Starfield: Create a Looped Interior for your Ship with this Technique (no mods)

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 74

  • @gustlightfall
    @gustlightfall ปีที่แล้ว +37

    Bethesda could've just given us the freedom where to place doors and ladders like dayum lol.

    • @Kuldirongaze1
      @Kuldirongaze1 ปีที่แล้ว +2

      Yup, this is basically a "base game" waiting for other developers (i.e. modders) to really make the game something special.

    • @squirrelsinjacket1804
      @squirrelsinjacket1804 ปีที่แล้ว +3

      Yup. and also preview your changes from within the ship BEFORE spending money on it...

    • @Kuldirongaze1
      @Kuldirongaze1 ปีที่แล้ว

      @@squirrelsinjacket1804Fair enough "work around" but a workaround none the less.

    • @jamess7140
      @jamess7140 ปีที่แล้ว

      100% this

    • @ryanrex297
      @ryanrex297 ปีที่แล้ว +1

      Imagine building it from the inside like the vault builder from fallout 4. It would be easy to choose door/ladder points. Seems like a no brainer considering they had the prior experiencez

  • @johndevilbiss2518
    @johndevilbiss2518 ปีที่แล้ว +17

    Nova and Hopetech cross braces and Hopetech Spines all force doorways, in addition Stroud has a 1x1 that does NOT have a doorway on either port or strbd side (depending on variant) which is helpful in some locations where you don't want a doorway. The game does everything possible to have as few doors as possible in each hab, also it will prioritize/always put a ladder in a 1x1 (even when not needed, I was messing with a ship and ended up with like three ladders in a mess hall because of the 1x1's either under it or on top of it).

    • @allensproject
      @allensproject  ปีที่แล้ว +6

      Good comment.
      In addition to the Stroud pieces lack a door on one side, Taiyo also offers several pieces in different sizes that don't have a door on either side. Check out the Top A and Bottom A pieces for that (also C and D in the case of 1x1s)
      I also learned a good tip about 1x1s from a comment on this video thanks to james07ga. It turns out that the game likes to put ladders in 1x1 companionways more than 1x1 storerooms.
      I did a quick test by modifying one of my two story ships that uses the Cabot bridge (the one with stairs). It originally had no ladders. When I modified the lower deck so that it had a 1x1 companionway at the front and back, each of them had a ladder. When I did the same thing with 1x1 storerooms, neither had a ladder. I used stroud 1x1s for the test, but I assume the pattern will be similar for other manufacturers.

    • @johndevilbiss2518
      @johndevilbiss2518 ปีที่แล้ว +1

      @@allensproject that is good to know, I hadn't thought to test for differences between the storeroom and companionway.

    • @superdave8248
      @superdave8248 ปีที่แล้ว +1

      The game's default is to put in ladder wells. When it can't put in ladder wells, it will do corridors. And when you can have more than one corridor (loop) the game will automatically put in a barrier to prevent the loop.
      And the real kicker? Even if you somehow manage to create a loop, every time you put your ship under the knife (even if it is just a weapon change out) the game re-evaluates the travel paths. And yes, don't be surprised if your perfect layout, gets un-perfected because the game chose to throw a curve ball in the travel path because you added some point of structure that didn't even impact the travel path.
      Seriously, I thought it was only window placements that might cause a travel path to get changed. Nope. It is any changes to your ship that will get the travel path re-evaluated.
      Single level ships are really a niche design. Mostly with starter levels. Because you will quickly want crew stations to improve travel, storage, and combat, you will want a crap ton of storage, beds for everybody so they don't end up in your captain's bed, armory, crafting, etc. Your ship is your home away from home and with the size limits in this game, you give up on one story ships pretty quickly.

  • @CdrmnkNathan
    @CdrmnkNathan ปีที่แล้ว +7

    Nova Galactic have a corridor cross brace as well. Hopetech is Good as they one for each direction.

    • @allensproject
      @allensproject  ปีที่แล้ว

      Good call. The Nova Galactic cross brace is also lighter, but it does not have the additional attachment points on the top and bottom.

    • @superdave8248
      @superdave8248 ปีที่แล้ว +1

      The game is missing two pieces it needs. One is a four way intersection with no up and down ladder well option. The other is just the exact opposite. Ladder well with no cross entries.
      But there is also one piece design nobody talks about. Also from Hopewell. The fuselage. Different designs and some have weapon mounts. And yes, they are all ugly as all get out. But the thing about the fuselage pieces is that they are front to back passage and allow for a ladder well at the bottom. And for some reason, these pieces were put under "structure".
      Something else that is missing is top and bottom panels. Taiyo has a 0.5 x 1 side panel. But there is no 1x1 panel. Which is something you will want for a cosmetic design to cover structure pieces you used specifically to help with your interior travel paths.

  • @jackflash6377
    @jackflash6377 ปีที่แล้ว

    Great tip with the hallways. I'm definitely going to use them on my next build.
    Portals and dockers can be used to force ladders and doorways as well.
    If you wanted your ladder to the second floor to be above your docker, just place a portal on the other opening, the hab above will sit on it with no mods and force your ladder to be over the docker.
    The same on the side, if you join two habs side by side, place a portal on the ones you don't want to have doors.

    • @allensproject
      @allensproject  ปีที่แล้ว

      Thanks for the comment - I am experimenting with portholes but I haven't figured out all their secrets yet...

  • @nyx2903
    @nyx2903 ปีที่แล้ว

    I use them as well, mostly for "door control" 😂 I learned that with the Star Eagle after I found those connectors and got it to have rooms in it's wings. Since then I use them to have an easier time to move around my ships and to make the ships look better. I think you can design way cooler looking ships if you use those to seperate certain sections (like the wings) from the main part of a ship.

    • @allensproject
      @allensproject  ปีที่แล้ว +1

      It's pretty hard to resist building a triple hulled catamaran style ship in this game... I have built a few more since this one, and it's always a bonus if you can actually walk around in the other sections of the ship.

  • @flugga182
    @flugga182 ปีที่แล้ว +1

    I think avoiding loops in the spaceship could be related to the npc's not being able to (or making it really easy for them to) figure out the path to go to from point A to point B inside the ship.

    • @allensproject
      @allensproject  ปีที่แล้ว

      That's a reasonable suspicion... Although you can create complicated patterns at outposts with loops and the NPCs seem to do ok there.
      I kind of figured that it was due to the fact that each door or window has the potential to remove some furnishings, such as crafting tables or beds. I was thinking that maybe they just tried to create as few doors as possible to minimize removing furnishings... Although some walls really don't have anything important on either side and you still won't get a door.
      Hard to say for sure...

    • @flugga182
      @flugga182 ปีที่แล้ว

      @@allensproject oh yeah that's a good point minimising the doors needed to connect everything, but then we end up with really awkward pathing

    • @allensproject
      @allensproject  ปีที่แล้ว +2

      @@flugga182 totally awkward paths through the ship in some cases... Spacer Hyena comes to mind as one I always get lost in...
      And I definitely spent about an hour today just trying to get a ladder to appear in a reasonable place for my latest ship build. Finally got it to behave reasonably after much trial and error. It's definitely an awesome ship and I can't wait to make a video about it, but man was it a pain to get that ladder in a reasonable place. The game kept trying to make you climb up and then back down, so in order to get back down, you had to climb up and then down... I finally got that ironed out, but for some combinations of habs it's probably not possible to get what you really want.

  • @CdrmnkNathan
    @CdrmnkNathan ปีที่แล้ว +2

    I can see a mod coming down the track that can be used like a weapon mount point but between habs to force or block doorways and ladders.

  • @mrfrog6284
    @mrfrog6284 ปีที่แล้ว +3

    If you were to move the docker that could fix your issue. I had a similar situation where i put the docker to close, i guess, and a wall appeared.

    • @allensproject
      @allensproject  ปีที่แล้ว +1

      Thanks for the suggestion... I haven't figured out the secret undocumented behaviors of the dockers yet... I guess I need to test some more things out lol.

  • @Mitsurugi2424
    @Mitsurugi2424 ปีที่แล้ว +4

    I really wish we could just place doors and ladders where we want. I can't stand when I have to go through the back of the armory to get to another hab. It's like having to go through a bank vault to get to the restrooms.
    I have ended up building ships around hab layouts rather than the otherway around. That and using certain brands

    • @allensproject
      @allensproject  ปีที่แล้ว +1

      I sometimes do the same thing - place the habs and then try to make the ship look good once I have an interior I like.
      Since there are stroud 1x1s that lack a door on one side, and Taiyo has top and bottom habs that are rounded off with no door snaps, it's basically inevitable that a modder will just give us copy & paste versions of the existing habs except with doors and ladders disabled in certain spots. Hopefully it's possible to retain the snaps, for weapon mounts and such... If were lucky, though, there will be an easy way to mod this game to the same effect without cluttering up the UI with every possible combination of doors and no doors. I think you have the right idea.
      It also seems like it would be trivially easy to copy & paste the portholes, but give them no physical model so they don't collide with anything... make them weigh 0 and then just add one to each hab... Or even better, make pieces that creates an opening in one hab, and then adds another snap in the same exact place of the one that it blocks, so it can snap to another hab and create a doorway there too.
      Ladders might be harder for technical reasons... IDK how exactly this game "builds" ladders, but I just made an 8 story ladder for my latest build video, and the game actually decided to split it into 2 ladders that are perfectly aligned with each other... you actually have to get off the ladder and then get back on... I made this into a "feature" instead of a bug by placing my cockpit on that level, but it was still... odd, to say the least. Maybe it's just a matter of adding taller ladder models and telling the engine that they exist and can be used if needed...
      I guess we won't know that until Bethesda releases the modding tools...

    • @jamess7140
      @jamess7140 ปีที่แล้ว

      @@allensproject Or they could have let us use the system from the outpost builder where you go inside and select the wall and you can change the type from standard to window if there’s no adjacent hab or to various doors if there is an adjacent hab. I do like the idea of needing to fit doors to your habs in the ship designer as well though. Being able to put door and ladder blocks that have 0 thickness down would be awesome. I have found that the build order you build the ship in can affect the placement of ladders. For example I have a large stack of 1x1 companion ways on my ship that I used to build the top and bottom floors then quit out and went back in to build the middle floors and it forced one single central ladder.

    • @allensproject
      @allensproject  ปีที่แล้ว

      @@jamess7140 I didn't realize you could alter the doors that connected your outpost habs... I guess I need to try that out, because all of mine are just connected by open hallways.

    • @jamess7140
      @jamess7140 ปีที่แล้ว

      @@allensproject I think there are three variants of the open hallway. I’ve only dabbled in the outpost builder, I have a couple of the nicer homes so I haven’t really explored building anything much on my first playthrough yet (I’m doing playthrough 1 as a forever safe then gonna rush NG+ 10 and make that a forever save as well).

  • @gavinpowell4607
    @gavinpowell4607 ปีที่แล้ว +1

    Really great video, that's some handy info thanks.
    The audio though man, come on... sounds like a skype call from 2008 😁

    • @allensproject
      @allensproject  ปีที่แล้ว

      Thanks for the feedback. I'm trying to improve my audio for future videos.
      In my latest video, I turned off the game music, which helps because I use so many cuts it doesn't sound good anyway...
      And I also JUST realized that my speakers are loud enough that they are interfering with my recordings... Like DUH lol, but the program seems to try and cancel out the speaker noise so I wasn't hearing echos and I figured I was ok... but apparently when it cancels out a loud game noise it cancels out my VOICE too lol...
      I guess I should plug in headphones for my next recording sessions... Probably seems pretty obvious lol but I'm new to this.

    • @gavinpowell4607
      @gavinpowell4607 ปีที่แล้ว

      @@allensproject The improvements will come for sure, some of the best youtubers I have watched didn't have their audio 100% at the start, I don't think anyone does. But the solid info is there, nice work!

  • @douglasb5651
    @douglasb5651 ปีที่แล้ว

    Great information to know - thank you!

    • @allensproject
      @allensproject  ปีที่แล้ว

      Thanks for letting me know it was useful. Since this video seems to have helped a few people out, I think I might try to make another video about the other tricks I've learned...

  • @g405t
    @g405t ปีที่แล้ว

    I found away to make my ship have a symmetrical walk way but took so many trials, like removing companion way with a storage 1x1 which made it so i had 3 doors going back ,and to the left and right wing in the middle floor. I even had to use hope tech hall ways to brake the habs up so that it forced the door to be placed in the mess hall 2x3 left side and kitchen storage location. all this was because i stole a UC SYSDEF Chimera and gutted out the habs to make my own layout, i even stretched out the ship to 40meters adding additional habs! That control room sections always blocks the back you would want to then place it in the back. and maybe put computer room instead.

    • @allensproject
      @allensproject  ปีที่แล้ว

      It took so many attempts to get the layout in my latest huge ship correct... I have some ideas as to how the interior layouts will work, but I don't know for sure what I'm going to get until I actually test it lol.

    • @g405t
      @g405t ปีที่แล้ว +1

      @@allensproject yeah just have to keep messing with it! make changes exit out walk in walk back out edit walk back in....lol I think my companions are thinking i'm crazy.

  • @Ruffian_Xion
    @Ruffian_Xion ปีที่แล้ว +2

    A Taiyo spine between the two center sections should remove that wall.

    • @allensproject
      @allensproject  ปีที่แล้ว

      I think you're right, I just hadn't tested it yet when I made this video. I think the spine is from hope tech, though. IDK maybe there are a few parts I haven't found yet...

  • @james07ga
    @james07ga ปีที่แล้ว +2

    Would a companion way work better than a storeroom? I use a storeroom to dead-end a hab. I do love using the walkways also.

    • @allensproject
      @allensproject  ปีที่แล้ว

      I've heard that storerooms like discourage ladders and companion ways encourage ladders, but I didn't realize that storerooms are useful for causing dead ends in hallways. I'll have to try this out in a future build. Thanks for commenting!

    • @Spamsmoothie1701
      @Spamsmoothie1701 ปีที่แล้ว

      @@allensprojectThis is absolutely true. That being said, depending on the layout the storeroom or companion way will still force the a ladder or dead end anyway. I've even seen cases where even the Hopetech hab braces wouldn't create doors in habs though this is rare. You'd get the hallway and it would dead end. The more complex the interior, the more likely you'll experience this sort of nonsense.

    • @allensproject
      @allensproject  ปีที่แล้ว

      I tested this out, and it is definitely a good trick. Going to use it in future builds.

  • @syzygy5271
    @syzygy5271 ปีที่แล้ว

    Also placing ceiling windows sometimes works.

    • @allensproject
      @allensproject  ปีที่แล้ว

      Yeah it's odd how windows affect interior layouts... I used some on my last build to prevent a ladder.

  • @jamiecurnock2910
    @jamiecurnock2910 ปีที่แล้ว

    Amazing tips. This has been driving me mad

    • @allensproject
      @allensproject  ปีที่แล้ว

      Thanks. It still drives me mad lol.

  • @syzygy5271
    @syzygy5271 ปีที่แล้ว

    Nova galactic on Titan also have cross brace hallways

  • @paulharter5340
    @paulharter5340 ปีที่แล้ว

    Instead of a build it tutorial, what are all the hab pieces you used to get all the work benches and where did you find them? can they they be found all in one place?

    • @johndevilbiss2518
      @johndevilbiss2518 ปีที่แล้ว

      Workshops have a suit bench, weapon bench, and industrial bench (the Deimos and Stroud versions also have a research station). Pharmaceutical bench is in both the infirmary and science habs (all companies, and both habs also have research stations). Galleys are in most all-in-ones and living quarters, and all mess halls.

    • @allensproject
      @allensproject  ปีที่แล้ว +1

      @@johndevilbiss2518 great reply, it seems like you know your stuff.
      I'd also add that some nova galactic pieces have galleys where you wouldn't expect. I noticed one in my ng 2x1 control station and was a bit surprised....but this could be handy to know if your ship is tight on space and you don't want to mess up the shape of it.

  • @johnmckown1267
    @johnmckown1267 ปีที่แล้ว

    Interesting.

  • @EraclesK
    @EraclesK ปีที่แล้ว

    Use a companion walkway it will help

    • @allensproject
      @allensproject  ปีที่แล้ว +1

      I've learned that companionways can be useful for creating stairways, but I've never been able to build a loop with them... but there are a lot of variables in this game, I'm sure I haven't figured it all out yet.

    • @EraclesK
      @EraclesK ปีที่แล้ว

      @@allensproject your an inspiration and great information

  • @John_McStrife
    @John_McStrife ปีที่แล้ว

    Does the Hopetec Tunnel work in the middel to build a way?

    • @allensproject
      @allensproject  ปีที่แล้ว

      I haven't gotten to test it out yet... this ship became invisible and now I can't use it at all...
      I might try again once I steal another suitable ship.

    • @8654ZuluFoxtrot
      @8654ZuluFoxtrot ปีที่แล้ว

      @@allensproject Just fast travel with the invisible ship as your Home Ship and you can get it back. Also, instead of reloading a save on your landing pad, simply enter ship builder all the way to being able to modify stuff and simply back out of it......and BOOM! it'll nearly always reappear. But the Fast Travel method will always give you your ship back.

    • @Spamsmoothie1701
      @Spamsmoothie1701 ปีที่แล้ว

      It would.

    • @allensproject
      @allensproject  ปีที่แล้ว

      @8654ZuluFoxtrot
      ​Unfortunately the fast travel method isn't working for me. I set this ship as my home ship and tried to fast travel to the eye, but it said "you cannot fast travel at this time". I switched back to another ship and then I was immediately able to fast travel again. As soon as a select one of the invisible ships, I am unable to fast travel off planet.
      I decided to try to fast travel to the invisible ship when it was landed on planet, and I was able to travel there, but the ship did not appear. Instead, I essentially got stuck and none of my controls were working so I had to close the game.
      Nothing I do in the ship builder seems to allow this ship to reappear, either. It seems to be gone for good, now.
      I appreciate the tips, though. I have heard others saying that they work for them, so I guess it just depends on how badly the game has glitched out.

  • @GSE52
    @GSE52 9 หลายเดือนก่อน

    A typical storeroom has a mass of 5, while these Hope cross brace and cross spines have a mass of 14. Meanwhile the Novz Cross Passage has amass of 4. Why?! Bugthesda figures a Hope passage weighs more than a storeage room while takes up the same 1x1 space? All the pieces have to be air tight. All 3 pieces provide 5 Hull, while the Nova cross doesn't give armor at all. So you aren't getting more armor, only more weight for less usage.
    Bugthesda. Willy-nilly stat assignments.. Ugh...

    • @allensproject
      @allensproject  9 หลายเดือนก่อน

      Yeah I always thought that was bizarre. It's almost like they changed all of the stats at the last minute and didn't notice the passageways.
      I made a mod that gave each structural piece an amount of hull strength equal to its mass, and when I did that I noticed that the internal record for the nova cross passage used the same naming convention as the structural pieces, which all have 0 hull (along with the nova passage). So they probably zeroed those all out at the same time.
      The hope tech passages didn't use that naming convention which might explain how the developers let the passageways have so many discrepancies... I wouldn't be surprised if the pieces with a mass of 5 originally had a mass of 15 or 20 and when they lightened everything up they just missed the hope tech passages. There's no good reason for them to have more mass than a hab.

  • @mrow7598
    @mrow7598 ปีที่แล้ว

    Tried that then I swapped out a hab and it closed the wall between the two.

    • @allensproject
      @allensproject  ปีที่แล้ว

      The shipbuilder is highly unpredictable in some cases... I built a design with no ladders on the first two floors and removing a portal caused a ladder to appear.

  • @justadude8597
    @justadude8597 ปีที่แล้ว

    Tutorial on how to build your ship plz

    • @allensproject
      @allensproject  ปีที่แล้ว

      I was hoping to make a tutorial on this one once it was fully finished, but it turned invisible again so I kind of gave up on it.
      It seems that every time I make a ship from the Va'ruun Hymn, there are glitches like this :(

  • @DATT
    @DATT ปีที่แล้ว

    Just sucks they made those braces so damn heavy for no reason.

    • @allensproject
      @allensproject  ปีที่แล้ว

      Totally agree with you there.
      I did discover that nova galactic makes a lighter one... You need to go to Saturn's moon Titan to get it. Its mass is 4... It doesn't have attachment points on the top or bottom, though. They also don't make a front to back version so we're stuck with the heavy hope tech one for that direction.

    • @DATT
      @DATT ปีที่แล้ว

      @allensproject Yeah, I've used the nova one. It works just not as beefy looking.
      I'm all over ship building, as you can imagine, I have many complaints. There is an illusion of variety, but at the end of the day you get stuck using some of the same parts over and over again, cause they are the only ones that are good.

    • @allensproject
      @allensproject  ปีที่แล้ว

      @@DATT I agree. I reuse the same parts a lot.
      I wish there were more advantages to ballistics and energy weapons, but auto particle beams are just so much better. They should give ballistics 5x the range because how does a projectile slow down in space... Maybe then I'd use them on occasion. Energy weapons also need some help competing with particle beams... They have awful range so at least boost that shield damage lol.
      There are also certain parts that only look good next to a few other parts so I end up repeating the same visual patterns.
      I still think it's really cool to have a modular system like this, though. I wouldn't be shocked if they added more parts in a DLC.

    • @DATT
      @DATT ปีที่แล้ว

      @@allensproject Yeah I guess balistics become redundant. I do fine laser weapons useful tho.
      When caputring a ship, lasers take down the shields then I can EMP disable it.
      On one build I did, I set up Laser turrets. They soften the shields of ships buzzing round me without actually damage them too much.

  • @cmdrgogen3203
    @cmdrgogen3203 ปีที่แล้ว +3

    Good instructions ruined by unnecessary and too loud background music. Can't figure out why people love to kill their own voice. You get nothing from it. Imagine music in the class in school.
    Oh, well.
    Anyway, thanks for the tips.

    • @allensproject
      @allensproject  ปีที่แล้ว +2

      I didn't add the music, it's just the music from the game... but you have a good point.
      Maybe I should turn it off for future recordings. I hadn't really thought about it.
      I appreciate the feedback.