This Ship Might Be TOO Powerful...

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Welcome to Episode 18 of my Cosmoteer Let's Play! Ever wanted to manage your own starship? How about building and upgrading it too? And what about more than one ship, your own fleet even? Cosmoteer has it all and more!
    ********************
    Help Support Aavak’s adventures on Patreon - / aavak
    Join Aavak and the Dapperlings on Discord - / discord
    Aavak on TH-cam - / aavak
    ... and - / @aavakafterhours
    Aavak on Twitch - / aavak
    Aavak on Twitter - / aavak_
    Aavak on Instagram - / aavak_official
    ********************
    #LetsPlay #Cosmoteer #EarlyAccess
    Cosmoteer Playlist: • Let's Play: Cosmoteer ...
    Cosmoteer on Steam: store.steampow...
    ********************
    3rd party music attribution:
    Music from filmmusic.io
    By Kevin Macleod (incompetech.com)
    License: CC BY (creativecommons...)
    End screen background music - "Frost Waltz"
    End screen & character art:
    Jackie Musto - www.kayandp.com/

ความคิดเห็น • 315

  • @Abyeksa
    @Abyeksa ปีที่แล้ว +314

    I love how Aavak found out that he could throw his allies into the sun for profit and was like "that's a bit too dark" meanwhile Lathrix found out and almost immediately said "I'll be right back after I've committed some warcrimes.

    • @Abyeksa
      @Abyeksa ปีที่แล้ว +33

      P.s. Lathrix's channel name is Lathland

    • @B0TFrosty
      @B0TFrosty ปีที่แล้ว +44

      to one it is the Geneva convention, to the other it is the Geneva suggestion

    • @anotherkenlon
      @anotherkenlon ปีที่แล้ว +50

      @@B0TFrosty Make that "Geneva checklist", instead.

    • @just-potato1247
      @just-potato1247 ปีที่แล้ว +18

      Lathland literally committed warcrimes for fun

    • @Titanblade17
      @Titanblade17 ปีที่แล้ว +26

      Those two have very, VERY different playstyles. Both are great to watch

  • @norjainvictus735
    @norjainvictus735 ปีที่แล้ว +41

    Hey Aavak, if you decide to look into mods, I highly recommend the cabled corridors and substations mod. You can literally pipe power between stations that then direct it into a section of components instead of having a massive number of crew to run power around. There are also armored cables, so you can run power through armor. The larger crew quarters is also a great one, with options for 16x or 32x bunks.

    • @Lance_Knight
      @Lance_Knight ปีที่แล้ว +1

      Hi where do you get those mods?

    • @Runetrantor
      @Runetrantor ปีที่แล้ว +2

      Also the one that makes storage hold 10 times the amount, makes it so you dont have to make a massive brick of cargo to hold stuff, so a Hercules like ship can keep up.
      And for his QoL, the mod that lets you speed up to x15 for when he is idling off camera. And the ones that makes the lines when assigning crew and power directions thinner so its easier to parse when there are many.

    • @HiImKyle
      @HiImKyle ปีที่แล้ว +1

      @@Lance_Knight Steam Workshop

    • @Lance_Knight
      @Lance_Knight ปีที่แล้ว +1

      @@HiImKyle lol dont I feel silly for not thinking that lol

    • @norjainvictus735
      @norjainvictus735 ปีที่แล้ว +2

      @@Runetrantor There is one more that I find to be good on top of that one though. The normal weapons turret mod, which gives you a turret version of all the non-spinal weapons. So a laser turret, heavy laser turret, cannon turret, and large cannon turret.

  • @averywhitaker3513
    @averywhitaker3513 ปีที่แล้ว +43

    I love knowing exactly the circumstances that caused people to act a certain way. Shout out to the other Lathland fans in the audience

    • @thedyingmeme6
      @thedyingmeme6 ปีที่แล้ว +2

      Yes, we shall slowly push our enemies into the sun (:

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว +1

      @@thedyingmeme6 Friends, please. No need to be aggressive over a nice sun pushing.

    • @mariorossi5197
      @mariorossi5197 ปีที่แล้ว +2

      Yeah, i watched that video yesterday. What Aavak calls "Dark Aavak supercheese", Lathland calls tuesday :-) Love both of them.

    • @richardtroman8409
      @richardtroman8409 ปีที่แล้ว +2

      I love seeing avaak and lathrix intersecting. They scratch similar itches for me

  • @Annofreak5
    @Annofreak5 ปีที่แล้ว +6

    As much as I love your reverse fighting direction to the normal flight direction, it has one comfort problem when fanning for the rails. Normally you can keep looking at the enemy and rotate with R by clicking left from the ship and then click to the right. All while not moving your camera away from the enemy ship.

  • @Titanblade17
    @Titanblade17 ปีที่แล้ว +2

    A dedicated brawler with deck guns and disruptors would be a deadly combination. All of that shield and armor - blasting capability could really complement the more far-range ships in your fleet. Maybe a permanently diagonal ship with a spiked nose?

  • @keithclark9719
    @keithclark9719 ปีที่แล้ว

    Couple of idea's, deck guns on a giant freighter factory support ship. Like an absurd amount of deck guns.
    For the scarb more engines but increse the inner rail guns to be 2 250% and the outer to 200% just for fun design and astetic

  • @eridonylighthorse6680
    @eridonylighthorse6680 ปีที่แล้ว

    Would love to see a cannon spam ship. Watching an rain of shells on any poor soul that happens to cross its path would definitely be a satisfying sight to see.

  • @vescovinator
    @vescovinator ปีที่แล้ว

    Cannon ships are extremely fun. My experience with them is be aware they are an absolute ammo muncher. I'm on my second system and I honestly run through 200-400 units of ammo for an equivalent fight. So make sure the Hercules is ready to keep the rounds flowing

  • @GridM0nkey
    @GridM0nkey ปีที่แล้ว +1

    if you added slight asymmetry to your reversing thrusters would it add a bit of fanning to your rail guns on it's own, just slight shifts back and forth due to offset thrusters, either in size, or position off the center line? either way loving the series

  • @Damaddok82
    @Damaddok82 ปีที่แล้ว

    Allow me to take the tractor beam to another level. You can have two crystals fire at eachother and it makes a continuous beam that you can run things into. Use that setup with a tractor beam to suck things into your death ray and get torn apart.

  • @Artentus
    @Artentus ปีที่แล้ว

    The rail gun doesn't actually stop at 304% either. I built a ship that reached 336%, and the limitation was the grid.
    With large ship mode enabled the rail gun may just go on forever.

  • @zehalmeida
    @zehalmeida ปีที่แล้ว +1

    I would love to see a Sun Lifter, but I haven't thought of a good insect to represent that. For the diver though you could have a dung beetle or a moth which do sound like great examples, even if I say so myself.

    • @zarnox3071
      @zarnox3071 ปีที่แล้ว

      A moth would work for a sun lifter too. After all, it's purpose is to work close to a "celestial lamp."

    • @RFTL
      @RFTL ปีที่แล้ว

      @@zarnox3071Maybe Sunset Moth?

  • @LordOfNothingreally
    @LordOfNothingreally ปีที่แล้ว

    I'd love to see a proper ship-of-the-line. A heavily armed and armoured/shielded brawler with deck gun cannons. It's job isn't to support like the missile-cruiser Fireant, or as a (starter) finisher like the Scarab but rather as a distraction/screen ship. It tanks the damage/attention to allow the Scarab the freedom to pew pew all her enemies into the void...You could even name it the 'Cockroach' b/c it's a survivor!

  • @andreasscherf1736
    @andreasscherf1736 ปีที่แล้ว +3

    First of all, thank you for your work. I love your ships and their aesthetic appearance. I like to recreate them. It's not easy though since you're jumping back and forth in your videos so quickly. It would be much easier for your fans who want to recreate the ships if you just scroll very slowly from top to bottom. Then I would be happy.
    Thanks and best regards
    Andrew

  • @sindahir3
    @sindahir3 ปีที่แล้ว

    my railbrick now is at 16 rail modules and 3 stages of engine boosters. getting a speed of 97 so i can outrun everything. 8 railmodules werent enugh to go through defence systems and shields of most ships. but yeah rails are awsome. range and speed is all you need against most enemies

  • @reaganmcmahon6955
    @reaganmcmahon6955 ปีที่แล้ว

    The scaffolding effectively acted like a torpedo net.

  • @lordofseal1674
    @lordofseal1674 ปีที่แล้ว

    I like to do Railgun fanning in my run and it is very strong until danger 13 to 15 ships. Then it is sometimes a struggle. And as a side note Railguns have no strenght limit other than the ship edit box itself. If one ignores defenses on the railguns the maximum should be slightly above 350% bonus.

  • @lastsoldier4524
    @lastsoldier4524 ปีที่แล้ว

    Aavak: oh look a ship!
    Aavak: and it's gone...

  • @kelvinelrick807
    @kelvinelrick807 ปีที่แล้ว

    I'm pretty sure Lathrix has tractor beamed stations and ships into the sun to "harvest" their internals/storages.

  • @TaohRihze
    @TaohRihze ปีที่แล้ว +1

    Congrats on the new Spaced Space Armor.

  • @demonman0273
    @demonman0273 ปีที่แล้ว +1

    The rails do go beyond that 304% bonus if you just keep throwing more accelerators beyond 30.

    • @djgamer457
      @djgamer457 ปีที่แล้ว

      i thought that limit was there due to the build grid limitation?

  • @taylormercer6829
    @taylormercer6829 ปีที่แล้ว

    The railgun seems to lends itself to swarm combat. You could have 6 pencil like ships with just a railgun and maybe 2 super shields on the front and point defense on the sides. They could orient themselves independently to target different parts of a ship depending on where shielding is. That would be very micro heavy with the terrible pathing AI though which I personally find not as fun. Even the fire ant seems to take a lot of baby sitting.
    PS: Glad the algorithm gods have blessed you with a popular series. This game is not bad by any means but you have a had a lot of good series that don't get even close to as much traction.

  • @Jajarra
    @Jajarra ปีที่แล้ว

    A sturdy brawler that can act as an escort to the scarab and peel off things that get too close might not be a terrible idea.

  • @danieldb631
    @danieldb631 ปีที่แล้ว

    "Anybody know how to build a rail gun?"
    "A rail gun? That's practically stone age."
    "Well, which would you prefer; a non-existent laser weapon or a well aimed rock?"
    How 'bout four well aimed rocks?

  • @NibbsClips
    @NibbsClips ปีที่แล้ว

    I would love to see a swarm of ion bees. I'm toying with the idea myself but I am new to the game and kind of using your videos as a tutorial. Thanks for the continued top quality content! Can't wait for the next episode already.

  • @rupertbear4447
    @rupertbear4447 ปีที่แล้ว

    While Railfanning if you hold R then you can look at the target closer then move the red beam over your target and watch the shot

  • @joewilson3393
    @joewilson3393 ปีที่แล้ว

    What I have learned is that Aavak is a grand capital ship guy, and not a swarm guy.

  • @katathoombz
    @katathoombz ปีที่แล้ว

    The Scarab's very _Khornate_ at the moment. I do not mind that at all.
    EDIT: Ah! Blood for the Blood God! (4:53)

  • @DarkDay2012
    @DarkDay2012 ปีที่แล้ว

    At around 14:00 you left behind some crew to suffocate lol, ya gotta keep an eye on your eva crew

  • @gloriousrobotbunny3275
    @gloriousrobotbunny3275 ปีที่แล้ว

    lathrix literally did the friendly station in sun strat last episode xD

  • @mintlemartin4348
    @mintlemartin4348 ปีที่แล้ว

    Using the blood of your enemy to paint your equipment.

  • @gaberielpendragon
    @gaberielpendragon ปีที่แล้ว

    Missiles are a pain, they track like crap making firing from the front or side iffy, and if you're not close enough the enemy can fly out of their range when firing from behind. It would be nice if they tracked the targets momentum a bit better and aimed for interception not for current location.
    Seems like it would be really useful having another 50 crew or so. Probably don't need the ion's anymore either.

  • @thatoneguywhosaysstuff9529
    @thatoneguywhosaysstuff9529 ปีที่แล้ว

    I am now remembering, that I named my rail walker in robocraft Khepri.... Dayum

  • @AzrilAnnuar
    @AzrilAnnuar ปีที่แล้ว

    Brawler with deck guns!

  • @MagraveOfGA
    @MagraveOfGA ปีที่แล้ว

    I wonder how practical you could make a ship that holds on to an asteroid to use as ablative armor?

  • @shocksound7094
    @shocksound7094 ปีที่แล้ว

    Not enough railguns, you need more

  • @johannesdolch
    @johannesdolch ปีที่แล้ว

    One thing that really breaks my immersion with this game is the "hiding engines inside closed rooms" thing. That's really, really dumb. And i really wish they would change it, so that you get a hefty penalty depending on how close the engine "stream" is to a wall. (Beyond the current 'no build' zone obviously)

  • @willhendrix86
    @willhendrix86 ปีที่แล้ว

    Hovering of the rail how shows the multiplier, mine just got a single early game, second sector 320% rail and one shots anything. Yours could be longer.

  • @darius359au
    @darius359au ปีที่แล้ว

    Scarab needs to be renamed to USS MurderShip (NCC-666) 😎🤣🤣

  • @AlteroPax
    @AlteroPax ปีที่แล้ว

    I am really curious what "threat" level the game would classify the Scarab and the Fire Ant as. Are these ships just extraordinarily more powerful than the ones they are currently facing, or are they simply just piloted/targeted/commmanded/etc substantially better?

    • @almightyhydra
      @almightyhydra ปีที่แล้ว

      I'd rate the fire ant a 8-9 and scarab 13-14

  • @RupertDwan
    @RupertDwan ปีที่แล้ว

    Aavak is always shockingly Khorne-ish.

  • @cihan.a
    @cihan.a 10 หลายเดือนก่อน

    @14:51 is the best moment in this video

  • @Graylord88
    @Graylord88 ปีที่แล้ว +1

    If it's the "Dapper 1" shouldn't it be DPR1 rather than DRP1? Right now you've called it the Derp 1, which is indeed a derp.

  • @MyLazyEye23
    @MyLazyEye23 9 หลายเดือนก่อน

    At this stage it seems like you could have just dumped the ion system and get a lot more resources to send elsewhere.

  • @dariuspatiserul2087
    @dariuspatiserul2087 ปีที่แล้ว

    You can never have too muchy power

  • @sharkforce8147
    @sharkforce8147 ปีที่แล้ว

    I mean, at this point are you even using the ions? it kinda feels like you may as well remove them (maybe build a separate ion ship or something?)

  • @pontusvongeijer1240
    @pontusvongeijer1240 ปีที่แล้ว

    Throwing friends into the sun for their resources is indeed cheesy. Something I find more usefull however (still cheesy) is not to push friendly stations into the sun but rather to push friendly stations into a pirate base, then they can tank and fight it for you. You get tons of loot and it allows you to clear pirate base missions before you have a ship capable of taking them on.
    I like grabbing one of the extra stations on the outer rim since they dont have any quests anyway. :3

  • @justaboringperson
    @justaboringperson ปีที่แล้ว

    I always watch the whole vid keep up the great content

  • @QuirkyView
    @QuirkyView ปีที่แล้ว

    TIL artillery is cheese

  • @turosianarcher8771
    @turosianarcher8771 ปีที่แล้ว

    Aavak...make up your mind already. Is it DPR-1 (like the ship name) or DRP-1 (like the paint job)? You're hurting my head. ;)

  • @ryanatkins5736
    @ryanatkins5736 ปีที่แล้ว

    Deck gun broadside millipede?

  • @Aki8w8
    @Aki8w8 ปีที่แล้ว

    There is no such thing as too much power

  • @level98bearhuntingarmor
    @level98bearhuntingarmor ปีที่แล้ว

    Deck cannons please

  • @joelmichalowitz9048
    @joelmichalowitz9048 ปีที่แล้ว

    can you put your ships on the steam workshop would really like to try them out

  • @Z0t4n
    @Z0t4n ปีที่แล้ว

    care to provide your blueprint for this railbeast?

  • @hansdampf640
    @hansdampf640 ปีที่แล้ว

    are you,by any chance,related to Lathland?

  • @porterwake3898
    @porterwake3898 ปีที่แล้ว

    What is a rail gun?!?!

  • @Lance_Knight
    @Lance_Knight ปีที่แล้ว

    Come on time to move on to lvl 12+

  • @User-md3ul
    @User-md3ul ปีที่แล้ว +105

    I'm for a heavily shielded cannon ship. From my experience it still is the most satisfying to watch a lot of cannons shredding through the enemy, while receiving shield fire.

    • @Cazelous
      @Cazelous ปีที่แล้ว +3

      Yes exactly this, a frontal assault tank with artillery support is excellent

    • @salimjeylani3289
      @salimjeylani3289 ปีที่แล้ว

      @@Cazelous😊😊😊😊😊😊

    • @salimjeylani3289
      @salimjeylani3289 ปีที่แล้ว

      😊😊😊

    • @salimjeylani3289
      @salimjeylani3289 ปีที่แล้ว

      😊😊

    • @salimjeylani3289
      @salimjeylani3289 ปีที่แล้ว

      @Christoffer Good Bäckängsgymnasiet ES20C 😊😊

  • @Beef__
    @Beef__ ปีที่แล้ว +48

    Whilst I do love the idea of a sun miner, and think you should definitely eventually make one... I can’t pass up those juicy deck guns ripping apart enemy ships. It’s too alluring, I gotta see it

    • @genjishimada4426
      @genjishimada4426 ปีที่แล้ว

      Sun miners are just not worth resources and crew in my opinion. You can get enough materials scrapping high level ships that fight each other + it also takes a very long time to extract an asteroid from the damage zone to enable your crew to get the materials without dying.

  • @Farron6
    @Farron6 ปีที่แล้ว +17

    "This Ship Might Be TOO Powerful..." .....It won't be mate

    • @Aavak
      @Aavak  ปีที่แล้ว +6

      In later zones you mean? Oh, I certainly assume so. Anything my ship can do, an enemy ship can, the ones here just don't seem to have the range to deal with it.

    • @ollllj
      @ollllj ปีที่แล้ว +2

      rail guns sure are to be beelined to early and mid game if only for ourtanging and ourDPSing most things till mid-game.
      do not bet too much on rail guns, because they are easily outgunned by lasers/missiles in the late game, and the long railgun is a weak spot that splits all the space ships in 2, and no amount of shielding prevents this.
      rail guns need to have much more sideways thrusters on one side to be viable, making them an evasive-orbiter.
      without evasive thrusters on the side, they are a glass cannon, that ends up being single-use in late game, or just EMP-stunned continuously, because it is such a large target.
      the laser prism at least can rotate prisms to keep hitting a moving target while both ships rotate.

    • @Photoloss
      @Photoloss ปีที่แล้ว

      @@ollllj Which lategame ships can deal with railguns on the _second_ player ship, the one they _aren't_ chasing and constantly firing at? The Fire Ant can already hammer things with impunity, only between point defence, higher rate of fire and worse accuracy that one might actually run out of ammo against a 600 crew behemoth.
      Obviously that will never work in PvP because even without rules against it a decent player won't chase after the heavily shielded bait with a ton of reverse thrusters when they can bumrush the glass railgun first instead.

    • @tomshackell
      @tomshackell ปีที่แล้ว +1

      @@ollllj I'm currently around lvl 15-16 and railguns are still working great for me. That said my strategy is a bit different to Aavak's. I've got a fleet of medium sized ships with very powerful thrusters (smaller ships are quicker: surface area vs volume). So far I can outrun (backwards) everything that's being thrown at me, which means I can keep the enemy at the extreme edge of railgun range and plink away with impunity. The enemy will tend to lock on to one ship and so they're pretty easy to flank as well and then you can snipe away at critical systems from the sides/rear. Engines are often the first thing to get sniped to ensure I retain the speed advantage. In many ways I think I'm going to have to ban myself from using this strategy next play through as it seems to make the game kinda easy, even on a pretty punishing difficulty setting (Admiral + Scarce Crew).

  • @longgamehunter8956
    @longgamehunter8956 ปีที่แล้ว +21

    I like the idea of deck guns. But also a traditional "broadside" style of brawler might be fun!

    • @bradwiersma
      @bradwiersma ปีที่แล้ว +1

      I'm on board with this one. Something designed to to be fast enough to race past and fire a huge volley at one side, than loop around and do it to the other just sounds crazy fun. Key would be to be fast enough to outrace most things though so that may be tricky.

  • @xDvemDeXandy
    @xDvemDeXandy ปีที่แล้ว +10

    a good idea to use in long range rail guns is to put some mine launchers in the front of the ship (or back in this case) so the enemy will try to close the gap between you and him so his ship can fire but in the way he will not only beign sniped from distance but will be crossing a entire mine field.

  • @User-md3ul
    @User-md3ul ปีที่แล้ว +19

    Would be interesting to see how this fleet is compared to @Nilaus giant railgun ship (with perfected railgun fanning), which also has some nice deck cannons. Regarding the sun: @Lathland kinda went sun-pushing with stations ;) You apparently only need good shields, the sun is kinda like a damage coming from the core. All of this just to say: it's really interesting to see the different approaches, but it would also be interesting to see a merged approach.
    You can also apparently rotate (railgun fanning) while looking at the enemy, so you can directly see where the railguns would shoot at, making it more precise and easier.

    • @Photoloss
      @Photoloss ปีที่แล้ว +2

      The issue with the firing display when rotating is that it is drawn from the _target_ position rather than your _current_ position. This also includes any misalignment from bumping into asteroids not just having inadequate thrust to match the target's movement or rotation.

    • @thedyingmeme6
      @thedyingmeme6 ปีที่แล้ว

      Lathrix did indeed mercilessly push his enemies into the sun :)

    • @User-md3ul
      @User-md3ul ปีที่แล้ว

      @@thedyingmeme6 in the subreddit someone made a sun-diver which was able to dive deeply inside by having a ton of stacked super shields, fun to watch
      also notable here: if you loose any crew, they're insta-dead

  • @xxTroller1xx
    @xxTroller1xx ปีที่แล้ว +7

    Love the videos about Cosmoteer, got me hooked!

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว +1

      Yeah, either scrap them, or upgrade them to be useful. Currently they don't serve much of a role.

    • @satannstuff
      @satannstuff ปีที่แล้ว

      Ions are not terribly useful on a railgun ship since the range nerf, upgrading them at this point would be polishing a turd. I'd advise removing them entirely. Putting ions on an entirely different ship however is not a bad idea, especially if this ship would be powerful enough to receive AI targeting priority. This would allow the railguns to bypass enemy defenses entirely which will be necessary at the highest threat levels.

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว

      @@satannstuff Yeah, I know, but we know the next ship he makes isn't going to be an ion ship, and I miss the shiny death lasers...

  • @roadtrain_
    @roadtrain_ ปีที่แล้ว +4

    DRP-1? Derp-1? Mhmmmm :P Also, the tractor beam ship is one that you should take inspiration from. But I'm not going to tell you why, you can go for science that :P

  • @victornunes900
    @victornunes900 ปีที่แล้ว +10

    I'd like to see tractor beams. It's the only component we haven't seen yet

  • @francenkovcan5211
    @francenkovcan5211 ปีที่แล้ว +5

    honestly, at later stages, a combat utility ship would serve this fleet well, so as of right now having a tractor beam ship would be the smartest option for future modification
    just so we are clear, i am not suggesting a ship that plunges enemies into the local sun, just something that can keep them still while shutting off any active defenses

  • @pikpikgamer1012
    @pikpikgamer1012 ปีที่แล้ว +4

    If you do that “sun diver” idea please name it The Kraken after Kerbal Space Program’s physics glitch that tares ships apart!!

  • @kregorovillupo3625
    @kregorovillupo3625 ปีที่แล้ว +4

    1:10 Not only that, spikes have the quirk to attract EMP shocks and to bring 'em far from your main ship. It mitigates early volley's burst damage.

  • @djplonghead5403
    @djplonghead5403 ปีที่แล้ว +3

    It would be super cool and interesting if you made a broadside deck cannon ship with enough super shields to allow you to sit right next to the enemy, with railguns without actually taking any damage.

  • @paradox0173
    @paradox0173 ปีที่แล้ว +2

    I'm interested in seeing the Sundiver. I've been thinking about it for my own playthrough but I'm afraid to yeet my crew into the sun.

  • @Tomahawkist_
    @Tomahawkist_ ปีที่แล้ว +2

    someone has definetly seen the latest cosmoteer video from lathrix... and you can name him, i'm sure everyone would be fine with that ^^

    • @deathvai364
      @deathvai364 ปีที่แล้ว

      Aavak has lathrix as one of his featured channels and vice versa so im sure he has

  • @thedyingmeme6
    @thedyingmeme6 ปีที่แล้ว +1

    Aavak:lets not do that
    Lathrix: GENEVA CONVENTION?? *MORE LIKE GENEVA **_SUGGESTION!!!!!_* KILL MAIM BURN!!!!

  • @marley7868
    @marley7868 ปีที่แล้ว +3

    glad you brought the intro back in

  • @DemonKing19951
    @DemonKing19951 ปีที่แล้ว +1

    Personally I'm a fan of brawler, but until you hit a difficulty in which the scarub can't vaporize everything in your path it'd definitely feel a little needless. Still, I could see it's usefulness as a body guard for the hercules so it can be a bit more proactive about just travelling to astroids while your main fleet is taking out the more challenging pirates. Plus it'd be interesting to see how you design a 360 brawler, since a lot of your designs generally have a 'face the enemy' approach. Usually having incredibly durable front sections meant to take a hit, but massively vulnerable rears and thruster clusters that could be sniped off if they faced themselves. Maybe for the brawler you could play with a sort of centipede concept where all of it's thrusters are in some sort of empty middle section and it's body is always 'curled up' with it's defenses and weapons pointed out?

  • @sikrais
    @sikrais ปีที่แล้ว +3

    You can change the flight control (bow and stern) for the Scarab just before engaging (in ship menu). You can also use R to rotate the ship without using SHIFT.

  • @danielkirchmaier1749
    @danielkirchmaier1749 ปีที่แล้ว +1

    Go for a super battle ship specifically build to destroy powerful enemies and take the brunt of an enemy attack enemies using powerful laser system(more advanced and worked on then the scarab), nukes, a tractor beam and deck cannons and maybe heavy lasers, it will mostly use its powerfull laser system though

  • @Clandestinemonkey
    @Clandestinemonkey ปีที่แล้ว +1

    It would be so much easier to aim your rails if you weren't using that bizarre fly backwards strategy that someone put in your brain. That shit is not helping you at all.

  • @159asmos
    @159asmos ปีที่แล้ว +1

    for the scarab, i think you should remove the ions, and make it max length railguns. then make a brawler with tractor beams and deck guns.

  • @Anonymouzor
    @Anonymouzor ปีที่แล้ว +1

    27:34 "We need some sort of Asteroid de-clutterer device in front of our ships!"
    You mean like a deflector dish?

  • @deathofallthingspotato9919
    @deathofallthingspotato9919 ปีที่แล้ว +2

    Next time you upgrade the scarab, you could increase the length of the rails, and use the extra body mass to double your ion beams (to 16 emitters total), so they remain relevant...

  • @kazrazin5508
    @kazrazin5508 ปีที่แล้ว +1

    Great Ep Aavak, a combat supply ship might work out for you maybe? Just enough to help the Fire ant keep firing during long deployments and Brawl to boot, Cannon ships need to make alot of ammo anyways.

  • @axelord4ever
    @axelord4ever ปีที่แล้ว +1

    Made a 8x railgun-fan boat (each rail being 20 accel. long). It can kill anything in the game, which pretty much means I've 'won' that career at that point.
    Its just boring.

    • @heirofcarnage1782
      @heirofcarnage1782 ปีที่แล้ว

      That's the only "problem" with railgun ships. They're just so strong.

  • @zarnox3071
    @zarnox3071 ปีที่แล้ว +1

    I'd love to see a sun lifter, potentially inspired by a moth. With a tractor beam (or 2) and some huge thrusters and/or large boost thrusters (to make moving things easier), it could be used to easily move large objects around. Could even add some mining lasers to assist in rapid deconstruction of destroyed stations. Without the need for weapons on the exterior, you should have plenty of space for thrusters and some large shields.

  • @jaeltanyx5482
    @jaeltanyx5482 ปีที่แล้ว +1

    Did not know you could selectively salvage items 0.0

  • @robthehobbit
    @robthehobbit ปีที่แล้ว +1

    Really enjoying this series ( and the extra buildy stuff too ) Going back under my fuzzy blanket , only one more week until my pc is paid for and I can game again :)

  • @brianreese1837
    @brianreese1837 ปีที่แล้ว +1

    Tractorbeams n deck guns the hammer n anvil approach 🤔

  • @tootaroot4994
    @tootaroot4994 ปีที่แล้ว +1

    It's a bit glitchy but u can pick a target in the picture at the top right to save yourself from zooming in

    • @Aavak
      @Aavak  ปีที่แล้ว +1

      This is super useful, thanks :D

  • @cubevenie
    @cubevenie ปีที่แล้ว +1

    Happy Thanksgiving from America

  • @MiscellaneousMcC
    @MiscellaneousMcC ปีที่แล้ว

    I’ve mostly abandoned rails now. Currently cruising through an 11-13 system and loving my new brawler. Deck canon/heavy laser and ultra heavily shielded. It’s so fun to get in close and shred enemies.

  • @londoeblack
    @londoeblack ปีที่แล้ว +2

    Two thumbs up! Great video. Thanks!

    • @TP39_vgmusic
      @TP39_vgmusic ปีที่แล้ว +2

      You haven't watch it yet you commented a minute after it released 😆
      Me neither

    • @londoeblack
      @londoeblack ปีที่แล้ว

      @@TP39_vgmusic It deserves pre-commenting LOL

  • @gloriousrobotbunny3275
    @gloriousrobotbunny3275 ปีที่แล้ว +1

    i think u should either upgrade the hercules to double its storage, since stuff is gonna get quite big now. or just build a second one! be a true fleet commander!

  • @Codebreakerblue
    @Codebreakerblue ปีที่แล้ว +1

    Double the railgun, double the railfun!

  • @noogai3212
    @noogai3212 ปีที่แล้ว +1

    Would also be good to give a small ship with dedicated sensors for the idea of sun mining. Use it to scout out the targets so you can dedicate the diver for pure grabbing. Maybe give the Hercules sensors that you turn off when you don't need them?

  • @rewto5131
    @rewto5131 ปีที่แล้ว

    New ship idea: Stick bug
    One max size railgun
    2nd idea: Wolf Spider
    Up close and personal (brawler ship)
    3rd: Tarantula Hawk
    Large and in charge (battleship)
    4th: Mosquito
    Super Ion laser
    5th: Dung Beetle
    Sun Diver

  • @Jedi_Vigilante
    @Jedi_Vigilante ปีที่แล้ว

    You could make a "Railrunner" combat ship to take over the artillery role (call it a Lightning Bug (or Firefly depending on where you live)). This would basically free up the Scarab to become more of a brawler, combining more close range weaponry like Deck Cannons, Disruptors, and Heavy Lasers.
    In essence, you'd have a Missile Boat in the Fire Ant, a long tube of an Artillery Cannon with the Firefly, and a CQC monster with the Scarab. That way the other 2 can be more fire and forget, while you focus on what the Scarab is doing in the thick of it.

  • @pluviaesilvis6875
    @pluviaesilvis6875 ปีที่แล้ว

    Wait, I thought it was supposed to be DPR for "Dapper 1?" Although, maybe DRP is appropriate, considering how much the Scarab like to get stuck on asteroids and ships. ;) I apologize if you fixed this in the video, I was listening to it the background.

  • @Richard_deVries
    @Richard_deVries ปีที่แล้ว

    With a crew of over 400 my own rail sniper ship has 4 near full length railguns that can fire at max refire rate. and let me tell you.. 350 something (354 i think it was) output railguns make short (1 shot) work of even the highest level ships. Provided they dont have a stupid ammount of forward facing flak to pop the shells coming in.
    I would exchange the Ion beams with EMP launchers and or mines. EMP any shields on a ship your about to railgun the snot out of for maximum effect. Myself I started playing this game about 2 weeks ago and am currently at the maximum level zones. I did make a missile ship but it ended up useless.
    I tried a deck gun ship but the railguns just out preform them by such a large margin. Even with 5-6 layers of armor and layers on layers of shields they just did not preform sufficiently. (fun though)
    An other funny ship i made and is actually effective, but takes the railgun out of the running due to it being in the way is a beam cutter ship:
    Have 2 ion prisems at the front of the ship point to eachother (like 2 pincers) the beam grows to stupidly heavy levels quickly (fun to see) and actually remains active for a couple of seconds after the ions stop firing. Anyway you can shield the gems from front due to them beaming horizontally. and with some tractors behind it you can pull enemy ships into your beams. It is a bit.. close quarters but fun anyway ;)
    You could even have multipes of these beams in a row between long pincers at the front of the ship.

  • @DocDictator
    @DocDictator ปีที่แล้ว

    Cannons and Tractor Beams sounds amazing, but having the utility ship FIRST to boost the Hercules minning operations would make the whole process so much better for Aavaks sanity... for the sake of avoiding Grind Burn Out i vote for utility ship first.