Nice quick overview! Sounds like a typical Modiphius game to me; of which I'm generally a fan. I have some good experience with the Star Trek Adventures system, and from what you mention it uses a lot of the same general mechanics. I can't say much on the Dishonored setting front, as I haven't played through games, but it sounds like a good time as long as you have a narrative focused GM and a creative party. Definitely sparked my interest in this and the video games!
The games are great in my opinion. Fairly dark in tone but great urban settings. They also always present multiple ways to complete an objective so it should translate well into a tabletop setting.
Interesting video. I ran a Savage Worlds based Dishonored game almost a decade ago that went fairly well, but have been looking at running a follow-on. It was an investigation heavy game with the players being part of a Dishonored version of the Bow Street Runners from real world history, though there was less details about the setting's timeline so the lore differed. My players are interested in the new game, but trying to decide between Savage Worlds again (TBH it's my group's main system) or the 2d20 one.
I haven't really done anything with Savage Worlds, but if you're a fan of the Dishonored franchise I would recommend this one. It's pretty simple all things considered and there's a ton of lore stuff included in the book. Plus, there are tons of tips, quest hooks and timeline ideas you can incorporate for your games.
I'm a big fan of Dishonored franchise, but a complete first timer to role-playing games. Would you recommend this as something easy to get into? Or should I make another round once I've started with something else to ease me in?
So, I still haven't had a chance to run this one yet, but all things considered the rules are pretty easy and getting into it should be pretty stress free, especially compared to some other games out there. This has a pretty simple pass/fail mechanic in it for almost all of your checks and you rarely have to do extensive math either
Funny, I actually found the lore part disappointing. It was so clear that there have been constraints that didn't allow the world to be fleshed out, we only get what was already in the games (and the extremely mediocre novels).
Nice quick overview! Sounds like a typical Modiphius game to me; of which I'm generally a fan. I have some good experience with the Star Trek Adventures system, and from what you mention it uses a lot of the same general mechanics. I can't say much on the Dishonored setting front, as I haven't played through games, but it sounds like a good time as long as you have a narrative focused GM and a creative party. Definitely sparked my interest in this and the video games!
The games are great in my opinion. Fairly dark in tone but great urban settings. They also always present multiple ways to complete an objective so it should translate well into a tabletop setting.
Interesting video.
I ran a Savage Worlds based Dishonored game almost a decade ago that went fairly well, but have been looking at running a follow-on. It was an investigation heavy game with the players being part of a Dishonored version of the Bow Street Runners from real world history, though there was less details about the setting's timeline so the lore differed.
My players are interested in the new game, but trying to decide between Savage Worlds again (TBH it's my group's main system) or the 2d20 one.
I haven't really done anything with Savage Worlds, but if you're a fan of the Dishonored franchise I would recommend this one. It's pretty simple all things considered and there's a ton of lore stuff included in the book. Plus, there are tons of tips, quest hooks and timeline ideas you can incorporate for your games.
I'm a big fan of Dishonored franchise, but a complete first timer to role-playing games. Would you recommend this as something easy to get into? Or should I make another round once I've started with something else to ease me in?
So, I still haven't had a chance to run this one yet, but all things considered the rules are pretty easy and getting into it should be pretty stress free, especially compared to some other games out there. This has a pretty simple pass/fail mechanic in it for almost all of your checks and you rarely have to do extensive math either
I recommend it as a beginner TTRPG
Funny, I actually found the lore part disappointing. It was so clear that there have been constraints that didn't allow the world to be fleshed out, we only get what was already in the games (and the extremely mediocre novels).
Just make everyone have access to the Outsider. Modiphius ain't going to send the Pinkertons; that would be WOTC.