The music in Homeworld 3 feels much more ambient than previous games. That isn't a bad thing by default, but it means the soundtrack doesn't "pop" as much during normal gameplay. There seems to be this trend in games of believing that music isn't meant to be noticed, and I find it really unfortunate that Homeworld 3 is following this trend.
Immediately noticed, because it was good. HW3 original tracks just don't cut it. Not one catchy melody. They've got nothing on Vaygr or Taiidan battle themes of old. My all time favorite is still First Battle from Cataclysm, though.
As much as I pretend 3 doesn't exist I think these are all really good. The variety stands up to Deserts of Kharak's ost and as "ambient" as it is I don't see that as a bad thing, really good and fits in the overall Homeworld battle music of previous games IMO.
@@Axatar Yeah its not as good as his music in other titles, true - but still a couple of lovely tracks. I like 'Calm before the storm' a lot and Pirates Pursuit (which is like a remix from DoK I think) , but yeah not quite the same impact as previous soundtracks. Thanks for sharing anyway. I still love the guys music. :) ♥
I do like the soundtrack and atmosphere of HW3, however ... none of the tracks really stuck with me. They are great background music, but I couldn't really remember even a single track outside of the game. HW1, 2 and Cataclysm however ... I can remember almost every single music track. Mostly because the scenes where they were played were so memorable, while not many HW3 scenes had the same impact. It's a shame really.
As you pointed it out, it's background music to compliment the in game sound FX audio and visuals, but i know what you mean, they're not memorable, however the tracks are very very good. If it was an album and not produced with in-game implementation in mind then i'm sure they would have more of a memorable feel and sound to them.
@@Axatar yeh thats true.. though i understand why that is.. as in game its used as addaptive music and not linear.. meaning the music start and end points have to 'fit' seamlessly as the ingame dynamics change.. i.e. transitioning between a more relaxed feel and then an incoming attack on screen.. the music will develop more intense. So the transitions musically need to reflect that.
I have a couple theories going in my head as to why the soundtrack is so mellow compared to the other games, since I don't believe it's Ruskay's fault completely. Either he was forced to make this at the very, very last minute and he had no time to actually experiment or make anything bombastic. Or, this was all initially just experimental/practice work that wasn't even made for a game in mind that they pulled out at the last minute. Or, and this is a BIT of a *S* *T* *R* *E* *T* *C* *H*, but maybe Ruskay just gave up when he saw where the whole thing was going and this is his way of saying "please help me". That all said, I don't believe the OST is necessarily bad, I liked the Adagio for Strings piece and the Titanship Combat pieces on their own merits, but compared to previous Homeworlds or for instance Strike Suit Zero, this is just bland.
I tend to agree it's more chill and the soundtracks for HW 1 and 2 were amazing, but I *really* like a few in here, like Storm Strike, and l appreciate some of the Blade Runner 2049 vibes here and there.
I'm sorry but this just doesn't do it for me. Hold any of these tracks against HW2's Battle for Sajuuk and it's not even close. There's no energy in this game's music...
The officially released soundtrack has the same problem as Deserts of Kharak - they make the battle music seem way too tame. This is a mistake as the actual music ingame hits a lot harder. I don't know why the people in charge of the soundtrack releases keep doing this and don't try to make a mix which is closer to what you'd hear ingame.
At this point, it'd be better to just go ingame, turn off all other sounds, and record the music that plays there for a good solid 10 minutes or so and then upload a video with that music instead.
The music in Homeworld 3 feels much more ambient than previous games. That isn't a bad thing by default, but it means the soundtrack doesn't "pop" as much during normal gameplay. There seems to be this trend in games of believing that music isn't meant to be noticed, and I find it really unfortunate that Homeworld 3 is following this trend.
this game all about trends, that why it is dead xD
Homeworld never disappoints when it comes to music. Paul Ruskay is too good to us, we don't deserve it.
Then don't listen to it if you don't deserve it.
Ruskay isn't really at his best here, which I don't blame him for.
despite the game's many problems paul ruskay's still spoiling us with the music. thanks for compilation.
With heavy heart, I cannot agree. The OST isn't on par with the old ones.
I'm with you, hw3 is so much below expectations
I liked Deserts of Kharak ost much more than this one.
22:35 I knew it. Thought I heard battle for sajuuk in the pirates mission. That mix without the vocals is still great.
Immediately noticed, because it was good. HW3 original tracks just don't cut it. Not one catchy melody. They've got nothing on Vaygr or Taiidan battle themes of old. My all time favorite is still First Battle from Cataclysm, though.
As much as I pretend 3 doesn't exist I think these are all really good. The variety stands up to Deserts of Kharak's ost and as "ambient" as it is I don't see that as a bad thing, really good and fits in the overall Homeworld battle music of previous games IMO.
It just needs vocal to be best Paul work
I didn't get the game in the end but knew the soundtrack would be awesome! Cheers!
compared to previous titles, it's a letdown, no memorable tracks :/
@@Axatar Yeah its not as good as his music in other titles, true - but still a couple of lovely tracks. I like 'Calm before the storm' a lot and Pirates Pursuit (which is like a remix from DoK I think) , but yeah not quite the same impact as previous soundtracks. Thanks for sharing anyway. I still love the guys music. :) ♥
Good to be back, always love the style of music in these games
@Axatar Thank you again for keeping uploading HW related stuff!
You really gotta go back and make one of these for Homeworld 1 and 2!
With time Ost grew on me
It could be another masterpiece
But ultimate betrayal killed and our OST.
I do like the soundtrack and atmosphere of HW3, however ... none of the tracks really stuck with me. They are great background music, but I couldn't really remember even a single track outside of the game.
HW1, 2 and Cataclysm however ... I can remember almost every single music track. Mostly because the scenes where they were played were so memorable, while not many HW3 scenes had the same impact. It's a shame really.
game probably was in development hell bc of gearbox
I agree
As you pointed it out, it's background music to compliment the in game sound FX audio and visuals, but i know what you mean, they're not memorable, however the tracks are very very good. If it was an album and not produced with in-game implementation in mind then i'm sure they would have more of a memorable feel and sound to them.
I had a hard time distinguishing between battle and ambient tracks given how similar they all feel :/
@@Axatar yeh thats true.. though i understand why that is.. as in game its used as addaptive music and not linear.. meaning the music start and end points have to 'fit' seamlessly as the ingame dynamics change.. i.e. transitioning between a more relaxed feel and then an incoming attack on screen.. the music will develop more intense. So the transitions musically need to reflect that.
The only good thing out of this game. Thanks Mr. Ruskay for "saving the furnitures". ^^
Sauver les meubles haha
Very nice
I have a couple theories going in my head as to why the soundtrack is so mellow compared to the other games, since I don't believe it's Ruskay's fault completely. Either he was forced to make this at the very, very last minute and he had no time to actually experiment or make anything bombastic. Or, this was all initially just experimental/practice work that wasn't even made for a game in mind that they pulled out at the last minute.
Or, and this is a BIT of a *S* *T* *R* *E* *T* *C* *H*, but maybe Ruskay just gave up when he saw where the whole thing was going and this is his way of saying "please help me".
That all said, I don't believe the OST is necessarily bad, I liked the Adagio for Strings piece and the Titanship Combat pieces on their own merits, but compared to previous Homeworlds or for instance Strike Suit Zero, this is just bland.
This waay too tame for me as a battle music.
It fits the game ^^
A terrible game
I tend to agree it's more chill and the soundtracks for HW 1 and 2 were amazing, but I *really* like a few in here, like Storm Strike, and l appreciate some of the Blade Runner 2049 vibes here and there.
I'm sorry but this just doesn't do it for me. Hold any of these tracks against HW2's Battle for Sajuuk and it's not even close. There's no energy in this game's music...
Yeah, these aren't the same as the punchy battle tracks of olde
I agree, it's bland and boring. It's light years away from the masterpieces of before
While I still think the music is beautiful, I have to agree on the lack of energy... I mean, these are supposed to be combat tracks :/
I wonder if it is layer-based like the DoK soundtrack.
perhaps.
The officially released soundtrack has the same problem as Deserts of Kharak - they make the battle music seem way too tame. This is a mistake as the actual music ingame hits a lot harder. I don't know why the people in charge of the soundtrack releases keep doing this and don't try to make a mix which is closer to what you'd hear ingame.
At this point, it'd be better to just go ingame, turn off all other sounds, and record the music that plays there for a good solid 10 minutes or so and then upload a video with that music instead.
scam. 2 part - good