@@LemonCake101 My, somewhat, controversial opinion is that EU4 is an incremental game, that is, the superset of games that includes but isn't limited to idle games. Mechanically it is quite similar. Even has mana. ;) Pressing the cool buttons is a good and also popular mechanic. Pressing cool buttons and stacking modifiers is one way to go. EU5 goes the other way. But having the games be quite different mechanically is good IMO. Because I view EU4 as an incremental game I always loved Expand Infrastructure.
Its not powercreep at all, since it doesnt make the strongest playstyle(wide any better), it just makes tall somewhat more competitive. in that way its more of a balance measure, and extra flavour.
@@axiomsofdominion To be fair, the mana isn't really the problematic kind anymore. There's a fair amount of ways to manipulate both your income of them and the amount you pay of it. Instead they added Reform Progress as the new mana. Added entirely to limit your expansion and make more anti-fun mechanics you have little to no control over. The exact thing many of us have been complaining about since EU4 released. I just don't get why they have to keep adding resources almost completely outside the players control. Me and many others just don't find it fun. To be clear, I don't want it gone, I just want it to not be completely butchered by trade companies(TC) and with some way to increase/decrease your income of it. Not being affected by TCs autonomy wouldn't really be much of a buff to TCs either since they're only that strong if you spec into them to reduce the autonomy, so it'd really just make trade companies useful again to nations that don't min-max governing capacity and autonomy for infinite expansion. Right now it just feels punishing to make trade companies without fully specializing in them since you'll permanently nerf your Reform Progress income for little to no gain.
This is the button that makes Dwarfs broken (to the point where they have 5 unique disasters to balance it out) in Anbennar (that mod is also the place where i discoverd this button)
@@LemonCake101 yes but didn't you have to combine it with oppressed goblins which used to reduce construction time and the infrastructure idea set to make it work? (Also holds were a lot stronger back then if I remember correctly with each stage giving 0.5 goods produced which has been reduced to 0.2 now)
the congress was a disaster because the cheddar wasn't properly storaged leading to it going bad and some foodpoisening later, you all know the story...
I still remember the good old days where you could in practice make governing cost of states not matter due to cheesing the centralization mechanic.. too bad it got gouta'd...
It’s one of my favorite features especially when playing tall since picking between one type of manufactory is difficult when you badly need money and manpower etc
I think cheese should be added as trade good even Im not big fan of it because its underproduction in soviet union lead to final entrenchment of the Stalin during Seventh All-Union Congress of Soviets
- Sometimes I dream about cheese (c) Joseph Stalin A very poignant quote from the 7th all-union congress of soviets which determined the amendments needed to be made to the USSR constitution especially on the rationing and distribution of cheese to the Union’s citizens.
You know how cheese can be like really unique in their flavour profiles? Do you think that, during that brief period where spices were being restricted through Constantinople by the Ottomans, medieval European cheesemakers made any really funky tasting cheese for rich people to supplement their lack of spices?
Every time I watch an EU4 video where the player uses expand infrastructure I get reminded that this exists, just to forget it while playing on my own. At least now I finally know where it came from and what its intended usage is/was
@@IceNinja18 My playstyle is more on the casual side because I often lack the patience for rlly minmaxxing things like that. Sometimes when its just devving for a mission, I dont even enact the edict. But its good to know for when i handle some of the sweatier achievements in the game
Tbh i wish that edicts would cost gov capacity and cost much less state maintanence so that tall playing countries could make more out of their few states.. That would be a much more efficient use of the mechanic imo
I do wish that playing 'tall' meant more in EU4, especially in the first half when there's no absolutism to encourage just going wide. Even the restriction on reform progress means next to nothing if you have a parliament or can conquer the Italian great projects. I don't get why development uses mana points and not money, they managed to take a literally treasured resource and make it a complete waste by having no meaningful impact on the economy. Even more so, since not blobbing means you've got separate AI mana pools which means everything develops faster. At this point I end up becoming a Thalassocracy every game now, as much of a cheese strat as it is, just because it's more fun.
@@LemonCake101 Big part of that though is that I think State Maintenance is far too cheap and it's odd for Governing Capacity to not have some upkeep cost like colonies do. (Also you didn't see it did you :P )
eu5 is gonna have pop mechanics and if its anything like meiou and taxes you will passively grow and get stronger just by investing in yourself and avoiding major wars
@@LemonCake101 Perhaps, it was my understanding that as long as you're at the video it counts. Nevertheless, I always enjoy hunting snippets like that at 0.25 playback speed.
Expand infrastructure was one of those things that I didn't know was in the game despite having many hours and i found out about it when infrastructure ideas got released and man. I felt like I turned my country from a square to a cube. it felt like the last piece of modifier stacking that I was missing
To me it just felt like one of those features hidden in a menu somewhere that I always forget about until I'm so powerful it has a negligible impact on my game. The first time I really used it was when I was following absolute habibi's byzantium guide when that new dlc came out.
Thanks for another video mr lemon! I wanted to take a moment to say I love your videos, crazy to think a decade on of playing this game theres still convoluted shit like this to analyze and talk about lol
Cheese… where do I begin? Your smell, your beauty, and of course your taste. When I gingerly lay that beautiful orange/yellow substance upon my tongue, it lights up my day. It makes me feel some type of way… there truly is nothing quite like it… and if it weren’t for cheese then who knows what would have happened in that filthy seventh conference. 🧀
It gives you something that can make it so you feel that some (or all your) provinces are even more special than others, and I like the concept of buffing up your nation, so even small, you can compete with a big power. You will nether get something truly balanced, as that will be boring because that would always mean everything results in a draw, but tipping the scale a bit to give yourself an advantage is what makes something feel good. Just like in the great debate of cheese in the soviet 7th congress, man they just set Russia up for a lot of holes in their cheese and future.
The expend infrastructure is sometimes used in such a Cheesy way !! it always makes me think of the massive expention of the bureaucracy in the Stalinist Soviet Union. (Damn this comment is nonsense)
I would really like cheese to be added as a new production good similar as coal. A late game, op production that boost the gov cap. This would bring to wider audiences the big rol that cheese played in the late industrial revolution society, especially in the development of administrative ideas that would inspire the Soviet Union many years later.
USA is nerfed in Hoi4 tho, if every country is done right, It's cheese output is not only lesser to the expected switzerland and germany (mfw war eco 2 focuses in is considered balance), but also the soviet union which for some unknown reason gets an extra 32.5% production efficiency cap which applies to cheese as well, this means that a a soviet factory is 26% better than an american one with the socialist path focus or without it 32.5% better. This would make sense if that prod cap only applied to cheese, as famously the effect of cheese during the Seventh All-Union Congress of Soviets was major
I had cheese on my toast today. Anyway, I am absolutely certain that without cheese, the Seventh All-Union Congress of Soviets would not have happened. I mean, the soviet union probably wouldn't even have existed. The norsemen wouldn't have traded cheese to the lactose intolerant natives in Vinland, so they would be best friends and sing songs about not-cheese while happily not fighting each other. Though, the norsemen may not have existed if it weren't for cheese. We may never know. I wonder if I would have had a different kind of cheese on my bread if the protestant reformation never happened...
A good playing tall campaign is like the life of gouda cheese. You start off as relatively tame, mild and as time goes on, you become sharper and more refined. Which reminds me of a certain incident at the Seventh All-Union Congress of Soviets, but thats another story.
This video was a gouda one, now some may say its cheesy, but i think it was good like parmesan, but if anyone says your bad you feta than that. Thats my rant brie!
Parmesan me but I think video is Gouda make some waves regarding this interesting topic. I never use expand infrastructure because of the gov cap increase. Gruyere wonderful in this video, cheese them coming!
I actually checked if there was any connection between cheese and 1936 Constitution and I didn't find anything. Though, I do imagine that during this period Cheese would be involved in the political drama happening in Ukraine near the famine years.
I wonder why so many people are talking about cheese all of the sudden. Anyway I think that Seventh All-Union Congress of Soviets would be greatly diminished if not for the sweeping reforms in the diary manufacturing process.
Personally, I think that without the increased cheese production as a result of the NEP, Stalin would’ve never had the political clout to pass the 1936 constitution. The Monterrey and Swiss factions opposing him were a constant headache until the purge.
For cheese sake, as a heavily blobbing player, I am addicted to the expand infrastructure button. That -15% dev cost reduction is soooo good. But it always hurts my GC sooo much. :( Since the button was introduced I basically dev all provinces to 15 and if I need to dev a province over 15 then I push the button. After they nerfed centralize state cost refund I don't expand infrastructure anymore unless I am deving over 15.
90% of the time I just use expand infrastructure for mission tree stuff regarding manufactories (or wanting to build a production manufactory and there not being a slot available), or to reduce dev costs when reaching stupidly high dev targets (the new Byzantium tree is FULL of developing provinces). Using it on Cairo when it has cloves is also pretty useful as you can get the Clove trading buff without needing to touch the spice islands.
At seconds numbering eleventy times two, I answer your call for port salut ; Cheesing the means of production rocks but is stultified by Orthodox - Icons of the East, not OP in the least, At least in this game of cultures and yeast. Exploiting Easter Egg quiches and niches, you gotta - Especially when baking Lemon Cake with ricotta.
Some buffs when you Expand Infrastructure gave me an idea for a modifier stacking video. Is it possible to build buildings instantly? Recruit troops and ships instantly? Fully repair ships in one month tick? Are those modifiers capped?
You can build buildings instantly but the modifier stacking run is just dev to 300 basically. Same for most other things effected by expand infra, it’s doesn’t make for a good video
Dang I remember trying to do a WC 1fatih in dharma that was rough, getting admin, espionage, and defensive ideas was essential or your economies would die from the insane corruption, luckily there was a cap of 2 per year, so after a certain point it was all free money.
Anybody ever thought about what Wallace and Gromit would have looked like in Soviet Russia? Building a rocket to go to the moon and establish a cheese gulag?
there was a time in eu4 where expand infrastructure had the full list of buffs it gives today but was not capped by dev, so you could just spam the button every time you got 50 admin. sure you'd have -100% admin efficiency from gov cap, but if you just wanted to see how high you could stack your force limit and income there really wasn't anything better
well for sure but its just a neat example of a 'big development' vs 'little development' that holds the same name. There's a reason I gave images of the modern version both.
It’s because they got rid of my beloved quantity + economic policy. Also I wish expand infrastructure would add a building slot after say the 3rd or 4th time you clicked it
I dont know but i love expanding infrastructure. I guess it was a nice feature for multiplayer since there is a point where you dont expand and you have a spare amount of governing capacity that you could use 👀
I wasn't the biggest fan of the decision to erase cheese as a trading good in 1.30. Now Paradox refuses to even talk about it. They even went into the wiki and removed all references to it! Unbrielievable.
I personally don't think the core model of all Paradox GSGs is very history friendly and certainly not tall vs wide or endgame friendly. I literally believe that their fast moving real time tick based structure is incapable, at current computing power anyways, of representing the rise and fall of polities. Their games, due to the speed that you pass through the years and some other structural limitations, just can't represent why some nations did better than others and even more they can't differentiate meaningfully, using mechanics, in between playing societies that in history were quite different. This is in even sharper contrast in CK3. The feel of being Marathi vs Romuva vs Christian Catholic just can't be immersively provided with their limitations. That doesn't mean I hate the games, EU4 and CK2 and even Vicky 2 were lots of fun. But I see many people complaining about or questioning these things and I feel bad. Obviously the devs can't come out and say oh your dream isn't possible, and of course some devs might simply not be aware. Goldfish in a fishbowl and all.
There are only two uses for expand infrastructure in base game, deving coal and clovers, and making Riga great again. Coal/cloves come into play so late in the game that by this point cash becomes irrelevant so there is only realy Rigan meme strat left to bring the shadow of what leviathan was. And there is no way in hell I'm paying my precious gov cap for 5% buff trash.
There's pretty much no reason to not expand infrastructure once on any glass, gems, or paper province that you're putting a state house on. As long as the province is 39 development or below, the governing cost reduction from a state house will not only completely negate the increased cost from expanding infrastructure, but also bring the cost down to 0. I think that might also need a town hall, but it's been a while since I've done the math. Edit: WTF is up with this comment section?!
Have you ever tried swedish cheese? You have to let it ferment for just the exact amount of time, down to the milisecond, otherwise it spoils and you have to start all over again.
I do still wish you could build more than one of each manufacturer I think that would actually level the playing field g field from tall to wide considerably when they announced it I dreamed of playing Scotland and having 3/4 manufactories per province but alas it was not to be
@@LemonCake101 yeah even just make it hard cap on furnaces or let it happen to represent just how much the industrial revolution increased world production where ever it went, like I get for balance why the wouldn’t but really with how massively unbalanced the game is I wouldn’t be bothered. Sometimes I do worry paradox try to cater to mp players to much when in the end it’s never even close to enough and most mp lobbies have massive balance mods to nerf everything anyway.
As someone who plays a lot of multiplayer I don't think expanded infrastructure adds anything. It's just another powercreep button that you click as soon as you're able to so your dev scaling and manpower scaling stays good and is contributing to the massive number bloat issue in the game. It also makes country micro even more annoying.
Because devs want to make big shiny power creep buttons that plug as many holes into the game as a block of Swiss cheese
I like pressing buttons
@@LemonCake101 My, somewhat, controversial opinion is that EU4 is an incremental game, that is, the superset of games that includes but isn't limited to idle games. Mechanically it is quite similar. Even has mana. ;) Pressing the cool buttons is a good and also popular mechanic. Pressing cool buttons and stacking modifiers is one way to go. EU5 goes the other way. But having the games be quite different mechanically is good IMO.
Because I view EU4 as an incremental game I always loved Expand Infrastructure.
Its not powercreep at all, since it doesnt make the strongest playstyle(wide any better), it just makes tall somewhat more competitive. in that way its more of a balance measure, and extra flavour.
@@axiomsofdominion To be fair, the mana isn't really the problematic kind anymore. There's a fair amount of ways to manipulate both your income of them and the amount you pay of it.
Instead they added Reform Progress as the new mana. Added entirely to limit your expansion and make more anti-fun mechanics you have little to no control over. The exact thing many of us have been complaining about since EU4 released.
I just don't get why they have to keep adding resources almost completely outside the players control. Me and many others just don't find it fun.
To be clear, I don't want it gone, I just want it to not be completely butchered by trade companies(TC) and with some way to increase/decrease your income of it.
Not being affected by TCs autonomy wouldn't really be much of a buff to TCs either since they're only that strong if you spec into them to reduce the autonomy, so it'd really just make trade companies useful again to nations that don't min-max governing capacity and autonomy for infinite expansion.
Right now it just feels punishing to make trade companies without fully specializing in them since you'll permanently nerf your Reform Progress income for little to no gain.
i thought it was added cause of the removal of the 10 dev cost from eco ideas
You know, I really like Gouda. The sociopolitical implications of it and the rise of Stalinism it caused are quite fascinating.
Indeed I am glad more people are talking about it!
This is the button that makes Dwarfs broken (to the point where they have 5 unique disasters to balance it out) in Anbennar (that mod is also the place where i discoverd this button)
I did love how before Anbennar fixed it let you upgrade holds instantly :)
@@LemonCake101 yes but didn't you have to combine it with oppressed goblins which used to reduce construction time and the infrastructure idea set to make it work? (Also holds were a lot stronger back then if I remember correctly with each stage giving 0.5 goods produced which has been reduced to 0.2 now)
Where did all my gov capacity go? :(
I just wanted to dig a hole
@@Nota-Skaven to the courthouse you can get it back there
@@janmantsch6675 it’s been a while I forgot to be honest
the congress was a disaster because the cheddar wasn't properly storaged leading to it going bad and some foodpoisening later, you all know the story...
Truly an unfortunate event, its remarkable how it all happened really
I was Just planning on expanding the cheese infrastructure in my flat, so thank you so much for making this at the right time
Glad to be of service!
I still remember the good old days where you could in practice make governing cost of states not matter due to cheesing the centralization mechanic.. too bad it got gouta'd...
Indeed, although that button is now really underrated tbh
I will be honest when I was reading about it being added in Dev Diaries I hated it. Glad to see the Devs where correct on this one!
It’s one of my favorite features especially when playing tall since picking between one type of manufactory is difficult when you badly need money and manpower etc
I think cheese should be added as trade good even Im not big fan of it because its underproduction in soviet union lead to final entrenchment of the Stalin during Seventh All-Union Congress of Soviets
That's fair... I wonder how much it should cost?
A good thing could be to unlock adavanced trade goods if you expand infrastructure. Like bread in a grain province or cheese in a livestock province.
That is a pretty cool idea!
I hope they will add cheese factories to the game some day, just like they used to have in the Soviet onion
So true, we do need more buildings!
Cheese factory:
Costs 1,230 ducats, 2 days
Gives 12 yearly tax
96 base manpower
69 extra winter attrition
10% transport ship combat modifier
.01 corruption per month
- Sometimes I dream about cheese (c) Joseph Stalin
A very poignant quote from the 7th all-union congress of soviets which determined the amendments needed to be made to the USSR constitution especially on the rationing and distribution of cheese to the Union’s citizens.
I can't believe the Western Media doesn't talk about it
This is not true, and it is not funny...
You know how cheese can be like really unique in their flavour profiles? Do you think that, during that brief period where spices were being restricted through Constantinople by the Ottomans, medieval European cheesemakers made any really funky tasting cheese for rich people to supplement their lack of spices?
Huh good to know!
Every time I watch an EU4 video where the player uses expand infrastructure I get reminded that this exists, just to forget it while playing on my own. At least now I finally know where it came from and what its intended usage is/was
Happy to be of service!
Even wide enjoyers can make use of it if you have to dev an institution.
@@IceNinja18 My playstyle is more on the casual side because I often lack the patience for rlly minmaxxing things like that. Sometimes when its just devving for a mission, I dont even enact the edict. But its good to know for when i handle some of the sweatier achievements in the game
The ability to build that second manufactory is so awesome
Tbh i wish that edicts would cost gov capacity and cost much less state maintanence so that tall playing countries could make more out of their few states.. That would be a much more efficient use of the mechanic imo
I do wish that playing 'tall' meant more in EU4, especially in the first half when there's no absolutism to encourage just going wide. Even the restriction on reform progress means next to nothing if you have a parliament or can conquer the Italian great projects. I don't get why development uses mana points and not money, they managed to take a literally treasured resource and make it a complete waste by having no meaningful impact on the economy.
Even more so, since not blobbing means you've got separate AI mana pools which means everything develops faster.
At this point I end up becoming a Thalassocracy every game now, as much of a cheese strat as it is, just because it's more fun.
Hey, as long as your having fun, fair enough! But yeah if you could dev with money small nations would be pretty impossible to play.
@@LemonCake101 Big part of that though is that I think State Maintenance is far too cheap and it's odd for Governing Capacity to not have some upkeep cost like colonies do. (Also you didn't see it did you :P )
@@Ghosty99675985 That's fair. I wonder how a global increase to state maintenance would end up working out.
eu5 is gonna have pop mechanics and if its anything like meiou and taxes you will passively grow and get stronger just by investing in yourself and avoiding major wars
@@sneediumminer yep, with manpower tied to your population, you can't just fight 20 wars in 50 years with little consequence.
If this was a ISorrow video, I would ask about the rat, but apparently on with Lemon is the cheese that makes the difference
if only I could play my cheese frame by frame to find hidden messages
That would be quite cheesy
What a way to cheese your viewer retention, I'm onto your ploy. Such underhanded tactics you employ in your race to the top. ;)
I don't think it works that way unfortunately since pause time doesn't count as watchtime
@@LemonCake101 Perhaps, it was my understanding that as long as you're at the video it counts. Nevertheless, I always enjoy hunting snippets like that at 0.25 playback speed.
@@analienatnasa8197 fair enough! I thinks probably to easy to bot watchtime if you could just 'afk' it.
Expand infrastructure was one of those things that I didn't know was in the game despite having many hours and i found out about it when infrastructure ideas got released and man. I felt like I turned my country from a square to a cube. it felt like the last piece of modifier stacking that I was missing
To me it just felt like one of those features hidden in a menu somewhere that I always forget about until I'm so powerful it has a negligible impact on my game. The first time I really used it was when I was following absolute habibi's byzantium guide when that new dlc came out.
Thanks for another video mr lemon! I wanted to take a moment to say I love your videos, crazy to think a decade on of playing this game theres still convoluted shit like this to analyze and talk about lol
No worries, happy to be of service!
Cheese… where do I begin? Your smell, your beauty, and of course your taste. When I gingerly lay that beautiful orange/yellow substance upon my tongue, it lights up my day. It makes me feel some type of way… there truly is nothing quite like it… and if it weren’t for cheese then who knows what would have happened in that filthy seventh conference. 🧀
Anything could have happened what can I say
As a big lover of cheese, a sudden epiphany has hit in me in regards to learning more about the political structure of the soviet union.
I am so glad that the blue cheese got around at some point and made major standing points during the French revolution
It gives you something that can make it so you feel that some (or all your) provinces are even more special than others, and I like the concept of buffing up your nation, so even small, you can compete with a big power. You will nether get something truly balanced, as that will be boring because that would always mean everything results in a draw, but tipping the scale a bit to give yourself an advantage is what makes something feel good. Just like in the great debate of cheese in the soviet 7th congress, man they just set Russia up for a lot of holes in their cheese and future.
Indeed!
Still making Kosovo the most developed province in the empire, only behind the capital, can only imagine that huge gold metropolis in those hills
Thanks for congratulating me on managing to pause in time to read that!
No worries!
The expend infrastructure is sometimes used in such a Cheesy way !! it always makes me think of the massive expention of the bureaucracy in the Stalinist Soviet Union. (Damn this comment is nonsense)
I would really like cheese to be added as a new production good similar as coal. A late game, op production that boost the gov cap. This would bring to wider audiences the big rol that cheese played in the late industrial revolution society, especially in the development of administrative ideas that would inspire the Soviet Union many years later.
USA is nerfed in Hoi4 tho, if every country is done right, It's cheese output is not only lesser to the expected switzerland and germany (mfw war eco 2 focuses in is considered balance), but also the soviet union which for some unknown reason gets an extra 32.5% production efficiency cap which applies to cheese as well, this means that a a soviet factory is 26% better than an american one with the socialist path focus or without it 32.5% better. This would make sense if that prod cap only applied to cheese, as famously the effect of cheese during the Seventh All-Union Congress of Soviets was major
No fair, I mean they did have to nerf to make the game playable, otherwise Germany is never really 'winnable'.
until the congress was held, cheese used to be the main ingredient in lemon cake, now we are all brainswashed to belive there should be lemons in it
Can’t believe I have to heart this
I had cheese on my toast today.
Anyway, I am absolutely certain that without cheese, the Seventh All-Union Congress of Soviets would not have happened. I mean, the soviet union probably wouldn't even have existed. The norsemen wouldn't have traded cheese to the lactose intolerant natives in Vinland, so they would be best friends and sing songs about not-cheese while happily not fighting each other. Though, the norsemen may not have existed if it weren't for cheese. We may never know.
I wonder if I would have had a different kind of cheese on my bread if the protestant reformation never happened...
👀
A good playing tall campaign is like the life of gouda cheese. You start off as relatively tame, mild and as time goes on, you become sharper and more refined.
Which reminds me of a certain incident at the Seventh All-Union Congress of Soviets, but thats another story.
Missed the opportunity to title this "How I learned to stop worrying and love expand infrastructure"
So I can min-max my institution dev clicks, obviously. Oh, also, cheddar-jack or something.
Fair
Anbennar has events about cheese if you play New Sun Cult Elves.
This video was a gouda one, now some may say its cheesy, but i think it was good like parmesan, but if anyone says your bad you feta than that. Thats my rant brie!
Parmesan me but I think video is Gouda make some waves regarding this interesting topic. I never use expand infrastructure because of the gov cap increase. Gruyere wonderful in this video, cheese them coming!
it's a good feature because it helps me dig deeper holds
This is the button i always forget about until right after i have deved an institution
mood
I will say this, expanded infrastructure is vital on anbennar dwarves
I always liked it because I like tall play and it letting you make hyper-forts is very valuable even if ignoring the economic benefits
God I love cheese so much. Yesterday I ate a literal 300g block of cheese just to feel something.
Sometimes, I dream about cheese. Cheese trade good when?
The only thing that i don't like is that it doesn't improve cheese production.
Lemon what is your favorite cheese? I think I would have to go with Brie but Camembert and Appenzeller are pretty good too
I actually checked if there was any connection between cheese and 1936 Constitution and I didn't find anything.
Though, I do imagine that during this period Cheese would be involved in the political drama happening in Ukraine near the famine years.
I will be honest I have no idea I went on the wiki page for Soviet Union and clicked links until I found a thing to copy paste
I wonder why so many people are talking about cheese all of the sudden. Anyway I think that Seventh All-Union Congress of Soviets would be greatly diminished if not for the sweeping reforms in the diary manufacturing process.
Ooh good point!
Cheese good, nuff said.
It just added another bit of micro to the game 🫠
Tall players should get a debuff "dutch farmers smear manure" if they didn't conquer anything for too long.
Can't offend their vocal minorities!
Tall enjoyer here: Expand Infrastructure is some nice dopamin. Beating ottomans with a 16 province nation in a 1v1 is very pog
Fair fair
Personally, I think that without the increased cheese production as a result of the NEP, Stalin would’ve never had the political clout to pass the 1936 constitution. The Monterrey and Swiss factions opposing him were a constant headache until the purge.
Checks out checks out
love the flavor of cheese returning all power to the Soviets. Down with the bourgeoisie!
Cheese
@@LemonCake101 mmm...
For cheese sake, as a heavily blobbing player, I am addicted to the expand infrastructure button. That -15% dev cost reduction is soooo good. But it always hurts my GC sooo much. :( Since the button was introduced I basically dev all provinces to 15 and if I need to dev a province over 15 then I push the button. After they nerfed centralize state cost refund I don't expand infrastructure anymore unless I am deving over 15.
Not to mention more goods produced AND production efficiency on top of it. Europe will consume my products.
90% of the time I just use expand infrastructure for mission tree stuff regarding manufactories (or wanting to build a production manufactory and there not being a slot available), or to reduce dev costs when reaching stupidly high dev targets (the new Byzantium tree is FULL of developing provinces).
Using it on Cairo when it has cloves is also pretty useful as you can get the Clove trading buff without needing to touch the spice islands.
No that makes sense; frankly that is probably how it was intended to be used.
At seconds numbering eleventy times two, I answer your call for port salut ;
Cheesing the means of production rocks but is stultified by Orthodox -
Icons of the East, not OP in the least,
At least in this game of cultures and yeast.
Exploiting Easter Egg quiches and niches, you gotta -
Especially when baking Lemon Cake with ricotta.
I like this one
Some buffs when you Expand Infrastructure gave me an idea for a modifier stacking video. Is it possible to build buildings instantly? Recruit troops and ships instantly? Fully repair ships in one month tick? Are those modifiers capped?
You can build buildings instantly but the modifier stacking run is just dev to 300 basically. Same for most other things effected by expand infra, it’s doesn’t make for a good video
Because I need to maximize mozzarella manufacturing for a mega campaign from Modena
Dang I remember trying to do a WC 1fatih in dharma that was rough, getting admin, espionage, and defensive ideas was essential or your economies would die from the insane corruption, luckily there was a cap of 2 per year, so after a certain point it was all free money.
mhm yeah it was a tough time
I didn't know Soviets liked cheese
Cheese good!
parmesan is a pretty good cheese
Cheese is cool. Jk, anyway as a player who's never actually used the button in 1,7k hours of eu4 this honestly kinda showed its potential to me.
Glad to be off service!
Anybody ever thought about what Wallace and Gromit would have looked like in Soviet Russia? Building a rocket to go to the moon and establish a cheese gulag?
Ooh fair point, I wonder what Wallace and Gromit could have done for that
Ive actually never used this button. It would be very helpful but its so small I forget it exists.
cheese trade good with bonus that increases absolutism when?
Tbh i really liked Expand infrastructure because it was a big step in the right direction to play tall even if it can be... cheesy..
Cheesy indeed...
there was a time in eu4 where expand infrastructure had the full list of buffs it gives today but was not capped by dev, so you could just spam the button every time you got 50 admin. sure you'd have -100% admin efficiency from gov cap, but if you just wanted to see how high you could stack your force limit and income there really wasn't anything better
I must have missed that... oh no
I mean, during the majority of EU4's playdate, New York was nowhere near as disparate from York so that didn't work that well.
well for sure but its just a neat example of a 'big development' vs 'little development' that holds the same name. There's a reason I gave images of the modern version both.
Can we please get a cheese tier list??
Expand Infrastructure was added with Leviathan (accompanied with Patch 1.31), not Emperor/1.30
Emperor 1.30 added gov cap, and post 1.30 indeed they where adding Expand Infra for the balancing.
The only time I press that button is in Anbennar with dwarven holds
try it more in other situations, its a good button!
I get so bleu when i expand infrastructure. Dont get me wrong, its a gouda addition to the game, but i feel like a muenster.
Expanded Infrastructure Revolution and it's consequences on the cheese production have been a disaster for the Stalinist race.
It’s because they got rid of my beloved quantity + economic policy. Also I wish expand infrastructure would add a building slot after say the 3rd or 4th time you clicked it
The hard cap of 12/10 buildings is annoying for sure, but I also wish we had more buildings full stop.
I dont know but i love expanding infrastructure.
I guess it was a nice feature for multiplayer since there is a point where you dont expand and you have a spare amount of governing capacity that you could use 👀
It's good!
I wasn't the biggest fan of the decision to erase cheese as a trading good in 1.30. Now Paradox refuses to even talk about it. They even went into the wiki and removed all references to it! Unbrielievable.
I personally don't think the core model of all Paradox GSGs is very history friendly and certainly not tall vs wide or endgame friendly. I literally believe that their fast moving real time tick based structure is incapable, at current computing power anyways, of representing the rise and fall of polities. Their games, due to the speed that you pass through the years and some other structural limitations, just can't represent why some nations did better than others and even more they can't differentiate meaningfully, using mechanics, in between playing societies that in history were quite different. This is in even sharper contrast in CK3. The feel of being Marathi vs Romuva vs Christian Catholic just can't be immersively provided with their limitations. That doesn't mean I hate the games, EU4 and CK2 and even Vicky 2 were lots of fun. But I see many people complaining about or questioning these things and I feel bad. Obviously the devs can't come out and say oh your dream isn't possible, and of course some devs might simply not be aware. Goldfish in a fishbowl and all.
Cheese lovely cheese lemon cake but no cheesecake
Lemon Cake is not for eating though
So dwarf holds in anbennar could stack development better
There are only two uses for expand infrastructure in base game, deving coal and clovers, and making Riga great again.
Coal/cloves come into play so late in the game that by this point cash becomes irrelevant so there is only realy Rigan meme strat left to bring the shadow of what leviathan was.
And there is no way in hell I'm paying my precious gov cap for 5% buff trash.
they all cheese me off
There's pretty much no reason to not expand infrastructure once on any glass, gems, or paper province that you're putting a state house on.
As long as the province is 39 development or below, the governing cost reduction from a state house will not only completely negate the increased cost from expanding infrastructure, but also bring the cost down to 0. I think that might also need a town hall, but it's been a while since I've done the math.
Edit: WTF is up with this comment section?!
I think people love cheese
first 50 seconds is exactly me
Have you ever tried swedish cheese? You have to let it ferment for just the exact amount of time, down to the milisecond, otherwise it spoils and you have to start all over again.
What is your favourite type of cheese?
Depends on the occasion but you can't go wrong with Cheddar!
all the homies hate expand infrastructure
Emmentaler is really my favourite
Cheesy comments on the 7th all union Congress are cliche
I do still wish you could build more than one of each manufacturer I think that would actually level the playing field g field from tall to wide considerably when they announced it I dreamed of playing Scotland and having 3/4 manufactories per province but alas it was not to be
They would have to either change or nerf Furnaces then, but fair!
@@LemonCake101 yeah even just make it hard cap on furnaces or let it happen to represent just how much the industrial revolution increased world production where ever it went, like I get for balance why the wouldn’t but really with how massively unbalanced the game is I wouldn’t be bothered. Sometimes I do worry paradox try to cater to mp players to much when in the end it’s never even close to enough and most mp lobbies have massive balance mods to nerf everything anyway.
@@DaBigWilliG1995 as long as they let MP enjoyers mod, I don't mind too much crazy stuff in SP; I mean Persia already is far too OP on their own.
Cheese.
I love cheese
What's your favourite cheese, LC? Like, literal curdled milk product, not overpowered gameplay.
Really does depend on what you are having with it, but as a general hard cheese option I have to say I am a big cheddar enjoyer
Gotta be real at first i thought your thumbanails were cringe but the more i keep seeing them, the more im starting to like them
It all started as an inside joke that I kinda just rang with and now if I don’t have topless men I get comments
I feel like EU4 has too many cheesy mechanics indeed
Cheese
As someone who plays a lot of multiplayer I don't think expanded infrastructure adds anything. It's just another powercreep button that you click as soon as you're able to so your dev scaling and manpower scaling stays good and is contributing to the massive number bloat issue in the game. It also makes country micro even more annoying.
That’s fair, and a couple Mp mods remove it tbh
Cheese tier list when?
I AINT reading allat