How to Voice Dynamic Content Using ReadSpeaker's On-Device Text-To-Speech Solution Through Wwise

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Coming soon to Wwise, ReadSpeaker’s Text to speech (TTS) plugin! We were joined in the Audiokinetic Theater during GDC 2024 by ReadSpeaker’s Product Manager, Pontus Melin. Watch more to see how easily TTS voices can be customized in the Authoring tool, with text sent from the game converted into speech at runtime. This while all running locally on the device, with cross-platform support.
    Learn more about Wwise:
    hubs.ly/Q02x8MF80
    Curious about other projects powered by Wwise:
    hubs.ly/Q02x8MPM0
    For more Wwise content, sign up to our newsletter and blog here:
    hubs.ly/Q02x8MS_0
    To learn Wwise, click here:
    hubs.ly/Q02x8Mjz0
    For more about plugins, click here:
    hubs.ly/Q02x8MTn0
    The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

ความคิดเห็น •