I always had this obsession with world maps in games, especially pixel art games. This is really fun! EDIT: I'd love to see a world map series, tackling different terrains. I'd also love to see some of kind alien world, whatever looks cool to you :)
this really reminded me of your determination and persistence making these... i would have quit after the water tiling part. it looks so complicated so kudos to you
This would work perfectly in Godot 4.0 when the new tileset editor is released - it has the ability to select groups of tiles and place them all at once, like you were wanting. I really like that, and despite being an Aseprite nerd, may have to pick this one up as well.
Ah very cool! And yeah I'd say it's a fun pick-up, just for a different experience at least. I know Aseprite also has a tile function so I'd be curious about the comparison there also
Godot also has an awesome auto tile system. It takes a bit of setting up, but you can literally tell the engine which tiles are corners and edges and start painting - the tool will fill in all the right tiles for the shape you've painted!
@@BJGpixel This is certainly much better for world maps I'd think, aseprite has no auto tiling features (eg, you have to copy and paste each tile automatically). However, if I were to use this for game dev, I'd more likely just make tilemaps and then use the unity tile system, or game maker or whatever
I'm working like now 2 years with Pyxel Edit. I'm more into programming but of course I have to make my own assets. So after buying this program and getting into it I'm really happy with it and reaches out 100% for me as a young guy who has fun at bulding games. ;)
Maps are definitely my favourite type of game art! I've seen a few people on TH-cam channels use Pyxel Edit for their tile workflow, seems like a really neat idea to just draw a tiles, and then immediately be able to start pasting it around!
Yeah there's some really unique things that can be done with map art! It's a lot of fun to focus on the mentality of making things repeatable and restricted to a certain unit size, rather than having the freedom of an entire undivided canvas like I normally would.
Oh these are always a delight to see. It's like candy for the eyes-- eye candy! And even when I'm doing something I can just listen to the process like some chill working vibes~ I've actually had a recent freelance work where I made a tileset and I just found what I'll use next for future ones! Great work s always!
The final design reminds me of pokemon ruby/sapphire/emerald which is my favorite Pokemon Generation especially because of the nice pixel art. Would be very glad to see a dedecated video on that.
I've been using pyxel edit exclusively for pixel art for the last 6 years as all the updates have been coming through. (only one example on this new channel) I'm glad to see other people try and use it! I actually don't make tilesets all that often, but how lightweight this program is compared to having to load up photoshop is what I wanted it for. I especially like it because I like to keep copies of each stage of what I'm doing, or to make layered bases and parts. So instead of binding a tile to a tilesheet, it can be used as a very quick stamp tool and expand the canvas as needed. Quick iteration and such. The animation is very good for single object stuff, but yeah, it is tied to the per tile system, so being able to export the whole map with animations in parts is not possible. I think it's good for making tileset and testing them out, but I actually used Tiled to actually apply the map. Just needs a lasso tool and I'm golden.
That's awesome, it's so nice to know there are people out there who main Pyxel Edit! I appreciate the insight about your workflow, I often keep copies when working in Photoshop which ends up as many hidden layers and groups lol. Hope there's possibility for more animation (and lasso) feature sometime in the future!
I just dreamt about creating fictional world maps with pixel art and creating some type of story with it. Then, I found this video, this is so cool! I hope I'll get better at pixel art quicker because this is the dream! :D
Nice work! I also have Pyxel Edit but use Aseprite more often. Before purchasing both, I came to the conclusion that Pyxel Edit excels at tile making while Aseprite is a good all-arounder, especially in animation.
Thanks! Yeah that sounds like a proper assessment; I've got Aseprite also but still need to work up my proficiency there too! Have you used the tile function much in Aseprite?
Reminds me of Advance Wars and how much I'd love to see another game like that but with a different aesthetic (I know about and really enjoy War Groove but I'm greedy and want more!)
Great vid as always mate! This'll be very helpful for my own game I'm working on, when I get to starting work on the world map part, to transition between individual scenes/levels
I would love to see a pixel space map with different planets (or whatever you come up with) Which would fit the theme of some previous characters and scenarios, too.
Thanks! Mostly enjoy the creative process, but I've warmed up to the idea of a larger project like that! Making vids takes a good deal of time though as is 😅
Hey Brandon, could you do a video on how to manage layers/ when to create new layers? Also, your videos are so inspirational and helpful, so thank you!
I'm not sure if I understand how you did the trees. Can you make a video about drawing trees and mountains in the style of Shining Force? Their overworlds look fantastic.
Very good video! Can you do a overworld map similar to wario land or mario land 2 for the gameboy? I would like to see you create something in 4 colors on a large scale
Hi, I just found your channel. Some of your vids have actually helped to inspire me a bit, so thanks for that. I know it'd be a pretty big project, but I'd really be interested in seeing you make an original Rivals of Aether character. I adore that game, and imo, the more original characters on the Workshop, the better.
I can never jump in without a idea, I usually try out somethings, get frustrated and then save to finish another time, but never go back to it lol But making a tileset like this sounds fun, do you remember how long in total it took for you to draw the tiles + design the map and add the animation?
Blew my mind when you added that first tile to the tile bank, it seems like such an intuitive workflow! Real shame about the way the world tiling is handled tho, and the animations too. Though, I suppose it's not a big deal if this tool were to just be used to generate a tilesheet & another tool like one of the big game engines was used to put together the maps & animations 🤔 🤔 Or, in your case here, Photoshop for the animation 😁
It would be cool if they went the same route Aseprite did and put the whole thing up on Github so people can contribute to improving the functionality directly!
Yeah that's true, could be a useful part of a workflow like that, and it does allow you to quickly export the tilesheet as an image. I'll have to look again, but I'm not sure you can organize the tile layout of the sheet, it seemed like it was just putting them in the order they were created but maybe there's another way to organize/sort it 🤔
That'd be really cool to see! I do like the idea of a program like this that just specializes in tile workflow, and seeing a lot of extra functionality implemented would make it really powerful 😁
@@BJGpixel You can simply drag and drop the tiles to swap them. There's also the settings in the tile window to where you can say how many tiles wide the sheet as is well if you didn't see that. The downside is that it has to have a tile there before, so it's either an organization afterwards of tight fits, or just have one blank tile you can fill the sheet with and place tiles around there. I'd like to see it work like the pallet tab where you can drag and drop the colors in any open spot.
@@misninastar Oh thank you, I didn't realize how quick it was to make those swaps! (for some reason, I had been thinking it would actually swap the design in my image as well!) Yeah I could see how you'd run into issues with not having the right amount of tiles (or sheet dimensions) to have everything line up how you need
In a Q&A video he did a while back, he admitted that he uses the trackpad of his laptop to draw. Something about having gotten used to it because he moved around a lot, if I remember correctly. :)
You should do a world map for your detective character!
Ooh I like that idea! Would also be fun to make a 1-bit tileset 😁
@@BJGpixel your 1 bit video was the first video of yours i saw
Great idea!
Reminds me of that cool carpet every kid had.
Yes! I had one of those and I was totally thinking of it during this! 😂
My cousin had one of those and we would just put toy cars and race around the street lol
I always had this obsession with world maps in games, especially pixel art games. This is really fun!
EDIT: I'd love to see a world map series, tackling different terrains. I'd also love to see some of kind alien world, whatever looks cool to you :)
Same! And yeah nice idea, a recurring series for this sort of thing would be a lot of fun! 😁
@@BJGpixel Yay! ♥️
When you showed the final piece next to the first one, I literally sat up and went "whoa!" Dude, you're so talented!
this really reminded me of your determination and persistence making these... i would have quit after the water tiling part. it looks so complicated so kudos to you
Ah thanks so much! Sometimes the problem solving is the fun part; just gotta hold out hope that you can make it work eventually 😅
I'd love to see a Sci-Fi RPG overworld. Maybe it's the world where all your little businesses and stuff live?
I really love the subtlety of form and detail you can imply even in a small resolution.
Every video you make makes me think: "I wanna play this". Great art as always.
This would work perfectly in Godot 4.0 when the new tileset editor is released - it has the ability to select groups of tiles and place them all at once, like you were wanting. I really like that, and despite being an Aseprite nerd, may have to pick this one up as well.
Ah very cool! And yeah I'd say it's a fun pick-up, just for a different experience at least. I know Aseprite also has a tile function so I'd be curious about the comparison there also
Godot also has an awesome auto tile system. It takes a bit of setting up, but you can literally tell the engine which tiles are corners and edges and start painting - the tool will fill in all the right tiles for the shape you've painted!
@@BJGpixel This is certainly much better for world maps I'd think, aseprite has no auto tiling features (eg, you have to copy and paste each tile automatically). However, if I were to use this for game dev, I'd more likely just make tilemaps and then use the unity tile system, or game maker or whatever
I'm working like now 2 years with Pyxel Edit. I'm more into programming but of course I have to make my own assets. So after buying this program and getting into it I'm really happy with it and reaches out 100% for me as a young guy who has fun at bulding games. ;)
Maps are definitely my favourite type of game art! I've seen a few people on TH-cam channels use Pyxel Edit for their tile workflow, seems like a really neat idea to just draw a tiles, and then immediately be able to start pasting it around!
Yeah there's some really unique things that can be done with map art! It's a lot of fun to focus on the mentality of making things repeatable and restricted to a certain unit size, rather than having the freedom of an entire undivided canvas like I normally would.
Great video :) Enjoy the "CRT Time" you add to the end of many of these. Lots of nostalgia there. Looking forward to the next one!
I love that you include the CRT time! :) Reminds me of Earthbounds tea moments, where you just sit back for a moment and reflect.
Oh these are always a delight to see. It's like candy for the eyes-- eye candy! And even when I'm doing something I can just listen to the process like some chill working vibes~
I've actually had a recent freelance work where I made a tileset and I just found what I'll use next for future ones! Great work s always!
I'm currently struggling with creating a worldmap for my game - This video helped out, so thank you Brandon!
The final design reminds me of pokemon ruby/sapphire/emerald which is my favorite Pokemon Generation especially because of the nice pixel art. Would be very glad to see a dedecated video on that.
I've been using pyxel edit exclusively for pixel art for the last 6 years as all the updates have been coming through. (only one example on this new channel) I'm glad to see other people try and use it! I actually don't make tilesets all that often, but how lightweight this program is compared to having to load up photoshop is what I wanted it for. I especially like it because I like to keep copies of each stage of what I'm doing, or to make layered bases and parts. So instead of binding a tile to a tilesheet, it can be used as a very quick stamp tool and expand the canvas as needed. Quick iteration and such. The animation is very good for single object stuff, but yeah, it is tied to the per tile system, so being able to export the whole map with animations in parts is not possible. I think it's good for making tileset and testing them out, but I actually used Tiled to actually apply the map.
Just needs a lasso tool and I'm golden.
That's awesome, it's so nice to know there are people out there who main Pyxel Edit! I appreciate the insight about your workflow, I often keep copies when working in Photoshop which ends up as many hidden layers and groups lol. Hope there's possibility for more animation (and lasso) feature sometime in the future!
I just dreamt about creating fictional world maps with pixel art and creating some type of story with it. Then, I found this video, this is so cool! I hope I'll get better at pixel art quicker because this is the dream! :D
Yey! More pixels!
Feeling inspired to make a short divoom animation after this
i love how easy on the eyes the tile set is
These videos always make me wanna sit down and practice more with pixel art.
video idea: a pixel art of your crt to put in your crt
I love that you added CRT time
Great stuff! I'd love to see a medieval fantasy world map with mountains, forests, castles, etc. Thanks for all your inspiring work.
I love your intro... "I make things out of tiny squares" its the best intro line!!!!! its somehow funny and yet so true
The final result is cute and translates well onto CRT
Nice work! I also have Pyxel Edit but use Aseprite more often. Before purchasing both, I came to the conclusion that Pyxel Edit excels at tile making while Aseprite is a good all-arounder, especially in animation.
Thanks! Yeah that sounds like a proper assessment; I've got Aseprite also but still need to work up my proficiency there too! Have you used the tile function much in Aseprite?
@@BJGpixel I've only used the tiling function once or twice. I just tend to gravitate towards Pyxel Edit whenever I think tiles lol.
@@michaelheath1194 ah fair enough! It'd be amazing if they teamed up and brought the best of both together somehow 😆
A world map for Grim Girl Hana’s game would look AMAZING!
Looking great as Always!
Reminds me of Advance Wars and how much I'd love to see another game like that but with a different aesthetic (I know about and really enjoy War Groove but I'm greedy and want more!)
You inspired me to start trying pixel art!
Dude, your work really helps me! Thank you so much!
Greetings from Brazil!
Hey Brandon, Great job on the tile map. I'd love to see you move into a steam-punk style for some of your art pieces.
Great vid as always mate! This'll be very helpful for my own game I'm working on, when I get to starting work on the world map part, to transition between individual scenes/levels
i think you would do an amazing job on a futuristic city/cyberpunk world map
I would love to see a pixel space map with different planets (or whatever you come up with) Which would fit the theme of some previous characters and scenarios, too.
Great idea! Making something like that for the world of my Captain Jace character would be fun to explore :D
I would love a racing game with these graphics!
Oh man I’d absolutely play this game
Those dancing palm trees
So cool man :) every vid is a fun lens into the artistic process of pixel art
I love your work. Have you ever worked on an actual videogame? is it a goal of yours? Or you just enjoy the creative process of pixel art
Thanks! Mostly enjoy the creative process, but I've warmed up to the idea of a larger project like that! Making vids takes a good deal of time though as is 😅
Could you maybe go over the Aseprite program too? I struggle to use it at times and i think your insight would help a lot!
Awesome tutorial! Thank you, Brandon! Always useful!
This small city is totally in my style! i want to give you double like
Red one
Ooh this is a very nice top down map, would u consider doing stuff w other angles like a tycoon game type isometric tiled map?
I love your work! Can you make a video on designing a house interior? I have been doing it and it's been fun.
Would love to see a Zelda world map in this style.
I'd love to see a bit of pixel art in the style of Sword and Sworcery or Witchmarsh characters.
Your videos are so relaxing and entertaining. Like watching a Bob Ross episode. Keep up the good work, I'm loving it 😋
amazing as always!!
Hey Brandon, could you do a video on how to manage layers/ when to create new layers? Also, your videos are so inspirational and helpful, so thank you!
A world map for a racing game sure sounds interesting. Maybe your next video could be a gameplay mockup?
I'm not sure if I understand how you did the trees. Can you make a video about drawing trees and mountains in the style of Shining Force? Their overworlds look fantastic.
Love your video and your art. I hope you upload more video basic tips for beginer
So cool. Top down dungeon tiles would be great, and side scrolling platformer 👌
you probably get this question a lot, but how exactly do you do CRT time? Those are some thicc scanline gaps.
Love your videos! Every one is just great!
Very good video! Can you do a overworld map similar to wario land or mario land 2 for the gameboy? I would like to see you create something in 4 colors on a large scale
You make it look so easy :)
the animated objects are meant to be coded in afterword, so you make them now and add them lator
Could you try making 60 fps animations? might be tough but I'd love to see your style like that.
The city design reminds me of Advance Wars. Any chance we could get something related to that series? (Like the vehicle designs!)
How did you output that to a CRT? I'd love to know so I might be able to do such a thing. I'd like to see my own pixelart stuff on a CRT.
Hi, I just found your channel. Some of your vids have actually helped to inspire me a bit, so thanks for that. I know it'd be a pretty big project, but I'd really be interested in seeing you make an original Rivals of Aether character. I adore that game, and imo, the more original characters on the Workshop, the better.
I'd really love to see a typicial fantasy map (like lord of the rings) in pixel style.
really great thank you so much! you insipred me and i also made some pixel creations videos, thanks BJG! more create less consume!
Hello! Amazing video, a question... name of the fonts ?
Yay, second !
Greqt job bro !!
I can never jump in without a idea, I usually try out somethings, get frustrated and then save to finish another time, but never go back to it lol
But making a tileset like this sounds fun, do you remember how long in total it took for you to draw the tiles + design the map and add the animation?
Hi Brandon!
I was wondering if you could look in to the tile work of Terraria. It is a game with a pixeled artstyle.
No One Better than YOU!!!
Maybe you can show us some of your fails I find that that can teach me more than successful works.
Could you do a video about the old NES Mega Man robotmaster select screen portraits(with the same color palette as in the games of course)?
I like that idea, think I'll have to at some point! 👍
This just reminds me about the Kanto region
Love to see a game style level done using Commodore 64 limitations.
Blew my mind when you added that first tile to the tile bank, it seems like such an intuitive workflow!
Real shame about the way the world tiling is handled tho, and the animations too. Though, I suppose it's not a big deal if this tool were to just be used to generate a tilesheet & another tool like one of the big game engines was used to put together the maps & animations 🤔 🤔
Or, in your case here, Photoshop for the animation 😁
It would be cool if they went the same route Aseprite did and put the whole thing up on Github so people can contribute to improving the functionality directly!
Yeah that's true, could be a useful part of a workflow like that, and it does allow you to quickly export the tilesheet as an image. I'll have to look again, but I'm not sure you can organize the tile layout of the sheet, it seemed like it was just putting them in the order they were created but maybe there's another way to organize/sort it 🤔
That'd be really cool to see! I do like the idea of a program like this that just specializes in tile workflow, and seeing a lot of extra functionality implemented would make it really powerful 😁
@@BJGpixel You can simply drag and drop the tiles to swap them. There's also the settings in the tile window to where you can say how many tiles wide the sheet as is well if you didn't see that. The downside is that it has to have a tile there before, so it's either an organization afterwards of tight fits, or just have one blank tile you can fill the sheet with and place tiles around there. I'd like to see it work like the pallet tab where you can drag and drop the colors in any open spot.
@@misninastar Oh thank you, I didn't realize how quick it was to make those swaps! (for some reason, I had been thinking it would actually swap the design in my image as well!) Yeah I could see how you'd run into issues with not having the right amount of tiles (or sheet dimensions) to have everything line up how you need
SO DAMN COOL
Maybe do a tilemap for a underworld or something like that.
Ooooo I make maps for DnD with Inkarnate (it's really fun and approachable yet deep when you get into it) and making a sprite of it would be awesome!
Awesome!
you should take a try on voxel art! that’d be a fun vid to watch
Would be cool to see a lava/dark map like in diablo 2 or some alien wierd world.
Maybe recreate a map of a more modern game in a pixel art style.
Would like to see a JRPG world map in the style of Chrono Trigger.
it was a beautiful video....but i didn't really learn how to create tiles
Ten internet dollars says Brandon eventually designs an entire game by accident.
the building at 3:36 looks amazing to me but why
Nice
Do you make games too? Or you just love the art?
video idea: you could redo your intro animation and take it to another level (its good tho)
this tiles reminds me of advance war gba
Do you have a drawing tablet, and if so what do you use?
In a Q&A video he did a while back, he admitted that he uses the trackpad of his laptop to draw. Something about having gotten used to it because he moved around a lot, if I remember correctly. :)
You are a beast
Where can i get that pallete?
Eco-brutalist structures on a worldmap like this woud look cool.
what about reimagine like world maps from super mario bros 2 from the nes
Sometimes I make maps because they look really cool but I’m yet to make a game out of them
you could make a game mock-up
edit: i meant 2d game
This screams Advanced Wars to me.