That awkward moment when Imperium players have about 10 codexes worth of options, and all you have is Orks that have 2 HQs with invulnerable saves, the rest of the army 6+ t-shirts
I'm not sure if you've seen batreps with Orks right now but Orks appear to be insanely good now. They're super fast and still pump out insane amounts of attacks that should cheese grate just about anything your opponent throws your way just by the weight of dice. Since orks can get stuck in faster than ever before their survivability issue has been mitigated considerably. Besides, Invul Saves are for squishy flesh bags, not da Orks! Dey da toughest der is!
Matt is seriously the best teacher when it comes to warhammer , very precise and clear informative speaking , so lucky to have the whole MWG team involved in the hobby , PRAISE MWG, KEEP UP THE OUTSTANDING ALL ROUND WORK GUYS , FAN*******TABULOUS! HAHA
I think i'll sign up for miniwargaming as a birthday present to myself. I play too many armies and even though i somewhat enjoy the research aspect of googling which of my units work best and why. I have come to enjoy the work you guys do during the whole 8th ed launch. This post is probably unnecessary but I figured I'd announce it. Ya got me, I'll sign up for the trial and give it a go. I'm already a membr of your forums anyway and i'm often posting army lists on there, keep up the good work. A lot of us here I'm sure have been following and consistent quality content DOES wow us. Last but not least...i'd love to see more coverage on Death Guard (what i'm currently playing)
So from what I'm understanding from this new system - So long as I have enough HQ units, I can basically put whatever I want in my army and call it battle-forged?
The faction keyword system is why I, as a Tau (Sorry GW, T'au) player, love the Tau Auxiliaries stuff from the 4chan wiki, as you can build the same kind of combined army that Imperium, Chaos, and Aeldari units get
question: am i forced to field a unit with the equip they usually carry? Example: sanguinary guard.. can they just come on the battlefield with bolt pistol and chainsword? Or they HAVE to take at least sword and angelus? tnx
are you able to expand your battle reports so that games like Konflikt 47, Warmachine, and The Hobbit SBG have their own series? Also I would like to know if and how I would be able to help this happen
It appears as if this video didn't make it into the How to Play 8th ed playlist. The playlist on the channel seems to skip from Morale & Transports (ep6) to Setup and Deployment (ep8). Hope I'm not repeating a bunch of other comments here, thanks for all the hard work, guys!
Sooooo do I get +3 CP once if all my detachments in my army are battle-forged or will I get +3 CP for each of them (for example +12 for 4 battleforged detachments)
need's amending as of the FAQ. BATTLE BROTHERS All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword cannot be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no effect on your Army Faction.
So I know for matched play each unit in the whole army must share a keyword. But question for non match play. Can an army have each unit in each detachment share keywords BUT have those detachments not share keywords with each other detachment and still be Battle Forged?
I've been looking for an explanation of the kind of units belong in the different detachments. Like what units count as "fast attack"? Would Assault Marines or Raptors count?
I don't think your comment at 5 mins 11 seconds is correct; if you look at Jump Pack; it says +1 power rating so the chaos lord would be 6 points. Am I correct?
Can you only have one ally? or Can you have more than two forces allied? Like a main force of Space Marries that are allied with Sisters of Battle and Imperial Guard? Being as they are all "Imperium"
So for instance, can I have Eldar/Dark Eldar in the same detachment or just in the same army? I've noticed where the dedicated transports have unit restrictions.
That's something many list builders seem to not have noticed yet, probably still thinking in a 7E mindset. If you are play Imperium, Chaos, Aeldari or Tyrandis you have a lot of flexibility in list building with picking from many different factions. There aren't even that many caveats to that. Not many factions have a rule that punishes you for making mixed detachments. You could easily have Space Marines and Astra Militarum in one detachment. Adeptus Mechanicus needs a non-mixed detachment for their "Canticles Of The Omnissiah" ability to work and Genestealer Cult for their "Brood Brothers" ability to work so they can take an Astra Militarum detachment along. There might be others but those are the only ones I have noticed so far, if you've seen other caveats please add them via comment. At the same time the Drukhari's "Power from Pain" works irregardless of detachments so even if you only bring along a unit of Reavers in what is otherwise a craftworld army those Reavers would still gain full benefit of that ability.
Yes. The faction keyword, however, can be "Imperium" or "Chaos" or "Aeldari". Space Marines and Imperial Guardsment both have the "Imperium" keyword. A Wraithknight and a Voidraven both have the "Aeldari" keyword. Thus you can put those in the same detachment and still end up with a battle-forged army. As a recent FAQ has stated you can even use the Genestealer Cults "Brood Brothers" ability to have a "Astra Militarum" detachment, a "Genestealer Cult" detachment and a "Tyranid" detachment in the save army and still have it be battle-forged under the "Tyranid" keyword. Of course many abilities can only benefit certain factions. You can't put Imperial Guardsmen into a Rhino or have Skitarii Vanguard benefit from a nearby Commissar. You can use all of this, however, to negate the weaknesses of your main faction by reinforcing it with something that shares the keyword. You can bubblewrap your space marines in conscripts if you wanted to.
Looking at the Auxiliary support detachment, does that mean that theoretically you could take a chaos lord, some ork boys, some necron immortals, a scout squad of blood Angels, basically each as their own auxiliary support detachment. And maybe a wraithknight as a super heavy auxiliary detachment? Yeah you'd have less than 0 command points, but you could combine any units you want right?
I have a question. If I'm building an army of Space Marines and I want to have e.g. an Adeptus Militarum Leman Russ Tank in my army with Cadian doctrine do I have make another Detachment for this Leman or can I use it in my main Detachement and make use of Chapter Doctrine and Detachement Doctrine?
Question in b4 in finished what if I wanna mix match like for example I play thiusand sons but I wanna buy some of the csm stuff can I play them as thousand sons even though they're in diffrent codexs and what codex do I use do I use both?
um what book are you using? hard cover or flat cover cause i have a 8th edition hard cover and pages tenth didnt have the army list but the only page that had that and not have the iconic list is on page 26 but nothing like the one you have on the video.....
Thanks for this, very useful! One question...Chaos Fallen have: Imperium, Chaos, Fallen as 'faction keywords', and Infrantry as a keyword. A Chaos rhino has the faction keyword and can transport 10 Infrantry. Does that mean I can use 'Fallen' to replace '' and have a Fallen Rhino?
No. "Fallen" is a unique faction keyword and "" is a unique faction keyword, you cannot swap them and you cannot a "fallen legion" to try to work around it. In open and narrative play you can pretty much do whatever you want as long as your opponent is cool with it but not in matched play.
In relation to Wargear: If the points value index says without war gear that means that it is a model that is carrying nothing. Otherwise why go to the effort of making the distinction between with and without wargear! The only time you would pay for the stranded equipment and additional is if the codex specifically specifies upgrade. Replace means just that.
Sorry but that is incorrect, unless you are talking about Unique Characters, where it actually says that the points include wargear (in which case you don't pay for the gear). However most gear that is the default costs 0 points (e.g. bolters on a Space Marine), so it makes it a little easier.
So I plan on getting some Imperial Guard units in my Space Wolves army and I just want to make sure I'm understanding this right that I can do that in match play, I don't think I'll ever play any of those kinds of games but I just want to make sure before I go out and buy a bunch of Imperial Guard only to find out I can't use them the way I intended to use them.
So long as they are in a different detachment, they both have the imperium keyword but the April FAQ states that they have to be in different detachments, but if your opponent agrees then I believe that you can go non-battleforged if it's in open or narrative where you don't need detachments, so you could potentially have chaos and tau as allies, for example
So I've got a death guard army but I have a small portion of renegades with a basilisk , can I include that basilisk in one of my death guard detachments even though it's nurgle renegades as it shares the chaos keyword ? Pleeeeeeaaasssseeee help , I have a dangles and ad mech ar,y to destroy and would like the help of that earthshaker to pummel some dune crawlers
So no matter what detachments I take I would get 3 CPs from battleforged? For example if I took just a patrol detachment for a small game I would get 0 CP from the detachment choice leaving 3 from battleforged for strategems?
Matt! Or fellow 40kers! Question! So I was playing a 2v2, Aeldari/Tau vs. Chaos/Necrons. We were getting mad rushed and the Tau tried to overwatch for me using the For The Greater Good rule. RAW, it says "if an enemy unit is charging another unit, and that unit that is being charged is within 6" of a unit with this special rule, said Tau unit can overwatch the charging unit as if they were the ones targeted for the charge. This unit may not overwatch again for the rest of that turn." I probably didn't get the wording 100%, but I know the rule does not specify that the unit that is being charged by the enemy HAS to be a Tau unit. So RAW, Tau should be some strong allies, right? Please comment and let me know if I'm wrong!
By RAW you are correct. It doesn't specify that the unit being charged needs to be of a specific keyword, or your unit or even a friendly unit. So in a theoretical 1v1v1 scenario, if you are next to a unit of opponent A (maybe you were in a melee and have fallen back) and opponent B charges that unit you could use "For the Greater Good" to overwatch opponent B's unit, by RAW at least.
Matthew Glanfield so I'll have to look at the rulebook more to see what lists you can make, and what to do in scenarios when we are going 2v2. whether or not we are one army or two separate, just fighting common enemies. Thanks for the reply!
on the topic of "more detachments in the future?" GW seemed to talk about not wanting to do that, so I doubt we'll see it in the first codices. But GW is a fickle minded thing, so I guess by the 5th or so codex they are back :P (Not that I think the game needs more detachments) The rulebook also talks about what we'll see in codices, and detachments isn't one of the things they list.
Question: if I bring two imperial guard veterans in one detachment can I not bring veterans in any other detachment? I wasn't sure by the way you said it at the beginning of the video
You sure can! Each unit purchased can only be in one detachment. You can have more than one of the same unit though, and each can be in different detachments.
what book are these detachments found in i have the index imperium 1 and codex adeptus astartes and have not seen anything that gives the layout of how to make a detachment at all
Can you clear something up for me? If I have 2 x HQ, and 3 x Troops - Do I have a 'Patrol' detachment, or a 'Battalion' detachment? Because as far as I can tell, I am fulfilling the requirements of both..
You chose one detachment and fill the slots in it until you meet the requirements, then you can fill the rest as much as you want, before chosing ANOTHER detachment and filling those requirements, and so on. With 2HQ's and 3 Troops you could chose to build either a Patrol or a Battalion, but there would be no reason not to make it Battalion.
I got a question then. If it is like you said for default wargear, do i get the points back for switching out a weapon? For example, Space Marine Contempter Dreadnought is 167pts, 98 for the dread, 2 for kombibolter, 40 for Melee weapon and 27 for the Multimelter as default gear. Now the codex says i can replace the multimelter with a Kheres Pattern assualt cannon. whcih costs 25 pts. do i now pay 165pts or do i add the 25pts to the 167 since the multimelter was default gear? Greets N
But what are command points? I don't think you actually said, though I can certainly have missed it. Some detatchments gave command points, but what are they for?
Matt mentioned at 3:10 what command points are for. Base stratagems are, reroll a die, interrupt charging units during a fight phase, and automatically pass morale.
Wait does that mean I can take Ogryns, tech priests, ministorum priests, ect in a Krieg detachment? (i.e. without having to take an ad mech HQ for a tech priest) Or a regular Guard detachment can take Krieg weapon teams and Elysian Drop Sentinels? I ask this because some armies have a list of units, which seems like it's just there to clarify rules for keywords abilities and not for what you can take.
Yes you can. Hell you can have an army with an Comapny commander HQ, Custodes troops, Dunecrawlers as Heavy support, assassins as elites and Assault marines as fast attack
Wow I had to look this up, but apparently Black Templars can take a Death Watch Librarian and Krieg can take Primaris Psykers as their HQs and benefit from their powers. Two armies that could not take psykers now have them, I don't know to feel about that.
If i was to guess. When we finally see some codex books for 8th edition there will probably be significant command point bonuses for staying pure within chapters/companies/legions. Mixing will still be allowed but with few command points. Seems like a good system to me and has it's rewards and draw backs all interwoven into one rule.
the way I see it , take them is 1 thing , benefit from them is another, Like Sisters of silence , they ally with anny Imperium but you cant buff or target them with any psychic abilities period.
Okay, question for the comments: just started putting together a Predator for my footslogging Marine army and I'm trying to decide on a loadout. I don't have easy access to magnetitizing options so I'm kind of having to make it a permanent decision. Any advice? Edit: Army consists of 40 Tac. Marines, 15 Tartaros Termies mainly Bolter-heavy w/Flamers, TH/SS Vanguard Vets, 2 Dreads and a lotta Plasma throughout.
Depends; if you're playing power levels, you want your sponsons to be lascannons... because they're on a completely different tier of power compared to heavy bolters, and with power levels you get them for free :P With points, it instead becomes a choice between anti-heavy or anti-basic infantry firepower... and since you already seem quite full on anti-infantry stuff(bolters, flamers, and to an extent plasmas), the las is likely still the better call. As for main gun... I see little long range anti-heavy weaponry in your list(might be some on the tacs), so mayhap quad-las might be the way to go? Another way to go would be to try it out in battle before completing the assembly, and seeing what works best for you... assuming your opponent doesn't mind playing against unfinished models, of course.
TheUnholyHandGrenade Lascannons, all Lascannons, you have plenty of anti infantry, and plasma isn't really that great vs vehicles unless you overcharge
Check what you need (anti-infantry or anti-large), check if you can afford it in your army and make sure you like how it looks. You can always "mark of Dave" it for the game. I would go for quad-lascannon, since I have plenty of marines to take care of infantry, but I prefer how the bolter sponsons look so I'll probably do them and give lascannons to someone else
Another way to deal with this is to look into magnetizing. You can get good magnets (neodym magnets) via amazon or other vendors and there are a lot of tutorials on the net on how to magnetize tanks in 40k. That way you can at first choose one load out and then switch around if you want to change it out.
How it works, when I want to bring Belakor to my Heretic Astartes army please? Belakor has faction keyword chaos, daemon. CSM has faction keyword chaos, heretic astartes. Can i bring them all together in one detachment? Thank you for support.
one question, in each detachment( most of them anyway) it says that everyone must be from the same (faction). so technically as i did versus my mate, i made a nid list using a patrol with a necron vanguard. is this correct or wrong to do?
That is correct for Open and Narrative Play. However, in Matched Play they do also stipulate that all detachments must share at least one faction keyword, so Necrons and Tyranids can't go together.
Thinking of dusting off the old Khorne Bloodbound Army. Can someone with the codex please tell me if Khorne Daemons and things like Hellbrutes/Maulerfiends/Cultists share the same faction keyword??? It would suck if I can't field my Daemons with my there Chaos Troops (i.e. like it was in the 7th Bloodbound Codex).
i was wondering, i played one game of 8th edition now, but the one who goes first is the one who is finished first deploying their units, do units put into reserve count to this. my opponent told me that you could choose units in reserve not to deploy and then they choose a unit and then i can choose another one. but this sounds weird to me, is this right or are we playing wrong
as far as i know, after watching miniwargaming battreps and reading rules from rulebook, you deploy units to reserve. So if you choose to put a unit to reserve, it counts as deploying a unit. So that means your friend is wrong, setting into reserve is deploying.
Indeed you basically have to go "I deploy my Scions into reserve. Your turn to deploy". There are a few exceptions that allow you to bring down the number of deployed units a bit. Mainly transports, since you deploy the embarked unit alongside the transport but it also works with units like the Tyranids Trygon which reads "At the same time, you can set up a Troops unit in the Trygons tunnel." which then will appear alongside the Trygon, allowing you to basically place 2 units into reserve as one deployment.
Berry I know it's already been said, but your friend is incorrect, placing a unit in reserves counts as a deployment, sounds like your friend we trying to scam you out of the first turn :p
no it was i who did it because i thought it worked like that, but we didn't do it, because he told me it worked different, i was here to confirm if he was correct or not.
i have a question my friend said that everything which has the ability fly can spawn 9 inches away from an enemy unit and i dont believe this i know i got bad english but can someone anwser the question?
Richard Zoerner Most things that have a fly keyword will have a special deep strike rule. If it doesn't have the special rule they don't get to deep strike
So I wonder, is it "smart" to bring as many minimum detachments as possible? Since I get as many command points as possible by bringing more detachments? Also doesn't it seem a bit unfair that the Imperials have such a huge variety of allies that they can mix their troops with?
No and yes. "Mini-tachments" give very few command points, and as such gunning for a single, massive brigade detachment is superior to multiple patrols... either that or just bring tons of titans and feast on the tears of your opponent(seriously, what were they smoking when they designed the super-heavy detachment?) As for imperials... we will likely see bonuses for going without allies later down the line, but until then, yes, Imperials are more powerful than the others.
Yeah the pool of stuff Imperial can pull from is huge, but it's not really advantageous to bring tons of different stuff from different places, you end up with no synergy, since most buffs are specific to subfaction, not Imperium
I guess you will just lose all your friends and even your enemies will stop playing with you if you start using super heavy detachements. 1 lord of war is okay yea but 5 ? Jesus... I guess that's a detachement for apocalypse, just like the brigade detachment.
I have found that yes, it is more advantageous to bring min detachments, especially for an army like Tau. The only exception to this would be the Brigade detachment which gives you +9 CP.
I double checked the rule book and the recent FAQ but I don't see anything that says you can't go under zero command points. I also don't see any punishment for it since it's not even mentioned. So by reading the rules as written it would seem to me that you can go as low as you want, since the -1 isn't applied until AFTER other bonuses and sources have been tallied. I get that you can't spend points you don't have, but I don't see why conceptually you can't go below zero in this case since it isn't mentioned anywhere and it's a penalty enforced after making a legal choice. So it would seem like the result is that virtually unbound armies being legal is a thing. Correct me if I'm wrong. Thanks for all of the great content you produce!
No, that is not correct. Adeptus Astartes is a single keyword, as their is no comma separating the two words. The same goes for Heretic Astartes. The two words are not divided by a comma, and thus are counted as a single keyword. Astartes by itself is not a keyword.
Yeah, weirdly enough, though, you can use Imperial Guard in a Genestealer army, since they have a special "Brood Brothers" rule. By RAW you can even have something like a Tyranid detachment, a Genestealer Cult detachment and an Astra Militarum detachment in one Battleforged army. Allowing you to field, for example, Lord Castellan Creed as your warlord (for that +2CP), surrounded by a few mortar teams, bubblewrapped by Hormagaunts or Ripper swarms with the the main bulk of your Tyranid army advancing while Genestealer Cult units arrive via "Cult Ambush". However, if Forge World indexes are allowed in your group or tournament, which they are in many since they are a subsidiary of GW and their stuff is meant to be legal in normal 40k games, then you can use the "Renegade and Heretics" rules of Imperial Armor - Forces of Astra Militarum, which allows you to replace the Imperial keyword in many AM tanks with the Chaos keyword while also adding rules for stuff like "Renegade Milita Squad" which are you basic guardsmen.
As a new player I don’t understand why they have to make these rules so damn confusing! It’s really making me second-guess trying to play this game at all.
I can agree this is a bit much to place on a new player all at once. My recommendation as a semi-new player myself is to ease into it. Don't let players force rules down your throat when you're still getting the basics. Stuff like this video is advanced stuff. Just worry about actually playing the game, and then later on focus on this. Because once you get the core down, everything else makes sense.
This was very informative I suggest skipping to 18:59 if you are interested in mixing armies together
That awkward moment when Imperium players have about 10 codexes worth of options, and all you have is Orks that have 2 HQs with invulnerable saves, the rest of the army 6+ t-shirts
with a kustom force field, everyone in it has a 5++ when in the bubble, and orks have the most fun anyways.
TheReaperNerd true... though I miss those good old cyborg bodies... especially on HQs!
+REVOisMYname *Cybork ;)
I'm not sure if you've seen batreps with Orks right now but Orks appear to be insanely good now. They're super fast and still pump out insane amounts of attacks that should cheese grate just about anything your opponent throws your way just by the weight of dice. Since orks can get stuck in faster than ever before their survivability issue has been mitigated considerably.
Besides, Invul Saves are for squishy flesh bags, not da Orks! Dey da toughest der is!
WEES DONT NEED ARMUR. ARMUR IS FOR DEM MEGANOB WIMPS AND FLESHY UMIES.
WAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGHHHHHHHHHHHH
Matt is seriously the best teacher when it comes to warhammer , very precise and clear informative speaking , so lucky to have the whole MWG team involved in the hobby , PRAISE MWG, KEEP UP THE OUTSTANDING ALL ROUND WORK GUYS , FAN*******TABULOUS! HAHA
I am new to the game and your videos are a great help. They are extremely well done. Thank you.
I think i'll sign up for miniwargaming as a birthday present to myself. I play too many armies and even though i somewhat enjoy the research aspect of googling which of my units work best and why. I have come to enjoy the work you guys do during the whole 8th ed launch. This post is probably unnecessary but I figured I'd announce it. Ya got me, I'll sign up for the trial and give it a go. I'm already a membr of your forums anyway and i'm often posting army lists on there, keep up the good work. A lot of us here I'm sure have been following and consistent quality content DOES wow us. Last but not least...i'd love to see more coverage on Death Guard (what i'm currently playing)
Lewis Luna Good on ya mate!!
Awesome - thanks!
Can't wait to see if u get on the team!
So from what I'm understanding from this new system - So long as I have enough HQ units, I can basically put whatever I want in my army and call it battle-forged?
with enough hqs and troops yeah basically. Other specialist detachments you need three of the same battlefield role.
The faction keyword system is why I, as a Tau (Sorry GW, T'au) player, love the Tau Auxiliaries stuff from the 4chan wiki, as you can build the same kind of combined army that Imperium, Chaos, and Aeldari units get
Thanks for all these tutorials; am still wrapping my head around faction keyword vs keyword.
Can you make a video regarding mission selection, deployment and initiative? I understand how to play the game now but not how to get a game started
Already done! There are 5 more episodes to go, and that is one of them.
question: am i forced to field a unit with the equip they usually carry? Example: sanguinary guard.. can they just come on the battlefield with bolt pistol and chainsword? Or they HAVE to take at least sword and angelus? tnx
thank you!
are you able to expand your battle reports so that games like Konflikt 47, Warmachine, and The Hobbit SBG have their own series? Also I would like to know if and how I would be able to help this happen
Can you make a playlist for these How to plays?
It appears as if this video didn't make it into the How to Play 8th ed playlist. The playlist on the channel seems to skip from Morale & Transports (ep6) to Setup and Deployment (ep8). Hope I'm not repeating a bunch of other comments here, thanks for all the hard work, guys!
I agree 100% with his shirt
Sooooo do I get +3 CP once if all my detachments in my army are battle-forged or will I get +3 CP for each of them (for example +12 for 4 battleforged detachments)
Just once. So you get 3 CP + the ones from the detachments.
need's amending as of the FAQ.
BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword cannot be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no effect on your Army Faction.
Touche
Not been an active collector since 4e due to money, now I finally got some and can't wait to build a new collection
So I know for matched play each unit in the whole army must share a keyword. But question for non match play.
Can an army have each unit in each detachment share keywords BUT have those detachments not share keywords with each other detachment and still be Battle Forged?
Not sure exactly, but I feel like in open play, do whatever you want. Just communicate with your opponent
How many wounds, does a building typically have? Or how does the rules in 8th Edition work for destroying buildings or ruins?
I would like to know that aswell. Everything is wounds
Hey Guys, do you realize that this vid is NOT in the Playlist?
Best regards, and thx for the amazing coverage. you guys got me into W40k.
Fixed!
I've been looking for an explanation of the kind of units belong in the different detachments.
Like what units count as "fast attack"?
Would Assault Marines or Raptors count?
Would be nice if this was the seventh video on the YT playlist.
I don't think your comment at 5 mins 11 seconds is correct; if you look at Jump Pack; it says +1 power rating so the chaos lord would be 6 points. Am I correct?
So you could mix Black templars and Imperial fists into one army right? Since they share both the Imperium and Adeptus Astartes keywords
Can you only have one ally? or Can you have more than two forces allied?
Like a main force of Space Marries that are allied with Sisters of Battle and Imperial Guard? Being as they are all "Imperium"
So for instance, can I have Eldar/Dark Eldar in the same detachment or just in the same army? I've noticed where the dedicated transports have unit restrictions.
Ron H Not in the same detachment. I also don't think you can mix in match play, but it is ok in narrative/open play
if they have a common faction keyword they can be in the same army
That's something many list builders seem to not have noticed yet, probably still thinking in a 7E mindset. If you are play Imperium, Chaos, Aeldari or Tyrandis you have a lot of flexibility in list building with picking from many different factions. There aren't even that many caveats to that. Not many factions have a rule that punishes you for making mixed detachments. You could easily have Space Marines and Astra Militarum in one detachment.
Adeptus Mechanicus needs a non-mixed detachment for their "Canticles Of The Omnissiah" ability to work and Genestealer Cult for their "Brood Brothers" ability to work so they can take an Astra Militarum detachment along. There might be others but those are the only ones I have noticed so far, if you've seen other caveats please add them via comment.
At the same time the Drukhari's "Power from Pain" works irregardless of detachments so even if you only bring along a unit of Reavers in what is otherwise a craftworld army those Reavers would still gain full benefit of that ability.
all the FOCs restrictions requires all units in the detachment to have the same faction keyword
Yes. The faction keyword, however, can be "Imperium" or "Chaos" or "Aeldari". Space Marines and Imperial Guardsment both have the "Imperium" keyword. A Wraithknight and a Voidraven both have the "Aeldari" keyword. Thus you can put those in the same detachment and still end up with a battle-forged army. As a recent FAQ has stated you can even use the Genestealer Cults "Brood Brothers" ability to have a "Astra Militarum" detachment, a "Genestealer Cult" detachment and a "Tyranid" detachment in the save army and still have it be battle-forged under the "Tyranid" keyword.
Of course many abilities can only benefit certain factions. You can't put Imperial Guardsmen into a Rhino or have Skitarii Vanguard benefit from a nearby Commissar. You can use all of this, however, to negate the weaknesses of your main faction by reinforcing it with something that shares the keyword. You can bubblewrap your space marines in conscripts if you wanted to.
Is just one detachment considered a battle-forged army?
Sisters of Battle faction focus? Please? :D
Looking at the Auxiliary support detachment, does that mean that theoretically you could take a chaos lord, some ork boys, some necron immortals, a scout squad of blood Angels, basically each as their own auxiliary support detachment. And maybe a wraithknight as a super heavy auxiliary detachment? Yeah you'd have less than 0 command points, but you could combine any units you want right?
Deerek Simmonms no, as they still have to have a keyword that is the same as a keyword in your other detachments, counting other auxiliary detachments
How does scoring work in 8th edition? Is it still pretty much just troop choices?
I am new to the Warhammer 40k and I want to add a Imperial Knight to my IG army, do I have to buy Imperial Knight codex too?
Yes
I have a question. If I'm building an army of Space Marines and I want to have e.g. an Adeptus Militarum Leman Russ Tank in my army with Cadian doctrine do I have make another Detachment for this Leman or can I use it in my main Detachement and make use of Chapter Doctrine and Detachement Doctrine?
Question in b4 in finished what if I wanna mix match like for example I play thiusand sons but I wanna buy some of the csm stuff can I play them as thousand sons even though they're in diffrent codexs and what codex do I use do I use both?
Awesome video. Thanks for this step by step, showing the book.
um what book are you using? hard cover or flat cover cause i have a 8th edition hard cover and pages tenth didnt have the army list but the only page that had that and not have the iconic list is on page 26 but nothing like the one you have on the video.....
chaos space marines and loyalist marines have the faction keyword, cud you give them the same keyword and put em together?
Not no more yo.
But.......I think you could take Cypher and a bunch of imperial heavy support?.....not sure...
Thanks for this, very useful! One question...Chaos Fallen have: Imperium, Chaos, Fallen as 'faction keywords', and Infrantry as a keyword. A Chaos rhino has the faction keyword and can transport 10 Infrantry. Does that mean I can use 'Fallen' to replace '' and have a Fallen Rhino?
No. "Fallen" is a unique faction keyword and "" is a unique faction keyword, you cannot swap them and you cannot a "fallen legion" to try to work around it. In open and narrative play you can pretty much do whatever you want as long as your opponent is cool with it but not in matched play.
In relation to Wargear:
If the points value index says without war gear that means that it is a model that is carrying nothing. Otherwise why go to the effort of making the distinction between with and without wargear!
The only time you would pay for the stranded equipment and additional is if the codex specifically specifies upgrade. Replace means just that.
Sorry but that is incorrect, unless you are talking about Unique Characters, where it actually says that the points include wargear (in which case you don't pay for the gear).
However most gear that is the default costs 0 points (e.g. bolters on a Space Marine), so it makes it a little easier.
So I plan on getting some Imperial Guard units in my Space Wolves army and I just want to make sure I'm understanding this right that I can do that in match play, I don't think I'll ever play any of those kinds of games but I just want to make sure before I go out and buy a bunch of Imperial Guard only to find out I can't use them the way I intended to use them.
I would like to know too!
I assume they can because they are both from the Imperium and both have the Imperium faction keyword...
They can. My friend and i played a game were i had guardsmen and ultra marines vs his necrons.
So long as they are in a different detachment, they both have the imperium keyword but the April FAQ states that they have to be in different detachments, but if your opponent agrees then I believe that you can go non-battleforged if it's in open or narrative where you don't need detachments, so you could potentially have chaos and tau as allies, for example
So I've got a death guard army but I have a small portion of renegades with a basilisk , can I include that basilisk in one of my death guard detachments even though it's nurgle renegades as it shares the chaos keyword ? Pleeeeeeaaasssseeee help , I have a dangles and ad mech ar,y to destroy and would like the help of that earthshaker to pummel some dune crawlers
Did an update change Command Points?
I was looking up Detachments and it said a Brigade is 12 command points?
So no matter what detachments I take I would get 3 CPs from battleforged? For example if I took just a patrol detachment for a small game I would get 0 CP from the detachment choice leaving 3 from battleforged for strategems?
That is correct.
Matt! Or fellow 40kers! Question! So I was playing a 2v2, Aeldari/Tau vs. Chaos/Necrons. We were getting mad rushed and the Tau tried to overwatch for me using the For The Greater Good rule. RAW, it says "if an enemy unit is charging another unit, and that unit that is being charged is within 6" of a unit with this special rule, said Tau unit can overwatch the charging unit as if they were the ones targeted for the charge. This unit may not overwatch again for the rest of that turn."
I probably didn't get the wording 100%, but I know the rule does not specify that the unit that is being charged by the enemy HAS to be a Tau unit. So RAW, Tau should be some strong allies, right? Please comment and let me know if I'm wrong!
By RAW you are correct. It doesn't specify that the unit being charged needs to be of a specific keyword, or your unit or even a friendly unit. So in a theoretical 1v1v1 scenario, if you are next to a unit of opponent A (maybe you were in a melee and have fallen back) and opponent B charges that unit you could use "For the Greater Good" to overwatch opponent B's unit, by RAW at least.
Malygon right, by RAW. It was only our like, 2nd or 3rd game, so we went ahead and said no to the cheese for that game. But awesome!
The Claudio you're correct, you may overwatch
However, the lists weren't technically correct as you can't mix Tau and Eldar as they don't share a keyword.
But yes, RAW you can do that.
Matthew Glanfield so I'll have to look at the rulebook more to see what lists you can make, and what to do in scenarios when we are going 2v2. whether or not we are one army or two separate, just fighting common enemies.
Thanks for the reply!
How do I know how many shots my weapons have? Sorry for the dumb question I'm new
on the topic of "more detachments in the future?"
GW seemed to talk about not wanting to do that, so I doubt we'll see it in the first codices. But GW is a fickle minded thing, so I guess by the 5th or so codex they are back :P (Not that I think the game needs more detachments)
The rulebook also talks about what we'll see in codices, and detachments isn't one of the things they list.
Does this mean I can use the triumvirate of the imperium in 8th edition? Not ass there formation but as there characters
Question: if I bring two imperial guard veterans in one detachment can I not bring veterans in any other detachment? I wasn't sure by the way you said it at the beginning of the video
You sure can! Each unit purchased can only be in one detachment. You can have more than one of the same unit though, and each can be in different detachments.
miniwargaming thank you! Have been wondering that for a while
what book are these detachments found in i have the index imperium 1 and codex adeptus astartes and have not seen anything that gives the layout of how to make a detachment at all
yournamehere151 the main rule book
I haven't watched your guys vids in a while, I hope you dudes are doing well.
Can you clear something up for me? If I have 2 x HQ, and 3 x Troops - Do I have a 'Patrol' detachment, or a 'Battalion' detachment? Because as far as I can tell, I am fulfilling the requirements of both..
You chose one detachment and fill the slots in it until you meet the requirements, then you can fill the rest as much as you want, before chosing ANOTHER detachment and filling those requirements, and so on.
With 2HQ's and 3 Troops you could chose to build either a Patrol or a Battalion, but there would be no reason not to make it Battalion.
ExileTwilight Thanks!
I got a question then. If it is like you said for default wargear, do i get the points back for switching out a weapon? For example, Space Marine Contempter Dreadnought is 167pts, 98 for the dread, 2 for kombibolter, 40 for Melee weapon and 27 for the Multimelter as default gear. Now the codex says i can replace the multimelter with a Kheres Pattern assualt cannon. whcih costs 25 pts. do i now pay 165pts or do i add the 25pts to the 167 since the multimelter was default gear? Greets N
Jp4wt you will pay 165, as you have taken the multi melter off
But what are command points? I don't think you actually said, though I can certainly have missed it. Some detatchments gave command points, but what are they for?
TheMuffinBagare he talks about them at 3:10
Matt mentioned at 3:10 what command points are for. Base stratagems are, reroll a die, interrupt charging units during a fight phase, and automatically pass morale.
So I missed it. Thanks for the response.
Wait does that mean I can take Ogryns, tech priests, ministorum priests, ect in a Krieg detachment? (i.e. without having to take an ad mech HQ for a tech priest)
Or a regular Guard detachment can take Krieg weapon teams and Elysian Drop Sentinels?
I ask this because some armies have a list of units, which seems like it's just there to clarify rules for keywords abilities and not for what you can take.
You can since they still share a common faction keyword. But keep in mind that synergy between different subfactions is something to consider.
Yes you can. Hell you can have an army with an Comapny commander HQ, Custodes troops, Dunecrawlers as Heavy support, assassins as elites and Assault marines as fast attack
Wow I had to look this up, but apparently Black Templars can take a Death Watch Librarian and Krieg can take Primaris Psykers as their HQs and benefit from their powers.
Two armies that could not take psykers now have them, I don't know to feel about that.
If i was to guess. When we finally see some codex books for 8th edition there will probably be significant command point bonuses for staying pure within chapters/companies/legions. Mixing will still be allowed but with few command points. Seems like a good system to me and has it's rewards and draw backs all interwoven into one rule.
the way I see it , take them is 1 thing , benefit from them is another, Like Sisters of silence , they ally with anny Imperium but you cant buff or target them with any psychic abilities period.
could you all make a video on cypher viability in 8th edition?
Okay, question for the comments: just started putting together a Predator for my footslogging Marine army and I'm trying to decide on a loadout. I don't have easy access to magnetitizing options so I'm kind of having to make it a permanent decision.
Any advice?
Edit: Army consists of 40 Tac. Marines, 15 Tartaros Termies mainly Bolter-heavy w/Flamers, TH/SS Vanguard Vets, 2 Dreads and a lotta Plasma throughout.
Depends; if you're playing power levels, you want your sponsons to be lascannons... because they're on a completely different tier of power compared to heavy bolters, and with power levels you get them for free :P
With points, it instead becomes a choice between anti-heavy or anti-basic infantry firepower... and since you already seem quite full on anti-infantry stuff(bolters, flamers, and to an extent plasmas), the las is likely still the better call.
As for main gun... I see little long range anti-heavy weaponry in your list(might be some on the tacs), so mayhap quad-las might be the way to go?
Another way to go would be to try it out in battle before completing the assembly, and seeing what works best for you... assuming your opponent doesn't mind playing against unfinished models, of course.
TheUnholyHandGrenade Lascannons, all Lascannons, you have plenty of anti infantry, and plasma isn't really that great vs vehicles unless you overcharge
Check what you need (anti-infantry or anti-large), check if you can afford it in your army and make sure you like how it looks. You can always "mark of Dave" it for the game.
I would go for quad-lascannon, since I have plenty of marines to take care of infantry, but I prefer how the bolter sponsons look so I'll probably do them and give lascannons to someone else
Another way to deal with this is to look into magnetizing. You can get good magnets (neodym magnets) via amazon or other vendors and there are a lot of tutorials on the net on how to magnetize tanks in 40k. That way you can at first choose one load out and then switch around if you want to change it out.
How it works, when I want to bring Belakor to my Heretic Astartes army please? Belakor has faction keyword chaos, daemon. CSM has faction keyword chaos, heretic astartes. Can i bring them all together in one detachment? Thank you for support.
well yeah, they share the Chaos faction keyword.
one question, in each detachment( most of them anyway) it says that everyone must be from the same (faction). so technically as i did versus my mate, i made a nid list using a patrol with a necron vanguard. is this correct or wrong to do?
That is correct for Open and Narrative Play. However, in Matched Play they do also stipulate that all detachments must share at least one faction keyword, so Necrons and Tyranids can't go together.
thanks for the reply, and dam one day tyranids will have friends D: !
Well, they do have Genestealer Cults... No one wants to be their friend though, since they tend to eat your face off.
yea they stole that tactic of the tyranids :D.
So could I have a Renegade Armiger in a Chaos Daemons army?
Thinking of dusting off the old Khorne Bloodbound Army. Can someone with the codex please tell me if Khorne Daemons and things like Hellbrutes/Maulerfiends/Cultists share the same faction keyword??? It would suck if I can't field my Daemons with my there Chaos Troops (i.e. like it was in the 7th Bloodbound Codex).
Yes, they all at least have the Chaos faction keyword.
i was wondering, i played one game of 8th edition now, but the one who goes first is the one who is finished first deploying their units, do units put into reserve count to this.
my opponent told me that you could choose units in reserve not to deploy and then they choose a unit and then i can choose another one.
but this sounds weird to me, is this right or are we playing wrong
as far as i know, after watching miniwargaming battreps and reading rules from rulebook, you deploy units to reserve. So if you choose to put a unit to reserve, it counts as deploying a unit. So that means your friend is wrong, setting into reserve is deploying.
Indeed you basically have to go "I deploy my Scions into reserve. Your turn to deploy". There are a few exceptions that allow you to bring down the number of deployed units a bit. Mainly transports, since you deploy the embarked unit alongside the transport but it also works with units like the Tyranids Trygon which reads "At the same time, you can set up a Troops unit in the Trygons tunnel." which then will appear alongside the Trygon, allowing you to basically place 2 units into reserve as one deployment.
ah thanks for the help, i get it now.
Berry I know it's already been said, but your friend is incorrect, placing a unit in reserves counts as a deployment, sounds like your friend we trying to scam you out of the first turn :p
no it was i who did it because i thought it worked like that, but we didn't do it, because he told me it worked different, i was here to confirm if he was correct or not.
Is one troop like 1 fire warrior or 1 squad of fire warriors
1 squad
Can I have 2 battalion detachments in one army?
Can detachments split up in game? i mean i'm forever seeing units of necron wraiths go off on their own, how is that possible without a HQ?
Yes. Detachments just determine list building and in game bonuses. They do not have to deploy or move together.
Finangle is a word I need to use more often.
This is missing from the Playlist...
Where does the Stormraven fit on the new FOCs?
I don't know if the answer interest you, but on the GW site it is under the Flyer category so I assume it belongs to there
David Gartland well it's there now, awkwardly attached to the end of the playlist
Can I take 2 battalions in a 1000p list?
i have a question my friend said that everything which has the ability fly can spawn 9 inches away from an enemy unit and i dont believe this i know i got bad english but can someone anwser the question?
Richard Zoerner Most things that have a fly keyword will have a special deep strike rule. If it doesn't have the special rule they don't get to deep strike
ok thank you very much
So I wonder, is it "smart" to bring as many minimum detachments as possible? Since I get as many command points as possible by bringing more detachments?
Also doesn't it seem a bit unfair that the Imperials have such a huge variety of allies that they can mix their troops with?
No and yes.
"Mini-tachments" give very few command points, and as such gunning for a single, massive brigade detachment is superior to multiple patrols... either that or just bring tons of titans and feast on the tears of your opponent(seriously, what were they smoking when they designed the super-heavy detachment?)
As for imperials... we will likely see bonuses for going without allies later down the line, but until then, yes, Imperials are more powerful than the others.
Yeah the pool of stuff Imperial can pull from is huge, but it's not really advantageous to bring tons of different stuff from different places, you end up with no synergy, since most buffs are specific to subfaction, not Imperium
Super heavy detachment FTW. STOMPA Spam for Days
I guess you will just lose all your friends and even your enemies will stop playing with you if you start using super heavy detachements. 1 lord of war is okay yea but 5 ? Jesus... I guess that's a detachement for apocalypse, just like the brigade detachment.
I have found that yes, it is more advantageous to bring min detachments, especially for an army like Tau. The only exception to this would be the Brigade detachment which gives you +9 CP.
Great episode, as always, but your t-shirt cracked me up :D Thanks for that
;0.
why isn't this with the tutorial playlist?
Where does it say that you can't go below 0 Command Points?
The Auxiliary Detachment. Either way, what would happen if you do?
I double checked the rule book and the recent FAQ but I don't see anything that says you can't go under zero command points. I also don't see any punishment for it since it's not even mentioned.
So by reading the rules as written it would seem to me that you can go as low as you want, since the -1 isn't applied until AFTER other bonuses and sources have been tallied. I get that you can't spend points you don't have, but I don't see why conceptually you can't go below zero in this case since it isn't mentioned anywhere and it's a penalty enforced after making a legal choice.
So it would seem like the result is that virtually unbound armies being legal is a thing. Correct me if I'm wrong.
Thanks for all of the great content you produce!
so I can have girlyman and abadon in the same force because they share the key word Astarte's?
No, Guilliman keyword ADEPTUS ASTARTES, Abaddon keyword HERETIC ASTARTES
Exactly, those are different keywords.
miniwargaming but raw both have the sane key word. astartes
No, that is not correct. Adeptus Astartes is a single keyword, as their is no comma separating the two words. The same goes for Heretic Astartes. The two words are not divided by a comma, and thus are counted as a single keyword. Astartes by itself is not a keyword.
You should pay attention to the rules. FACTION keywords are what you must base on for combining different units and not just the simple ones.
So you can't use Some 'corrupted' Imperial guard in a chaos army? :( that's sad :/
Yeah, weirdly enough, though, you can use Imperial Guard in a Genestealer army, since they have a special "Brood Brothers" rule. By RAW you can even have something like a Tyranid detachment, a Genestealer Cult detachment and an Astra Militarum detachment in one Battleforged army. Allowing you to field, for example, Lord Castellan Creed as your warlord (for that +2CP), surrounded by a few mortar teams, bubblewrapped by Hormagaunts or Ripper swarms with the the main bulk of your Tyranid army advancing while Genestealer Cult units arrive via "Cult Ambush".
However, if Forge World indexes are allowed in your group or tournament, which they are in many since they are a subsidiary of GW and their stuff is meant to be legal in normal 40k games, then you can use the "Renegade and Heretics" rules of Imperial Armor - Forces of Astra Militarum, which allows you to replace the Imperial keyword in many AM tanks with the Chaos keyword while also adding rules for stuff like "Renegade Milita Squad" which are you basic guardsmen.
Great thanks for the info! :)
If it's open play, then yes you can. I mean, think about it: what's stopping you from playing 40K how you want it to be?
Yeah, I do feel that gw is missing some easy units in chaos like a heretic guard and dark mechanicum
Forgeworld
Hmmm to get back into Warhammer, or not get back into it. I think I will start another army.
No video on setting up?
"You can't have fallen with both primaris marines and ruberic marines" would be a better example
Very helpful thanks
As a new player I don’t understand why they have to make these rules so damn confusing! It’s really making me second-guess trying to play this game at all.
I can agree this is a bit much to place on a new player all at once.
My recommendation as a semi-new player myself is to ease into it.
Don't let players force rules down your throat when you're still getting the basics. Stuff like this video is advanced stuff.
Just worry about actually playing the game, and then later on focus on this. Because once you get the core down, everything else makes sense.
Love the T
cool trees
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Chris Tafel ok