the same all expansion long.
As someone who's played regularly since 2.x and consistently raids savage/ult, the biggest issue that I'm having and many other raiders in the game is how stale the game has gotten since the 2min meta was introduced. almost every class outside of blm plays identical to each other and getting rid of various dmg profiles like mnk and pld being less bursty has really started making the game feel like it's in an awkward spot, the idea of the game being balanced well hasn't really gone around really well due to all of last tier instant locking rdm, rpr, mch, pld, and war for the entire tier and now post war buffs people are starting to talk about how bad drk is on the self sustain portion since drk had higher dps due to less mit tools.
Every fight since 6.x has started to feel very boring and stagnant outside of this tier and not having an exploration zone like bozja or eureka has definitely hit the community pretty hard since delubrum savage was probably the height of ShB due to the scale and optimization you needed around each encounter. I'm hoping that 7.0 at least changes up the game from a combat/gearing perspective because they haven't innovated or changed anything at all since 3.0 and the games just been the same thing every patch with no change or anything, looking back in hindsight while yes it was frustrating that every xpac in wow changed the formula but everything that they added back in with DF has definitely brought back some of the revitalization that wows been missing since MoP tbh, and I think EW might just be an off xpac due to 16 but Criterion and Orthos both weren't as fulfilling content wise as previous xpacs were and the only reason to play FF was for dsr/top but that's just me, hoping 7.0 changes the formula a bit and the game at the very least starts reverting the 2min meta a bit.
@@crystalcoffman1042 oh definitely, lots of design problems in FFxiv when you actually take a deeper dive.
healers being extremely boring and only have a 2 button dps rotation while only being balanced for OGCD healing is very boring.
the 2 min timer and everything lining up to it also is very annoying bc there's really no build variance at all.
@@crystalcoffman1042 also dungeon design is very boring - it's always like 2-3 packs halls that you aoe down then a boss lol
Thank god raiding is dying in mmos most of modrrn mmorpg players are casual and solo 90% whilr the rest are raiders and hardcore pvpers.
@@wizirbymanhealers are there to heal not dps
150 hours pffft rookie numbers!!! Dude quit playing during Heavensward one of the most highly rated and respected DLC packs... Didn't even finish the free trial so can you really consider him a proper FFXIV player...? I don't think so. Clearly wasn't meant to be I guess. I spent 3000 hours in a terrible online game Fallout 76 so coming to FFXIV was incredible. The game gets everything right that other games get wrong. Complaining about having to complete the main story quest is crazy! Fallout 76 only has ONLY 26 main story quest missions IN THE ENTIRE GAME. That's just A QUARTER of a DLC pack for FFXIV. Imagine complaining that there is too much content when there are hundreds of thousands of players crying out for more content in other games.
Thi...this is scarcastic.. yes?
God i cant tell anymore if people think a game with shit gameplay deserves 100hrs of trust when you can watch 100 movies or 10 books in that time.. or ofc.. 400 rounds of shooter games .. learn to make 10 different types of good food , finish atleast 1 souls game. Maybe even 2. Or about 10 single player game. Maybe 5 complete manga series .
I trust you tho. U are veing sarcastic
I mean we all feel burnout at some point in this game. Its inevitable. I myself about 2021 picked up the game and grinded msq. I got to "the wall" of quests before HW and hit that burnout. The expectation of HW wasnt enough to to help me progress and the sheer amount of quests to get through was enough to make me stop playing. I didnt return for like 6 months, at least. Then i came back and grinded i got through STB and SB. I loved it. I now have hit another pre expansion content wall after SB waiting for EW.
Before id of just not played but i realise now. You gotta keep it fresh. Try new things. I been leveling my gathering and crafting. Going to the gold saucer. Leveling other jobs. I understand everyone plays it for different things. And some only play it for their own enjoyment and don't touch other things. Its almost TOO much content to sink your teeth into. I get why some people only do one thing in this game. Log off for the day after say gathering and putting it on the market. I no longer have the energy to put 4-5 hours a night on this game. But that doesnt mean i cant enjoy the 1 hour of quality time i do get.
2:56 "far more" sounds like Farm More which shows up right as you're seeding a plot to farm :P I really like how that worked out.
For me , it's gotten boring. You have Gladiator/Pugilist / Thaumaturge in UL' DAH with the same quest / mission.
Marauder / Arcanist in LIMSA LOMINSA with the same quest mission.
Lancer / Archer / Conjurer in GRIDANIA with the same quest/mission.
The only difference is you have different weapons.
The game hates player agency. Has next to no personal choices, no build variety, no gear variety. Nothing. It relied on its story. Dawntrail is just such a bad story that people started to pay attention to the fact that the FFXIV is an ocean wide but a puddle deep. There's nothing here.
I quit playing it on a regular basis because of the community. Easily one of the worst communities in gaming on par with Genshin Impacts. Only time I get on now is to do any new MSQ stuff.
I do want more MMO content but I don't want it to be more savage, more extremes.. I don't even play that stuff, nor have any desire to. I want the grindy stuff like Eureka and Bozja. Most the end game stuff I can't even experience because quite simply it looks way too hard. I've played the heck out of Bozja and Eureka but there's not much else for me to do now other than save up gil for 50million mounts. There needs to be more casual MMO stuff.. Alot more. Also the MSQ trains you? No amount of training in the MSQ will ever prepare you for the amount of bullshit you have to go through in a single savage raid.
there is a ton of casual stuff the grind you ask is midcore content like palace of the dead or eureka that not casual content
my ONLY complaint with 14 is the MSQ length. i got to the point where i was just so sick of it that i was skipping everything... and even when i was skipping everything.. it still took like a whole week to get out of AAR for me. If they could clean that up a bit i think 14 would be in a great place. the game just takes too damn long to get going imo. Also i think this was a great video. i dont comment a whole lot on things but you deserve a bit of credit from the editing and your opinions. i agreed with most of them but man that damn MSQ is BRUTAL.
I played FFXIV for years, feels really boring just pressing 1 button all over again (healer), but difficult content is just impossible without dedication, so I quitted. There's no middle ground, just casual or hardcore.
They need to give healers a 1-2-3 button sequence at the very least.
watching mid video essays is labor