I think we just have to grateful we have some excellent modders out there giving up there free time to entertain us..I find it hard to play any Total War game without mods installed. I think in time these two mods will both be excellent choices..another great video..maybe you should do a poll..and see what people prefer.
@@UnboxOfRuzzian for me, they are LITERALLY unplayable. They won't load right. Or they will load to the main screen, but then i cant click on any campaign and it freezes. So i feel ya man
Went from a thousand subs to almost seven, keep up the good work Terminator. And we all appreciate the effort you put into your videos. Btw, havnt played 1100ad, but I do like me some of that early-mid medieval period, so I have a feeling Im gonna love it. Oh and how is it playing against the unplayable factions? Does it feel unfinished? Or is it substantial enough to immerse you?
I really like it but there are some issues here and there. Nowhere near the depth 1212AD has, but for me the battles are a bit more enjoyable and merc recruitment is really nice to have! Definitely substantial enough for immersion and playing against the campaign AI is not bad especially on Hard/VH
There's a medieval mod for Thrones of Britannia called "Conquest: 1066 Campaign" about the Norman invasion of Saxon England. It has all those characters you've heard of in the Medieval 2 tutorial and is a great medieval mod. It's submod "Conquest: 1066 Français" is great too if you're playing the Normans because they were French and spoke French until the 1st Hundred Years War. Aside from the Viking mod you just covered, there's one more medieval mod out there, the "900AD" mod for Attila which is still in early development.
Correction, the Norman's weren't technically French, but they did speak a close resemblance to the language. Norman's were Viking ancestors who settled in and were granted land by the Frank's. They owed allegiance to the King of the French, who wasn't a ruler over a unified France. And the Kingdom of France being much smaller than the simplistic versions we get in vanilla TW games. Most of what we now call France was made up of smaller states, Kingdoms in essence (Dukedom's, Earldom's, Duchy states etc..), who for the most part had a sworn alliegance to the King of the French, but frequently waged war against one another. So technically for a good part of English Medieval history from 1066 onwards, English French speaking Kings owed allegiance to the King of the French as their leige. Even when "England" controlled most of what makes up France today during Henry II and Richard I's reign for example.
@@Empirehog yeah I'm aware, specifically they were Norwegian vilings under Rollo the Walker. But it had been a couple centuries since they settled in Normandy so I don't think it would be unreasonable to say they were (as least partly) French. 🤷♂️
@@fungunsun1 You're definitely right there. Trim the fat later, focus on what are going to make the biggest changes now and don't leave it a year between updates.
Just remember that they're doing the work for free. You don't pay anything to play a mod, so imo shouldn't really complain if things are going slower than you'd like.
Wow, I didn't even heard about 1100. Will give it a try as soon as I finish my DEI campaign. 1212 is absolutely amazing. Actually, the existence of two such great mods focusing on roughly the same period should send a clear message to CA and Sega: we want Medieval 3! Please, stop trying to sell us Warhammer for the third time and go revisit your roots!
They’re not going to stop, and you need to get over it, enjoy what we have or we will have a battlefield deal going in with CA, You’re playing with fire
Not unless they do it whit integrity. It has to be well done and polished. It should focus on quality over quantity. The whole engine. Imagine a applicabel terrain, units being able to use it fully. Imagine men whit crossbows hidden on a cliff side. Or men defending a city in houses and inside castels. And destructible environments and assets. You know what happens when a 100kg stone swooshes in to a horse and rider clad in armor? Splush... Could be done.
Play both! Each has pros and cons as listed in the video which i agree with. Ive had great fun playing several campaigns in each. Personally i prefer anything that will run on Rome 2 vs Atilla.
I have waaay too much stuttering and stability issues with Attila / mk 1212. And Rome 2 / 1100 ad. It’s the game not the mod though. I’ll stick with 3k because it runs so much better. Sad though.
I've not had any CTD's unless I try to add too many submods. However due to some, probably Atilla related, performance issues, I've had to turn some settings down.
I uninstalled after CTD on my first battle ever in this mod, was the most epic battle as Kingdom of Jerusalem vs neighboring Sultanate and spent an hour winning it just for CTD after I clicked end battle… once stabilized maybe I can give this mod another shot
Great spot on and in middle point of view review. I agree both mods are great, both do have the differences you mentioned and both need work. Both teams are great and friendly in answering questions. Agreed, CA did Attila dirty with the optimization, although it runs good for me but nowhere as close as the series before and after. Another thing to point out is the different historic starting positions and factions we have and will get along with that, 100+ years of time between the 2 is also interesting. We'll get the Almoravids, Duchy of Normandy, County of Apulia and Calabria, the Fatimids and the Great Seljuk Empire and others in 1100. We'll get the Mongol Empire, the Latin Empire, the numerous Byzantine States, the Almohads and others in 1212.
The only issue I had with MK1212 was the lack of AOR units if I remember correctly(could of been another mod) but I just like Mods that give me a chance to piece together unique armies with the best whatever. I think DEI does a great job at setting a wide variety of AOR units in different regions.
with the research speeds for 1212ad, its makes sense when you consider that with no buffs to research speed you start unlocking say, late medieval units around late 1300's to early 1400's. And mid tier or high medieval units around the turn of the 1300's. Yeah it does take like 3-400 turns to reach late tier units but i can see why that was done - makes it more historically accurate than having full plated knights and musket units by 1280ad! Personally i use a x2 research speed mod, you can reach late tier units by about 150ish turns or about 100 years in game.
Will you do a video about "Bulat Steel Medieval II" ? In my mind for historical mod its one of the best for Med II, the atmosphere and ambiance this mods bring is just incredible. And the mod keeps being updated every month !
Historical mod set in 1220 and doesn't have the Bulgarian Empire... literally the most powerful state in Europe. Talk about Historical accuracy (or lack of)
I'm just glad they use Anno Domini. Also it's insane that Warhammer I, II, AND III have all released BEFORE Medieval III. I've been waiting 15 years and nothing.
What would be extremely awesome is if there is an 1212 esque total war game that has map stretching from Iceland to Ghana to Indonesia to Japan. In MK1212 if you make it to 1383, you will get to see the timurid invasion, in the east lots of important things were going on. Example of event from 14/15th century includes: golden age of Indonesia, and Ghana; battle of lake Poyang in china, and end of yuan dynasty and beginning of Ming dynasty in china, voyages of Zhen He; rise of Bengal sultanate; beginning of Sengoku Jidai; rise of goryeo, etc.
1212 is older and thus has more years of development behind, so it's the better currently IMO. If 1100 AD had features like HRE, region trading or crusades like 1212 has, it would be a fair comparison. But as it stands I think 1212 has more for it than 1100. For people owning only Rome II though that's definitely the best option
@@Rokiriko I agree in its current state it's totally forgettable, but it can be improved, and what they achieved is incredible Imagine what else they can do with scripting like this I think papal conclave/cardinals is planned for the near future, that's just insane
Both look excellent and congrats to both modding teams 👍. But for me it will come down to optimization and stability and Attila doesn't run well for me. So 1100 AD for Rome 2 would be my choice but for anyone who can run both games well good luck and have fun with both mods or either one you like.
for me it's 1100 AD due to time period a bit better looking units ( in my opinion), better battle flow and immersion overall, medieval cities are amazing in this mod
Don't forget you can mod the mods. There are mercenary and 4tpy mods out there for 1212ad, which is great btw. Love the modding community as they hold up CA's otherwise forgettable titles.
In my opinion 1010 is still Reskinned Rome 2, not an overhaul. You can easily see that with how hose archers work with the same stats as base Rome 2 and still being archers with additional movespeed, no charge bonuses nor useful as hammer when their ammo runs out. Meanwhile 1212 AD is a total overhaul with balanced units that mirror their real life counterpart taking into account that horse archers are on a HORSE, thing that Rome 2 doesn't acknowledge, having extra charge bonuses and acknowledging the fact that they wear armor and have side weapons to act as an anvil or to mow down routing enemy units. They should at least follow the example of DeI in balancing units for the 1010 mod, at least they should get the combat right and remove the Rome 2 of that mod. The polish that 1212 mod still needs is the bugs that champions and spies still have or functions that are still not added like training your troops and also add mercenaries.
My biggest gripe with these games are the faction mechanics on both base games. I dont like having to mess with family trees, politicians, and generals every fking turn. It gets so tedious spending influence points and making sure everyones happy. Im not playing the sims… Attila’s mechanics are slightly less worse so i prefer 1212
@@TheTerminatorGaming Im even thinking of getting Atilla because of you. I dont want the content on my channel to grow stagnant and stale, it is already limited to a single game. I need to expand and flourish so that my channel may grow and survive. From this I found inspiration in you. Thank you.
Really enjoyed this video and appreciated your honest and fair comparison of the pros and cons of each mod Terminator! I agree with you that both appear to be excellent mods and their developers deserve a ton of credit for their work and quality of these two mods. Also, thank you for your great collection of modding videos. You have certainly opened my eyes to the world of mods and just how many awesome mods there are that take my vanilla games (namely Rome 2 and Attila) to potential heights of enjoyment I never knew existed. (Yeah, I live a sheltered life!) My only question, based on how split the comments below are on which is better 1100 AD or 1212 AD, is for a newer total war player like myself, which based on your playing experience would be the better medieval mod to start with? Sometimes I find all the aspects of governing, family trees, diplomacy, war weariness, population mechanics, etc. a bit overwhelming yet I do appreciate how they add more realism and challenge to the games for experienced players. Personally I am leaning towards 1100AD after reading the comments, but would appreciate your opinion. Many thanks sir! :)
Which one does the late middles ages ala. pike & shot better? (1440s-1600) or is there another mod that works better for that specific time? Mainly I’m looking for/interested the time period where arquebusiers are used regularly but the majority of armies still aren’t gunpowder majority yet
10:17 When i played as Antioch i found that The Knights are easy to maintain it was like 1100 buy cost but 62-80 mantain cost So i Won Everyfield Battle and expanded quite a bit even tho i wanted originally invade Rhodes and Establish the Knights of Rhodes (1100 AD)
@@starsmil9687 What are the knights of Rhodes? is that only available to Anitoch? Last, are you guys going to expand on AOR units? I personally love building diverse armies with the best Knights, exotic archers, or super heavy Cataphracts, Fast heavy archer cav, diff pike units, or specialized units etc I think DEI does a great job at having one or two super unique units in each province or region. Either way, Thanks for making the Mod, appreciate the work.
I'd love to play the hell out of 1212 AD if only it doesn't crash every few turns and almost every siege battles. 1100 AD is an absolute blast to play as well but it can get easy in the late game with how powerful late game armies is. AI seems to be dumber as well (at least on Hard difficulties). 1212 on the other hand is somewhat balanced with so many factors you have to think of before fighting a battle. Both are great mods on their own. If you own both games, give both a try
From the little I have played of both mods, 1212ad is better, but is less stable, while 1100ad is more stable, I just don't think it looks anywhere near as good. Also Hungary is playable in 1212ad so that's a bonus. But I don't really like Attila so its a hard one for me.
Dude I really wanna see a mod for thrones of Britannia which brings in Francia and Norway maybe I might learn to mod and make it myself but that’d take a long as time
Play 1100 AD with strong nation, put the end of campaign in 1212 and move/ ,,continue,, to play 1212 AD its gonna be like big series with same nation, chose(nation) wise lol... HRE, Eastern nations, Nomads, UK, France, Byzantine are very good for start, you can play as byzantine example, form back roman empire, or with HRE you can try what fits you most
So, I'm watching this video now, almost a year after it was uploaded. Has 1100AD introduced more factions and in depth game mechanics in the time since?
Hope you enjoyed the video guys, subscribe for more! & check out the mods below! TheTerminator Discord - discord.gg/eHVBpAC6U2 1100 AD New Campaign Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=2639978369&searchtext= 1100 AD Discord - discord.gg/8thES4gbFV 1212 AD Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=1429109380 1212 AD Discord - discord.gg/x2DqXRhGw5 Oh also, 1100AD just got the War Weariness campaign mechanic added in today!
Thanks for great comaparison Term! About my mod's cons I'm not quite agree that it needs much balancing. 1100 AD has been developed for almost 3 years and hundreds of balancing changes were made. Ofc some units could be overpowered but what if its faction's feature? ) About that low tier units are too cheap - why peasants have to be not cheap? :) Its still very easy to beat them, more over recently i cut such units form 240 men to 200. Diplomacy fully depends of difficulty level. On Normal its quite easy to make treaties. Also u can still use 1100 AD trick with offer join war for treaty. Powerful garrisons is mod's feature. AI and player have same garrisons. Btw tier 1 and 2 garisons still have weak units mostly. One thing I want to mention in the end. When u played Normandy, AI was too much agressive when he attacked your walled city (London) with equal army but had no chances in autoresolve. I added some autoresolve buff to AI after that. Also I removed % of remaining forces there, cause its real cheat for player. Yes, I still can make AI more passive and cautious, but TW engine is quite strange. Change of some parametres on 0.1 and AI 3 full stacks will not attack your city with some army in it (like in vanilla). So far I will save things same cause in mid/late game when AI have more armies, it will use them all to make troubles for player :)
One of cons for 1100 ad is a fact that it has multiplayer campaign. 1212 after 2 years still don't have it. Next thing is connected with Attila core mechanic, governors i really like this feature. And finally, for 1212 are more submods :D
It does have multiplayer campaign...? It's had it for about as long as the campaign has been out. Though, because of the fact that all of the client side scripts make it very prone to desyncing, they usually recommend to play multiplayer campaign without scripts on
Total war seems to be closer and closer to paradox games. They will post something, gain money and then put lots of dlc (ok compare to paradox total war has much less of them) but they will hardly ever patch them to work better, thats why regular people come in and make big mods that are for free and add basic things that should be in game at first place, and also lots of new things that CA didn't wanted to do, or even they did you would need to pay for them
Maybe it is time to make a new one and compare it with medieval warfare as well. Theres been a lot of changes with the new apps as well. I am really finding it har to figure out witch one to play
I played a legendary campaign with empire of Trebizond, by around turn 400, i was making 3 million in profits per turn, with over 200million in treasury. My making method of expansion was: Establish trade relations with as many factions as possible. Save up money up to a few dozen Grands Build a Jewish community, and reduce my expenditures Let compound interest do it's magic, once I have over 250000 money, pay other factions to become my vassals. Annex my vassals after enough turns have passed Become the most powerful faction. In about a 100 turns.
On a side note, they way increased imperium leads to increase upkeep cost, and especially reduced public order, is stupid system. I prefer the vanilla version of how imperium works.
Well, for me it'll be 1100 AD, given that Attila just doesn't have UI scaling and I own an ultrawide 3840x1600 screen. The UI is microscopic on those screens, contrary to Rome 2 200% UI scaling, which makes things very doable.
Mercs, playable Papal States, reworked rosters for Nicaea, Epirus and Trebizond, and other features but with the mercenaries especially itll be a big one
I have play both mods and I think 1100 is better than 1212 .Just the units alone looks spectacular and the buildings icons looks way better than 1212 same goes to the units card .Well in every way 1100 is better that’s all .
Having played both I enjoy 1100AD more at the moment, I like the way the battles feel and I really like how they handled missile units and cav, the cav are so good their charges have much more impact but they also have less units, I honestly just like the way that battles feel in 1100 a lot more than I do in 1212 just my personal opinion but in 1212 it feels like I'm just playing Attila but with 1100AD it doesn't feel like Rome 2 or Attila well in terms of battles, and to expand on missile units a volly of crossbows on the first volley kills people unlike Vanilla how you have to shoot 4 vollys until you get a kill it feels more realistic and not overpowered at the same time, also units come back from breaking much more frequently which can lead to some awesome clutch moments.
@@TheTerminatorGaming Yeah I feel ya man, I much prefer Rome 2 to Atilla (in Battle mechanics), Not sure really what this mod did to battles for Rome 2 but it feels really unique kind of like DEI, really enjoyed the video by the way man, I love how you went about it Neutral.
@@TheTerminatorGaming well in few words it would be mods for: graphical improvement both on map and on field, unit sizes, medieval buildings, ai improvement on campaign map and on battlefield, some changes in balance of power, influence and loyalty, morale rebalance, more realistic medieval family tree, better towers, changes in mechanics of weapons, projectiles and armour, more cinematic soldiers moves, some reskins of units, realistic cav charges, performance, maps, more deplorable siege engines and defences, population growth, 12 turns per year, harsher environment, changes in trade, taxes, corruption, epidemics, food and few more aspects I guees😂
I only care for my personal feeling playing this 2 mods....not pc performances,game optimization and other blah-blah......and I find 1100 way more enjoyable then 1212....have a happy new year guys.....hopping for better with both mods....
I plan on downloading the total war Attila 1212ad mod again, but what other mods should I download with it that is up to date and compatible with the 1212ad that won’t conflict with the submod overhaul
For me, 1212 is horrible due to the fact of the long term construction, its just horrible to wait 12+ turns to build one building, especially in the early game, if they fix it the mod will automatically become top
Just wanna add for anyone looking at this video nowadays, I’m running the 1212 AD mod with double unit size and it’s been pretty smooth in terms of frame rate, rocking a 5600X and a 3070 with 16 GB ram.
Okej. I just downloaded Attila yesterday and this mod aswell and started a multiplayer campaign with my brother just like old times. I maxed out everything Graphic wise and resolution set at 2550 *1440 and have unit size set at ultra. It works even in battles i had atleast 45 fps at all times but usually way more. Its not about graphics these games but damn it looks good!
Well, actually (insert a incoherent and butthurt ramble why 1212 is the 1000% superior mod.) Just kidding. I possess only Attila, but not Rome 2, not plan on bying it, so the decision what to play is easy for me. ;) But good job with giving both mods a fair treatment and showing, that they are both worth the play! :)
I am actually happy that their focuses are different. One of them goes from high to late era and gears for a "long range campaign". 1100 on the other hand focuses deeply on the earlier medieval era. And starsmil would probably do the best if he focuses the units-factions on that specific period. So far, they are NOT cannibalizing each other. And I in fact hope they increase their cooperation to standardize the experience.
@@starsmil9687 I am sorry that you feel that way my friend. You've obviously put a ton of work into this mod and it looks amazing. I was quite suprised to come across something like this out of nowhere tbh. I think what your mod lacks is a bit of "professionalism". Things like language, wording, texts etc might seem unimportant for gameplay but it has a major role in presenting a "professional work" that is worthy of spending time on. I do not know if you tried to contact the 1212 group though. I am sure you could get help from 1212 team or if not perhaps from the DEI team. Especially with regards to battle balancing, KAM from DEI seems to be quite helpful.
The two teams should just unite, and give us Total War 2312 AD, with mechs and cybernetic soldiers.
Lmao
😂
The true Medieval III we've all been waiting for 😜
And blackjack....and hookers
So basically Battletech?
I think we just have to grateful we have some excellent modders out there giving up there free time to entertain us..I find it hard to play any Total War game without mods installed. I think in time these two mods will both be excellent choices..another great video..maybe you should do a poll..and see what people prefer.
I might do on the weekend :) All hail the Total War Modding community!
What if we funded them to work together and bellow fire in to the quality of the genre, also convince ca to help.
@Martyn Hulland I'd like to see the two Mods clmbined... Then you have 2 start dates- 1100 and 1212 ad. More options are nice
warhammer series are unplayable even with mods. Just craps of shit, they are not TW games
@@UnboxOfRuzzian for me, they are LITERALLY unplayable. They won't load right. Or they will load to the main screen, but then i cant click on any campaign and it freezes. So i feel ya man
So even in 2022 there is still people creating and playing medieval ages! I think the message is clear, total war need to start working on MTW3
CA doesn't care about Medieval 3 it will likely NEVER happen
Went from a thousand subs to almost seven, keep up the good work Terminator. And we all appreciate the effort you put into your videos. Btw, havnt played 1100ad, but I do like me some of that early-mid medieval period, so I have a feeling Im gonna love it. Oh and how is it playing against the unplayable factions? Does it feel unfinished? Or is it substantial enough to immerse you?
I really like it but there are some issues here and there. Nowhere near the depth 1212AD has, but for me the battles are a bit more enjoyable and merc recruitment is really nice to have! Definitely substantial enough for immersion and playing against the campaign AI is not bad especially on Hard/VH
Modders doing the job that CA aren’t … CA are too busy fucking around with dinosaurs with assault rifles, battle unicorns and flying magical beavers.
butthurt much?
Certainly not princess…
spittin
@@jackwn1405 lol you sure are....
Who doesn’t like a magical beaver every once in while 😂🤣
There's a medieval mod for Thrones of Britannia called "Conquest: 1066 Campaign" about the Norman invasion of Saxon England. It has all those characters you've heard of in the Medieval 2 tutorial and is a great medieval mod. It's submod "Conquest: 1066 Français" is great too if you're playing the Normans because they were French and spoke French until the 1st Hundred Years War.
Aside from the Viking mod you just covered, there's one more medieval mod out there, the "900AD" mod for Attila which is still in early development.
Correction, the Norman's weren't technically French, but they did speak a close resemblance to the language. Norman's were Viking ancestors who settled in and were granted land by the Frank's.
They owed allegiance to the King of the French, who wasn't a ruler over a unified France. And the Kingdom of France being much smaller than the simplistic versions we get in vanilla TW games. Most of what we now call France was made up of smaller states, Kingdoms in essence (Dukedom's, Earldom's, Duchy states etc..), who for the most part had a sworn alliegance to the King of the French, but frequently waged war against one another.
So technically for a good part of English Medieval history from 1066 onwards, English French speaking Kings owed allegiance to the King of the French as their leige. Even when "England" controlled most of what makes up France today during Henry II and Richard I's reign for example.
@@Empirehog yeah I'm aware, specifically they were Norwegian vilings under Rollo the Walker. But it had been a couple centuries since they settled in Normandy so I don't think it would be unreasonable to say they were (as least partly) French. 🤷♂️
Can you give me more information for 900ad mod
@@Empirehog What you just explained can be said in one single word: Feudalism
Hopefully the 900AD mod will have the map expanded like 1212.
1212ad need to get their shit together. Been waiting for mercenaries and medieval cities etc for too long. Enjoying 1100 ad a lot afm
They are focusing on small details like irrelevant tiny factions too much when the real importance is in buildings, ships and mercenaries
@@fungunsun1 You're definitely right there. Trim the fat later, focus on what are going to make the biggest changes now and don't leave it a year between updates.
Just remember that they're doing the work for free. You don't pay anything to play a mod, so imo shouldn't really complain if things are going slower than you'd like.
@@fungunsun1 Updating factions like the Empires to Nicea, Epirus or Trebizond is anything but irrelevant tiny factions...
@@Pemmont107 yeah yeah. We can still point out what needs to be added.
Wow, I didn't even heard about 1100. Will give it a try as soon as I finish my DEI campaign. 1212 is absolutely amazing. Actually, the existence of two such great mods focusing on roughly the same period should send a clear message to CA and Sega: we want Medieval 3! Please, stop trying to sell us Warhammer for the third time and go revisit your roots!
Well they had the rights to only sell 3 Warhammer main games, so we will be getting new stuff now.
NO NO MEDIEVL 3 in till we get EMPIRE 2. All other Total Wars has a 2, EMPIRE number 2
They’re not going to stop, and you need to get over it, enjoy what we have or we will have a battlefield deal going in with CA,
You’re playing with fire
Not unless they do it whit integrity.
It has to be well done and polished. It should focus on quality over quantity. The whole engine.
Imagine a applicabel terrain, units being able to use it fully. Imagine men whit crossbows hidden on a cliff side. Or men defending a city in houses and inside castels.
And destructible environments and assets. You know what happens when a 100kg stone swooshes in to a horse and rider clad in armor? Splush... Could be done.
Finish and dei campaign do not belong in the same sentence
Both are good. I just don't see any competition considering how hard it is to mod newer total wars!
+ 1
Can you elaborate on why it is harder or send me to a resource where I can learn why it's harder. I'm very curious why that is, now
@@silverrain530 this excellent video will help you out: th-cam.com/video/vV4icHGSHZY/w-d-xo.html
@@MedjayofFaiyum Watching it now. Thanks, man!
@@silverrain530 😉
Been waiting for this video. Honestly can say it was well worth the wait.
Thanks bud! 🙏❤️
I definitely prefer 1212ad for the sheer amount of content and vision of the mod
Hello, I am interested in trying one of these two mods, which one is more developed right now?
@@ΓιαννηςΑντωνατος-χ1ζtry both, both are fun but you can try 1212 first
Play both! Each has pros and cons as listed in the video which i agree with. Ive had great fun playing several campaigns in each. Personally i prefer anything that will run on Rome 2 vs Atilla.
Noice
Hello, I am interested in trying one of these two mods, which one is more developed right now?
MK1212 is waaay too unstable to play for me, CTD every few turns. Having a much better time with 1100
Yeah I think many people experience CTDs with it unfortunately. If only CA just made a bloody patch for the game to stabilise performance
Been playing 1212 for over a year, 0 crashes.
I have waaay too much stuttering and stability issues with Attila / mk 1212. And Rome 2 / 1100 ad. It’s the game not the mod though. I’ll stick with 3k because it runs so much better. Sad though.
I've not had any CTD's unless I try to add too many submods. However due to some, probably Atilla related, performance issues, I've had to turn some settings down.
I uninstalled after CTD on my first battle ever in this mod, was the most epic battle as Kingdom of Jerusalem vs neighboring Sultanate and spent an hour winning it just for CTD after I clicked end battle… once stabilized maybe I can give this mod another shot
The issue that I have with Atilla is mainly the unit "banner". I know, such a trivial thing but I just really hate the small square icons for units.
I will instal just to confirm those balancing issues you mentioned. I am fascinated with this time period and the concept of "balance".
Great spot on and in middle point of view review. I agree both mods are great, both do have the differences you mentioned and both need work. Both teams are great and friendly in answering questions. Agreed, CA did Attila dirty with the optimization, although it runs good for me but nowhere as close as the series before and after. Another thing to point out is the different historic starting positions and factions we have and will get along with that, 100+ years of time between the 2 is also interesting. We'll get the Almoravids, Duchy of Normandy, County of Apulia and Calabria, the Fatimids and the Great Seljuk Empire and others in 1100. We'll get the Mongol Empire, the Latin Empire, the numerous Byzantine States, the Almohads and others in 1212.
The only issue I had with MK1212 was the lack of AOR units if I remember correctly(could of been another mod) but I just like Mods that give me a chance to piece together unique armies with the best whatever. I think DEI does a great job at setting a wide variety of AOR units in different regions.
Hello, I am interested in trying one of these two mods, which one is more developed right now?
@@ΓιαννηςΑντωνατος-χ1ζ The 1212 one
@user-sy7pb9jg2j in 2024 it has to be 1212 ad they added a lot a things
Glad to see a fresh channel of mods!
Thanks bud! Glad you’re enjoying the videos! 🙏
I started playing 1100 and can´t stop!
Nice!
Before watching the video I've already decided 1100ad Cuz of Rome's optimization.
Been playing both. 1212 is way more detailed but attila is awful platform and hate how I can't play it on 4k. 1100 is more fun to me
with the research speeds for 1212ad, its makes sense when you consider that with no buffs to research speed you start unlocking say, late medieval units around late 1300's to early 1400's. And mid tier or high medieval units around the turn of the 1300's. Yeah it does take like 3-400 turns to reach late tier units but i can see why that was done - makes it more historically accurate than having full plated knights and musket units by 1280ad! Personally i use a x2 research speed mod, you can reach late tier units by about 150ish turns or about 100 years in game.
Great video mate, enjoy these type of mod overview reviews
Thanks!
My pc is not strong enouph to cover up these mods. Or even the game. But i love tp see the gameplay and review of the mods. Thanks for creating it.
Will you do a video about "Bulat Steel Medieval II" ?
In my mind for historical mod its one of the best for Med II, the atmosphere and ambiance this mods bring is just incredible.
And the mod keeps being updated every month !
I will be yes :)
Historical mod set in 1220 and doesn't have the Bulgarian Empire... literally the most powerful state in Europe. Talk about Historical accuracy (or lack of)
I'm just glad they use Anno Domini. Also it's insane that Warhammer I, II, AND III have all released BEFORE Medieval III. I've been waiting 15 years and nothing.
What would be extremely awesome is if there is an 1212 esque total war game that has map stretching from Iceland to Ghana to Indonesia to Japan.
In MK1212 if you make it to 1383, you will get to see the timurid invasion, in the east lots of important things were going on. Example of event from 14/15th century includes: golden age of Indonesia, and Ghana; battle of lake Poyang in china, and end of yuan dynasty and beginning of Ming dynasty in china, voyages of Zhen He; rise of Bengal sultanate; beginning of Sengoku Jidai; rise of goryeo, etc.
thats why we need mtw3 with map of empires tw
You had me on naval battles and mercenaries for 1100 AD. All I ever play is the Byzantine Empire, and that’s all I’ll ever need.
I'm installing the 1100 today! Can't wait to play as Alexios the Great
1212 is older and thus has more years of development behind, so it's the better currently IMO. If 1100 AD had features like HRE, region trading or crusades like 1212 has, it would be a fair comparison. But as it stands I think 1212 has more for it than 1100. For people owning only Rome II though that's definitely the best option
Why 1100 AD must have just same features as 1212 to be equal? :) It has its own unique things which 1212 mod does not have. And what?
HRE feature is very meh... I never had any interesting gameplay or fun with it.
@@Rokiriko I agree in its current state it's totally forgettable, but it can be improved, and what they achieved is incredible
Imagine what else they can do with scripting like this
I think papal conclave/cardinals is planned for the near future, that's just insane
For me, the better mod is clearly 1100AD, just because its for Rome2. I cant stand Attilas shit performance!
I'm patiently awaiting the 1400s one. Need that full plate and fire arms
Those units are in 1212 it goes to the late 1400s
@@music.kompozitor oh it does? Thats cool
Before video : what does terminator think is best
After video : ah cr*p he pulled a quick on us
😂😂😂 I have to be fair!! They’re both fantastic mods! SO HARD TO CHOOSE DAMN IT 🤯🤯
@@TheTerminatorGaming Dang! U must choose your Side! :))
imagine sending one terminator against an entire ancient army
Both look excellent and congrats to both modding teams 👍. But for me it will come down to optimization and stability and Attila doesn't run well for me.
So 1100 AD for Rome 2 would be my choice but for anyone who can run both games well good luck and have fun with both mods or either one you like.
Fair enough
for me it's 1100 AD due to time period a bit better looking units ( in my opinion), better battle flow and immersion overall, medieval cities are amazing in this mod
Their units are far less historically accurate
Don't forget you can mod the mods. There are mercenary and 4tpy mods out there for 1212ad, which is great btw. Love the modding community as they hold up CA's otherwise forgettable titles.
The video we wanted and the video we needed
❤️❤️❤️
Great video man! Respectful, excellent, fair comparison.
🙏❤️
@HappyCompyTW , will you try make such review? Your channel is know for detailed approach.
In my opinion 1010 is still Reskinned Rome 2, not an overhaul. You can easily see that with how hose archers work with the same stats as base Rome 2 and still being archers with additional movespeed, no charge bonuses nor useful as hammer when their ammo runs out. Meanwhile 1212 AD is a total overhaul with balanced units that mirror their real life counterpart taking into account that horse archers are on a HORSE, thing that Rome 2 doesn't acknowledge, having extra charge bonuses and acknowledging the fact that they wear armor and have side weapons to act as an anvil or to mow down routing enemy units.
They should at least follow the example of DeI in balancing units for the 1010 mod, at least they should get the combat right and remove the Rome 2 of that mod. The polish that 1212 mod still needs is the bugs that champions and spies still have or functions that are still not added like training your troops and also add mercenaries.
Excellent points mate and absolutely agree there's still a lot of balancing that needs to be done on 1100AD.
@@TheTerminatorGaming 1212 has a lot of balancing problems as well. The infamous cavalry charge is one of them.
1010 mod? Wow
It's a bad trick to take one not clear thing that u personally don't like and judge. I can name u tens of such things which other mod is missing.
@@TheTerminatorGaming not more or even less comparing to Attila 😏
I hope in either mod we get actual castles. I hope we don't have to wait for Medeival 3 for that
My biggest gripe with these games are the faction mechanics on both base games. I dont like having to mess with family trees, politicians, and generals every fking turn. It gets so tedious spending influence points and making sure everyones happy. Im not playing the sims… Attila’s mechanics are slightly less worse so i prefer 1212
Thankyou man I discovered you last night and I immediately fell in love with your channel.
Awww :) thank you! ❤️❤️
@@TheTerminatorGaming Im even thinking of getting Atilla because of you. I dont want the content on my channel to grow stagnant and stale, it is already limited to a single game. I need to expand and flourish so that my channel may grow and survive. From this I found inspiration in you. Thank you.
I can barely run Atila, so 1100 AD is for me
Really enjoyed this video and appreciated your honest and fair comparison of the pros and cons of each mod Terminator! I agree with you that both appear to be excellent mods and their developers deserve a ton of credit for their work and quality of these two mods. Also, thank you for your great collection of modding videos. You have certainly opened my eyes to the world of mods and just how many awesome mods there are that take my vanilla games (namely Rome 2 and Attila) to potential heights of enjoyment I never knew existed. (Yeah, I live a sheltered life!) My only question, based on how split the comments below are on which is better 1100 AD or 1212 AD, is for a newer total war player like myself, which based on your playing experience would be the better medieval mod to start with? Sometimes I find all the aspects of governing, family trees, diplomacy, war weariness, population mechanics, etc. a bit overwhelming yet I do appreciate how they add more realism and challenge to the games for experienced players. Personally I am leaning towards 1100AD after reading the comments, but would appreciate your opinion. Many thanks sir! :)
Nice, but take a note that u will have 2 different experiences even on Normal or Hard difficulty in 1100 ad.
Which one does the late middles ages ala. pike & shot better? (1440s-1600) or is there another mod that works better for that specific time? Mainly I’m looking for/interested the time period where arquebusiers are used regularly but the majority of armies still aren’t gunpowder majority yet
CA should hire these modders, they have skill and passion
They should!
@@TheTerminatorGaming CA have other policy ))
10:17 When i played as Antioch i found that The Knights are easy to maintain it was like 1100 buy cost but 62-80 mantain cost
So i Won Everyfield Battle and expanded quite a bit even tho i wanted originally invade Rhodes and Establish the Knights of Rhodes (1100 AD)
Maybe you use Bran submod? Default Knights mantain is 160 gold, but i will rise it to 260. Thanks for info :)
@@starsmil9687 What are the knights of Rhodes? is that only available to Anitoch? Last, are you guys going to expand on AOR units? I personally love building diverse armies with the best Knights, exotic archers, or super heavy Cataphracts, Fast heavy archer cav, diff pike units, or specialized units etc I think DEI does a great job at having one or two super unique units in each province or region. Either way, Thanks for making the Mod, appreciate the work.
I'd love to play the hell out of 1212 AD if only it doesn't crash every few turns and almost every siege battles. 1100 AD is an absolute blast to play as well but it can get easy in the late game with how powerful late game armies is. AI seems to be dumber as well (at least on Hard difficulties). 1212 on the other hand is somewhat balanced with so many factors you have to think of before fighting a battle.
Both are great mods on their own. If you own both games, give both a try
Not sure it will be easy in late game because of imperium penalties in 1100.
From the little I have played of both mods, 1212ad is better, but is less stable, while 1100ad is more stable, I just don't think it looks anywhere near as good.
Also Hungary is playable in 1212ad so that's a bonus. But I don't really like Attila so its a hard one for me.
Dude I really wanna see a mod for thrones of Britannia which brings in Francia and Norway maybe I might learn to mod and make it myself but that’d take a long as time
3:57
HEY ! Tournai ! I live there :D
I loved 1212, felt like med 3. Haven't tried the other one.
Play 1100 AD with strong nation, put the end of campaign in 1212 and move/ ,,continue,, to play 1212 AD its gonna be like big series with same nation, chose(nation) wise lol... HRE, Eastern nations, Nomads, UK, France, Byzantine are very good for start, you can play as byzantine example, form back roman empire, or with HRE you can try what fits you most
Thanks for a very good idea because both games are very good historically and in vary of units.
Hello, sorry for asking this late but could you tell me what is the song called that starts at 11:08?
Medieval 2 - Amen
Hello, I am interested in trying one of these two mods, which one is more developed right now?
There’s no way you only have 8k subs your content is so underrated I can’t wait to see your channel get really big! ♥️
Thanks bud ❤️❤️❤️
So, I'm watching this video now, almost a year after it was uploaded. Has 1100AD introduced more factions and in depth game mechanics in the time since?
Yes! A dozen or so more factions, crusades, jihads and papal mechanics. Lots more mate!
Hope you enjoyed the video guys, subscribe for more! & check out the mods below!
TheTerminator Discord - discord.gg/eHVBpAC6U2
1100 AD New Campaign Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=2639978369&searchtext=
1100 AD Discord - discord.gg/8thES4gbFV
1212 AD Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=1429109380
1212 AD Discord - discord.gg/x2DqXRhGw5
Oh also, 1100AD just got the War Weariness campaign mechanic added in today!
Thanks for great comaparison Term! About my mod's cons I'm not quite agree that it needs much balancing. 1100 AD has been developed for almost 3 years and hundreds of balancing changes were made. Ofc some units could be overpowered but what if its faction's feature? ) About that low tier units are too cheap - why peasants have to be not cheap? :) Its still very easy to beat them, more over recently i cut such units form 240 men to 200. Diplomacy fully depends of difficulty level. On Normal its quite easy to make treaties. Also u can still use 1100 AD trick with offer join war for treaty. Powerful garrisons is mod's feature. AI and player have same garrisons. Btw tier 1 and 2 garisons still have weak units mostly.
One thing I want to mention in the end. When u played Normandy, AI was too much agressive when he attacked your walled city (London) with equal army but had no chances in autoresolve. I added some autoresolve buff to AI after that. Also I removed % of remaining forces there, cause its real cheat for player. Yes, I still can make AI more passive and cautious, but TW engine is quite strange. Change of some parametres on 0.1 and AI 3 full stacks will not attack your city with some army in it (like in vanilla). So far I will save things same cause in mid/late game when AI have more armies, it will use them all to make troubles for player :)
Thank you for this, good Sir.
Great video.
Thanks!
One of cons for 1100 ad is a fact that it has multiplayer campaign. 1212 after 2 years still don't have it. Next thing is connected with Attila core mechanic, governors i really like this feature. And finally, for 1212 are more submods :D
It does have multiplayer campaign...? It's had it for about as long as the campaign has been out. Though, because of the fact that all of the client side scripts make it very prone to desyncing, they usually recommend to play multiplayer campaign without scripts on
@@will2777 Oh that interesting, I need to test it. I remember that after mod release they disable multiplayer campaign due to desyncs and ctd.
1100AD is more competitive and immersive. Play it hard.
Ty man
Im going to buy attilla but im not sure if ill regret it
Do either of these have a multiplayer campaign?
1100 has
1100 working, 1212 coming "soon"
Total war seems to be closer and closer to paradox games.
They will post something, gain money and then put lots of dlc (ok compare to paradox total war has much less of them) but they will hardly ever patch them to work better, thats why regular people come in and make big mods that are for free and add basic things that should be in game at first place, and also lots of new things that CA didn't wanted to do, or even they did you would need to pay for them
Maybe it is time to make a new one and compare it with medieval warfare as well. Theres been a lot of changes with the new apps as well. I am really finding it har to figure out witch one to play
I played a legendary campaign with empire of Trebizond, by around turn 400, i was making 3 million in profits per turn, with over 200million in treasury. My making method of expansion was:
Establish trade relations with as many factions as possible.
Save up money up to a few dozen Grands
Build a Jewish community, and reduce my expenditures
Let compound interest do it's magic,
once I have over 250000 money, pay other factions to become my vassals.
Annex my vassals after enough turns have passed
Become the most powerful faction. In about a 100 turns.
On a side note, they way increased imperium leads to increase upkeep cost, and especially reduced public order, is stupid system. I prefer the vanilla version of how imperium works.
sounds cheaty :)
@@starsmil9687 no, it is closer to the historically accurate byzantine experience. As in being rich and paying others to fight for you.
1100 if you're a Romaboo
1212 if you're British Empire Stan
oh 1212ad does have medieval cities for battle maps, its just you have to upgrade them enough to get proper walls and shit.
man, please, show me your reshade settings
Well, for me it'll be 1100 AD, given that Attila just doesn't have UI scaling and I own an ultrawide 3840x1600 screen. The UI is microscopic on those screens, contrary to Rome 2 200% UI scaling, which makes things very doable.
How about you just get eye glasses, instead of being the person complaining about a non problem?
Sounds like a you problem tbh.
@@coloradoing9172 Absolutely, my eyesight ain't getting with age. ^^
Great Comparison! new subscriber here keep up the good work bro.
Thank you! ❤️
I don't fully understand the update coming this December for 1212 what is changing?
Mercs, playable Papal States, reworked rosters for Nicaea, Epirus and Trebizond, and other features but with the mercenaries especially itll be a big one
@@TheTerminatorGaming no medieval cities??
I have play both mods and I think 1100 is better than 1212 .Just the units alone looks spectacular and the buildings icons looks way better than 1212 same goes to the units card .Well in every way 1100 is better that’s all .
Having played both I enjoy 1100AD more at the moment, I like the way the battles feel and I really like how they handled missile units and cav, the cav are so good their charges have much more impact but they also have less units, I honestly just like the way that battles feel in 1100 a lot more than I do in 1212 just my personal opinion but in 1212 it feels like I'm just playing Attila but with 1100AD it doesn't feel like Rome 2 or Attila well in terms of battles, and to expand on missile units a volly of crossbows on the first volley kills people unlike Vanilla how you have to shoot 4 vollys until you get a kill it feels more realistic and not overpowered at the same time, also units come back from breaking much more frequently which can lead to some awesome clutch moments.
I feel the same way mate, much prefer battles in Rome 2 generally. Morale system seems kinda broken in Attila
@@TheTerminatorGaming Yeah I feel ya man, I much prefer Rome 2 to Atilla (in Battle mechanics), Not sure really what this mod did to battles for Rome 2 but it feels really unique kind of like DEI, really enjoyed the video by the way man, I love how you went about it Neutral.
i am with 1212 ad and will always be, its just really good ifk how to explain
1100 ad for now for optimization and battle buildings. Just wish you could continue siege battles after victory screen 😢
Oh shit yeah I fucking hate how they cut to Victory
1100 for me, immersion is a big thing for me and 4 turns per year, gonna try both though. medieval 3 isnt happening anytime soon
So will be a vote which is better? 😄
Total war medieval 3 has been made already 2 times actually
Make the two work together to make the ultimate medieval total war game, and I'd like it more if it was used in Attila cause it just looks right.
I use like 200 mods and submods to 1212ad at once so I have even better experience 😁
Fair enough, would love to hear which ones you use? Though listing out 200 here seems excessive haha
@@TheTerminatorGaming well in few words it would be mods for: graphical improvement both on map and on field, unit sizes, medieval buildings, ai improvement on campaign map and on battlefield, some changes in balance of power, influence and loyalty, morale rebalance, more realistic medieval family tree, better towers, changes in mechanics of weapons, projectiles and armour, more cinematic soldiers moves, some reskins of units, realistic cav charges, performance, maps, more deplorable siege engines and defences, population growth, 12 turns per year, harsher environment, changes in trade, taxes, corruption, epidemics, food and few more aspects I guees😂
@@rafaa4988 man, u should make collection in workshop or even one big mod which contain all stuff.
@@starsmil9687 after update of 1212ad all will be probably useless and will have to start over again 😂😂
@@rafaa4988 lol
I only care for my personal feeling playing this 2 mods....not pc performances,game optimization and other blah-blah......and I find 1100 way more enjoyable then 1212....have a happy new year guys.....hopping for better with both mods....
theres a 4 seasons per turn submod for 1212 and it was out when you made this vid (I think) but its out now either way
What about 642 Dark age
I plan on downloading the total war Attila 1212ad mod again, but what other mods should I download with it that is up to date and compatible with the 1212ad that won’t conflict with the submod overhaul
4:18 Well yes, it's the middle ages. Genghis, Kublai, you name it.
9:30 Are you sure? That sounds rather like a Gaulish name
When the 1212 late campaing will be able???? Some date or something???
For me, 1212 is horrible due to the fact of the long term construction, its just horrible to wait 12+ turns to build one building, especially in the early game, if they fix it the mod will automatically become top
The answer is simple, fan's and modders must create Medieveal III Total War
All I just want is a not shitty total war (DLC) where I can play as either Merovingians or Carolingians, is that too much to ask for?
Just wanna add for anyone looking at this video nowadays, I’m running the 1212 AD mod with double unit size and it’s been pretty smooth in terms of frame rate, rocking a 5600X and a 3070 with 16 GB ram.
Okej. I just downloaded Attila yesterday and this mod aswell and started a multiplayer campaign with my brother just like old times. I maxed out everything Graphic wise and resolution set at 2550 *1440 and have unit size set at ultra. It works even in battles i had atleast 45 fps at all times but usually way more. Its not about graphics these games but damn it looks good!
Right and i also have the 3070 but with oem 5800 instead of 5600x so performance should be similar that was my point!
Well, actually (insert a incoherent and butthurt ramble why 1212 is the 1000% superior mod.) Just kidding. I possess only Attila, but not Rome 2, not plan on bying it, so the decision what to play is easy for me. ;)
But good job with giving both mods a fair treatment and showing, that they are both worth the play! :)
I am actually happy that their focuses are different.
One of them goes from high to late era and gears for a "long range campaign".
1100 on the other hand focuses deeply on the earlier medieval era. And starsmil would probably do the best if he focuses the units-factions on that specific period.
So far, they are NOT cannibalizing each other. And I in fact hope they increase their cooperation to standardize the experience.
Cooperation is not possible. You can see how little attention to 1100 ad on utube. Such things can't be accidental.
@@starsmil9687 I am sorry that you feel that way my friend. You've obviously put a ton of work into this mod and it looks amazing. I was quite suprised to come across something like this out of nowhere tbh.
I think what your mod lacks is a bit of "professionalism". Things like language, wording, texts etc might seem unimportant for gameplay but it has a major role in presenting a "professional work" that is worthy of spending time on.
I do not know if you tried to contact the 1212 group though. I am sure you could get help from 1212 team or if not perhaps from the DEI team. Especially with regards to battle balancing, KAM from DEI seems to be quite helpful.
@@dogukan127 hm...I think battles are well balanced and u can find many comments say same :)
Does anyone of them support multiplayer campaign?
They do indeed :)
So what mod is playable in custom battle? Just new to rome 2 and found it much way better than atilla in terms of performance
Oh wait nvm 1212 ad is from atilla and custom battle is playable lol so now my question is rome 2 medieval mod is playable in custom battle?
@@whatthehell4644 ofc yes
@@starsmil9687 great! Thanks time to download it
Love 1212, im gonna try 1100, seems like 1100 is being actively worked on while 1212 may no longer be receiving updates?
1212 is defo getting updates, but like 1-2 massive updates a year compared to 8-10 small updates on the 1100AD side
I don't know if it was Rome 2 or Attila but one of them can have their campaign map modded
Would love to see 1100 on the expanded map of 1212.