As you said in your videos in the beggining, all of your guides are focused on 1v1 games because team games are incredible random with too many variables. BUT!, you could make a video about your favorite playstiles on team games (specially 4v4 games wich are crazy) and explain wich build is your "ok i dont know what you are going to do, i dont care, im going THIS" :D
I would appreciate 3v3 or 4v4s. Of course they varies a lot and only one buildorder doesn’t fit, but you could maybe point out the most valuable units and their dis/advantages. Love your content! Keep it up, greetings from cologne!💪🏽
I'm far from a good player or anything, but based on what I've seen watching casts and different build-order vids like these, okw and ostheer seem to have branching build orders, based on the way the game is going. It would be cool to get some more specific info on those branches, as well as any fun off-meta builds you've seen. Thanks for making these, they're really informative and fun to watch!
absolutely, I play a lot of 2v2 and as you say build differ a lot. Would be great to hear how certain commanders compliment each other, team compositions in terms of factions, build orders.
Don't forget, if you lose the Flak HQ, DO NOT rebuy it, instead buy the other tech building you skipped (Battlegroup or Mech) and then stall to the King Tiger. King Tiger only requires that you have deployed all 3 tech at some point of the match, instead of needing them out at once which is why this is possible. Ofc, in 1v1 losing the Flak HQ typically means gg but sometimes you can snatch victory from the jaws of defeat by stalling the KT instead of handing the gg over In a 2v2 though this can be a good way of stalling for the late game especially if the opponents overcommit pop cap to killing your flak HQ (Mortar pits, howitzers, B4, etc) Also keep a look out for some abilities that can kill the Flak HQ. Brits can tech Hammer that gives Gammon bombs, which can 3 shot a flak HQ, easy to execute with smoke. Not to mention mortar pit or incendiary mortar. Soviets have some nasty off maps like incendiary, PTAB, or IL-2 bombs, or especially nasty the 120mm mortar. In this case consider positioning the Flak HQ in a safer location just overlooking your cutoff.
Wow I have enjoyed your videos. Your USF has improved my game significantly! Thank you! The strat still works relatively well in 4v4 until the enemy adapts. Then you jjat have to adjust.
These are super helpful especially for newer players. Keep up the good work. Whats your take on COH3 multiplayer at launch? :) I heard ranked is coming to the play, super excited about that! :)
Pretty sure the whole point of fallshirmjaeger is that you can get them like 5 minutes earlier than obers. But if you get them right before building the shwerer. Then whats the points. Because stats wise. Obers. are. Better
Jag e ganska ny med RTS spel, men har fastnat för detta. Men jag måste fråga dig, hur fasen kör man denna build order om man möter exempelvis en AI på hard 1v1? Dom öser ju ut tanks och trupper :O
Better than backteching to battlegroup but its not a huge difference and I wouldnt pick it only for this reason. The mp40s are nice and hetzer can work too, but I do think the opel is stronger in teamgames
You can go very deep here dependant on a lot of circumstances, but 221 totally works versus all the factions. Just be extra careful versus cons a minute or so after revealing the 221, versus rifles after you spot a cptn/lt, or versus the ukf uc which can eat it alive
this guide is reletively old, I just wanted to add that if you have the resources, the panthers are also a great choice for medium tanks. Surprisingly a jack of all trades as well as the panzer but stronger gun. Also for whatever reason, the panthers are stupid fast, I also believe they have a "smaller hitbox" compared to other att and a few tanks. All and all though I mean, you're playing okw, their entire schpeel is that less units overall but better per unit than Wehrmacht counterparts, especially in medium tanks. Often thought that OKW medium tanks are essentially Wehrmact tanks but vet 2 without any veterancy
They are kind of interchangable with other support weapons such as a lieg or another rak, but double mg gives you a lot of map control while countering common stronger units around this time (bared up rifles, guards, bren sections
hey elpern thanks for your guides! you really put work into these. what a chad! looking forward to your soviet build. Also: can you maybe give us some off-meta builds? SUBBED!
The build can only be so effective, its up to you to pilot it well. Id say this is the meta build order for okw currently, because it is the strongest/most versatile
@@elpern coh2 is not the same game as 1 or 2 years ago. the players are doing new trick and spaming some unit like shock like mortar if they go and build their order like this video they absolutely got lost but yes in normal game they should win
People seem to enjoy these, would you guys like more in-depth specific builds aswell once Im done with the other factions?
As you said in your videos in the beggining, all of your guides are focused on 1v1 games because team games are incredible random with too many variables. BUT!, you could make a video about your favorite playstiles on team games (specially 4v4 games wich are crazy) and explain wich build is your "ok i dont know what you are going to do, i dont care, im going THIS" :D
yes, off-meta builds as well pls elporn
I would appreciate 3v3 or 4v4s.
Of course they varies a lot and only one buildorder doesn’t fit, but you could maybe point out the most valuable units and their dis/advantages.
Love your content!
Keep it up, greetings from cologne!💪🏽
I'm far from a good player or anything, but based on what I've seen watching casts and different build-order vids like these, okw and ostheer seem to have branching build orders, based on the way the game is going. It would be cool to get some more specific info on those branches, as well as any fun off-meta builds you've seen. Thanks for making these, they're really informative and fun to watch!
absolutely, I play a lot of 2v2 and as you say build differ a lot. Would be great to hear how certain commanders compliment each other, team compositions in terms of factions, build orders.
“If you can keep your Kubel alive…” 😂 hahaha, doubtful.
Fantastic guide, thanks!
Thank you for the build guides, man! Always nice to watch your games when you go off-meta factions.
Thanks for a tight-but-important-informations-packed guide :) useful informations, good graphs, not a boring prolonged video = thumbs up 👌👍
Don't forget, if you lose the Flak HQ, DO NOT rebuy it, instead buy the other tech building you skipped (Battlegroup or Mech) and then stall to the King Tiger.
King Tiger only requires that you have deployed all 3 tech at some point of the match, instead of needing them out at once which is why this is possible.
Ofc, in 1v1 losing the Flak HQ typically means gg but sometimes you can snatch victory from the jaws of defeat by stalling the KT instead of handing the gg over
In a 2v2 though this can be a good way of stalling for the late game especially if the opponents overcommit pop cap to killing your flak HQ (Mortar pits, howitzers, B4, etc)
Also keep a look out for some abilities that can kill the Flak HQ. Brits can tech Hammer that gives Gammon bombs, which can 3 shot a flak HQ, easy to execute with smoke. Not to mention mortar pit or incendiary mortar. Soviets have some nasty off maps like incendiary, PTAB, or IL-2 bombs, or especially nasty the 120mm mortar. In this case consider positioning the Flak HQ in a safer location just overlooking your cutoff.
u produce very high quality stuff
Ohhh yes, i was waiting for this. Great guide! Thanks for your time and effort
Thank you so much! We hope you do more of these.
Wow I have enjoyed your videos. Your USF has improved my game significantly! Thank you! The strat still works relatively well in 4v4 until the enemy adapts. Then you jjat have to adjust.
wow, an amazing video man! would love to see a recovery sappers build
lovely chart; well presented. nice work
I love this series
Yayyy more of these vids. Cheers. Nice editing skillzz, must be so darn time consuming. :D
One of my fav players, cheers Elpern, keep the videos coming!
damn this is really well made, good job and thanks for the help
Excellent work dude! Keep it up! 💪
Keep on going with that great work!
Awesome !
I don't mean to beat the "okw op" horse to death but I do notice that the OKW meta looks like a soi 4 focus tree while the two videos prior are lines.
These are super helpful especially for newer players. Keep up the good work. Whats your take on COH3 multiplayer at launch? :) I heard ranked is coming to the play, super excited about that! :)
Cheers! Will make a video explaining my thoughts once some more mp focused info is revealed in the coming months!
@@elpern Looking 4ward to it! :)
Thanks a lot!
Great video
Where do you think the Sturmofficer has a place in the build-order?
Pretty sure the whole point of fallshirmjaeger is that you can get them like 5 minutes earlier than obers. But if you get them right before building the shwerer. Then whats the points. Because stats wise. Obers. are. Better
Man you look like a Chad. Thanks for the good video btw
Any possible updates to OKW guides? :)
Jag e ganska ny med RTS spel, men har fastnat för detta. Men jag måste fråga dig, hur fasen kör man denna build order om man möter exempelvis en AI på hard 1v1? Dom öser ju ut tanks och trupper :O
Good stuff, thank you very much. What do you think of T1 skip when using Feuersturm and relying on the Opel Blitz truck for the healing?
Better than backteching to battlegroup but its not a huge difference and I wouldnt pick it only for this reason. The mp40s are nice and hetzer can work too, but I do think the opel is stronger in teamgames
Love this guide! Good Job!
Any recommendation which path is usually best against which faction?
When would you do the 221 rush f.e.?
You can go very deep here dependant on a lot of circumstances, but 221 totally works versus all the factions. Just be extra careful versus cons a minute or so after revealing the 221, versus rifles after you spot a cptn/lt, or versus the ukf uc which can eat it alive
I have small problem, my okw troops are light blue color and no skin can change it
Someone know how to fix it?
this guide is reletively old, I just wanted to add that if you have the resources, the panthers are also a great choice for medium tanks. Surprisingly a jack of all trades as well as the panzer but stronger gun. Also for whatever reason, the panthers are stupid fast, I also believe they have a "smaller hitbox" compared to other att and a few tanks. All and all though I mean, you're playing okw, their entire schpeel is that less units overall but better per unit than Wehrmacht counterparts, especially in medium tanks. Often thought that OKW medium tanks are essentially Wehrmact tanks but vet 2 without any veterancy
Why need double MG?
They are kind of interchangable with other support weapons such as a lieg or another rak, but double mg gives you a lot of map control while countering common stronger units around this time (bared up rifles, guards, bren sections
Nice animations
hey elpern thanks for your guides! you really put work into these. what a chad! looking forward to your soviet build. Also: can you maybe give us some off-meta builds? SUBBED!
I win games with 4 sturmpioneer openings
6:53 Thank me later
Trying to learn how to carry 4v4 better and he says this is for 1v1 rip.
It's a basic build for any game but in team games you need to see what your opponents and your teammates have to add or change something extra
damn bro, gotta work on your delivery, you sound like an AI. Keep working on it.
Its me trying to supress my accent haha, but yeah Ive got plenty room for improvement
it is not good build it has to many issues
The build can only be so effective, its up to you to pilot it well. Id say this is the meta build order for okw currently, because it is the strongest/most versatile
@@elpern coh2 is not the same game as 1 or 2 years ago. the players are doing new trick and spaming some unit like shock like mortar if they go and build their order like this video they absolutely got lost but yes in normal game they should win