@@FilmGamerHUN That was the problem. They ware added because of the outcry of the fans. That happened because they took away one of the definetive features of the game. H6 is not part of the series. Its a standalone game that has notting in comman with its brothers. Its like C&C 4 TW a bastard product of a braindead moron. In that game they took away everything - towns ,heroes the map. Its pretty much a 1 hero game with 1 town style because of conversion...
@@sebbah2 Recently played HoMM 1. It felt like fairy tale with all these pixel designs and crowd joy, when heroes go to place of main menu. And the gameplay still holds up... Its magical :3
A patch just released a few days ago from ubisoft, now there is no multiplayer anymore, all dlcs are given to everybody, all the weapons and buyable things, oh and also every single campaing is completely broken, you literally need to crack it if you want to play it now.
Ehh, I never understood that statement about HOMM5 borrowing art style from WCIII, which was coined by game journalists. The art was clearly inspired by old Warhammer FB miniatures, which, in their turn, were one of the sources of inspiration for Blizzard, but that is a different story.
Warcraft 3’s art was a definitely a cheap copy of the Warhammer. You can just simply compare the 3 undead factions to the tomb king and you will find out that undead in Warcraft 3 is grabbing from it. And also you can compare the original art of HOMM5’s necropolis and the in-game version. And even though the art of HOMM6 was generally suck, but the necropolis was heavily influenced by the buddhism was so damm fking coool.
It allways impress me how big companies can be blind to what fans want and that their loyalty can bring more money than any drm ever will... Another great series killed off by blind greed
I think they appointed people to work on this game who didn’t like/play original games and didn’t like it even. They simplified it where the complexity was important and then made it really complicated still with online features and visually.
I bought this when it was on sale. I didn't hate my time playing, but I had no interest in going back once I was finished with the campaigns. If I want to play heroes, I'll stick to either 5/5.5 or 3. These are a few thoughts I have about things. I like the return to both might and magic heroes for each faction. The fish faction felt like a nice addition, without stepping on the toes of any of the established ones, and the Japanese aesthetic helped them feel a unique, even if the voices felt rather.. stereotypical. Personally, I prefer the art style of 5. It felt more stylised, more cartoony. Stylised graphics seem more long lasting than trying detailed and realistic. As for unit choices. Haven was pretty solid. No really terrible decisions. Demon had Breeders were kinda disturbing, which was cool. Similarly the fate spinner. Weird in a good way. Harpies fit the stronghold faction. Dungeon's more eldritch creatures, the shadow lurker and faceless seemed like good addition. Makes them more just more elves with attitude. But some of the unit choices were kinda bad IMO. There was a certain.. look that too many creatures shared. Wide shouldered, with weapons on the end of their arms. Three of these were demons, the maniac, tormentor and juggernaut, plus the ghoul in necro, plus Jaguar warriors in stronghold. Made all the things seem a bit too similar and uninteresting. Haven having light spirits and angels seemed redundant. Aren't angels already beings of light? Cerberus only had two heads, which seemed weird at the time. Necropolis felt a bit off. The ghouls seemed too.. refined. Like their creators put a lot of effort in them. Zombies in 3 and 5 felt like bodies risen to fight quick and cheaply, and that made them feel more.. practical. Like, they don't need special armour or weapons, the necromancers have sheer numbers of unthinking, unflinching meat. The Lamasu also felt like it didn't feel right. Sure, they're undead, but they don't really seem particularly classic in terms of necropolis units. I miss the the wraiths from 5. They were cool. Choose between grim reapers and what i basically think of as sphinxes, and I'd prefer the grim reapers. So, not a great heroes game, a major step down from 5 IMO, but not as bad as it could be, theoretically. Probably not going to buy another game until Ubisoft stops being terrible. Looking foward to next year to see what you think of 7, since I probably never play it.
You should know about how ubisoft pulled the rug under the devs... the dev team were Heroes fans, and even invited the local heroes community to help out with the game.... but ubisoft just would not give them a dime or time... you know those small lackluster town screens in the original release? That was done devs using their own salaries outside of contract, Ubisoft originally wanted no town screens, like nothing The devs went bankrupt after heroes 6
Ubisoft bleeded Black Hole Entertainment dry. For me this is doubly sad as a Hungarian. The dev team was from Hungary and sadly Hungarian game development is in shambles. On a more positive note, most of the team is working on a new game called Mandragora, which looks great and is supposed to be released this year.
6 fixed some of the pet peeves of the original games. One of them being, punishing you for exploring the map, taking your time, and another one is the town creature pools being decentralized. Older HOMM were also speed run games and many people gave up on them because they didn't understand you had to rush like mad in order to win, often skipping over major portions of the map.
Because 6 is not a strategy game, it's an RPG. In every strategy game you do only the things you need at the moment in order to win, not explore and max out everything
Ubisoft didn’t handle this series the way it deserved. It was an early example of falsely assuming you can just own a popular franchise and act like it will do well despite using small, unknown studios to develop each game with no one from the original team involved (aside from Paul Romero’s incredible music). It’s almost like what makes a good game is the actual talent and vision of the developers rather than the actual franchise name magically making them good. I know Heroes V was good, but I have to conclude that Ubisoft just got lucky that Nival were great. Everything from Heroes VI (including expansions) had their own separate unknown small studios working on them. By the time you get to Heroes VII it just feels like a soulless mobile game. Now you have series like Halo and Fable facing similar identity crises.
I actually really liked the zone, conversion and common creature pool mechanics of 6. I would usually play other heroes games mostly on small maps where 1, at most 3 heroes, would be viable, and now here the game style was pushed towards the only way I liked playing heroes.
Maybe I'll be roasted, however, this was the Heroes game I loved the most. No longer eats your time as H3 would eat it. You have portals in the castle, you don't need to rely on RNG for a fucking portal so you can actually play the game without the fear of having your town snatched, just because you are PLAYING the game. Also, there are tons of ways to build your hero and many different ways to do so. The dynasty weapons add more variety to these builds. The sanctuary faction is simply epic as well. I would have loved to see Academy and Sylvan in H6, that's probably the only drawback for me. Not to mention the item sets and the artifact building, you can build a hero in so many different ways. The art and graphics are way better than any other Heroes game. I would rate this one as my favorite, and then H4 and then H3. The people that constantly complain about other games and are stuck with H3 are simply a nostalgic bunch, the same with the WoW classic guys. I think this was a step in the right direction, unfortunately, the community couldn't swallow it, I think they love wasting their time killing 10 different heroes and having to go back to their castle countless times without the ability to explore the map, simply because they are stuck from the massive influx of AI heroes advancing toward their castle. The only things I miss in this game are the random map generator as well as the score statistic instead of the ranks after a finished game. I would love to have a leaderboard in this game for my score on different maps.
>no longer eats your time such view has nothing to do with homam. if you are having such thoughts you should question why you are playing games in the first place. sounds like you have addiction.
"The worst heroes game made so far" This guy has obviously never played the 7th installment. That or he simply doesn't consider HOMM7 to be a videogame in any sense of the word. A view I would wholeheartedly agree with.
7 isn't worse than 6. 7 is not a good game compared to 3 or 5, but it's better than 6. 6 is so dumbed down, you have to be brain dead to enjoy it. And this is coming from someone who actually reached max level in 6, which took over 200 hours.
Back when heroes 2 came out you knew about the tutorial because while it installed, at some point youd have to use the bathroom and find out about the tutorial as you read the manual. Back when game manuals were a girthy piece of literature.
Or how this game made me no longer look forward to ANY Heroes game in the future.....heck, it wasn't and isn't even worth pirating, let alone paying for it. Time is too precious a resource to waste on this abomination.....
When the game demanded I create an account before even accessing it, I simply turned it off and returned it to the store. I hate corporate shenanigans with a passion. And stuff like this is a massive red flag for corporate hijinks. Not to mention that it just takes the fun out of gaming and makes it unnecessarily convoluted when they keep throwing obstacles in like this. I don't want to jump through hoops to play games. I do that shit enough in my everyday life. If they'd had an online service for multiplayer where you needed to create an account to play it, sure, I'd see the necessity in that. But HOMM have always been and should always be a game you can just pop in and play right away. I don't know if they changed the need to create an account later, but I never returned to the game. As far as I'm concerned, HOMM's latest real installment was 4. I could stretch it to 5 if I'm feeling charitable, but it kind of laid the foundation for the later crapshow to come.
@@bostonceltics3055,these are basicaly names that illiterate peasants ussualy get.The administrator of the building i live in is called Mitică and he is a commie piece of $#!+,uneducated,must give him bribe for everything,the wall of his office is full of communist leaders portraits,he gets drunk quiqly and God forbade you tell him something he doesn't like becouse he will call you drugged.
Just enjoy the classics. Ubisoft will never be able to make a game that comes close to measuring up to III (or even V), they'd probably sooner make a mobile version.
the fact that i am a 21 years old romanian stoping the video just to read that part from the beggining made me realise what i did not understand about games in general,like the scenario and other things like that,i just played the games when i was maybe 8-9 years old just for fun,making armies and just winning as the part of wasting time in the childhood,but now i am playing the homm3 the complete version with full campain and has a lot of sense what happening troughthout the game
You get unlocks and people can write tips for you during missions. I liked it. I miss it. I wish heroes 7 had those conflix orbs just so we can leave messages for one another.
Thankfully, 3 and 5 are still good and available. Also I wish you talked more about combat, cause its the only thing that seemed to be somewhat interesting in this mess.
It's funny to me, because having been born in the late 90s, I remember playing HoMM 2 and 3 all the time with my uncles (a 10-15 year gap between us). I also played HoMM 5 with one of my uncles. So it's a dear series to me, and you could say I grew up with it. But HoMM 6 gameplay really speaks to me. It is my favorite one out of those 4 games. Yes, it's god awful that they removed the town screen and all that. But it's the first time I found joy in playing Inferno, thematically my favorite faction. But they also butchered the necro faction and nerfed necromancy and all that jazz, which sucks since they're a close second favorite of mine, tied with Dungeon which were surprisingly nice in this game. And yes it sucks that they made it always online, account bound and everything. I hated it with Diablo 3, I will probably hate it with every game ever that does singleplayer. All in all, I get the criticisms, I share a lot of them on my own, but to me this is the best game of the series. That said, I'll never forsake a chance to play 2 or 3 again.
I was born in 1980. Played HOMM1, and HOMM2 back in the 90s. But I was more of a Alpha Centuri / Masters of Magic fan, and I forgot about the HOMM series until one day, at a LAN party, I saw someone playing HOMM4 and it looked incredible. Loved the artwork, the music was superb, so I leeched it over the network and played the shit out of it, to this day. Still easily my favourite HOMM game. I tried 3, all variations of it, and I'd rate it as a better looking, slightly more expansive version of HOMM2. Not bad, but certainly not the be-all and end-all of the series. I think 4 is better. 5 was good, once I'd gotten over the manga style graphics and once I'd bought the expansions. But I agree, 6 is amazing. Best art direction in the series, and if it had way more maps to skirmish, it would be my favourite. 7 is a slightly better looking, but nowhere near as complete, version of 6. I enjoyed it, but with just a handful of maps and it still being so buggy, I don't go back to it. So yeah .... I'm old! And even I prefer 6 over 1,2,3,5+7.
When game designers stopped innovating and instead focused on making streamlined mediocrity. It’s like everyone tried being Blizzard without the polish(heck, Blizzard can’t even do Blizzard properly anymore, which is why we got Diablo 3 and HoTS). And it’s like they didn’t even believe in that shift themselves, and just went with the zeitgeist “Ok, I’m making a polished, accessible game now. I can work with that”. And it’s not like older games had this super complexity either, like the OG Civ or HoMM. But they didn’t feel like they played themselves like games started to do in the 2010s. It’s like devs can’t make the distinction between a good, streamlined interface and the game itself anymore. Which leads to games being super shallow, too streamlined and almost self-playing.
I wish they still made games like Might and Magic, Wizardry, Ultima, and Gothic. PC has lost its best studios, and Gaming has lost its best franchises. It would be fine if they still made games similar but they don't. The chase for cutting edge graphics & mass appeal has optimized the fun out of games
Complete subjectivism for any game is presented as the only truth about that game. The game is exceptional, with very pleasant effects, story, and gameplay. For me, 6 and 7 are exceptional games, while, for example, I would never play 3 again. 5 was my first game, but I wouldn’t return to it. This is just my opinion and feeling; it doesn’t have to be anyone else’s. Is my opinion the opinion of the majority? No, but most players are either pretentious kids or people incapable of thinking for themselves about whether they want to play something or not. I like this aesthetics and design. It used to be far more interesting to play when there weren’t reviews of biased opinions everywhere.
i have a question and i hope you answer. im trying to purchase this game in steam but when i add it in the cart it shows the gold edition. is the gold edition the same with just dlc? i need help
I played HoMM 3, 4 and 5 and liked each of them in their own way. Never got 6 or 7, but now, after a long time, I stumble upon this and am so glad I never touched this game. 3 is the undisputable king, alongside the modders working on it, true kings. 4 gets lots of stick, but it's not a bad game at all IMO, just not what was expected of a HoMM title in many aspects. 5 was interesting, even if it deviated even further from what made 3 have such a long lifespan. 6 just stuck the dagger in the suffering husk that was left of the series. I am genuinely scared to look up the 7th game...
You are not wrong, it's been pointed out to me numerous times. I still hold that the main influence was the Blizzard interpretation of Warhammer, since much like in W3 and WoW, H6 creatures tend to shy away from the more monstrous features that you would normally see in Warhammer fantasy. For example, goblin jaws don't look like they do in most WH representations, they're sharper, smaller, looking less like they're about to chew your face off. I'd say it's an indirect Warhammer Fantasy copy, because Warcraft 3 itself is that as well.
20:00 Your criticism is solid, but I believe they did that in order to stop the problem of Might and Magic 5. You had the computer, building 6 or 7 hero units with one stack 3 archers. These heroes would be all over the map running onto your land, taking your city over, changing it to their race, then leaving. So a Hero and 3 archers took over a citY?... The later games became a game of tag, where you are having to chase these annoying little mosquitoes All around the map. It doesn't stop either cause the computer WOULD KEEP DOING IT OVER AND OVER AND OVER!
I've never played HOMM 3 but I've very fond memories of HOMM 5 (for me the best and only good 3D iteration so far) and in comparison HOMM 6.... looks.... so soulless and mediocre, incredibly dumbed down. The hero progression system of HOMM 5 was incredibly detailed and complex, with a myriad skills and an RNG element mitigated by your faction of choice. The creature designs in some cases were outstanding (looking at Academy, Dungeon and Sylvan) and the overall "vibes" are what make me go back to it every now and then. Unfortunately I can't get into HOMM 3 mostly because of the graphics but also the factions make little to no sense to me (the creatures themselves just look like they are randomly combined. I dunno, not for me). HOMM 7 I thought was actually intriguing because 1. They tried to make the creature designs a bit more interesting and 2. It was an homage to HOMM 5, with Academy returning 3. They introduced the idea of alternative level 7 creatures which is brilliant and 4. You could see the devs really wanted to honor the series. In fact I really enjoyed looking at HOMM 7 updates but in the end it looks shit. I'm not sure Ubisoft will ever be able to make anything even close to HOMM 3 and will never recreate HOMM 5 (especially with the HOMM 5.5 mod which basically immortalized the game and ensured it will be played for decades). It's kind of sad because it's actually a good franchise, but oh well.... Time to reinstall HOMM 5 :D
Not really, Homm7 has great gameplay, many good ideas its way better than homm6. However its bugged AF, for example items which should generate resources per turn, sometimes work and sometimes not, game crashes randomly, sometimes Your units do not spawn on the battlefield and You have to play without them. AI run around the battlefield instead of attacking your units etc.
@@LolzonerImba I stand corrected then :) I lump 5, 6 and 7 together because the switch from a hex to a quad grid makes the battles very uninteresting to me, and I've only played a couple hours of each game.
@@LolzonerImba This comment in short translates to "Homm7 has great gameplay, way better than homm6, even though it's almost unplayable." to me. How can you compare the functional homm6 to a broken game?
@@LolzonerImba The game AI [any video game AI] is not about intelligence; machine AI is about behavior and rules; aggressive:passive behavior. The AI in the 'Heroes' series was never intended to be what humans call smart; it is akin to a shy mouse running inside a maze.
Man there's not that many Disciples videos out there, you should do one of these for the second game. Hell also the third, I didn't like it but hey, maybe it has some redeeming qualities in our days.
As someone who has first played heroes 3, then 5 and finally 6, I disagree with many of the arguments. First of all, Heroes 6 is the first game that does not do the exact same thing as the previous 5 games. Why make a new game that has the exact same functions as the games before? No, sequels need innovation. Heroes 6 brought innovation. Sure, it also brought things that are deplorable (drm, online feature, etc) but shaking up the game is the best they could have done. If you want the same game over and over, you dont need to play sequels. You can just settle for one and play that. One of the absolute worst things in the heroes series was the use of the magic guilds to get random spells. RNG in a strategy game should be banned! Heroes 6 finally went for a proper skill tree, where you could plan ahead and not had to rely on RNG to get that spell to make it work. RNG is inherently imbalancing the game and makes it more frustrating than enjoyable. The art style is the only one in the series that is easy on the eye. The factions are interesting and the units fun to play with. You criticize the removal of additional resources but heroes games were never an economy simulator. Whether you need to hunt down 7 resources or 4 makes absolutely 0 difference. Then you complain about names. Seriously? Thats so irrelevant i can't even begin to tell you how stupid it is to bring up. You shit on the control zones, saying one can't raid. But that just tells me you have not actually played the game because there's literally a skill for raiding in there. You can also sabotage mines if you care more about disruption than helping yourself. Yes, it takes on a new format compared to previous games, but again, just because it is different doesn't make it bad. Want the same old game, play heroes 3.
While games have to innovate they also must be familiar. It's difficult reach that sweet spot between old-formula and new things. If it's too familiar, then why bother to play it when older games exist. Add too many new thing we get completely different game. About spells while I'm not a fan of RNG, choosing spells and spending skill point for that is even more dumber since you can pick only the best 2-3 spells and ignore the rest. About resources while I agree, this reduction makes no sense at least not to 4, maybe 5 or 6 could be better. They at least should add more utility and purposes to the resources. About mines: Raiding in Heroes 6 was just bad because it was a BASIC mechanic locked behind 2 skills points that I could spend on better thing like war cries or healing spells. While you could it wasn't worth the effort, they addressed this issue Ii Heroes 7 where you can plunder any mine without any special perks or abilities, it was basic mechanic.
As a fellow Romanian you know very well why piracy is alive and kicking. Anti-consumer practices just open the door wide opened for piracy. There is NO reason to actually buy a video game unless you want to support it. When companies will understand this, we will have little to no piracy and very few bad games on the market. On the topic of Heroes... Heroes II was good. Funny, beautiful made and light on the heavy gamer appeal. It was easy to pick up and fun to play. Heroes III is probably the best in the series. It is strategic, has depth and a lot of staying power. You simply want to play more of it and every game makes you wonder what will experience next. But it has a couple of big flaws. I say probably Heroes III was best because Heroes V exist. And I really like that after the final expansion and with the improved custom made AI. It seems it fixed everything wrong about Heroes. For me is the perfect game in the series because it caters to everyone in different ways. PvP (even from the original version of Heroes V) is also more balanced than any version of Heroes III. IV was so bad... They tried to innovate and fail. VI is crap or hot garbage. I didn't even bothered with VII because in VI they killed everything in this franchise.
There's Songs of Conquest in development, also one of the leads of H3 is doing his own thing as well, Fanstratics. Remains to be seen how these go, but in the mean time, H3 has stuff like HotA. To me, H5 was the last decent entry, even if it was borked beyond belief. People who say that it's H4 must have no eyes and no memory of what series they are playing, cause that game sucked in near every aspect except music.
I used to play it when it was new, but have forgotten a lot. Tried playing it again now many years later. But can't due to the overdark glitches caused by one of the expansions. I know there's a Xeen map. I would really like to play it, but can't.
Been playing pc games for 22 years, Ubisoft is the ONLY company which I have an account hacked even with 2FA enabled. I found out they do it by talking to a Ubi customer service rep and get the email changed even without knowing your password. Just goes to show what a failure of this company is on all levels
I just finished watching this video. What a shame and sad what happened to HOMM6. I agree with you man it could have been great. How I wish the rights to might and magic and HOMM goes to a better company and we get a great HOMM 8 game. I actually remember I was thinking of almost buying heroes 6 on steam a few years ago but saw reviews and back out.
I am enjoying it and am a HOMM 3 fan. It has a slower pace and rewards you for exploring the whole map. The worst part is the two tutorial missions that you have to get through. It doesn't sell the game well but once you start the actual campaign it really opens up.
The fact that you are Romanian came as an amazing surprise to me because I've been watching some of your videos! I can't explain this feeling we have for seing people from our country, but I am proud! Salutare din Iasi!
Had a similar experience coming from 2, mostly due to the artstyle and it needing a resolution higher than what my monitor supported. But, let me tell you, it is worth the effort of trying to adjust to it. Heroes 3 is such a fantastic video game that can be as challenging or as relaxing as you chose it to be.
Unpopular opinion- I really liked Black Hole's style. Very buggy games (the live service dimension was a killer, but I'm calling that a Ubisoft mistake)- but I liked the game actually. Think the blowback was extreme/poorly targeted. Lack of a town screen upset me, and badly designed hero upgrades wasn't great. But there was something there.
I'm here just to say that you can't run Uplay/Ubisoft Connect anymore on Windows 7/8.1 DRM's are evil, when a game that can work on your machine is forced to not work anymore
I can't stop playing Might and Magic Heroes VI. I am having a lot of fun with it. I looked at Heroes 3 because everyone says its the best thing ever but I dont see it. Why play Heroes 3? What drew me into VI was the interwoven story.
I played 3,5,6 and 7.H3 has a lot of playing styles, your fraction doesn't affect how your heroes work (you can hire heroes of other factions) but in H6, combinations of heroes/ units from different fractions do not work well, it made H6 easier to play but less interesting when you mastered a fraction style. And as you said, in H6 the randomness was minimized, you can learn all spells you want, it's good and bad, some people like it, others think it's cloning. There are tons of bug unfixed in H6 because the dev BlackHole went bankrupt and Limbic could not fix the game, as long as H6 license belongs to Ubisoft, no one can fix it.
The biggest flaw of this game is ONLINE, you can't even play this without internet connection also Ubisoft does not maintain sh*t so yeah I wonder when will they pull the plug...
I remember playing it a long time ago - didn't hate it - and quite enjoyed the campaigns. But looking back - the UPlay system sucked major balls. Had to essentially break it to get all the weapons (download the version of the game with broken item spawns), which I think was my first experience with hacking. But alas, the game wasn't that bad as a casual single player game, just different from other Heroes. After watching this video I have strange urge to replay thr campaigns))
...i dont mind when a game locks content so you play to unlock. Classes like bioware did in dragon age origins, characthers like in fighting games, aoe3 with the cards... But behind a pay wall? No
This game was my introduction to the series. The online trash being everywhere was annoying. Sure the graphics blew me away, but HAVING to be online and being treated like a slave is why i never finished the game nor bothered to look into any other HoMM game. Pretty sure i quit the entire genre due to this after kings bounty made me explore it
These shit game making practises are taought in coding schools. They tell students that people like to have subscription hell holes and constant money grabs.
I played Heroes and might 3,4 first. It's fun good for this time. But now Heroes might and magic 5 is me favorite 😍 ✨️ ❤ Gameplay Heroes, Enemies, History, and Music ❤
I remember trying out MMH6 (yup, truly the most pointless rename in history) and having mixed feelings. One thing that I liked were the heroes skills. It gaved you some options. Do you want better air spells ? Or maybe more mana ? Or to have your creatures have one extra retaliation ? Or generate more creatures in the towns/forts (or something similar economy/production related) ? And I liked that most of them had scalable stats. That is, it gave a bonus, which can still increase with level ups or other stat increases (can't remember which). The desire to level up and try to min-max things was there and it was strong. Well, I guess it still is. But I also dreaded the sqare grid in combat, how freaking tiny most battle maps were (there's no running in this game) and how every freaking faction has a healer. The healer aspect especially hit on me because it's soooo boring. Like others pointed out, it's so same-burger. Everything got formulaic so unique traits and play styles got shoved out the window. Everything has a tank, a DPS and a healer. The things that stray from this do it in a way which matters too little so... there you go. The depth of strategy that HoMM3 has (and what keeps it alive IMO) is so clearly missing here. It's like they didn't even tried to have it. The teritorry thing which borrows the idea from disciples... I'm not sure about it. In a way it makes sense and it does streamline things a bit, which does help with playtimes (which, for veterans of HoMM3, especially multiplayer, know how much of a thing that is. HoMM3 multiplayer is severly botched so that people can actually finish a match in 1-2 hours). I think the idea could've worked better if they didn't implement the most basic version of it. There should've been more variation in buildings and not streamline everything. The art style... I dunno... meh. I'm one (of the few apparently) which just couldn't get into HoMM5 either. Can't put my finger on it, but I tried and just didn't liked it. Not to mention how horrible it runs even on modern hardware. I also don't like (in HoMM 5 & 6) how the 3D-ness of them is actually a deterrent. Less visually appealing units because of polygon count. Less variation between them because of limited resources (both development time and things like VRAM when running the game). Not seeing things on the map until you rotate the screen. And, of course, the much worse performance of running the game. So many problems that the previous titles didn't had, and that I, frankly, don't see the need for. I don't feel like I gained anything in return. I still don't remember well (nor fondly) any model from HoMM5 or MMH6 (though I haven't played that much neither of them, so maybe that's why) while I do remember very well the models from HoMM 3&4. I regard HoMM3 and 4 as the top of the franchise. And I kinda wish HoMM4 would receive more love, it's such a gem of a game. Anyway, back to the topic at hand... MMH6 is a clear sign of greed-driven development. Ubisoft simply wanted to milk the franchise and it so much shows. And Blackhole (BlackHole?), sadly, did an amateur job with this. Which would be fine for a stand alone game, a game which has no history, which doesn't have an established base. There are many things that MMH6 lack in its design in order to be a good successor of HoMM3-5, or a good game that you would like to play again and again, in general. And because it's put in the same franchise, these omissions are much amplified by simply looking and the previous games. Pace vouă!
Get the custom AI for heroes V. The problem in Heroes V was not related to hardware, but rather to the bugged and half baked AI system Astrum Nivalum created for Heroes V. Mine runs extremely well with maximum graphics and everything (custom AI depth is 4/5) even on my work laptop with 16GB of ram and 10600H CPU / 1060 3GB
@@munteanucatalin9833 Hmm, good to know, I might retry it at some point, since I already paid for it, I still have it in my Steam library. Though now that you mentioned it, I might wait until I get a new laptop, as I'm still using a 7 yo 6700HQ / 1060 6 GB laptop.
Ok,don't hate me but i forgot what i wanted to say to this video one week ago. I think the lore of Heroes 5,6 and 7 is more Warhammerish than Warcraftish,look at the Dungeon town and also the demon Sovereign reminds me more of Sauron than the lich king,the world of Ashan is imo a better place for the Heroes games than Enroth as non of the SF elements have appeared in the Heroes series after all and even you,Unacomn said,back when you were making videos in romanian,that the Heroes series was made a part of Might and Magic just so NWC could sell it better,from what i read somewhere,even if Forge would have been introduced in Heroes 3 it would have been destroyed by Gelu,so it would have had dissapeared again and i prefer Ashan over Azeroth as i played Heroes 5 before Warcraft 3 and never had Warcraft as close to my hearth as i had HoMM. As for M&M,if they make an 11th game,i agree that they should go back to the old universe(thou i never played a M&M game from the main series). As for everything else you said about how bad Heroes 6 is,i agree.
I really wanted to like 6 but HoMM it was not. The lack of economic diversity, the number of artifacts that are useless, the need to push as fast as you can through all maps before neutrals grow too big to handle and the bastardised hero skills absolutely crushed the experience for me, that and ubisoft practices. Not to just crap on it because heroes 6 does have a few things going for it. I enjoyed the unit abilities and how they flowed with the combat. Chain lit and blizzard were broken and made armies obsolete with mid spell power. That and Necro got a much needed change in the units, Lamasu and the Spider Queen things (cannot recall what they are called off the top of my head, sorry) make them look great compared to previous HoMM titles.
Heh, this game killed the franchise for me. Was a buggy mess and my game got stuck in auto-combat and had to restart, and the DRM was always in the way with constant errors. What a way to nearly kill the franchise. Never bought an Ubisoft game again.
I did not know heroes 6 and watch this and others videos and maybe this H6 is worse than Heroes 4?I played H7 and i like, i tryied to find info of H6 in sites but i find almost nothing,seems Oficial sites try to hide this game
is it just me or does heroes 7 look worse than heroes 6? you may not like how it deviates from the series, but heroes 6 at least visually looks 10 years ahead of its time.
The conversion was so stupid, I liked going with archangels and archdevils side by side in HoMM3. Also every faction has some really good units so if i want some high elves in my army instead of whatever shitty shooters stronghold had, i could have it.
Funny how Heroes 6 and 7 look worse UI and art-style wise than Homm3 with the community HD patch. Low poly 3d graphics with stupid camera controls to boot. Luckily ubishit tunred off the servers like for so many other games. I wonder how anybody still buys any game from that BS company with zero customer service. They have negative customer service if any.
The truly horrifying part of the Dynasty wasn't the always online BS... No no... It was the no resets BS. If I want to start completely from scratch... I can't. Because my dynasty is leveled, which grants bonuses. Why wouldn't they include a reset button???
As someoneelse wrote elsewherw..i reallly liked the heroes 1-3 fairy tale aesthetic..starting in 4 and especially 5 it lost this amd became very generic warcraft looking.. without that charm..i just have no interest.
You are wrong about 1 thing. Heroes of Might and Magic 4 is the worst in the series. Followed by 6 but it is not close. I liked 3, 7 and 5 in that order. Even though I never played 1 & 2. I would still put them ahead of 4 and 6.
Oh you'll be hurt by HOMM7 so much man... it's ONLY HOMM game that I just toss. I gave up. I was mentally destroyed. That shit was like teenage fanfick storywise. It was clunky. 2 of 3 maps (in campaign) didn't work (castle and fortress one). It was just one big mod of HOMM6 graphic wise and it didn't even work. Mobile games are better than HOMM7.
5 was good imo, but 6 lost me the moment I realised they took the town screen out. That's like taking the cheese out of pizza.
and then 7 killed the series.
I liked some mechanics and designs of creatures. But yeah 6 was weird.
There is town screens after 2-3 patch there were in!
But there is town screens...
@@FilmGamerHUN That was the problem. They ware added because of the outcry of the fans. That happened because they took away one of the definetive features of the game. H6 is not part of the series. Its a standalone game that has notting in comman with its brothers. Its like C&C 4 TW a bastard product of a braindead moron. In that game they took away everything - towns ,heroes the map. Its pretty much a 1 hero game with 1 town style because of conversion...
Man, all us Heroes homies are still gonna be playing HOMM2 and HOMM3 in 2040 amirite
And 4 :3
And sometimes even HOMM1!
@@sebbah2 Recently played HoMM 1. It felt like fairy tale with all these pixel designs and crowd joy, when heroes go to place of main menu. And the gameplay still holds up... Its magical :3
5 is underrated
@@joshelderkin9592 I second this
A patch just released a few days ago from ubisoft, now there is no multiplayer anymore, all dlcs are given to everybody, all the weapons and buyable things, oh and also every single campaing is completely broken, you literally need to crack it if you want to play it now.
Even scrolling by Mouse doesnt work in this game anymore. Is there instruction somewhere how to "fix: it?
Ehh, I never understood that statement about HOMM5 borrowing art style from WCIII, which was coined by game journalists. The art was clearly inspired by old Warhammer FB miniatures, which, in their turn, were one of the sources of inspiration for Blizzard, but that is a different story.
Nival even sent their concept arts to Games Workshop to avoid legal troubles as much as possible
Warcraft 3’s art was a definitely a cheap copy of the Warhammer. You can just simply compare the 3 undead factions to the tomb king and you will find out that undead in Warcraft 3 is grabbing from it.
And also you can compare the original art of HOMM5’s necropolis and the in-game version.
And even though the art of HOMM6 was generally suck, but the necropolis was heavily influenced by the buddhism was so damm fking coool.
@@Mannimarco_King_of_Wormsoriginal designed necropolis of HOMM5 was another version of the tomb king too.
It allways impress me how big companies can be blind to what fans want and that their loyalty can bring more money than any drm ever will... Another great series killed off by blind greed
I think they appointed people to work on this game who didn’t like/play original games and didn’t like it even. They simplified it where the complexity was important and then made it really complicated still with online features and visually.
I bought this when it was on sale. I didn't hate my time playing, but I had no interest in going back once I was finished with the campaigns. If I want to play heroes, I'll stick to either 5/5.5 or 3. These are a few thoughts I have about things.
I like the return to both might and magic heroes for each faction. The fish faction felt like a nice addition, without stepping on the toes of any of the established ones, and the Japanese aesthetic helped them feel a unique, even if the voices felt rather.. stereotypical.
Personally, I prefer the art style of 5. It felt more stylised, more cartoony. Stylised graphics seem more long lasting than trying detailed and realistic.
As for unit choices.
Haven was pretty solid. No really terrible decisions. Demon had Breeders were kinda disturbing, which was cool. Similarly the fate spinner. Weird in a good way. Harpies fit the stronghold faction. Dungeon's more eldritch creatures, the shadow lurker and faceless seemed like good addition. Makes them more just more elves with attitude.
But some of the unit choices were kinda bad IMO. There was a certain.. look that too many creatures shared. Wide shouldered, with weapons on the end of their arms. Three of these were demons, the maniac, tormentor and juggernaut, plus the ghoul in necro, plus Jaguar warriors in stronghold. Made all the things seem a bit too similar and uninteresting.
Haven having light spirits and angels seemed redundant. Aren't angels already beings of light? Cerberus only had two heads, which seemed weird at the time.
Necropolis felt a bit off. The ghouls seemed too.. refined. Like their creators put a lot of effort in them. Zombies in 3 and 5 felt like bodies risen to fight quick and cheaply, and that made them feel more.. practical. Like, they don't need special armour or weapons, the necromancers have sheer numbers of unthinking, unflinching meat. The Lamasu also felt like it didn't feel right. Sure, they're undead, but they don't really seem particularly classic in terms of necropolis units. I miss the the wraiths from 5. They were cool. Choose between grim reapers and what i basically think of as sphinxes, and I'd prefer the grim reapers.
So, not a great heroes game, a major step down from 5 IMO, but not as bad as it could be, theoretically. Probably not going to buy another game until Ubisoft stops being terrible. Looking foward to next year to see what you think of 7, since I probably never play it.
You should know about how ubisoft pulled the rug under the devs... the dev team were Heroes fans, and even invited the local heroes community to help out with the game.... but ubisoft just would not give them a dime or time... you know those small lackluster town screens in the original release? That was done devs using their own salaries outside of contract, Ubisoft originally wanted no town screens, like nothing
The devs went bankrupt after heroes 6
Ubisoft bleeded Black Hole Entertainment dry. For me this is doubly sad as a Hungarian. The dev team was from Hungary and sadly Hungarian game development is in shambles. On a more positive note, most of the team is working on a new game called Mandragora, which looks great and is supposed to be released this year.
6 fixed some of the pet peeves of the original games. One of them being, punishing you for exploring the map, taking your time, and another one is the town creature pools being decentralized. Older HOMM were also speed run games and many people gave up on them because they didn't understand you had to rush like mad in order to win, often skipping over major portions of the map.
Because 6 is not a strategy game, it's an RPG. In every strategy game you do only the things you need at the moment in order to win, not explore and max out everything
Might and Magic 5 trilogy, was peak of heroes games. everything that came after was downfall.
Ubisoft didn’t handle this series the way it deserved. It was an early example of falsely assuming you can just own a popular franchise and act like it will do well despite using small, unknown studios to develop each game with no one from the original team involved (aside from Paul Romero’s incredible music). It’s almost like what makes a good game is the actual talent and vision of the developers rather than the actual franchise name magically making them good.
I know Heroes V was good, but I have to conclude that Ubisoft just got lucky that Nival were great. Everything from Heroes VI (including expansions) had their own separate unknown small studios working on them. By the time you get to Heroes VII it just feels like a soulless mobile game. Now you have series like Halo and Fable facing similar identity crises.
I played two character campaigns for this game and then i was done. It wasn't an awful game, just really tedious. A massive downgrade from 5.
I actually really liked the zone, conversion and common creature pool mechanics of 6. I would usually play other heroes games mostly on small maps where 1, at most 3 heroes, would be viable, and now here the game style was pushed towards the only way I liked playing heroes.
What a thoughtful review. Thank you for taking the time to make this.
Maybe I'll be roasted, however, this was the Heroes game I loved the most. No longer eats your time as H3 would eat it. You have portals in the castle, you don't need to rely on RNG for a fucking portal so you can actually play the game without the fear of having your town snatched, just because you are PLAYING the game. Also, there are tons of ways to build your hero and many different ways to do so. The dynasty weapons add more variety to these builds. The sanctuary faction is simply epic as well. I would have loved to see Academy and Sylvan in H6, that's probably the only drawback for me. Not to mention the item sets and the artifact building, you can build a hero in so many different ways. The art and graphics are way better than any other Heroes game. I would rate this one as my favorite, and then H4 and then H3. The people that constantly complain about other games and are stuck with H3 are simply a nostalgic bunch, the same with the WoW classic guys. I think this was a step in the right direction, unfortunately, the community couldn't swallow it, I think they love wasting their time killing 10 different heroes and having to go back to their castle countless times without the ability to explore the map, simply because they are stuck from the massive influx of AI heroes advancing toward their castle.
The only things I miss in this game are the random map generator as well as the score statistic instead of the ranks after a finished game. I would love to have a leaderboard in this game for my score on different maps.
>no longer eats your time
such view has nothing to do with homam. if you are having such thoughts you should question why you are playing games in the first place. sounds like you have addiction.
"The worst heroes game made so far"
This guy has obviously never played the 7th installment. That or he simply doesn't consider HOMM7 to be a videogame in any sense of the word. A view I would wholeheartedly agree with.
I think I mention several times that I haven't played 7 yet. But, we're getting there in a month or so.
7 isn't worse than 6. 7 is not a good game compared to 3 or 5, but it's better than 6. 6 is so dumbed down, you have to be brain dead to enjoy it. And this is coming from someone who actually reached max level in 6, which took over 200 hours.
@@invisuu6280 Nah, while 6 made questionable decisions, at least it tried to do something... 7 is just a quick safe cahsgrab
7 is a graphic downgrade but everything else was just a pointless instead of boring like homm6
I hope you guys continue with gaming history in the following months. This is one of my favourite shows at your channel.
that opening cinematic was pretty cool tho
kiddies and credit cards of their parents never look deeper.
Back when heroes 2 came out you knew about the tutorial because while it installed, at some point youd have to use the bathroom and find out about the tutorial as you read the manual. Back when game manuals were a girthy piece of literature.
Or how this game made me no longer look forward to ANY Heroes game in the future.....heck, it wasn't and isn't even worth pirating, let alone paying for it. Time is too precious a resource to waste on this abomination.....
When the game demanded I create an account before even accessing it, I simply turned it off and returned it to the store.
I hate corporate shenanigans with a passion. And stuff like this is a massive red flag for corporate hijinks.
Not to mention that it just takes the fun out of gaming and makes it unnecessarily convoluted when they keep throwing obstacles in like this.
I don't want to jump through hoops to play games. I do that shit enough in my everyday life.
If they'd had an online service for multiplayer where you needed to create an account to play it, sure, I'd see the necessity in that.
But HOMM have always been and should always be a game you can just pop in and play right away.
I don't know if they changed the need to create an account later, but I never returned to the game.
As far as I'm concerned, HOMM's latest real installment was 4.
I could stretch it to 5 if I'm feeling charitable, but it kind of laid the foundation for the later crapshow to come.
I almost died at the part with Grigore,Vasile,Gogu and Mitică. xD
If you're not Romanian, the joke is lost on you. Also, +1 for Gigi's photo XD
@@bostonceltics3055,these are basicaly names that illiterate peasants ussualy get.The administrator of the building i live in is called Mitică and he is a commie piece of $#!+,uneducated,must give him bribe for everything,the wall of his office is full of communist leaders portraits,he gets drunk quiqly and God forbade you tell him something he doesn't like becouse he will call you drugged.
Just enjoy the classics. Ubisoft will never be able to make a game that comes close to measuring up to III (or even V), they'd probably sooner make a mobile version.
the fact that i am a 21 years old romanian stoping the video just to read that part from the beggining made me realise what i did not understand about games in general,like the scenario and other things like that,i just played the games when i was maybe 8-9 years old just for fun,making armies and just winning as the part of wasting time in the childhood,but now i am playing the homm3 the complete version with full campain and has a lot of sense what happening troughthout the game
What I'd say is, Ubisoft handled the HoMM franchise with as much care and respect as EA did with Command & Conquer.
fun fact: @ 10:48 Gogu's photo is a picture of a real life Chow-Ban master named Beca-Lee.
First heroes I played. Really played. Loved it.
Fantastic story. 5-7 are underrated gems.
Look at how beautiful it is. This was the best story.
You get unlocks and people can write tips for you during missions.
I liked it. I miss it. I wish heroes 7 had those conflix orbs just so we can leave messages for one another.
Nuuuuu, ii foarte mișto că ăștia au nume românești
Blasphemy, you didnt buy the DLCs
Sanctuary is a cool addition to the game
SALUTARE ! Ma bucur sa vad romani cu canale de yt de gaming review :D. Multa bafta in continuare!
Great review. 6 definitely felt soulless and overly dumbed down for me, just not very fun to play.
Thankfully, 3 and 5 are still good and available.
Also I wish you talked more about combat, cause its the only thing that seemed to be somewhat interesting in this mess.
It's funny to me, because having been born in the late 90s, I remember playing HoMM 2 and 3 all the time with my uncles (a 10-15 year gap between us). I also played HoMM 5 with one of my uncles.
So it's a dear series to me, and you could say I grew up with it. But HoMM 6 gameplay really speaks to me. It is my favorite one out of those 4 games.
Yes, it's god awful that they removed the town screen and all that. But it's the first time I found joy in playing Inferno, thematically my favorite faction. But they also butchered the necro faction and nerfed necromancy and all that jazz, which sucks since they're a close second favorite of mine, tied with Dungeon which were surprisingly nice in this game.
And yes it sucks that they made it always online, account bound and everything. I hated it with Diablo 3, I will probably hate it with every game ever that does singleplayer.
All in all, I get the criticisms, I share a lot of them on my own, but to me this is the best game of the series. That said, I'll never forsake a chance to play 2 or 3 again.
I agree 6 is highly underrated, I particularly enjoy the blood/tears system and unit pooling
I was born in 1980. Played HOMM1, and HOMM2 back in the 90s. But I was more of a Alpha Centuri / Masters of Magic fan, and I forgot about the HOMM series until one day, at a LAN party, I saw someone playing HOMM4 and it looked incredible. Loved the artwork, the music was superb, so I leeched it over the network and played the shit out of it, to this day. Still easily my favourite HOMM game.
I tried 3, all variations of it, and I'd rate it as a better looking, slightly more expansive version of HOMM2. Not bad, but certainly not the be-all and end-all of the series. I think 4 is better.
5 was good, once I'd gotten over the manga style graphics and once I'd bought the expansions.
But I agree, 6 is amazing. Best art direction in the series, and if it had way more maps to skirmish, it would be my favourite.
7 is a slightly better looking, but nowhere near as complete, version of 6. I enjoyed it, but with just a handful of maps and it still being so buggy, I don't go back to it.
So yeah .... I'm old! And even I prefer 6 over 1,2,3,5+7.
When game designers stopped innovating and instead focused on making streamlined mediocrity. It’s like everyone tried being Blizzard without the polish(heck, Blizzard can’t even do Blizzard properly anymore, which is why we got Diablo 3 and HoTS). And it’s like they didn’t even believe in that shift themselves, and just went with the zeitgeist “Ok, I’m making a polished, accessible game now. I can work with that”.
And it’s not like older games had this super complexity either, like the OG Civ or HoMM. But they didn’t feel like they played themselves like games started to do in the 2010s. It’s like devs can’t make the distinction between a good, streamlined interface and the game itself anymore. Which leads to games being super shallow, too streamlined and almost self-playing.
But HOTS is kind of a nice game, only recently they fucked it up a bit.
I wish they still made games like Might and Magic, Wizardry, Ultima, and Gothic.
PC has lost its best studios, and Gaming has lost its best franchises. It would be fine if they still made games similar but they don't. The chase for cutting edge graphics & mass appeal has optimized the fun out of games
Complete subjectivism for any game is presented as the only truth about that game. The game is exceptional, with very pleasant effects, story, and gameplay. For me, 6 and 7 are exceptional games, while, for example, I would never play 3 again. 5 was my first game, but I wouldn’t return to it. This is just my opinion and feeling; it doesn’t have to be anyone else’s. Is my opinion the opinion of the majority? No, but most players are either pretentious kids or people incapable of thinking for themselves about whether they want to play something or not. I like this aesthetics and design. It used to be far more interesting to play when there weren’t reviews of biased opinions everywhere.
HOMM2 is available on Android phones - global map spells don't work but I can accept that
I played HOMM4 through a windows emulator on my android a couple of years ago.
Works fine for turn based games
i have a question and i hope you answer. im trying to purchase this game in steam but when i add it in the cart it shows the gold edition. is the gold edition the same with just dlc? i need help
A great birthday present
Happy Birthday!
I played HoMM 3, 4 and 5 and liked each of them in their own way. Never got 6 or 7, but now, after a long time, I stumble upon this and am so glad I never touched this game.
3 is the undisputable king, alongside the modders working on it, true kings. 4 gets lots of stick, but it's not a bad game at all IMO, just not what was expected of a HoMM title in many aspects. 5 was interesting, even if it deviated even further from what made 3 have such a long lifespan.
6 just stuck the dagger in the suffering husk that was left of the series. I am genuinely scared to look up the 7th game...
VII has actually managed to gather a devoted following in the years since it was released. Try looking up the Unofficial Community Patch or 7.5
I might be wrong, but HOMM V wasn't based on Warcraft 3, but on the Warhammer Fantasy.
You are not wrong, it's been pointed out to me numerous times. I still hold that the main influence was the Blizzard interpretation of Warhammer, since much like in W3 and WoW, H6 creatures tend to shy away from the more monstrous features that you would normally see in Warhammer fantasy. For example, goblin jaws don't look like they do in most WH representations, they're sharper, smaller, looking less like they're about to chew your face off. I'd say it's an indirect Warhammer Fantasy copy, because Warcraft 3 itself is that as well.
@@GaminGHD my bad, yeah
20:00 Your criticism is solid, but I believe they did that in order to stop the problem of Might and Magic 5. You had the computer, building 6 or 7 hero units with one stack 3 archers. These heroes would be all over the map running onto your land, taking your city over, changing it to their race, then leaving. So a Hero and 3 archers took over a citY?... The later games became a game of tag, where you are having to chase these annoying little mosquitoes All around the map. It doesn't stop either cause the computer WOULD KEEP DOING IT OVER AND OVER AND OVER!
I've never played HOMM 3 but I've very fond memories of HOMM 5 (for me the best and only good 3D iteration so far) and in comparison HOMM 6.... looks.... so soulless and mediocre, incredibly dumbed down. The hero progression system of HOMM 5 was incredibly detailed and complex, with a myriad skills and an RNG element mitigated by your faction of choice. The creature designs in some cases were outstanding (looking at Academy, Dungeon and Sylvan) and the overall "vibes" are what make me go back to it every now and then. Unfortunately I can't get into HOMM 3 mostly because of the graphics but also the factions make little to no sense to me (the creatures themselves just look like they are randomly combined. I dunno, not for me).
HOMM 7 I thought was actually intriguing because 1. They tried to make the creature designs a bit more interesting and 2. It was an homage to HOMM 5, with Academy returning 3. They introduced the idea of alternative level 7 creatures which is brilliant and 4. You could see the devs really wanted to honor the series. In fact I really enjoyed looking at HOMM 7 updates but in the end it looks shit. I'm not sure Ubisoft will ever be able to make anything even close to HOMM 3 and will never recreate HOMM 5 (especially with the HOMM 5.5 mod which basically immortalized the game and ensured it will be played for decades). It's kind of sad because it's actually a good franchise, but oh well.... Time to reinstall HOMM 5 :D
7 is just more of the same. Fixes a few things, "breaks" a few things.
Not really, Homm7 has great gameplay, many good ideas its way better than homm6. However its bugged AF, for example items which should generate resources per turn, sometimes work and sometimes not, game crashes randomly, sometimes Your units do not spawn on the battlefield and You have to play without them. AI run around the battlefield instead of attacking your units etc.
@@LolzonerImba I stand corrected then :) I lump 5, 6 and 7 together because the switch from a hex to a quad grid makes the battles very uninteresting to me, and I've only played a couple hours of each game.
@@LolzonerImba This comment in short translates to "Homm7 has great gameplay, way better than homm6, even though it's almost unplayable." to me. How can you compare the functional homm6 to a broken game?
@@LolzonerImba The game AI [any video game AI] is not about intelligence; machine AI is about behavior and rules; aggressive:passive behavior. The AI in the 'Heroes' series was never intended to be what humans call smart; it is akin to a shy mouse running inside a maze.
Man there's not that many Disciples videos out there, you should do one of these for the second game. Hell also the third, I didn't like it but hey, maybe it has some redeeming qualities in our days.
As someone who has first played heroes 3, then 5 and finally 6, I disagree with many of the arguments. First of all, Heroes 6 is the first game that does not do the exact same thing as the previous 5 games. Why make a new game that has the exact same functions as the games before? No, sequels need innovation. Heroes 6 brought innovation. Sure, it also brought things that are deplorable (drm, online feature, etc) but shaking up the game is the best they could have done. If you want the same game over and over, you dont need to play sequels. You can just settle for one and play that.
One of the absolute worst things in the heroes series was the use of the magic guilds to get random spells. RNG in a strategy game should be banned! Heroes 6 finally went for a proper skill tree, where you could plan ahead and not had to rely on RNG to get that spell to make it work. RNG is inherently imbalancing the game and makes it more frustrating than enjoyable.
The art style is the only one in the series that is easy on the eye. The factions are interesting and the units fun to play with.
You criticize the removal of additional resources but heroes games were never an economy simulator. Whether you need to hunt down 7 resources or 4 makes absolutely 0 difference.
Then you complain about names. Seriously? Thats so irrelevant i can't even begin to tell you how stupid it is to bring up.
You shit on the control zones, saying one can't raid. But that just tells me you have not actually played the game because there's literally a skill for raiding in there. You can also sabotage mines if you care more about disruption than helping yourself. Yes, it takes on a new format compared to previous games, but again, just because it is different doesn't make it bad. Want the same old game, play heroes 3.
While games have to innovate they also must be familiar. It's difficult reach that sweet spot between old-formula and new things. If it's too familiar, then why bother to play it when older games exist. Add too many new thing we get completely different game.
About spells while I'm not a fan of RNG, choosing spells and spending skill point for that is even more dumber since you can pick only the best 2-3 spells and ignore the rest.
About resources while I agree, this reduction makes no sense at least not to 4, maybe 5 or 6 could be better. They at least should add more utility and purposes to the resources.
About mines: Raiding in Heroes 6 was just bad because it was a BASIC mechanic locked behind 2 skills points that I could spend on better thing like war cries or healing spells. While you could it wasn't worth the effort, they addressed this issue Ii Heroes 7 where you can plunder any mine without any special perks or abilities, it was basic mechanic.
As a fellow Romanian you know very well why piracy is alive and kicking. Anti-consumer practices just open the door wide opened for piracy. There is NO reason to actually buy a video game unless you want to support it. When companies will understand this, we will have little to no piracy and very few bad games on the market.
On the topic of Heroes... Heroes II was good. Funny, beautiful made and light on the heavy gamer appeal. It was easy to pick up and fun to play.
Heroes III is probably the best in the series. It is strategic, has depth and a lot of staying power. You simply want to play more of it and every game makes you wonder what will experience next. But it has a couple of big flaws.
I say probably Heroes III was best because Heroes V exist. And I really like that after the final expansion and with the improved custom made AI. It seems it fixed everything wrong about Heroes. For me is the perfect game in the series because it caters to everyone in different ways. PvP (even from the original version of Heroes V) is also more balanced than any version of Heroes III.
IV was so bad... They tried to innovate and fail. VI is crap or hot garbage. I didn't even bothered with VII because in VI they killed everything in this franchise.
I really dislike the "skill tree" approach to heroes. Takes away a lot of the magic from leveling up and boils it down to predictable planning.
How was Ubisoft not sued/shut down for its awful games and/or business practices?
Also: "They Mastercard my boy!?" LOL
Ubisoft each year becomes shitter and shiiter
There's Songs of Conquest in development, also one of the leads of H3 is doing his own thing as well, Fanstratics. Remains to be seen how these go, but in the mean time, H3 has stuff like HotA.
To me, H5 was the last decent entry, even if it was borked beyond belief. People who say that it's H4 must have no eyes and no memory of what series they are playing, cause that game sucked in near every aspect except music.
I used to play it when it was new, but have forgotten a lot. Tried playing it again now many years later. But can't due to the overdark glitches caused by one of the expansions. I know there's a Xeen map. I would really like to play it, but can't.
It's key to remember that Black Hole was Hungarian so that may explain the names
Been playing pc games for 22 years, Ubisoft is the ONLY company which I have an account hacked even with 2FA enabled. I found out they do it by talking to a Ubi customer service rep and get the email changed even without knowing your password. Just goes to show what a failure of this company is on all levels
I just finished watching this video. What a shame and sad what happened to HOMM6. I agree with you man it could have been great. How I wish the rights to might and magic and HOMM goes to a better company and we get a great HOMM 8 game. I actually remember I was thinking of almost buying heroes 6 on steam a few years ago but saw reviews and back out.
I am enjoying it and am a HOMM 3 fan. It has a slower pace and rewards you for exploring the whole map. The worst part is the two tutorial missions that you have to get through. It doesn't sell the game well but once you start the actual campaign it really opens up.
Sandor is hungarian name means Alexander. You sayed Romanian , Polish and Slavik names , probably cause has a huge fun base in Eastern Europe.
Great critique/summary, but i whould have loved a story summary as well. But i couldn't find any ^^'.....says a lot.
3:09 so glad I am romanian
The fact that you are Romanian came as an amazing surprise to me because I've been watching some of your videos! I can't explain this feeling we have for seing people from our country, but I am proud!
Salutare din Iasi!
N-am știut că ești român. Să trăiești, doamne ajută!
they were moving into console games, this was designed for console controllers. "dumbed down" for 9 year olds.
Ughh I tried to get into heroes 3. I just could not . So sad.
Had a similar experience coming from 2, mostly due to the artstyle and it needing a resolution higher than what my monitor supported. But, let me tell you, it is worth the effort of trying to adjust to it. Heroes 3 is such a fantastic video game that can be as challenging or as relaxing as you chose it to be.
@@GaminGHD thanks. I'll give it another go. I just dropped Kings bounty 2 and I'm just waiting for it to Cook
Unpopular opinion- I really liked Black Hole's style. Very buggy games (the live service dimension was a killer, but I'm calling that a Ubisoft mistake)- but I liked the game actually. Think the blowback was extreme/poorly targeted.
Lack of a town screen upset me, and badly designed hero upgrades wasn't great. But there was something there.
I'm here just to say that you can't run Uplay/Ubisoft Connect anymore on Windows 7/8.1
DRM's are evil, when a game that can work on your machine is forced to not work anymore
I can't stop playing Might and Magic Heroes VI. I am having a lot of fun with it. I looked at Heroes 3 because everyone says its the best thing ever but I dont see it. Why play Heroes 3? What drew me into VI was the interwoven story.
I played 3,5,6 and 7.H3 has a lot of playing styles, your fraction doesn't affect how your heroes work (you can hire heroes of other factions) but in H6, combinations of heroes/ units from different fractions do not work well, it made H6 easier to play but less interesting when you mastered a fraction style. And as you said, in H6 the randomness was minimized, you can learn all spells you want, it's good and bad, some people like it, others think it's cloning. There are tons of bug unfixed in H6 because the dev BlackHole went bankrupt and Limbic could not fix the game, as long as H6 license belongs to Ubisoft, no one can fix it.
@@fanman2101 Thank you very much for the detailed response. You thaught me a few things I didnt know about
Heroes 7 is even worse lol I bought it day 1 , I pray Ubisoft sells the IP to someone else
Rather play 4 with an all hero only party vs an army full of stacks of 30+ cyclops...
The biggest flaw of this game is ONLINE, you can't even play this without internet connection also Ubisoft does not maintain sh*t so yeah I wonder when will they pull the plug...
I don't know why they made creature recruitment global. It wasn't otherwise a bad game.
Even if i wanted to play it, i cant even play it since they made it glitchy as fuck.
I remember playing it a long time ago - didn't hate it - and quite enjoyed the campaigns. But looking back - the UPlay system sucked major balls. Had to essentially break it to get all the weapons (download the version of the game with broken item spawns), which I think was my first experience with hacking. But alas, the game wasn't that bad as a casual single player game, just different from other Heroes. After watching this video I have strange urge to replay thr campaigns))
I bet you'd especially like to be related to Gogu!
...i dont mind when a game locks content so you play to unlock. Classes like bioware did in dragon age origins, characthers like in fighting games, aoe3 with the cards... But behind a pay wall? No
This game was my introduction to the series. The online trash being everywhere was annoying. Sure the graphics blew me away, but HAVING to be online and being treated like a slave is why i never finished the game nor bothered to look into any other HoMM game. Pretty sure i quit the entire genre due to this after kings bounty made me explore it
These shit game making practises are taought in coding schools. They tell students that people like to have subscription hell holes and constant money grabs.
I really liked 6, specialy after it was patched.
Where is battle with demon lord sovering they didn t beat it realeg,godrik,zehir and findan
I played Heroes and might 3,4 first. It's fun good for this time. But now Heroes might and magic 5 is me favorite 😍 ✨️ ❤
Gameplay Heroes, Enemies, History, and Music ❤
Whatever this game was, I did enjoyed it
Cheers for ddllro. This should be brought back!!
I remember trying out MMH6 (yup, truly the most pointless rename in history) and having mixed feelings.
One thing that I liked were the heroes skills. It gaved you some options. Do you want better air spells ? Or maybe more mana ? Or to have your creatures have one extra retaliation ? Or generate more creatures in the towns/forts (or something similar economy/production related) ? And I liked that most of them had scalable stats. That is, it gave a bonus, which can still increase with level ups or other stat increases (can't remember which). The desire to level up and try to min-max things was there and it was strong. Well, I guess it still is.
But I also dreaded the sqare grid in combat, how freaking tiny most battle maps were (there's no running in this game) and how every freaking faction has a healer. The healer aspect especially hit on me because it's soooo boring. Like others pointed out, it's so same-burger. Everything got formulaic so unique traits and play styles got shoved out the window. Everything has a tank, a DPS and a healer. The things that stray from this do it in a way which matters too little so... there you go. The depth of strategy that HoMM3 has (and what keeps it alive IMO) is so clearly missing here. It's like they didn't even tried to have it.
The teritorry thing which borrows the idea from disciples... I'm not sure about it. In a way it makes sense and it does streamline things a bit, which does help with playtimes (which, for veterans of HoMM3, especially multiplayer, know how much of a thing that is. HoMM3 multiplayer is severly botched so that people can actually finish a match in 1-2 hours). I think the idea could've worked better if they didn't implement the most basic version of it. There should've been more variation in buildings and not streamline everything.
The art style... I dunno... meh. I'm one (of the few apparently) which just couldn't get into HoMM5 either. Can't put my finger on it, but I tried and just didn't liked it. Not to mention how horrible it runs even on modern hardware. I also don't like (in HoMM 5 & 6) how the 3D-ness of them is actually a deterrent. Less visually appealing units because of polygon count. Less variation between them because of limited resources (both development time and things like VRAM when running the game). Not seeing things on the map until you rotate the screen. And, of course, the much worse performance of running the game. So many problems that the previous titles didn't had, and that I, frankly, don't see the need for. I don't feel like I gained anything in return. I still don't remember well (nor fondly) any model from HoMM5 or MMH6 (though I haven't played that much neither of them, so maybe that's why) while I do remember very well the models from HoMM 3&4.
I regard HoMM3 and 4 as the top of the franchise. And I kinda wish HoMM4 would receive more love, it's such a gem of a game.
Anyway, back to the topic at hand... MMH6 is a clear sign of greed-driven development. Ubisoft simply wanted to milk the franchise and it so much shows. And Blackhole (BlackHole?), sadly, did an amateur job with this. Which would be fine for a stand alone game, a game which has no history, which doesn't have an established base. There are many things that MMH6 lack in its design in order to be a good successor of HoMM3-5, or a good game that you would like to play again and again, in general. And because it's put in the same franchise, these omissions are much amplified by simply looking and the previous games.
Pace vouă!
Get the custom AI for heroes V. The problem in Heroes V was not related to hardware, but rather to the bugged and half baked AI system Astrum Nivalum created for Heroes V. Mine runs extremely well with maximum graphics and everything (custom AI depth is 4/5) even on my work laptop with 16GB of ram and 10600H CPU / 1060 3GB
@@munteanucatalin9833 Hmm, good to know, I might retry it at some point, since I already paid for it, I still have it in my Steam library.
Though now that you mentioned it, I might wait until I get a new laptop, as I'm still using a 7 yo 6700HQ / 1060 6 GB laptop.
Ok,don't hate me but i forgot what i wanted to say to this video one week ago.
I think the lore of Heroes 5,6 and 7 is more Warhammerish than Warcraftish,look at the Dungeon town and also the demon Sovereign reminds me more of Sauron than the lich king,the world of Ashan is imo a better place for the Heroes games than Enroth as non of the SF elements have appeared in the Heroes series after all and even you,Unacomn said,back when you were making videos in romanian,that the Heroes series was made a part of Might and Magic just so NWC could sell it better,from what i read somewhere,even if Forge would have been introduced in Heroes 3 it would have been destroyed by Gelu,so it would have had dissapeared again and i prefer Ashan over Azeroth as i played Heroes 5 before Warcraft 3 and never had Warcraft as close to my hearth as i had HoMM.
As for M&M,if they make an 11th game,i agree that they should go back to the old universe(thou i never played a M&M game from the main series).
As for everything else you said about how bad Heroes 6 is,i agree.
I really wanted to like 6 but HoMM it was not. The lack of economic diversity, the number of artifacts that are useless, the need to push as fast as you can through all maps before neutrals grow too big to handle and the bastardised hero skills absolutely crushed the experience for me, that and ubisoft practices. Not to just crap on it because heroes 6 does have a few things going for it. I enjoyed the unit abilities and how they flowed with the combat. Chain lit and blizzard were broken and made armies obsolete with mid spell power. That and Necro got a much needed change in the units, Lamasu and the Spider Queen things (cannot recall what they are called off the top of my head, sorry) make them look great compared to previous HoMM titles.
Heh, this game killed the franchise for me. Was a buggy mess and my game got stuck in auto-combat and had to restart, and the DRM was always in the way with constant errors. What a way to nearly kill the franchise. Never bought an Ubisoft game again.
They changed some things for better and more for worse. What a waste
Felicitari pentru canal fratele meu!
7 was even warst...
Heroes 7.5 MOD is better now
this is the one I play with my non-gamer girlfriend. It´s boardgamey
sunt fericit stiind ca mostenirea jocurilor clasice HoMM sunt inca in mintile romanilor si celorlalti europeni din est :))
Seriously? In rromanian? You couldn`t do it in tiganeste-n plm? It had to be romanski huh...
I cant play 6 anymore, I just play 3 5 and 7, and 7has bugs galore, 3 and 5 are bug free, 4is also okej
I did not know heroes 6 and watch this and others videos and maybe this H6 is worse than Heroes 4?I played H7 and i like, i tryied to find info of H6 in sites but i find almost nothing,seems Oficial sites try to hide this game
Heroes 5 with higher resolution, but literally everything else is worse
is it just me or does heroes 7 look worse than heroes 6? you may not like how it deviates from the series, but heroes 6 at least visually looks 10 years ahead of its time.
The conversion was so stupid, I liked going with archangels and archdevils side by side in HoMM3. Also every faction has some really good units so if i want some high elves in my army instead of whatever shitty shooters stronghold had, i could have it.
Guess what?! It just got worse!!!
Funny how Heroes 6 and 7 look worse UI and art-style wise than Homm3 with the community HD patch. Low poly 3d graphics with stupid camera controls to boot.
Luckily ubishit tunred off the servers like for so many other games.
I wonder how anybody still buys any game from that BS company with zero customer service. They have negative customer service if any.
The truly horrifying part of the Dynasty wasn't the always online BS... No no... It was the no resets BS.
If I want to start completely from scratch... I can't. Because my dynasty is leveled, which grants bonuses. Why wouldn't they include a reset button???
As someoneelse wrote elsewherw..i reallly liked the heroes 1-3 fairy tale aesthetic..starting in 4 and especially 5 it lost this amd became very generic warcraft looking.. without that charm..i just have no interest.
You are wrong about 1 thing. Heroes of Might and Magic 4 is the worst in the series. Followed by 6 but it is not close. I liked 3, 7 and 5 in that order. Even though I never played 1 & 2. I would still put them ahead of 4 and 6.
Remake old version first.
heroes 6 is best.heroes 7 is rubish for chidren too easy
Hai Romania
Oh you'll be hurt by HOMM7 so much man... it's ONLY HOMM game that I just toss. I gave up. I was mentally destroyed. That shit was like teenage fanfick storywise. It was clunky. 2 of 3 maps (in campaign) didn't work (castle and fortress one). It was just one big mod of HOMM6 graphic wise and it didn't even work. Mobile games are better than HOMM7.