Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora' | GDC 2024

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Five years ago, Snowdrop Audio Architect Robert Bantin showed us how the Snowdrop Engine delivered high-fidelity environmental acoustic effects for “Tom Clancy’s The Division 2”. With “Avatar: Frontiers of Pandora” these technologies had to be adapted or re-designed to a planetary scale, while also maintaining their fidelity at a city scale. Not only was this achieved, but this raised the bar on quality, delivering even more detailed acoustic effects such as: physically accurate early and late reflections; and more elegant direct field estimation.
    Learn more about Wwise:
    hubs.ly/Q02x8LTP0
    Curious about other projects powered by Wwise:
    hubs.ly/Q02x8LW70
    For more Wwise content, sign up to our newsletter and blog here:
    hubs.ly/Q02x8M0y0
    To learn Wwise, click here:
    hubs.ly/Q02x8LT30
    The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

ความคิดเห็น • 3

  • @Nebulon5000
    @Nebulon5000 หลายเดือนก่อน

    Great stuff!!! Robert is extremely knowledgeable

  •  หลายเดือนก่อน

    only 2 comments and less than 1k views on this masterclass ?
    This is pure gold, Robert you are a master !

  • @MasterIvo
    @MasterIvo 2 หลายเดือนก่อน +1

    Finally found it.
    I'm working with electric audio waves, also longitudinal, by using electrostatic induction. behaves very similar to sound waves