I studied game design with the creator of that mod. In fact, it was his honours project in year 4. So amazing seeing this mod be so popular. Amazing world.
this mod always made me wish Paradox would actually give a fantasy game a go. loving playing the dwarven holds, the brewers of Hul-az-Krakazol have a complete bonkers campaign where each new king has to go on a massive alcohol binge which may quickly kill him, where as Gor Burad go full dark iron dwarves with their steam tech, just as 2 examples.
A fantasy version of stellaris (in regards to the random generation different mechanics otherwise) would go so hard. Well technically dwarf fortress already exists
@@plebisMaximus Yeah, this is the hard part about it. I feel like even fantasy series with TONS of nations and lore, like Malazan, would stilll be not enough to fill out a Paradox map. Then the alternative is for them to develop their own fantasy world, which is a gigantic undertaking in and of itself
When I get burned out of EU4, I play Anbennar to fresh things up. If you want a chill campaign, you can play as Moonhaven, whose entire mission tree focuses on importing different kinds tea from all the continents (you can't get much more Bri'ish than that) or Wineport, whose entire mission tree focuses on producing and trading in wine. And if you like to suffer, you can play as dwarves and deal with nation ruining disasters. Like four or five of them, to be more precise.
Although I've only done one true dwarf game (took the old capital and became the old dwarven empire). I found the late beginning to be the most challenging point, when you lose your op adventurers stat's and become a settled nation. By the time I reached the devastating crises, I was such an economic and military bulwark I could just brute force my way through. Then again this was years ago.
@@samuellove9619 I only started playing Anbennar last year and my dwarves of choice were the Quartz dwarves, the isolated ones far in the north. First I had to sit a couple of decades on speed 5 just to finish the missions to be able to start any expansion beyond the starting hold. Some time later they get a unique disaster with government crisis. Then the hoardcurse. Then the duergar (I forgot their Anbennar name) appeared and took half of my country, including the old dwarven capital and everything around it. I was so worn out by all these disasters that when the serpentrot (or whatever it was called) appeared, I stopped playing the campaign 😅
I recently played my first anbennar game after having played around a 1000 hours of the base game and it is such a different experience going in blind and having no idea what could happen and facing crippling disasters but it was so much fun
If anyone new wanna hop in to play Anbennar, I'd highly recommend getting the 3 Anbennar monuments mod and the Ages Reformed (and it's Anbennar compatibility mod) beforehand.
Thank you so much for doing anbennar!! Just started the video, i would absolutely love for you to make more content in this mod. I can say there is a huge void for edited content in the anbennar community right now, so its very possible the videos would do well!
Fair enough! Although this is actually my second Anbennar video, and I have to admit, this one performance wise isn't looking too hot, and neither was the first one, so if anything people don't want to see Anbennar :(
@@LemonCake101 Thats such a bummer. I wish the community was as big as it deserves haha, the mod has taken up the last 500 hours of my eu4 experience easily. I guess i can confidently say I will watch your anbennar videos in that case haha :)
@@Michaelonyoutub so far i ve tried diamond dwarves in the latest update, the brewers dwarves, the adventurers that can spawn by event in the western serpentspine, segedhir and asra espedition
@@Total2Gamerzif you setup the bitbucket, you really have to try out the copper dwarves, Odval Tungr. they’re the ones that are disconnected from the serpentspine south of arg-ordstun. it’s a super fun tree, but beyond that, it’s one of the most fulfilling co-op experiences you can have with a friend. a lot of the ownership requirements in the tree can be either you or your best buddy crathanor, and it makes for such a unique experience. i won’t spoil the awesome main reward of the mission tree but it is REALLY cool.
The League War for this game is absolutely bonkers; it makes the League War from vanilla seem like a reasoned disagreement. In my most recent Corintar game, that war was 11 years of nonstop vicious battles taking place from Venail all the way to the Serpentspine Mountains, with just under 3 million total casualties at the war’s end. This is truly one of the best mods ever made.
@@bishopbrennan3558some are straightforward, others hide away relevant information from you and some are just a story about some gal unifying an empire to legalize gay marriage so she can retire to a house on the prairie with her wife and adopted dragon son.
Yeah, even Lorent and Gawed are pretty barebones for such major Cannorian powers. Lorent just has a mission that asks you to conquer the whole West Dameshead at once. And they have nothing about Sarhal colonization either.
I've been playing various big mods since 2018 and Anbennar is the most fun and interesting among all of them. There are some OPMs that can complete 230+ missions in one campaign via uniting homeregion and without changing cultures!
Playing as the Duchy of Istralore you can get permanent 100% army tradition (limiting its decay and with modifiers) pretty easily, that's really broken in battle.
Derrane into finishing mission tree and switching to elf mil before forming lorent is really strong. 1500 you can be lorent with extra boosts to discipline, gov cap, army professionalism, drill, elf military and at the same time you killed lorent so there is one less great power to worry about
@@LemonCake101 Yah way. I also made Jiantsiang (Harimari state in far Haless) but that's way less popular (and a bit worse). Anbennar is a collaborative project, a lot of people worked on just a handful of countries, or events, or areas, then bounced off the project.
@@rethall2308 oh I know that part, about a bunch of people working on different things. I was actually considering applying to make a mission a tree or two but you guys have an insane beurocracy for that from my 5 seconds of asking around.
The Crimson Deluge effects all Regent Court countries, so pretty much every nation in Cannor including the Lorentish counties and most Escann countries
Corvuria is better (grey nation in the east). You border the empire of Anbennar (not-hre with magic and many fantasy races), Bulwar (not-middle east with elves and oppressed humans), Escann (not-eastern europe with old kingdoms, orcs, and adventurers) and the Serpentspine mountains aren't too far (lost dwarven empire, dungeons and lots of goblins). You get to interact with many different continents and their lore, you have a guaranteed powerful-mage heir to engage with the magic system if you want, you canonically form a vampire kingdom wich can grant you an immortal ruler, despite not being in a position to colonize, you still get to learn about the lost elven continent via scripted events, you are decently strong without being op from the start, but you can do some wacky stuff if you know what you are doing. And the mission tree basically pushes you interact with all of the above so you're not entirely lost in this mountain of information. Admit it, Corvuria is simply superior to petty westerners. Glory to our vampiric overlords.
soy muy fan de este mod , aun que por alguna razón el juego me va especialmente lento cuando lo juego , a veces no juego durante tiempo largos , pero cuando empiezo una campaña con mis queridos enanos , puedo estar semanas metido en sus fortalezas , esperando ser castigado una y otra vez con eventos algo injustos , sin duda seria excelente un juego independiente y bien optimizado .
What country has that disaster ? The -50% discipline and civil war? When you mentioned massive disasters i was thinking of the serpents spine disease thing you encounter whilst playing as a dwarven nation but this sounds a LOT worse
@@LemonCake101 I must've forgotten, cuz i could swear i did play them, maybe i didn't trigger the disaster or was lacking a dlc (im peasant tier, only got some of the dlcs)
i have a question regarding republics. if you start as savoy is it worth it to become a republic via Tuscany? (you need to do a culture shift for it. and you can get a free diplomat, but you need admin 10 at minimum). is that to late in the game to be worth it or would it be better to stay a monarchy or go theocracy?, also Naples/two sicilies can have an event under certain conditions (including not being in the age of discovery) to become a republic (the event has a 15 year tick if it matters) so the question kind of also applies to Naples
I mean I like republics and if you are playing tall they are great, but monarchies are better at blobbing. If you play republics make sure you play them properly too like ideally playing around Parliament/Short election terms
@@LemonCake101 i found out that if you build your republic for absolutism. you can get around 30 or more max absolutism than a generic monarchy without any specific tier 1 republic reforms, i know that monarchy's can have better reforms and stuff but it is still worth thinking about
Company of the Thorn that forms Luciande. Literally the most cliché vampire evil ruler you can think of. Germadcourt (in not-america) where you become a lich that wants to bring ethernal winter to the world. Company of the Iron Scepter (or something like that in Escann) forming Esthil where you create an undead army and later form Black Demesne (more evil stuff to do) Chaingrasper in Dwarovar where you play as a goblin lich establishing hegemony over Dwarovar
I have a question regarding idea groups, is it worth it to complete an idea group before getting the next level of tech or should you go tech first and slowly work on your idea groups when you can? (As an example. You have admin tech 6 but diplo tech 4/5 because you have been working on diplomatic ideas, or after catching up on diplo tech from that you get admin ideas as your second idea group and do the same thing for diplo tech with the intention of getting religious ideas next)
@@LemonCake101 the situation is I'm low on gov cap (exactly 2 from reaching my max capacity) and united around half of Italy. i have Trent saluzzo and Dalmatia as subjects. Switzerland (who has France and hungry as allies) has claims on some of the remains of Milan. The pope still owns central Italy and there French province. Provence is an opm in between the pope France and saluzzo. Genoa still exists because they expanded in Crimea and allied Venice but also took some land from Milan. Savoy has been partitioned between France and Switzerland (but they seem to be respecting that I want the area of piedmont). and lastly I've made sure I can subjugate (or perhaps at the very least directly annex) Naples in the next war and guaranteed Naples to prevent any pu from France (who happens to be one of my allies at the moment) and the Iberian wedding hasn't happened yet (though castle is allied to Savoy and Austria is allied to Aragon) also according to the wiki i can't yet gain the kingdom rank (i have around 150 dev, and either way I'm in the hre to (allied to the emperor) to protect myself from collations but don't plan to stay in the hre and i was the only Italian nation to stay in the hre if you don't count Trent)
@@LemonCake101 i got back on eu4 and double checked, i was able to get kingdom rank (apparently i thought i had less dev than i actually had, decided to leave the hre because the emperor is still obligated to protect my opm subject in the hre even if i leave) so i guess i still can afford to avoid the next admin tech for a little bit
@@LemonCake101 the estates have too much influence for that to be viable, not to mention i still haven't gotten back to 30 crown land (though I'm at the point where i don't have autonomy issues from crown land and need around 3% more to be at 30 crown land)
5:10 This mod was made by a french person and it shows with how profitable wine provinces can be with some absurd permanent province modifiers, government reforms and flat trade-good cost applied to them.
Have you seen their new patch with even more vassals? They tend to be insanely unstable, and don’t forget I am saying Anbennar beginner not Eu4 beginner, I have to think of something that isn’t also painfully easy.
@@LemonCake101 I have not been playing on the newest patch yet, so maybe you're right. When thinking of good beginner nations i was thinking about South Haless, Bulwar and Dostanor + the nations bordering Anbennar to the east and medium-sized nations within Anbennar. Vertesk, Damescrown, Wex, Verne etc
@@LemonCake101 That Wexonard War Wizard is a pretty rude intro to Anbennar that I feel you glossed over a bit when mentioning Lorent's alliance with Wex, and they _do_ have a 6 mil ruler to keep up in tech against you.
Great video, but please try to speak slower in the future. As a non native speaker its sometimes very difficult to make out what youre saying because of how quickly youre speaking
@@LemonCake101 1. Absolutely overloaded disasters everywhere that are designed to ruin your game. Borderline designed for masochists. And the devs want it this way. 2. Complete overfocus on everything human and dwarf in this fantasy world. Compared to those everything else is very very very neglected and those also feel much much more favored to play than anything else. I despise humanity though and I feel like there should be more fantasy in a dnd inspired world like that. 3. Systems like magic for example are way way harder to manage and even access than the standard artificery and industrialization and not even a viable alternative .... granted recent changes made it a bit better but the balancing of the interesting fantasy systems like magic compared to other things still sucks. 4. completely psychotic community and the way it is handled by the devs. There is a louder minority or majority I dont know. That agrees with the mod such as the disasters of insanity that I mentioned and if you say anything against that you get screamed and spammed and bullied into the ground until you shut up by those people like "How dare you say something against our mod" ... And there is no fucking moderation on that at all. At least not last I looked. And many many more things... There is so much going wrong with this one.
@@LemonCake101 For some reason my response got deleted, so here again. 1. absolutely completely overloaded disasters everywhere in the mod. Which are designed to ruin your game. Borderline designed for masochists and the developers want it that way. 2. Complete overfocus on everything that is human or dwarf and the neglect of everything else. The mentioned races feel very very very favored by the devs to play and I feel like there should be more "fantasy" in a fantasy world inspired by dnd like that. Besides I reayl realy dont like humans so I would love if the rest would not be looked down upon like that and neglected. 3. The community. I cant realy say here how I feel realy about this because I suspect thats why my response got deleted but ... There is a loud minority or majority, I dont know, that yells their belief at the devs so loud that everything else drowns out and reafirms them with the overloaded disasters and the neglection of all the other races and content. Besides the fact that there is zero moderation towards them at all. If you say something against that you get screamed and bullied into the ground until you shut up like "how dare you say something against this mod" ... I believe its obvious what kind of picture that painted for me. 4. Magic and other such fantasy concepts and systems are way way harder to manage and even access. They suffer from a similar neglect. Compared to the mainstream artificery and industrialization that they preach they are no viable option and way harder to utilize. And I want to get away from the reality of industrialization and such in a fantasy world. The balance is just not good .... And many many more things. There is just so much going wrong with this mod.
@@terraopg8259 Fair enough: 1. Frankly: yes. They like to be very trigger happy with disaster buffs, you have to learn to basically avoid them like the actual plague, or accept that if you do go into them, it is going to take you half a century to recover, even if you do win. That is what I mean by 'you have to learn mission trees' Anbennar disasters, are... actual disasters. 2. I don't know if we agree here, yes the Dwarves have a lot of mechanics, but their hold's kind of demand that mechanic heavy gameplay. And humans don't exactly get unique mechanics, while there are quite a few unique things going for the other races. 3. I don't delete responses, and lets be clear, its TH-cam, so chances are the comment got deleted because TH-cam lost it on the way to the server or something (it eats my comments too all the time) but yeah the community can get pretty... passionate. I tend to play it with 3/4 irl friends, who play it mostly for the 'oh cool new stuff'. 4. Frankly: yes. But Industrialization is kinda meant to be better? It is the age of artificery after all, so unless you are some special magic caster, not adopting the thing the age is named after seems like you are asking for trouble yourself. After all, canonically the magocracies ended because of artificery. Now as much as I would love to farm TH-cam engagement points, no this is not the best platform to discuss these things. I have a discord if you want to chat more.
Anbennar has a lot of promise, though it has a lot of rough edges. Obviously as a mod a lot can be forgiven, but they do exist. My biggest issue is that it just feels... Bland? The fantasy races just go into their normal niches. There's no personality or uniqueness that makes Anbennar feel compelling as a world. It's just shitty people, a weird preoccupation with slavery, humans being the best, and mechanically enforced racism. The winners and losers feel locked in, and the work put in often feels like bloat rather than content. It's good, the team have done amazing work, and they deserve the recognition. I just wish that Anbennar was more expressive and interesting, rather than falling back on dull, tired tropes.
An interesting take is all I will say. I do find there is a decent chunk of variance between subsets, and slavery is a weird one: probably a more accurate reflection of that obsession that Eu4 frankly plays down. With that said, there are a decent chunk of nations that make the abolition of slavery their objective, and if anything genocidal gameplay gets somewhat punished by making everyone else hate you for purging them, as well as coming with a slew of bad events; compared to the overpowered buffs from stacking tolerance of all the races, and getting all the minorities stacked up. As for winners and losers being locked in, I feel the problem is quite the opposite: its really hard to see who is going to dominate what area. Lorent can be a major power or die 5 min in, and the same can be said for a lot of other tags from my personal experience. Sorry, for lack of a better word, my personal experience is the opposite of what you have described.
@@LemonCake101 It's possible I just didn't play enough, or the places I was interested in are the exceptions to the rule! I am perfectly willing to admit that. For example, I havent tried much in the human territories because I wanted to experience the more fantastical elements, so I ended up spending most of my time with Harpylen, goblins, and the moss trolls, which probably shaped a lot of my perception. I do think that there is a difference though, between slavery's depiction in a historical context and portraying slavery in a fictional setting, if that makes sense? Like, slavery happened in history, you can only change how you portray it, but when you are creating a world you have to make the conscious decision to put slavery in and shape the relationship the world has to it, and so the impact is different. "It happened in the real world" is a poor reason to put it in by itself, and I didn't feel like Anbennar's approach (from what I saw) was thoughtful or interesting.
@@RisingChaosWriting fair enough! Hobgoblins tend to be pretty railroaded, as is Harpylen in fairness, but then I consider those variants of other harpies, or harpies is a conquered population which frankly is how they are mostly interacted with. Regarding slavery, it is mostly presented in the human side anyway as Escanni orcs being subjected to it, and the consequences of that, including Haiti style rebellions. While this as a mechanic could have been ignored, frankly I prefer a less sensitive approach over a 'this is best ignored' because I believe that engaging with this history is better then ignoring it, but here we may disagree. Furthermore, a lot of my experience has been with very anti slavery tags like Jaddari, that abolish it early for example, so I have to admit that beyond the human slavery of Escanni orcs, and the humans own origins as escaped slaves from Bulwar, my experience with Slavery in Anbennar is limited.
@@Lord_Lambert shh I still try to talk with people and find why they hold certain opinions, after all how am I meant to change their minds if I refuse to listen?
@@LemonCake101 It's the best singleplayer mod and way to play eu4 bar-none, but playing multiplayer and having someone's corvuria vampire mechanics randomly glitch out and they end up as a PU and pissed off as the other guy gets wrecked by the hoardcurse and is bored waiting and the more vanilla nations outpacing the "cool content" with disasters by like a 30x pace so it feels dogshit to play things with flavor and also any player war is a complete landslide for one guy because the game's not balanced in the slightest, yeah it's a horrible multiplayer expierence, I always try to come back to it and I always get another MP with my friends begrugingly and it always sucks but I have fun
I am going live later today to continue the Mahafaly game, pop over to say hi on Twitch: www.twitch.tv/lemoncake101 or watch on TH-cam!
"German 1940s Regime" is the most subtle way of saying Nazis to avoid demonetization lmao
I studied game design with the creator of that mod. In fact, it was his honours project in year 4. So amazing seeing this mod be so popular. Amazing world.
that’s actually so cool lol
Yeah I heard he made the universe for a more 1800s time period but extrapolated it backwards to eu4 timeline
They're actually doing an Ambennar mod for Victoria 3 now too from what I've heard @@beaub152
this mod always made me wish Paradox would actually give a fantasy game a go.
loving playing the dwarven holds, the brewers of Hul-az-Krakazol have a complete bonkers campaign where each new king has to go on a massive alcohol binge which may quickly kill him, where as Gor Burad go full dark iron dwarves with their steam tech, just as 2 examples.
A lotr game in the spirit of eu4 could be cool, as long as it’s a complete game and not a lazy product like Star Trek infinite
@@dylanwarner7009 I don't really feel like lotr has enough nations to make for a good eu4 style game tbh
They have: Stellaris
A fantasy version of stellaris (in regards to the random generation different mechanics otherwise) would go so hard.
Well technically dwarf fortress already exists
@@plebisMaximus Yeah, this is the hard part about it. I feel like even fantasy series with TONS of nations and lore, like Malazan, would stilll be not enough to fill out a Paradox map. Then the alternative is for them to develop their own fantasy world, which is a gigantic undertaking in and of itself
When I get burned out of EU4, I play Anbennar to fresh things up. If you want a chill campaign, you can play as Moonhaven, whose entire mission tree focuses on importing different kinds tea from all the continents (you can't get much more Bri'ish than that) or Wineport, whose entire mission tree focuses on producing and trading in wine. And if you like to suffer, you can play as dwarves and deal with nation ruining disasters. Like four or five of them, to be more precise.
Although I've only done one true dwarf game (took the old capital and became the old dwarven empire). I found the late beginning to be the most challenging point, when you lose your op adventurers stat's and become a settled nation. By the time I reached the devastating crises, I was such an economic and military bulwark I could just brute force my way through. Then again this was years ago.
@@samuellove9619 I only started playing Anbennar last year and my dwarves of choice were the Quartz dwarves, the isolated ones far in the north. First I had to sit a couple of decades on speed 5 just to finish the missions to be able to start any expansion beyond the starting hold. Some time later they get a unique disaster with government crisis. Then the hoardcurse. Then the duergar (I forgot their Anbennar name) appeared and took half of my country, including the old dwarven capital and everything around it. I was so worn out by all these disasters that when the serpentrot (or whatever it was called) appeared, I stopped playing the campaign 😅
16:50 The Great Jadd shall be reunited. In memory.
“If you don’t want to interact with other races, you don’t have to!” Hard hmmm from me
*Starts game as a dwarven hold, sets all other races to 'purge'
It's gaming time
I recently played my first anbennar game after having played around a 1000 hours of the base game and it is such a different experience going in blind and having no idea what could happen and facing crippling disasters but it was so much fun
If anyone new wanna hop in to play Anbennar, I'd highly recommend getting the 3 Anbennar monuments mod and the Ages Reformed (and it's Anbennar compatibility mod) beforehand.
The monuments are great and add a lot of flavour for different places
Thank you so much for doing anbennar!! Just started the video, i would absolutely love for you to make more content in this mod. I can say there is a huge void for edited content in the anbennar community right now, so its very possible the videos would do well!
Fair enough! Although this is actually my second Anbennar video, and I have to admit, this one performance wise isn't looking too hot, and neither was the first one, so if anything people don't want to see Anbennar :(
@@LemonCake101 Thats such a bummer. I wish the community was as big as it deserves haha, the mod has taken up the last 500 hours of my eu4 experience easily. I guess i can confidently say I will watch your anbennar videos in that case haha :)
Anbenar based
AnBASEDnar
Lord Gay Bert
Hey Lemoncake, big fan, so glad you made an Anbennar video, I'm always here for these!
This is actually my second Anbennar video :)
My only issue with this mod is that i can t stop playing different dwarves tags in each and every campaign
Least dwarfpilled anbennar player
Have you tried the eastern dwarves? Whole new kind of mountain king vassal swarm game, while still being small and digging deep.
@@Michaelonyoutub so far i ve tried diamond dwarves in the latest update, the brewers dwarves, the adventurers that can spawn by event in the western serpentspine, segedhir and asra espedition
You like to suffer, don't you?
@@Total2Gamerzif you setup the bitbucket, you really have to try out the copper dwarves, Odval Tungr. they’re the ones that are disconnected from the serpentspine south of arg-ordstun. it’s a super fun tree, but beyond that, it’s one of the most fulfilling co-op experiences you can have with a friend. a lot of the ownership requirements in the tree can be either you or your best buddy crathanor, and it makes for such a unique experience. i won’t spoil the awesome main reward of the mission tree but it is REALLY cool.
Anbennar our beloved
The League War for this game is absolutely bonkers; it makes the League War from vanilla seem like a reasoned disagreement. In my most recent Corintar game, that war was 11 years of nonstop vicious battles taking place from Venail all the way to the Serpentspine Mountains, with just under 3 million total casualties at the war’s end.
This is truly one of the best mods ever made.
Ooh, is this Lemon Cake trying to pronounce artifaces for 17 minutes and 47 seconds? Nice
Great Video. Gonna be cheking Anbennar out now.
cannor mission trees are a bit dated in terms of quality but derrane is not a bad choice
Which ironically is what we want here, because an 'up to date' mission tree involves getting an English degree
@@LemonCake101 What do you mean?
@@bishopbrennan3558some are straightforward, others hide away relevant information from you and some are just a story about some gal unifying an empire to legalize gay marriage so she can retire to a house on the prairie with her wife and adopted dragon son.
Yeah, even Lorent and Gawed are pretty barebones for such major Cannorian powers. Lorent just has a mission that asks you to conquer the whole West Dameshead at once. And they have nothing about Sarhal colonization either.
@@LemonCake101What did Lemoncake mean by this?
I've been playing various big mods since 2018 and Anbennar is the most fun and interesting among all of them. There are some OPMs that can complete 230+ missions in one campaign via uniting homeregion and without changing cultures!
Thanks! This mod is a bit hard to get into due to its complexity, and just weird stuff happening and not knowing why. Your suggestions are great!
Anbennar is the best way to play eu4. Once you get into Anbennar, you can't go back.
I bet the D&D campaign of this mod's creator goes crazy
Best mod for eu4 cant wait for eu5 anbennar
Obsidian legion was fun. Getting there took a bit. And not fleshed out but it was fun to play.
i agree anbennar based
Playing as the Duchy of Istralore you can get permanent 100% army tradition (limiting its decay and with modifiers) pretty easily, that's really broken in battle.
I prefer Elven Military Arbaran for that route
@@LemonCake101 Fair enough but elves are cringe 😬😳
@@paypalcrusader878 discipline number good
@@LemonCake101Then you would love Ibevar.
@@maiddzomba8069 Arbaran is still better imo
Derrane into finishing mission tree and switching to elf mil before forming lorent is really strong. 1500 you can be lorent with extra boosts to discipline, gov cap, army professionalism, drill, elf military and at the same time you killed lorent so there is one less great power to worry about
I'm the guy who made the Marrhold MT, AMA
No way?
@@LemonCake101 Yah way. I also made Jiantsiang (Harimari state in far Haless) but that's way less popular (and a bit worse). Anbennar is a collaborative project, a lot of people worked on just a handful of countries, or events, or areas, then bounced off the project.
@@rethall2308 oh I know that part, about a bunch of people working on different things. I was actually considering applying to make a mission a tree or two but you guys have an insane beurocracy for that from my 5 seconds of asking around.
Yes! More annbennar!)
“New to eu4? First time on anbennar? Have less than 10 hours? Here, venail will be a great starting nation!” - a evil man
The Crimson Deluge effects all Regent Court countries, so pretty much every nation in Cannor including the Lorentish counties and most Escann countries
True, but they don’t get it as bad as others, they get the mildest version AFAIK
Anbennar content!!!
woo
gnomes or as I call them - Gnomes :D:D
Corvuria is better (grey nation in the east). You border the empire of Anbennar (not-hre with magic and many fantasy races), Bulwar (not-middle east with elves and oppressed humans), Escann (not-eastern europe with old kingdoms, orcs, and adventurers) and the Serpentspine mountains aren't too far (lost dwarven empire, dungeons and lots of goblins). You get to interact with many different continents and their lore, you have a guaranteed powerful-mage heir to engage with the magic system if you want, you canonically form a vampire kingdom wich can grant you an immortal ruler, despite not being in a position to colonize, you still get to learn about the lost elven continent via scripted events, you are decently strong without being op from the start, but you can do some wacky stuff if you know what you are doing. And the mission tree basically pushes you interact with all of the above so you're not entirely lost in this mountain of information. Admit it, Corvuria is simply superior to petty westerners. Glory to our vampiric overlords.
I think forcing someone to day 1 deal with Vampires etc is not what I would recommend to a new person
MORE ANBENNAR
soy muy fan de este mod , aun que por alguna razón el juego me va especialmente lento cuando lo juego , a veces no juego durante tiempo largos , pero cuando empiezo una campaña con mis queridos enanos , puedo estar semanas metido en sus fortalezas , esperando ser castigado una y otra vez con eventos algo injustos , sin duda seria excelente un juego independiente y bien optimizado .
What country has that disaster ?
The -50% discipline and civil war?
When you mentioned massive disasters i was thinking of the serpents spine disease thing you encounter whilst playing as a dwarven nation but this sounds a LOT worse
I will let you find out the hard way ;)
@@LemonCake101 Could I at least have the region? I've played in quite a few regions so far and idk what tag could have that disaster lol
@@juliusaurelius9815 It's Khetaria
@@LemonCake101 I must've forgotten, cuz i could swear i did play them, maybe i didn't trigger the disaster or was lacking a dlc (im peasant tier, only got some of the dlcs)
@@juliusaurelius9815 Stop being a dumbass pirate the DLCs
Please do a video on Ante Bellum!
I always figured this mod would be boring but ive gotta try it out now. Don't know if you mentioned it but should you have dlc for this mod?
Wrong person to ask I am afraid, I am quite a pdx fanboi so even the bad DLC I buy on release :(
@@LemonCake101 No worries thanks for the response :)
There are a bunch of mission trees that break without certain dlcs, there are also a bunch that don't.
i have a question regarding republics. if you start as savoy is it worth it to become a republic via Tuscany? (you need to do a culture shift for it. and you can get a free diplomat, but you need admin 10 at minimum). is that to late in the game to be worth it or would it be better to stay a monarchy or go theocracy?, also Naples/two sicilies can have an event under certain conditions (including not being in the age of discovery) to become a republic (the event has a 15 year tick if it matters) so the question kind of also applies to Naples
I mean I like republics and if you are playing tall they are great, but monarchies are better at blobbing. If you play republics make sure you play them properly too like ideally playing around Parliament/Short election terms
@@LemonCake101 i found out that if you build your republic for absolutism. you can get around 30 or more max absolutism than a generic monarchy without any specific tier 1 republic reforms, i know that monarchy's can have better reforms and stuff but it is still worth thinking about
more anbennar!
Soudns fun, what tags are the most evil once? (preferably with mission trees)
Company of the Thorn that forms Luciande. Literally the most cliché vampire evil ruler you can think of.
Germadcourt (in not-america) where you become a lich that wants to bring ethernal winter to the world.
Company of the Iron Scepter (or something like that in Escann) forming Esthil where you create an undead army and later form Black Demesne (more evil stuff to do)
Chaingrasper in Dwarovar where you play as a goblin lich establishing hegemony over Dwarovar
@@MrSzaman12 Thanks for answering my question, now I just need to find someone to chill and play the mod with.
I have a question regarding idea groups, is it worth it to complete an idea group before getting the next level of tech or should you go tech first and slowly work on your idea groups when you can? (As an example. You have admin tech 6 but diplo tech 4/5 because you have been working on diplomatic ideas, or after catching up on diplo tech from that you get admin ideas as your second idea group and do the same thing for diplo tech with the intention of getting religious ideas next)
Frankly it’s an ‘it depends’ in pretty much every situation.
@@LemonCake101 the situation is I'm low on gov cap (exactly 2 from reaching my max capacity) and united around half of Italy. i have Trent saluzzo and Dalmatia as subjects. Switzerland (who has France and hungry as allies) has claims on some of the remains of Milan. The pope still owns central Italy and there French province. Provence is an opm in between the pope France and saluzzo. Genoa still exists because they expanded in Crimea and allied Venice but also took some land from Milan. Savoy has been partitioned between France and Switzerland (but they seem to be respecting that I want the area of piedmont). and lastly I've made sure I can subjugate (or perhaps at the very least directly annex) Naples in the next war and guaranteed Naples to prevent any pu from France (who happens to be one of my allies at the moment) and the Iberian wedding hasn't happened yet (though castle is allied to Savoy and Austria is allied to Aragon) also according to the wiki i can't yet gain the kingdom rank (i have around 150 dev, and either way I'm in the hre to (allied to the emperor) to protect myself from collations but don't plan to stay in the hre and i was the only Italian nation to stay in the hre if you don't count Trent)
@@LemonCake101 i got back on eu4 and double checked, i was able to get kingdom rank (apparently i thought i had less dev than i actually had, decided to leave the hre because the emperor is still obligated to protect my opm subject in the hre even if i leave) so i guess i still can afford to avoid the next admin tech for a little bit
@@christianwhite8877 make sure you have all the estate stuff given out for gov cap, and yeah you need to get Kingdom/Empire asap
@@LemonCake101 the estates have too much influence for that to be viable, not to mention i still haven't gotten back to 30 crown land (though I'm at the point where i don't have autonomy issues from crown land and need around 3% more to be at 30 crown land)
seems worked out. is is based on some existing universe?
The creator made the universe up for his masters so nope
What country has the disaster with -50 discipline
Shh, find out the hard way!
now you need to make a video on AGOT for CK3 for people who have never watched GoT
I never watched GoT or played AGOT sorry
@@LemonCake101 nah you’re good, i’m in the same boat
try marrhold, best nation! Griffon Knights op
I have played them before, but not in a way most people like playing them...
Colt Walk
5:10 This mod was made by a french person and it shows with how profitable wine provinces can be with some absurd permanent province modifiers, government reforms and flat trade-good cost applied to them.
Love this mod, currently playing as Corintar, trying to unite Escann under my rule. Can anybody recommend some interesting submods for this mod?
2:22 which tag is that?
Venail?
Suggesting a beginner to start with a country bordering Lorent is kinda evil ngl
Have you seen their new patch with even more vassals? They tend to be insanely unstable, and don’t forget I am saying Anbennar beginner not Eu4 beginner, I have to think of something that isn’t also painfully easy.
@@LemonCake101
I have not been playing on the newest patch yet, so maybe you're right. When thinking of good beginner nations i was thinking about South Haless, Bulwar and Dostanor + the nations bordering Anbennar to the east and medium-sized nations within Anbennar. Vertesk, Damescrown, Wex, Verne etc
@@LemonCake101 That Wexonard War Wizard is a pretty rude intro to Anbennar that I feel you glossed over a bit when mentioning Lorent's alliance with Wex, and they _do_ have a 6 mil ruler to keep up in tech against you.
Yeah Deranne seems like a cool start but consider this; dorf
Deranne est imperare orbi universo
Self shilling is gross. I'm actually taking my like and sub away. Congrats
Fair enough, but yeah I mean I do it because it works, if I don't ask for it you guys don't tend to do it :(
Bongo
Bongo
28s and no views? You really fell off dude
He really fell off
Damn, fair, channel delete screen already open...
Dartaxagerdim better
Great video, but please try to speak slower in the future. As a non native speaker its sometimes very difficult to make out what youre saying because of how quickly youre speaking
Fair enough, and sorry. What's worse is in person I speak faster, this is actually me slowed down.
@@LemonCake101 its no worries man :) you make very entertaining videos
@@Rowbotftw appreciate the support, I will keep it in mind!
Haha, 0.75 speed sounds a bit funny but can be a compromise for certain situations :D.
No, I'm not salty.
Shut up
I rather die than play french Portuguese
:(
EoA
I have learnt to despise the mod.
Really? Why
@@LemonCake101 1. Absolutely overloaded disasters everywhere that are designed to ruin your game. Borderline designed for masochists. And the devs want it this way.
2. Complete overfocus on everything human and dwarf in this fantasy world. Compared to those everything else is very very very neglected and those also feel much much more favored to play than anything else. I despise humanity though and I feel like there should be more fantasy in a dnd inspired world like that.
3. Systems like magic for example are way way harder to manage and even access than the standard artificery and industrialization and not even a viable alternative .... granted recent changes made it a bit better but the balancing of the interesting fantasy systems like magic compared to other things still sucks.
4. completely psychotic community and the way it is handled by the devs. There is a louder minority or majority I dont know. That agrees with the mod such as the disasters of insanity that I mentioned and if you say anything against that you get screamed and spammed and bullied into the ground until you shut up by those people like "How dare you say something against our mod" ... And there is no fucking moderation on that at all. At least not last I looked.
And many many more things... There is so much going wrong with this one.
@@LemonCake101 For some reason my response got deleted, so here again.
1. absolutely completely overloaded disasters everywhere in the mod. Which are designed to ruin your game. Borderline designed for masochists and the developers want it that way.
2. Complete overfocus on everything that is human or dwarf and the neglect of everything else. The mentioned races feel very very very favored by the devs to play and I feel like there should be more "fantasy" in a fantasy world inspired by dnd like that. Besides I reayl realy dont like humans so I would love if the rest would not be looked down upon like that and neglected.
3. The community. I cant realy say here how I feel realy about this because I suspect thats why my response got deleted but ... There is a loud minority or majority, I dont know, that yells their belief at the devs so loud that everything else drowns out and reafirms them with the overloaded disasters and the neglection of all the other races and content. Besides the fact that there is zero moderation towards them at all. If you say something against that you get screamed and bullied into the ground until you shut up like "how dare you say something against this mod" ... I believe its obvious what kind of picture that painted for me.
4. Magic and other such fantasy concepts and systems are way way harder to manage and even access. They suffer from a similar neglect. Compared to the mainstream artificery and industrialization that they preach they are no viable option and way harder to utilize. And I want to get away from the reality of industrialization and such in a fantasy world. The balance is just not good ....
And many many more things. There is just so much going wrong with this mod.
@@terraopg8259 Fair enough:
1. Frankly: yes. They like to be very trigger happy with disaster buffs, you have to learn to basically avoid them like the actual plague, or accept that if you do go into them, it is going to take you half a century to recover, even if you do win. That is what I mean by 'you have to learn mission trees' Anbennar disasters, are... actual disasters.
2. I don't know if we agree here, yes the Dwarves have a lot of mechanics, but their hold's kind of demand that mechanic heavy gameplay. And humans don't exactly get unique mechanics, while there are quite a few unique things going for the other races.
3. I don't delete responses, and lets be clear, its TH-cam, so chances are the comment got deleted because TH-cam lost it on the way to the server or something (it eats my comments too all the time) but yeah the community can get pretty... passionate. I tend to play it with 3/4 irl friends, who play it mostly for the 'oh cool new stuff'.
4. Frankly: yes. But Industrialization is kinda meant to be better? It is the age of artificery after all, so unless you are some special magic caster, not adopting the thing the age is named after seems like you are asking for trouble yourself. After all, canonically the magocracies ended because of artificery.
Now as much as I would love to farm TH-cam engagement points, no this is not the best platform to discuss these things. I have a discord if you want to chat more.
Dumb question but is the Baldurs Gate world in Anbennar?
No. Anbennar is a homebrew world called Halann. Baldurs Gate is set in the Forgotten Realms
Anbennar has a lot of promise, though it has a lot of rough edges. Obviously as a mod a lot can be forgiven, but they do exist.
My biggest issue is that it just feels... Bland? The fantasy races just go into their normal niches. There's no personality or uniqueness that makes Anbennar feel compelling as a world. It's just shitty people, a weird preoccupation with slavery, humans being the best, and mechanically enforced racism. The winners and losers feel locked in, and the work put in often feels like bloat rather than content.
It's good, the team have done amazing work, and they deserve the recognition. I just wish that Anbennar was more expressive and interesting, rather than falling back on dull, tired tropes.
An interesting take is all I will say. I do find there is a decent chunk of variance between subsets, and slavery is a weird one: probably a more accurate reflection of that obsession that Eu4 frankly plays down. With that said, there are a decent chunk of nations that make the abolition of slavery their objective, and if anything genocidal gameplay gets somewhat punished by making everyone else hate you for purging them, as well as coming with a slew of bad events; compared to the overpowered buffs from stacking tolerance of all the races, and getting all the minorities stacked up. As for winners and losers being locked in, I feel the problem is quite the opposite: its really hard to see who is going to dominate what area. Lorent can be a major power or die 5 min in, and the same can be said for a lot of other tags from my personal experience.
Sorry, for lack of a better word, my personal experience is the opposite of what you have described.
@@LemonCake101 It's possible I just didn't play enough, or the places I was interested in are the exceptions to the rule! I am perfectly willing to admit that. For example, I havent tried much in the human territories because I wanted to experience the more fantastical elements, so I ended up spending most of my time with Harpylen, goblins, and the moss trolls, which probably shaped a lot of my perception.
I do think that there is a difference though, between slavery's depiction in a historical context and portraying slavery in a fictional setting, if that makes sense? Like, slavery happened in history, you can only change how you portray it, but when you are creating a world you have to make the conscious decision to put slavery in and shape the relationship the world has to it, and so the impact is different. "It happened in the real world" is a poor reason to put it in by itself, and I didn't feel like Anbennar's approach (from what I saw) was thoughtful or interesting.
@@RisingChaosWriting fair enough! Hobgoblins tend to be pretty railroaded, as is Harpylen in fairness, but then I consider those variants of other harpies, or harpies is a conquered population which frankly is how they are mostly interacted with.
Regarding slavery, it is mostly presented in the human side anyway as Escanni orcs being subjected to it, and the consequences of that, including Haiti style rebellions. While this as a mechanic could have been ignored, frankly I prefer a less sensitive approach over a 'this is best ignored' because I believe that engaging with this history is better then ignoring it, but here we may disagree. Furthermore, a lot of my experience has been with very anti slavery tags like Jaddari, that abolish it early for example, so I have to admit that beyond the human slavery of Escanni orcs, and the humans own origins as escaped slaves from Bulwar, my experience with Slavery in Anbennar is limited.
@@LemonCake101 "interesting take" is one way to put it. "completely delusional and not at all accurate" is another.
@@Lord_Lambert shh I still try to talk with people and find why they hold certain opinions, after all how am I meant to change their minds if I refuse to listen?
MEIOUandTaxes is like a 50 dolar game while others are just a mod
Playing this with friends showed me it isn't that fun
Lies and Slander, I love random games with friends in Anbennar!
@@LemonCake101 It's the best singleplayer mod and way to play eu4 bar-none, but playing multiplayer and having someone's corvuria vampire mechanics randomly glitch out and they end up as a PU and pissed off as the other guy gets wrecked by the hoardcurse and is bored waiting and the more vanilla nations outpacing the "cool content" with disasters by like a 30x pace so it feels dogshit to play things with flavor and also any player war is a complete landslide for one guy because the game's not balanced in the slightest, yeah it's a horrible multiplayer expierence, I always try to come back to it and I always get another MP with my friends begrugingly and it always sucks but I have fun