The tram in Shadows isn't the evolution of Tranzit's bus. It's the evolution of Origins' tank. An optional mode of transportation that is so out of the way most casual players will never even touch it, but a necessity for multiple easter eggs similar to the lightning staff parts with the tank. The Tranzit bus is basically the main method of transportation on its map because it is the simplest/easiest/safest method to get around. There has never been anything quite like the bus ever again after Tranzit. It just bothers me because some people will cite the tram in Shadows as one of the reasons Tranzit is one of the maps mashed up into Shadows, but that isn't true. It's just Mob and Origins, not really Tranzit at all.
@@jackolson4997Yupppp haha. Highly recommend MysteryMachineX's series if you want a LOT of zombies lore content to binge. It predates the official timeline, but overall is a fantastic fan construction of what the community had story wise at the time.
I love die rise too lol. It really was fun if you just learned the map. After a couple play throughs I wasn’t dying from fall damage, I knew how to set up shortcuts with the trample steam, and when you are traveling mid round, waiting for the elevators becomes really fun because you have to hold out until you can be saved.
Honestly, in retrospect, I personally never gave it a fair shot. It was too different to the norm. I was “offended” with it, if you will. And every time I played it its like a self fulfilling prophecy, like “Ahaaa, you see this shit?! This is why I don’t like it” instead of embracing change and trying to enjoy it for what it is (and isn’t).
@@montruo000000007 understandable. Especially when you’re coming off of tranzit and just want a “normal” zombies experience like in bo1. For me personally bo2 was my first cod so I had no idea how zombies was meant to work so I was open to every idea they threw at me lol
17 minutes in and the hate on Zelinski and absolute thick creamy glaze all OVER Blundell is rubbing me the wrong way ngl, Zelinski wasnt a bad designer and Blundell isnt Jesus they both have good and bad qualities (Edit: Capitalization)
I gotta disagree with some of the Jimmy Zelinski slander and Blundell glazing, saying the hells retriever was an innovation because it had a purpose beyond killing is kind of a straight up lie, like we had monkeys in WaW, we had gersh devises and QEDs(QED’s having the ability to do all sorts of random stuff). Downplaying some of the ways Jimmy innovated in bo2 is also quite criminal, I’ll agree die rise and transit aren’t great maps but they added some fun features, and ideas that were or could have been great, transit really fell victim to console limitations, low resources, and not enough development time
I never said the Zelinski never innovated. I said his innovations in Black Ops 2 were bad. Such as the bus, pap, and buildables from Tranzit. And map design from Die Rise. Obviously he had great innovation from previous games, but he went too far with BO2. Maybe that was because he thought too large and only had a small timeframe, but regardless his innovations for the BO2 maps were bad, and part of the reason he was eventually replaced.
@@Det_Somerset I never said you said “he never innovated” I said you “downplayed” his innovations, I’ll disagree that his innovations were bad, some just weren’t executed right on certain maps and some were pretty awesome(like the fridge). I do wish Jimmy would come back as the lead designer for black ops 6, I feel like his ideas would have been awesome for outbreak
Zombies was not dying before mob came along. As a longtime zombie player, I enjoyed all maps before mob came into the picture. Honestly, the game has gotten very carried away with itself now. To get set up and just have a simple, good game of zombies, you have a giant “to do list”. Easter eggs used to be secret and only the hard core players knew about it. Now, the “Easter egg” is shoved down your throat and is made obvious that it is in the game. I miss WAW-BO2. That was peak zombies in my humble opinion.
it was dying. people hated tranzit and die rise. Mob, Buried, and Origins definitely saved zombies and started the explosion of popularity for black ops 3 zombies
@@dabear7822no it wasnt You seriously underestimate how popular tranzit was Zombies was big during tranzit days Yes many didnt like it but much more did enjoy it Die rise wasnt well received even tho its a decent map But zombies still wasnt dying Most people were just playing tranzit town and Nuketown And some even played die rise
@@dabear7822 Bro, Tranzit never went below 250-300k players daily. Die Rise came out and it basically only went below 300k when the US servers went to sleep. I feel like you probably didn't play it during it's release if you think it was dying
Call of the dead round 100 is possible but u have to abuse a fact that if u manipulate zombiespawns and use vr11 u can easily get most of the zombies to spawn inside the window in the cave and if there are more than 7? Or something of zombies the start to die and then u use the window like a trap and repairing it the Whole time.
I really don't think transit is "widely considered" to be bad. I can't find one person IRL who had BO2 and holds this opinion. It really feels like the online community has been lost in the issues and doesn't see public perception outside of the niche.
Art direction is as bad as nacht from waw, open world map, fog so thick you can't see anything, a trolley that drives away( basically origins tank but worse) . If the art direction was good, this is the main reason town is loved
I'd say the opposite, I've never met someone who played it at launch and didn't hate it. I played it with a group of friends at launch, they hated it. Then I moved halfway around the world, made some new friends, asked if they played Zombies and they all said they loved BO1 but hate Tranzit
The best maps had a unique quirk that made it harder and a unique bonus that made that problem go away Mob of the Dead had tight corridors that would get you killed. But they had afterlife for dying the early rounds because you didn't have good enough guns and electric cherry for the higher rounds when you couldn't kill a zombie fast enough. Origins had mud that would slow you down but also had the staffs being so powerful that it didn't matter anymore that the zombies were faster than you're walking. Black Ops 3 was full of these things and arguably Black Ops, But everything after that has just been whatever was in the Base game is copy and paste to all the others with no gimmicks whatsoever.
Bro dead of the night is so slept on. It's definitely an of the dead map especially if you consider shadows one, it is so similar to shadows no one ever even notices.
@yylfordt6125 yeah for real. It literally is Shadows of Evil 2 You got the really unique styled maps 4 fun random cast of characters that are famous actors A wonder weapon that does infinite aoe damage Big boss monster that is freaking awesome Tons of side quests to do I just don't see how people can hate one but like the other when they are so similar
I remember when bo3 came out, my friends and I where always on the giant, we tried shadows on release, but kept getting our asses kicked, struggling to open pack a punch most games. But after a like a month we finally started to actually learn the map and where all the parts are, and ever since then it has been a top 5 map
All you said in the SoE section (the only section I watched) was "just try the map, you'll like it eventually". Might sound harsh, but it's not a very compelling argument just describing the map, calling it objectively good, and then telling me to try it.
There is an absolute plague of video essays on TH-cam in which nothing is said that couldn't be condensed into a few sentences. These youtubers think that quantity > quality.
The skulls are for the blundergat u actually upgrade the retriever to redeemer by 1st getting kills in the map w retriever(Until u hear richtofen laugh) 2nd go to the bridge and get kills there. (Until u hear richtofen laugh) 3rd go to the 1st dog head from spawn and thro the retriever in to the lavaportalthingy under the map. (You will know that it has worked when you dont get it back) And lastly finish the round and go to the showers, enter adterlife and in afterlife mode pick up the redeemer
Which is funny, because the Buddha room is literally maybe one of the most brain-dead, easy to master training rooms in any pre-Bl*ndell maps, ESPECIALLY with the Sliquifier.
37:33 I'm starting to feel like all of the innovations to the game you deem the best make the game significantly easier such as the Civil Protector and Afterlife in Mob
I was gunna say, all the things he said makes these maps bad, just add challenge to the game. Even as an early teen, I loved transit and die rise because they were difficult and punishing. Jumping the wrong angle on die rise and losing all your stuff. Dashing out into the fog just to get downed and potentially not get picked up. Those things add challenge and dynamics to the gameplay
Most of the Die Rise hate started after Mob was released. Most people saw it as a big upgrade from Tranzit but when mob was presented, there just wasn't really a choice on what map to play.
I love a difficult map that requires a time consuming setup. I find maps like kino where you don’t need to do anything but buy doors, guns and perks to be very boring and unimaginative
Origins and Mob of the dead are still my top two maps. BO3 is the best zombies game to get today because it has classic and custom maps, but BO1&2 are my favorite COD zombies. I can't stand CW or MW3, the first map in WW2 was OK for the horror, but still doesn't compare.
There are so many things that I can’t agree with. Tranzit and die rise were both amazing maps. They were a lot of fun. No one I ever played back in the day ever had anything bad to say about them. I’d put them both above many other zombie maps actually as some of the best zombie maps ever. I remember having so much fun with them. The only thing I may agree about tranzit is the way to pack a punch. Also I remember no one liking the giant. No one I ever knew played it. We all played shadows of evil. The giant was considered the bad boring map while shadows of evil was the good fun
This is a fine video, and I'll be subscribing to see what else you put out -- but I just wanted to mention that you repeat a few sections. Like talking about how Lex was going to quit before mob, etc. I think you maybe moved some stuff around in the script but forgot to remove the duplicate section?
tbh, I really loved DieRise. One of my top 5. Just stop falling, 4head edit: 57:40 we both said pause at the same time lmao Edit 2: The majority of your complaints are about difficult movement. I'd be interested to know, what constitutes as "good movement" in a (zombies) game for you?
Uh, I think getting the five skulls with the Hells retriever just gets you a free Blundergat. To upgrade it, you have to go to the bridge and get a bunch of kills with it. Edit: just realized I literally just pulled out an "Um actually" lmao.
16:20 “zelinskis idea of innovation was a bus that could carry you or building a wonder weapon that can only be used once” bro you seriously already mentioned that jimmy was too ambitious when making zombies. Why is this pointless bit of jimmy hate here? Dude was not in the slightest unbiased which is what is required in a historical video. Jimmy was the most innovative lead developer with his ideas imo. He was just given only a year of development time unlike blundell who always had boatloads of time
Tbf if he's given a year of dev time and spends it on developing multiple game modes and scrapping them all at the last minute then he used his time poorly. I can understand complaining about a lack of dev time, but you have to use what you have well. Same goes for Blundell and the BO3 campaign so I'm not picking sides, you just have to take the responsibility if you overshoot and miss the target when you knew what resources you had to work with.
15:04 I don't believe they were remastered, T4 and T5 are essentially the same, they most likely dragged and dropped WaW maps and weapons directly into BO1 with minor touchups.
Bro, my college yrs I spent playing Shadows of Evil 😈 to the point where I mastered it. It’s still one of my top 5 favorite maps. It was ahead of their time.
These are also just simply the best maps ever in cod history in my opinion, they all have different vibes from the rest of the serious and I honestly wish every zombies map has this tone because it’s just so perfect, this maps will always be special and just simply perfect
I actually think that the characters from Call of the Duty are pretty funny, especially George: "You can't outrun me... you can... but DON'T!" Cracks me up every time 😂
Dude. I watched this crossfaded at 3 in the morning, so hear me out. I'm 29 years old & I miss the way I used to feel about zombies. But I just want you to know; you just sent me through a time capsule. I was such a fan of zombies through my life that I attribute certain timeframes in my life (like what I was doing at the time, who I was hanging with, and what job I was working) to what map I was playing at the time. What's crazy, upon revisit, all these years later, is that these three maps oddly also coincide with some of my best memories in life. COTD - My brother and I locking ourselves in our room to play this map for hours to avoid the screaming of family around. MOTD - My senior year of high school, and one of the most fun times ever; chill smoke sessions with your best buds after school, and house parties on the weekends. SOE - Ahh... 20 years old. Best shape of my life, was making more money than now even though it was $6 less, just cause of how much inflation has gone up since then, and I was innocent to true heartbreak. Just me and my brother once again playing zombies for the fun of it. And just the memory of that alone was special. By 2015 I hadn't really kept up with call of duty, so when I got a call out of the blue from my brother, that he'd just bought the new Black Ops, and that he said there was zombies on it; I raced right over. I mean we're talking so fast that they hadn't even patched the game for splitscreen yet!!😂 Anyway, what I'm getting at, is a Thank You. Thank you for letting me truly reminisce in my past, and the fun in zombies that paired along the way. I commend your hard work. An hour and twenty minute video couldn't have been easy to edit, or script for that matter, and as a placeholder for another video no less!! Don't stop posting man. This nearly 30yo man got to shed a tear of joy from memories.
The WaW zombies maps from Rezurrection were actually were ported directly from the original game. I was disappointed as well when I found out but it makes sense, can’t fix what’s not broken.
Bo3 was the first cod game I got around when it came out. Dad wouldn't let me buy The Giant so I was stuck with shadows of evil. I played that so much that I was able to get PAP open at like round 3 or 4 almost every time i loaded up a game. If the easter egg could have been done in single player i would have done it probably 100 times over.
@@tylerhartley5031 buried gives the player multiple ways to play the map The map layout and vibe is one of the best of all maps Drawing guns on the walls the buildables leroy the witches the wonder weapon is good The map has everything Much better than most bo3 maps
@@KeinProblem-uv5jh yeah I said it was a good map... But for veteran round 100 strat players that liked challenges, it's just not that hard to play and gets boring. We usually only play it just for a casual, fun laid back game though. I agree with you, it has a lot of features that keeps it interesting. But after round 25, all you're doing behond that point is laying back down at jugg with the paralyzer and your traps set up. Pretty much on God mode at that point and no zombies is laying even a finger on you
There’s a few inaccuracies here. George can’t down you in a single hit. He’s as strong as normal zombies. His health is 250,000 x the number of players. Which means he has 1,000,000 health with all 4 players. George won’t stop running on his own. He has to enter the water. The VR-11 will also calm him down but only temporarily. Shooting zombie’s legs don’t create crawlers. Only explosions do.
Nah that die rise not so great at the start made me kinda mad xD TLDR: I think different zombie maps get a lot of hate in comparison to others, it's all based on why and how you play the game. Things can get very repetetive when you have to do easter eggs/build stuff for the 150th time this year. I personally like playing zombies to reach high rounds (not world record but you know relatively high rounds) and im not a huge fan of 2 things in that regard. 1. Having to do an easter egg to get to a high round every time. 2. Having to craft a ton of stuff or do a ton of setup before i can "play" so to speak. In that regard i think die rise is great you build 2 things quite quickly and then you can just get into it. Moreover the many different rooms on different floors make for great areas for different challenges and often challenging training. I like mob of the dead its really cool and visually its stunning. But having to set everything up from the very start and the next 25 minutes or so if you are pretty fast, or maybe even an hour if you are a little slower/bad at the game, feels terrible if you wanna just jump in and start pushing some rounds. This is all my personal opinion ofc and i realise a lot of people love doing easter eggs and things like feeding dogs on mob since it looks cool and feels very much like progressing the zombies story overall. For doing many high round games back to back or even more low round challenges those maps feel terrible though.
If phd was put in die rise it would’ve ruin the entire map because you are supposed to take into account ever jump and every step but players just want to run around and train
Machete was a joke trailer in the movie planet terror and later was made into its own movie and it pisses me off that no one ever brings this up when they discuss machete as it the only movie people metion when discussing danny trejo. Another fun fact, Planet terror was released with death proof as part of a project that Quentin Tarantino and Robert Rodriguez did called Grindhouse. Both movies were inspired by and tried to re create 1970s drive in horror movies.
Loving the video so far. I agree with nuketown being a cheap way to make zombies map, but man it just really works as a zombies map and it’s one of the few maps that actually gets more difficult and fun the more people you have in game with the lack of training spots
In my humble opinion ~ 1. Dead of the Night is hands down one of the coolest maps ever made 🔥 criminal that it's not part of this family or ever got the respect it deserves &. 2. You HAVE to play WW2 zombies, I think it's one of the best zombies modes we've ever got to enjoy. The fog on The Darkest Shore is NOT bad at all 😂 it literally doesn't even last more than a round. & while in the fog, the zombies are kinda retarded and can't see you either 😂 so it's not like you're the only one being hurt. You will ONLY ever die in the fog because a "Meuchler" boss only spawns when the fog is active & he can 2-hit kill you .
Honestly, I've played Shadows of Evil so many times and still can't even get the Sword let alone upgrade it. I wish I could love this map but IMHO it's WAY TOO hard. Maybe if the Margwas were a bit easier to kill or the zombies didn't deal so much damage, it could be doable for me but idk.
This has to be bait dude, margwas are one of the easiest boss zombies. Try playing zetsoubo with those spore creatures fucking your shit up and not even getting a reward for killing them 😂
I enjoy the suspense and hook of the intro but there’s not a single person who thinks that black ops 2 zombies was dying and uninteresting it was peaking and desired but I enjoy the appreciation video
I feel like the only take that missed with me is saying the mud takes origins from a #1 spot my main point ill make is its arguable that the tight difficult to navigate corridors on mob (for the average players) are comparable to the mud from origins its just a different type of hindrance
I still remember waiting 6 months to afford the seasons pass. This was back when i was still young and couldn't work so i saved up for nearly a year from random chores and what not and after 6-7 months i bought it and was excited to have something other than tranzit. Don't get me wrong i didn't mind tranzit but my biggest complaint was how unachievable pack a punching felt at the time. If i am not mistaken i got it aroumd the time Origins released. If not mob of the dead. Been so long so my memory is pretty foggy.
The fact shadows of evil is even a thought in your head, let alone mentioned in this video is complete hogwash. Shadows was a let down of small corridors and ridiculous story elements and an introduction to sound design so poor it’s difficult to pick out zombies that aren’t on screen, a movement system that feels like walking through mud, and a design philosophy that prioritized required Easter egg completion to come close to casually enjoying the experience.
For me, SOE is when everything just became too complicated, it's exhausting just thinking of everything you have to do. Origins is about as complicated as I like it. However, I still prefer BO3 EEs over Cold War, the EEs for CW are so lame, just insignificant steps and so many for no reason, the lack of characters, the lack of themed maps and the mix with multiplayer with load outs and armour, I just can't, I absolutely hate the direction zombies has headed and I have no hopes for BO6.
All of my friends, including myself, disliked it very much after a couple of days. Every content creator, a couple weeks after the Easter egg had been solved, also spoke about how disappointed they were with the map. This was my experience, but more than 10 years later, everyone I know still very much disliked this map
@@Det_Somerset Sheesh I was pretty young at the time but I remember enjoying the map quite a lot when I played it. Obviously there were annoyances w falling off the map and such, but I remember some fond memories w the unpatched sliquifier and camping in the buddha room with my friends. I do remember many yotubers complaining about the ee and some of the steps being tedious to outright guessing like you mentioned, but I wasn’t an ee hunter back then. Nonetheless, to each their own, thanks for the comment.
Ok dude😂 how can every map be "widely considered by many people to be the best/worst map of all time" please use some different descriptors to get that point across
The tram in Shadows isn't the evolution of Tranzit's bus. It's the evolution of Origins' tank. An optional mode of transportation that is so out of the way most casual players will never even touch it, but a necessity for multiple easter eggs similar to the lightning staff parts with the tank. The Tranzit bus is basically the main method of transportation on its map because it is the simplest/easiest/safest method to get around. There has never been anything quite like the bus ever again after Tranzit.
It just bothers me because some people will cite the tram in Shadows as one of the reasons Tranzit is one of the maps mashed up into Shadows, but that isn't true. It's just Mob and Origins, not really Tranzit at all.
You're in the algorithm.
Spot on, confirming
yep, this is a banger too
Everyone else just in a binge of any and all cod zombies lore/essay videos rn?
never seen this guy, good ass vid tho hope the algorithm stays this way
@@jackolson4997Yupppp haha. Highly recommend MysteryMachineX's series if you want a LOT of zombies lore content to binge. It predates the official timeline, but overall is a fantastic fan construction of what the community had story wise at the time.
I'm glad Jimmy Zelensky was finally able to pull back his ambition just enough to give us a banger on the way out.
Totally agree
19:13 The Blue Skulls in MOTD are for getting a free Blundergat, not for upgrading the Hell's Retriever!
Die rise was so good, I didn’t even know people didn’t like it till the last couple years
I love die rise too lol. It really was fun if you just learned the map. After a couple play throughs I wasn’t dying from fall damage, I knew how to set up shortcuts with the trample steam, and when you are traveling mid round, waiting for the elevators becomes really fun because you have to hold out until you can be saved.
Honestly, in retrospect, I personally never gave it a fair shot. It was too different to the norm. I was “offended” with it, if you will. And every time I played it its like a self fulfilling prophecy, like “Ahaaa, you see this shit?! This is why I don’t like it” instead of embracing change and trying to enjoy it for what it is (and isn’t).
@@montruo000000007 understandable. Especially when you’re coming off of tranzit and just want a “normal” zombies experience like in bo1. For me personally bo2 was my first cod so I had no idea how zombies was meant to work so I was open to every idea they threw at me lol
17 minutes in and the hate on Zelinski and absolute thick creamy glaze all OVER Blundell is rubbing me the wrong way ngl, Zelinski wasnt a bad designer and Blundell isnt Jesus they both have good and bad qualities
(Edit: Capitalization)
I gotta disagree with some of the Jimmy Zelinski slander and Blundell glazing, saying the hells retriever was an innovation because it had a purpose beyond killing is kind of a straight up lie, like we had monkeys in WaW, we had gersh devises and QEDs(QED’s having the ability to do all sorts of random stuff). Downplaying some of the ways Jimmy innovated in bo2 is also quite criminal, I’ll agree die rise and transit aren’t great maps but they added some fun features, and ideas that were or could have been great, transit really fell victim to console limitations, low resources, and not enough development time
I never said the Zelinski never innovated. I said his innovations in Black Ops 2 were bad. Such as the bus, pap, and buildables from Tranzit. And map design from Die Rise. Obviously he had great innovation from previous games, but he went too far with BO2. Maybe that was because he thought too large and only had a small timeframe, but regardless his innovations for the BO2 maps were bad, and part of the reason he was eventually replaced.
@@Det_Somersetbuildables are literally one of the best zombie features
And buried is a high tier map that is underrated
@@Det_Somerset I never said you said “he never innovated” I said you “downplayed” his innovations, I’ll disagree that his innovations were bad, some just weren’t executed right on certain maps and some were pretty awesome(like the fridge). I do wish Jimmy would come back as the lead designer for black ops 6, I feel like his ideas would have been awesome for outbreak
@@JoshJr98the giant is just a remake and shadows is overrated af
I loved transit and die rise 😂
19:05 that’s the quest to get a free blundergat
Gun is amazing
Thank god someone else noticed , detracts from the overall opinions to get that wrong 😂
Zombies was not dying before mob came along. As a longtime zombie player, I enjoyed all maps before mob came into the picture. Honestly, the game has gotten very carried away with itself now. To get set up and just have a simple, good game of zombies, you have a giant “to do list”. Easter eggs used to be secret and only the hard core players knew about it. Now, the “Easter egg” is shoved down your throat and is made obvious that it is in the game. I miss WAW-BO2. That was peak zombies in my humble opinion.
it was dying. people hated tranzit and die rise. Mob, Buried, and Origins definitely saved zombies and started the explosion of popularity for black ops 3 zombies
@@dabear7822no it wasnt
You seriously underestimate how popular tranzit was
Zombies was big during tranzit days
Yes many didnt like it but much more did enjoy it
Die rise wasnt well received even tho its a decent map
But zombies still wasnt dying
Most people were just playing tranzit town and Nuketown
And some even played die rise
@@dabear7822zombies during bo2 already exploded
Most zombie TH-camrs started to load up videos during their bo2 and they got millions of views
@@dabear7822 Bro, Tranzit never went below 250-300k players daily.
Die Rise came out and it basically only went below 300k when the US servers went to sleep.
I feel like you probably didn't play it during it's release if you think it was dying
Zombies was great in waw to bo2. I liked the balance they had with survival maps and easter egg maps. It kept things fresh
Ironic Lex is paying for a remake of the map that almost made him quit zombies
hmm..
A love/hate relationship, I suppose
@@Det_Somerset i think him and his modders just get that die rise has so much potential
Which map do you mean?
A Stockholm full circle
Call of the dead round 100 is possible but u have to abuse a fact that if u manipulate zombiespawns and use vr11 u can easily get most of the zombies to spawn inside the window in the cave and if there are more than 7? Or something of zombies the start to die and then u use the window like a trap and repairing it the Whole time.
I really don't think transit is "widely considered" to be bad. I can't find one person IRL who had BO2 and holds this opinion. It really feels like the online community has been lost in the issues and doesn't see public perception outside of the niche.
Art direction is as bad as nacht from waw, open world map, fog so thick you can't see anything, a trolley that drives away( basically origins tank but worse) . If the art direction was good, this is the main reason town is loved
Hop in a match of shadows, then try playing tranzit
I'd say the opposite, I've never met someone who played it at launch and didn't hate it. I played it with a group of friends at launch, they hated it. Then I moved halfway around the world, made some new friends, asked if they played Zombies and they all said they loved BO1 but hate Tranzit
I'm a zombies casual, but I HATE tranzit.. it's the worst map I've evern played (and I played every WaW, BO1, and BO2 map)
Dude…people hated tranzit since 2012, stop it…just accept it
The best maps had a unique quirk that made it harder and a unique bonus that made that problem go away
Mob of the Dead had tight corridors that would get you killed. But they had afterlife for dying the early rounds because you didn't have good enough guns and electric cherry for the higher rounds when you couldn't kill a zombie fast enough.
Origins had mud that would slow you down but also had the staffs being so powerful that it didn't matter anymore that the zombies were faster than you're walking.
Black Ops 3 was full of these things and arguably Black Ops, But everything after that has just been whatever was in the Base game is copy and paste to all the others with no gimmicks whatsoever.
Bro dead of the night is so slept on. It's definitely an of the dead map especially if you consider shadows one, it is so similar to shadows no one ever even notices.
It's one of the only maps that I've ever religiously enjoyed playing 🔥🔥🔥 other than looking for scratches underneath tables, it is a God Tier map
@yylfordt6125 yeah for real. It literally is Shadows of Evil 2
You got the really unique styled maps
4 fun random cast of characters that are famous actors
A wonder weapon that does infinite aoe damage
Big boss monster that is freaking awesome
Tons of side quests to do
I just don't see how people can hate one but like the other when they are so similar
@HotPocketEnjoyer Kieffer Sutherland saying that the sulfer smells like his mom's asshole 💀
@@HotPocketEnjoyer & MYSTERY is a banger ass song 🔥🔥🔥
I remember when bo3 came out, my friends and I where always on the giant, we tried shadows on release, but kept getting our asses kicked, struggling to open pack a punch most games. But after a like a month we finally started to actually learn the map and where all the parts are, and ever since then it has been a top 5 map
All you said in the SoE section (the only section I watched) was "just try the map, you'll like it eventually".
Might sound harsh, but it's not a very compelling argument just describing the map, calling it objectively good, and then telling me to try it.
👍
Shadows of Evil is mid honestly.
@@Det_Somersetbro cannot accept constructive criticism
There is an absolute plague of video essays on TH-cam in which nothing is said that couldn't be condensed into a few sentences. These youtubers think that quantity > quality.
The skulls are for the blundergat u actually upgrade the retriever to redeemer by
1st getting kills in the map w retriever(Until u hear richtofen laugh)
2nd go to the bridge and get kills there. (Until u hear richtofen laugh)
3rd go to the 1st dog head from spawn and thro the retriever in to the lavaportalthingy under the map. (You will know that it has worked when you dont get it back)
And lastly finish the round and go to the showers, enter adterlife and in afterlife mode pick up the redeemer
It's the afterlife sound not richtofens laugh and all kills are done on the bridge.
@@jeremyscungio16 also after 13th round im.pretty sure
@@biisti438it can be done on any round so long two rounds have passed and no other weapon was used during them
The only reason people hate die rise is becuase of the lack of an easy kino training area. Just embrace the map design.
Which is funny, because the Buddha room is literally maybe one of the most brain-dead, easy to master training rooms in any pre-Bl*ndell maps, ESPECIALLY with the Sliquifier.
37:33 I'm starting to feel like all of the innovations to the game you deem the best make the game significantly easier such as the Civil Protector and Afterlife in Mob
I was gunna say, all the things he said makes these maps bad, just add challenge to the game. Even as an early teen, I loved transit and die rise because they were difficult and punishing. Jumping the wrong angle on die rise and losing all your stuff. Dashing out into the fog just to get downed and potentially not get picked up. Those things add challenge and dynamics to the gameplay
Most of the Die Rise hate started after Mob was released. Most people saw it as a big upgrade from Tranzit but when mob was presented, there just wasn't really a choice on what map to play.
I love a difficult map that requires a time consuming setup. I find maps like kino where you don’t need to do anything but buy doors, guns and perks to be very boring and unimaginative
Origins and Mob of the dead are still my top two maps. BO3 is the best zombies game to get today because it has classic and custom maps, but BO1&2 are my favorite COD zombies. I can't stand CW or MW3, the first map in WW2 was OK for the horror, but still doesn't compare.
Really loved this!! Super high quality from the editing, voice over, music and research. Thank you!
Call of the Dead has been my favorite zombie map since the initial trailer for it. Such a cool and fun experience.
There are so many things that I can’t agree with. Tranzit and die rise were both amazing maps. They were a lot of fun. No one I ever played back in the day ever had anything bad to say about them. I’d put them both above many other zombie maps actually as some of the best zombie maps ever. I remember having so much fun with them. The only thing I may agree about tranzit is the way to pack a punch. Also I remember no one liking the giant. No one I ever knew played it. We all played shadows of evil. The giant was considered the bad boring map while shadows of evil was the good fun
You forgot to mention that Shadows of Evil ALSO has randomized perks, similar to Nuketown.
Damn! You’re absolutely right. My bad
33:59 I believe Morg City is supposed to be representative of 1920's-40's Chicago not New Orleans
Algorithm brung me to a banger of a video. This deserves 100,000 views easily
Thank you, friends 🙏
Yay 😁😁 🎊🎊🥳🥳
37:02 unless you count David Hasslehoff in Spaceland, he can revive you and kill zombies
This is a fine video, and I'll be subscribing to see what else you put out -- but I just wanted to mention that you repeat a few sections. Like talking about how Lex was going to quit before mob, etc. I think you maybe moved some stuff around in the script but forgot to remove the duplicate section?
It’s insane that he didn’t recognize Ralphie from the Sopranos
Season pass was so worth it 😭 wasn’t it like 40 or 50 bucks and you got a YEAR of content???
tbh, I really loved DieRise. One of my top 5. Just stop falling, 4head
edit: 57:40 we both said pause at the same time lmao
Edit 2: The majority of your complaints are about difficult movement. I'd be interested to know, what constitutes as "good movement" in a (zombies) game for you?
Hard to describe, I guess. The movement and mechanics in Black Ops 1 just feel right. So take that how you will
Uh, I think getting the five skulls with the Hells retriever just gets you a free Blundergat. To upgrade it, you have to go to the bridge and get a bunch of kills with it.
Edit: just realized I literally just pulled out an "Um actually" lmao.
16:20 “zelinskis idea of innovation was a bus that could carry you or building a wonder weapon that can only be used once” bro you seriously already mentioned that jimmy was too ambitious when making zombies. Why is this pointless bit of jimmy hate here? Dude was not in the slightest unbiased which is what is required in a historical video. Jimmy was the most innovative lead developer with his ideas imo. He was just given only a year of development time unlike blundell who always had boatloads of time
Tbf if he's given a year of dev time and spends it on developing multiple game modes and scrapping them all at the last minute then he used his time poorly. I can understand complaining about a lack of dev time, but you have to use what you have well. Same goes for Blundell and the BO3 campaign so I'm not picking sides, you just have to take the responsibility if you overshoot and miss the target when you knew what resources you had to work with.
I know this has probably been said a few times but Round 100 on CoTD has been broken as of almost 4 months ago.
My original CotD video was posted before that, and I hadn’t realized it had been broken while putting this long video together. My bad
15:04 I don't believe they were remastered, T4 and T5 are essentially the same, they most likely dragged and dropped WaW maps and weapons directly into BO1 with minor touchups.
Bro, my college yrs I spent playing Shadows of Evil 😈 to the point where I mastered it. It’s still one of my top 5 favorite maps. It was ahead of their time.
These are also just simply the best maps ever in cod history in my opinion, they all have different vibes from the rest of the serious and I honestly wish every zombies map has this tone because it’s just so perfect, this maps will always be special and just simply perfect
Bruh people always forget that five is an "of the dead" map
I actually think that the characters from Call of the Duty are pretty funny, especially George: "You can't outrun me... you can... but DON'T!" Cracks me up every time 😂
Dude. I watched this crossfaded at 3 in the morning, so hear me out. I'm 29 years old & I miss the way I used to feel about zombies. But I just want you to know; you just sent me through a time capsule. I was such a fan of zombies through my life that I attribute certain timeframes in my life (like what I was doing at the time, who I was hanging with, and what job I was working) to what map I was playing at the time. What's crazy, upon revisit, all these years later, is that these three maps oddly also coincide with some of my best memories in life. COTD - My brother and I locking ourselves in our room to play this map for hours to avoid the screaming of family around. MOTD - My senior year of high school, and one of the most fun times ever; chill smoke sessions with your best buds after school, and house parties on the weekends. SOE - Ahh... 20 years old. Best shape of my life, was making more money than now even though it was $6 less, just cause of how much inflation has gone up since then, and I was innocent to true heartbreak. Just me and my brother once again playing zombies for the fun of it. And just the memory of that alone was special. By 2015 I hadn't really kept up with call of duty, so when I got a call out of the blue from my brother, that he'd just bought the new Black Ops, and that he said there was zombies on it; I raced right over. I mean we're talking so fast that they hadn't even patched the game for splitscreen yet!!😂 Anyway, what I'm getting at, is a Thank You. Thank you for letting me truly reminisce in my past, and the fun in zombies that paired along the way. I commend your hard work. An hour and twenty minute video couldn't have been easy to edit, or script for that matter, and as a placeholder for another video no less!! Don't stop posting man. This nearly 30yo man got to shed a tear of joy from memories.
That’s incredible, dude! I’m so happy my video could help you reminisce in such a brilliant way! Much love ❤️
I just like playing as Richtofen, I can't play as him in shadows so I played the giant :3
The WaW zombies maps from Rezurrection were actually were ported directly from the original game. I was disappointed as well when I found out but it makes sense, can’t fix what’s not broken.
Bo3 was the first cod game I got around when it came out. Dad wouldn't let me buy The Giant so I was stuck with shadows of evil. I played that so much that I was able to get PAP open at like round 3 or 4 almost every time i loaded up a game. If the easter egg could have been done in single player i would have done it probably 100 times over.
Mob Of The Dead is one of the greatest experiences in the entirety of video gaming.
Period.
Well said.
Its one of the best maps ever
But I think buried is underrated
@@KeinProblem-uv5jhBuried is great but way too easy
@@tylerhartley5031 buried gives the player multiple ways to play the map
The map layout and vibe is one of the best of all maps
Drawing guns on the walls the buildables leroy the witches
the wonder weapon is good
The map has everything
Much better than most bo3 maps
@@KeinProblem-uv5jh yeah I said it was a good map... But for veteran round 100 strat players that liked challenges, it's just not that hard to play and gets boring. We usually only play it just for a casual, fun laid back game though. I agree with you, it has a lot of features that keeps it interesting. But after round 25, all you're doing behond that point is laying back down at jugg with the paralyzer and your traps set up. Pretty much on God mode at that point and no zombies is laying even a finger on you
Curious how the Origins shield is a perfected version of the MOTD shield when functionally they are the exact same, only difference being asthetics
I been playing zombies since world at war and still don't see the shadows of evil hype, MOB and COD I get it tho
There’s a few inaccuracies here.
George can’t down you in a single hit. He’s as strong as normal zombies.
His health is 250,000 x the number of players. Which means he has 1,000,000 health with all 4 players.
George won’t stop running on his own. He has to enter the water. The VR-11 will also calm him down but only temporarily.
Shooting zombie’s legs don’t create crawlers. Only explosions do.
literally my 3 favorite zombie maps. Didnt have the DLC for Bo3 for awhile so needless to say i play Shadows nonstop.
Nah that die rise not so great at the start made me kinda mad xD
TLDR: I think different zombie maps get a lot of hate in comparison to others, it's all based on why and how you play the game. Things can get very repetetive when you have to do easter eggs/build stuff for the 150th time this year.
I personally like playing zombies to reach high rounds (not world record but you know relatively high rounds) and im not a huge fan of 2 things in that regard.
1. Having to do an easter egg to get to a high round every time.
2. Having to craft a ton of stuff or do a ton of setup before i can "play" so to speak.
In that regard i think die rise is great you build 2 things quite quickly and then you can just get into it.
Moreover the many different rooms on different floors make for great areas for different challenges and often challenging training.
I like mob of the dead its really cool and visually its stunning. But having to set everything up from the very start and the next 25 minutes or so if you are pretty fast, or maybe even an hour if you are a little slower/bad at the game, feels terrible if you wanna just jump in and start pushing some rounds.
This is all my personal opinion ofc and i realise a lot of people love doing easter eggs and things like feeding dogs on mob since it looks cool and feels very much like progressing the zombies story overall. For doing many high round games back to back or even more low round challenges those maps feel terrible though.
100% thought this guy was antvenom
8:36 oh man, that was an unfortunate nuke, lol
😅
someone got CotD round 100+ solo btw new tech was discovered a few months ago
Fucking loved die rise. Skill issue at its finest. Besides who’s who. That should be illegal
What a throwback, mentioning NGT Zombies. Good times back then
When times were easy 🥲
I was obsessed with Shadows of Evil at launch, and it's still in my top 3 with Origins and MOTD.
If phd was put in die rise it would’ve ruin the entire map because you are supposed to take into account ever jump and every step but players just want to run around and train
I absolutely, positively, wholeheartedly disagree. But that’s me, I guess
@@Det_Somerset well like I said you’re supposed to think before you jump but the community can’t think in vertical lines
Awesome video man congrats on getting into the algarithm you deserve it
🙏
YO! I thought I was the only one who thought this trilogy was not just peak COD but one of gamings best trilogies ever.
You can hate me irdc. Die rise is my favorite.
Long zombies video essay = Instant add to watch later playlist
🥰
i stopped watching and started playing shadows, i just couldn't help it
the protector was also in revelations with the keeper protector.
and Alpha Omega
Blood of the dead sitting here crying rn
😆
Machete was a joke trailer in the movie planet terror and later was made into its own movie and it pisses me off that no one ever brings this up when they discuss machete as it the only movie people metion when discussing danny trejo.
Another fun fact, Planet terror was released with death proof as part of a project that Quentin Tarantino and Robert Rodriguez did called Grindhouse. Both movies were inspired by and tried to re create 1970s drive in horror movies.
Ironic that Tranzit the worst map has 4 fan remakes being worked on
Right?!
Dimension 63 really having the best maps
Loving the video so far. I agree with nuketown being a cheap way to make zombies map, but man it just really works as a zombies map and it’s one of the few maps that actually gets more difficult and fun the more people you have in game with the lack of training spots
The video is actually well thought out and insightful without recurring basic points crazy!!!!!
I can’t believe you didn’t mention Joey Pants’s role as Ralph Cifaretto on the Sopranos when talking about Mob’s cast
Totally forgot about this role! How?!
In my humble opinion ~
1. Dead of the Night is hands down one of the coolest maps ever made 🔥 criminal that it's not part of this family or ever got the respect it deserves &.
2. You HAVE to play WW2 zombies, I think it's one of the best zombies modes we've ever got to enjoy. The fog on The Darkest Shore is NOT bad at all 😂 it literally doesn't even last more than a round. & while in the fog, the zombies are kinda retarded and can't see you either 😂 so it's not like you're the only one being hurt. You will ONLY ever die in the fog because a "Meuchler" boss only spawns when the fog is active & he can 2-hit kill you .
Honestly, I've played Shadows of Evil so many times and still can't even get the Sword let alone upgrade it. I wish I could love this map but IMHO it's WAY TOO hard. Maybe if the Margwas were a bit easier to kill or the zombies didn't deal so much damage, it could be doable for me but idk.
This has to be bait dude, margwas are one of the easiest boss zombies. Try playing zetsoubo with those spore creatures fucking your shit up and not even getting a reward for killing them 😂
10:16 I thought Shangri La and moon were much, much worse actually
30:20 the amount of shade thrown at AW is crazy, AW is a great game, also welcome to the algorithm.👍🏻
Haha thank you
I enjoy the suspense and hook of the intro but there’s not a single person who thinks that black ops 2 zombies was dying and uninteresting it was peaking and desired but I enjoy the appreciation video
Correction about the civil protector. It also returned in Alpha Omega in BO4.
Dead of the night is an of the dead map and it’s goated bro, probably better than call of the dead
I feel like the only take that missed with me is saying the mud takes origins from a #1 spot my main point ill make is its arguable that the tight difficult to navigate corridors on mob (for the average players) are comparable to the mud from origins its just a different type of hindrance
I can understand that. I just have a personal gripe with the mud on Origins. It’s a skill issue for sure, but y’know
This is a great video. I haven’t played zombies for years but this has made me want to. Keep going!
Thank you, my friend
Always played Shadow of Evil compared to The Giant
Shadows is Chicago in the 1920s. Not New Orleans in the 1940s
Hey good video but your forgot about the keeper protector in revelations
37:12
Wait isn’t the A.D.A.M. Unit In alpha omega just civil protector
CIVIL PROTECTOR WAS IN ALPHA OMEGA....gottem
I still remember waiting 6 months to afford the seasons pass.
This was back when i was still young and couldn't work so i saved up for nearly a year from random chores and what not and after 6-7 months i bought it and was excited to have something other than tranzit.
Don't get me wrong i didn't mind tranzit but my biggest complaint was how unachievable pack a punching felt at the time.
If i am not mistaken i got it aroumd the time Origins released. If not mob of the dead.
Been so long so my memory is pretty foggy.
Bro hit the algo
Die rise was sick idk what u are talking about
101:13 cotd round more has ti do with that theres no traps or infinite damage wonder weapons
really great video, glad it was in my recommended
Thank you, my friend ❤️
The fact shadows of evil is even a thought in your head, let alone mentioned in this video is complete hogwash. Shadows was a let down of small corridors and ridiculous story elements and an introduction to sound design so poor it’s difficult to pick out zombies that aren’t on screen, a movement system that feels like walking through mud, and a design philosophy that prioritized required Easter egg completion to come close to casually enjoying the experience.
Damn! Tell me how you really feel
I don't agree with your perspective of the movement feeling like walking through mud... What part of it felt like that? It always felt smooth to me.
Shadows is one of the best
For me, SOE is when everything just became too complicated, it's exhausting just thinking of everything you have to do. Origins is about as complicated as I like it. However, I still prefer BO3 EEs over Cold War, the EEs for CW are so lame, just insignificant steps and so many for no reason, the lack of characters, the lack of themed maps and the mix with multiplayer with load outs and armour, I just can't, I absolutely hate the direction zombies has headed and I have no hopes for BO6.
It's Verrukt, Shi No Numa and Der Reise, no contest.
So I’m guessing you didn’t watch the video. Cool beans 👍
@@Det_Somerset Yeah not gonna lie I was going to but decided not to because I wasn't interested. Sorry :/
We need a new MOTD zombies is more dead then after transit and I’m afraid no map can save it.
this thumbnail is great btw. easily the best on your channel
Thank you! Haha
I played SoE when my friend who also loved the map was on, when he wasnt or there was more of us we played the giant
Die Rise was not regarded as one of the worst zombies maps when it released if I remember correctly
All of my friends, including myself, disliked it very much after a couple of days. Every content creator, a couple weeks after the Easter egg had been solved, also spoke about how disappointed they were with the map. This was my experience, but more than 10 years later, everyone I know still very much disliked this map
@@Det_Somerset Sheesh I was pretty young at the time but I remember enjoying the map quite a lot when I played it. Obviously there were annoyances w falling off the map and such, but I remember some fond memories w the unpatched sliquifier and camping in the buddha room with my friends. I do remember many yotubers complaining about the ee and some of the steps being tedious to outright guessing like you mentioned, but I wasn’t an ee hunter back then. Nonetheless, to each their own, thanks for the comment.
“Night of the Dead” Nacht der un Toten
Night of the UNdead.
Nacht der untoten translation: night of the dead
Ok dude😂 how can every map be "widely considered by many people to be the best/worst map of all time" please use some different descriptors to get that point across