@@jackolson4997Yupppp haha. Highly recommend MysteryMachineX's series if you want a LOT of zombies lore content to binge. It predates the official timeline, but overall is a fantastic fan construction of what the community had story wise at the time.
The tram in Shadows isn't the evolution of Tranzit's bus. It's the evolution of Origins' tank. An optional mode of transportation that is so out of the way most casual players will never even touch it, but a necessity for multiple easter eggs similar to the lightning staff parts with the tank. The Tranzit bus is basically the main method of transportation on its map because it is the simplest/easiest/safest method to get around. There has never been anything quite like the bus ever again after Tranzit. It just bothers me because some people will cite the tram in Shadows as one of the reasons Tranzit is one of the maps mashed up into Shadows, but that isn't true. It's just Mob and Origins, not really Tranzit at all.
@@mono5401 You misunderstood me, when I said it bothers me I didn't mean in an upsetting way, just bothered enough to explain why the common tram=bus analysis might be a small bit of a reach and offer my own tram=tank analysis. Agreed nothing to get mad about though!
@@DatHondaBoi223 I'd wager you're in a minority, I would say most casual players used the tank when the map first came out a lot but by the time people learned the map it became fairly obsolete (certainly in comparison to the Tranzit bus) unless you were getting staff parts or maybe running from a Panzer. I don't remember the tank being used much in pubs past the first like... month the map was out on BO2. Even when it dropped on BO3 the low level players weren't really using it though some of them could very well have been BO2 vets I guess.
@Jerma985_fan the tank is not an evolution of the bus, they're completely different things. the only similarity is that they act as a moving platform to stand on/in. The bus and the tank behave very differently. The bus is a free transportation that can be affected by a variety of gameplay elements and functions as the main method of travel on the map along with optional customization to increase effectiveness (ram) or further interact with the map (ladders). The tank is a buyable that cannot be affected by anything once it's in motion, has a hard cooldown that can't be sped up or extended. the tank is more of an evolution of the friggin minecart from Shangri La or lunar landers on Ascension than the bus, if anything it's a devolution of the bus because it's worse in almost every way on a map where it isn't particularly useful beyond lightning staff part collection or escaping panzers to begin with. calling the tram in Shadows an evolution of the Tranzit bus is an understandable connection to make, but silly once you actually think about it, especially if you're citing that as a reason Tranzit is a direct inspiration for Shadows. I'm positive the tank would still be in Origins even if the bus in Tranzit never existed.
I gotta disagree with some of the Jimmy Zelinski slander and Blundell glazing, saying the hells retriever was an innovation because it had a purpose beyond killing is kind of a straight up lie, like we had monkeys in WaW, we had gersh devises and QEDs(QED’s having the ability to do all sorts of random stuff). Downplaying some of the ways Jimmy innovated in bo2 is also quite criminal, I’ll agree die rise and transit aren’t great maps but they added some fun features, and ideas that were or could have been great, transit really fell victim to console limitations, low resources, and not enough development time
I never said the Zelinski never innovated. I said his innovations in Black Ops 2 were bad. Such as the bus, pap, and buildables from Tranzit. And map design from Die Rise. Obviously he had great innovation from previous games, but he went too far with BO2. Maybe that was because he thought too large and only had a small timeframe, but regardless his innovations for the BO2 maps were bad, and part of the reason he was eventually replaced.
@@Det_Somerset I never said you said “he never innovated” I said you “downplayed” his innovations, I’ll disagree that his innovations were bad, some just weren’t executed right on certain maps and some were pretty awesome(like the fridge). I do wish Jimmy would come back as the lead designer for black ops 6, I feel like his ideas would have been awesome for outbreak
Whether you consider it or not, dead of the night “is” an “of the dead” map. It has a celebrity cast, the map design is walks the same path as mob and shadows, and it’s outside the main timeline
saying "jimmy was never able to deliver on true gameplay innovation" when he introduced buildables, zombie shields, guarenteed ways to get the ww, fast travel, super Easter eggs,etc. All stuff that to this day is still a staple of the franchise, or fans are begging to have back, is utterly disrespectful. Jason blundel helped streamline what Jimmy made. Motd was just that. A smoother buildable system with some minor innovations like the feeding the dogs. But almost everything in Motd Jimmy had already established. Jason just nailed the vibe and story. This entire video is a Jimmy hate train and a Jason suck up party. You need to show Jimmy respect, he gave us ultimas, moon, and a story we all grew up in love with. Jason just took it, streamlined what was already there, and made the story a clusterfuck of a headache to follow.
17 minutes in and the hate on Zelinski and absolute thick creamy glaze all OVER Blundell is rubbing me the wrong way ngl, Zelinski wasnt a bad designer and Blundell isnt Jesus they both have good and bad qualities (Edit: Capitalization)
@@j-nissthe bo2 and bo3 blundell maps were great because they built upon the already existing formula and added great story elements instead of completely reinventing the system. In bo4, he got a little too ambitious with the gameplay and chaos story and it caused him to suffer the exact same fate as zielinski. They both fell victim to their own ambition.
Yeah to say zielinski couldn't innovate after already making huge steps in BO1 is crazy. He got lost to his vision and the hardware couldn't keep up in tranzit's case, but that doesn't mean he was insufficient
@@bydlakbolszewik847the chaos story suffered because they couldn’t leave the aether story behind. If either storyline had been given proper focus they probably would have been better but instead both suffered.
@@accidentalmadness1708 they should have concluded the aether story before making chaos. Having 2 seperate storylines in the same game is not only confusing, but it makes both of them suffer because neither can get the attention it deserves.
yeah im honestly surprised how good of a map buried was considering he made it with a confirmation of termination over his head. most ppl wouldve put in as little effort as possible
I feel like I'm the only one who, when transit dropped, just had fun with it and never thought it was bad. Me and my friend were just happy to be playing zombies. And I think we spent more time on Farm than Town haha we'd run trains around the truck together for rounds and rounds. Great times
Zombies was not dying before mob came along. As a longtime zombie player, I enjoyed all maps before mob came into the picture. Honestly, the game has gotten very carried away with itself now. To get set up and just have a simple, good game of zombies, you have a giant “to do list”. Easter eggs used to be secret and only the hard core players knew about it. Now, the “Easter egg” is shoved down your throat and is made obvious that it is in the game. I miss WAW-BO2. That was peak zombies in my humble opinion.
it was dying. people hated tranzit and die rise. Mob, Buried, and Origins definitely saved zombies and started the explosion of popularity for black ops 3 zombies
@@dabear7822no it wasnt You seriously underestimate how popular tranzit was Zombies was big during tranzit days Yes many didnt like it but much more did enjoy it Die rise wasnt well received even tho its a decent map But zombies still wasnt dying Most people were just playing tranzit town and Nuketown And some even played die rise
@@dabear7822 Bro, Tranzit never went below 250-300k players daily. Die Rise came out and it basically only went below 300k when the US servers went to sleep. I feel like you probably didn't play it during it's release if you think it was dying
I love die rise too lol. It really was fun if you just learned the map. After a couple play throughs I wasn’t dying from fall damage, I knew how to set up shortcuts with the trample steam, and when you are traveling mid round, waiting for the elevators becomes really fun because you have to hold out until you can be saved.
Honestly, in retrospect, I personally never gave it a fair shot. It was too different to the norm. I was “offended” with it, if you will. And every time I played it its like a self fulfilling prophecy, like “Ahaaa, you see this shit?! This is why I don’t like it” instead of embracing change and trying to enjoy it for what it is (and isn’t).
@@montruo000000007 understandable. Especially when you’re coming off of tranzit and just want a “normal” zombies experience like in bo1. For me personally bo2 was my first cod so I had no idea how zombies was meant to work so I was open to every idea they threw at me lol
16:20 “zelinskis idea of innovation was a bus that could carry you or building a wonder weapon that can only be used once” bro you seriously already mentioned that jimmy was too ambitious when making zombies. Why is this pointless bit of jimmy hate here? Dude was not in the slightest unbiased which is what is required in a historical video. Jimmy was the most innovative lead developer with his ideas imo. He was just given only a year of development time unlike blundell who always had boatloads of time
Tbf if he's given a year of dev time and spends it on developing multiple game modes and scrapping them all at the last minute then he used his time poorly. I can understand complaining about a lack of dev time, but you have to use what you have well. Same goes for Blundell and the BO3 campaign so I'm not picking sides, you just have to take the responsibility if you overshoot and miss the target when you knew what resources you had to work with.
Call of the dead round 100 is possible but u have to abuse a fact that if u manipulate zombiespawns and use vr11 u can easily get most of the zombies to spawn inside the window in the cave and if there are more than 7? Or something of zombies the start to die and then u use the window like a trap and repairing it the Whole time.
All you said in the SoE section (the only section I watched) was "just try the map, you'll like it eventually". Might sound harsh, but it's not a very compelling argument just describing the map, calling it objectively good, and then telling me to try it.
There is an absolute plague of video essays on TH-cam in which nothing is said that couldn't be condensed into a few sentences. These youtubers think that quantity > quality.
@@charliesheen17 just because he simply put a thumbs up and not a full blown apology about his lack of argument skills doesn't mean that he cant take constructive criticism. Just imagine someone gives you constructive criticism and you just go, "oh okay" it is objectively the same thing. God bless
I really don't think transit is "widely considered" to be bad. I can't find one person IRL who had BO2 and holds this opinion. It really feels like the online community has been lost in the issues and doesn't see public perception outside of the niche.
Art direction is as bad as nacht from waw, open world map, fog so thick you can't see anything, a trolley that drives away( basically origins tank but worse) . If the art direction was good, this is the main reason town is loved
I'd say the opposite, I've never met someone who played it at launch and didn't hate it. I played it with a group of friends at launch, they hated it. Then I moved halfway around the world, made some new friends, asked if they played Zombies and they all said they loved BO1 but hate Tranzit
The skulls are for the blundergat u actually upgrade the retriever to redeemer by 1st getting kills in the map w retriever(Until u hear richtofen laugh) 2nd go to the bridge and get kills there. (Until u hear richtofen laugh) 3rd go to the 1st dog head from spawn and thro the retriever in to the lavaportalthingy under the map. (You will know that it has worked when you dont get it back) And lastly finish the round and go to the showers, enter adterlife and in afterlife mode pick up the redeemer
Most of the Die Rise hate started after Mob was released. Most people saw it as a big upgrade from Tranzit but when mob was presented, there just wasn't really a choice on what map to play.
I'm in the "shadows of evil is by far the best and most polished zombies map we may ever recieve" camp. My first game I remember hitting the chalice to transform into monster form and being dumb excited to see a system from what was my favorite map before then, Mob, be realized in a form that I personally just find more comfortable to use. The visual design and color selection of deep passionate reds, inviting yet haunting yellows, and the regal purples. The neon signage slewn throughout so much of the town has a semi-retro vibe that's intoxicating. The little jazz swing jingle that plays when entering the map. I might be an outlier but truly there's no map more addicting to be than Shadows. Well maybe Mauer but that's just because Mauer is the ultimate head popping map.
I actually think that the characters from Call of the Duty are pretty funny, especially George: "You can't outrun me... you can... but DON'T!" Cracks me up every time 😂
Which is funny, because the Buddha room is literally maybe one of the most brain-dead, easy to master training rooms in any pre-Bl*ndell maps, ESPECIALLY with the Sliquifier.
@@hannanah8036 It’s a skill issue man. The same reason why people didn’t like tranzit. A portion of the zombies community wanted a free spot to train and get to high rounds. Eliminating that actually showed skill expression. I had just started high school at the time and I knew the fog areas of tranzit like the back of my hand. I knew where spawn points were and the denizens were never an issue for me. I ran every Easter egg on BO2, while BO2 was in its life span. My favorite maps to play for fun were Tranzit and Buried. Yes Origins and MOTD are “better” or more engaging in terms of the Easter egg. But just for fun, gimme those 2.
I haven't finished the video yet but Blackops 2 was so essential for me growing up. Me and my brother played Die Rise to high hell and when the trailer for Mob of the Dead came out we were so excited, like we needed it. That along with all the multiplayer maps introduced, then Buried. Black ops 2 out of pure nostalgia will always be the best black ops game to me.
Everytime I see a video essay on games it’s always a small creator. Not a bad thing since all that I’ve seen are good videos and I always subscribe to support them!
I've been playing Call of Duty since 2009, but shadows of evil was the map that got me into zombies. I didn't even know it was so popular until years later.
There’s a few inaccuracies here. George can’t down you in a single hit. He’s as strong as normal zombies. His health is 250,000 x the number of players. Which means he has 1,000,000 health with all 4 players. George won’t stop running on his own. He has to enter the water. The VR-11 will also calm him down but only temporarily. Shooting zombie’s legs don’t create crawlers. Only explosions do.
Bro dead of the night is so slept on. It's definitely an of the dead map especially if you consider shadows one, it is so similar to shadows no one ever even notices.
@yylfordt6125 yeah for real. It literally is Shadows of Evil 2 You got the really unique styled maps 4 fun random cast of characters that are famous actors A wonder weapon that does infinite aoe damage Big boss monster that is freaking awesome Tons of side quests to do I just don't see how people can hate one but like the other when they are so similar
One thing I never understood is how something like Skyrim can render a whole city with like 30+ npcs all speaking and following complex pathing but tranzit can’t render like 3 places?
loading screens. Skyrims npcs are about as barebones as it gets. And lower texture resolution. Also built on an engine from the early 90s. Cod had higher resolution textures, much more advanced ai, and no loading screens. The fog was the replacement for skyrims tens of thousands of loading screens
Nah that die rise not so great at the start made me kinda mad xD TLDR: I think different zombie maps get a lot of hate in comparison to others, it's all based on why and how you play the game. Things can get very repetetive when you have to do easter eggs/build stuff for the 150th time this year. I personally like playing zombies to reach high rounds (not world record but you know relatively high rounds) and im not a huge fan of 2 things in that regard. 1. Having to do an easter egg to get to a high round every time. 2. Having to craft a ton of stuff or do a ton of setup before i can "play" so to speak. In that regard i think die rise is great you build 2 things quite quickly and then you can just get into it. Moreover the many different rooms on different floors make for great areas for different challenges and often challenging training. I like mob of the dead its really cool and visually its stunning. But having to set everything up from the very start and the next 25 minutes or so if you are pretty fast, or maybe even an hour if you are a little slower/bad at the game, feels terrible if you wanna just jump in and start pushing some rounds. This is all my personal opinion ofc and i realise a lot of people love doing easter eggs and things like feeding dogs on mob since it looks cool and feels very much like progressing the zombies story overall. For doing many high round games back to back or even more low round challenges those maps feel terrible though.
37:33 I'm starting to feel like all of the innovations to the game you deem the best make the game significantly easier such as the Civil Protector and Afterlife in Mob
I was gunna say, all the things he said makes these maps bad, just add challenge to the game. Even as an early teen, I loved transit and die rise because they were difficult and punishing. Jumping the wrong angle on die rise and losing all your stuff. Dashing out into the fog just to get downed and potentially not get picked up. Those things add challenge and dynamics to the gameplay
@@barbaricbryanagreed. Their differences make them unique and fun to play in their own ways. I mostly play Black Ops III these days, but those maps are fun to revisit from time to time on Black Ops II.
tbh, I really loved DieRise. One of my top 5. Just stop falling, 4head edit: 57:40 we both said pause at the same time lmao Edit 2: The majority of your complaints are about difficult movement. I'd be interested to know, what constitutes as "good movement" in a (zombies) game for you?
Origins and Mob of the dead are still my top two maps. BO3 is the best zombies game to get today because it has classic and custom maps, but BO1&2 are my favorite COD zombies. I can't stand CW or MW3, the first map in WW2 was OK for the horror, but still doesn't compare.
Here’s a trick for margwas on shadows of evil. When they spawn in they do an animation where all of their mouths are open. I used a shotgun or any high velocity/damage weapon and spam it when they’re in that spawn animation, destroys them in like 3 seconds.
I remember when bo3 came out, my friends and I where always on the giant, we tried shadows on release, but kept getting our asses kicked, struggling to open pack a punch most games. But after a like a month we finally started to actually learn the map and where all the parts are, and ever since then it has been a top 5 map
I can remember being dissapointed with tranzit but loving town even though it was small it was good fun. I bought the season pass and hated die rise, maybe played it 10 times total of my 1000s of hours on BO2, luckily I was busy grinding to master 1 on league play (which i hit btw) . Then they just started dropping banger after banger on zombies, got a world record solo on mob of the dead but it got taken an hour later, was also one of the first groups to find the easter egg on buried. This was one of the best times of my life, thanks for making this video :)
These are also just simply the best maps ever in cod history in my opinion, they all have different vibes from the rest of the serious and I honestly wish every zombies map has this tone because it’s just so perfect, this maps will always be special and just simply perfect
This is a fine video, and I'll be subscribing to see what else you put out -- but I just wanted to mention that you repeat a few sections. Like talking about how Lex was going to quit before mob, etc. I think you maybe moved some stuff around in the script but forgot to remove the duplicate section?
29:27 I just want to say, I distinctly remember playing multiple different consult beta in the late 2000s, early 2010’s. My favorite by far was halo reach.
This guy kept referencing "Mr.TLexify" as if a single TH-camr is the entire Zombies community. I'd never even *heard* of Lexify until seeing this video.
Dead of the night is incredible and should be considered an of the dead map the cast is so good. The map is like second to none in its layout and it has the best wonder weapon ever. Thinking about it its basically shadows of evil 2.0... its got everything shadow has and more...
Fun fact about "of the dead" Nacht Der Untoten means "night of the undead" Shi no numa means "swamp of the dead" Kino Der Toten means "cinema of the dead" There are more "of the dead" maps than just whats in English.
It still surprises me that people dislike tranzit and Die rise, when they came out i heard nothing but good things about them me and my friends loved all the bo2 maps.
Die Rise is actually pretty good tho imo, it has its own flair with that verticality and Office Theme. Dying from Fall is basically only a skill issue of the player, not a flaw of the map.
There are so many things that I can’t agree with. Tranzit and die rise were both amazing maps. They were a lot of fun. No one I ever played back in the day ever had anything bad to say about them. I’d put them both above many other zombie maps actually as some of the best zombie maps ever. I remember having so much fun with them. The only thing I may agree about tranzit is the way to pack a punch. Also I remember no one liking the giant. No one I ever knew played it. We all played shadows of evil. The giant was considered the bad boring map while shadows of evil was the good fun
People just do not understand the amount of personality these older zombies maps had. Buildables, side quests, unique map features, new exclusive enemy types, stellar atmosphere n settings, etc which lack severely in modern zombies. Blundell really kept zombies together and the quality of zombies since then has regressed immensely. The replay value just isn't really there. I also feel like maps like shadows of evil naturally had the player learn the maps systems in an engaging way whereas modern zombie maps do not do this well. There was a lot to explore back then. The gameplay loop in Bo3 was peak, every single map felt very distinct in nearly every way imaginable. Innovation from map to map is what made zombies so great back then. Now there hardly is any innovation. Recycling enemy types, few map specific mechanics, warzone features in zombies (??) just to name a few. Anywho, great video! Popped up in my feed randomly.
definitely played shadows of evil more since my friends i played with didn’t have the season pass. i loved the map and it honestly might be my favorite oat
Loving the video so far. I agree with nuketown being a cheap way to make zombies map, but man it just really works as a zombies map and it’s one of the few maps that actually gets more difficult and fun the more people you have in game with the lack of training spots
The WaW zombies maps from Rezurrection were actually were ported directly from the original game. I was disappointed as well when I found out but it makes sense, can’t fix what’s not broken.
just gotta say. Even as a 12 year I never struggled with die rise. Falling to your death is simply a skill issue. It's my second favourite bo2 map behind motd
WATCH SONS OF ANARCHY IF YOU HAVE NOT. sorry I just wasn’t expecting you to mention it along with hellboy. Great video man, subscribed. 😂 not just because you shouted out the GOAT
Bro, my college yrs I spent playing Shadows of Evil 😈 to the point where I mastered it. It’s still one of my top 5 favorite maps. It was ahead of their time.
Bo3 was the first cod game I got around when it came out. Dad wouldn't let me buy The Giant so I was stuck with shadows of evil. I played that so much that I was able to get PAP open at like round 3 or 4 almost every time i loaded up a game. If the easter egg could have been done in single player i would have done it probably 100 times over.
You're in the algorithm.
Spot on, confirming
yep, this is a banger too
Everyone else just in a binge of any and all cod zombies lore/essay videos rn?
never seen this guy, good ass vid tho hope the algorithm stays this way
@@jackolson4997Yupppp haha. Highly recommend MysteryMachineX's series if you want a LOT of zombies lore content to binge. It predates the official timeline, but overall is a fantastic fan construction of what the community had story wise at the time.
The tram in Shadows isn't the evolution of Tranzit's bus. It's the evolution of Origins' tank. An optional mode of transportation that is so out of the way most casual players will never even touch it, but a necessity for multiple easter eggs similar to the lightning staff parts with the tank. The Tranzit bus is basically the main method of transportation on its map because it is the simplest/easiest/safest method to get around. There has never been anything quite like the bus ever again after Tranzit.
It just bothers me because some people will cite the tram in Shadows as one of the reasons Tranzit is one of the maps mashed up into Shadows, but that isn't true. It's just Mob and Origins, not really Tranzit at all.
Yeah but nothing to be getting mad over though
@@mono5401 You misunderstood me, when I said it bothers me I didn't mean in an upsetting way, just bothered enough to explain why the common tram=bus analysis might be a small bit of a reach and offer my own tram=tank analysis. Agreed nothing to get mad about though!
When I played bo2 I was as casual of a player as one could be and I used the tank all the time lmao
@@DatHondaBoi223 I'd wager you're in a minority, I would say most casual players used the tank when the map first came out a lot but by the time people learned the map it became fairly obsolete (certainly in comparison to the Tranzit bus) unless you were getting staff parts or maybe running from a Panzer.
I don't remember the tank being used much in pubs past the first like... month the map was out on BO2. Even when it dropped on BO3 the low level players weren't really using it though some of them could very well have been BO2 vets I guess.
@Jerma985_fan the tank is not an evolution of the bus, they're completely different things. the only similarity is that they act as a moving platform to stand on/in. The bus and the tank behave very differently. The bus is a free transportation that can be affected by a variety of gameplay elements and functions as the main method of travel on the map along with optional customization to increase effectiveness (ram) or further interact with the map (ladders). The tank is a buyable that cannot be affected by anything once it's in motion, has a hard cooldown that can't be sped up or extended.
the tank is more of an evolution of the friggin minecart from Shangri La or lunar landers on Ascension than the bus, if anything it's a devolution of the bus because it's worse in almost every way on a map where it isn't particularly useful beyond lightning staff part collection or escaping panzers to begin with.
calling the tram in Shadows an evolution of the Tranzit bus is an understandable connection to make, but silly once you actually think about it, especially if you're citing that as a reason Tranzit is a direct inspiration for Shadows. I'm positive the tank would still be in Origins even if the bus in Tranzit never existed.
I gotta disagree with some of the Jimmy Zelinski slander and Blundell glazing, saying the hells retriever was an innovation because it had a purpose beyond killing is kind of a straight up lie, like we had monkeys in WaW, we had gersh devises and QEDs(QED’s having the ability to do all sorts of random stuff). Downplaying some of the ways Jimmy innovated in bo2 is also quite criminal, I’ll agree die rise and transit aren’t great maps but they added some fun features, and ideas that were or could have been great, transit really fell victim to console limitations, low resources, and not enough development time
I never said the Zelinski never innovated. I said his innovations in Black Ops 2 were bad. Such as the bus, pap, and buildables from Tranzit. And map design from Die Rise. Obviously he had great innovation from previous games, but he went too far with BO2. Maybe that was because he thought too large and only had a small timeframe, but regardless his innovations for the BO2 maps were bad, and part of the reason he was eventually replaced.
@@Det_Somersetbuildables are literally one of the best zombie features
And buried is a high tier map that is underrated
@@Det_Somerset I never said you said “he never innovated” I said you “downplayed” his innovations, I’ll disagree that his innovations were bad, some just weren’t executed right on certain maps and some were pretty awesome(like the fridge). I do wish Jimmy would come back as the lead designer for black ops 6, I feel like his ideas would have been awesome for outbreak
@@JoshJr98the giant is just a remake and shadows is overrated af
I loved transit and die rise 😂
Whether you consider it or not, dead of the night “is” an “of the dead” map. It has a celebrity cast, the map design is walks the same path as mob and shadows, and it’s outside the main timeline
I’m with you except for the timeline part.
Nd dead of the night isn’t a bad map frfr it’s cuz had the worst launch of all time
saying "jimmy was never able to deliver on true gameplay innovation" when he introduced buildables, zombie shields, guarenteed ways to get the ww, fast travel, super Easter eggs,etc. All stuff that to this day is still a staple of the franchise, or fans are begging to have back, is utterly disrespectful.
Jason blundel helped streamline what Jimmy made. Motd was just that. A smoother buildable system with some minor innovations like the feeding the dogs. But almost everything in Motd Jimmy had already established. Jason just nailed the vibe and story.
This entire video is a Jimmy hate train and a Jason suck up party.
You need to show Jimmy respect, he gave us ultimas, moon, and a story we all grew up in love with. Jason just took it, streamlined what was already there, and made the story a clusterfuck of a headache to follow.
17 minutes in and the hate on Zelinski and absolute thick creamy glaze all OVER Blundell is rubbing me the wrong way ngl, Zelinski wasnt a bad designer and Blundell isnt Jesus they both have good and bad qualities
(Edit: Capitalization)
Agreed. Especially after how badly Blundel destroyed bo4
@@j-nissthe bo2 and bo3 blundell maps were great because they built upon the already existing formula and added great story elements instead of completely reinventing the system. In bo4, he got a little too ambitious with the gameplay and chaos story and it caused him to suffer the exact same fate as zielinski. They both fell victim to their own ambition.
Yeah to say zielinski couldn't innovate after already making huge steps in BO1 is crazy. He got lost to his vision and the hardware couldn't keep up in tranzit's case, but that doesn't mean he was insufficient
@@bydlakbolszewik847the chaos story suffered because they couldn’t leave the aether story behind. If either storyline had been given proper focus they probably would have been better but instead both suffered.
@@accidentalmadness1708 they should have concluded the aether story before making chaos. Having 2 seperate storylines in the same game is not only confusing, but it makes both of them suffer because neither can get the attention it deserves.
19:13 The Blue Skulls in MOTD are for getting a free Blundergat, not for upgrading the Hell's Retriever!
I'm glad Jimmy Zelensky was finally able to pull back his ambition just enough to give us a banger on the way out.
Totally agree
yeah im honestly surprised how good of a map buried was considering he made it with a confirmation of termination over his head. most ppl wouldve put in as little effort as possible
@@vellom If you're gonna go out might as well go out with a banger
What happened to Jimmy?
I feel like I'm the only one who, when transit dropped, just had fun with it and never thought it was bad. Me and my friend were just happy to be playing zombies. And I think we spent more time on Farm than Town haha we'd run trains around the truck together for rounds and rounds. Great times
I remember being ejected out of the bus because one of the players was shanking the buss driver.
I loved Transit, partly because it was all I had as I didn't have the DLCs, partly because Nacht Der Untoten and the Corn Fields.
Your not, we mostly all liked it. The video just exaggerates things a lot
Ah people loved transit this guy just hate for no reason turned off the video the second he start talking shit for no reason we need a transit remake
Zombies was not dying before mob came along. As a longtime zombie player, I enjoyed all maps before mob came into the picture. Honestly, the game has gotten very carried away with itself now. To get set up and just have a simple, good game of zombies, you have a giant “to do list”. Easter eggs used to be secret and only the hard core players knew about it. Now, the “Easter egg” is shoved down your throat and is made obvious that it is in the game. I miss WAW-BO2. That was peak zombies in my humble opinion.
it was dying. people hated tranzit and die rise. Mob, Buried, and Origins definitely saved zombies and started the explosion of popularity for black ops 3 zombies
@@dabear7822no it wasnt
You seriously underestimate how popular tranzit was
Zombies was big during tranzit days
Yes many didnt like it but much more did enjoy it
Die rise wasnt well received even tho its a decent map
But zombies still wasnt dying
Most people were just playing tranzit town and Nuketown
And some even played die rise
@@dabear7822zombies during bo2 already exploded
Most zombie TH-camrs started to load up videos during their bo2 and they got millions of views
@@dabear7822 Bro, Tranzit never went below 250-300k players daily.
Die Rise came out and it basically only went below 300k when the US servers went to sleep.
I feel like you probably didn't play it during it's release if you think it was dying
Zombies was great in waw to bo2. I liked the balance they had with survival maps and easter egg maps. It kept things fresh
Die rise was so good, I didn’t even know people didn’t like it till the last couple years
I love die rise too lol. It really was fun if you just learned the map. After a couple play throughs I wasn’t dying from fall damage, I knew how to set up shortcuts with the trample steam, and when you are traveling mid round, waiting for the elevators becomes really fun because you have to hold out until you can be saved.
Honestly, in retrospect, I personally never gave it a fair shot. It was too different to the norm. I was “offended” with it, if you will. And every time I played it its like a self fulfilling prophecy, like “Ahaaa, you see this shit?! This is why I don’t like it” instead of embracing change and trying to enjoy it for what it is (and isn’t).
@@montruo000000007 understandable. Especially when you’re coming off of tranzit and just want a “normal” zombies experience like in bo1. For me personally bo2 was my first cod so I had no idea how zombies was meant to work so I was open to every idea they threw at me lol
Is not that I don’t like it, it’s too fucking complicated
Call of the Dead has been my favorite zombie map since the initial trailer for it. Such a cool and fun experience.
Bro the blundel meatriding is crazy, keep going😅
Bruh people always forget that five is an "of the dead" map
Five was actually mentioned at 1:03:00 but yeah, he doesn't talk about it
Fr
Onj
maybe i’m missing something but how is five an “of the dead” map? it’s called five
@@urmizurmi it has a cast exclusive to the map for example SOE is also an "of the dead" map
the glazing is insane
great video essay man, congrats on getting to youtube algorithm you deserve it
19:05 that’s the quest to get a free blundergat
Gun is amazing
Thank god someone else noticed , detracts from the overall opinions to get that wrong 😂
16:20 “zelinskis idea of innovation was a bus that could carry you or building a wonder weapon that can only be used once” bro you seriously already mentioned that jimmy was too ambitious when making zombies. Why is this pointless bit of jimmy hate here? Dude was not in the slightest unbiased which is what is required in a historical video. Jimmy was the most innovative lead developer with his ideas imo. He was just given only a year of development time unlike blundell who always had boatloads of time
Tbf if he's given a year of dev time and spends it on developing multiple game modes and scrapping them all at the last minute then he used his time poorly. I can understand complaining about a lack of dev time, but you have to use what you have well. Same goes for Blundell and the BO3 campaign so I'm not picking sides, you just have to take the responsibility if you overshoot and miss the target when you knew what resources you had to work with.
Call of the dead round 100 is possible but u have to abuse a fact that if u manipulate zombiespawns and use vr11 u can easily get most of the zombies to spawn inside the window in the cave and if there are more than 7? Or something of zombies the start to die and then u use the window like a trap and repairing it the Whole time.
Really loved this!! Super high quality from the editing, voice over, music and research. Thank you!
🙏
All you said in the SoE section (the only section I watched) was "just try the map, you'll like it eventually".
Might sound harsh, but it's not a very compelling argument just describing the map, calling it objectively good, and then telling me to try it.
👍
Shadows of Evil is mid honestly.
@@Det_Somersetbro cannot accept constructive criticism
There is an absolute plague of video essays on TH-cam in which nothing is said that couldn't be condensed into a few sentences. These youtubers think that quantity > quality.
@@charliesheen17 just because he simply put a thumbs up and not a full blown apology about his lack of argument skills doesn't mean that he cant take constructive criticism. Just imagine someone gives you constructive criticism and you just go, "oh okay" it is objectively the same thing. God bless
Honestly 20 minutes of repeating yourself about shadows of evil got pretty painful. Could tighten things up a bit.
I really don't think transit is "widely considered" to be bad. I can't find one person IRL who had BO2 and holds this opinion. It really feels like the online community has been lost in the issues and doesn't see public perception outside of the niche.
Art direction is as bad as nacht from waw, open world map, fog so thick you can't see anything, a trolley that drives away( basically origins tank but worse) . If the art direction was good, this is the main reason town is loved
Hop in a match of shadows, then try playing tranzit
I'd say the opposite, I've never met someone who played it at launch and didn't hate it. I played it with a group of friends at launch, they hated it. Then I moved halfway around the world, made some new friends, asked if they played Zombies and they all said they loved BO1 but hate Tranzit
I'm a zombies casual, but I HATE tranzit.. it's the worst map I've evern played (and I played every WaW, BO1, and BO2 map)
Dude…people hated tranzit since 2012, stop it…just accept it
You opened by saying of the dead and I was expecting the der toten maps, Nacht, Kino and tag XD
The skulls are for the blundergat u actually upgrade the retriever to redeemer by
1st getting kills in the map w retriever(Until u hear richtofen laugh)
2nd go to the bridge and get kills there. (Until u hear richtofen laugh)
3rd go to the 1st dog head from spawn and thro the retriever in to the lavaportalthingy under the map. (You will know that it has worked when you dont get it back)
And lastly finish the round and go to the showers, enter adterlife and in afterlife mode pick up the redeemer
It's the afterlife sound not richtofens laugh and all kills are done on the bridge.
@@jeremyscungio16 also after 13th round im.pretty sure
@@biisti438it can be done on any round so long two rounds have passed and no other weapon was used during them
shadows was also way harder at launch
longer rituals
victis gateworms (can only carry 1 on solo)
1 head open at one time margwas
True
37:00 alpha omega had the adam unit ehich act the same
Ironic Lex is paying for a remake of the map that almost made him quit zombies
hmm..
A love/hate relationship, I suppose
@@Det_Somerset i think him and his modders just get that die rise has so much potential
Which map do you mean?
A Stockholm full circle
Most of the Die Rise hate started after Mob was released. Most people saw it as a big upgrade from Tranzit but when mob was presented, there just wasn't really a choice on what map to play.
I think all the hate is because a few big youtubers disliked it.
Everyone I talk to who played it back in the day loved it
I'm in the "shadows of evil is by far the best and most polished zombies map we may ever recieve" camp. My first game I remember hitting the chalice to transform into monster form and being dumb excited to see a system from what was my favorite map before then, Mob, be realized in a form that I personally just find more comfortable to use. The visual design and color selection of deep passionate reds, inviting yet haunting yellows, and the regal purples. The neon signage slewn throughout so much of the town has a semi-retro vibe that's intoxicating. The little jazz swing jingle that plays when entering the map. I might be an outlier but truly there's no map more addicting to be than Shadows. Well maybe Mauer but that's just because Mauer is the ultimate head popping map.
I actually think that the characters from Call of the Duty are pretty funny, especially George: "You can't outrun me... you can... but DON'T!" Cracks me up every time 😂
The only reason people hate die rise is becuase of the lack of an easy kino training area. Just embrace the map design.
Which is funny, because the Buddha room is literally maybe one of the most brain-dead, easy to master training rooms in any pre-Bl*ndell maps, ESPECIALLY with the Sliquifier.
@josephgreble5 agreed. I still do it today, over 11 years later and its the first thing that comes to mind when I hear Die Rise.
it was also not hard to learn how to just not die to fall damage.
I was 12 and fall damage was maybe 5% of my downs if I'm generous
@@hannanah8036 It’s a skill issue man. The same reason why people didn’t like tranzit. A portion of the zombies community wanted a free spot to train and get to high rounds. Eliminating that actually showed skill expression. I had just started high school at the time and I knew the fog areas of tranzit like the back of my hand. I knew where spawn points were and the denizens were never an issue for me.
I ran every Easter egg on BO2, while BO2 was in its life span. My favorite maps to play for fun were Tranzit and Buried. Yes Origins and MOTD are “better” or more engaging in terms of the Easter egg. But just for fun, gimme those 2.
What a throwback, mentioning NGT Zombies. Good times back then
When times were easy 🥲
33:59 I believe Morg City is supposed to be representative of 1920's-40's Chicago not New Orleans
I haven't finished the video yet but Blackops 2 was so essential for me growing up. Me and my brother played Die Rise to high hell and when the trailer for Mob of the Dead came out we were so excited, like we needed it. That along with all the multiplayer maps introduced, then Buried. Black ops 2 out of pure nostalgia will always be the best black ops game to me.
Everytime I see a video essay on games it’s always a small creator. Not a bad thing since all that I’ve seen are good videos and I always subscribe to support them!
This is a great video. I haven’t played zombies for years but this has made me want to. Keep going!
Thank you, my friend
Saying joe pantoliano from the matrix and omitting the sopranos in a map about mobsters is hilarious
I've been playing Call of Duty since 2009, but shadows of evil was the map that got me into zombies. I didn't even know it was so popular until years later.
There’s a few inaccuracies here.
George can’t down you in a single hit. He’s as strong as normal zombies.
His health is 250,000 x the number of players. Which means he has 1,000,000 health with all 4 players.
George won’t stop running on his own. He has to enter the water. The VR-11 will also calm him down but only temporarily.
Shooting zombie’s legs don’t create crawlers. Only explosions do.
Die rise is actually my favorite map, idk why but ive just always loved the setting and difficulty of it
The video is actually well thought out and insightful without recurring basic points crazy!!!!!
Algorithm brung me to a banger of a video. This deserves 100,000 views easily
Thank you, friends 🙏
Yay 😁😁 🎊🎊🥳🥳
Bro dead of the night is so slept on. It's definitely an of the dead map especially if you consider shadows one, it is so similar to shadows no one ever even notices.
It's one of the only maps that I've ever religiously enjoyed playing 🔥🔥🔥 other than looking for scratches underneath tables, it is a God Tier map
@yylfordt6125 yeah for real. It literally is Shadows of Evil 2
You got the really unique styled maps
4 fun random cast of characters that are famous actors
A wonder weapon that does infinite aoe damage
Big boss monster that is freaking awesome
Tons of side quests to do
I just don't see how people can hate one but like the other when they are so similar
@HotPocketEnjoyer Kieffer Sutherland saying that the sulfer smells like his mom's asshole 💀
@@HotPocketEnjoyer & MYSTERY is a banger ass song 🔥🔥🔥
I was obsessed with Shadows of Evil at launch, and it's still in my top 3 with Origins and MOTD.
Awesome video man congrats on getting into the algarithm you deserve it
🙏
One thing I never understood is how something like Skyrim can render a whole city with like 30+ npcs all speaking and following complex pathing but tranzit can’t render like 3 places?
loading screens. Skyrims npcs are about as barebones as it gets. And lower texture resolution. Also built on an engine from the early 90s.
Cod had higher resolution textures, much more advanced ai, and no loading screens.
The fog was the replacement for skyrims tens of thousands of loading screens
Nah that die rise not so great at the start made me kinda mad xD
TLDR: I think different zombie maps get a lot of hate in comparison to others, it's all based on why and how you play the game. Things can get very repetetive when you have to do easter eggs/build stuff for the 150th time this year.
I personally like playing zombies to reach high rounds (not world record but you know relatively high rounds) and im not a huge fan of 2 things in that regard.
1. Having to do an easter egg to get to a high round every time.
2. Having to craft a ton of stuff or do a ton of setup before i can "play" so to speak.
In that regard i think die rise is great you build 2 things quite quickly and then you can just get into it.
Moreover the many different rooms on different floors make for great areas for different challenges and often challenging training.
I like mob of the dead its really cool and visually its stunning. But having to set everything up from the very start and the next 25 minutes or so if you are pretty fast, or maybe even an hour if you are a little slower/bad at the game, feels terrible if you wanna just jump in and start pushing some rounds.
This is all my personal opinion ofc and i realise a lot of people love doing easter eggs and things like feeding dogs on mob since it looks cool and feels very much like progressing the zombies story overall. For doing many high round games back to back or even more low round challenges those maps feel terrible though.
37:33 I'm starting to feel like all of the innovations to the game you deem the best make the game significantly easier such as the Civil Protector and Afterlife in Mob
I was gunna say, all the things he said makes these maps bad, just add challenge to the game. Even as an early teen, I loved transit and die rise because they were difficult and punishing. Jumping the wrong angle on die rise and losing all your stuff. Dashing out into the fog just to get downed and potentially not get picked up. Those things add challenge and dynamics to the gameplay
@@barbaricbryanagreed. Their differences make them unique and fun to play in their own ways. I mostly play Black Ops III these days, but those maps are fun to revisit from time to time on Black Ops II.
tbh, I really loved DieRise. One of my top 5. Just stop falling, 4head
edit: 57:40 we both said pause at the same time lmao
Edit 2: The majority of your complaints are about difficult movement. I'd be interested to know, what constitutes as "good movement" in a (zombies) game for you?
Hard to describe, I guess. The movement and mechanics in Black Ops 1 just feel right. So take that how you will
Origins and Mob of the dead are still my top two maps. BO3 is the best zombies game to get today because it has classic and custom maps, but BO1&2 are my favorite COD zombies. I can't stand CW or MW3, the first map in WW2 was OK for the horror, but still doesn't compare.
Here’s a trick for margwas on shadows of evil. When they spawn in they do an animation where all of their mouths are open. I used a shotgun or any high velocity/damage weapon and spam it when they’re in that spawn animation, destroys them in like 3 seconds.
27:23 Best take so far 🙏🙏🙏 100000% agree
I remember when bo3 came out, my friends and I where always on the giant, we tried shadows on release, but kept getting our asses kicked, struggling to open pack a punch most games. But after a like a month we finally started to actually learn the map and where all the parts are, and ever since then it has been a top 5 map
I can remember being dissapointed with tranzit but loving town even though it was small it was good fun. I bought the season pass and hated die rise, maybe played it 10 times total of my 1000s of hours on BO2, luckily I was busy grinding to master 1 on league play (which i hit btw) . Then they just started dropping banger after banger on zombies, got a world record solo on mob of the dead but it got taken an hour later, was also one of the first groups to find the easter egg on buried. This was one of the best times of my life, thanks for making this video :)
Your videos are incredible dude!
Shadows of Evil might actually be in my top 2 zombies maps of all time. Doesn't quite beat my love for Der Eisendrache but it's up there
These are also just simply the best maps ever in cod history in my opinion, they all have different vibes from the rest of the serious and I honestly wish every zombies map has this tone because it’s just so perfect, this maps will always be special and just simply perfect
I got my first Xbox in 2012 I remember playing games like far cry 3, halo 4, Skyrim, bo2. Man those were the days
🥲
This is a fine video, and I'll be subscribing to see what else you put out -- but I just wanted to mention that you repeat a few sections. Like talking about how Lex was going to quit before mob, etc. I think you maybe moved some stuff around in the script but forgot to remove the duplicate section?
Absolutely fantastic video!,Looking forward to more of your work !
Thank you so much, my friend ❤️
I was that guy who threw the fresh device. Didnt solve the egg in any capacity but i definitely was the guy messing around
29:27 I just want to say, I distinctly remember playing multiple different consult beta in the late 2000s, early 2010’s. My favorite by far was halo reach.
u got a new sub. this video was so good
This is dope subbed
Buried was one of my favorite maps ever.
33:50 Morg City is obviously a mix but the main inspiration was Chicago
Ayeeeeeeee he's back! Great comeback video King.
Thank you, sir!
This guy kept referencing "Mr.TLexify" as if a single TH-camr is the entire Zombies community.
I'd never even *heard* of Lexify until seeing this video.
Lol I didn't even realize I did that. Noted
this thumbnail is great btw. easily the best on your channel
Thank you! Haha
You forgot to mention that Shadows of Evil ALSO has randomized perks, similar to Nuketown.
Damn! You’re absolutely right. My bad
Randomized Perk locations started in WaW tho
Dead of the night is incredible and should be considered an of the dead map the cast is so good. The map is like second to none in its layout and it has the best wonder weapon ever. Thinking about it its basically shadows of evil 2.0... its got everything shadow has and more...
37:01
Civil Protector type of thing was in Revelations and Alpha Omega.
Curious how the Origins shield is a perfected version of the MOTD shield when functionally they are the exact same, only difference being asthetics
Fun fact about "of the dead"
Nacht Der Untoten means "night of the undead"
Shi no numa means "swamp of the dead"
Kino Der Toten means "cinema of the dead"
There are more "of the dead" maps than just whats in English.
when people solve the super ee, they'll understand that the zombies are their own entity and that everything is its own separate being
It still surprises me that people dislike tranzit and Die rise, when they came out i heard nothing but good things about them me and my friends loved all the bo2 maps.
Die Rise is actually pretty good tho imo, it has its own flair with that verticality and Office Theme. Dying from Fall is basically only a skill issue of the player, not a flaw of the map.
Honestly bro I wish I was as creative as you props to the good vid❤
There was a beta test for both COD 4 and WaW. For World at War I’m fairly certain that was a big pre order bonus
Can’t believe this guy name dropped NGT lmao that was like a blast from the past
There are so many things that I can’t agree with. Tranzit and die rise were both amazing maps. They were a lot of fun. No one I ever played back in the day ever had anything bad to say about them. I’d put them both above many other zombie maps actually as some of the best zombie maps ever. I remember having so much fun with them. The only thing I may agree about tranzit is the way to pack a punch. Also I remember no one liking the giant. No one I ever knew played it. We all played shadows of evil. The giant was considered the bad boring map while shadows of evil was the good fun
@eseschannel12 the giant is supposed to be your bare bones almost true to the original zombies experience
People just do not understand the amount of personality these older zombies maps had. Buildables, side quests, unique map features, new exclusive enemy types, stellar atmosphere n settings, etc which lack severely in modern zombies. Blundell really kept zombies together and the quality of zombies since then has regressed immensely. The replay value just isn't really there. I also feel like maps like shadows of evil naturally had the player learn the maps systems in an engaging way whereas modern zombie maps do not do this well. There was a lot to explore back then. The gameplay loop in Bo3 was peak, every single map felt very distinct in nearly every way imaginable. Innovation from map to map is what made zombies so great back then. Now there hardly is any innovation. Recycling enemy types, few map specific mechanics, warzone features in zombies (??) just to name a few.
Anywho, great video! Popped up in my feed randomly.
21:36 mentions his roles in the matrix and memento, surely its because we don't admit this existence of this thing of ours... ever!
it’s a fucking animal!! 100 grand a piece!! my kids in the fucking hospital!
Shoutout the algorithm for recommending this. Great video bro!
Much love ❤️
definitely played shadows of evil more since my friends i played with didn’t have the season pass. i loved the map and it honestly might be my favorite oat
I fell asleep when he started talking about Call of the Dead and woke up to him talking about Call of the Dead.
Listen, bro... I like the map lol
Loving the video so far. I agree with nuketown being a cheap way to make zombies map, but man it just really works as a zombies map and it’s one of the few maps that actually gets more difficult and fun the more people you have in game with the lack of training spots
I have never heard of you, but you have definitely earned (and I mean this video definitely EARNED) another sub. Keep up the good work brother🙏🏻💪
Thank you so much for the kind words. It means a lot ❤️
The WaW zombies maps from Rezurrection were actually were ported directly from the original game. I was disappointed as well when I found out but it makes sense, can’t fix what’s not broken.
YO! I thought I was the only one who thought this trilogy was not just peak COD but one of gamings best trilogies ever.
just gotta say. Even as a 12 year I never struggled with die rise.
Falling to your death is simply a skill issue.
It's my second favourite bo2 map behind motd
BO3 beta wasn’t the first beta in COD. WaW had a beta young blood. It’s a Treyarch thing at this point.
WATCH SONS OF ANARCHY IF YOU HAVE NOT. sorry I just wasn’t expecting you to mention it along with hellboy.
Great video man, subscribed. 😂 not just because you shouted out the GOAT
literally my 3 favorite zombie maps. Didnt have the DLC for Bo3 for awhile so needless to say i play Shadows nonstop.
Bro, my college yrs I spent playing Shadows of Evil 😈 to the point where I mastered it. It’s still one of my top 5 favorite maps. It was ahead of their time.
really great video, glad it was in my recommended
Thank you, my friend ❤️
Drinking game. Take a drink every time the “best (or worst) zombies map” is said
better yet, drink every time he hates on jimmy or sucks up to jason
Adam unit in alpha omega also has civil protector like ally
Bo3 was the first cod game I got around when it came out. Dad wouldn't let me buy The Giant so I was stuck with shadows of evil. I played that so much that I was able to get PAP open at like round 3 or 4 almost every time i loaded up a game. If the easter egg could have been done in single player i would have done it probably 100 times over.