Wwhat's New & Wwhat's Next with Wwise | GDC 2024

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Wwise 2023.1 continues to grow alongside the direction of interactive audio workflows industry-wide. Increasing the number of effects per-object, Reverb Zones and improvements to Spatial Audio: Acoustics, along with additional features that expand on the ability to create compelling and immersive audio experiences with Wwise. Meanwhile, work is already underway to improve real-time iteration between the game and Wwise, including with exciting new features and updates for 2024.1. This presentation will cover the high-level features of Wwise 2023.1 and look to the future of what's planned for Wwise 2024.
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    The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

ความคิดเห็น • 3

  • @ethanwimsett
    @ethanwimsett หลายเดือนก่อน

    Happy that a native macOS app is on the cards

  • @analogmadsound9830
    @analogmadsound9830 2 หลายเดือนก่อน

    Would love to see a Native Wwise debugger for UE. Devs outside of audio do not usually have access to the Authoring tool for profiling. Simple read out of Playing Events. Maybe filter by name. Solo Mute and defeats would be a great integration

  • @tapdapy
    @tapdapy 2 หลายเดือนก่อน

    will it ever be possible to turn off (or turn on) the Listener from/into the entire listening space with an editable fade out/in length in such a way that do not turn off/on individual sounds sources for this Listener, but turn the Listener itself off/on inside the complete complex sound scene at a one time...?