Take a break if you need to, burnout is a bitch and losing your passion for something is even worse. Mental health is important, the irony of me giving advice while currently seeing a therapist is not lost on me.
@@NuniaBiznaz I'm not trying to discourage anyone from seeking help, quite the opposite. After everything I have been through I will always encourage people to find a good therapist or psychiatrist, I still have stress induced insomnia but seeking help has made it notably more easy to deal with.
Legally speaking, cargo that sinks to the bottom of a body of water is "derelict" unless it was marked in some way (i.e. a buoy) for later recovery in which case it's either "ligan" or "lagan" depending on which version of English you speak.
Day 40-45 for new titans... and then they come fast and furious. I'm reasonably certain my current run is doomed, but I'm going to give it a hard try. 3 of the 4 shuttle parts spawned in the initial biomass, and I decided to chase the 4th spawn and gold ping halfway across the world. That... was probably a mistake.
Have fun on your break, you deserve it friend. Also if you make another underwater mech, you should name it Mr. Bubbles because of bioshock’s big daddies. Really you could name it after any of the nicknames the little sisters give to the big daddies, but Mr. Bubbles would be the funniest. Also I have a question about the map, can you walk across the Pacific Ocean? Kinda like Pac-Man where you end up on the other side of the screen. If you don’t know that’s fine, but I’ve been wondering that throughout the series. Other than that keep on truckin my guy
A little late to the party, but I'll add my two cents. Flotsam: floating goods from a shipwreck. Jetsam: goods or equipment thrown overboard to lighten the load when a vessel are in distress. Lagan: goods or wreckage that's lying on the seafloor that's, technically needs a marker like a bouy or other marker, are intended to be recovered at a later date. Derelict: vessel abandoned at sea by it's guardian or owner. Hope this helps, at least cover some minimum explanations.
I hope you enjoy your trip to the highlands and that you return refreshed and rested. Here's hoping what I heard about the city damage reducing when you have no wounded humans is true; although the rate of healing them has decreased sharply, I'm sure that only a couple of episodes ago we were healing about 150 a day. Nethertheless, our mechs great.
I dont think anyone has mentioned yet, but decommissioning parts doesn't cost engineers, i assume for lore purposes that you are basically shoving these into the mineral waste compactor
DAY 32 0:01-3:27 Nestweeping/Review of last episode. DAY 33 3:27-4:53 City management. 4:53-6:12 Tactical map overview. 6:12-16:11 Mech modifications. 16:11-18:06 Lance composition setup. 18:06-20:28 BATTLE. 20:28-21:10 Debrief. 21:10-21:54 Tactical map overview. 21:54-23:07 Lance composition setup. 23:07-26:03 BATTLE. 26:03-26:32 Debrief. 26:32-27:50 Pilot training and Recovery. 27:50-28:51 Research and Production. 28:51-29:56 City movement. Things that happened today: - 1 MK-4 Cockpit finished production. - Underwater Jets finished researching - Comms Center upgraded - All Mechs modified for Underwater combat. - 2 Septums Launched. - Railgun Plasma put into research. - 1 Class-II Reaction rods put into production. - City moving west. DAY 34 29:56-31:10 City management. 31:10-32:25 Tactical map overview. 32:25-33:05 Lance composition setup. 33:05-36:26 BATTLE. 36:26-37:12 Debrief. 37:12-37:33 Tactical map overview. 37:33-39:33 Lance Composition setup. 39:33-41:21 BATTLE. 41:21-41:41 Debrief. 41:41-42:59 Lance composition setup. 42:59-45:14 BATTLE 45:14-46:10 Debrief 46:10-47:24 Pilot training and Recovery. 47:24-48:38 Research and Production. 48:38-49:05 Closing comments. 49:05-49:35 Outro. Things that happened today: - 1 MK-3 Motor and 1 Class-II Reaction rod finished production. - Comms Center upgraded. - 2 Septums and 1 Point launched. - MiniMurgle leveled up. Specialized in Drone Swarm. Tubman leveled up. Specialized in Sharpshooter. SyntheticSamurai leveled up. Specialized in DC. Ishem leveled up. Specialized in DC. - 2 Class-II Reaction rods put into production. - City moving south(?)
You know, the problem with the shell cracker might be easier to determine now that you've showed off the loadout. When you were firing rockets on land you didn't haven't any problems. When you start firing rockets under water you lose guidance. Installing the AUX mod converts your rockets into torpedoes. When you start firing torpedoes under water you won't have any problem. It's probably because you're now firing torpedoes on land that you lose guidance again.
absolutely do take some holidays! youtubers deserve destressing too just because you play video games for work doesn't mean its not work at the end of the day, if you have schedules and deadlines and targets
Enjoy your vacation! I'm glad you enjoyed the name! I actually had set up my Holo with a Tesla gun, a pulse laser, and 2 gatling guns, one with shards, one with slow. It became a really good generalist mech that could keep just about any threat away from the squad. I'm excited to see what you do with your Holo!
This series is such a good one.but definitely make sure you take good care of yourself and take a proper break for your own mental health. Also any chance you'll have a solo or coop series of 7days 1.0 now that it's available?
Hmm ... but would Torpedos target on land? Weird that they can be fired at all with that mod. I cannot wait for you to fight some titans :p I would assume the bfg is not that overpowered against those. Rather that it exists to give you a chance.
This is just guess work and as you said you won't be able to react to it in game fast enough due to advanced recordings, however I think I may know what the issue is with Shell Cracker. The module that makes the weapon tracking under water probably works as a switch, if you have it track under water, if you don't it tracks on land but never on both. Now what i believe it is meant to represent is whether you're firing a missile or a torpedo though propulsion method is abstracted as it still fires on both land and water but isn't abstracted is the tracking. Again, it's guess work but it's an educated guess.
I also think the Problem is the Torpedo mod. If you use missiles/rockets under Water without the Torpedo Mod they don't track. You can also see it when testing. Because the Shellcracker has the Torpedo mod you have no tracking on land. So just remove the Torpedo Mod from the Shellcracker when you engaging on land and it should fix the problem.
@@Aavak I see, it could just be a bug then but I'd still try and test it to be sure, in case the bug is affecting the module and removing tracking on land. either that works or Shell Cracker will need to go with unguided weapons.
@@Aavak the fix did the opposite of what you seem to have expected; the torpedo mod doesn't impact performance on land, but missiles aren't supposed to home in storms at all. The bug fix you saw there dealt with missiles working as usual in storms sometimes :'D From steam where I asked about that: KiberKreker [developer] 2 Jul @ 8:15am they don't work in storms(wind effect) and underwater. There is an aux that can be unlocked with research that upgrades rockets for underwater. I fixed a bug yesterday that sometimes didn't count storms before.
You will absolutely reach a point, if the game goes on long enough, where you will stop trying to justify 'borging people and instead have to justify NOT doing it. Personally, Level 9 for squad leaders, Level 6 for others as a minimum. And, I just found out what the tac teams are for. 12 vs 4 is a significant improvement, literally 3x as much.
I have a theory, mankind lost the war against the alien ship because they only had the one particle emitter prototype, the ship is no longer around to smite you from orbit because they had the one prototype particle emitter.
Enjoy your vacation, when you return consider retiring the dig rig and transferring the reactor to the crab mech. The dig rig seems unnecessary after the bfg removes everything in its path.
Hope very much that you enjoy your vacation Aavak. Hope you have a lovely time and recharge :) Is there any chance the Torpedo Water mod for the Rockets is causing them to not fire properly on land?
I love the series! Regarding ShellCracker: Did the problem start after you installed the Torpedo Aux? And could it be that the Aux changes the rockets into torpedoes. If so that would explain their weird behavior on land, as torpedoes are supposed to be fired under water.
Huh, could it be that the torpedo aux module is making the missiles be unguided on land? Try taking off the aux module and seeing if it still can't track on land.
Hello everyone, I hope y'all are doing great and enjoying the video! I wish you a good vacation Aavak, also I'm so used to one mission per day that I almost think you are playing 4 dates instead of 2 XD I wish everyone a good day/night! Edit: Add text.
You talk about not having enough reactors, but there is an idea. The Dig Rig is the only mech that needs the drill to fulfill its purpose, so why not retire the other miner rigs and replace them with the new mech models. Course by the time I'm actually watching this, you might have actually done so on a newer video.
Aavak now with the BFG: "Soldiers, do you see the walls? I dont want to"
Take a break if you need to, burnout is a bitch and losing your passion for something is even worse. Mental health is important, the irony of me giving advice while currently seeing a therapist is not lost on me.
Seeing a therapist is a very important part of mental health and in and of itself could be great advice to give. Nobody is lesser for getting therapy.
@@NuniaBiznaz I'm not trying to discourage anyone from seeking help, quite the opposite. After everything I have been through I will always encourage people to find a good therapist or psychiatrist, I still have stress induced insomnia but seeking help has made it notably more easy to deal with.
Legally speaking, cargo that sinks to the bottom of a body of water is "derelict" unless it was marked in some way (i.e. a buoy) for later recovery in which case it's either "ligan" or "lagan" depending on which version of English you speak.
Day 40-45 for new titans... and then they come fast and furious. I'm reasonably certain my current run is doomed, but I'm going to give it a hard try. 3 of the 4 shuttle parts spawned in the initial biomass, and I decided to chase the 4th spawn and gold ping halfway across the world. That... was probably a mistake.
Have fun on your break, you deserve it friend. Also if you make another underwater mech, you should name it Mr. Bubbles because of bioshock’s big daddies. Really you could name it after any of the nicknames the little sisters give to the big daddies, but Mr. Bubbles would be the funniest.
Also I have a question about the map, can you walk across the Pacific Ocean? Kinda like Pac-Man where you end up on the other side of the screen. If you don’t know that’s fine, but I’ve been wondering that throughout the series.
Other than that keep on truckin my guy
As far as I'm aware, you can yes.
A little late to the party, but I'll add my two cents.
Flotsam: floating goods from a shipwreck.
Jetsam: goods or equipment thrown overboard to lighten the load when a vessel are in distress.
Lagan: goods or wreckage that's lying on the seafloor that's, technically needs a marker like a bouy or other marker, are intended to be recovered at a later date.
Derelict: vessel abandoned at sea by it's guardian or owner.
Hope this helps, at least cover some minimum explanations.
I hope you enjoy your trip to the highlands and that you return refreshed and rested.
Here's hoping what I heard about the city damage reducing when you have no wounded humans is true; although the rate of healing them has decreased sharply, I'm sure that only a couple of episodes ago we were healing about 150 a day.
Nethertheless, our mechs great.
I dont think anyone has mentioned yet, but decommissioning parts doesn't cost engineers, i assume for lore purposes that you are basically shoving these into the mineral waste compactor
Hope you enjoy your short vacation! Even super city AIs need their downtime. :P
DAY 32
0:01-3:27 Nestweeping/Review of last episode.
DAY 33
3:27-4:53 City management.
4:53-6:12 Tactical map overview.
6:12-16:11 Mech modifications.
16:11-18:06 Lance composition setup.
18:06-20:28 BATTLE.
20:28-21:10 Debrief.
21:10-21:54 Tactical map overview.
21:54-23:07 Lance composition setup.
23:07-26:03 BATTLE.
26:03-26:32 Debrief.
26:32-27:50 Pilot training and Recovery.
27:50-28:51 Research and Production.
28:51-29:56 City movement.
Things that happened today:
- 1 MK-4 Cockpit finished production.
- Underwater Jets finished researching
- Comms Center upgraded
- All Mechs modified for Underwater combat.
- 2 Septums Launched.
- Railgun Plasma put into research.
- 1 Class-II Reaction rods put into production.
- City moving west.
DAY 34
29:56-31:10 City management.
31:10-32:25 Tactical map overview.
32:25-33:05 Lance composition setup.
33:05-36:26 BATTLE.
36:26-37:12 Debrief.
37:12-37:33 Tactical map overview.
37:33-39:33 Lance Composition setup.
39:33-41:21 BATTLE.
41:21-41:41 Debrief.
41:41-42:59 Lance composition setup.
42:59-45:14 BATTLE
45:14-46:10 Debrief
46:10-47:24 Pilot training and Recovery.
47:24-48:38 Research and Production.
48:38-49:05 Closing comments.
49:05-49:35 Outro.
Things that happened today:
- 1 MK-3 Motor and 1 Class-II Reaction rod finished production.
- Comms Center upgraded.
- 2 Septums and 1 Point launched.
- MiniMurgle leveled up. Specialized in Drone Swarm.
Tubman leveled up. Specialized in Sharpshooter.
SyntheticSamurai leveled up. Specialized in DC.
Ishem leveled up. Specialized in DC.
- 2 Class-II Reaction rods put into production.
- City moving south(?)
You know, the problem with the shell cracker might be easier to determine now that you've showed off the loadout.
When you were firing rockets on land you didn't haven't any problems.
When you start firing rockets under water you lose guidance.
Installing the AUX mod converts your rockets into torpedoes.
When you start firing torpedoes under water you won't have any problem.
It's probably because you're now firing torpedoes on land that you lose guidance again.
absolutely do take some holidays!
youtubers deserve destressing too
just because you play video games for work doesn't mean its not work at the end of the day, if you have schedules and deadlines and targets
Poor shell cracker, but also how lucky! Made me chuckle more than i thought it ever would.
Enjoy your vacation! I'm glad you enjoyed the name! I actually had set up my Holo with a Tesla gun, a pulse laser, and 2 gatling guns, one with shards, one with slow. It became a really good generalist mech that could keep just about any threat away from the squad. I'm excited to see what you do with your Holo!
Enjoy your break/mini-vacation!
This series is such a good one.but definitely make sure you take good care of yourself and take a proper break for your own mental health. Also any chance you'll have a solo or coop series of 7days 1.0 now that it's available?
Enjoy your mini vacation!
Thanks :)
I hope your vacation is great Aavak! Our heatsinks great!
Have fun on your break!
Our Mechs Great!
Also: Have a fantastic time in the highlands!
Hmm ... but would Torpedos target on land? Weird that they can be fired at all with that mod.
I cannot wait for you to fight some titans :p I would assume the bfg is not that overpowered against those. Rather that it exists to give you a chance.
Take a break whenever, bro. This shouldn't become something to give you anxieties either.
Have fun! We'll be here when u return
Good va-kay Aavak, hope to see some pics of the hightlands!
Ooooh, freshly baked episode!
Flotsam is the floating one, and that is sadly all my 6am brain can think of. I'd imagine wreckage that sinks is just... wreckage?
Our Mechs Great but Our Mech A.I.’s Welfare Greater!
This is just guess work and as you said you won't be able to react to it in game fast enough due to advanced recordings, however I think I may know what the issue is with Shell Cracker.
The module that makes the weapon tracking under water probably works as a switch, if you have it track under water, if you don't it tracks on land but never on both. Now what i believe it is meant to represent is whether you're firing a missile or a torpedo though propulsion method is abstracted as it still fires on both land and water but isn't abstracted is the tracking. Again, it's guess work but it's an educated guess.
I also think the Problem is the Torpedo mod. If you use missiles/rockets under Water without the Torpedo Mod they don't track. You can also see it when testing. Because the Shellcracker has the Torpedo mod you have no tracking on land. So just remove the Torpedo Mod from the Shellcracker when you engaging on land and it should fix the problem.
That would make sense save for the fact our other rocket equipped mechs are able to track on land and they all have the torpedo aux too :(
@@Aavak I see, it could just be a bug then but I'd still try and test it to be sure, in case the bug is affecting the module and removing tracking on land. either that works or Shell Cracker will need to go with unguided weapons.
@@Aavak the fix did the opposite of what you seem to have expected; the torpedo mod doesn't impact performance on land, but missiles aren't supposed to home in storms at all. The bug fix you saw there dealt with missiles working as usual in storms sometimes :'D
From steam where I asked about that:
KiberKreker [developer] 2 Jul @ 8:15am
they don't work in storms(wind effect) and underwater. There is an aux that can be unlocked with research that upgrades rockets for underwater.
I fixed a bug yesterday that sometimes didn't count storms before.
This is the Best part of my day
we really need to see minimurgle's bio description
Loving this series, enjoy your time off, I subscribed for whenever you do some more.
Have a good break Aavak!~ Hope its nice and relaxing!
Dark Aavak is fight to be unleashed… don’t do it Aavak show them that they can be better!
Maybe, the shellcracker doesnt work, because u have the torpedos on.... Therefore ONLY functioning in Waters, have u tried stripping them?
Please take your time. Thanks to you i know a think or two i want to try out anyway.
no aavak for 3 whole days? Noo!! My life no longer has meaning. j/k enjoy your time off see you soon.
This game still has more suprise than i thought 🤣🤣🤣🤣🤣🤣
Enjoy your break!!
Cool!
cool, that bfg is good for clearing a good firing corridore
Dude burnout is real. Take a vacation and enjoy it. As much as everyone is enjoying the videos youtube will still be here when you get back.
Have a nice break Aavak, enjoy!
You will absolutely reach a point, if the game goes on long enough, where you will stop trying to justify 'borging people and instead have to justify NOT doing it.
Personally, Level 9 for squad leaders, Level 6 for others as a minimum.
And, I just found out what the tac teams are for. 12 vs 4 is a significant improvement, literally 3x as much.
I have a theory, mankind lost the war against the alien ship because they only had the one particle emitter prototype, the ship is no longer around to smite you from orbit because they had the one prototype particle emitter.
Debris that doesn't float? Bodies wrapped in enough chicken wire!
R.I.P to a funny man
Enjoy your vacation, when you return consider retiring the dig rig and transferring the reactor to the crab mech. The dig rig seems unnecessary after the bfg removes everything in its path.
Hope very much that you enjoy your vacation Aavak. Hope you have a lovely time and recharge :) Is there any chance the Torpedo Water mod for the Rockets is causing them to not fire properly on land?
I love the series!
Regarding ShellCracker:
Did the problem start after you installed the Torpedo Aux? And could it be that the Aux changes the rockets into torpedoes. If so that would explain their weird behavior on land, as torpedoes are supposed to be fired under water.
Is maybe the torpedo augmentation of shell cracker messing with the missle control?
Huh, could it be that the torpedo aux module is making the missiles be unguided on land? Try taking off the aux module and seeing if it still can't track on land.
That would make sense, but all my rocket equipped mechs have torpedoes :(
@@Aavak Okay I got some more info from Kiber: both the megastorm and desert tile wind/storms cause missile tracking to fail.
Only about 16k people left alive on earth, possibly in existence. At least things aren't desperate yet. =P
algorithm
Hello everyone, I hope y'all are doing great and enjoying the video!
I wish you a good vacation Aavak, also I'm so used to one mission per day that I almost think you are playing 4 dates instead of 2 XD
I wish everyone a good day/night!
Edit: Add text.
Is it possible that by enabling torpedoes for underwater homing, you are disabling surface homing?
I hope you enjoyed your internet detox :)
So since you are getting bigger and better mech, the newer ones dont have arms start converting to dig rig. O stay off the Moore's at night.
Does the torpedo module disable tracking on land?
Not that I can tell, our other guiding rockets aren't affected.
If the nest on biomass will produce a titan, should you nuke the nest before it does?
Alright! Pizza time(insert spider man meme here).
I noticed you have the torpedo mod attached when on dry land. Could that be your problem with no guidance?
change Mr. Blue's name to Deathbringer from horizon zero dawn?
You talk about not having enough reactors, but there is an idea. The Dig Rig is the only mech that needs the drill to fulfill its purpose, so why not retire the other miner rigs and replace them with the new mech models. Course by the time I'm actually watching this, you might have actually done so on a newer video.
as a handicap for having the bfg. you should reduce your bay count by making a big bfg.
i just really want to see the big bfg.