@@sirstaccsalot4164 either mofo is too black for his own good or wants to be black too hard :DD Dont mean this in a bad way it just hurts ears when repeated so many times
You are literally a master at Kazuya. I just picked up the game the other day and going to main Kazuya. It’s going to be a difficult journey but your vids will help me improve. Thank you for the videos bro. Please don’t stop!😂
Watched both your Kazuya advanced oki video and this one, very helpful stuff Would be cool to see you get involved with TMM at some point, y'all both make great Kazuya videos
Super super super video bro. I just hit tekken god with Kaz and only unconsciously was using these tools…implementing all this stuff in gameplan will guarantee a lot of surprises for the opponents
The thing about Kazuya's safe on block but turn ending moves, tons of people know the frames on paper suck and will immediately start their offense, so you can troll them with f+2 armor, f+1+2 punch parry, 1+4 devil roar, and rage art. EWGF at the wall inti df2, nost of the time people mash so you get the CH, then do 1+2 for full wallsplat
I found a similar wall oki to your jab into ff4. You do df1,2 instead of the jab. After ff4, you can keep doing ff4 as long as they don’t quick back rise, or side ukemi. However, there is an option select. As long as you keep delaying the 4 in ff4, even if they side ukemi Kaz will follow them and you get a f4 instead leaving you at +4 to do whatever you want. Even if you mess up, you’re safe because you get a ff4 which is safe on block. I’ve been doing this and have robbed a lot of people who had no clue how to get out of it. If they mash on wake up, the ff4 will counter hit them and I’m at the wall so I just combo and set them up again. If they stay on the ground ff4 keeps hitting them until they die. And if they do quick side roll or back roll, I’m either safe or gonna be plus because of f4. Ofc if you notice someone keeps quick back rising, you can mix it up but I haven’t met anyone who knows this. This also gives a bit more total wall combo damage for the bnb combo.
SS 1+2 used to be a mid only accessible in devil form and the input was f 1+2 It was a safe launcher, now it's a sidestep high that gives + on block and guaranteed ff4 on ch
7:42 u can also run up to them do df321 to get a guaranteed bound off to combo you don’t even need to be at the wall to do this btw u can be in the middle of the map and it gives some okay wall carry
be careful, the d1+2 is -14f on block which means some characters can punish you real hard. Jin and Jun have a 14f WS launcher for exemple so watch out
D1+2 is a great low but it still has risk. Jin, Jun, kaz, Lee, and raven can launch him. Also he eats 13f punishes like Paul ws32. Not as risky as hellsweep but it still has risk
I hope he gets 1 DB 2 as a true combo as a buff. So u can mix the job. 112, 11 db 2 , 1 db 2 u get the idea. DF 4,4 at least make it 0 on hit. Jin range jab. I don't think he needs much. It's the execution u have to do compared to your opponent's. I Dont want Kazuya simplified. But I'd like better frams for the execution Kazuya has to do compared to other characters. I think the Jin jab. 1 or 11 db2 combo from Tekken 7 and DF 4'4 being at least 0 on hit isn't to much to ask. What having 1 DB 2 is a 50/50 so fucking what. Compared to other characters 50/50 and there training wheels inputs. I don't think that's asking for to much.
Don't know if you are still handling questions on this but how the F do you stop a Kaz df 1+2 spammer? It interrupts everything. As a paul player, the forward and back sway is a large part of his game but any form of wavedash or pauls unique version of qcf get smacked instantly seemingly via invisible hit box df 1+2 ankle chops. I despise spam moves and cheap stuff like lasers shooting out somebodies face, but this ankle slap is the worst. I know you got the skills to deploy it, so do you have advice on how to stop it?
Honestly this is more-so an Intermediate-Beginner guide with Tekken 7 regurgitated approach without teaching Tekken 8 at all unlike what the title suggests it as. Plus I'd just realized Kazuya is seriously underwhelming in T8 at the moment
Heat Stomp Db3+4 just behaves similarly on grounded opponent like 1+4 Heat-Powercrush Reversal excluding damage just like you'd mentioned so its pretty useful in a pinch when you get a backturned wall combo or wall carry into that to floorbreak or floorblast easily (same goes for aforesaid 1+4 for balcony break and blastwalled/wallsplats).
You might wanna reevaluate this video it would've made sense if it was made during launch of Tekken 8 yet it is dissatisfying video and a disservice to Kazuya players it does not live up to the title at all. Take it as a feedback and I don't mean any offence to you.
TIMESTAMPS
Intro: 0:00
Safe Mid-Mid: 0:46
Magic 4: 1:39
SS,1+2: 2:01
3,1,4 String: 2:49
Crushing Low: 3:52
Crushing Mid: 4:35
1,2,4,3 String: 5:28
1,2,2 Cancel: 6:36
Keep-out Move: 7:01
D+1+2: 7:49
2,2 String: 9:15
SS,3: 10:32
Keep-out in Heat: 10:56
Wall Techniques Intro: 11:38
U+3: 11:52
Oki Tech: 12:42
More Oki Tech: 14:18
Running Attack Pressure: 16:21
Heat Stomp: 17:06
Counter Hit Damage: 18:09
How To Re Wall Splat: 18:51
Outro: 21:44
“Feel me”, “u know what I’m saying”
Kazuya guide.
🤣🤣
That reminded me of the South Park episode when Butters becomes a pimp.🤣
@@sirstaccsalot4164 either mofo is too black for his own good or wants to be black too hard :DD Dont mean this in a bad way it just hurts ears when repeated so many times
You are literally a master at Kazuya. I just picked up the game the other day and going to main Kazuya. It’s going to be a difficult journey but your vids will help me improve. Thank you for the videos bro. Please don’t stop!😂
Watched both your Kazuya advanced oki video and this one, very helpful stuff
Would be cool to see you get involved with TMM at some point, y'all both make great Kazuya videos
Super super super video bro. I just hit tekken god with Kaz and only unconsciously was using these tools…implementing all this stuff in gameplan will guarantee a lot of surprises for the opponents
The thing about Kazuya's safe on block but turn ending moves, tons of people know the frames on paper suck and will immediately start their offense, so you can troll them with f+2 armor, f+1+2 punch parry, 1+4 devil roar, and rage art.
EWGF at the wall inti df2, nost of the time people mash so you get the CH, then do 1+2 for full wallsplat
that re wallsplat thing was goated bro thank u
I found a similar wall oki to your jab into ff4. You do df1,2 instead of the jab. After ff4, you can keep doing ff4 as long as they don’t quick back rise, or side ukemi. However, there is an option select. As long as you keep delaying the 4 in ff4, even if they side ukemi Kaz will follow them and you get a f4 instead leaving you at +4 to do whatever you want. Even if you mess up, you’re safe because you get a ff4 which is safe on block.
I’ve been doing this and have robbed a lot of people who had no clue how to get out of it. If they mash on wake up, the ff4 will counter hit them and I’m at the wall so I just combo and set them up again. If they stay on the ground ff4 keeps hitting them until they die. And if they do quick side roll or back roll, I’m either safe or gonna be plus because of f4. Ofc if you notice someone keeps quick back rising, you can mix it up but I haven’t met anyone who knows this. This also gives a bit more total wall combo damage for the bnb combo.
You are one of the best in terms of gameplay and education with kazuya with the rank to prove it. This is your bag brother.
you covered some great tech that I wasn't already aware of. Thanks!
Great video, opened my eyes to use some tools in a different way
3:51 also 3,1 into cd is +2 on block, from there u can mix wit hellsweep or a cd 1+2, or cd cancel ff3 etc (assuming cd means crouch dash)
Yep cd is crouch dash
beautiful video ! purple rank kazuya main here loved the video bro solid tips great for anybody tryna learn kaz fast😂
Hey mate, i just got promoted to purple. How are your journey with our boy Kaz?
I needed some new heat and you delivered. Thx boss
SS 1+2 used to be a mid only accessible in devil form and the input was f 1+2
It was a safe launcher, now it's a sidestep high that gives + on block and guaranteed ff4 on ch
7:42 u can also run up to them do df321 to get a guaranteed bound off to combo you don’t even need to be at the wall to do this btw u can be in the middle of the map and it gives some okay wall carry
f3 can combo if u have the execution but it is realy difficult , and this is comming from mishima main u feel me
Good tips my man!! Lol juicy
Tekken supreme and up is a crazy rank man keep it up
Hi @SirStaccsAlot can you do a 3 1 cancel Kazuya break down video please ?
I feel like this would help a lot kazuya main out there
be careful, the d1+2 is -14f on block which means some characters can punish you real hard. Jin and Jun have a 14f WS launcher for exemple so watch out
11:08 it's a lowkey ki charge online but its a nice move at the wall 😂
F3 alse launches on CH because you can do df3,2,1 if dash fast enough
D1+2 is a great low but it still has risk. Jin, Jun, kaz, Lee, and raven can launch him. Also he eats 13f punishes like Paul ws32. Not as risky as hellsweep but it still has risk
U can full combo after f3 on counter hit , also you can punish it on block with reina and kazuya with his 13f electric but all of these are hard
Crazy video help me alot thx
Have you ever been able to use, I think it's called "Patricide Fist", the wavedash into 1+2. I know it's got a crumple effect but it's pretty slow
F3 is a counter hit launcher with cd1 it's pretty hard tho
Thanks for the info
I hope he gets 1 DB 2 as a true combo as a buff. So u can mix the job. 112, 11 db 2 , 1 db 2 u get the idea. DF 4,4 at least make it 0 on hit. Jin range jab. I don't think he needs much. It's the execution u have to do compared to your opponent's. I Dont want Kazuya simplified. But I'd like better frams for the execution Kazuya has to do compared to other characters. I think the Jin jab. 1 or 11 db2 combo from Tekken 7 and DF 4'4 being at least 0 on hit isn't to much to ask. What having 1 DB 2 is a 50/50 so fucking what. Compared to other characters 50/50 and there training wheels inputs. I don't think that's asking for to much.
raven also has a 13 frame ws launcher fyi
Don't know if you are still handling questions on this but how the F do you stop a Kaz df 1+2 spammer? It interrupts everything. As a paul player, the forward and back sway is a large part of his game but any form of wavedash or pauls unique version of qcf get smacked instantly seemingly via invisible hit box df 1+2 ankle chops. I despise spam moves and cheap stuff like lasers shooting out somebodies face, but this ankle slap is the worst. I know you got the skills to deploy it, so do you have advice on how to stop it?
Could I get some Kazuya coaching?
Yeo bro, I Need help on extending 3,1 into twin piston while I have my opponent floating, I can’t seem to get the execution on that for longer combos
Do you have a guide on how to wave dash quickly on pad?
Do u play regular or stick controller
What fight stick do you use?
Just a ps5 controller
What controller do you use
I use a normal ps5 controller
Honestly this is more-so an Intermediate-Beginner guide with Tekken 7 regurgitated approach without teaching Tekken 8 at all unlike what the title suggests it as.
Plus I'd just realized Kazuya is seriously underwhelming in T8 at the moment
Heat Stomp Db3+4 just behaves similarly on grounded opponent like 1+4 Heat-Powercrush Reversal excluding damage just like you'd mentioned so its pretty useful in a pinch when you get a backturned wall combo or wall carry into that to floorbreak or floorblast easily (same goes for aforesaid 1+4 for balcony break and blastwalled/wallsplats).
Hey can you train me
none of this shit fucking works, everything whiffs
Skill issue?
You might wanna reevaluate this video it would've made sense if it was made during launch of Tekken 8 yet it is dissatisfying video and a disservice to Kazuya players it does not live up to the title at all. Take it as a feedback and I don't mean any offence to you.
the whole thing?