Kill netwatch, use the voodoo boys to make contact and barter with alt, then kill them too. Take what you need from them and kill them for using you like a pawn. Both are as bad as the other.
Especially when we consider how dangerous AI can be. In corporate war between Arasaka and Militech badly written AI shoot any ship just because it could have an enemy on its board. And it made cruises impossible so now people had to travel by train. Still people from all Around the world come to Night City because railway is that efficient. But by that example you get how flawed AI's logic without perspective can be
He doesn't though. Before you make a decision, he tells you to not listen to the Netwatch agent. And that's one of Cyberpunk 2077's points. Johnny hates corps so much that he'd rather not deal with them even if they make a good point and the other side is untrustworthy. His ideals make him blind a lot of the time.
@@RaxusXeronos Takemura also makes a, flawed, but valid point about that way of thinking in the stakeout before you sneak into the Arasaka Industrial Park to plant the virus on the parade float, namely that sure the Corporations aren't good but the people who want to tear them all down don't provide a 'better' alternative.
@@RaxusXeronos not flawed...Johnny thinks of the bigger picture...giving netwatch the voodoo boys and all the research they have on breaking the black wall has ramifications beyond V being backstabbed - also their goals are the same, to get in contact with alt...doesnt really make sense to sabotage that before it even can happen
Yeah siding with netwatch might be better, but it's so satisfying seeing the voodoo boys be shocked and scared upon seeing you thinking you died, then punching Placide, then killing Brigitte and the rest.
I sided with them first, but when i got back after the final betrayal. I saved, and tried 4 times to just kill them all right there But i was mainly built for stealth stuff, so I couldn't handle the fight
@@kharnthebetrayer8251 Tbf, I didn’t realize Placide was a mini boss cause I just broke his neck lol. Fuck the Voodoo boys, but they do got some Dank ass Reggae music
@@sundownerstudios8563 1 guy i could take, lol It was getting out the ice bath after the AI bit Surrounded by guys, and I tried to save and just kill them But there's like 20 guys there, and 0 cover, so it didn't go over well
@@robertasgar6387 if you want to punch Placide after being flatlined you need to have full conversation with NetWatch agent and side with Voodoo Boys. If you want to kill them after siding with Placide you need to be aggressive with Mama Brigitte right after making a deal with Alt. You'll have an option to get up and shoot all those rats.
The thing to remember about Evelyn is tha she was a Ranyon to them, too. So they almost certainly would have done this net attack on her cyberware even if she hadn't betrayed them.
Yes, but then seeing how Evelyn tried to persuade V to betray Dex DeShawn, it stands to reason that Evelyn might also try to betray V if the mission had turned out as planned. And I have pretty much the same thought with Dex DeShawn. DeShawn was in hiding for 2 years, could it be that happened because he pulled the same stunt he did with V with another merc? In the end the whole Konpeki heist feels like a "V's screwed every way it turns out" job. The most annoying thing for me is that the game gets rid of Jackie way too early, because this job is only in the game to kill off Jackie and get V to "inherit" the Relic chip and Johnny Silverhand.
@@Phantom-bh5ru Yeah, it's a real shame that they went through it that fast, as obviously it was an important part of V's life. And personally I liked the chemistry between Jackie and V.
@tjroelsma I don't think she was planning on backstabbing everyone. She wanted to betray Dex because he's "the middle man." Evelyn came up with the plan, Dex just had to put together a crew and organize the heist. Yet he's taking 70% of the payment(60% if you tell him that Ev wants to cut him out). Evelyn had no reason to stab V's crew in the back.
@@elitegamer9310 It's possible, but I kind of doubt it. Look at how that heist played out. Evelyn has a favoured customer, Yorinobu Arasaka, who has klepped the Relic from Arasaka and Evelyn hears about it. She then came into touch with the Voodoo Boys, who wanted to pay her for stealing the Relic. But it's pretty clear she never intended to hand them the Relic, so that's betrayals 1 and 2. Then she hired Dex to do the job and the moment V contacted her, she tried to cut out Dex, so that's betrayal 3. So what would stop her from betraying V and Jackie as well? As I see it Evelyn was a doll with very big ambitions and very low morals. No "honour among thieves or that shit." Even Judy said that Evelyn was taking way too much risk and with 20-20 hindsight I think that went way deeper than "just" ripping of Yorinobu Arasaka.
The beauty of siding with Netwatch as a revenge against the Doodoo bois is that you can make them taste their own medicine. - They are forced to work with you knowing that you are extremely shady, just like you when you are forced to work with them. - You can lead the conversation in a way that you answer as little questions from Brigitte as possible, just like how Placide treated you when you asks questions. - They get fried when they outlived their usefulness, just like what they would have done to you if you follow their orders.
yeah try to kill me once, shame on you. Try to kill me a second time by sending me across the blackwall as bait for a woman who got dicked over by her emotional boyfriend, shame on me. The only way to fix that shame is to help all of them get deep tissue lead poisoning.
The only good thing about Pacifica is the roller coaster. I side with Netwatch and let myself wake up to a roomful of dead netrunners, then I start zeroing out the leftover Voodoo Boys and that prick Placide.
I feel like this whole Netwatch and Voodoo Boys (+ the Animals) section of the game was cut short. I bet it was supposed to be way deeper with much more quests around it.
I quite enjoyed it, there are so many enemies to kill. Now that I did that sequence a second time I figured out why: It was supposed to be a stealth mission.
I always side with netwatch after my first play through for one simple reason , that being the understanding that in Cyberpunk, you’re always being used , but when you hire a solo or edgerunner, you never stab them in the back like they did
That's called a job. Being used is something u do probably unknowingly and not being paid for. Here she brings a virus to a place and it activates killing everyone. Not apart of the job and she wasn't told. She was used.
@@Anonymous-bk9xy To be fair, not everyone is corrupt shape shifting sorcerers trying to sell you shitty deals with frosty all over it. They just aren't sorcerers.
There's more reasons: While NetWatch might be a corp when all's said and done, they have perhaps the best reputation of any corp in the world for being true to their avowed policies - particularly NetWatch Pacific: NetWatch Pacific used to be under the supervision of a netrunner called Magnificent Curtis. The guy pushed his people to not only be good netrunners, but to respect local laws when doing so. Even Rache Bartmoss himself held Curtis in high regard for his skills and principles.
Yeah I agree. Worst thing you can say about Netwatch is they’re pretty underhanded and ruthless but so are all the other corporations and these guys are the only reason the net hasn’t been destroyed by unshackled AI.
Trauma Team actually has the best public reputation but I digress. Upon my second playthrough, I realized that the Voodoo Boys should be flatlined for what they did to V and Evelyn.
@@MenrvaS true true. I agree about the VDBs doe. They have like no redeeming qualities cuz they use and kill any outsider merc willing to work for them, they tried to kill Evelyn and V, they’re creepy, their whole plan is to betray humanity and side with rogue AI in the coming cyber war, and Placide’s a dick.
Justice for Evelyn! You can say she brought the attack upon herself when she betrayed the Voodoo Boys but how likely is it that the attack would have happened either way. The Voodoo Boys do not leave loose ends and Evelyn was a loose end.
@bakersmileyface She was perfectly willing to slingshot Jackie and V into a fortune and encouraged us to cut Dex out and make this gig our own. Not to mention, regardless of who she was She didn't deserve what happened to her.
@@jadenthomas5261 She said she was willing to split, but we have no idea whether she actually was going to. The only facts we do have is that she tried to backstab 2 previous partners and she really cared about Jackie.
@@Kool212 If she was planning on backstabbing us it just doesn't make sense to me why she would advocate for V to cut out Dex so that V could get more of the profit.
Another possibility to consider is even if Evelyn went along with their plan she would’ve met the same fate. We saw with V how they treat ranyon plus she clearly knew more than she was suppose to.
Nah they actually needed Evelyn as she was the only 1 to get the relic/information/etc so she was important. They could've used anyone decent to zero them netwatch guys.
@@LordNexusTheFir Nope. The moment the relic changes hands, she becomes expendable. There was no world in which they let a loose end like her walk free. Which is probably why she wanted to fuck them over tbh.
@@LordNexusTheFir Yeah they needed her specifically for that task but what’s stopping them from flatlining her once they got the braindance? She knew more than they wanted her to know plus they thought very little of her as they do all outsiders. At the end of the day it is just speculation everyone sees things differently but I think there’s enough evidence to assume she’d get flatline no matter what.
Fun bit of irony - the Voodoo Boys call their system "Rezo Agwe" which is actually "réseau à guet", which is literally the french translation of "Netwatch".
I sided with Netwatch because I approached this mission like a true merc, a dying one. They did not have my loyalty, I did not owe them anything, everything was for me, for my own benefit. So what I did was side with Netwatch and then kill the agent after the conversation ended. I didn't care about any of them, I just wanted to get more information to save myself, and in the course of that, help Judy in some way. Cause both of them are shady as hell, is not like I really really need to pair with one or another, both of them were the just the means to achieve my goal
I approached it like a Merc too. I didn't listen to the corpo scum and just came to do the job. So I didn't even know the voodoo boys planned to kill me. I plugged in and all of netwatch burned, and then I burned. Then I went back to the voodoo boys. Played along so I could meet alt. Once Id gotten everything I could out of the voodoo boys, I killed them all. No more voodoo boys. No more netwatch Pacifica. I win.
Because Voodoo boys are douchebags, I'd rather side with netwatch and betray voodoo boys in every playthrough. Call it justice for what they did to Evelyn.
I like to hack them and make the go cyber psycho or just outright die. Mixed with chucking a knife into their heads, mixed with sniper rounds to the head, mixed with a massive shotgun slug to the chest all the while laughing hysterically because it just so funny
I came at this situation knowing a bit about both from the tabletop game. Pacific Netwatch is about as close to good guys as a Corp can get (less so the Netwatch branches in the rest of the world). They really do know the outcome of the Blackwalls (yes, plural) being breached, and work daily to not let that happen, putting their brains on the line each time. Voodoo Boys, on the other hand, subverted a religion and removed it's leaders violently. In game rumor is that they tried to do it once before with the Blood Nation of Nomads, but failed and fled to the opposite side of the continent to keep their heads attached to their shoulders. Needless to say, I went in, didn't kill anyone and made the deal. Then I took great joy in beating Placide with my bare fists, fire knuckles burning him down, because eff those guys.
The Theater brought a nice juxtaposition that NetWatch are much like Sheriff's of the Old West. Not heroes in their own way but their hearts were in the right place.
@@ghaldurinanubios4290 You going to maintain that notion when some rogue AI makes a roast marshmallow of you just because it can't stand bugs in what it considers its part of the net?
When I first played this quest, I knocked out the Netwatch agent because I thought he was just stalling for time to call reinforcements. If only I had known that you could actually side with him sooner. However, I must admit there's something oddly satisfying about wiping out the entire Voodoo-Boy leadership by yourself
Has anyone noticed that when V is about to get in the ice tub for netrunning, Johnny is acting very impatient when you ask questions…Once he heard the VB talk about Alt, he must’ve really wanted to see her again, after all this time.
@@vivekkparashar6369actually is teased by alt herself and by reading the environment that alt let herself get captured so she could released the R.A.B.I.D.S into mikoshi, actually she was doing this when Jonny unplugged her
@@chechenko_9430 truthfully I think Alt deserved her demise, she was foolish to think that she could work with a corporation and outsmart them too. Shes a self-centered sellout who worked with the man to get whatever she wanted. Alt was selfish and greedy in the end.
Evelyn's story arc was one of the most tragic things in the game for me. Absolutely everything went downhill for her after the cyber attack, and it got exponentially worse with every step down. You go through innumerable obstacles to save her and sift through every trauma she faced. When you finally rescue her and think her pain is over, it's too late to change anything. She went through hell before you saved her; she went through hell after you saved her.
every time i play i get depressed with her story, and i hate the voodoo boys so fucking much because what they did to her (and later tried to do with v)
Dude I thought Brigette would be a way bigger character in the story than she actually was. They designed her like she's a fashionista, she introduces you to the Blacknet, and she's like Rogue in that she keeps secrets but isn't initially hostile towards you. I'm guessing they cut out a lot of content to make the release.
The VDB's only interest was the engram on the biochip: 'Johnny Silverhand'. Their means to contact Alt Prime in cyberspace. If you had come out of Konteki Plaza with the chip in the suitcase instead of your head, you would shortly run into a gang of VDB heavies who would have relieved you of the bioship case, and then you of your head.
@@triphazard2906 yeah brigitte was set up to be this very mysterious person Then you get to her in like two quests, she refuses to elaborate on anything and then just fxcks off to the blackwall. I have honestly hoped she would show V the world of netrunning or something like that.
@@TheSaival Its not just her either. Having recently played 2.0, it seems like most characters in this game have had their questlines cut short. From that militech woman you meet in one of the prelude missions to Jackie Wells himself. It's a damn shame that people view this unfinished game as having the golden standard that AAA games should meet now.
Am I the only one who really likes Bryce Mosley? Despite only appearing for one scene, he’s a really memorable and unique character. He seems like a man born in the wrong time, and he has a likability that could never let me kill him. The polar opposite of Placide and Brigitte, probably two of the most satisfying deaths in the game
Mr. Hands sets up the meeting with VDB's for free, and "what is free often proves most costly" (Goro Takemura on receiving parade intel from Wakaka). The call to Mr. Hands might also be the only instance in the entire game where we see a fixer have a very strong "not sure you want this" undertone after hearing a request.
I sensed the betrayal from the Voodoo Boys since the beginning... They were so untrustable with their attitude... To be honest, I saw more power and opportunities on teaming with Netwatch, and I also like Cowboy Movies haha!
With the Phantom Liberty expansion, I'm disappointed that you have to finish the mission against the VDB before you can start PL. It would be SO satisfying to use Blackwall Gateway or Erebus on Placide. 😈
I love how when you are formally introduced to the voodoos. They try to make them look like good guys. They parade around talking to the poor people and getting a chicken. Unfortunate for them I did the Evelyn quest and pretty much knew who they were already, and I wanted Placides duster. I killed my way to the Netwatch agent. Struck a deal and returned to them. I watched it all play out. As soon as Alt purged them from the wall and fried theirs brains. I went on to kill the fuck. The duster looked like shit so I threw it away.
They are good to their community, especially since they've been abandoned by any governmental institution. Why would any immigrant group that's been fucked with by outsiders since their arrival all of a sudden be friendly with a merc? People getting mad over getting screwed in NC is hilarious. "The game is the game."
I like choosing both. Netwatch because without the biochip’s power to resurrect you, they would’ve been your only means of survival. And Voodoo Boys, since I love seeing how shocked they are upon realizing you just got zeroed before getting back up and walking it off like it wasn’t no thang. Both sides were using you, but Netwatch at least wasn’t trying to kill you afterwards, which makes them the best choice from a lore perspective as well.
I only chose the VDB on my first playthrough, and then killed the whole bunch of them after Brigitte fucks you over *again* just on principle. Treacherous assholes had an object lesson on the drawbacks of betraying everyone you work with coming for a long time.
With most netwatch members gone voodo boys prob gonna let the net deteriorate and just vulture everyone else once the rogue ais ravaged through everything. So I picked netwatch cause they’ve shown clear interest to let everyone else rot but themselves
Biochip doesn't technically how the power to resurrect someone. It was completely accidental and one time thing with how it occured. If Dex had shot V in the chest, they'd be dead and wouldn't come back. Restructuring the brain upon its activation is what allowed a dead V to be helped. It doesn't heal afterwards and was even an unintended side effect.
VDB is just another choice with no real story impact, but from a role playing perspective it’s one of the most important, and on a first or second playthrough you probably won’t have all the information you need to make the “right” choice. While siding with netwatch may be correct, a chaotic netrunner might try their luck siding with the VDB. It’s the same reason I punch fingers on every gung ho, aggressive, shotgun build, yet refrain from doing so on a cold and calm samurai build. Well, that and the QianT. What CP2077 lacks in story decisions, it makes up for in roleplay decisions, and sometimes that’s just as good.
My favorite way to handle this is to side with the voodoos over netwatch. But after taking the dive and meeting alt, when you come out, you have the option when talking to bridgette to draw your weapon and fight your waythrough them. Not only is this a great action sequence, but It opens up all of the great interactions with the VDBs when you return and they thought youd have died. The showdown with placide at the end of this path is very satisfying. He knows that you just demolished the VDBs from the top down. They finished. And you get to waste him last
This. I just finished this quest just like this. I was happy that draw weapon was an option. When Placide showed up I yelled "thank Christ!" And blasted him.
Surprisingly simple choice here. By the time you encounter the Netwatch agent, you've already found out through Evelyn Parker's BD that the Voodoo Boys were responsible for frying her behavioral chip the moment they realized she knew more than she should've regarding their plan to steal that experimental biochip from Arasaka. Also Placide had NO idea about the biochip in V's head during their initial meeting (automatic red flag that he was already acting against his own boss' orders at the time, lol), so there was NO trusting that back-stabbing turd whatsoever. Netwatch, on the other hand, are all about keeping total order in cyberspace so they're pretty much a neutral party at best. Besides, that agent happens to like old school westerns so he can't be all that bad 🤠👍!
Evelyn did betray the VDB, but we also learned that they were going to drop her after the mission is completed anyways. Like how they treat anyone not in the VDB, us Outsiders are only just disposable pawns. Although frying the Behavior chip wasn't going to kill Evelyn or let her get raped by Woodsman and Fingers or let her get sold as meat for snuff BD, they were the catalyst for all of that to begin. But the one true reason why VDB shouldn't be left alive is that they killed you, and we should always get payback
The worst part is that theres nothing that indicates the VB knew about Evelyn's plan, they just did to her what they do to everyone who works with them, so much so the same happened to V.
@@gustavosanches3454 It wouldn't take much deduction to figure out Evelyn was the one who got the chip stolen. Too many coincidences with the timing. The one place the chip is located, known to be located by Evelyn and the VooDoo alone (besides Saborou himself) and the old man so happens to get assassinated? The person no one would dare think of assassinating on purpose without some crazy reason, such as the BioChip? Nah easy to assume they suspected Evelyn played them.
@@RazielTheUnborn Except old man wasn't the one with the chip. His assassination wouldn't trigger any warnings. Heck, could act as perfect cover up that instead of stealing the chip, someone would go for old man. Evelyn has 0 reasons to zero the guy so even voodoos wouldn't suspect her on that, unless they knew from somewhere else that chip was stolen from Soburos son.
I gotta say I was always kind of disappointed that factions we're pre-determined to be "bad" or "good" to the player because I honestly always liked the voodoo boys maybe if nothing else mostly for the aesthetic, but I thought it would have been cool to see the ability to take your character down different faction paths like say side with the voodoo boys and it would unlock missions, vendors or items relevant to those factions.
? The voodoo boys an isolationist racial cult basically. They aren't gonna be "good" to anyone that is one of them. Maelstrom are step away from cyberpsychos. Of course it makes sense some gangs are just gonna be hostile. The more rational gangs like mox, Tyger claws, and valentinos would have been nice to see more of though
I sided with the vdbs until the last option to draw a weapon.... it was my first playthrough, and the rage that built up was released on that cleansing 😂
I’d say it’s 60/40 between them and Evelyn. The voodoo boys plans were never to use V to steal the chip, it was all Evelyn. If you know anything about the real world then double crossing is one of the shittiest things in businesses and she had it coming
By that logic, Jackie is also responsible for getting you that gig, aswell as Evelyn for conducting the gig, Yorinobu for stealing the arasaka chip in the first place, Saburo for not killing Yorinobu for the betrayal because Hanako pleaded, Hellman for making the biochip itself. Need I go on?
@@zymethamp6596 not really. The Voodoo Boys contracted Evelyn to get the BD and gave her the idea to steal the chip. Evelyn wouldn't have set up the gig for Dex to contract for Jackie to pick up for you to take, and Hellman, Saburo, Yorinobu, etc can't be held responsible just for letting it exist. Evelyn ultimately holds the most responsibility due to her role in the heist, but she would've kept being some random whore if it weren't for the VDBs. The only other person who can take the blame, is Johnny himself, for getting Alt trapped in the first place and pissing Saka off on his revenge kick that they turned him into the chip.
It's nice to see not all corpos portrayed as absolute dickbags. The Netwatch agent was almost entirely truthful with you. Yeah he slipped something into your system as well but it didn't attempt to kill you like what the VDB did.
I can't remember which video I saw it in, but there's a chance that he's a fake. There's a roof in Pacifica that has the corpse of a netwatch guy that has the same name. It may just be a mistake, but it'd be pretty cool if it's a story that gets brought up in the DLC.
If you stealth your way through their den after having betrayed them you can hear Placide and another VDB talking about you. The other asks what they'll do with you and Placide says something along the lines of "the same thing we do with all ranyon." Placide didn't know about the biochip to begin with. Brigitte makes that clear when V mentions that he didn't recognize it. The VDB would also have brought Evelyn to the same fate REGARDLESS of if she just did her job or organized the heist because, like everyone who is an outsider, she's a ranyon. They meant for it to kill her, but at least Cloud's pitiful firewall at the time softened the blow...just not enough.
@@EnormousDuck2 I do, but I don't know if it'll work with the release of 2.0 and Phantom Liberty. I'll tell you what I had though: 1. Accepted NetWatch offer to remove the virus. 2. You can loot everything in the runner room of the VDBs. Crouch before you enter the train. Look around corners and use the cover that's available. 3. Hit all of the VDBs with System Reset. 4. Patience is the key. Build Requirements - High INT for Ram. Cyberware and Gear (irrelevant in 2.0 as far as I know) to help reduce the cooldown rate. Tetratronic Ripler MK 4 (Kraviz Clinic, Charter Hill, Westbrook) as it let's Ultimate spread once (2 enemies for the price of one), lowers Ultimate's Ram Cost by 3, Upload time reduced by 75% and cooldown reduced by 45%. ULTIMATE System Reset Quickhack. This takes advantage of the deck's ability to spread once so you are taking out 2 enemies at a time. Special Note: my build was primarily Reflex, Tech, and INT with a few points in cool for stealth aerial takedowns and increased stealth movement speed. Fun fact: you could get Placide to kill himself with Suicide before the Cyberpsycho patch that stopped that and Sys Reset from working.
@@EnormousDuck2 I've successfully had him suicide on three runs but after one of the patches it only took about about 80% of his health. Maybe it was a glitch? I'll be able to test it with 2.0 though.
Arasaka: "We are going to kinda cure you, but then persuade you to put your soul in our prison, if our jump scare Rubik's Cube and CEO shenanigans don't turn you off ..." Voodoo Boys: "We are going to boss you around as bad as corpos, talk crap about Vik, betray you despite saving our leader, keep on lying and insulting you to your face, then sell out all humanity to AIs." Arasaka: "Damn. At least we gave you creature comforts and complimented Vik, V." Johnny Silverhand: "I hate to admit, big bad Arasaka looks less evil in comparison too."
Yeah. This quest is pretty important in showing non-polarity of this world. Johnny is a very bright and charismatic character, so it's not entirely unnatural to succumb and take his view on things, especially through a lot of people already agree with him. This quest shows how blind it is. Corporations are bad, but they aren't an ultimate and utter evil everyone should team up against. They are big groupes of people trying their best to thrive and survive, by any means. A common thing in year 2077. Gangs do that too. Individual people do that too. Fixers and mercs do that too. The only difference is corporations are big and shiny, and powerful. Judge people not by their affiliation - but by their character and actions. And from the actions of Voodoo Boys... They really are not just assholes - but assholes given power to wreak havoc upon the whole humanity with the second DataKrash
@@notveryartificial4486 yeah and in addition to what you said joining a corpo like arisaka would prob be easier than being accepted as a member of the voodoo bois
@@purpleguy5226 to join big corporation you need skills that corporation requires and some familiar people in that corporation or just among powerful people, to recommend you to HR. Not easy, but doable, if you really wish. To become a part of Voodoo Bois you need to either be Haitian, or overcome their "tribal thinking" by constantly doing favors for them, and never letting them down even though they are ready to zero you any minute. Yeah, from all persoectives, voodoo boys are much worse than corporations, especially netwatch(the corporation with best reputation currently)
Considering that the old net beyond the blackwall is full of not only rogue AIs but the remnants of those hit by Soulkiller in the 4th corporate war AND the now self guided viruses, malware, and R.A.B.I.Ds created by the greatest netrunner who ever lived... Bringing down the Blackwall could result in absolute carnage beyond description.
Really sounds like when Agent Smith took over the entire Matrix and ran wild, but with remnants of those killed with Soulkiller and all the other viruses and malware etc etc. Like the second you plug in youre in Massive danger, so yeah the voodoo boys( such a lame name) can get fucked everytime, especially for what evelyn went through, boohoo they didn't get the Johny Chip, they would brought Cyber Armageddon if they had gotten it.
I think one great red flag for me from the very start to not side with the Voodoo Boys was when Placide tried to forcefully jack me in their computer. Like I get the point if he can't just outright speak to grab my hand so I can see the detes because of some language barrier, but I've been taught my whole life to not outright stick any drive to any device I don't know, especially someone forcefully trying to insert a drive in.
Right? Honestly it seemed like something completely out of character for V. V is aware that Vdb are exceedingly skilled netrunners and are very much capable of icing someone with hacks. I am very surprised they don't make something of this in the game. Your options are either not to say anything and just go along with it, Or put up a small bit of concern before just fully trusting them that its just to help you. Another option to flat out refuse to let them touch your tech, Even if it made the mission harder, would have been much more in character.
So you can still get revenge on the Voodoo Boys at the end of the Transmission quest line. Just choose to take revenge on them at the end when you are talking to Brigitte and kill her. This will turn all of the Voodoo Boys in the church to turn hostile forcing you to kill everone there in your way. It's a hard fight and definitely not something you would want to do as a low level player. But it allows you to get vengeance on the Voodoo Boys for their betrayal and allows you to avoid selling out to Netwatch.
They know the black wall is going to collapse so weaponizing it like the nusa is doing is the only choice they see so yea it’s kinda hard sympathizing with people who would rather watch you die then to inform you about how a collapse is imminent and to prepare for it
From what i learn in Cyberpunk, The only friend is you (and maybe johnny), never believe anything that you cannot control and never trust anyone fully, not even rogue. My options is always kill the Voodoo boys for playing you like a fiddle, let netwatch lives is optional since you are in control with the situation.
@@alternative915 one and ONLY character never betrays V. For Johnny... you can blame Alt for making "imperfect" calculation. Ever heard of so called circumstantial betrayal? 😑
If you look at this in bigger perspective. V actually dies multiple times, but revives due to Johnny in his/her head. I try to play my playthrough like V never dies, so purposely avoided scenarios that would have killed him like siding with Voodoo boys or using BD scroller that caused death to a politician (forgot which mission).
This is one of my favourite things about this game, there is no straight line through it, you can't really just "pick a side" and stick with it unless you're ok with making some pretty questionable moral choices that affect your friends and companions and will have an impact on those relationships. Sometimes your goals align with the corps, sometimes with the gangs, sometimes with your friends, sometimes with your own plans, sometimes it's simply based on being a merc and getting the job done and others it's about "doing the right thing" whether that aligns with what you want or not.
In this case killing everyone is the moral choice, both will cause mass suffering to innocences for selfish purposes. The only difference is Netwatch is more subtle.
@@Slowpoke3x Lmao no, Netwatch might not be perfect but they are the reason the net in Cyberpunk could exist at all. If there were any "good" corporations in Cyberpunk, it's them. The Pacific Ocean region branch of Netwatch is actually THE perfect example of a good corporation in that universe (tabletop lore). They are actually doing their job as best as they can and are not corrupt as hell. They are such paragons that even people like Rache Bartmoss and Spider Murphy respect them A LOT. Even ALT decided to work with Netwatch to build the Black Wall after Rache destroyed the Net during Datakrash. They're good enough compared to other corpos, that Yorinobu CHOSE to sell the Relic to them and nobody else. And Yorinobu is the secret "good guy" who is trying to destroy Arasaka from within. He literally only rejoined because he saw that even Johnny's nukes couldn't kill Arasaka and so he concluded that only an insider could kill Arasaka. He is as "good" as it gets for an Arasaka. Netwatch might be internet cops, they might be too strict/restrictive sometimes. Heck, some of their branches like the Japan branch might even be corrupt. But Netwatch is infinitely better than the VDBs. The strict internet cop part is necessary because if they didn't do that, some idiot netrunner(s) like the VDBs could end up breaching the Black Wall and letting the insanely dangerous rogue AIs in, destroying the net entirely and throwing everyone back to the pre-internet age.
@@karolinakuc4783yeah cdpr's biggest strengths as a developer are the rpg choices, morality, and lore rich side quests that sometimes overshadow the main quest.
Probably the best comment I've seen in regards to this story. I tried to be loyal to Dex(But I never snitched on Evelyn) and ended up getting shot to hell. I chose to side with the Voodoo Boys because I trusted them over Netwatch originally... That was a mistake. The loyalty card doesn't work out well in Night City. You'll have to jump around a lot. Which is sad. There's good people in Cyberpunk but the good ones are either abused, turned or killed smh.
I think I sided with the Voodoo Boyz on my first play through but the other 2 play throughs I sided with Netwatch. Since the Voodoo Boyz, and Evelyn were the catalyst that drags V through the whole main quest chain. By turning on them V is effectively avenging Jackie, their own betrayal, and death(s).
V's and Jackie's fates are really up to bad luck, almost entirely. And V also because of Dexter DeShawn. If not for him, the chip would not have been damaged and likely could have been removed.
@@brandonn6099 Luck didnt influence Evelyn to double cross the VB, and then hire Dexter who had a reputation for burning his mercs. I think that no other fixer but Dex would even take that job in the first place.
@@blacksage81 V and Jackie got screwed by a boy having a temper tantrum against his father. Sure, V might have been screwed afterward by VB, but probably not. After all, they don't go after you in-game. They never knew Jackie and V existed.
Fun thing to add more to this issue, it's debatable whether thats the real Bryce Mosely. If you go on top of the Underwater tunnel from Pacifica to the downtown district, you will find the bodies of a VDB, and two netwatch agents, from an apparent deal gone bad. One of the netwatch agents is interestingly named Bryce Mosely when you scan him, and there's some more speculative evidence from shards, and the fact that, for a netwatch agent he's modded to the gills while most aren't more modded than the average corpo. Personal suspicion is that he's more likely tied to the nightcorp/potentially rogue AI that's pulling the mind fuck shit on a lot of people, and evidently wanting tons of info and control around town as hinted by bits and pieces from missions all over the game
Perhaps 'Bryce Mosely' is kind of a reusable alias or designation for Netwatch? In the same sense that names like 'James Bond', 'Felix Leitner' or 'The Great Pirate Roberts' are for certain other groups.
If all went well it would’ve lined v’s pockets and she would have still been hit I actually could see us meeting judy in a caretaker scenario similar to how she cared for ev after rescuing her with v but we wouldn’t have involvement other than being the random merc she hired and as much of a blackened heart I have sometimes I probably would have offered to help for nothing I don’t know there’s something about it that I would be satisfied with doing something small like just watching over her for a bit while judy grabbed something I guess it’s part of my nature in scenarios like this I don’t think fuck em don’t care I offer aid before thinking of the reward I actually didn’t think about helping Panam rescue saul I just did hell even all the way back to infamous and its sequel I was a paragon without even trying on my first playthrough even though I knew i didn’t have to be the good guy
@@CrazyGamebino It depends on what would Ev do after the heist. VDB were able to hit her in Clouds but not when she was hiding with the Mox, so if she decided to pack her bags and leave NC with Judy (like Judy always wanted) she might have been fine. Not to mention part of Evelyn's deal with Netwatch was new identity and protection.
@@Haassaanko true but who knows when Brigitte and the voodoos would’ve had the chance to nuke her chip or kill her Ev couldn’t have stayed with the mox 24/7 even so they would’ve had the chance at some point and considering Brigette never used her name well she wouldn’t have been attached to keep her for any longer than necessary but like you said it depends how fast Ev got tf out of the voodoo boy’s line of sight if she wasn’t killed on the spot and into netwatch’s hands though I wouldn’t put it past them to go old school and try to track and put a bullet in her for playing them Unlikely as this is them playing aggressive with netwatch though there are ranyons that they could hire to do it for them if they were fast enough though that’s highly unlikely as Ev would have left the same day or at worst a couple days after the heist and delivery with Judy and the voodoos likely would’ve avoided the fight but put both her and potentially judy on a kill list if they for some godforsaken reason came back to nc
For that, I would blame more on Jackie and V not investing into cyberware with medical properties or Sub dermal armor implants xD or just being better prepared
@@hidan407 i mean, the first playthrough i ran i pretty much did all the sidequests you can before going to the tower. i was about as geared up as you can get for that mission. Which, granted still isn't anything near what you can access later, but it's still solid. I can't speak for Jackie. In fairness, i'd also point out they were NOT expecting to actually fight anyone or anything. I think their thinking was "if we are in a position where we gotta fight, we're already utterly SCREWED".
You can't blame the Voodoo Boys for the heist because they didn't set it up. It was Evelyn going behind their backs and trying to steal it herself that set everything in motion. I hate them as much as the next guy but that part wasn't their fault.
@@simisoner suppose the VDB tap V to get the shard from the tower though. There is no shot in hell they would have allowed anyone involved that wasn't part of their crew to survive.
Felt like a straight up badass betraying the voodoo boys blind on my first play through. They seemed like jackasses, we’re jackasses and then died like jackasses.
really nice to see the options pro and con. I missed a few things. Now I have a better understanding how the facts are. Most of the game characters are darker than I thought. Everyone has it's own agenda...
When I did my first playthrough of cyberpunk I didn't feel as much for Evelyn. It was only the second one when I begun my research and really started digging in deep, that I really started to feel bad for the girl. It was a shame that they killed off her character, it would've been cool to keep her alive or try to save her, hell maybe even make her a romance offers. Try to give that girl a little happy ending, so to speak(even tho that doesn't exist).
Really u wanna romance a woman who is clearly known to betrayed anything if it means she gets what she wants & was just raped, gang raped, probably used in all kinds of fetish porn of all kinds, beaten in multiple ways if not tortured too & u wanna try to fcuk her after that ordeal & knowing what shes like? Smh shame on u, shame 🔔 shame 🔔 shame🔔
Wrong city, wrong people. That said, I do think she may have been working with Yorinobu - probably as the liaison between Netwatch and Yori. Because, why is she trying to sell specifically to Netwatch, just like Yorinobu? She could easily sell to some other Corp like Militech and simply disappear, if that was her goal. But she chooses Netwatch as her choice and if you press her for more details, she gets all quiet about it. In which case, her stealing it and pretending to pawn it to the Voodoo Boys but informing V that they both should skip Dex (who is fixing for the Voodoo Boys)....it's like, something is missing here. A person like that would've known the Voodoo Boys were untrustworthy, in the first place. I don't think she was betraying them so much as setting them up. Hence, Netwatch was already set up on the VDBs and ready to go. There's more to the story and if we had her full story, I think things would make more sense and people would be more sympathetic.
I remember walking into the room where Evelyn passes away for the first time. My jaw dropped. It was so impactful. I’m glad I chose to betray The VooDoo Boys from the start.
The only thing that might persuade me to side with Voodoo boys is if Johnny is happier with that outcome, but it sounds like for this time he might actually side with the corpo net watch because the Voodoo boys are actually worse. If Johnny even remotely approves of something corporate you know something is deeply wrong.
Wow I just did this mission on my second playthrough, siding with netwatch and taking out the voodoo boys is WAY better than trying to play nice with Placide and Brigette
I got the option to punch Placide just after coming into the room. But man, I feel I should have sided with Netwatch from the beginning, in the end fucked all Voodoos by myself but I would have liked watch them being fried by NW.
Im just sad there wasnt more story in regards the voodoo boys, they had such an interesting background you'd think itd be more fleshed out instead of a single ending regardless
@@mandu6665 all the marketing they did telling people gangs would be important and you would interact and eventually do jobs for them lol. They were even gonna have some sort of rep system. All gone.
On my first playthrough (Streetkid) I went with the Voodoo Boys because I'm not disloyal, all things considered and knowing they are playing dirty. On my second (Nomad) and third (Corpo) I went with Netwatch because the Voodoo Boys don't deserve my loyalty, it's as simple as that. But also Placide straight pisses me off somehow and I just had the urge to play them as dirty as they do. Also the reward - Placide's jacket is worth the fight at the end.
My thoughts exactly. I role-played the encounter more than thinking of some overarching good. My favourite part was slaughtering the gang after the virtual session
If you call Brigitte on her bullshit you can draw your weapon on her after the encounter with Alt, it's way more satisfying imo because it gives V a clear motivation to fuck over the VDB den bottom to top, and it also keeps the information tied to the relic out of the prying eyes of netwatch. When you side with the agent, netwatch will inevitably also knows about the relic and that you're carrying it. In the route that lets you decimate both you get to keep the relic a secret and not leave Brigitte and her clowns to fuck with the blackwall.
I went against them as a street kid, because you only see for yourself in my book, you do not side with anyone unless it benefits you. Killing the netwatch didn't benefited me. Siding with corpo did.
I prefer to side with VB instead of Netwatch, keeping a code as a Edgerunner; seeing a job through once an agreement is made. Alt makes a deal with VB AND after meeting her; but since they betrayed V..I killed them all. Left Placid alive though, to rub in the fact he hired V to save Bridgette and FAILED because of their betrayal.
You should continue this series. I’ve already played through the story once and made my own choices but this could be helpful in making more conscious or, overall better choices in my next play through.
I did that by accident in my first playthrough. I figured the Voodoo Boys were up to something. When I encountered the Netwatch guy, I accidentally drew my sword and blocked and he started to attack me. Had to off him and when the Voodoo Boys tried their shit, I played it off like I didnt know what that was about. Took everyone out when we came back from the net. So satisfying
I'll listen to what Mosley has to say right up until you can take the deal with him than kill him. After you get out of cyberspace with Voodoo boys, I'll than kill them as well.
Same I was genuinely surprised my first playthrough when there was actually a virus. I thought for sure the Netwatch agent was bsing especially since Johnny hints at the fact that the Netwatch agent is lying.
The VDB leadership put up a big front about looking after 'the little people' in their territory. But when the AI-Apocalypse came, Brigitte and co planned to cozy up to the Blackwall AIs, save their own skins and leave everybody else hung out to dry. That and the entire "Ranyon" thing is why I always say, "F### Those Guys. Totally". I get the strongest impression that Placide was completely unaware of this plan. If so, an interesting quest option might have been to come back from your meet with Alt, and let him know about it. But, given V's lack of status as an outsider / Ranyon, he very likely wouldn't believe V. An interesting thought though - watching Placide go Full FPS on the others would have been entertaining.
Yeah, it's one of the reasons I love Cyberpunk. Sucked about the bugs when the game was initially released, fortunately, I had a PS4 Pro so the bugs were minor, but the overall story and subplots are outstanding. When I played this on release I sided with the Voodoo Boys as I felt V was no "narc" and wouldn't side with the cops. When I saw the kill program activate I was like "son of a bitch they betrayed me". If you look back in hindsight the clues were there that they were using you. So then I 100% betrayed the Voodoo Boys at the first opportunity. Slaughtered them all. They were clear scum. Shed no tears for trying to kill you so I shed none when I blasted them all to cyberhell. When I figured out what happened to Evelyn I was actually quite sad. When games make me feel emotional attachment then I know the makers have made a great game. The Voodoo Boys' started Evelyn's descent into utter torture and it would've been a cool moment if V made a comment about it when V avenges her. It's also ironic that the only people you can 100% trust in the story events are your ripper-doc Viktor, Judy, Panam and Johnny. Nobody really else...
If you side with Netwatch, and then stealthily take out the Voodoo Boys on the way out you can listen in on a conversation in the chapel between Placids and a goon where he says that of course they'll be killing V once they're done with her.
I just started playing the game a week ago and when i got what i needed from netwatch and didnt get affected by the virus i killed the netwatch agent and ill kill every voodoo too, im choosing making real friends over corps or gangs since i was already corpo and ill never go back to that when i can be a street cyberpsycho with a heart of gold who’s only looking for good relations with fixers and good interactions with real friends, its why takemura is toast in my play through soon enough he’s just an arasaka rat and I’ve specifically interacted with him in that way, its very fun to roleplay in this game for me
As a Haitian man, I was very excited to see Haitians speaking real Kreyol in a video game. I could tell that many were not real Haitian voice actors(they never are). However, I thought they did a decent enough job with the accent. And it was not just a single Haitian character, but an entire faction of Haitians playing a pivotal role in the narrative and universe! Sure, this is not the first time Haitians are depicted as just a gang of treacherous villains to be gunned down by the protagonist. GTA did this once back in the 90s. However, I'm still waiting for the day when modern media will actually start to depict Vodou as Haitians see it, and not always something dark and evil. I understand that many of the more interesting elements of Vodou are the dark and macabre stuff, but it would have been so cool to see one of these characters go out of their way to help V. After all, Vodou is a faith about helping others. Sure, sometimes that "help" can come in the form of an angry god reaping the souls of the guilty. However, I just think that some more character nuance would've been interesting, rather than the cliche "Brains vs Brawn" dichotomy between Brigitte and Placide. Either way, it was so cool that Cyberpunk did this!
I was asking myself if the accent and langage were well portrayed. I play in french and sometimes I could here some french words, but I don't know if they are the same in the english version.
Hati doesn’t exist anymore in the cyberpunk universe. It was destroyed by climate change. All that’s left now are refugees desperately clinging on to their culture in a place that treats them like sewer rats.
@@besNait That's definitely not true. Most of these stories are meant to portray the perseverance of humanity and the common good through dystopian narratives.
@@Big-Papa-Smurfwhat are you talking about? It's absolutely true. The only purely "good" people in the whole game are Misty and Viktor. Possibly Judy. Even Panama murders people for cash or vengeance. "Good" people don't live long in the cyberpunk world, they're nobodies that exist to line corpo pockets and end up victims to people stronger than them
New vid - Why You SHOULD NOT Tell Jefferson the Truth in Cyberpunk 2077 th-cam.com/video/v9DJQkHTfaM/w-d-xo.html
To be honest. Instead of killing them with virus. Using weapons are more satisfying. Still thanks for your hardwork.
Kill netwatch, use the voodoo boys to make contact and barter with alt, then kill them too. Take what you need from them and kill them for using you like a pawn. Both are as bad as the other.
It only took you telling me that Evelyn basically died due to the voodoo boys for me to turn on them they deserve to be destroyed
Especially when we consider how dangerous AI can be. In corporate war between Arasaka and Militech badly written AI shoot any ship just because it could have an enemy on its board. And it made cruises impossible so now people had to travel by train. Still people from all Around the world come to Night City because railway is that efficient. But by that example you get how flawed AI's logic without perspective can be
@@freakzauber5743 Yep... WAY more fun to tell em to their face they F'd up.
You know a gang is bad when Johnny approves of siding with the corpo.
For real!!
He doesn't though. Before you make a decision, he tells you to not listen to the Netwatch agent. And that's one of Cyberpunk 2077's points. Johnny hates corps so much that he'd rather not deal with them even if they make a good point and the other side is untrustworthy. His ideals make him blind a lot of the time.
@@RaxusXeronos Takemura also makes a, flawed, but valid point about that way of thinking in the stakeout before you sneak into the Arasaka Industrial Park to plant the virus on the parade float, namely that sure the Corporations aren't good but the people who want to tear them all down don't provide a 'better' alternative.
The Pacific division of Nightwatch is as good as it gets though, when it comes to serving the common interest.
@@RaxusXeronos not flawed...Johnny thinks of the bigger picture...giving netwatch the voodoo boys and all the research they have on breaking the black wall has ramifications beyond V being backstabbed - also their goals are the same, to get in contact with alt...doesnt really make sense to sabotage that before it even can happen
Yeah siding with netwatch might be better, but it's so satisfying seeing the voodoo boys be shocked and scared upon seeing you thinking you died, then punching Placide, then killing Brigitte and the rest.
I sided with them first, but when i got back after the final betrayal.
I saved, and tried 4 times to just kill them all right there
But i was mainly built for stealth stuff, so I couldn't handle the fight
When do you get an option to punch Placide and kill em? Cuz I never had that option coming back?
@@kharnthebetrayer8251 Tbf, I didn’t realize Placide was a mini boss cause I just broke his neck lol. Fuck the Voodoo boys, but they do got some Dank ass Reggae music
@@sundownerstudios8563 1 guy i could take, lol
It was getting out the ice bath after the AI bit
Surrounded by guys, and I tried to save and just kill them
But there's like 20 guys there, and 0 cover, so it didn't go over well
@@robertasgar6387 if you want to punch Placide after being flatlined you need to have full conversation with NetWatch agent and side with Voodoo Boys. If you want to kill them after siding with Placide you need to be aggressive with Mama Brigitte right after making a deal with Alt. You'll have an option to get up and shoot all those rats.
The thing to remember about Evelyn is tha she was a Ranyon to them, too. So they almost certainly would have done this net attack on her cyberware even if she hadn't betrayed them.
Yes, but then seeing how Evelyn tried to persuade V to betray Dex DeShawn, it stands to reason that Evelyn might also try to betray V if the mission had turned out as planned. And I have pretty much the same thought with Dex DeShawn. DeShawn was in hiding for 2 years, could it be that happened because he pulled the same stunt he did with V with another merc? In the end the whole Konpeki heist feels like a "V's screwed every way it turns out" job.
The most annoying thing for me is that the game gets rid of Jackie way too early, because this job is only in the game to kill off Jackie and get V to "inherit" the Relic chip and Johnny Silverhand.
@@tjroelsmathe entire time skip montage with Jackie should have been act 1 of the game instead dog just a montage.
@@Phantom-bh5ru Yeah, it's a real shame that they went through it that fast, as obviously it was an important part of V's life. And personally I liked the chemistry between Jackie and V.
@tjroelsma I don't think she was planning on backstabbing everyone. She wanted to betray Dex because he's "the middle man." Evelyn came up with the plan, Dex just had to put together a crew and organize the heist. Yet he's taking 70% of the payment(60% if you tell him that Ev wants to cut him out).
Evelyn had no reason to stab V's crew in the back.
@@elitegamer9310 It's possible, but I kind of doubt it. Look at how that heist played out.
Evelyn has a favoured customer, Yorinobu Arasaka, who has klepped the Relic from Arasaka and Evelyn hears about it. She then came into touch with the Voodoo Boys, who wanted to pay her for stealing the Relic. But it's pretty clear she never intended to hand them the Relic, so that's betrayals 1 and 2.
Then she hired Dex to do the job and the moment V contacted her, she tried to cut out Dex, so that's betrayal 3.
So what would stop her from betraying V and Jackie as well?
As I see it Evelyn was a doll with very big ambitions and very low morals. No "honour among thieves or that shit."
Even Judy said that Evelyn was taking way too much risk and with 20-20 hindsight I think that went way deeper than "just" ripping of Yorinobu Arasaka.
i love this mission, it reminds the player that this reality is not "evil corp VS good guys from the streets", the reality is way more complicated.
Isn t it always? 😔
The beauty of siding with Netwatch as a revenge against the Doodoo bois is that you can make them taste their own medicine.
- They are forced to work with you knowing that you are extremely shady, just like you when you are forced to work with them.
- You can lead the conversation in a way that you answer as little questions from Brigitte as possible, just like how Placide treated you when you asks questions.
- They get fried when they outlived their usefulness, just like what they would have done to you if you follow their orders.
Doodoo bois 😂😂
Karma's a bitch
@@chillhour6155 and her name is Alt Cunningham.
They killed Evelyn and this is quite a reason to zero them.
@@ahbahpuh They were already ranyon after that.
I honestly never trusted either, but I can't deny the satisfaction I got from killing the Voodoo Boys knowing they tried to set me up 😁
yeah try to kill me once, shame on you. Try to kill me a second time by sending me across the blackwall as bait for a woman who got dicked over by her emotional boyfriend, shame on me. The only way to fix that shame is to help all of them get deep tissue lead poisoning.
After some lore reading the pacific Netwatch department are quite good. Also found out that Yorinobu is actually the good guy too.
Well damn looks like I’m siding with netwatch during this playthrough
The only good thing about Pacifica is the roller coaster. I side with Netwatch and let myself wake up to a roomful of dead netrunners, then I start zeroing out the leftover Voodoo Boys and that prick Placide.
Thats why i choose the third option, kill all NetWatch agents and kill Voodoo Boys.
I feel like this whole Netwatch and Voodoo Boys (+ the Animals) section of the game was cut short. I bet it was supposed to be way deeper with much more quests around it.
I quite enjoyed it, there are so many enemies to kill.
Now that I did that sequence a second time I figured out why: It was supposed to be a stealth mission.
First time, i sided with the Voodoo boys completely unaware that i was basically saying, 'Fuck the fire department"
Same 😂
After meeting Alt and putting together that I've been used like a condom, I went full cyber psycho on these pricks.
I always side with netwatch after my first play through for one simple reason , that being the understanding that in Cyberpunk, you’re always being used , but when you hire a solo or edgerunner, you never stab them in the back like they did
That's called a job. Being used is something u do probably unknowingly and not being paid for. Here she brings a virus to a place and it activates killing everyone. Not apart of the job and she wasn't told. She was used.
So ANYONE can be Shang Tsung in NC? Crazy timeline!
Don't forget the karmic feeling of the VDBs dying to the one they tried so hard to contact
you dont fuck over the fix and the fixer doesnt fuck you over is the hidden rule of night city that seems to stick
@@Anonymous-bk9xy To be fair, not everyone is corrupt shape shifting sorcerers trying to sell you shitty deals with frosty all over it. They just aren't sorcerers.
There's more reasons: While NetWatch might be a corp when all's said and done, they have perhaps the best reputation of any corp in the world for being true to their avowed policies - particularly NetWatch Pacific:
NetWatch Pacific used to be under the supervision of a netrunner called Magnificent Curtis. The guy pushed his people to not only be good netrunners, but to respect local laws when doing so. Even Rache Bartmoss himself held Curtis in high regard for his skills and principles.
Yeah I agree. Worst thing you can say about Netwatch is they’re pretty underhanded and ruthless but so are all the other corporations and these guys are the only reason the net hasn’t been destroyed by unshackled AI.
I found Rache Bartmoss in a fridge in the dump you can get his cyberdeck
Trauma Team actually has the best public reputation but I digress. Upon my second playthrough, I realized that the Voodoo Boys should be flatlined for what they did to V and Evelyn.
@@MenrvaS true true. I agree about the VDBs doe. They have like no redeeming qualities cuz they use and kill any outsider merc willing to work for them, they tried to kill Evelyn and V, they’re creepy, their whole plan is to betray humanity and side with rogue AI in the coming cyber war, and Placide’s a dick.
@@Joe-gw9wh Who’s Rache Bartmoss? Is that a character from the tabletop or smtn? Also, how’s his cyberdeck?
Justice for Evelyn! You can say she brought the attack upon herself when she betrayed the Voodoo Boys but how likely is it that the attack would have happened either way. The Voodoo Boys do not leave loose ends and Evelyn was a loose end.
Getting involved with the Voodoo Boys at all was her biggest mistake.
Why do people care about Evelyn so much? We spoke to her twice. And both times it was only on a business level. She was none of our business.
@bakersmileyface She was perfectly willing to slingshot Jackie and V into a fortune and encouraged us to cut Dex out and make this gig our own. Not to mention, regardless of who she was She didn't deserve what happened to her.
@@jadenthomas5261 She said she was willing to split, but we have no idea whether she actually was going to. The only facts we do have is that she tried to backstab 2 previous partners and she really cared about Jackie.
@@Kool212 If she was planning on backstabbing us it just doesn't make sense to me why she would advocate for V to cut out Dex so that V could get more of the profit.
I end the Voodoo Bois, not because of Evelyn cuz I didn’t care about her, but because they had the audacity to consider my V as a “floor rag”😂
Another possibility to consider is even if Evelyn went along with their plan she would’ve met the same fate. We saw with V how they treat ranyon plus she clearly knew more than she was suppose to.
Nah they actually needed Evelyn as she was the only 1 to get the relic/information/etc so she was important.
They could've used anyone decent to zero them netwatch guys.
@@LordNexusTheFir Nope. The moment the relic changes hands, she becomes expendable. There was no world in which they let a loose end like her walk free.
Which is probably why she wanted to fuck them over tbh.
@@LordNexusTheFir Yeah they needed her specifically for that task but what’s stopping them from flatlining her once they got the braindance? She knew more than they wanted her to know plus they thought very little of her as they do all outsiders. At the end of the day it is just speculation everyone sees things differently but I think there’s enough evidence to assume she’d get flatline no matter what.
@@LordNexusTheFir Not once they had the Braindance she recorded....
@@LordNexusTheFir important up until they got what they needed. Then she becomes a loose end
Fun bit of irony - the Voodoo Boys call their system "Rezo Agwe" which is actually "réseau à guet", which is literally the french translation of "Netwatch".
Wow
As an Haitian
You ve cleared that one for me
Wonder how they handled that for the french localization of the game
Isn't "Agwe" an African/Haitian God?
@@scythianking7315 probably a cool double entendre
@@TimelessTransience still called "réso agwe" in french
I just finished my first playthrough, and my biggest regret was not ripping Placide and Briggite’s heads off as soon as I met them.
I sided with the voodoo boys just so I can destroy netwatch and then immediately slaughter them all after I finish in the ice box
@@InfamousX1000 siding with Netwatch is the best option. Netwatch did nothing to wrong you and they are a pretty important corp.
I sided with Netwatch because I approached this mission like a true merc, a dying one. They did not have my loyalty, I did not owe them anything, everything was for me, for my own benefit. So what I did was side with Netwatch and then kill the agent after the conversation ended. I didn't care about any of them, I just wanted to get more information to save myself, and in the course of that, help Judy in some way. Cause both of them are shady as hell, is not like I really really need to pair with one or another, both of them were the just the means to achieve my goal
I approached it like a Merc too.
I didn't listen to the corpo scum and just came to do the job. So I didn't even know the voodoo boys planned to kill me. I plugged in and all of netwatch burned, and then I burned.
Then I went back to the voodoo boys. Played along so I could meet alt. Once Id gotten everything I could out of the voodoo boys, I killed them all.
No more voodoo boys. No more netwatch Pacifica. I win.
Because Voodoo boys are douchebags, I'd rather side with netwatch and betray voodoo boys in every playthrough. Call it justice for what they did to Evelyn.
I called shredding them to ribbons with a sandy+mantis blade combo justice, but to each his own.
@@krodmandoon3479 i usually just gorilla punch them till their heads explode
@@krodmandoon3479 Lol, oh believe me, I do make sure to demolish them after having betrayed them, and I wipe them out with Sir John Phallustiff 😂
If your rude to me in a video game, you die.
I like to hack them and make the go cyber psycho or just outright die. Mixed with chucking a knife into their heads, mixed with sniper rounds to the head, mixed with a massive shotgun slug to the chest all the while laughing hysterically because it just so funny
I came at this situation knowing a bit about both from the tabletop game. Pacific Netwatch is about as close to good guys as a Corp can get (less so the Netwatch branches in the rest of the world). They really do know the outcome of the Blackwalls (yes, plural) being breached, and work daily to not let that happen, putting their brains on the line each time. Voodoo Boys, on the other hand, subverted a religion and removed it's leaders violently. In game rumor is that they tried to do it once before with the Blood Nation of Nomads, but failed and fled to the opposite side of the continent to keep their heads attached to their shoulders. Needless to say, I went in, didn't kill anyone and made the deal. Then I took great joy in beating Placide with my bare fists, fire knuckles burning him down, because eff those guys.
Yeah I have same exact thoughts about Netwatch. Sure they are not saints either but a they are necessary.
The Theater brought a nice juxtaposition that NetWatch are much like Sheriff's of the Old West. Not heroes in their own way but their hearts were in the right place.
@@gibster9624 their hearts might be in the right place, but the corporations they protect aren't.
I can't feel like voodoo boys are like a smaller scale north Korea but that's just me lol
@@ghaldurinanubios4290 You going to maintain that notion when some rogue AI makes a roast marshmallow of you just because it can't stand bugs in what it considers its part of the net?
When I first played this quest, I knocked out the Netwatch agent because I thought he was just stalling for time to call reinforcements. If only I had known that you could actually side with him sooner. However, I must admit there's something oddly satisfying about wiping out the entire Voodoo-Boy leadership by yourself
8:35 "Loads magazine with malicious intent"
Has anyone noticed that when V is about to get in the ice tub for netrunning, Johnny is acting very impatient when you ask questions…Once he heard the VB talk about Alt, he must’ve really wanted to see her again, after all this time.
Yeah he still loved her deep down , but Arasaka snatched her too
@@vivekkparashar6369actually is teased by alt herself and by reading the environment that alt let herself get captured so she could released the R.A.B.I.D.S into mikoshi, actually she was doing this when Jonny unplugged her
@@chechenko_9430 and then Johnny killed her by unplugging her while she was trying to come back.
I did. "get in the damn tub V"
@@chechenko_9430 truthfully I think Alt deserved her demise, she was foolish to think that she could work with a corporation and outsmart them too. Shes a self-centered sellout who worked with the man to get whatever she wanted. Alt was selfish and greedy in the end.
Evelyn's story arc was one of the most tragic things in the game for me. Absolutely everything went downhill for her after the cyber attack, and it got exponentially worse with every step down. You go through innumerable obstacles to save her and sift through every trauma she faced. When you finally rescue her and think her pain is over, it's too late to change anything. She went through hell before you saved her; she went through hell after you saved her.
every time i play i get depressed with her story, and i hate the voodoo boys so fucking much because what they did to her (and later tried to do with v)
@@franciscocarneiro8355 agreed
@@franciscocarneiro8355 it was sad but she fucked them over in the first place. What did she think was gonna happen?
@@ChrisThomas-hg4ne how did she fuck them over? (Legit question cause I don't remember)
@@franciscocarneiro8355 4:48-5:06
I didn''t even know you could side with netwatch, the button said "punch this man" so i press it
You can also kill ppl even if there is no dialogue and it is legit option for some quests.
Dude I thought Brigette would be a way bigger character in the story than she actually was. They designed her like she's a fashionista, she introduces you to the Blacknet, and she's like Rogue in that she keeps secrets but isn't initially hostile towards you. I'm guessing they cut out a lot of content to make the release.
The VDB's only interest was the engram on the biochip: 'Johnny Silverhand'. Their means to contact Alt Prime in cyberspace. If you had come out of Konteki Plaza with the chip in the suitcase instead of your head, you would shortly run into a gang of VDB heavies who would have relieved you of the bioship case, and then you of your head.
Yeah same, I was disappointed that there wasn't more to them
@@triphazard2906 yeah brigitte was set up to be this very mysterious person
Then you get to her in like two quests, she refuses to elaborate on anything and then just fxcks off to the blackwall.
I have honestly hoped she would show V the world of netrunning or something like that.
@@TheSaival Its not just her either. Having recently played 2.0, it seems like most characters in this game have had their questlines cut short. From that militech woman you meet in one of the prelude missions to Jackie Wells himself. It's a damn shame that people view this unfinished game as having the golden standard that AAA games should meet now.
@@KenLinx Most of their budget seems to have been put in graphics.
Am I the only one who really likes Bryce Mosley? Despite only appearing for one scene, he’s a really memorable and unique character. He seems like a man born in the wrong time, and he has a likability that could never let me kill him. The polar opposite of Placide and Brigitte, probably two of the most satisfying deaths in the game
He's basically a sauve CIA agent from the 60s like Hudson from Black Ops.
Meredith Stout as well. Really interesting character that had far to little screen time for my liking. Hope we see more of them in the DLC.
@@Big_Red1 😏 I think we all know why Meredith Stout was memorable
@@jaccobmarrero6021 I have no idea what you are talking about...
@@Big_Red1 Should have answered her texts then
Mr. Hands sets up the meeting with VDB's for free, and "what is free often proves most costly" (Goro Takemura on receiving parade intel from Wakaka).
The call to Mr. Hands might also be the only instance in the entire game where we see a fixer have a very strong "not sure you want this" undertone after hearing a request.
I sensed the betrayal from the Voodoo Boys since the beginning... They were so untrustable with their attitude...
To be honest, I saw more power and opportunities on teaming with Netwatch, and I also like Cowboy Movies haha!
With the Phantom Liberty expansion, I'm disappointed that you have to finish the mission against the VDB before you can start PL.
It would be SO satisfying to use Blackwall Gateway or Erebus on Placide. 😈
I love how when you are formally introduced to the voodoos. They try to make them look like good guys. They parade around talking to the poor people and getting a chicken. Unfortunate for them I did the Evelyn quest and pretty much knew who they were already, and I wanted Placides duster. I killed my way to the Netwatch agent. Struck a deal and returned to them. I watched it all play out. As soon as Alt purged them from the wall and fried theirs brains. I went on to kill the fuck. The duster looked like shit so I threw it away.
Pacifica is my favorite area, if I was borged-up psycho I'd like to live there.
At least you had some lore reasons, straight mercd the whole gang cuz I wanted that duster
@@clones8352 good enough reason as any lol
I ended up killing them anyway in my first run despite siding with them
They are good to their community, especially since they've been abandoned by any governmental institution. Why would any immigrant group that's been fucked with by outsiders since their arrival all of a sudden be friendly with a merc? People getting mad over getting screwed in NC is hilarious. "The game is the game."
I like choosing both. Netwatch because without the biochip’s power to resurrect you, they would’ve been your only means of survival. And Voodoo Boys, since I love seeing how shocked they are upon realizing you just got zeroed before getting back up and walking it off like it wasn’t no thang. Both sides were using you, but Netwatch at least wasn’t trying to kill you afterwards, which makes them the best choice from a lore perspective as well.
I only chose the VDB on my first playthrough, and then killed the whole bunch of them after Brigitte fucks you over *again* just on principle. Treacherous assholes had an object lesson on the drawbacks of betraying everyone you work with coming for a long time.
With most netwatch members gone voodo boys prob gonna let the net deteriorate and just vulture everyone else once the rogue ais ravaged through everything. So I picked netwatch cause they’ve shown clear interest to let everyone else rot but themselves
Honestly true, the funniest shit. Getting up and getting in the car and going. Whatcha lookin at me for huh? Got some problems?
Biochip doesn't technically how the power to resurrect someone. It was completely accidental and one time thing with how it occured. If Dex had shot V in the chest, they'd be dead and wouldn't come back. Restructuring the brain upon its activation is what allowed a dead V to be helped. It doesn't heal afterwards and was even an unintended side effect.
The Netwatch guy even calls and checks on V after offing Placide. Probably just keeping tabs, but at least he's more open about it than the Voodoos.
Here’s to watching this video a year later because of the new patch making the game actually kinda fun
2.0 kinda fixed cyberpunk, shame it wasnt like it on release
VDB is just another choice with no real story impact, but from a role playing perspective it’s one of the most important, and on a first or second playthrough you probably won’t have all the information you need to make the “right” choice. While siding with netwatch may be correct, a chaotic netrunner might try their luck siding with the VDB.
It’s the same reason I punch fingers on every gung ho, aggressive, shotgun build, yet refrain from doing so on a cold and calm samurai build. Well, that and the QianT.
What CP2077 lacks in story decisions, it makes up for in roleplay decisions, and sometimes that’s just as good.
My favorite way to handle this is to side with the voodoos over netwatch. But after taking the dive and meeting alt, when you come out, you have the option when talking to bridgette to draw your weapon and fight your waythrough them. Not only is this a great action sequence, but It opens up all of the great interactions with the VDBs when you return and they thought youd have died. The showdown with placide at the end of this path is very satisfying. He knows that you just demolished the VDBs from the top down. They finished. And you get to waste him last
This. I just finished this quest just like this. I was happy that draw weapon was an option. When Placide showed up I yelled "thank Christ!" And blasted him.
How I ended up going about things on my first playthrough, after siding with netwatch on my second I def think this is the best outcome
That’s my favorite. To hell with both of them
Don't forget the part where you loot Placide and wear his trench coat like a primitive hunter skins their kill and wears its skin like a trophy.
@@Brigand231😂😂😂 when game 1st dropped I wore that tench coat through end game. When I Met VDBS in dog town last month I was wearing it too😂 trophies
Surprisingly simple choice here. By the time you encounter the Netwatch agent, you've already found out through Evelyn Parker's BD that the Voodoo Boys were responsible for frying her behavioral chip the moment they realized she knew more than she should've regarding their plan to steal that experimental biochip from Arasaka. Also Placide had NO idea about the biochip in V's head during their initial meeting (automatic red flag that he was already acting against his own boss' orders at the time, lol), so there was NO trusting that back-stabbing turd whatsoever. Netwatch, on the other hand, are all about keeping total order in cyberspace so they're pretty much a neutral party at best. Besides, that agent happens to like old school westerns so he can't be all that bad 🤠👍!
Evelyn did betray the VDB, but we also learned that they were going to drop her after the mission is completed anyways. Like how they treat anyone not in the VDB, us Outsiders are only just disposable pawns. Although frying the Behavior chip wasn't going to kill Evelyn or let her get raped by Woodsman and Fingers or let her get sold as meat for snuff BD, they were the catalyst for all of that to begin.
But the one true reason why VDB shouldn't be left alive is that they killed you, and we should always get payback
Lol, killed him, dealt with Alt, then killed the vodoos as well. To my mind that is best choice of this quest, removes a bunch of trash.
The worst part is that theres nothing that indicates the VB knew about Evelyn's plan, they just did to her what they do to everyone who works with them, so much so the same happened to V.
@@gustavosanches3454 It wouldn't take much deduction to figure out Evelyn was the one who got the chip stolen. Too many coincidences with the timing. The one place the chip is located, known to be located by Evelyn and the VooDoo alone (besides Saborou himself) and the old man so happens to get assassinated? The person no one would dare think of assassinating on purpose without some crazy reason, such as the BioChip? Nah easy to assume they suspected Evelyn played them.
@@RazielTheUnborn Except old man wasn't the one with the chip. His assassination wouldn't trigger any warnings.
Heck, could act as perfect cover up that instead of stealing the chip, someone would go for old man.
Evelyn has 0 reasons to zero the guy so even voodoos wouldn't suspect her on that, unless they knew from somewhere else that chip was stolen from Soburos son.
I gotta say I was always kind of disappointed that factions we're pre-determined to be "bad" or "good" to the player because I honestly always liked the voodoo boys maybe if nothing else mostly for the aesthetic, but I thought it would have been cool to see the ability to take your character down different faction paths like say side with the voodoo boys and it would unlock missions, vendors or items relevant to those factions.
? The voodoo boys an isolationist racial cult basically. They aren't gonna be "good" to anyone that is one of them. Maelstrom are step away from cyberpsychos. Of course it makes sense some gangs are just gonna be hostile. The more rational gangs like mox, Tyger claws, and valentinos would have been nice to see more of though
Agreed! There are no saints in night city
there is no good or bad faction. They are all shitbags.
I sided with the vdbs until the last option to draw a weapon.... it was my first playthrough, and the rage that built up was released on that cleansing 😂
The Voodoo Boys are pretty much responsible for everything that happens to V in the game.
I’d say it’s 60/40 between them and Evelyn. The voodoo boys plans were never to use V to steal the chip, it was all Evelyn. If you know anything about the real world then double crossing is one of the shittiest things in businesses and she had it coming
By that logic, Jackie is also responsible for getting you that gig, aswell as Evelyn for conducting the gig, Yorinobu for stealing the arasaka chip in the first place, Saburo for not killing Yorinobu for the betrayal because Hanako pleaded, Hellman for making the biochip itself. Need I go on?
@@zymethamp6596 nope, that’s the wrong way to put it. IF the voodoo boys didn’t want the biochip, then there wouldn’t be a gig
@@zymethamp6596 Yes please❤ you left out Johnny.
@@zymethamp6596 not really. The Voodoo Boys contracted Evelyn to get the BD and gave her the idea to steal the chip. Evelyn wouldn't have set up the gig for Dex to contract for Jackie to pick up for you to take, and Hellman, Saburo, Yorinobu, etc can't be held responsible just for letting it exist. Evelyn ultimately holds the most responsibility due to her role in the heist, but she would've kept being some random whore if it weren't for the VDBs. The only other person who can take the blame, is Johnny himself, for getting Alt trapped in the first place and pissing Saka off on his revenge kick that they turned him into the chip.
It's nice to see not all corpos portrayed as absolute dickbags. The Netwatch agent was almost entirely truthful with you. Yeah he slipped something into your system as well but it didn't attempt to kill you like what the VDB did.
I can't remember which video I saw it in, but there's a chance that he's a fake. There's a roof in Pacifica that has the corpse of a netwatch guy that has the same name. It may just be a mistake, but it'd be pretty cool if it's a story that gets brought up in the DLC.
Never trust a fed
Not a corpo, but I also think the side quest of helping that cop who was depressed over the death of his tortoise was good as well
@@nyarlolhotep514 woah, now gotta find that roof.
@@mmorkinism I'm pretty sure it was a handsomeTez video. He does lots of Cyberpunk easter egg stuff.
Thank you for this video. It put things In perspective and made it easier to choose.
0:17 bros asserting his dominance💀💀
If you stealth your way through their den after having betrayed them you can hear Placide and another VDB talking about you. The other asks what they'll do with you and Placide says something along the lines of "the same thing we do with all ranyon."
Placide didn't know about the biochip to begin with. Brigitte makes that clear when V mentions that he didn't recognize it. The VDB would also have brought Evelyn to the same fate REGARDLESS of if she just did her job or organized the heist because, like everyone who is an outsider, she's a ranyon. They meant for it to kill her, but at least Cloud's pitiful firewall at the time softened the blow...just not enough.
do you remember what actions you have to take to actually go back and stealth through it?
@@EnormousDuck2 I do, but I don't know if it'll work with the release of 2.0 and Phantom Liberty. I'll tell you what I had though:
1. Accepted NetWatch offer to remove the virus.
2. You can loot everything in the runner room of the VDBs. Crouch before you enter the train. Look around corners and use the cover that's available.
3. Hit all of the VDBs with System Reset.
4. Patience is the key.
Build Requirements - High INT for Ram.
Cyberware and Gear (irrelevant in 2.0 as far as I know) to help reduce the cooldown rate.
Tetratronic Ripler MK 4 (Kraviz Clinic, Charter Hill, Westbrook) as it let's Ultimate spread once (2 enemies for the price of one), lowers Ultimate's Ram Cost by 3, Upload time reduced by 75% and cooldown reduced by 45%.
ULTIMATE System Reset Quickhack. This takes advantage of the deck's ability to spread once so you are taking out 2 enemies at a time.
Special Note: my build was primarily Reflex, Tech, and INT with a few points in cool for stealth aerial takedowns and increased stealth movement speed.
Fun fact: you could get Placide to kill himself with Suicide before the Cyberpsycho patch that stopped that and Sys Reset from working.
@@cmwinchell ive actually managed to do exactly that and heard placide then took him out, currently in PL
@@EnormousDuck2 I've successfully had him suicide on three runs but after one of the patches it only took about about 80% of his health. Maybe it was a glitch? I'll be able to test it with 2.0 though.
Arasaka: "We are going to kinda cure you, but then persuade you to put your soul in our prison, if our jump scare Rubik's Cube and CEO shenanigans don't turn you off ..."
Voodoo Boys: "We are going to boss you around as bad as corpos, talk crap about Vik, betray you despite saving our leader, keep on lying and insulting you to your face, then sell out all humanity to AIs."
Arasaka: "Damn. At least we gave you creature comforts and complimented Vik, V."
Johnny Silverhand: "I hate to admit, big bad Arasaka looks less evil in comparison too."
Yeah. This quest is pretty important in showing non-polarity of this world. Johnny is a very bright and charismatic character, so it's not entirely unnatural to succumb and take his view on things, especially through a lot of people already agree with him. This quest shows how blind it is. Corporations are bad, but they aren't an ultimate and utter evil everyone should team up against. They are big groupes of people trying their best to thrive and survive, by any means. A common thing in year 2077. Gangs do that too. Individual people do that too. Fixers and mercs do that too. The only difference is corporations are big and shiny, and powerful. Judge people not by their affiliation - but by their character and actions. And from the actions of Voodoo Boys... They really are not just assholes - but assholes given power to wreak havoc upon the whole humanity with the second DataKrash
@@notveryartificial4486 yeah and in addition to what you said joining a corpo like arisaka would prob be easier than being accepted as a member of the voodoo bois
@@purpleguy5226 to join big corporation you need skills that corporation requires and some familiar people in that corporation or just among powerful people, to recommend you to HR. Not easy, but doable, if you really wish. To become a part of Voodoo Bois you need to either be Haitian, or overcome their "tribal thinking" by constantly doing favors for them, and never letting them down even though they are ready to zero you any minute.
Yeah, from all persoectives, voodoo boys are much worse than corporations, especially netwatch(the corporation with best reputation currently)
Well, their betrayal and Bridgitte's attitude after meeting Alt was the reason why i wiped out Voodoo Boys in every single one of my playthroughs.
Considering that the old net beyond the blackwall is full of not only rogue AIs but the remnants of those hit by Soulkiller in the 4th corporate war AND the now self guided viruses, malware, and R.A.B.I.Ds created by the greatest netrunner who ever lived... Bringing down the Blackwall could result in absolute carnage beyond description.
it would be like if all of the internet became 4 chan
This whole comment just reminds me how deep Cyberpunk lore actually is, I love it. Hope to see more content from this universe
@@purpleguy5226 Well, maybe not *that* bad.
Really sounds like when Agent Smith took over the entire Matrix and ran wild, but with remnants of those killed with Soulkiller and all the other viruses and malware etc etc. Like the second you plug in youre in Massive danger, so yeah the voodoo boys( such a lame name) can get fucked everytime, especially for what evelyn went through, boohoo they didn't get the Johny Chip, they would brought Cyber Armageddon if they had gotten it.
Yeah, but I wanna see what happens if they tear it down.
I think one great red flag for me from the very start to not side with the Voodoo Boys was when Placide tried to forcefully jack me in their computer. Like I get the point if he can't just outright speak to grab my hand so I can see the detes because of some language barrier, but I've been taught my whole life to not outright stick any drive to any device I don't know, especially someone forcefully trying to insert a drive in.
Late to the party, but I was wary of them before that. Conveniently I had Misty read my Tarot and the entire spread was about being deceived.
Dude, that's basic computer security today. I can only imagine it would be even more important in Night City.
Right? Honestly it seemed like something completely out of character for V. V is aware that Vdb are exceedingly skilled netrunners and are very much capable of icing someone with hacks. I am very surprised they don't make something of this in the game. Your options are either not to say anything and just go along with it, Or put up a small bit of concern before just fully trusting them that its just to help you. Another option to flat out refuse to let them touch your tech, Even if it made the mission harder, would have been much more in character.
So you can still get revenge on the Voodoo Boys at the end of the Transmission quest line. Just choose to take revenge on them at the end when you are talking to Brigitte and kill her. This will turn all of the Voodoo Boys in the church to turn hostile forcing you to kill everone there in your way. It's a hard fight and definitely not something you would want to do as a low level player. But it allows you to get vengeance on the Voodoo Boys for their betrayal and allows you to avoid selling out to Netwatch.
XD funny enough it was super easy for me tho I was high level at the time like 38 or something
After playing the ending to phantom liberty, it’s safe to say that I’m on netwatches side even more.
They know the black wall is going to collapse so weaponizing it like the nusa is doing is the only choice they see so yea it’s kinda hard sympathizing with people who would rather watch you die then to inform you about how a collapse is imminent and to prepare for it
From what i learn in Cyberpunk, The only friend is you (and maybe johnny), never believe anything that you cannot control and never trust anyone fully, not even rogue.
My options is always kill the Voodoo boys for playing you like a fiddle, let netwatch lives is optional since you are in control with the situation.
With exception of Jackie...😐
@@Ancaryvan I like Jackie but his character and story is just too short, the devs need to expend the story further before the heist mission.
What about your Ripperdock? Misty? Panam? Judy?
@@alternative915 one and ONLY character never betrays V. For Johnny... you can blame Alt for making "imperfect" calculation. Ever heard of so called circumstantial betrayal? 😑
@@Ancaryvan Jackie literally tries to fcuk u over in the Nomad path so no dont trust his poo butt walking ass either.
If you look at this in bigger perspective. V actually dies multiple times, but revives due to Johnny in his/her head. I try to play my playthrough like V never dies, so purposely avoided scenarios that would have killed him like siding with Voodoo boys or using BD scroller that caused death to a politician (forgot which mission).
"I fought the law" is the mission with the spiked BD
I like the whole v dying multiple times, and reviving because of the relic tho, it's more badass that way.
@@juuzou.sit’s like that meme where the undertaker wakes up out of the coffin
Well you failed that attempt pretty much immediately lol
@@juuzou.s So you like mary sues with heavy plot armor?
The guy at the very beginning is like "look at me, I'm a bird!"
0:16 the guy already knew what was coming. He was ready for it.
This is one of my favourite things about this game, there is no straight line through it, you can't really just "pick a side" and stick with it unless you're ok with making some pretty questionable moral choices that affect your friends and companions and will have an impact on those relationships. Sometimes your goals align with the corps, sometimes with the gangs, sometimes with your friends, sometimes with your own plans, sometimes it's simply based on being a merc and getting the job done and others it's about "doing the right thing" whether that aligns with what you want or not.
Kinda like it is in their prevous game Witcher 3
In this case killing everyone is the moral choice, both will cause mass suffering to innocences for selfish purposes. The only difference is Netwatch is more subtle.
@@Slowpoke3x Lmao no, Netwatch might not be perfect but they are the reason the net in Cyberpunk could exist at all. If there were any "good" corporations in Cyberpunk, it's them.
The Pacific Ocean region branch of Netwatch is actually THE perfect example of a good corporation in that universe (tabletop lore). They are actually doing their job as best as they can and are not corrupt as hell. They are such paragons that even people like Rache Bartmoss and Spider Murphy respect them A LOT. Even ALT decided to work with Netwatch to build the Black Wall after Rache destroyed the Net during Datakrash.
They're good enough compared to other corpos, that Yorinobu CHOSE to sell the Relic to them and nobody else. And Yorinobu is the secret "good guy" who is trying to destroy Arasaka from within. He literally only rejoined because he saw that even Johnny's nukes couldn't kill Arasaka and so he concluded that only an insider could kill Arasaka. He is as "good" as it gets for an Arasaka.
Netwatch might be internet cops, they might be too strict/restrictive sometimes. Heck, some of their branches like the Japan branch might even be corrupt. But Netwatch is infinitely better than the VDBs. The strict internet cop part is necessary because if they didn't do that, some idiot netrunner(s) like the VDBs could end up breaching the Black Wall and letting the insanely dangerous rogue AIs in, destroying the net entirely and throwing everyone back to the pre-internet age.
@@karolinakuc4783yeah cdpr's biggest strengths as a developer are the rpg choices, morality, and lore rich side quests that sometimes overshadow the main quest.
Probably the best comment I've seen in regards to this story. I tried to be loyal to Dex(But I never snitched on Evelyn) and ended up getting shot to hell. I chose to side with the Voodoo Boys because I trusted them over Netwatch originally... That was a mistake. The loyalty card doesn't work out well in Night City. You'll have to jump around a lot. Which is sad. There's good people in Cyberpunk but the good ones are either abused, turned or killed smh.
I think I sided with the Voodoo Boyz on my first play through but the other 2 play throughs I sided with Netwatch. Since the Voodoo Boyz, and Evelyn were the catalyst that drags V through the whole main quest chain. By turning on them V is effectively avenging Jackie, their own betrayal, and death(s).
V's and Jackie's fates are really up to bad luck, almost entirely. And V also because of Dexter DeShawn. If not for him, the chip would not have been damaged and likely could have been removed.
You could side with the voodo boyz, clear out the animals, then comeback and kill all voodoo boys later after the dive. Profit.
@Gr8sc0tt That doesn't change the fact they did nothing to Jackie, so any revenge you feel against them is entirely personal.
@@brandonn6099 Luck didnt influence Evelyn to double cross the VB, and then hire Dexter who had a reputation for burning his mercs. I think that no other fixer but Dex would even take that job in the first place.
@@blacksage81 V and Jackie got screwed by a boy having a temper tantrum against his father.
Sure, V might have been screwed afterward by VB, but probably not. After all, they don't go after you in-game. They never knew Jackie and V existed.
"You can't see the eyes of the demon... Until him come callin'."
King Willie
the existence of an indi net by default is beneficial, to disempower the consolidation of control etc.
Fun thing to add more to this issue, it's debatable whether thats the real Bryce Mosely. If you go on top of the Underwater tunnel from Pacifica to the downtown district, you will find the bodies of a VDB, and two netwatch agents, from an apparent deal gone bad. One of the netwatch agents is interestingly named Bryce Mosely when you scan him, and there's some more speculative evidence from shards, and the fact that, for a netwatch agent he's modded to the gills while most aren't more modded than the average corpo. Personal suspicion is that he's more likely tied to the nightcorp/potentially rogue AI that's pulling the mind fuck shit on a lot of people, and evidently wanting tons of info and control around town as hinted by bits and pieces from missions all over the game
Perhaps 'Bryce Mosely' is kind of a reusable alias or designation for Netwatch? In the same sense that names like 'James Bond', 'Felix Leitner' or 'The Great Pirate Roberts' are for certain other groups.
It should also be said, that if Evelyn didn't betray VDB, she would probably end up same way (her being a ranyon).
If all went well it would’ve lined v’s pockets and she would have still been hit I actually could see us meeting judy in a caretaker scenario similar to how she cared for ev after rescuing her with v
but we wouldn’t have involvement other than being the random merc she hired and as much of a blackened heart I have sometimes I probably would have offered to help for nothing
I don’t know there’s something about it that I would be satisfied with doing something small like just watching over her for a bit while judy grabbed something I guess it’s part of my nature in scenarios like this I don’t think fuck em don’t care I offer aid before thinking of the reward
I actually didn’t think about helping Panam rescue saul I just did hell even all the way back to infamous and its sequel I was a paragon without even trying on my first playthrough even though I knew i didn’t have to be the good guy
@@CrazyGamebino It depends on what would Ev do after the heist. VDB were able to hit her in Clouds but not when she was hiding with the Mox, so if she decided to pack her bags and leave NC with Judy (like Judy always wanted) she might have been fine. Not to mention part of Evelyn's deal with Netwatch was new identity and protection.
@@Haassaanko true but who knows when Brigitte and the voodoos would’ve had the chance to nuke her chip or kill her Ev couldn’t have stayed with the mox 24/7 even so they would’ve had the chance at some point and considering Brigette never used her name well she wouldn’t have been attached to keep her for any longer than necessary
but like you said it depends how fast Ev got tf out of the voodoo boy’s line of sight if she wasn’t killed on the spot and into netwatch’s hands though I wouldn’t put it past them to go old school and try to track and put a bullet in her for playing them
Unlikely as this is them playing aggressive with netwatch though there are ranyons that they could hire to do it for them if they were fast enough though that’s highly unlikely as Ev would have left the same day or at worst a couple days after the heist and delivery with Judy and the voodoos likely would’ve avoided the fight but put both her and potentially judy on a kill list if they for some godforsaken reason came back to nc
I think if everyting went to plan Evelyn would have gotten Netwatch Protection and her and Judy would have left night city rich.
Points like this make you think in playing game about right choices. Glad i make the right one and this video approves it.
Bro just casually sneaks up on a bro asserting his dominance
T
By this logic you could also blame them for Jackie's death and V's suffering. They wanted to steal something waaaay out of their paygrade.
For that, I would blame more on Jackie and V not investing into cyberware with medical properties or Sub dermal armor implants xD or just being better prepared
@@hidan407 i mean, the first playthrough i ran i pretty much did all the sidequests you can before going to the tower. i was about as geared up as you can get for that mission. Which, granted still isn't anything near what you can access later, but it's still solid. I can't speak for Jackie. In fairness, i'd also point out they were NOT expecting to actually fight anyone or anything. I think their thinking was "if we are in a position where we gotta fight, we're already utterly SCREWED".
You can't blame the Voodoo Boys for the heist because they didn't set it up. It was Evelyn going behind their backs and trying to steal it herself that set everything in motion. I hate them as much as the next guy but that part wasn't their fault.
@@simisoner suppose the VDB tap V to get the shard from the tower though. There is no shot in hell they would have allowed anyone involved that wasn't part of their crew to survive.
@@edschramm6757 That's true, but that's not what happened so you can't blame them. They did plenty of other shitty things to hate them for though.
Felt like a straight up badass betraying the voodoo boys blind on my first play through. They seemed like jackasses, we’re jackasses and then died like jackasses.
really nice to see the options pro and con. I missed a few things. Now I have a better understanding how the facts are. Most of the game characters are darker than I thought. Everyone has it's own agenda...
"Let's Delta!" Such a catchy phrase for getting out.
0:15 That guy is showing dominance for Big Dan’s intro XD
When I did my first playthrough of cyberpunk I didn't feel as much for Evelyn. It was only the second one when I begun my research and really started digging in deep, that I really started to feel bad for the girl. It was a shame that they killed off her character, it would've been cool to keep her alive or try to save her, hell maybe even make her a romance offers. Try to give that girl a little happy ending, so to speak(even tho that doesn't exist).
Really u wanna romance a woman who is clearly known to betrayed anything if it means she gets what she wants & was just raped, gang raped, probably used in all kinds of fetish porn of all kinds, beaten in multiple ways if not tortured too & u wanna try to fcuk her after that ordeal & knowing what shes like? Smh shame on u, shame 🔔 shame 🔔 shame🔔
There is no happy ending in night city.
Wrong city, wrong people.
That said, I do think she may have been working with Yorinobu - probably as the liaison between Netwatch and Yori. Because, why is she trying to sell specifically to Netwatch, just like Yorinobu? She could easily sell to some other Corp like Militech and simply disappear, if that was her goal. But she chooses Netwatch as her choice and if you press her for more details, she gets all quiet about it. In which case, her stealing it and pretending to pawn it to the Voodoo Boys but informing V that they both should skip Dex (who is fixing for the Voodoo Boys)....it's like, something is missing here. A person like that would've known the Voodoo Boys were untrustworthy, in the first place. I don't think she was betraying them so much as setting them up. Hence, Netwatch was already set up on the VDBs and ready to go.
There's more to the story and if we had her full story, I think things would make more sense and people would be more sympathetic.
Yeah I’m glad they didn’t allow V to bang her. Would have been fucked up to “romance” her in game after all she went through.
She's kind of a classic femme fatale from film noir, I think. Doomed from the start, whatever you do.
That’s one of the things I love about this game, there are no good choices and no happy endings.
I wish they added dialogue with Judy about Voodoo boys and what you do to them.
I remember walking into the room where Evelyn passes away for the first time. My jaw dropped. It was so impactful. I’m glad I chose to betray The VooDoo Boys from the start.
The only thing that might persuade me to side with Voodoo boys is if Johnny is happier with that outcome, but it sounds like for this time he might actually side with the corpo net watch because the Voodoo boys are actually worse. If Johnny even remotely approves of something corporate you know something is deeply wrong.
Johnny is the last person to be talking shit about corporations since he worked with militech to nuke arasaka tower lol
I sided with them ignorantly first too, but then came back and slaughtered everyone. Soothing and satisfying experience, 10/10.
Absolutely worth it. Especially after putting a cap in Placides head
also remember: what happened to evelyn and this whole mess of v started with the voodoo boys so they’re getting exactly what they deserve
Wow I just did this mission on my second playthrough, siding with netwatch and taking out the voodoo boys is WAY better than trying to play nice with Placide and Brigette
Nah there's no way I'd side with corpo scum.
Destroy netwatch then destroy the voodoo boys. That's what I do.
Smth i need covered desperately is why the hell the black wall feels like a living thing, like an eldritch horror kinda thing
I got the option to punch Placide just after coming into the room. But man, I feel I should have sided with Netwatch from the beginning, in the end fucked all Voodoos by myself but I would have liked watch them being fried by NW.
Im just sad there wasnt more story in regards the voodoo boys, they had such an interesting background you'd think itd be more fleshed out instead of a single ending regardless
Maybe we might see more of them in the expansion since it's set in pasifica
All the gangs were supposed to have questlines but among many other features they were cut.
@@Remixersoloman Post your sources for that.
@@mandu6665 all the marketing they did telling people gangs would be important and you would interact and eventually do jobs for them lol. They were even gonna have some sort of rep system. All gone.
@@Remixersoloman gangs are important, they are almost in all sidequests...
On my first playthrough (Streetkid) I went with the Voodoo Boys because I'm not disloyal, all things considered and knowing they are playing dirty. On my second (Nomad) and third (Corpo) I went with Netwatch because the Voodoo Boys don't deserve my loyalty, it's as simple as that. But also Placide straight pisses me off somehow and I just had the urge to play them as dirty as they do. Also the reward - Placide's jacket is worth the fight at the end.
My thoughts exactly. I role-played the encounter more than thinking of some overarching good. My favourite part was slaughtering the gang after the virtual session
If you call Brigitte on her bullshit you can draw your weapon on her after the encounter with Alt, it's way more satisfying imo because it gives V a clear motivation to fuck over the VDB den bottom to top, and it also keeps the information tied to the relic out of the prying eyes of netwatch. When you side with the agent, netwatch will inevitably also knows about the relic and that you're carrying it. In the route that lets you decimate both you get to keep the relic a secret and not leave Brigitte and her clowns to fuck with the blackwall.
I went against them as a street kid, because you only see for yourself in my book, you do not side with anyone unless it benefits you. Killing the netwatch didn't benefited me. Siding with corpo did.
thank you so much I had no idea that they were responsible for the death of Evelyn. We run that shit back for Judy.
I prefer to side with VB instead of Netwatch, keeping a code as a Edgerunner; seeing a job through once an agreement is made. Alt makes a deal with VB AND after meeting her; but since they betrayed V..I killed them all. Left Placid alive though, to rub in the fact he hired V to save Bridgette and FAILED because of their betrayal.
You should continue this series. I’ve already played through the story once and made my own choices but this could be helpful in making more conscious or, overall better choices in my next play through.
Can't wait to get new game plus option for the game.
In my current playthrough, I chose neither. I took out Mosley as soon as I saw him, then took out the Voodoo Boys later.
true that both are in the wrong its pretty hard to side both wolf when your the black sheep and using you
I did that by accident in my first playthrough. I figured the Voodoo Boys were up to something. When I encountered the Netwatch guy, I accidentally drew my sword and blocked and he started to attack me. Had to off him and when the Voodoo Boys tried their shit, I played it off like I didnt know what that was about. Took everyone out when we came back from the net. So satisfying
Ahh, the "Everyone sucks so everybody dies" Method. Nice.
I'll listen to what Mosley has to say right up until you can take the deal with him than kill him. After you get out of cyberspace with Voodoo boys, I'll than kill them as well.
@@twinscythezone5043 maybe I should play Fallout: NV like that
I like how quick the voodoo boys went down, literally in 5 minutes
dude in the intro was t posing before you got his ass lmao
In my first playthrough I sided with Voodoos. I found it most satisfying to betray them in every other playthrough.
Same I was genuinely surprised my first playthrough when there was actually a virus. I thought for sure the Netwatch agent was bsing especially since Johnny hints at the fact that the Netwatch agent is lying.
@@MidasG-je6voJohnny does get some stuff very wrong from time to time.
The VDB leadership put up a big front about looking after 'the little people' in their territory. But when the AI-Apocalypse came, Brigitte and co planned to cozy up to the Blackwall AIs, save their own skins and leave everybody else hung out to dry. That and the entire "Ranyon" thing is why I always say, "F### Those Guys. Totally".
I get the strongest impression that Placide was completely unaware of this plan. If so, an interesting quest option might have been to come back from your meet with Alt, and let him know about it. But, given V's lack of status as an outsider / Ranyon, he very likely wouldn't believe V. An interesting thought though - watching Placide go Full FPS on the others would have been entertaining.
the voodoo boys remind me of the geth from the mass effect series. Tools for the reapers. That's what they'd be for the ai past the blackwall.
Thanks Dan! Gonna use this on my playthrough 💯
Yeah, it's one of the reasons I love Cyberpunk. Sucked about the bugs when the game was initially released, fortunately, I had a PS4 Pro so the bugs were minor, but the overall story and subplots are outstanding. When I played this on release I sided with the Voodoo Boys as I felt V was no "narc" and wouldn't side with the cops. When I saw the kill program activate I was like "son of a bitch they betrayed me". If you look back in hindsight the clues were there that they were using you. So then I 100% betrayed the Voodoo Boys at the first opportunity. Slaughtered them all. They were clear scum. Shed no tears for trying to kill you so I shed none when I blasted them all to cyberhell.
When I figured out what happened to Evelyn I was actually quite sad. When games make me feel emotional attachment then I know the makers have made a great game. The Voodoo Boys' started Evelyn's descent into utter torture and it would've been a cool moment if V made a comment about it when V avenges her.
It's also ironic that the only people you can 100% trust in the story events are your ripper-doc Viktor, Judy, Panam and Johnny. Nobody really else...
Curiously enough you can trust the two Politicians that hire you, they were legit all the way to their eventual brainwash.
It’s funny because placide was meant to be your neighbour and best friend in very early iterations of the game when it was in development
how do you know that? can I find it somewhere?
@@quearda4771 in the databooks for the pen and paper game
Eh... I prefer Jackie 😅
That npc t-posing had me dead
There was something infinitely satisfying about walking back into the voodoo boys lair and giving placide amoutful, then wasting them all.
"Um byen? Well, whatchu gonna do about it?"
Cut to the scene of incredibly slaughter.
If you side with Netwatch, and then stealthily take out the Voodoo Boys on the way out you can listen in on a conversation in the chapel between Placids and a goon where he says that of course they'll be killing V once they're done with her.
😱
"What? Those leather obsessed gonks who can barely string together a proper data injection"
Netrunner kid, phantom liberty
I just started playing the game a week ago and when i got what i needed from netwatch and didnt get affected by the virus i killed the netwatch agent and ill kill every voodoo too, im choosing making real friends over corps or gangs since i was already corpo and ill never go back to that when i can be a street cyberpsycho with a heart of gold who’s only looking for good relations with fixers and good interactions with real friends, its why takemura is toast in my play through soon enough he’s just an arasaka rat and I’ve specifically interacted with him in that way, its very fun to roleplay in this game for me
As a Haitian man, I was very excited to see Haitians speaking real Kreyol in a video game. I could tell that many were not real Haitian voice actors(they never are). However, I thought they did a decent enough job with the accent. And it was not just a single Haitian character, but an entire faction of Haitians playing a pivotal role in the narrative and universe! Sure, this is not the first time Haitians are depicted as just a gang of treacherous villains to be gunned down by the protagonist. GTA did this once back in the 90s. However, I'm still waiting for the day when modern media will actually start to depict Vodou as Haitians see it, and not always something dark and evil. I understand that many of the more interesting elements of Vodou are the dark and macabre stuff, but it would have been so cool to see one of these characters go out of their way to help V. After all, Vodou is a faith about helping others. Sure, sometimes that "help" can come in the form of an angry god reaping the souls of the guilty. However, I just think that some more character nuance would've been interesting, rather than the cliche "Brains vs Brawn" dichotomy between Brigitte and Placide. Either way, it was so cool that Cyberpunk did this!
I was asking myself if the accent and langage were well portrayed. I play in french and sometimes I could here some french words, but I don't know if they are the same in the english version.
Well, Cyberpunk doesn't have many good guys.
Hati doesn’t exist anymore in the cyberpunk universe. It was destroyed by climate change. All that’s left now are refugees desperately clinging on to their culture in a place that treats them like sewer rats.
@@besNait That's definitely not true. Most of these stories are meant to portray the perseverance of humanity and the common good through dystopian narratives.
@@Big-Papa-Smurfwhat are you talking about? It's absolutely true. The only purely "good" people in the whole game are Misty and Viktor. Possibly Judy. Even Panama murders people for cash or vengeance. "Good" people don't live long in the cyberpunk world, they're nobodies that exist to line corpo pockets and end up victims to people stronger than them
Reminded me of Kovacs's merciless rampage after waking up from being tortured in Altered Carbon. Badass and well deserved.
I just killed everyone. The Netwatch guy and the Voodoo boys. 😂😂
I actually killed both Voodo and Netwatch in my first playthrough though. Voodoo boys was talking nuts into provoking V, so yeah bullets it is!