Thanks for the video CaptainShack! Yes the Star Forge is the Culture Center while I was testing the model, I forgot to switch it back for you. :p You really need to put the AI on hard at least to get a decent fight from them. And the Bulk Cruisers are basically direct healing ships (as opposed to the passive hospital frigate), your ships will regenerate fighters without them, but they are unique as the only ship in the mod that can restore shields, hull and antimatter.
I think the Centerpoint Station is a superweapon which has the capabilities of moving entire planets due to its massive tractor beam, being able to even obliterate entire star systems
Took the time to translate the Aurebesh on the UI console: Top Left: "By Goafan" Bottom Left: "Alliance Command Console" Bottom Right: "Alliance to Restore the Republic"
Well as a SW fan I wouldn't have wanted all of your hard work to go to waste :D. Got a bit mixed up though. Kept thinking the Aurek was a "K" instead of "A".
Well I can help you out on a few question you had in this video. Yes the empire can build a weaker titan at the same time as the rebels get their titan. They can wait to get the bigger better titan. Which does take a lot more to get going. No rebels have not been released to the public as of now. Just downloaded the newest version and there is no rebel faction.
i love watching him do mod videos. always has nothing but good things to say. " look how good this looks" "textures are amazing they did a really good job" you make me want to get these games and you make hour long videos fun to watch. thanks shack, keep it up.
Centerpoint station is from the books. It was used to put the Correllian system planets into their orbits with its gravity manipulator thing and is anceint
Centerpoint station is the stomping ground of the Solo kids from the extended universe, Jason,Jana, and Anakin Solo. In "Showdown at Centerpoint" part of "The Corellian Trilogy" one of many book mentions of the station in many different series.
Guys, the person named Goafan77, the one that has been responding to almost all of your comments, is the creator of the mod. Ask him the questions. Preferably go to the site itself and ask. I'm pretty sure he will be kind enough to respond to your questions. He don't bite, but I do! Sometimes I nibble. All is dust. No matter who wins in any universe, I win!
The centerpoint station was a super weapon built orbiting Corellia after the galactic civil war was the new republic's equivilant of the Death Star. It was destroyed by jacen Solo's forces.
Scylax Centerpoint station is in the Corellia system, but there indeed was a smaller version in the Maw that was used to move the black holes together. So you're kind of both right. :p
Scylax Centerpoint was in the Corellia system, You're thinking about sinkhole station. The destruction of Centerpoint in the Corellia system is what set Abeloth loose. Centerpoint was famous for its many tractor beams that it could use to devastating effect, even moving planets outof or into their orbits
JUST finished a game, less then an hour ago, had forgotten about this one and had gotten the other Star Wars mod, then realised it wasn't the one i remember Shack playing. The other one is pretty interesting too! The other was Ascendancy, total change tho, but fun.
Hey guys! This Sunday I will be streaming most likely with Gul Dukat playing the latest version of STA III, which as I understand it.. is coming out today or tomorrow. :D So make sure you follow me on twitch - www.twitch.tv/CaptainShack Hope everyone is having a fantastic weekend!
centerpoint station is in the corellian system i think. its built by a race long gone from the universe that created the corellian system by slapping giant engines onto the planets and moving them across the galaxy to the system. the station is something to do with that, but not exactly sure what
If you haven't checked out the forces of corruption mod entitled Absolute Corruption, then you should the ship list available to play for a Star Wars fan is truly amazing.
Aw, they modelled the Rebel Alliance command center after the Azzameen Family Station from X-Wing Alliance :3 That already tells me that the mod dev is an oldie.
I have always said on moddb that these guys need to bring in a 'neutral' party. Like a corporate sector faction. Some one that is weaker militarily, but can capture units that attack them (and sell them to friends for profit) and have a very good economy. A must need to survive for a long term. Creating a corp faction can balance the Pirates.
for reference the star forge is fed by a star and the force, my point is without being by a star, which makes it super easy to find, it cant function as a factory at all
Hot damn I am digging this mod! I'm really adoring the attention to detail this mod! Indeed you are powerful as the emperor as foreseen. (PS: I'm still trying to figure out what real life event it's loosely based upon, thanks to that piece of loading screen trivia giving me a heads up.)
+TheXPGamers Captain, I would seriously suggest either watching Gul's Dev Video on this or talk to the devs yourself, believe me, once you start to understand this mod you will never want to stop playing it
Just an idea maybe the dev of this mod can make salvaging warship like a random ship blueprint like everytime you build a salvaging warship action you pay with 1000 metal and maybe 500 crystal and you get a random ship spanning from old Droid frigates up to Venator class Star Cruisers cause salvaging ships doesn't mean you only get one class of ship it should be more like its based on your luck what kind of ship you get that's all :)
i got a idea for empire at war if they make another one some kind of culture effect like if you do something on the planet should matter to the people like they will send in their own military just a idea
I don't mind the Alliance getting their hands on Clone Wars era ships, but I do wish you could get more of them in a really battered shape. Like the Providence class missing the spire and an engine, it's hull looking like patched suspenders.
love this mod, thanks for the vid, I would never have discovered it otherwise. one issue I have is that I can't play or even see the rebel faction? only the 2 empire ones....
+Free Bass Both are bombers. Though only the Y-wing as proton bombs in the traditional sense. The B-wing is still intended to attack large capitalships, not other fighters, so that's why you can call it a bomber as opposed to a fighter.
for those who are unsure, centerpoint station is from the Star Wars universe and thank gods it is only aesthetic in this mod. Read here and you will understand.. starwars.wikia.com/wiki/Centerpoint_Station
Hey Shack, great mod. I'll be grabbing this. Quick question, every time I try to watch your streams on Hitbox, I only get the "XPGamers" title card, but I can hear the audio. Ahy suggestions?
Look interesting, just watching space battle and noticed your big flagship was shooting through one of your big ship to hit the target ship. Funny it doesn't seem realistic.
I only have one problem with this mod. A friend and I were testing it in 1 v 1's, and the Star Wars factions are simply more powerful than the vanilla factions. For example, all of the Empire's Capital ships, including both their titans, are more powerful than all the vanilla capital ships, including all the vanilla titans. In an "even" fleet match, the Empire/Warlords beat any vanilla race every time. The only way I was able to put up a fight against the Warlords as TEC was cap a secret planet, build like 10 Marza Dreadnoughts, an Akkan Battlecruiser, and 50 Krosovs and go planet killing (Running away from the Imps). So yea, a bit of balancing issues with the vanilla races vs the Star Wars ones. Still a very fun mod tho. First mod I've encountered that has lore if you're into that.
CommanderWolf888 The balancing will get better with further patches. Warlords as released in Alpha 2 was definitely too strong. However, one thing to keep in mind is that the Star Wars factions do not have very many AoE damage abilities, which are extremely powerful in Sins. The Empire also has very limited repair options, which are also very important in tactically competitive play. That would be a great strategy against the Galacitc Empire though, since their morale system severely weakens them when they lose planets.
CommanderWolf888 +GoaFan77 hey I've probably playing the interregnum mod for over 70 hour+ and it probably my favourite mod ever with all of new lore and stuff, I've played every race with the warlords being my favourite but that said depending on the map some races some races and just to OP, if you were to play against the advent loyalist on a small map pretty much no one can take them on one v one due their culture. Plus the like GoaFan mention the empire has there moral system implace just have a special forces on the side and attack from the other side with siege ship then let the land slide commence (I did this to a friend in a one v one) also should relay on the counter that ships have on each other and a smaller fleet can beat a bigger more one type of a ship fleet.
GoaFan77 I thought that would be the case. However, I wasn't aware of stuff like the Empire's morale system. That's good to know actually. Anyway, I really love this mod, it's definitely one of my favourites.
To fire that station shack you need to do planet exploration research before you can fire it. Im looking forward to this mod. What happened to your lets play of stardrive 2?
Think there should be a difference between the Rebel starfighters and the Empire starfighters. The rebel starfighers would generally have hyperdrives (meaning they do not need carrier vessels to travel to other systems), shields (able to take more damage) and better trained pilots. Empire starfighters are usually weaker than their rebel counterparts due to the lack of shields and inferior training, also they lack hyperdrives which they need carriers for inter-system travel. Fortuanlly for the empire their starfighters are cheap, easily replaced and can be massed in large numbers. Also the Empire should get the TIE Defender which is pretty much the best starfighter in game, surpassing the Rebel Fighters in speed, maneuverability and firepower. The Tie Defender also has shields and hyperdrives. However the Tie Defenders are very expensive (for starfighters) and come in limited numbers and requires to a late end research.
Adam Baker Unfortunately Sins does not allow Starfighters to have shield or jump independently of their carriers. Believe me, myself and other Sins modders tried everything that could be done. However, everything else in this mod is basically as you describe. Rebel starfighters were given substantially more armor instead of shields to give them durability, while most Imperial Squadrons are larger, fairly fragile but can be rebuilt more quickly. TIE Defenders are more similar to Rebel Squadrons in size and quality, but are even better in some respects. However, only a handful of units can deploy TIE Defenders, and they cost significant Antimatter to deploy, so a ship that only built TIE Defenders may find itself quickly running out of antimatter and unable to use its special abilities.
Many bothans died for this early access code...
*ding*
Lord Sauron loving this comment
Many bothans died for this comment
TheFourGears Dantank you undertsand the first comment dont you?
Yea
Thanks for the video CaptainShack! Yes the Star Forge is the Culture Center while I was testing the model, I forgot to switch it back for you. :p You really need to put the AI on hard at least to get a decent fight from them. And the Bulk Cruisers are basically direct healing ships (as opposed to the passive hospital frigate), your ships will regenerate fighters without them, but they are unique as the only ship in the mod that can restore shields, hull and antimatter.
I think the Centerpoint Station is a superweapon which has the capabilities of moving entire planets due to its massive tractor beam, being able to even obliterate entire star systems
lol at "somebody shove an A-wing into their bridge"
This mod looks promising. I dearly hope they make one for the Old Republic! Playing as the Sith Empire in this would be beautiful.
Took the time to translate the Aurebesh on the UI console:
Top Left: "By Goafan"
Bottom Left: "Alliance Command Console"
Bottom Right: "Alliance to Restore the Republic"
Rogue284 I wondered if anyone would try to figure that out. :p
Well as a SW fan I wouldn't have wanted all of your hard work to go to waste :D. Got a bit mixed up though. Kept thinking the Aurek was a "K" instead of "A".
Well I can help you out on a few question you had in this video. Yes the empire can build a weaker titan at the same time as the rebels get their titan. They can wait to get the bigger better titan. Which does take a lot more to get going.
No rebels have not been released to the public as of now. Just downloaded the newest version and there is no rebel faction.
Man, I can't wait for Sins of a Solar Empire to go on sale! I'm gonna buy that almost IMMEDIATELY!
i love watching him do mod videos. always has nothing but good things to say. " look how good this looks" "textures are amazing they did a really good job" you make me want to get these games and you make hour long videos fun to watch. thanks shack, keep it up.
Centerpoint station is from the books. It was used to put the Correllian system planets into their orbits with its gravity manipulator thing and is anceint
This is like Star Wars Rebellion for the modern age... massively impressed. Might have to pick up Sins tomorrow...
Models look freakin great. Love the sound effects too! Kudos to the dev!
Centerpoint station is the stomping ground of the Solo kids from the extended universe, Jason,Jana, and Anakin Solo. In "Showdown at Centerpoint" part of "The Corellian Trilogy" one of many book mentions of the station in many different series.
Guys, the person named Goafan77, the one that has been responding to almost all of your comments, is the creator of the mod. Ask him the questions. Preferably go to the site itself and ask. I'm pretty sure he will be kind enough to respond to your questions. He don't bite, but I do! Sometimes I nibble.
All is dust. No matter who wins in any universe, I win!
Centerpoint Station and the Star Forge are both part of the EU. In fact, not too long ago, I read the novels.
It's good to be a nerd. :D
The centerpoint station was a super weapon built orbiting Corellia after the galactic civil war was the new republic's equivilant of the Death Star. It was destroyed by jacen Solo's forces.
And yes, being a nerd is AWSOME!
TheFourGears Dantank I thought Centerpoint Station was in the Maw with the Mind Walkers...
Scylax Centerpoint station is in the Corellia system, but there indeed was a smaller version in the Maw that was used to move the black holes together. So you're kind of both right. :p
Scylax Centerpoint was in the Corellia system, You're thinking about sinkhole station. The destruction of Centerpoint in the Corellia system is what set Abeloth loose. Centerpoint was famous for its many tractor beams that it could use to devastating effect, even moving planets outof or into their orbits
The planet that scared him at 18:44 is Nirauan it was the main base of Thrawn's Empire of the Hand.
JUST finished a game, less then an hour ago, had forgotten about this one and had gotten the other Star Wars mod, then realised it wasn't the one i remember Shack playing. The other one is pretty interesting too! The other was Ascendancy, total change tho, but fun.
bless you for when you sneezed and please make this a series.
the fighters need some thruster particle effects but everything else is amazing.
I want to see Centre point station do its thing that would be amazing to see
Hey guys! This Sunday I will be streaming most likely with Gul Dukat playing the latest version of STA III, which as I understand it.. is coming out today or tomorrow. :D So make sure you follow me on twitch - www.twitch.tv/CaptainShack Hope everyone is having a fantastic weekend!
will you stream tonight
Shack in order to use center point you need to explore the planet/asteroid that you found it with
I can't use hitbox:-( :-(
TheXPGamers I vounteer to help :P
TheXPGamers yep pirates OP proven yesterday night LOL
For the republic!" As you say as you zoom in on a providence class cruiser
centerpoint station is in the corellian system i think. its built by a race long gone from the universe that created the corellian system by slapping giant engines onto the planets and moving them across the galaxy to the system. the station is something to do with that, but not exactly sure what
Actually they didn't use engines, just the Centerpoint station.
actually what i meant was the giant planetary repulsors in each planet. looked it up
If you haven't checked out the forces of corruption mod entitled Absolute Corruption, then you should the ship list available to play for a Star Wars fan is truly amazing.
"Their not being aggressive-" *Imp fleet warps out of hyperspace and starts attacking the Republic fleet* lol best moment.
Alright captain you sold me, I wanna play the Empire. Bam! Love your vids.
I love all of these Sins mods.
Shack on every spotlight video- "now I lived streamed this last night and we had a ton of fun..."
Please keep us up to date with this mod, Shack. Would really like to know when it is released to the public :)
It has been for awhile!
Aw, they modelled the Rebel Alliance command center after the Azzameen Family Station from X-Wing Alliance :3 That already tells me that the mod dev is an oldie.
SithDarthMax Yup! In fact, I'm playing through TIE Fighter again and then will do X-wing Alliance after that, now that GoG and steam have them.
I picked those up during the Steam sale too! Now it's just a matter of finding that darn joystick...
I really want to try this game it looks fun and I don't usually like these kind of games
I have always said on moddb that these guys need to bring in a 'neutral' party. Like a corporate sector faction. Some one that is weaker militarily, but can capture units that attack them (and sell them to friends for profit) and have a very good economy. A must need to survive for a long term. Creating a corp faction can balance the Pirates.
for reference the star forge is fed by a star and the force, my point is without being by a star, which makes it super easy to find, it cant function as a factory at all
Hot damn I am digging this mod! I'm really adoring the attention to detail this mod! Indeed you are powerful as the emperor as foreseen.
(PS: I'm still trying to figure out what real life event it's loosely based upon, thanks to that piece of loading screen trivia giving me a heads up.)
centerpoint station is a station that is said to have made the corellian system and has the power to destroy stars
Hey shack if you want to use the center point station you have to explore for artifacts
Centerpoint is a reference to a death star like beam of doom without the huge protection part.
should do it on extreme just had a fight with 300 plus ships 3 factions at one worm took about 3 hours to destroy them all it was beautiful
I really hope that they have the Mandalorians and the rebel faction could be the Death Watch.
Carlos Luna I don't know about the Death Watch, but...
Center piont station? well, that's awsome. being able to control planets with a very strong gravitaional field is generally awsome.
Fuck your picture
+TheXPGamers Captain, I would seriously suggest either watching Gul's Dev Video on this or talk to the devs yourself, believe me, once you start to understand this mod you will never want to stop playing it
"Someone shove an A-Wing into their bridge" .... best quote I have heard in a while.
Someone should make a comparison between this, Sins of a Galactic Empire and Thrawn's Revenge II.
Captain Shack the Empire said "ITS A CAPTAIN SHACK!!!!" Lol your awesome😉
This is really damn cool I hope there is a Warhammer 40k mod that comes soon may not make any sense but may be cool
Just an idea maybe the dev of this mod can make salvaging warship like a random ship blueprint like everytime you build a salvaging warship action you pay with 1000 metal and maybe 500 crystal and you get a random ship spanning from old Droid frigates up to Venator class Star Cruisers cause salvaging ships doesn't mean you only get one class of ship it should be more like its based on your luck what kind of ship you get that's all :)
I would love to see the Old Republic version of it :d
I hope the next space engineer video comes out soon
I find it funny how most if not all sounds come from EAW (primarily voice)
I can't wait to play this
*Adds Shack to list of people to send an Imperial Fleet after*
Oh what? Don't mind me, just scouting planets for no particular reason.
make a lets play of this but a mini series of it
the cap facility and the frigate, cruiser facility are switched in SoGe
Xp: get closer
Cap ship: *gets 2 feet away from it*
Xp: that’s too close get away from it
Cap ship:what you said get close
"This is Gold Leader, standing by."
Nice job captain
Star Forge in game? I cried :'D
they really need to make a second game of this
They did
centerpoint station was used by jacen solo when he turned to the darkside to massacre a shit ton of people i fucking love this mod
wow they added centerpoint :O
It is not that I don't like the rebels, it is just that the dark side(forgot what it is really called :P) has better ships/ship designs
i got a idea for empire at war if they make another one some kind of culture effect like if you do something on the planet should matter to the people like they will send in their own military just a idea
I don't mind the Alliance getting their hands on Clone Wars era ships, but I do wish you could get more of them in a really battered shape. Like the Providence class missing the spire and an engine, it's hull looking like patched suspenders.
***** True. They also had a Coreship they used to attack the first Death Star that they filled to the brim with X-wings
love this mod, thanks for the vid, I would never have discovered it otherwise. one issue I have is that I can't play or even see the rebel faction? only the 2 empire ones....
Andy Clough The Rebels are not in the public release right now, but they will be in a few days! :-D
hey CaptainShack for the next episode of space engineers can you have the one of the star gate ship be included in it please that would make my day :)
The galofree transport is my second favorite star wars ship, is that weird?
Good work Keep it up and do more Star Wars ascendancy factions please and this please
So I will be able to wipe a Star Destroyer with a TEC Dreadnought? Can't wait :)
Can u do a how to video on how installing just try doing it didn't work followed the instructions so I have no idea what wrong
I'm pretty sure the half a ship ability for the bail organa spilts the ship in half like in ep 3 revenge of the sith
You live streamed this last night? and I missed it? frack! I really need to stay alert for those.
If republic is added I wonder if they would add the pride of the core
oh man do i have my activity for the next hour
Are u ever going to finish the Star Wars republic commando
I noticed the ship too.
Dunno if anyone mentioned it, & I'm too lazy to go through all the comments but it has to be said...
B-Wings aren't bombers. Y-Wings are yr bombers.
+Free Bass Both are bombers. Though only the Y-wing as proton bombs in the traditional sense. The B-wing is still intended to attack large capitalships, not other fighters, so that's why you can call it a bomber as opposed to a fighter.
+TheXPGamers whats the difference between Interregnum and Sins Of A Galactic Empire mods?
Center point station.... holy.....crap....game...over... if you know about what it does...
TheXPGamer, when will you do episode 15 for space engineers survival?
ive read my books:)
it was a good series
what !! how have you got this version , they still havnt released the new republic or rebel alliance, direct me !!
Centerpoint is an ancient Celestial superweapon.
for those who are unsure, centerpoint station is from the Star Wars universe and thank gods it is only aesthetic in this mod. Read here and you will understand.. starwars.wikia.com/wiki/Centerpoint_Station
Is ell not an aesthetic but not fully functional compared to the lore, my bad
Swaggie Pie I am against blowing up planets for gameplay reasons, so things like the Galaxy Gun do not use their "full functionality" either. :p
I think that broadcaster you built was from the Old republic I think....
Like the shaft in the Death Star!!!!! Go Luke!!!!!
The fact that home one is slow but has 9 engines
for a min i thought it was out i was going to say the web is a lie! thank you for leting me know that star trek was out the new mod.
what happened to your lets play series i really liked that an i kinda missed it it was really cool can you please make more
Hey Shack, great mod. I'll be grabbing this.
Quick question, every time I try to watch your streams on Hitbox, I only get the "XPGamers" title card, but I can hear the audio. Ahy suggestions?
Look interesting, just watching space battle and noticed your big flagship was shooting through one of your big ship to hit the target ship. Funny it doesn't seem realistic.
I think centerpoint station is from The Old Republic.
I only have one problem with this mod. A friend and I were testing it in 1 v 1's, and the Star Wars factions are simply more powerful than the vanilla factions. For example, all of the Empire's Capital ships, including both their titans, are more powerful than all the vanilla capital ships, including all the vanilla titans. In an "even" fleet match, the Empire/Warlords beat any vanilla race every time. The only way I was able to put up a fight against the Warlords as TEC was cap a secret planet, build like 10 Marza Dreadnoughts, an Akkan Battlecruiser, and 50 Krosovs and go planet killing (Running away from the Imps). So yea, a bit of balancing issues with the vanilla races vs the Star Wars ones. Still a very fun mod tho. First mod I've encountered that has lore if you're into that.
CommanderWolf888 The balancing will get better with further patches. Warlords as released in Alpha 2 was definitely too strong. However, one thing to keep in mind is that the Star Wars factions do not have very many AoE damage abilities, which are extremely powerful in Sins. The Empire also has very limited repair options, which are also very important in tactically competitive play. That would be a great strategy against the Galacitc Empire though, since their morale system severely weakens them when they lose planets.
CommanderWolf888 +GoaFan77 hey I've probably playing the interregnum mod for over 70 hour+ and it probably my favourite mod ever with all of new lore and stuff, I've played every race with the warlords being my favourite but that said depending on the map some races some races and just to OP, if you were to play against the advent loyalist on a small map pretty much no one can take them on one v one due their culture. Plus the like GoaFan mention the empire has there moral system implace just have a special forces on the side and attack from the other side with siege ship then let the land slide commence (I did this to a friend in a one v one)
also should relay on the counter that ships have on each other and a smaller fleet can beat a bigger more one type of a ship fleet.
GoaFan77 I wish I could try your new mod update but my computer wouldn't really be of use for your development
GoaFan77 I thought that would be the case. However, I wasn't aware of stuff like the Empire's morale system. That's good to know actually. Anyway, I really love this mod, it's definitely one of my favourites.
Can you be able to release that video of the Clone Wars Mod for EAW that you showed on Hitbox? I wasn't able to see it.
Do the ion cannons actually do anything different, like in the lore? Or are they just another gun type in this game?
Thank goodness the Sun Crusher isn't in this. Actually it isn't even canon anymore.
Who said they are not adding it?
I downloaded this mod for myself to try it but i cant get the rebel alliance why is that????
but the rebel faction is not introduce yet in this mod :( TheXPGamers
Do another video of this, but play as the empire.
To fire that station shack you need to do planet exploration research before you can fire it. Im looking forward to this mod. What happened to your lets play of stardrive 2?
Think there should be a difference between the Rebel starfighters and the Empire starfighters. The rebel starfighers would generally have hyperdrives (meaning they do not need carrier vessels to travel to other systems), shields (able to take more damage) and better trained pilots. Empire starfighters are usually weaker than their rebel counterparts due to the lack of shields and inferior training, also they lack hyperdrives which they need carriers for inter-system travel. Fortuanlly for the empire their starfighters are cheap, easily replaced and can be massed in large numbers. Also the Empire should get the TIE Defender which is pretty much the best starfighter in game, surpassing the Rebel Fighters in speed, maneuverability and firepower. The Tie Defender also has shields and hyperdrives. However the Tie Defenders are very expensive (for starfighters) and come in limited numbers and requires to a late end research.
Adam Baker Unfortunately Sins does not allow Starfighters to have shield or jump independently of their carriers. Believe me, myself and other Sins modders tried everything that could be done. However, everything else in this mod is basically as you describe. Rebel starfighters were given substantially more armor instead of shields to give them durability, while most Imperial Squadrons are larger, fairly fragile but can be rebuilt more quickly. TIE Defenders are more similar to Rebel Squadrons in size and quality, but are even better in some respects. However, only a handful of units can deploy TIE Defenders, and they cost significant Antimatter to deploy, so a ship that only built TIE Defenders may find itself quickly running out of antimatter and unable to use its special abilities.