Man this is so good. Phoenix can be so overwhelming and this is such a nice intro for people getting into the plugin. Serious thanks for making it all so simple!
I love how you actualy TEACH the process to get the final result, step by step, not just going directly to the final values and boom! amazing content, man!
Which parameter best controls the speed of the smoke? I have set my outgoing velocity to 0.01cm and it still seems to be firing out really fast...? Thanks so much for the tutorial!
Thanks for the tutorial. I'm making an scene where I need the mist vapor to go really fast, and in a directional way (straight). Could the turbulence effect be changed to act more like a directional wind?
@@TheReflectedOne Thanks. Basically what I'm trying to achieve is the vapor effect on the movie Gravity, when the chinese space station re-enters the atmosphere and there's like a sprite effect on the solar panels. I'll check the second tutorial and see if I get some ideas.
@@ProvVFX I cannot recall that scene, it would be awesome if you could share some clips or picture of what you actually want to create there. let me know if the explanation in the other video was not enough and I try to rectify your issue.
@@TheReflectedOne Thanks! The effect I'm trying to achieve is in this scene: th-cam.com/video/pJXzkgPafhI/w-d-xo.html starts at the 2 min mark if it doesn't start there. I've got a basic scene with this effect. But it's like 80% there. In the movie, the solar panels re-entry vapor mist, originates outside of the panels themselves, but in my scene I had to configure the source of the smoke to be the panel itself. So the panels are surrounded by a thin layer of smoke when I simulate it and it doesn't look like in the movie, If this makes sense. Look carefully at the effect and see if it would be better to make the source of the smoke the panels themselves, or if there's a better alternative. Sorry for the long post. Thanks for the tips!
@@ProvVFX I see... and such a scene! so first of all, use vertex paint and just paint the tip of the wing, not the whole body. and then use a higher amount of outgoing velocity with a help of Plain force would do the job. (Plain force is sth like Wind). you can find the "PlainForce" in helpers> PhoenixFD > Planiforce sth like this: thereflectedone.com/wp-content/uploads/2022/05/Wing_Preview.zip Let me know if you need me to explain the details
Great tutorial! I'm following along but I'm having a slight issue with my preview though - My smoke is all white while yours has some visible shading and when I disable temperature the smoke is incredibly slow. Are there any ways to solve this?
Hello Michael, It's difficult to say since a variety of factors could cause this issue. First of all, I recommend watching these tutorials in a row: th-cam.com/video/WuNe3tu5Yoo/w-d-xo.html th-cam.com/video/tchaSDIBsk8/w-d-xo.html th-cam.com/video/pxlp-FLO-EU/w-d-xo.html Fully watch them. Don’t skip any part. Do step by step, even one small change could cause some issues. Cheers.
@@TheReflectedOne Thank you for the quick reply! I think it had something to do with the system units (for anyone else having similar issues) I opened up a new scene and started from scratch and it now works without any issues. Thanks again, I look forward to completing the 3 videos!
Hey Ricardo. Have you seen part 2? Ive approached a different path at the end of tutorial in part 2 with more flexibility to control the opacity and density of the steam.
Watch the Part 2 here: th-cam.com/video/tchaSDIBsk8/w-d-xo.html
Man this is so good. Phoenix can be so overwhelming and this is such a nice intro for people getting into the plugin. Serious thanks for making it all so simple!
I'm happy people still find this helpful
I love how you actualy TEACH the process to get the final result, step by step, not just going directly to the final values and boom!
amazing content, man!
Thank you so much Bart for taking the TIME to leave this positive feedback, which Fuels me to create more and more content.
I really appreciate your efforts. Thank you for explaining so well.
Really awesome tutorial, i liked your style of adding small details in your tutorial. Hope to see more tutorials. Thanks
Thank you so much for the feedback.
When I see that people like you are interested in my content, I will definitely continue to make tutorials.
2k (HD) Version is under processing it will be available soon.
thanks for your patience
Done.
Great content! Keep it up!
Thank you so much for the feedback emad.
That's so cool🔥😎
Thankssss
what about the particle shader ? I did whatever you showed still I can't see the smoke in my Vray frame buffer
Which parameter best controls the speed of the smoke? I have set my outgoing velocity to 0.01cm and it still seems to be firing out really fast...? Thanks so much for the tutorial!
9:45 try decreasing smoke buoyancy
how to add pheonix FD
I mean Phoenix FD Fire
Thanks for the tutorial. I'm making an scene where I need the mist vapor to go really fast, and in a directional way (straight). Could the turbulence effect be changed to act more like a directional wind?
Heyy thank you.
Check out my second tutorial on how to use a path to to guide the water vapor: th-cam.com/video/pxlp-FLO-EU/w-d-xo.html
@@TheReflectedOne Thanks. Basically what I'm trying to achieve is the vapor effect on the movie Gravity, when the chinese space station re-enters the atmosphere and there's like a sprite effect on the solar panels. I'll check the second tutorial and see if I get some ideas.
@@ProvVFX I cannot recall that scene, it would be awesome if you could share some clips or picture of what you actually want to create there. let me know if the explanation in the other video was not enough and I try to rectify your issue.
@@TheReflectedOne Thanks! The effect I'm trying to achieve is in this scene: th-cam.com/video/pJXzkgPafhI/w-d-xo.html starts at the 2 min mark if it doesn't start there.
I've got a basic scene with this effect. But it's like 80% there. In the movie, the solar panels re-entry vapor mist, originates outside of the panels themselves, but in my scene I had to configure the source of the smoke to be the panel itself. So the panels are surrounded by a thin layer of smoke when I simulate it and it doesn't look like in the movie, If this makes sense.
Look carefully at the effect and see if it would be better to make the source of the smoke the panels themselves, or if there's a better alternative.
Sorry for the long post. Thanks for the tips!
@@ProvVFX I see... and such a scene!
so first of all, use vertex paint and just paint the tip of the wing, not the whole body.
and then use a higher amount of outgoing velocity with a help of Plain force would do the job. (Plain force is sth like Wind).
you can find the "PlainForce" in helpers> PhoenixFD > Planiforce
sth like this: thereflectedone.com/wp-content/uploads/2022/05/Wing_Preview.zip
Let me know if you need me to explain the details
Great tutorial! I'm following along but I'm having a slight issue with my preview though - My smoke is all white while yours has some visible shading and when I disable temperature the smoke is incredibly slow. Are there any ways to solve this?
Hello Michael,
It's difficult to say since a variety of factors could cause this issue.
First of all, I recommend watching these tutorials in a row:
th-cam.com/video/WuNe3tu5Yoo/w-d-xo.html
th-cam.com/video/tchaSDIBsk8/w-d-xo.html
th-cam.com/video/pxlp-FLO-EU/w-d-xo.html
Fully watch them. Don’t skip any part. Do step by step, even one small change could cause some issues.
Cheers.
@@TheReflectedOne Thank you for the quick reply! I think it had something to do with the system units (for anyone else having similar issues) I opened up a new scene and started from scratch and it now works without any issues. Thanks again, I look forward to completing the 3 videos!
@@michaelelliott3507 yeah that's possible. Always check the unit first.
Happy the tutorials are useful.
@@TheReflectedOne Been using max for 6 years and still make silly mistakes! Cheers
@@michaelelliott3507 We learn while we're making mistakes . that's just normal.
Sorry, but still too dense. I don't think it looks like coffee steam.
Hey Ricardo. Have you seen part 2? Ive approached a different path at the end of tutorial in part 2 with more flexibility to control the opacity and density of the steam.