Tutorial: How to create Hyper Realistic Steam in 3DS Max using Chaos Phoenix | Part 2

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  • เผยแพร่เมื่อ 8 ก.พ. 2025

ความคิดเห็น • 19

  • @TheReflectedOne
    @TheReflectedOne  2 ปีที่แล้ว

    Watch the Part 1 here: th-cam.com/video/WuNe3tu5Yoo/w-d-xo.html

  • @ramdpshah
    @ramdpshah 2 ปีที่แล้ว +1

    nice one

  • @ramdpshah
    @ramdpshah 2 ปีที่แล้ว +1

    what was the unit system you have kept for the simulation

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว

      Display unit scale: centimeters
      system unit setup 1 unit= 1 centimeters
      following the previous tutorial

  • @stepscourse
    @stepscourse ปีที่แล้ว

    can I get this project file to use in Unreal directly please?

  • @arjunsharma390
    @arjunsharma390 2 ปีที่แล้ว

    Love the tutorial! How would you create steam (from a pan on the hob) being taken in by an extractor fan?

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว +2

      Hi there! thanks, And welcome to the channel.
      You need to add a “FollowPath” helper.
      Draw a line to the extractor fan and pick it by the helper.
      You’ll end up with sth like this: thereflectedone.com/wp-content/uploads/2022/03/Path_follow_TheReflectedOne.jpg

    • @arjunsharma390
      @arjunsharma390 2 ปีที่แล้ว +1

      @@TheReflectedOne much appreciated!

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว

      @@arjunsharma390 my pleasure.

  • @ramdpshah
    @ramdpshah 2 ปีที่แล้ว

    can we have more tutorial regarding Mapper plz

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว

      what is mapper?

    • @ramdpshah
      @ramdpshah 2 ปีที่แล้ว +1

      @@TheReflectedOne sorry i mean particle tunner and mapper

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว

      @@ramdpshah right. I will consider it in the future.

  • @janppaani
    @janppaani 2 ปีที่แล้ว +1

    When I´m rendering smoke with Corona I´m using smoke color to be set on constant color and pure white, If I choose from the scattering options anything else than Ray-Tracing the smoke renders black instead of white. I have watched the tutorial (which is really good) and tried to see if I have some options different than you.. but haven´t noticed anything to be different. The phoenix version is 5.01, Corona version 9 and 3dsmax 2023. Any ideas what I might have missed?

    • @TheReflectedOne
      @TheReflectedOne  ปีที่แล้ว +1

      to be honest, since I've had lots of problems rendering phoenix with corona renderer when I wanna render smoke I render it separately using Vray and add it in the Post to the final image.

  • @jannikblum3422
    @jannikblum3422 2 ปีที่แล้ว +1

    is it possible to loop the steam? i try it the whole day and failed every time...

    • @TheReflectedOne
      @TheReflectedOne  2 ปีที่แล้ว +1

      You can do it in the post. For example in premiere: Duplicate the layer, trim the beginning part and use dissolve transition.

    • @jannikblum3422
      @jannikblum3422 2 ปีที่แล้ว +1

      @@TheReflectedOne thank you!!