For Skyrim, it is never stated or established that "dragons will disappear (or stop attacking)" after Alduin is defeated. Paathurnax literally states in the ending cutscene when you return from Sovngarde that, quote "SOME may see the righteousness of his rule" and thus live a more peaceful and secluded existence. Paarthurnax also says that he wouldn't expect all dragons to agree to that outright or at all, with Odahwiin, the dragon that brings you to Skuldafn and thus towards Sovngarde and Alduin, saying that "he would rather go his own way". There's a difference between "expected outcome" and established outcome.
If memory serves, Alduin was resurrecting the dead dragons, meaning killing him stops NEW dragons from appearing, but we still have to deal with all the ones that are still around and hostile.
@@terrivel11 Wouldn't it even be possible, that other dragons are also able to resurrect their kind? I mean, as far as I know, it never stated that Alduin is the only dragon able to do this. It just showed him as the only dragon that seemed to know how. Other dragons could still have learned the way to do this between the Dragonborn first watching Alduin resurrecting a dragon and slaying Alduin in Sovngarde.
@@abiorionson5892 So valid, since the dragon in the Soul Cairn got there because he was a necromancer who uses this magic against you during your boss fight with him.
To Final Fantasy's (general) credit, in FF4 and FF5 when you lost certain major party members, a nearby character actually TRIED to revive them, only to discover it not working.
The reason you can't revive aeris with a phoenix down potion is because she is killed read the description of Phoenix down it revives a ko'd party member ko means knocked out not dead
I think what they’re saying is why doesn’t anyone use a pd before she died, after all death isn’t instantaneous in most cases, especially with stabbing.
The Phoenix down description does state K/O not dead but that doesn’t apply to the Magics Life/Revive. I just take it that Phoenix Downs only work in battle and seeing as Aerith is gutted outside of battle it just wouldn’t work.
@@Torr3697... I've never been stabbed with an oversized sword, but for 'dramatic cinematic style' I'd think that "by the time the sword is pulled out" is enough time to completely die.
In Sonic Frontiers, higher ring capacity makes you have longer time as Super Sonic during the boss fights. Plus, you can quickly fill up your rings by just running in circles for a bit. Also, honestly, full speed Sonic is a bit finicky to control, so I usually try and avoid maxing out my rings
An interesting subversion is that in Final Fantasy 14, if you trigger a cutscene while playing as a White Mage, you do actually get to heal the person dying in the cutscene.
In final fantasy 14 we also explained how magic healing works vs traditional medicine. Healing will speed up the body's natural healing process but can't fix certain things the body couldn't heal itself. That's why in cutscenes you can't use magic to revive or heal certain people and they need to see an actual doctor to fix them.
Master Sword has to always be laid to rest after vanquishing evil. Hylia poured sacred energy into the Goddess Sword and in extension the Master Sword. Master Sword does not possess limitless sacred energy otherwise Zelda would not have a need to restore her with her sacred power. In BotW/TotK it's made into a mechanic so people don't abuse it's might and ignore other weapons. One could argue that the Hylian Shield also got screwed over too because it had limitless durability in SS but can break in BotW/TotK.
To be fair, the Master sword in BOTW was sealed for 100 years, while the Master Sword in TOTK was sealed for 10,000 and they have the same power from a technical stand point. I'm sure the monsters in Tears are canonically more powerful and therefore base power 30 in TOTK is more than BOTW (there are assumptions). I also acknowledge the Master Sword had to heal within the 10,000 years. It would have been nice to make the Master sword unbreakable due to it's long slumber, but unfusable. This would have given access to stronger, but brittle weapons while giving you a guaranteed decent option at all times.
For final fantasy, characters are "knocked out" when their HP reaches zero so they are in a state of unconsciousness rather than death, hence why they can be revived by phoenix downs while when characters die, they reach a state of death that they cannot recover from sort of like DnD where characters can be unconscious and have saving throws to recover versus full death where the character is dead and cannot be revived/character sheet needs to be burned. This has been shown to be the case in prior games where characters keep fighting despite being at 0 hp. We can assume a party is dead/fully wiped out when all party members faint because they are in a position where there is no one to revive them back to consciousness, hence they are easy pickings for the enemy
for the portal one, my headcannon is that the coating that allows portals to be placed is of a revised variant which makes the portal permanently attached to the coating and thus move-able, all other coated surfaces are of the older revisions that disintegrate when a portal got placed and makes the portal part of the underlying surface until the portal gets closed and the coating restores itself… the coating is made from moon dust (reason you can put a portal on the moon (which is also a moving object in relation to the distances of the portals)
The reason why Lightsabers in triple A star wars games don't cut people to ribbons is because its mandated that way in order to keep the rating down and make the game more kid friendly and oriented. The only notable exception was Raven's Jedi Outcast, which DOES NOT have dismemberment normally, but a cheatcode will activate it - and then in Jedi Academy, that code stopped working - my guess is they got in trouble for that.
yeah but in Fallen Order you can't cut limbs off humanoids and it's PEGI 16, in Jedi Survivor you can and it's PEGI 12. Of course there are other factors but that's odd
I have seen some early shots of a mod in development for Jedi Fallen Order... thats brutally slices and dices straight through targets. Its like a whole new reality seeing it just slicing through troopers and creatures like a hot knife
@@gambello1195I think Disney mandated “no dismembering humans and humanoid aliens” for Fallen Order but then it’s success convinced them to loosen things for the sequel as it was now a “proven product” which is when corpos get willing to take risks.
@@procrastinatinggamer I don't think Disney gets involved with things that low on the pole. More it's probably EA that made the decision. Lucasfilm is too busy strangling it's IPs to death that Disney is rumored to be looking for someone to buy them
well, the skyrim dragons are explained away as dragons who wish to test your strength, and don't want to follow paarthunax (if you left him alive, that is)
I interpretit it as they are out for revenge because they were loyal to alduin or with the dragons in the dlc, dragons that haven't been disturbed by other life forms in thousands of years like the Forgotten Vale in Dawnguard or the dragons in Solthsteim literally existing just to provide souls for Miraak.
I know Tears of the Kingdom has been out for like a month now, but I would’ve appreciated a spoiler tag for that entry. I hadn’t seen the final boss or the master sword getting pulled and didn’t know anything about those two moments yet. Especially that last bit with Ganondorf, we did not need the extra spoiler of the dragon moment. That entry would’ve stayed perfectly intact without the spoilers present. 😢
In most Zelda games Ganon is the final boss. That's not a spoiler. All the trailers and even the intro part of the game shows you who it is. I'm guessing you're new to the series
I agree that they shouldn’t have spoiled Tears of the Kingdom. And What Culture Gaming did a similar thing in their video of 10 deceptively innocent video games with incredibly dark lore where they spoiled the big twist to the game Bugsnax in the FREAKING thumbnail! I’m not kidding. In the thumbnail for that video, they put a scene of the game of a character holding a strawberry with eyes and they put three words and an arrow pointing at the strawberry with eyes and the three words they put is Mind-Controlling Parasite. I have never played Bugsnax before, but even if I do decide to play it, I will instantly know of the big twist because of What Culture Gaming’s stupid decision to spoil Bugsnax’s big twist in the thumbnail.
@@RedDev1l757 As a Zelda veteran and someone very annoyed by the unnecessary spoiler, as much as Ganon is frequently the final boss, there's no need to spoil it. He could turn out to be good, not the main villian (as in Zant in TP) or anything. A lot of trailers and intros are misleading purpously (aka Plot Twist), exactly as happened in Twilight Princess too. Ganon was most probably going to be the final villain, but let the player discover it, the game has barely a month or two on sale.
@@RedDev1l757It’s not that it’s Ganon, it’s the fact that there’s an army and a dark dragon involved that I wasn’t expecting to be there. Ganon is the boss of every Zelda except Skyward Sword, so ya know, pretty standard there.
I get your point with established lore although I liked the continuation of dragons in skyrim .Remember oblivion , you couldn't access any gates of Dagon once the main story was complete .
Fable 2 and 3: Why would you bother with swords? Because the ranged weapons work like dog sh*t. Fable 3 was the only time I ever actually rage quit because I was getting shot to bits and couldn’t get my gun to lock on. It was locking onto everything BUT the guys shooting me. I was more annoyed that you could mostly get away without ranged weapons in the first one and they made them necessary in the second and third.
I'm glad that for Tears of the Kingdom that the final battle doesn't let the sword run out of energy. It's glowing through the whole thing for me. And when standing up to Ganondorf it doesn't break. It's giving it's all for that one. It really needs a post game mode to do side quests and explore where things don't break and you can collect stuff.
I found Biggorrons sword and You best believe I am NEVER touching that weapon cause I have 0 idea if another exists, and that's just a sad feeling in a game
You bring up the fact Phoenix Downs don’t bring people back from the dead… it’s not gonna save someone from dead either. It’s pretty much just like Smelling Salts. It restores consciousness after being knocked out…. Or restores will power to keep going…. But it doesn’t actually do much healing. Characters in RPGs almost never actually die…. If you REALLY want to male this argument, you need to look at Phantasy Star 2. The characters actually do 100% die when killed in Phantasy Star 2. That’s why the revival location is The Clone Labs. And the Clone Labs will revive everyone EXCEPT Nei after you Defeat Neifirst. Now… the logic here still in part is you can’t revive Nei without Neifirst as Nei is a part of Neifirst…l but the Clonelab Grandma doesn’t explain it that way, saying they can’t do Biomonsters despite the fact they could revive her any time before then. There’s still some logic there but it’s a stronger point to attack than Phoenix Downs. You can even revive Nei with Moon Dew after Neifirst kills Nei, but she dies the second Neifirst goes down. Either way… it’s also related to the fact it irritates me when people say pokemon die or are killed…. Nope…. They’re KOed like every other fantasy character that is defeated because death just doesn’t happen outside cutscenes or perma death games like FF Tactics and Darkest Dungeon.
Oh my god, you're joking!!!! A JRPG where the enemy isn't limited by the same limitations that apply to the player?!? How utterly unheard of except in EVERY SINGLE JRPG EVER MADE, IN THE HISTORY OF VIDEOGAMES 😂😂
When it comes to early firearms like flintlock pistols, they were crazy inaccurate and took a long time to load so it makes sense to be proficient with close range weapons too. Think Blackbeard and other pirates, they fought with swords as well as guns.
For Skyrim, the story is that Alduin returns and “breathes life” into the bones of dragons and revives them (returning the dragon souls that normally escape during dragon death, which the Dragonborn can catch and “permanently” kill dragons by not allowing Alduin to return the souls). Killing Alduin stops his plans for devouring the world, but the dragons he revived would have no reason to die with him. Skyrim has a lot of bugs and flaws, but this isn’t one of them.
With a lot of health essences you can survive 1 blaster shot, but not 2 in purist. Which we do see most people in the Star Wars movies go down usually after either 1 or 2 blaster shots, w9 it still works... But I hated playing it like that vs flamethrower stormtroopers.
For me, this is list is more of a "Things i dont like about certain videogames" rather than "10 videogames that stupidly broke their most iconic features, when he talked about Skyrim (He's wrong btw) and Jedi Fallen Order and Survivor, i know it was just bullshit. You wont find a single Star Wars game where the lightsaber does one-hit kills, and you know why is this? Because then, it would be fucking boring, imagine going agaisnt the final boss and just jump and use your lightsaber for a one-hit kill, you now spent 20 hours of gameplay for an anticlimatic boss fight.
Phoenix Downs revive someone who is down and unconscious but still clinging to life, rather than full on totally dead. Or at least that's the way I've always looked at it.
Frankly, I think the only way the Phoenix Down problem would be fixed was if the dead characters suffered "Nope, that's it" injuries, such as decapitation. ...but, then again, the death of Aeris/Aeirth was traumatizing enough as-is. And, the Master Sword? What was that one line from Dorkly? Oh, yes! Ganon: It's a SWORD! WHY DOES IT HAVE THE SAME PROBLEM AS MY iPHONE?!
Going back to FF7, the Phoenix Downs you use are NOT Phoenix feathers. They are feathers you offer up to the Phoenix as a symbolic sacrifice to call upon it's power. It literally says so in the item description. The last line "Displeased? You get what you pay for," indicates that the ones you come across in game are relatively low quality mass produced junk. Which is why they only revive knocked out people, not dead ones. At some point, FF started referring to down'd party members as KO instead of dead, which implies that these cheap knockoffs are basically just their equivalent of smelling salts cut with healing potion.
I can kind of understand the Phoenix down thing in FF7, but when you have spells Life and Life2, plus Angels Whisper, it still begs the question, could they at least show or speak of your party trying at least. It does seem to form somewhat of a disconnect when you can literally be turned into solid stone, and magically or using an item, be brought back.
I didn't get into the fourth at all really, but five I still play to this day. Now that you got me thinking the classics it would be nice to see remakes of both, hell, I'm going to give 4 another go, I never gave it the credit it deserves.
I personally like the idea of combining guns and swords in fantasy games. Perhaps it could be balanced out by making some enemies able to deflect bullets or resistant to them. Or, like someone else in the comment added, adding lengthy reload times.
Agreed. I don't know whether the guns in Fable were actually overpowered (which would make the entry in this list legit), but if they weren't, the dude who made the list just has no clue of historical warfare. Guns and close combat weapons both were simultaneously important on the battle field for centuries, mostly due to gun inaccuracy, limited ammunition capacity and long reloading times. Has this guy ever heard of the novels and movies about the "three musketeers", who are somehow much more famous for their fencing skills than for their shooting, despite literally being musketeers aka marksmen? Plenty of games with pirate-ish settings and renaissance fantasy settings have included guns in their weapons arsenal without making close combat weapons obsolete.
The max count on rings in Sonic Frontiers doesn't affect your speed boost, you still get it at over 400 rings, you just end up with more rings to get knocked out of you before you drop below that 400
@@thecunninlynguist I think it's KO'd people not dead people. Dead people are dead, KO'd are in some kind of coma close to death, mostly dead like in princess bride. Doesn't most phoenix down descriptions form the game say "revives a KO'd character" or something like that, pretty sure it doesn't say dead it says knocked out.
@@forposterity4031 That is the whole issue here. Making the assumption that the anatomy is the same, that was a survivable wound if treated quickly enough. We are also talking about surviving for minutes too. We are then left to believe that the health recovery spells and items that undo damage from ultima and even a star blowing up are unable to heal a stab wound. This situation is like that whole thing from that Titanic film where people proved that Jack didn't have to die and two people could fit on the bit of wood. If a character is meant to die as part of the story, then at least make the death seem like it is unavoidable.
Same with a lightsaber, there should be more detail done in ANY game that includes any kinda bladed weapon. That's basically dismemberment, and a lot of games give a fantasy touch to it, to make for elemental or magic bladed weapons. Those which would and/or could hack thru armor like it was a warm knife to a stick of butter. 😩 I'd say personally, if the light saber should have it, it should be more commonplace. Let's be real here. Quite literally lmao.
The Skyrim complaint doesn't track. It is never implied, let alone stated, that the threat from Dragons would end with Alduin. Paarthunax is ambiguous on the outcome of the battle in that regard. The Phoenix down thing has been discussed to death. Downed or ko'd status is not literal death. Phoenix down cures the former, not the latter. The confusing vernacular is more an issue of translation than anything else. I am glad the Master Sword got mentioned here, as its less an example of a game temporarily ignoring its own logic than it is a an entire mechanic being built in ignorance of a games lore. BotW/TotK durability system was a terribly implemented lazy method at inflating difficulty. That it created conflict with the series literal world-saving implement should have made the issues with the mechanic plain as day.
The Pheonix Down Problem only exists for the second installment and onwards. In the first game they did not exist. The only way to bring player characters back to life was via the Life spell (high level) or taking them to be resurrected at various town churches (which not all towns had). Final Fantasy is an entry where being dropped to 0 HP had real weight.
Jedi Fallen Order & Survivor: No Dismemberment & takes a couple hits to kill anything = Constant complaints KOTOR: No dismemberment & lightsabers take a couple hits = Best game ever Seriously. The amount of Star Wars games that have been released with lightsabers vs the amount that let you dismember anything or kills it with one hit can be counted on one hand. Let it go already.
It's likely that the reason why the lightsaber doesn't slice off limbs is because of LucasArts, who control how those sorts of things are depicted in media like video games.
Eh, think it’s more Disney, seeing as LucasArts never had an issue with limb removal and decapitation in previous Star Wars games before they were bought
Not lucasarts. Disney. Jedi Outcast and Jedi Academy were made by LucasArts and it was full limb dismemberment in both for everything. Heads. Hands. Arms. Legs. Feet. Whole Nine yards
@@devinfaucette yeah but then The Force Awakens came along and there was no dismemberment. Then they got permission for the second game. It seems to be on a game-by-game basis.
3:28 So are they're getting new classes yet your acting as if the game shouldn't. Or are you just explaining this badly. 6:33 How so? You realize we had guns historically back in the late 1500's early 1600's. 8:40 Seriously? It revives people that have been knocked out, not killed.
9. some rules are meant to be broken. 3. story wise - phoenix down doesn't exist. 2. it would be nice if the master sword just lose half of its power (if it's at 30, it should be at 15 when it loses its power).
I did hear a theory, that light sabers are actually sharp like a blade, but are so bright, it looks like a beam of light. The blunt side of the weapon is still dangerous but needs more force to cut through armor. Masters are capable of knowing exactly where the sharp edge is and cut without any problem.
That's why once I got good at fallen order I typically only use force abilities to both kill and mess with humanoids and use the lightsaber on everything else cause you can chop up bugs, animals and droids etc. That and of course blaster bolt deflection which is also fun. You can also straight up stab through a stormtrooper that's getting nervous cause your walking slowly up to him deflecting his bolts the whole time lol its fun.
I wouldn't say dragons still attacking after Alduins death is contradictory in any way. Dragons are individuals, obviously a few are still power-hungry.
The guns in Fable 2 and 3 could’ve avoided this list if they hadn’t had the fire rate of modern semi-automatics. If they hit like a truck but had a long reload time that you’d have to go through after every shot or two (or made each pistol weapon actually be a brace of pistols and then have a long reload after emptying the whole brace) then other weapons could’ve still had their place.
The Master Sword loosing power is actually linked heavily to the lore. Long story short the common conclusion that’s drawn is that the cycle of resurrection is weakening. Especially with the events at the end of BotW & the fact that it was 10,000 years before Ganondorf showed up again in that same game, when it’s usually much less time. Furthermore, Zelda almost couldn’t use her sacred power at all, as opposed to wielding it with relative ease in most other cases. Of course it hasn’t been outright stated, but it’s certainly heavily implied in botw that the cycle is finally beginning to weaken
Yes, it’s called Force Unleashed, Battlefront, and plenty of other Jedi games. And when you don’t kill in one hit, it’s because they blocked or are too big to kill with one hit. An easy way they could have done it is a one hit kill for both sides, where only skill with parry, blocking, and dodging prevents death. Then you keep the strong lightsaber without ruining the dark souls feel.
Why would you bother using swords in Fable 2 and 3? Because the guns suck. They're slow and they don't do much damage. The melee weapons were MUCH more effective than the guns.
8:15 For, like, the billionth time: characters that go down in combat are unconscious, and a Phoenix Down wakes them up. Aerith was *dead*, not unconscious. It's like asking why we can't use smelling salts to raise the dead in real life...that's not what they do.
I wouldn't say it's a broken mechanic that the lightsaber in fallen order/survivor isn't absolutely cutting through enemies, as in fallen order Cal is a Padawan when his master the one that's supposed to teach him is killed in front of him before putting his Jedi ways behind him for a significant time so he's not particularly skilled in lightsaber combat during fallen order, not to mention everytime someone was dismembered in Star Wars it was usually to get them to yield kind of pointless for Cal to go slice happy if he's straight up killing the imperials and raiders he comes across.
No the Master Sword is more potent in the presence of true evil, so when faced with the most evil of dude it no longer runs out of energy. It worked the same way in Breath of the Wild. Though in general I think that they should make it that any time the sword is glowing blue you should be free to swing away but Tears of the Kingdom doesn't do that and it gets more confusing.
5:51 Also, the jewel sword is kind of unnecessary by the time you have both the bat and wolf transformations. It also locks you iut of finding rare drops on enemies you slay with it. It is a cool concept, but too little, too late.
Personally I like having max rings since it lets me take my time with the boss fights (that use it as a timer) Rings are also easy to get too so it's a non-issue.
The weapons breaking actually stopped me from getting far in Breath of the Wild, so I always wondered how they dealt with the Master Sword. I also bought Tears if the Kingdon and haven't started it yet, so hopefully the terrible weapon breaking won't stop me this time.
Spoilers about how it works, but it's about hte same in both games, The Master sword has strong base damage in both games and get doubled (glows) when fighting certain enemies, but it runs out of power and 'breaks', repairing automatically after about 10 real time minutes.
With lightsabers its that the good guys dont use their sabers to kill but for defense & thus Cal isn't cleaving off limps or cutting deep into people. He cutting them with the depth of a katana & seeing thats enough to take them down leaves it at that. While bad guys will cut u tf up maime u leave u crippled etc 😂 Hell it must take an incredible amount of focus & precision to slice someone just enough to kill but not enough to cut them in half or destroy/mangle their body.
There’s a reason why players can’t use Phoenix Down to revive Aerith: plot. And the reason why the Master Sword loses power after a couple of hits with it is because it isn’t fully powered up yet. Just like in The Wind Waker when Link confronts Ganondorf after he obtains the Master Sword, Ganondorf curb-stomps Link and tells him that because he (Ganondorf) killed the Earth Sage Laruto and the Wind Sage Fado, the Master Sword is weakened. So it’s a similar deal in Breath of the Wild, as with how much Link used the Master Sword before he was put into the Shrine of Resurrection for 100 years to heal, the Master Sword has been weakened so much that it almost got destroyed so Zelda had to go to the Lost Woods so the Master Sword can get restored to some of its strength. Also, Rings don’t make Sonic the Hedgehog go faster. What Rings actually do in Sonic games is help him take a second hit and are his life. Sonic the Hedgehog is naturally fast.
More than plot, it's like the other comment said: it revives KNOCKED OUT party members, not dead ones. But yeah, I could forgive the very audibly forced attempt at an effeminate voice if they at least made an effort to know what they're talking about. But the second I hear their voice, I know to get ready to full-body eye roll at every eight out of ten list items they do.
@@ledumpsterfire6474 What Culture Gaming are just big idiots. They don’t do any research and they love to spoil stuff. Like Tears of the Kingdom has been out for almost over a month, we don’t need the end part of the game spoiled. This is the same thing they did for the thumbnail of their 10 deceptively innocent video games with incredibly dark lore video where they spoiled the big twist to Bugsnax in the thumbnail and don’t care that people who haven’t played Bugsnax, myself included, will get the big twist spoiled to them.
@@krvgames9258 I'm honestly not wholly convinced they actually play the games they feature at all. They just scour the internet for games that have relevance to a topic they decided to try ahead of time, and then throw together a summary of what they're seeing people talk about in forum and Reddit posts, with some snippets of footage they found and (hopefully) got permission to use.
@@ledumpsterfire6474 I can honestly believe that. Like Jess got all of the lore of Kirby and the Forgotten Land wrong, with one part being an easily explainable mistake that us North American Kirby players got confused over. I’m referring to where the previous inhabitants of the Forgotten Land went to as Leongar says that the previous inhabitants went to ‘a land of dreams’. Now us North American players possibly thought that Leongar was talking about the previous inhabitants of the Forgotten Land moving to Kirby’s home world Dreamland, but Hal Laboratories has never confirmed that the land of dreams Leongar talks about is Kirby’s home world and that land of dreams line is present in all versions of Kirby and the Forgotten Land. It was due to Kirby’s home world being called Dreamland in North American versions of the Kirby games but is not called Dreamland in non-North American versions of the Kirby games that the mistake was made. And plus, apparently What Culture Gaming thinks all Zelda fans are idiots twice because Hyrule Historia confused Zelda fans about the Zelda franchise’s 3 timelines when Hyrule Historia, which was made in partnership WITH Nintendo, actually helped Zelda fans better understand the Zelda franchise and its 3 timelines.
I assumed your characters are K.O'd in FF when downed (Knocked out) and only killed if the team falls and therefore no one can guard your bodies. A pheonix rising "Revives" a party member, not bringing them back to life, but bringing them back to consciousness. It is, however, concerning to see how long party members can be left knocked out without medical attention, as this would result in massive brain damage of the characters.
Final Fantasy: They're not DEAD, they're UNCONSCIOUS ! Besides, it's all about narrative storytelling. Picking on many little things here, AKA - Stop Whinging. It's fantasy! AKAKA - Just let games do games? Just a thought...
Meh, I'm okay with some ludonarrative dissonance when it comes to "super powerful weapons". I mean, Jedi Fallen Order and Survivor are great games. Would they still be fun if you killed everything in one hit, or if every lightsaber wielding foe killed you in a single hit just because "that's what lightsabers do"? I don't think so, or at least the novelty would wear off quick or you'd end up throwing your controller at your TV when you failed to block/dodge certain enemies enough times. If you're going to complain that "lightsabers seem weak", the same can apply to most guns in FPS games, especially for the player getting shot. Pretty sure very few games actually depict the damage firearms can do to a body (especially once you get into sci-fi).
Same case as the FF problem but even on a game play level. The Persona series, why does it's instant game over when the protagonist become incapacitated? Your team mates clearly are able to use the revive item or spells on each other but not on the Hero??
Probably a different topic but Skate 3 making 3 islands, broke their own “rule” of being able to seamlessly skate from one side of the map to all other parts of the map, and ruined part of the game for me.
The Final Fantasy iconic feature in my opinion is the turn-based combat with the strategic aspect, it's slowly turning into an action franchise. Also, I remember when I played my first FFs (8,9,10), it always made me feel like I was reading a novel. The storyline was always outstanding. Can't say the same about the newer releases...
For Skyrim, it is never stated or established that "dragons will disappear (or stop attacking)" after Alduin is defeated. Paathurnax literally states in the ending cutscene when you return from Sovngarde that, quote "SOME may see the righteousness of his rule" and thus live a more peaceful and secluded existence. Paarthurnax also says that he wouldn't expect all dragons to agree to that outright or at all, with Odahwiin, the dragon that brings you to Skuldafn and thus towards Sovngarde and Alduin, saying that "he would rather go his own way".
There's a difference between "expected outcome" and established outcome.
Odahviing in particular refers to Paarthurnax's way as his _"tyranny of_ The Voice".
Plus all dragons don’t attack anyway. Sometimes they just fly overhead for a minute to get a look at you and then they just fly away.
If memory serves, Alduin was resurrecting the dead dragons, meaning killing him stops NEW dragons from appearing, but we still have to deal with all the ones that are still around and hostile.
@@terrivel11 Wouldn't it even be possible, that other dragons are also able to resurrect their kind?
I mean, as far as I know, it never stated that Alduin is the only dragon able to do this. It just showed him as the only dragon that seemed to know how. Other dragons could still have learned the way to do this between the Dragonborn first watching Alduin resurrecting a dragon and slaying Alduin in Sovngarde.
@@abiorionson5892 So valid, since the dragon in the Soul Cairn got there because he was a necromancer who uses this magic against you during your boss fight with him.
To Final Fantasy's (general) credit, in FF4 and FF5 when you lost certain major party members, a nearby character actually TRIED to revive them, only to discover it not working.
The reason you can't revive aeris with a phoenix down potion is because she is killed read the description of Phoenix down it revives a ko'd party member ko means knocked out not dead
was just coming to say this
I think what they’re saying is why doesn’t anyone use a pd before she died, after all death isn’t instantaneous in most cases, especially with stabbing.
The Phoenix down description does state K/O not dead but that doesn’t apply to the Magics Life/Revive. I just take it that Phoenix Downs only work in battle and seeing as Aerith is gutted outside of battle it just wouldn’t work.
Have you used a phoenix down on an undead monster? I think it has more to deal with the story on how she gave up her life for her material.
@@Torr3697... I've never been stabbed with an oversized sword, but for 'dramatic cinematic style' I'd think that "by the time the sword is pulled out" is enough time to completely die.
The fact this video shows respect to rick the door tech. 10/10
Is it me being stupid or is Rick the door tech a reference to soldier of godrick from elden ring??
@@jaywills5898yes
@@jaywills5898no
THID!!!
In Sonic Frontiers, higher ring capacity makes you have longer time as Super Sonic during the boss fights. Plus, you can quickly fill up your rings by just running in circles for a bit.
Also, honestly, full speed Sonic is a bit finicky to control, so I usually try and avoid maxing out my rings
You CAN adjust that in the settings if you're struggling with the high speed.
An interesting subversion is that in Final Fantasy 14, if you trigger a cutscene while playing as a White Mage, you do actually get to heal the person dying in the cutscene.
In final fantasy 14 we also explained how magic healing works vs traditional medicine. Healing will speed up the body's natural healing process but can't fix certain things the body couldn't heal itself. That's why in cutscenes you can't use magic to revive or heal certain people and they need to see an actual doctor to fix them.
Tell that to Haurchefant...and try not to cry..
Master Sword has to always be laid to rest after vanquishing evil. Hylia poured sacred energy into the Goddess Sword and in extension the Master Sword. Master Sword does not possess limitless sacred energy otherwise Zelda would not have a need to restore her with her sacred power. In BotW/TotK it's made into a mechanic so people don't abuse it's might and ignore other weapons. One could argue that the Hylian Shield also got screwed over too because it had limitless durability in SS but can break in BotW/TotK.
To be fair, the Master sword in BOTW was sealed for 100 years, while the Master Sword in TOTK was sealed for 10,000 and they have the same power from a technical stand point. I'm sure the monsters in Tears are canonically more powerful and therefore base power 30 in TOTK is more than BOTW (there are assumptions). I also acknowledge the Master Sword had to heal within the 10,000 years.
It would have been nice to make the Master sword unbreakable due to it's long slumber, but unfusable. This would have given access to stronger, but brittle weapons while giving you a guaranteed decent option at all times.
For final fantasy, characters are "knocked out" when their HP reaches zero so they are in a state of unconsciousness rather than death, hence why they can be revived by phoenix downs while when characters die, they reach a state of death that they cannot recover from sort of like DnD where characters can be unconscious and have saving throws to recover versus full death where the character is dead and cannot be revived/character sheet needs to be burned.
This has been shown to be the case in prior games where characters keep fighting despite being at 0 hp. We can assume a party is dead/fully wiped out when all party members faint because they are in a position where there is no one to revive them back to consciousness, hence they are easy pickings for the enemy
for the portal one, my headcannon is that the coating that allows portals to be placed is of a revised variant which makes the portal permanently attached to the coating and thus move-able, all other coated surfaces are of the older revisions that disintegrate when a portal got placed and makes the portal part of the underlying surface until the portal gets closed and the coating restores itself… the coating is made from moon dust (reason you can put a portal on the moon (which is also a moving object in relation to the distances of the portals)
The reason why Lightsabers in triple A star wars games don't cut people to ribbons is because its mandated that way in order to keep the rating down and make the game more kid friendly and oriented. The only notable exception was Raven's Jedi Outcast, which DOES NOT have dismemberment normally, but a cheatcode will activate it - and then in Jedi Academy, that code stopped working - my guess is they got in trouble for that.
yeah but in Fallen Order you can't cut limbs off humanoids and it's PEGI 16, in Jedi Survivor you can and it's PEGI 12. Of course there are other factors but that's odd
I have seen some early shots of a mod in development for Jedi Fallen Order... thats brutally slices and dices straight through targets. Its like a whole new reality seeing it just slicing through troopers and creatures like a hot knife
@@gambello1195I think Disney mandated “no dismembering humans and humanoid aliens” for Fallen Order but then it’s success convinced them to loosen things for the sequel as it was now a “proven product” which is when corpos get willing to take risks.
It also takes multiple strikes to beat an opponent because video games. How many bullets does it take in a shooter to stop someone?
@@procrastinatinggamer I don't think Disney gets involved with things that low on the pole. More it's probably EA that made the decision. Lucasfilm is too busy strangling it's IPs to death that Disney is rumored to be looking for someone to buy them
well, the skyrim dragons are explained away as dragons who wish to test your strength, and don't want to follow paarthunax (if you left him alive, that is)
i just assumed they were leftover dragons that still follow alduin after death
@@bobbyboswell13 paarthunax, if he's still alive, confirms what i said. at least the latter part.
I interpretit it as they are out for revenge because they were loyal to alduin or with the dragons in the dlc, dragons that haven't been disturbed by other life forms in thousands of years like the Forgotten Vale in Dawnguard or the dragons in Solthsteim literally existing just to provide souls for Miraak.
I know Tears of the Kingdom has been out for like a month now, but I would’ve appreciated a spoiler tag for that entry. I hadn’t seen the final boss or the master sword getting pulled and didn’t know anything about those two moments yet. Especially that last bit with Ganondorf, we did not need the extra spoiler of the dragon moment. That entry would’ve stayed perfectly intact without the spoilers present. 😢
YUP
In most Zelda games Ganon is the final boss. That's not a spoiler. All the trailers and even the intro part of the game shows you who it is. I'm guessing you're new to the series
I agree that they shouldn’t have spoiled Tears of the Kingdom. And What Culture Gaming did a similar thing in their video of 10 deceptively innocent video games with incredibly dark lore where they spoiled the big twist to the game Bugsnax in the FREAKING thumbnail! I’m not kidding. In the thumbnail for that video, they put a scene of the game of a character holding a strawberry with eyes and they put three words and an arrow pointing at the strawberry with eyes and the three words they put is Mind-Controlling Parasite. I have never played Bugsnax before, but even if I do decide to play it, I will instantly know of the big twist because of What Culture Gaming’s stupid decision to spoil Bugsnax’s big twist in the thumbnail.
@@RedDev1l757 As a Zelda veteran and someone very annoyed by the unnecessary spoiler, as much as Ganon is frequently the final boss, there's no need to spoil it. He could turn out to be good, not the main villian (as in Zant in TP) or anything. A lot of trailers and intros are misleading purpously (aka Plot Twist), exactly as happened in Twilight Princess too.
Ganon was most probably going to be the final villain, but let the player discover it, the game has barely a month or two on sale.
@@RedDev1l757It’s not that it’s Ganon, it’s the fact that there’s an army and a dark dragon involved that I wasn’t expecting to be there. Ganon is the boss of every Zelda except Skyward Sword, so ya know, pretty standard there.
I get your point with established lore although I liked the continuation of dragons in skyrim .Remember oblivion , you couldn't access any gates of Dagon once the main story was complete .
Fable 2 and 3: Why would you bother with swords? Because the ranged weapons work like dog sh*t. Fable 3 was the only time I ever actually rage quit because I was getting shot to bits and couldn’t get my gun to lock on. It was locking onto everything BUT the guys shooting me. I was more annoyed that you could mostly get away without ranged weapons in the first one and they made them necessary in the second and third.
I'm glad that for Tears of the Kingdom that the final battle doesn't let the sword run out of energy. It's glowing through the whole thing for me. And when standing up to Ganondorf it doesn't break. It's giving it's all for that one. It really needs a post game mode to do side quests and explore where things don't break and you can collect stuff.
I found Biggorrons sword and You best believe I am NEVER touching that weapon cause I have 0 idea if another exists, and that's just a sad feeling in a game
You bring up the fact Phoenix Downs don’t bring people back from the dead… it’s not gonna save someone from dead either. It’s pretty much just like Smelling Salts. It restores consciousness after being knocked out…. Or restores will power to keep going…. But it doesn’t actually do much healing. Characters in RPGs almost never actually die…. If you REALLY want to male this argument, you need to look at Phantasy Star 2. The characters actually do 100% die when killed in Phantasy Star 2. That’s why the revival location is The Clone Labs. And the Clone Labs will revive everyone EXCEPT Nei after you Defeat Neifirst. Now… the logic here still in part is you can’t revive Nei without Neifirst as Nei is a part of Neifirst…l but the Clonelab Grandma doesn’t explain it that way, saying they can’t do Biomonsters despite the fact they could revive her any time before then. There’s still some logic there but it’s a stronger point to attack than Phoenix Downs. You can even revive Nei with Moon Dew after Neifirst kills Nei, but she dies the second Neifirst goes down.
Either way… it’s also related to the fact it irritates me when people say pokemon die or are killed…. Nope…. They’re KOed like every other fantasy character that is defeated because death just doesn’t happen outside cutscenes or perma death games like FF Tactics and Darkest Dungeon.
Oh my god, you're joking!!!! A JRPG where the enemy isn't limited by the same limitations that apply to the player?!? How utterly unheard of except in EVERY SINGLE JRPG EVER MADE, IN THE HISTORY OF VIDEOGAMES 😂😂
When it comes to early firearms like flintlock pistols, they were crazy inaccurate and took a long time to load so it makes sense to be proficient with close range weapons too. Think Blackbeard and other pirates, they fought with swords as well as guns.
For Skyrim, the story is that Alduin returns and “breathes life” into the bones of dragons and revives them (returning the dragon souls that normally escape during dragon death, which the Dragonborn can catch and “permanently” kill dragons by not allowing Alduin to return the souls). Killing Alduin stops his plans for devouring the world, but the dragons he revived would have no reason to die with him. Skyrim has a lot of bugs and flaws, but this isn’t one of them.
In fairness you can turn on purity mode for Jedi Survivor which allows you to kill in one blow. Only problem is it goes for you as well and blasters.
With a lot of health essences you can survive 1 blaster shot, but not 2 in purist. Which we do see most people in the Star Wars movies go down usually after either 1 or 2 blaster shots, w9 it still works... But I hated playing it like that vs flamethrower stormtroopers.
I always felt like the lightsaber one was because Cal is an amateur with a lightsaber so it's not as powerful
For me, this is list is more of a "Things i dont like about certain videogames" rather than "10 videogames that stupidly broke their most iconic features, when he talked about Skyrim (He's wrong btw) and Jedi Fallen Order and Survivor, i know it was just bullshit.
You wont find a single Star Wars game where the lightsaber does one-hit kills, and you know why is this? Because then, it would be fucking boring, imagine going agaisnt the final boss and just jump and use your lightsaber for a one-hit kill, you now spent 20 hours of gameplay for an anticlimatic boss fight.
Phoenix Downs revive someone who is down and unconscious but still clinging to life, rather than full on totally dead. Or at least that's the way I've always looked at it.
The guns in Fable could probably have been sidestepped if they'd made the guns take a realistic (for the tech) time to load.
Frankly, I think the only way the Phoenix Down problem would be fixed was if the dead characters suffered "Nope, that's it" injuries, such as decapitation.
...but, then again, the death of Aeris/Aeirth was traumatizing enough as-is.
And, the Master Sword? What was that one line from Dorkly? Oh, yes!
Ganon: It's a SWORD! WHY DOES IT HAVE THE SAME PROBLEM AS MY iPHONE?!
Going back to FF7, the Phoenix Downs you use are NOT Phoenix feathers. They are feathers you offer up to the Phoenix as a symbolic sacrifice to call upon it's power. It literally says so in the item description. The last line "Displeased? You get what you pay for," indicates that the ones you come across in game are relatively low quality mass produced junk. Which is why they only revive knocked out people, not dead ones. At some point, FF started referring to down'd party members as KO instead of dead, which implies that these cheap knockoffs are basically just their equivalent of smelling salts cut with healing potion.
@@herplederpledoodledoo That line you quoted, where did you see it exactly? In any case, thanks for the tidbits.
I can kind of understand the Phoenix down thing in FF7, but when you have spells Life and Life2, plus Angels Whisper, it still begs the question, could they at least show or speak of your party trying at least.
It does seem to form somewhat of a disconnect when you can literally be turned into solid stone, and magically or using an item, be brought back.
You've played FF4 and FF5, hopefully?
I didn't get into the fourth at all really, but five I still play to this day.
Now that you got me thinking the classics it would be nice to see remakes of both, hell, I'm going to give 4 another go, I never gave it the credit it deserves.
I personally like the idea of combining guns and swords in fantasy games. Perhaps it could be balanced out by making some enemies able to deflect bullets or resistant to them. Or, like someone else in the comment added, adding lengthy reload times.
Agreed. I don't know whether the guns in Fable were actually overpowered (which would make the entry in this list legit), but if they weren't, the dude who made the list just has no clue of historical warfare. Guns and close combat weapons both were simultaneously important on the battle field for centuries, mostly due to gun inaccuracy, limited ammunition capacity and long reloading times. Has this guy ever heard of the novels and movies about the "three musketeers", who are somehow much more famous for their fencing skills than for their shooting, despite literally being musketeers aka marksmen? Plenty of games with pirate-ish settings and renaissance fantasy settings have included guns in their weapons arsenal without making close combat weapons obsolete.
The max count on rings in Sonic Frontiers doesn't affect your speed boost, you still get it at over 400 rings, you just end up with more rings to get knocked out of you before you drop below that 400
In final fantasy, the phinex(?) feather only works if the victim is on the brink of death.
Still wouldn't explain why they wouldn't have worked on aerith, etc
@@thecunninlynguist I think it's KO'd people not dead people. Dead people are dead, KO'd are in some kind of coma close to death, mostly dead like in princess bride. Doesn't most phoenix down descriptions form the game say "revives a KO'd character" or something like that, pretty sure it doesn't say dead it says knocked out.
@@forposterity4031 That is the whole issue here.
Making the assumption that the anatomy is the same, that was a survivable wound if treated quickly enough. We are also talking about surviving for minutes too. We are then left to believe that the health recovery spells and items that undo damage from ultima and even a star blowing up are unable to heal a stab wound.
This situation is like that whole thing from that Titanic film where people proved that Jack didn't have to die and two people could fit on the bit of wood. If a character is meant to die as part of the story, then at least make the death seem like it is unavoidable.
Same with a lightsaber, there should be more detail done in ANY game that includes any kinda bladed weapon. That's basically dismemberment, and a lot of games give a fantasy touch to it, to make for elemental or magic bladed weapons. Those which would and/or could hack thru armor like it was a warm knife to a stick of butter. 😩 I'd say personally, if the light saber should have it, it should be more commonplace. Let's be real here. Quite literally lmao.
The Skyrim complaint doesn't track. It is never implied, let alone stated, that the threat from Dragons would end with Alduin. Paarthunax is ambiguous on the outcome of the battle in that regard.
The Phoenix down thing has been discussed to death. Downed or ko'd status is not literal death. Phoenix down cures the former, not the latter. The confusing vernacular is more an issue of translation than anything else.
I am glad the Master Sword got mentioned here, as its less an example of a game temporarily ignoring its own logic than it is a an entire mechanic being built in ignorance of a games lore. BotW/TotK durability system was a terribly implemented lazy method at inflating difficulty. That it created conflict with the series literal world-saving implement should have made the issues with the mechanic plain as day.
The Pheonix Down Problem only exists for the second installment and onwards. In the first game they did not exist. The only way to bring player characters back to life was via the Life spell (high level) or taking them to be resurrected at various town churches (which not all towns had).
Final Fantasy is an entry where being dropped to 0 HP had real weight.
*adjusts nerd glasses* Um, actually, a phoenix down only revives an ally from KO status. Having a sword through your body is a bit more than KO.
Come on. Everyone knows that cut scene bullets and swords do WAY more, PERMANENT damage than gameplay bullets and swords.
Jedi Fallen Order & Survivor: No Dismemberment & takes a couple hits to kill anything = Constant complaints
KOTOR: No dismemberment & lightsabers take a couple hits = Best game ever
Seriously. The amount of Star Wars games that have been released with lightsabers vs the amount that let you dismember anything or kills it with one hit can be counted on one hand. Let it go already.
It's likely that the reason why the lightsaber doesn't slice off limbs is because of LucasArts, who control how those sorts of things are depicted in media like video games.
Eh, think it’s more Disney, seeing as LucasArts never had an issue with limb removal and decapitation in previous Star Wars games before they were bought
Not lucasarts. Disney. Jedi Outcast and Jedi Academy were made by LucasArts and it was full limb dismemberment in both for everything. Heads. Hands. Arms. Legs. Feet. Whole Nine yards
@@devinfaucette yeah but then The Force Awakens came along and there was no dismemberment. Then they got permission for the second game. It seems to be on a game-by-game basis.
In Portal 2, wasn't it because it wasn't the right "paint" that would make the portal work? It didn't matter if an object moves or not.
for pheonix downs they revive KO'd knocked out people, not dead people.
3:28 So are they're getting new classes yet your acting as if the game shouldn't. Or are you just explaining this badly. 6:33 How so? You realize we had guns historically back in the late 1500's early 1600's. 8:40 Seriously? It revives people that have been knocked out, not killed.
9. some rules are meant to be broken.
3. story wise - phoenix down doesn't exist.
2. it would be nice if the master sword just lose half of its power (if it's at 30, it should be at 15 when it loses its power).
I did hear a theory, that light sabers are actually sharp like a blade, but are so bright, it looks like a beam of light.
The blunt side of the weapon is still dangerous but needs more force to cut through armor. Masters are capable of knowing exactly where the sharp edge is and cut without any problem.
That's why once I got good at fallen order I typically only use force abilities to both kill and mess with humanoids and use the lightsaber on everything else cause you can chop up bugs, animals and droids etc. That and of course blaster bolt deflection which is also fun. You can also straight up stab through a stormtrooper that's getting nervous cause your walking slowly up to him deflecting his bolts the whole time lol its fun.
The originla saying: " Never bring a gun to a sword fight."
It was coined at a time when guns were unreliable.
Well regarding the ring capacity, the rings are health.
The star wars thing is because they aren't allowed to do decapitations. Blame the casual think of the children world we live in for that
I wouldn't say dragons still attacking after Alduins death is contradictory in any way. Dragons are individuals, obviously a few are still power-hungry.
The guns in Fable 2 and 3 could’ve avoided this list if they hadn’t had the fire rate of modern semi-automatics. If they hit like a truck but had a long reload time that you’d have to go through after every shot or two (or made each pistol weapon actually be a brace of pistols and then have a long reload after emptying the whole brace) then other weapons could’ve still had their place.
The Master Sword loosing power is actually linked heavily to the lore. Long story short the common conclusion that’s drawn is that the cycle of resurrection is weakening. Especially with the events at the end of BotW & the fact that it was 10,000 years before Ganondorf showed up again in that same game, when it’s usually much less time. Furthermore, Zelda almost couldn’t use her sacred power at all, as opposed to wielding it with relative ease in most other cases. Of course it hasn’t been outright stated, but it’s certainly heavily implied in botw that the cycle is finally beginning to weaken
Well. Imagine playing SW games with one hit saber. Would you have fun for few hours?
MGS revengance is like that with Newley all enimes expect for bosses and it’s a blast
Yes, it’s called Force Unleashed, Battlefront, and plenty of other Jedi games. And when you don’t kill in one hit, it’s because they blocked or are too big to kill with one hit. An easy way they could have done it is a one hit kill for both sides, where only skill with parry, blocking, and dodging prevents death. Then you keep the strong lightsaber without ruining the dark souls feel.
Ghost of Tsushima's Lethal Mode had everything die in one hit, inspiring the protagonist, and is generally extremely well regarded.
Why would you bother using swords in Fable 2 and 3? Because the guns suck. They're slow and they don't do much damage. The melee weapons were MUCH more effective than the guns.
8:15 For, like, the billionth time: characters that go down in combat are unconscious, and a Phoenix Down wakes them up. Aerith was *dead*, not unconscious. It's like asking why we can't use smelling salts to raise the dead in real life...that's not what they do.
Fallen Order was done for the lower age rating. Slicing up robots is fine, slicing up people is not.
Phoenix Downs work on people who are only mostly-dead not dead-dead.
I wouldn't say it's a broken mechanic that the lightsaber in fallen order/survivor isn't absolutely cutting through enemies, as in fallen order Cal is a Padawan when his master the one that's supposed to teach him is killed in front of him before putting his Jedi ways behind him for a significant time so he's not particularly skilled in lightsaber combat during fallen order, not to mention everytime someone was dismembered in Star Wars it was usually to get them to yield kind of pointless for Cal to go slice happy if he's straight up killing the imperials and raiders he comes across.
Unbeatable weapon of the Jedi? Order 66 has something to say....
Lightsabers have a sharp and blunt side. Makes all the sense. Change my mind
No the Master Sword is more potent in the presence of true evil, so when faced with the most evil of dude it no longer runs out of energy. It worked the same way in Breath of the Wild. Though in general I think that they should make it that any time the sword is glowing blue you should be free to swing away but Tears of the Kingdom doesn't do that and it gets more confusing.
I think saying Symphony of the Night isnt the best game or best sequel is actually a very easy argument lol
5:51
Also, the jewel sword is kind of unnecessary by the time you have both the bat and wolf transformations. It also locks you iut of finding rare drops on enemies you slay with it.
It is a cool concept, but too little, too late.
I couldn't save arith with a phoenix down I only had 99 of them I might have needed them later
Still a bit early for totk spoilers I think
Lightsabers can cut through walls and doors
Lightsabers in fallen order loses to a bunch of plant and animals
10 video game battles that made you burn through a ton of consumables.
Personally I like having max rings since it lets me take my time with the boss fights (that use it as a timer) Rings are also easy to get too so it's a non-issue.
The weapons breaking actually stopped me from getting far in Breath of the Wild, so I always wondered how they dealt with the Master Sword. I also bought Tears if the Kingdon and haven't started it yet, so hopefully the terrible weapon breaking won't stop me this time.
Spoilers about how it works, but it's about hte same in both games, The Master sword has strong base damage in both games and get doubled (glows) when fighting certain enemies, but it runs out of power and 'breaks', repairing automatically after about 10 real time minutes.
I think there's limits to how much a Phoenix Down can do. It doesn't always work. 10:28 THE DEMON KING IS HERE! Perks back up.
Master sword needs charging? What about the fact that in OoT, there is a stronger sword? Or the four sword, being more powerful? Makes no sense to me.
With lightsabers its that the good guys dont use their sabers to kill but for defense & thus Cal isn't cleaving off limps or cutting deep into people. He cutting them with the depth of a katana & seeing thats enough to take them down leaves it at that.
While bad guys will cut u tf up maime u leave u crippled etc 😂
Hell it must take an incredible amount of focus & precision to slice someone just enough to kill but not enough to cut them in half or destroy/mangle their body.
At least the newest Star Wars game has dismemberment
In final fantasy it says that a phoenix down revives a k.o. character meaning knock out not dead that is why it cannot revive someone who died
There’s a reason why players can’t use Phoenix Down to revive Aerith: plot. And the reason why the Master Sword loses power after a couple of hits with it is because it isn’t fully powered up yet. Just like in The Wind Waker when Link confronts Ganondorf after he obtains the Master Sword, Ganondorf curb-stomps Link and tells him that because he (Ganondorf) killed the Earth Sage Laruto and the Wind Sage Fado, the Master Sword is weakened. So it’s a similar deal in Breath of the Wild, as with how much Link used the Master Sword before he was put into the Shrine of Resurrection for 100 years to heal, the Master Sword has been weakened so much that it almost got destroyed so Zelda had to go to the Lost Woods so the Master Sword can get restored to some of its strength. Also, Rings don’t make Sonic the Hedgehog go faster. What Rings actually do in Sonic games is help him take a second hit and are his life. Sonic the Hedgehog is naturally fast.
More than plot, it's like the other comment said: it revives KNOCKED OUT party members, not dead ones.
But yeah, I could forgive the very audibly forced attempt at an effeminate voice if they at least made an effort to know what they're talking about. But the second I hear their voice, I know to get ready to full-body eye roll at every eight out of ten list items they do.
@@ledumpsterfire6474 What Culture Gaming are just big idiots. They don’t do any research and they love to spoil stuff. Like Tears of the Kingdom has been out for almost over a month, we don’t need the end part of the game spoiled. This is the same thing they did for the thumbnail of their 10 deceptively innocent video games with incredibly dark lore video where they spoiled the big twist to Bugsnax in the thumbnail and don’t care that people who haven’t played Bugsnax, myself included, will get the big twist spoiled to them.
@@krvgames9258 I'm honestly not wholly convinced they actually play the games they feature at all. They just scour the internet for games that have relevance to a topic they decided to try ahead of time, and then throw together a summary of what they're seeing people talk about in forum and Reddit posts, with some snippets of footage they found and (hopefully) got permission to use.
@@ledumpsterfire6474 I can honestly believe that. Like Jess got all of the lore of Kirby and the Forgotten Land wrong, with one part being an easily explainable mistake that us North American Kirby players got confused over. I’m referring to where the previous inhabitants of the Forgotten Land went to as Leongar says that the previous inhabitants went to ‘a land of dreams’. Now us North American players possibly thought that Leongar was talking about the previous inhabitants of the Forgotten Land moving to Kirby’s home world Dreamland, but Hal Laboratories has never confirmed that the land of dreams Leongar talks about is Kirby’s home world and that land of dreams line is present in all versions of Kirby and the Forgotten Land. It was due to Kirby’s home world being called Dreamland in North American versions of the Kirby games but is not called Dreamland in non-North American versions of the Kirby games that the mistake was made. And plus, apparently What Culture Gaming thinks all Zelda fans are idiots twice because Hyrule Historia confused Zelda fans about the Zelda franchise’s 3 timelines when Hyrule Historia, which was made in partnership WITH Nintendo, actually helped Zelda fans better understand the Zelda franchise and its 3 timelines.
I assumed your characters are K.O'd in FF when downed (Knocked out) and only killed if the team falls and therefore no one can guard your bodies. A pheonix rising "Revives" a party member, not bringing them back to life, but bringing them back to consciousness. It is, however, concerning to see how long party members can be left knocked out without medical attention, as this would result in massive brain damage of the characters.
I honestly felt like after defeating Alduin I somehow encountered more dragon fights
Yep, Jedi Fallen Order and Survivor should have had all enemies die in one hit.
Actually, for Final Fantasy, the Phoenix Down, restores KO'd allies, i.e. not dead.
Nope, I rocked the hammer in every Fable I could. Guns, pffft
9:03 Ask Christopher Lee how that whole getting stabbed in the thing goes.
We can't. He's dead.
Link: I hsve t9 chatge the damn thing?!
Travis Touchdown: Yeah....it happens.
Not just needing to charge, the master sword sucks against most enemies, there's much better weapons for normal enemies.
Final Fantasy: Phoenix Down only revive KOed characters, not dead ones. How hard is that to understand?
You said it:"its Video games. Dont overthink it". 😉
Final Fantasy: They're not DEAD, they're UNCONSCIOUS ! Besides, it's all about narrative storytelling. Picking on many little things here,
AKA - Stop Whinging. It's fantasy! AKAKA - Just let games do games? Just a thought...
I always say the first fable is the best because they destroyed the magic system and added guns! I’ve never had anyone agree with me!
Jedi man in the thumbnail actually looks like Jules a bit, but less egg.
Meh, I'm okay with some ludonarrative dissonance when it comes to "super powerful weapons". I mean, Jedi Fallen Order and Survivor are great games. Would they still be fun if you killed everything in one hit, or if every lightsaber wielding foe killed you in a single hit just because "that's what lightsabers do"? I don't think so, or at least the novelty would wear off quick or you'd end up throwing your controller at your TV when you failed to block/dodge certain enemies enough times. If you're going to complain that "lightsabers seem weak", the same can apply to most guns in FPS games, especially for the player getting shot. Pretty sure very few games actually depict the damage firearms can do to a body (especially once you get into sci-fi).
A scene in Final Fantasy V had the party try to use a Phoenix Down on a scripted death, FWIW! Alongside a plethora of other healing options.
The (also scripted) battle that preceded it was equally unforgettable.
Come on,if the lightsaber was as strong as It should the game would be pretty fast, the character would be broken
Love Sy. Great to see them more present in the videos.
Phoenix down revives people that are KOed or knocked out not death lol Took me awhile to realize that too after FF7
The title is inaccurate. It should be “Games that broke their own stablished rules”
Ya’ll hear that free domain “soul man” in the back.
Same case as the FF problem but even on a game play level. The Persona series, why does it's instant game over when the protagonist become incapacitated? Your team mates clearly are able to use the revive item or spells on each other but not on the Hero??
best lightsaber sound @7:12
Probably a different topic but Skate 3 making 3 islands, broke their own “rule” of being able to seamlessly skate from one side of the map to all other parts of the map, and ruined part of the game for me.
Final Fantasy is allowed a level of abstraction.
Dude, spoilers. It is obvious that the master sword is in Tears of the Kingdom beste start talking about the final boss fight in such a new game, wtf.
10 video games that overlapped example shered the same universe or characters despite being of different franchises
I think it's cuz Kal never goes Full Force
Just put Star Wars Jedi on easy modes for the lightsabers to feel OP
It's still not OP. Easy mode doesn't change the damage dealt. Purity perk is the closest to real life
I don’t even understand why this video was made. It seems like everyone has an answer for everything in the comment section
The Final Fantasy iconic feature in my opinion is the turn-based combat with the strategic aspect, it's slowly turning into an action franchise. Also, I remember when I played my first FFs (8,9,10), it always made me feel like I was reading a novel. The storyline was always outstanding. Can't say the same about the newer releases...
Finally someone that gets it. I always get attacked and told I'm wrong when I say the combat change is bad