Worst Games Ever - Without Warning
ฝัง
- เผยแพร่เมื่อ 5 ก.ย. 2024
- This is an ironic title because, frankly, we'd prefer to be given as much warning as possible before having to play this terrible game. We hope you enjoy this unpleasant surprise as much as we didn't.
Thank you to Andrej for sending us this game!
#WithoutWarning #PS2 #WorstGamesEver
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TripleJump provides video coverage of video games - including top ten lists featuring current gen platforms (PS4 & PS5, Xbox One & Xbox Series X/Xbox Series S, Nintendo Switch and PC), retro consoles (PlayStation, Nintendo, Xbox and Sega), as well as Worst Games Ever, video game challenges, launch games videos, first impressions, podcasts, livestreams and much, much more.
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The PS2 did have pressure sensitive buttons. MGS3 with the circle button for CQC was probably the most famous example. Ace combat used R1 and L1 pressures for the speed and air brake.
Mad Maestro's entire gameplay was centered on pressing buttons with the correct pressure to control the volume of the orchestra.
It was so jarring playing the 360 HD version of MGS3 as it had no pressure sensitive buttons. Had to throw away all my muscle memory for that.
@@GhostNappa2k10 I got that version to replay the games and haven't gotten to it. I'm glad someone pointed that out lol
MGS2 also had the gun aiming that this game has
Yep. Every button except start and select was analogue IIRC.
As one of the primary environment artists who worked on Without Warning for its entire development I would just like to apologise to everyone.
We used to call it ‘Without Gameplay’ or ‘Without Shame’.
Sorry.
We started the company ‘CiRCLE Studio’ when half of us left CORE DESIGN IN 2003 off the back of Tomb Raider going tits up and Crystal Dynamix stealing it.
I even did the CiRCLE logo for us and got my love of small letter ‘i’s’ in the title. Probably my greatest achievement at the company.
Should’ve gone and worked for crystal tbh
@@elijahmullins3289 As nice as it would've been, emigrating over to America wasn't really an option at the time
it lives on... and we are entertained... so in the end.... it did its job
Bro being completely honest I played this as a kid and loved it 😂, didn’t really see it as bad then.
Guys I've been searching for this game for YEARS, ever since I watched the E3 trailer on an old PS2 magazine disc. This was meant to be. Thank you.
Would you say.. .10,000 years?
Yes I would, aclaimed serial killer Richard Ramirez, yes I would. @@ultraslang
What do you think of the game now that you've seen it? Having waited so long.
Which? I can't with 36 minutes
An its a worst game ever. Classic
PS2 absolutely had pressure sensitivity, and it’s the feature I was hoping they’d be adding back for the PS5. Not a ton of games used them, it more than you’d think did!
San Andreas use it for the gas pedal in cars 🚗
MGS2 and 3 both used pressure sensitive buttons as well, and I'm pretty sure Gran Turismo 3 and 4 did too
I hate pressure sensitivity with a passion. It's why I always turn it off. The issue is that there's absolutely no reason why you need analogue or motion controls in any game. And developers who force it in their games are only making the game design worse and more redundant.
@@DR3ADER1 you can blame the Wii for motion controls.
@@thegamingprozone1941 Motion Controls predate the Wii.
Something incredibly odd to notice was at 25:37, you can actually see a blink-and-you-miss-it blood mist of the protagonist getting hit by the enemy fire, which makes for the exceptionally rare instance of getting shot in a cutscene and it not meaning a story beat which impairs you. That guy just took a bullet and shrugged it off.
Even weirder, at 30:20 ish, the same cutscene plays, but no blood. Which means that cutscene isn't a cutscene.
Pretty sure the Dualshock 2 DID have analogue buttons as well as R1 and R2 etc
Yeah they did. At least the first ones I’m not sure if they changed that but it had analog face buttons. I don’t think many games used it though
It did, but it was rarely used. MGS2 is the only game I can think of off the top of my head. Oh...and I guess this game too.
It also had it for the x button which was very strange. Didn't even know about that until I played a certain racing game that if you pressed it slightly it would slightly accelerate.
PS2 pressure sensitivity was on all face buttons and shoulder buttons. Example: Feathering throttle/brake in Gran Turismo. Niche game Mad Maestro was entirely centered on pressing buttons with the correct pressure.
You guys have such great onscreen chemistry it always puts a smile on my face
To be fair this looks like normal decent graphics for a PS2 game from 2005. It looks a bit generic and bland, lacking any interesting style or colour palette making it stand out. But juding by the graphics alone this looks fine. Unfortunatley for this game, gameplay and story is also important.
...and yes. I guess someone have already commented on this, but PS2 did have preassure sensitive buttons. MGS2 makes use of it.
Think about the numbers for a moment. 52 terrorists as of the second level. Are we to believe that Corbec or whoever had multiple large passenger busses filled with foreign attackers shipped to the chemical plant?
3:00 "What happens when Facebook shuts down and you could have saved it?"
I'd be celebrated as a hero for letting it die?
9:24 The PS2 controller had analog triggers and shoulders as well as analog face buttons, you could do the same thing in MGS2 and 3 by lightly pressing the square button to aim before shooting and lightly let go to put your gun away instead of shooting
I played this game a year and a half ago. I stopped playing half way through. Not a bad game but not amazing neither
I love that for the title the art designer obviously had a great idea to keep the "W" stretching to the line above without realising the "G" at the other end doesn't work... and went with it anyway.
Nothing stretches to the line above.
@@wrenboy2726 OK.
@@wrenboy2726🤣
My favorite, longest running series I've been following on all of the TH-cam's.
What I heard was the the cameraman is required to expose himself to enemies. What button is that?
I'd think that in a firefight, it'd be hard to unzip your pants, so I'm assuming that (like ZZ Top) you have a Velcro Fly.
I'd still be easier to just not wear clothes on the mission, just kinda letting it all hang out.
Maybe there is even a "put em on the glass" achievement.
This game is infuriating. It's not even shockingly bad. That would actually be "better". It's just so bland and generic. Like putting "badass shooter" into some form of generator, and this plopped out. And it's so BROWN. There are other colours on the spectrum! Have this developers ever seen a rainbow?!
Have you guys tried Urban Chaos:Riot response on the PS2?
Such a great underrated hidden gem.
Yes the ps2 had pressure sensitive buttons. On the face buttons as well.
Now I know what Green Day meant when they sang "Warning, live Without Warning"
Bruh this game was fever dream I use to play the Xbox demo version of this on repeat . I swore this was good game based off the two levels they had 🤣.
You should check out a XBLA game called Takedown Red Saber. I’m one of 30 people in the world with all the achievements. It’s so hard cause of how shit the game is. Worst FPS I ever played
A steam friend of mine sent that as a gift. I haven't forgiven him yet.
Just in case Ben and Peter didn't read this fact in other comments, the PS2 did indeed had pressure sensitive buttons. Not only did Metal Gear Solid games utilize this feature of the controller, but Psi-Ops did as well. Of course this feature must be difficult, if not impossible, to implement with the emulator they're using.
And "Baldur's Gate: Dark Alliance" used them as well, for example when you use a bow, slight press for aiming, strong press for shooting the arrow.
8:19
Rivers - Command, we have a man down! Repeat, man down!
Me - Uh... you have a man dead. Idk about down. He's up there, he's up there, he's over there, he's... oh! There's some of him on the ground! Yep, man down.
PS2 SO DID have pressure sensitive buttons, but just like maybe a dozen games used it Ever
Yip, you’re right. MGS 2 springs to mind
All the face buttons, R1, L1, R2, and L2 had pressure sensitivity. Same with Xbox.
tbh the only concrete example I can even think off the top of my head would be the Zone of the Enders games anyway lol
propably every game with driving used them.
Thank you for all the great content, you're all the best!
The PS2 did have pressure sensitive buttons.
This includes all the face buttons and the shoulders.
You could control your acceleration in Need For Speed Underground using the pressure on the X button.
This game came out the year I was born? That’s crazy
baby
Well this game was released without warning!
I followed you with my real and alternate fb accounts lol. First time I've been in that godforsaken wasteland in years.
this game was so terrible that I forgot I watched this video and ended up watching it again
Are you sure tho? I know for a fact the face buttons on the ps2 controller were analogue, i first noticed that when playing gran turismo with the acceleration bar, so maybe the 'triggers' do the same?
Without warning Peter and Ben bring us more joy and laughs. Who am I kidding? They always do!
The Finnish media is called Pelit (Games in Finnish). If you want, I could help with Finnish stuff ;)
Why on the role select does Peter look like the dad from My Parents Are Aliens? Like, for ages I've been thinking who it looks like, and its deffo that guy
Congrats on 200k subscribers!!
I was not expecting a Cleopatra reference in the new WGE episode LOOOOOOOOL. Well done, guys. Congrats on 200k!
I'm always so happy when I see an episode of WGE
The COD hit marker. 🤣🤣
Is it that time again. JUMP JUMP JUMP!
Editing on WGE is absolute 🔥 great work team!
Ben & Peter have such casual and natural chemistry. They remind me of 2 friends who have known each other for so long that they have no inhibitions with each other.
Poor Dave Wilson-Phillips. Why couldn’t you leave him out of it?
"Pelit" (29:50) is a venerable Finnish gaming magazine (still published to this day). Its name literally translates as "Games". We don't fuck around with fancy names.
bump jotta näkyis
This game had some interesting thematic going on, about playing the same story with different perspectives and gameplays, sadly it was made with laziness.
Also, as for the "game master" facts, you guys should add a section were you mention what other games were published at the same year, for comparison on how shitty and lazy the game was, just a suggestion.
That's because Circle Studio was being lazy. When they joined Jeremy Heath-Smith after he was fired from Eidos, they lacked the ability, publisher connections and most importantly, the budgets to make the games they wanted to make as they used to when they were at Core Design(didn't help that their PSP remake of Tomb Raider, that was going to feature parkour elements as demonstrated in their freerunning game, and a Chuck Rock remake on the same system were BOTH CANCELLED). This was coupled with the fact that they gave up on developing Fighting Force 3 when Heath-Smith was kicked out of the Wimbledon, London-based publisher when they were working at Core.
Guys U gotta give me some warning,when playing without warning...wait what!!
Sorry guys I don't support Facebook.
Congratulations on hitting 200k subscribers guys. Keep up the good work
wait, is there really people who don't use "Y" axis inverted, that's weird
I at first thought this video actually meant it came out without warning, I didn't think it was the game's title
PS2 had pressure sensitivity. MGS2 also had you press a button softly to aim a gun and a hard press to fire the gun.
I would but I don't use that fb crap anymore.
12:16 Ben trying to see over the crates onscreen like a Grandpa :D
That sounds like Cam Clarke doing the opening narration.
I was a QA tester on this piece of junk when I worked for Sony! It was some of the worst 2 weeks of my time there. You should check out Cold Fear, or Enthusia racing. They were both terrible too. Maybe I'll look for copies to send in for this year's holiday tat video.
Quality assurance?
Cold Fear is great, and for people who owned xbox at the time, the closest to RE4 they had
@@kylemulkey9659 it's too difficult, I can't finish it
And the game map is quite small
Cold Fear was a great game.
If they really used Johnny Bench in this, that will probably piss off his estate. Or him, if he's still alive.
18:43 "uuh I was not prepared for this!"...... it's almost they attacked... Without Warning lol
I actually own this game on Xbox and think you guys are dead wrong, this game is actually pretty fun.
agreed. I have it on xbox as well, really enioyable
9:50 LMAO FRED DURST IF ONLY WE COULD FLYYYYY
Ps2 did have force sensitive buttons but not many games used it and the buttons were spongy as a result. One of many gimmicky technologies quickly abandoned by sony
34:00 Did my favorite boys just drop a Cleopatra reference?! I thought I was like the only 5 people in the world who knew of that group! And I LOVE that single!
I loved this game. How dare you! Not sure if I finished it though.
Inverted is the correct way. Fight me
Fun fact: metal gear also used a pressure mechanic with the buttons so idk if it's a thing but this wasn't the only game to tell you to press firmly or lightly
It definitely was a thing. Every button on the dualshock 2 other than start and select were pressure sensitive. Same with the dualshock 3.
Always look forward to watching this after I finish work !
What at the odds that I was playing Time Splitters 2 literally 3 days ago and the fact that you guys talks about the game and Cortez really blew my mind away haha
Oi lads, check out the Xenia emulator if you're looking into an original Xbox/360 emulator.
I'm disappointed that a wizard never walked by
Remember the X-PLAY review where Adam Sessler referred to the security guard as Carl Winslow from Family Matters.
I like this channel but respectfully. I think Facebook should die quietly in the corner.
This video scared me. It appeared it my feed... without warning.
I'VE LITERALLY PLAYED THIS GAME LIKE 10 YEARS AGO LOOL I DIDNT KNOW ANYONE ELSE KNOWS THIS GAME LMAOO
The failed follow-up to With Warning
dualshock2 analogue buttons were the best feature ever taken away from controllers. wrc made my finger hurt to get full throttle. latency was one reason given why they were removed. bring them back.
You love to see it!
that developer its like the dude from big rigs, working in a bunch of crp games
34:58 This right here. The game blocks you with a locked door that will not open for any in-game reason or mechanic, but it allowed you to open the PREVIOUS door to get blocked by it? Why not block the previous door instead? Why have these doors be here at all? Details like this all point out to ridiculously poor design decisions.
♪ Cooooper's Troooopers, where'd you get those poooooooopers ♪
I love Tom Clarke Hill’s voice.. just makes me want to play timesplitters 😍
Congrats on 200k subs!
“Buy it dinner first!”
Now, see, THIS is why I subscribe. 👏🏻
I'll be honest, I was busy rewatching your Detroit playthrough and forgot it was WGE day!
Sounds like Rico from killzone
I liked the page, they are pretty close.
Is it me or does Ben sound like Stephen Toast when he does his silly voice?
No one:
The crosshair: UwU 👉👈
oh my lord I had completely blocked the circus of values cat-calls out of my memory..
The PS2 actually did have pressure sensitive buttons, something hardly any games used and most people don't remember. It was definately used/usable in the Gran Turismo games and a few other racing games.
*Read in a nasaly posh british voice while pushing up imaginary glasses
Please do every harry potter game ranked
Congrats on 200k subscribers!
At least we got a warning, unlike you guys. 😏
A shooter from 2005? Let's get ready from some brown!
6:42 french candians famously not terrorists... hate to be a buzz kill....
Both og xbox and ps2 had pressure sensitive buttons....
Nice video guys I have a vague memory of playing this p.o.s when I was a wee lad.
Lol Peter couldn't be asked for that opener.
I don't have facebook since I'm not 50+, sorry
also 22:56 "Dick Flowers" is that a type of daffodildo?
Followed on Facebook after getting called out 😂 sorry guys I really thought everyone else would do it
I did it a few months ago after they made me feel bad for Ashton not being paid until they meet their goal. lol
@@HunterAtheist musta missed that video 😅 definitely woulda put me over sooner
01:56 Good stuff..
Don’t worry boys I followed you on Facebook and my wife has even followed you on Facebook🤘
Why the reticule a little doggo
i played this game when i was 8 years and i loved it :D...... im sure it was around 2005-2006