I was playing for about 70 hours, beaten Meg 100 times, and only then she said something about Zag not getting Daedalus hammer. Honestly I don't know when the dialogue will end.
normally I like to save my comment space for a weak zelda 2 joke, but like hades is very good, everyone should play it. I don't really enjoy roguelikes/lites and I have played over 90+ hours since it released. It is built different and in a way that appeals both to fans of the genre and to those who typically aren't
I'm a fan of the story and gameplay as much as anyone, but I think it's also worth noting that Hades has, without a doubt, the highest production values of any roguelike I've ever played. Hundreds of lines of dialog which are all expertly voice-acted, Supergiant's signature blend of amazing music (including singing where appropriate) and amazing visual design, great special effects everywhere, unique and memorable character designs, pages of unlockable lore, etc. It's par for the course for a Supergaint game, but stands out in a genre where we still frequently accept much, much less.
Great stuff Sno! It's easy to overlook, but "God-mode" hidden in the settings is a clever way for the devs to appeal to people who want to experience the game but want to quicken the pace of the die-progress-repeat loop of roguelikes or need the extra push to find it enjoyable. It's really well implemented
Especially in a game where failure isnt just an element of the atmosphere, but an explicit part of the story too! Incorporating it so seamlessly with the rest of the game shows how deeply the designers were thinking about every level about this game!
Need to play? It's a MUST PLAY! It just gives the right amount of "just one more time" mentality and I can't put it down! I finally defeated Hades twice now, and it's still just the beginning. Plus, Dionysus is a fine wine god daddy!
4 ปีที่แล้ว +92
The game is everything he said and more, the ost is GOD TIER
I'm in the same boat as sno man in that I own almost all of the supergiant games, but I've barely touched them. Darren korb's music though? I own EVERY sound track, and I listen to those ON THE DAILY. I don't own pyre, but I sure as hell own the soundtrack
Probably the only thing in the game I won't count as god tier lol, it's pretty decent and does the job it's supposed to do, but aside from a couple tracks, I won't be listening to the OST outside of playing the game, like I've done recently with The End Is Nigh, Celeste, Minecraft, Disc Room...
Meanwhile, I that random kid that had a surprisingly gruesome (but accurate to the original tales) book of Greek myths: Don’t go deeper than Percy… Pegasus came out of Medusa’s severed head… I have seen things…
Honestly, the most impressive part of Hades to me is that there isn't truly a "trash tier" anything. All weapons are viable, all boons are good in some situations, all keepsakes and companions have their uses, and even all mirror upgrades have space for a certain playstyle or another. Sure, no game is perfect and above is a minor hyperbole. There are some things that are just not that good once you unlock everything (eg, some Zagreus weapon aspects, Skelly companion, or Cerberus keepsake), but even those also serve a purpose at the start of your save file by being extremely easy to unlock and serve as a decent baseline for the other options. Often as I play other roguelikes, sometimes I find a certain upgrade that I would prefer to simply not pick it up if it's possible. This only happened in Hades when I was actively chasing specific combinations to earn achievements, and even then there is a reset boon button that you can use a few times per run to alleviate those rare circumstances. It's not an easy task to balance so many different game mechanics and keep them all fresh and interesting. Supergiant deserves a lot of praise for that.
I absolutely adore Hades' design. I love how the game nudges players towards winning runs both during a run such as getting more chances to get boons from gods you get your first few boons from or using keepsakes, shops, etc. to help run into specific resources you need or want for a specific build or my playstyle. Especially coming off games like FTL and Slay the Spire where a lot of my winning runs feel like they're due in equal part to luck and my decisions, Hades makes it really hard to feel particularly helped or hurt by its random elements which places more of the success and blame on decisions. That they added the pact of punishment to make the game harder to either compensate for or outright strip away some of those safeguards if you want is an extra touch. Also going to second all the comments saying you should play Transistor. Pyre informed a lot of the story elements of Hades but its mechanics feel close to Transistor's (particularly the boons / weapon modifiers). Its also my favorite OST of Supergiant's games which is saying a lot especially with how good Hades' OST is.
It often feels like bad luck when you are new to slay the spire and you lose, but the game gives you so many crucial decisions that great players are able to almost completely mitigate bad luck. The evidence for this is the fact that top players regularly got 10-15 run win streaks on Ascension 15. If a good player can win 95% of the time on such a high difficulty, then it is basically impossible to blame a loss on bad luck if you are playing at lower Ascension levels.
this game slaps so hard. the amount of work put into the dialogue, the gameplay, the storyline, the soundtrack, the replayability...incredible. so happy to see this shared on your channel!
One of the absolutely best parts of Hades is the progression. There are so many parallel paths of progression. Some is "just" story, some is pure stats, some is world lore and there's a bunch more. Heck, the post-escape progression is the real beauty. More story to progress through, the Pact of Punishment modifiers, the rewards for the different heat tiers.
Well, I went from "I think I'll pass on this one" to "well I hope I get that job I'm looking for soon so I can get and play Hades." Story is always a big thing for me, and the lack of it is why I end up dropping games like this, but hearing that Hades has a very interesting and character-driven story (my favorite kind of story) it feels like it's a must-have now.
What really made me realize Hades was an amazing game (rather then just a really great game) was when I had an instinct to actually let myself die so I could see the next stage of character's stories. The combat and Boon system are wonderful but it was the depth of the character interactions that I wasn't expecting that made this easily my game of the year. (Really only Cyberpunk may top it but we'll see if the game pulls it off)
I can't help but remember another rogue-lite game that wrote its rules into the lore excellently. Heat Signature, where every peace of typical rogue-lite thing made sense, and the comedy was present throughout
So I have not played this yet but i see it around and the more I see it the more I want to play it. So I guess you could say, "There is no escape." from Hades. Update: Playing it now. 23 runs, a few win runs now and can't stop. Gonna get it for my switch too. This game is the easily the gold standard for effort and value in a game.
one aspect not talked about that greatly contributes to the greatness of this game is the MUSIC. Darren Korb has been much lauded for his work in previous Supergiant games but I think this is his best work yet. He also sings the part of Orpheus as well as our main protagonist, Zagreus (and many others). The music can oscillate between pulsating rock and woeful solos and they are all stirring.
I love the variety of builds you can do, as well as the fact that there is a lot of fun to be found in challenge runs. I myself have done a minimal boons run where I tried to finish the run with no boons, and was able to do it! The music is also. Very good and I would recommend that anyone who loves video game music take a look at supergiant's other games, especially pyre.
Hades is just so polished and brings so many fresh new ideas into the genre. And the new ideas arent just things thrown against the wall, each is so well thought out and designed with a purpose. Im not usually a story person, but the way the game doles it out in bite sizes and keeps the suspense is perfect. As for other games that make me feel like I am progressing, I am still absolutely addicted to Slay the Spire and Monster Train. I think the "Ascension" mechanic is one of the best things to happen to roguelikes. Makes it so that the game isnt completely impossible for a new player, but allows for plenty of room to improve once youve started getting your feet under you.
This game has truly set a new standard for story/narrative driven rougelike/lites. It creates a narrative that works so perfectly around the tropes of the rouge genre. It’s excellent design is genuinely jaw dropping and leaves me in awe. I would dare say this game is a triple A title that’s only $25. It legitimately has an equal amount of content, secrets, and story that of an 100 hour JRPG. If the rougelike and rougelite “buzzwords” intimidates you. Don’t let it. Because EVERYONE should play Hades.
Don't listen to him! If You play this game it will devour all Your free time, productivity and social life. It is impossible to put it down, there is ALWAYS something more to discover and look forward to. You've been warned!
One part of the design worth mentioning is there is some level of foreshadowing in the attacks of the regular enemies you face and then facing the boss of the area. It’s a nice way of checking to see that you have mastered the ability to respond to the patterns that enemies throw at you. While many roguelites aren’t “unfair” this was the first I have played where I felt a sense of progression and understanding when I played and never grew despondent over the process.
I really think their assist mode is sorta clever, if a bit lacking in granularity. The game and its story progression is designed around you dying a LOT, and an assist mode that would let you breeze through the game right out the gate would sorta mess up how the game is structured. Having a defense buff that permanently increases every time you die is a great way to preserve the intended pacing while giving a helping hand to those who want it. Also the pacts of punishment are an excellent way to gradually come off God Mode if you feel more confident down the road. Also also I'd like to point out that the use of Lorem Ipsum on the pact of punishment is EXTREMELY apt.
Glad you liked this game. It's a cool take on the greek pantheon while changing things up enough which reflects nicely as a rogue-like. Lots of juicy story and stuff too! You should really play Pyre tho. incredibly cool sports game!
as a classics major i just also love how they adapt mythological characters and stories. and seeing some of the Hot Takes or like really cool new art of these myths i already know a lot about is really fun
Risk of Rain 2 is another game which feels really encouraging to get good at, learn how the game works, and eventually fell the final boss. It's roguelite game which launched in early access and has stayed consistently incredible all the way through to release; I highly recommend checking it out if you haven't already. It's such a wonderful game.
I liked this, maybe it's just me but I felt like the spoiler about Hades should've at least had a spoiler alert, not shocking but still a bit disappointing to know the final boss before playing the game.
Yeah, I'm glad I played the game before watching this. The final boss reveal right after I thought I had finished the game was REALLY intense, I wouldn't want that spoiled.
What I love about Hades is it's replay value. In the game Noita, you easily die by little mistakes and get sent all the way back to the beginning without any progress, no matter how good I got, I could always die in the first area. Once I beat the game, I had no reason to continue playing. Hades on the other hand makes you feel like "yeah, it's logical I died there" because it's the accumulation of multiple mistakes that kills you. Every run, you feel like you get better, things that once killed you, no longer pose a threat. And there is so much more to do once you beat the game. Things to upgrade relationships to grow, etc.
While, for the rogue-like genre, the voice overs/interesting story line are certainly a standout, I have to say that the thing I have been enjoying most about Hades has been the clever way it gently pushes you to use other weapons and setups in your arsenal. In most other roguelikes, you tend to find a fighting style that you prefer and try to fish for that as best you can and there really isn't much of a reason to attempt to deviate beyond what RNG forces you to do. With Hades, this is solved by the weapons themselves offering better rewards for using them thus subtly tempting you to use something different. This is simply a brilliant design decision and one I think future games in the genre will most certainly start to to implement.
One of my favorite part is all boons/upgrade are good. It just depend on your playstyle, your weapon and/or your current boons. Obviously you sometime end up getting all boons that doesnt synergize but in the end you never feel like they added some bad boons to "balance" getting op one.
Pyre is one of the best and most polished games I’ve ever played PERIOD. Not surprised that this studio continues to produce amazing games. Don’t sleep on them!!!!!!
Will have to take a look. I got into Celeste based on your recommendation, and it ended up being my favorite game in years. I'm a little sad this one didn't include Selene though, because she's by far my favorite Greek deity. I may be a bit biased though, since, um, that's my name.
I think this is the best Rogue-Lite out there. The best Rogue-Like is hard to say, as there are some incredible ones like Spelunky 1 and 2, FTL and Into the Breach, and Crypt of the Necrodancer. But as for Rogue-Lites, I think Hades is the very best. Not only is it extremely solid mechanically, but it also does something I have never seen before in this genre. The way it blends a heartfelt continuous story into the roguelike structure is something truly special. Then there is the art and music. God, I love all of Darren Korb's music do much!
Would be interested to hear your take on the god mode feature in this game that let's more casual players progress and play it for the story. I personally used it for a couple runs and then took it off once I learned the systems better and got more practice dodging stuff without getting as punished.
My favorite part is how you are constantly improving and getting better in-between runs. im working on improving my heat rating little by little and having so much dialog buildinh. When fighting the murder fury I loved the development of learning Zagerus's name each time you fight. Please play this game. you will enjoy it.
I'm glad I played the game before watching this because it contained a LOT of spoilers. Not just story spoilers but a lot of fun came from discovering what the game had to offer. Edit: You even spoiled who the last boss is!?
This is the ONLY rogue like I spent over a hundred hours on already. The replayability is just insane. The plot is surprisingly dense and memorable too. Kinda sad that dev seems like not planning on dlc. If this game has branching stage paths the replayability will be near infinite.
personally my favorite part about Hades is the "Hymn to Zagreus" quest. not gonna spoil it, only that Dionysus is absolutely hilarious in setting this dumb thing up.
Hades was no doubt one of the most satisfying boss fights to beat I have ever finished. And not just the first time but many many more times after that. It just felt right just like the mantis lords of Hollow Knight.
Love your channel--and this game. I also have been underwhelmed by many roguelikes and other similar genres, but I really enjoyed Hades! It's hard to narrow down what I like... all of it? The music, art, story, and gameplay all feel equally developed and cherished by Supergiant games. My partner--who has never played a roguelike before--cannot get enough of it either. Just do yourself a favor and try it at the very least.
Out of all the main bosses, Theseus and Asterius have to be the ones I was stuck on for the longest amount of time (including Hades, who I managed to beat on my second try thanks to a broken Malphon build and lots of death defiance). I don’t know if that’s just me, or if they’re legitimately difficult bosses at first, but now they’re by far one of the easiest for me to get past.
I thought for sure my indie game of the generation was already locked down with Celeste, but now I honestly don't know. lol. I love Hades. Have spent over 110 hours playing it since it was released. I don't think another game has had me this addicted in my adult life.
I'm not great at these games but I got incredibly far on my first day and died to the last boss. But I'm fine with that because each run I do better and it just feels great. This game is a masterpiece of progression, no time is wasted time. And I know that I'll be playing long after I beat that boss.
i love everything about hades but the most enjoyable thing for me is dialogs. everything you do they react to it and after get all the ending . they still have a lot of dialog .
Ludicrous combos: Demeter and Artemis duo lasers with Artemis and Poseidon duo cast and Demeter's frost explosion on every 10th stack of chill. Lasers, LASERS, LAAAAAYYYZZEERRRRSSSZZ!
I've been wondering about the place of arcade games in modern gaming climate. They largely died out when home consoles became the norm because why would you go out somewhere with opening and closing times to pay a small fee every time you wanted to play that may or may not be well-spent depending on how long you can go without getting a game over when you can just pay an initial fee to play as long as you want at home? But it wasn't that simple, the format was fundamentally different, and thus the kinds of games that were made were different. What was it that made arcade games so different to stick around even after that hit that Home Consoles never quite replaced? It seemed to be Score Attack, Replayability and (theoretically) short play sessions. The latter two things are what roguelikes/lites are about. Handheld/mobile gaming has been about short play sessions and usually some kind of timer/regularity of play involved that is comparable to replayability, and they tend to have leaderboards that definitely equate Score Attack. What does this mean for the future viability of Arcade Cabinets?
I was waiting for this! One my favourite channels and has inspired quite of a few of my recent games iv been playing. As I played i kept thinking this game has good game design lol
It's interesting how everyone talks about how "hot" the gods are when the majority of the lookers are men. Usually it's the women being oversexualized but the women just look cool af while the men are all babes.
One thing I noticed is that whenever I get tired of bashing my head into a wall (Usually in rougelike/lites) Instead of just stopping I'll just sorta flip through menus and stats screens. But now the house of Hades has so much that now I won't just flip though menus when I'm done playing the game, but now in between every run.
Hades is the God of the underworld. This is a game about escaping the underworld. Who else would it be? The game is titled Hades. Never played the game myself. As soon as he said “the final boss” I said out loud Hades. Normally I’d agree with this comment but if that was a spoiler to anyone then they weren’t paying attention.
@@Lastyearsjacket On my first playthrough I had no idea what to expect, the game purposely doesn't give you information so you can keep that sense of wonder. The first time I got to Hades I was surprised and had no idea if he was even the final boss.
Gotta agree here, got to Styx, thought cerberus was the boss, was relieved, nabbed a satyr sack, then proceeded through the door, and hades awaiting me shocked me to my core and he pretty much instantly kicked my shit in
I enjoyed how much it felt like I was really progressing, once I got a hang of combat I started tearing through monsters and bosses with relative ease with few exceptions like the minotaur and king thesesu
Now that you've seen what Supergiant is capable of, I highly recommend you give Pyre another try. You'll find that Hades clearly takes a ton of inspiration from it, and Supergiant has said themselves that Hades would not exist had they made Pyre first.
@chobopanda definitely understandable with the feeling of fatigue around that mid section. Especially since by then, you'll probably be really into the fantasy basketball gameplay and you just want to get back to it haha. And yeah, truly amazing ending. If you haven't seen Noclips doc on Pyre, I definitely recommend checking that out. The ending is actually crazy from a game design standpoint
Bro I literally bought Hades when it first came out on early access and left it in the backlog for when it officially released but between the existential dread of everyday life and Spelunky 2 kicking my ass I never got around to play it untill a week ago and GOOD LORD did I miss out on an absolute gem of a game, strongly recommend this one folks, just look at my profile pic!
I always loved Greek mythology and it’s stories and characters and I just love the dialogue with Hades. I played like a total of 75 hours since it came out in switch and I’m still not bored of it surprisingly.
One thing that sticks out in Hades is that the progression is fairly "locked" with all my knowledge I created a new file and started a run, and while it is probably possible to win the first ever run, not having any upgrades makes it incredibly hard. This means that the progression with the unlocks you get is paced a specific way, sure a better player will beat Hades the first time sooner then an average one, but everybody will get there in the end. Which is a great thing in many ways, but replaying the game feels like it is bottlenecking you intentionally which can get frustrating.
I think the feeling of getting stronger and discovering new things is worth the feeling you’re talking about. I think part of it is you remember how much stronger you were while the first time you were excited by how much stronger you were becoming
@@LilTitoJr That's true, and it is also a natural progression to take Roguelikes into, story has really been the weakest part in past roguelikes, which Hades excels handily in. But compared to a game like Risk of Rain 2, which has a ton of unlocks, but is still beatable even with a fresh account, truly proving that my kowledge of it's system and skill to beat it is the driving edge. I end up feeling like mastery of the game matters less in Hades. That's not necessarily a bad thing, as accessibility is awesome in any genre, especially in one that it notoriously hard like Roguelikes; and I am sure hardcore roguelikes like Spelunky will keep existing, but I still struggle with accepting that part of Hades is just "grinding".
@@gewurzgurke4964 yeah the part about it being less about skill than progression occurred to me too, I guess there really can’t be truly a perfect game can there
@@LilTitoJr It depends on what you are looking for, Hades brought me joy and it's polished accesible design will make it a joy for almost anyone who picks it up, that's an achievment in it's own right. Art won't ever be a good fit for everyone, but Hades is still a triumph and shows once more why indie studios are crucical for innovation. Cheers for the discussion friend
I love the amount of dialog this game has. Characters react to almost everything you do/have, and everything is voiced. Its insane really.
Its not only voiced, but voiced WELL. The voice actors for this game are insane at conveying a ton of emotion with just a voice
@@nathangould9549 Ikr, the voice acting beats a lot of AAA here.
All of the casts have good voice acting too, considering how many dialogues they got.
Yep. It makes every replay refreshing.
I was playing for about 70 hours, beaten Meg 100 times, and only then she said something about Zag not getting Daedalus hammer. Honestly I don't know when the dialogue will end.
Makes me wonder just how much there is. Like how many failed runs before you escape until you run out of dialogue?
normally I like to save my comment space for a weak zelda 2 joke, but like hades is very good, everyone should play it. I don't really enjoy roguelikes/lites and I have played over 90+ hours since it released. It is built different and in a way that appeals both to fans of the genre and to those who typically aren't
Hey Raz! Cant wait for your video on hades =). Maybe a "lady I live with" roguelike edition?
That sounds intriguing as I typically don't like Roguelikes at all
@@orpheos9 we got vr edition instead... which is better imo
Nah, sorry mate. I hate roguelikes more than anything. Nothing is going to make my play one ever again. Not even Snoman.
@@Supervillain80 your loss. Hades considered is one of the best games of 2020 even people who don't like Rougelikes.
I'm a fan of the story and gameplay as much as anyone, but I think it's also worth noting that Hades has, without a doubt, the highest production values of any roguelike I've ever played. Hundreds of lines of dialog which are all expertly voice-acted, Supergiant's signature blend of amazing music (including singing where appropriate) and amazing visual design, great special effects everywhere, unique and memorable character designs, pages of unlockable lore, etc. It's par for the course for a Supergaint game, but stands out in a genre where we still frequently accept much, much less.
“Hercules, right?”
*This man clearly can’t see through the Mist.*
Foolish mortal.
lmao
Haha, I actually get that
dont reveal thy secrets demigod
It's like taking Stardew Valley but instead of gathering resources around the town, you take a detour through Dead Cells
Great stuff Sno! It's easy to overlook, but "God-mode" hidden in the settings is a clever way for the devs to appeal to people who want to experience the game but want to quicken the pace of the die-progress-repeat loop of roguelikes or need the extra push to find it enjoyable. It's really well implemented
Especially in a game where failure isnt just an element of the atmosphere, but an explicit part of the story too! Incorporating it so seamlessly with the rest of the game shows how deeply the designers were thinking about every level about this game!
and it's very nice that it's not condescending about it at all, either, it's just an option that's there for you if you want it or need it
Need to play? It's a MUST PLAY! It just gives the right amount of "just one more time" mentality and I can't put it down! I finally defeated Hades twice now, and it's still just the beginning. Plus, Dionysus is a fine wine god daddy!
The game is everything he said and more, the ost is GOD TIER
Yeah, Darren Korb always delivers
I'm in the same boat as sno man in that I own almost all of the supergiant games, but I've barely touched them. Darren korb's music though? I own EVERY sound track, and I listen to those ON THE DAILY. I don't own pyre, but I sure as hell own the soundtrack
Probably the only thing in the game I won't count as god tier lol, it's pretty decent and does the job it's supposed to do, but aside from a couple tracks, I won't be listening to the OST outside of playing the game, like I've done recently with The End Is Nigh, Celeste, Minecraft, Disc Room...
Me: Hercules, you say?
Snoman Gaming: Yes, that's where everyone learnt Greek mythology, right?
Me: Rick, we have another one.
pj
if you know what i mean
“‘Hercules Huh?’ Percy frowned ‘That guy was like Starbucks of Ancient Greece. Everywhere you turn there he is’” -Percy Jackson
What about God of war?
I knew the comment was somewhere here
Meanwhile, I that random kid that had a surprisingly gruesome (but accurate to the original tales) book of Greek myths: Don’t go deeper than Percy… Pegasus came out of Medusa’s severed head… I have seen things…
Honestly, the most impressive part of Hades to me is that there isn't truly a "trash tier" anything. All weapons are viable, all boons are good in some situations, all keepsakes and companions have their uses, and even all mirror upgrades have space for a certain playstyle or another.
Sure, no game is perfect and above is a minor hyperbole. There are some things that are just not that good once you unlock everything (eg, some Zagreus weapon aspects, Skelly companion, or Cerberus keepsake), but even those also serve a purpose at the start of your save file by being extremely easy to unlock and serve as a decent baseline for the other options.
Often as I play other roguelikes, sometimes I find a certain upgrade that I would prefer to simply not pick it up if it's possible. This only happened in Hades when I was actively chasing specific combinations to earn achievements, and even then there is a reset boon button that you can use a few times per run to alleviate those rare circumstances.
It's not an easy task to balance so many different game mechanics and keep them all fresh and interesting. Supergiant deserves a lot of praise for that.
When playing it, I sometimes can not believe this game even exists.
Supergiant's magnum opus for sure.
I absolutely adore Hades' design. I love how the game nudges players towards winning runs both during a run such as getting more chances to get boons from gods you get your first few boons from or using keepsakes, shops, etc. to help run into specific resources you need or want for a specific build or my playstyle. Especially coming off games like FTL and Slay the Spire where a lot of my winning runs feel like they're due in equal part to luck and my decisions, Hades makes it really hard to feel particularly helped or hurt by its random elements which places more of the success and blame on decisions. That they added the pact of punishment to make the game harder to either compensate for or outright strip away some of those safeguards if you want is an extra touch.
Also going to second all the comments saying you should play Transistor. Pyre informed a lot of the story elements of Hades but its mechanics feel close to Transistor's (particularly the boons / weapon modifiers). Its also my favorite OST of Supergiant's games which is saying a lot especially with how good Hades' OST is.
It often feels like bad luck when you are new to slay the spire and you lose, but the game gives you so many crucial decisions that great players are able to almost completely mitigate bad luck. The evidence for this is the fact that top players regularly got 10-15 run win streaks on Ascension 15. If a good player can win 95% of the time on such a high difficulty, then it is basically impossible to blame a loss on bad luck if you are playing at lower Ascension levels.
I've been playing it before there was even an ending, one of the best roguelites of this year
"Hercules right?" - weird way to spell Age of Mythology
this game slaps so hard. the amount of work put into the dialogue, the gameplay, the storyline, the soundtrack, the replayability...incredible. so happy to see this shared on your channel!
One of the absolutely best parts of Hades is the progression.
There are so many parallel paths of progression. Some is "just" story, some is pure stats, some is world lore and there's a bunch more.
Heck, the post-escape progression is the real beauty. More story to progress through, the Pact of Punishment modifiers, the rewards for the different heat tiers.
Him: "Hercules right?"
Me: Age of mythology
Well, I went from "I think I'll pass on this one" to "well I hope I get that job I'm looking for soon so I can get and play Hades."
Story is always a big thing for me, and the lack of it is why I end up dropping games like this, but hearing that Hades has a very interesting and character-driven story (my favorite kind of story) it feels like it's a must-have now.
My first day playing this I somehow sunk 8 hours into it without even realizing
What really made me realize Hades was an amazing game (rather then just a really great game) was when I had an instinct to actually let myself die so I could see the next stage of character's stories. The combat and Boon system are wonderful but it was the depth of the character interactions that I wasn't expecting that made this easily my game of the year.
(Really only Cyberpunk may top it but we'll see if the game pulls it off)
I can't help but remember another rogue-lite game that wrote its rules into the lore excellently. Heat Signature, where every peace of typical rogue-lite thing made sense, and the comedy was present throughout
So I have not played this yet but i see it around and the more I see it the more I want to play it. So I guess you could say, "There is no escape." from Hades.
Update: Playing it now. 23 runs, a few win runs now and can't stop. Gonna get it for my switch too. This game is the easily the gold standard for effort and value in a game.
Even though I generally avoid roguelikes, I’ll definitely play this game once I cleared my backlog.
one aspect not talked about that greatly contributes to the greatness of this game is the MUSIC. Darren Korb has been much lauded for his work in previous Supergiant games but I think this is his best work yet. He also sings the part of Orpheus as well as our main protagonist, Zagreus (and many others). The music can oscillate between pulsating rock and woeful solos and they are all stirring.
I love the variety of builds you can do, as well as the fact that there is a lot of fun to be found in challenge runs. I myself have done a minimal boons run where I tried to finish the run with no boons, and was able to do it! The music is also. Very good and I would recommend that anyone who loves video game music take a look at supergiant's other games, especially pyre.
The music and voice acting are amazing in this game. I cannot stress enough how good they are.
Thank you for not spoiling the ending to all the new players. I am not a new player and appluad you good sir
Hades is just so polished and brings so many fresh new ideas into the genre. And the new ideas arent just things thrown against the wall, each is so well thought out and designed with a purpose. Im not usually a story person, but the way the game doles it out in bite sizes and keeps the suspense is perfect.
As for other games that make me feel like I am progressing, I am still absolutely addicted to Slay the Spire and Monster Train. I think the "Ascension" mechanic is one of the best things to happen to roguelikes. Makes it so that the game isnt completely impossible for a new player, but allows for plenty of room to improve once youve started getting your feet under you.
people: SKILL, STRATEGY
me: HACK SLASH SPAM
This game has truly set a new standard for story/narrative driven rougelike/lites. It creates a narrative that works so perfectly around the tropes of the rouge genre. It’s excellent design is genuinely jaw dropping and leaves me in awe. I would dare say this game is a triple A title that’s only $25. It legitimately has an equal amount of content, secrets, and story that of an 100 hour JRPG.
If the rougelike and rougelite “buzzwords” intimidates you. Don’t let it. Because EVERYONE should play Hades.
Don't listen to him! If You play this game it will devour all Your free time, productivity and social life. It is impossible to put it down, there is ALWAYS something more to discover and look forward to. You've been warned!
As someone who dislikes roguelikes, I doubt that.
@@a.dennis4835 this is honestly the only roguelike/lite I have EVER liked. It is a god tier game and I would highly recommend
One part of the design worth mentioning is there is some level of foreshadowing in the attacks of the regular enemies you face and then facing the boss of the area. It’s a nice way of checking to see that you have mastered the ability to respond to the patterns that enemies throw at you. While many roguelites aren’t “unfair” this was the first I have played where I felt a sense of progression and understanding when I played and never grew despondent over the process.
Hades is my favourite house-building fishing & dating sim
I really think their assist mode is sorta clever, if a bit lacking in granularity. The game and its story progression is designed around you dying a LOT, and an assist mode that would let you breeze through the game right out the gate would sorta mess up how the game is structured. Having a defense buff that permanently increases every time you die is a great way to preserve the intended pacing while giving a helping hand to those who want it.
Also the pacts of punishment are an excellent way to gradually come off God Mode if you feel more confident down the road. Also also I'd like to point out that the use of Lorem Ipsum on the pact of punishment is EXTREMELY apt.
Glad you liked this game. It's a cool take on the greek pantheon while changing things up enough which reflects nicely as a rogue-like. Lots of juicy story and stuff too! You should really play Pyre tho. incredibly cool sports game!
as a classics major i just also love how they adapt mythological characters and stories. and seeing some of the Hot Takes or like really cool new art of these myths i already know a lot about is really fun
Hades Lore system really reminds me of social links in persona, and I do love me some social links
Risk of Rain 2 is another game which feels really encouraging to get good at, learn how the game works, and eventually fell the final boss. It's roguelite game which launched in early access and has stayed consistently incredible all the way through to release; I highly recommend checking it out if you haven't already. It's such a wonderful game.
I liked this, maybe it's just me but I felt like the spoiler about Hades should've at least had a spoiler alert, not shocking but still a bit disappointing to know the final boss before playing the game.
Yeah, I'm glad I played the game before watching this. The final boss reveal right after I thought I had finished the game was REALLY intense, I wouldn't want that spoiled.
@@gigio2376 Yea agreed, Cerberus's appearance (also spoiled in this vid....) threw me off, but HIM appearing still caught me super off-guard
"Hercules, right?"
I think you have a bit of an accent there. It's actually pronounced "Percy Jackson."
lmao
Or if you're older, Clash of the Titans. No, not the remake.
percy is othing like hercules
if you get it zoe would be happy
@@darkzap_tts Yeet the lion skin.
Hades is a "GOD-TIER" Rougelite I see what you did there
wow you're so clever man
@@minchrono24lover27 lol
@TSnintendogamer To who?
@TSnintendogamer Why?? i mean sure im happy but why
@TSnintendogamer Let's go
What I love about Hades is it's replay value.
In the game Noita, you easily die by little mistakes and get sent all the way back to the beginning without any progress, no matter how good I got, I could always die in the first area. Once I beat the game, I had no reason to continue playing.
Hades on the other hand makes you feel like "yeah, it's logical I died there" because it's the accumulation of multiple mistakes that kills you. Every run, you feel like you get better, things that once killed you, no longer pose a threat. And there is so much more to do once you beat the game. Things to upgrade relationships to grow, etc.
While, for the rogue-like genre, the voice overs/interesting story line are certainly a standout, I have to say that the thing I have been enjoying most about Hades has been the clever way it gently pushes you to use other weapons and setups in your arsenal. In most other roguelikes, you tend to find a fighting style that you prefer and try to fish for that as best you can and there really isn't much of a reason to attempt to deviate beyond what RNG forces you to do. With Hades, this is solved by the weapons themselves offering better rewards for using them thus subtly tempting you to use something different. This is simply a brilliant design decision and one I think future games in the genre will most certainly start to to implement.
Hercules, Age of Mythology and Golden Sun.
One of my favorite part is all boons/upgrade are good. It just depend on your playstyle, your weapon and/or your current boons. Obviously you sometime end up getting all boons that doesnt synergize but in the end you never feel like they added some bad boons to "balance" getting op one.
Pyre is one of the best and most polished games I’ve ever played PERIOD. Not surprised that this studio continues to produce amazing games. Don’t sleep on them!!!!!!
1:13 I'm so glad that the majority of Hades players agrees that the characters are super attractive 😂
every fandom fights over 2 or more characters to decide which is the best, hades is like....why not all of them?
dionysus is "hot whithout trying", "himbo", and "respectful hot" so hes the ultimate hot god. hes just the best dont ask
A Snoman vid on my birthday, what a great gift! Thanks as always for the top tier content!!
Happy birthday!
Its not fair for incredible studios to both release incredible roguelikes within the span of ONE MONTH
Will have to take a look. I got into Celeste based on your recommendation, and it ended up being my favorite game in years. I'm a little sad this one didn't include Selene though, because she's by far my favorite Greek deity. I may be a bit biased though, since, um, that's my name.
I think its because she died
I think this is the best Rogue-Lite out there. The best Rogue-Like is hard to say, as there are some incredible ones like Spelunky 1 and 2, FTL and Into the Breach, and Crypt of the Necrodancer. But as for Rogue-Lites, I think Hades is the very best.
Not only is it extremely solid mechanically, but it also does something I have never seen before in this genre. The way it blends a heartfelt continuous story into the roguelike structure is something truly special.
Then there is the art and music. God, I love all of Darren Korb's music do much!
Would be interested to hear your take on the god mode feature in this game that let's more casual players progress and play it for the story. I personally used it for a couple runs and then took it off once I learned the systems better and got more practice dodging stuff without getting as punished.
Didn't even know that's a feature :O amazing! That's really cool
It's definitely Dionysus and I dont even like masculine builds.
Mans on a different level.
Hades alongside the Soulsborne games and Sekiro shadows die twice are some of the most satisfying games when you finally succeed.
My favorite part is how you are constantly improving and getting better in-between runs. im working on improving my heat rating little by little and having so much dialog buildinh. When fighting the murder fury I loved the development of learning Zagerus's name each time you fight. Please play this game. you will enjoy it.
I'm glad I played the game before watching this because it contained a LOT of spoilers.
Not just story spoilers but a lot of fun came from discovering what the game had to offer.
Edit: You even spoiled who the last boss is!?
I disagree with the most important point you're making: Thanatos is CLEARLY the hottest, far beyond Dionysus.
@Hunter Biden's Crack Pipe I'll take the compliment
@@rattila5858 He reciprocates the feeling too.
he is the brother of cupid
not the baby one the greek mythology one
everytime i see thanatos in a run i think ‘i want that twink obliterated’
DISAGREE
hades is the actually the best roguelite game i have ever played, and that is not even an exaggeration
This is the ONLY rogue like I spent over a hundred hours on already.
The replayability is just insane.
The plot is surprisingly dense and memorable too.
Kinda sad that dev seems like not planning on dlc.
If this game has branching stage paths the replayability will be near infinite.
They're old games but classics, what's encouraged me to progress was DMC 3 and the original God of War
Man, you need to play Transistor! The OST the story behind the game is awesome!!!
I've been playing this game for hours a day for the last 5 days and I only learned from this video that the mirror has 2 buffs for each option...
I learned because I accidentally clicked on a buff once
First: Just love the smooth fighting system and the boon mechanics
Secondd: Hollow Knight, still one of the best games EVER!
Lmao
personally my favorite part about Hades is the "Hymn to Zagreus" quest. not gonna spoil it, only that Dionysus is absolutely hilarious in setting this dumb thing up.
It's actually one of the real myths of zagreus and how he came to be
Hades was no doubt one of the most satisfying boss fights to beat I have ever finished. And not just the first time but many many more times after that. It just felt right just like the mantis lords of Hollow Knight.
Variation sums up the best parts of Hades. But special bonus for complete voice acting, that is often luxury in indie games.
I bought Hades today on Steam and played it for a while, so far I'm really enjoying it. The combat is so addicting.
Love your channel--and this game. I also have been underwhelmed by many roguelikes and other similar genres, but I really enjoyed Hades! It's hard to narrow down what I like... all of it? The music, art, story, and gameplay all feel equally developed and cherished by Supergiant games. My partner--who has never played a roguelike before--cannot get enough of it either. Just do yourself a favor and try it at the very least.
Out of all the main bosses, Theseus and Asterius have to be the ones I was stuck on for the longest amount of time (including Hades, who I managed to beat on my second try thanks to a broken Malphon build and lots of death defiance). I don’t know if that’s just me, or if they’re legitimately difficult bosses at first, but now they’re by far one of the easiest for me to get past.
I love this type of videos! Hades is such a joy to play 😄 I have to refrain myself from constantly uploading hades videos haha
Great video? You haven’t watched it.
@@cr33p3rhd6 In the process of watching haha! The start has been great 😆
I thought for sure my indie game of the generation was already locked down with Celeste, but now I honestly don't know. lol. I love Hades. Have spent over 110 hours playing it since it was released. I don't think another game has had me this addicted in my adult life.
I love how he says "These gods are HOT" without showing Aphrodite.
Aphrodite's face is honestly a bit mannish (especially the oddly well-defined cheek bones), and her thighs look like bricks
Awesome video. I usually don't enjoy rogue likes, but I think you've sold me on this.
I'm not great at these games but I got incredibly far on my first day and died to the last boss. But I'm fine with that because each run I do better and it just feels great. This game is a masterpiece of progression, no time is wasted time. And I know that I'll be playing long after I beat that boss.
i love everything about hades
but the most enjoyable thing for me is
dialogs. everything you do they react to it
and after get all the ending . they still have a lot of dialog .
Ludicrous combos: Demeter and Artemis duo lasers with Artemis and Poseidon duo cast and Demeter's frost explosion on every 10th stack of chill. Lasers, LASERS, LAAAAAYYYZZEERRRRSSSZZ!
I've been wondering about the place of arcade games in modern gaming climate. They largely died out when home consoles became the norm because why would you go out somewhere with opening and closing times to pay a small fee every time you wanted to play that may or may not be well-spent depending on how long you can go without getting a game over when you can just pay an initial fee to play as long as you want at home? But it wasn't that simple, the format was fundamentally different, and thus the kinds of games that were made were different. What was it that made arcade games so different to stick around even after that hit that Home Consoles never quite replaced? It seemed to be Score Attack, Replayability and (theoretically) short play sessions. The latter two things are what roguelikes/lites are about. Handheld/mobile gaming has been about short play sessions and usually some kind of timer/regularity of play involved that is comparable to replayability, and they tend to have leaderboards that definitely equate Score Attack. What does this mean for the future viability of Arcade Cabinets?
Haven't seen one of your videos in a while miss it. I love your stuff man.
I was waiting for this! One my favourite channels and has inspired quite of a few of my recent games iv been playing. As I played i kept thinking this game has good game design lol
It's interesting how everyone talks about how "hot" the gods are when the majority of the lookers are men. Usually it's the women being oversexualized but the women just look cool af while the men are all babes.
You ain't wrong, I'm a bi that tends to lean more towards women but dionysus is a fucking daddy lmao
Meanwhile me, a pan: If this is the underworld, dying doesn’t seem half bad XD
Meg can whip me
These gods are hot indeed
One thing I noticed is that whenever I get tired of bashing my head into a wall (Usually in rougelike/lites) Instead of just stopping I'll just sorta flip through menus and stats screens. But now the house of Hades has so much that now I won't just flip though menus when I'm done playing the game, but now in between every run.
This video needs a spoiler warning. If you care so much about getting people to enjoy this game, put a spoiler warning on it.
Yeah right? The feeling i got the first time i saw hades was the final boss would've been completely ruined if i knew it before hand.
Hades is the God of the underworld. This is a game about escaping the underworld. Who else would it be? The game is titled Hades. Never played the game myself. As soon as he said “the final boss” I said out loud Hades. Normally I’d agree with this comment but if that was a spoiler to anyone then they weren’t paying attention.
@@Lastyearsjacket On my first playthrough I had no idea what to expect, the game purposely doesn't give you information so you can keep that sense of wonder. The first time I got to Hades I was surprised and had no idea if he was even the final boss.
Agreed, spoiling the Cerberus joke and even the dream sequence about Zagreus's mother is ridiculous
Gotta agree here, got to Styx, thought cerberus was the boss, was relieved, nabbed a satyr sack, then proceeded through the door, and hades awaiting me shocked me to my core and he pretty much instantly kicked my shit in
The art style might be my favorite thing about Hades! Seriously, look at it, everything is so gorgeous!!!
Spoilers everywhere, man
love the content, just mark it SPOILERS
I enjoyed how much it felt like I was really progressing, once I got a hang of combat I started tearing through monsters and bosses with relative ease with few exceptions like the minotaur and king thesesu
I bought Hades during EA and it already felt like a complete and polished game at that time.
It's insanely good. Can't recommend it enough.
i love the mispronunciations of almost all of the gods names lol
well, the pronunciations change depends on where you are from or just...how you read it
This game deserves to be in GOTY discussion. I would place it very high on my personal list
Now that you've seen what Supergiant is capable of, I highly recommend you give Pyre another try. You'll find that Hades clearly takes a ton of inspiration from it, and Supergiant has said themselves that Hades would not exist had they made Pyre first.
@chobopanda definitely understandable with the feeling of fatigue around that mid section. Especially since by then, you'll probably be really into the fantasy basketball gameplay and you just want to get back to it haha. And yeah, truly amazing ending. If you haven't seen Noclips doc on Pyre, I definitely recommend checking that out. The ending is actually crazy from a game design standpoint
Just playing after 24 hours and there's still fresh dialogue. So much care went into the game
My introduction to Greek mythology was through Age of Mythology lmao
Bro I literally bought Hades when it first came out on early access and left it in the backlog for when it officially released but between the existential dread of everyday life and Spelunky 2 kicking my ass I never got around to play it untill a week ago and GOOD LORD did I miss out on an absolute gem of a game, strongly recommend this one folks, just look at my profile pic!
Got to the boss of Elysium today after 18 attempts. No matter how many times you die, it’s so hard to resist one more attempt before you turn it off…
I always loved Greek mythology and it’s stories and characters and I just love the dialogue with Hades. I played like a total of 75 hours since it came out in switch and I’m still not bored of it surprisingly.
Also the floating head of Medusa is your maid and she’s THE BEST don’t @ me
Forreals though, play Transistor.
Ok maybe do it once you're off your Hades high. But don't forget it.
Already 100+ hours into Hades but still watching this vid.
Coz I know Hades is literally best game of 2020.
One thing that sticks out in Hades is that the progression is fairly "locked" with all my knowledge I created a new file and started a run, and while it is probably possible to win the first ever run, not having any upgrades makes it incredibly hard.
This means that the progression with the unlocks you get is paced a specific way, sure a better player will beat Hades the first time sooner then an average one, but everybody will get there in the end. Which is a great thing in many ways, but replaying the game feels like it is bottlenecking you intentionally which can get frustrating.
I think the feeling of getting stronger and discovering new things is worth the feeling you’re talking about. I think part of it is you remember how much stronger you were while the first time you were excited by how much stronger you were becoming
@@LilTitoJr That's true, and it is also a natural progression to take Roguelikes into, story has really been the weakest part in past roguelikes, which Hades excels handily in.
But compared to a game like Risk of Rain 2, which has a ton of unlocks, but is still beatable even with a fresh account, truly proving that my kowledge of it's system and skill to beat it is the driving edge. I end up feeling like mastery of the game matters less in Hades.
That's not necessarily a bad thing, as accessibility is awesome in any genre, especially in one that it notoriously hard like Roguelikes; and I am sure hardcore roguelikes like Spelunky will keep existing, but I still struggle with accepting that part of Hades is just "grinding".
@@gewurzgurke4964 yeah the part about it being less about skill than progression occurred to me too, I guess there really can’t be truly a perfect game can there
@@LilTitoJr It depends on what you are looking for, Hades brought me joy and it's polished accesible design will make it a joy for almost anyone who picks it up, that's an achievment in it's own right.
Art won't ever be a good fit for everyone, but Hades is still a triumph and shows once more why indie studios are crucical for innovation.
Cheers for the discussion friend