Dishonored 2 Devs Explain the Clockwork Mansion

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @GMTK
    @GMTK  3 ปีที่แล้ว +867

    What levels should I break down in future episodes of On the Level? Leave your ideas in reply to this comment!

    • @sirspegy1390
      @sirspegy1390 3 ปีที่แล้ว +59

      The final train sequence from Uncharted: Lost legacy

    • @ivanderschreckliche8385
      @ivanderschreckliche8385 3 ปีที่แล้ว +73

      i would love it if you broke down the first level of dark souls.

    • @castur_
      @castur_ 3 ปีที่แล้ว +75

      Chapter 9 of Celeste?

    • @gettingshotsomeonesgonnapa8635
      @gettingshotsomeonesgonnapa8635 3 ปีที่แล้ว +58

      You should make a video about grinding, it's bad and good sides, etc.

    • @AntoneII
      @AntoneII 3 ปีที่แล้ว +31

      I’d want to see more of the boss keys series. I miss them so much :(

  • @Thaibiohazard123
    @Thaibiohazard123 3 ปีที่แล้ว +2011

    “Am I allowed to say that ? Should I do another take ?”
    “Sure, let’s do”
    **Put the first take in anyway**

    • @CubicGC
      @CubicGC 3 ปีที่แล้ว +100

      Power move

    • @СимеонСемёнов
      @СимеонСемёнов 3 ปีที่แล้ว +27

      Interview a guy and only leave 43 seconds of his footage in the final 23 minutes video. That's value right here.

    • @pocketglove
      @pocketglove 3 ปีที่แล้ว +5

      @@СимеонСемёнов ?

    • @dahliaspumpski5837
      @dahliaspumpski5837 3 ปีที่แล้ว +4

      @@СимеонСемёнов don’t reproduce pls

    • @TheDecatonkeil
      @TheDecatonkeil 3 ปีที่แล้ว +8

      That's to show multiple player paths.

  • @StylizedStation
    @StylizedStation 3 ปีที่แล้ว +1712

    Terribly well done. Super cool to get inside the heads of the devs and see exactly what they were thinking. This clearly took a while to make, so thanks for taking the time to share some cool insight with the community :)

    • @GMTK
      @GMTK  3 ปีที่แล้ว +144

      Glad you enjoyed it!

    • @johnvermintide
      @johnvermintide 3 ปีที่แล้ว +12

      Terribly?

    • @suhasop4919
      @suhasop4919 3 ปีที่แล้ว +9

      Terribly? Bruh

    • @zainelsayed9007
      @zainelsayed9007 3 ปีที่แล้ว +12

      @@suhasop4919 i think they meant terrificly

    • @chrisnewlovehorton6660
      @chrisnewlovehorton6660 3 ปีที่แล้ว +79

      @@johnvermintide "Terribly" is a valid synonym of "very", and not an uncommon usage in British English; see "I'm terribly sorry." The end.

  • @SpaceDodo
    @SpaceDodo 3 ปีที่แล้ว +758

    The amount of detail they have in the prototypes is astounding! My prototypes are like, "Pretend this box is a person, and when your character glitches just ignore that."

    • @ArciusRhetus
      @ArciusRhetus 3 ปีที่แล้ว +67

      To he fair, they reused the engine and model from Dishonored 1 for the prototype so they didn't have to make everything from scratch. Still, that's a lot of works.

    • @ArciusRhetus
      @ArciusRhetus 3 ปีที่แล้ว

      @GameCraft Are you saying they also used the Void engine for this prototype?

    • @ArciusRhetus
      @ArciusRhetus 3 ปีที่แล้ว +6

      @GameCraft That prototype looks a bit like the WIP Dishonored footage shown in the Noclip's documentary but I don't know much about game engine not licensing so my guess is as good as yours

    • @subject8332
      @subject8332 3 ปีที่แล้ว +4

      @GameCraft "Paths need to be rebuilt!" is an error message in Unreal, so the clips where that is visible were most likely prototyped in UDK with the assets from the first game.

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 3 ปีที่แล้ว +879

    One of the best levels ever put into a video game. Period.
    Wonderful video.

    • @theaxolotlgod1204
      @theaxolotlgod1204 3 ปีที่แล้ว +11

      But what about On A Rail? :3

    • @River_StGrey
      @River_StGrey 3 ปีที่แล้ว

      Gonna go watch your video about it next.

    • @Torgo1969
      @Torgo1969 3 ปีที่แล้ว +17

      Yes. Clockwork Mansion and A Crack in the Slab are magnificent levels that are worth the entire price of the game. It's a shame that the game got such undeserved negative reviews.

    • @Torgo1969
      @Torgo1969 3 ปีที่แล้ว +2

      @@theaxolotlgod1204 LOL, you got something against rail travel? I love the entire Half Life saga but I dislike On A Rail, except for the battles against the Marines.

    • @kidsavage4206
      @kidsavage4206 3 ปีที่แล้ว +1

      @@theaxolotlgod1204 On a Rail wasn’t even that bad, the Xen levels were way worse.

  • @nvrndingsmmr
    @nvrndingsmmr 3 ปีที่แล้ว +685

    I've never played Dishonored 2, and the clockwork mansion is so impressive that I had to stop watching this video about 4 minutes in. I *must* see this for myself before watching this breakdown!

    • @nichtrick3308
      @nichtrick3308 3 ปีที่แล้ว +80

      Good idea, it's really mind blowing what things you can do in this level, the whole game is incredible like that. There is another level later in the game, where you can shift between past and present, insanely fun.

    • @Phi_Lix
      @Phi_Lix 3 ปีที่แล้ว +22

      @@nichtrick3308 That level blew my mind when I first played it

    • @YaBoiBigNutz
      @YaBoiBigNutz 3 ปีที่แล้ว +20

      Literally had the same exact experience, just a few months ago when NoClip uploaded like a history on Arkane. Played through all of Dishonored and they're great. Prey is pretty decent too, I'd say if you like Bioshock check out Prey. The first 10 minutes of that game got me fucking hooked.

    • @bongibot1104
      @bongibot1104 3 ปีที่แล้ว +25

      Clockwork mansion and crack in the slab are insane masterworks

    • @mauz791
      @mauz791 3 ปีที่แล้ว +3

      @@nichtrick3308 Titanfall 2 spoiler:
      That game has one level just like that as well, beautiful stuff

  • @yacan1
    @yacan1 3 ปีที่แล้ว +112

    Dishonored 2 still feels miles ahead of level design, even now. The clockwork mansion is so beautifully made, it feels like something so pure and imaginative that I haven't seen reflected in any other games. Massive props to these geniuses

  • @cloudbroken
    @cloudbroken 3 ปีที่แล้ว +212

    In the Dust District I went straight to the mansion door and the Jindosh lock, sat down with a notepad and solved the puzzle. Then I turned around and did then entire level anyways lol. It occurred to me a little ways in that none of it was necessary, but I have a hard time not combing every inch of the levels in immersive sims.

    • @Edamori
      @Edamori 3 ปีที่แล้ว +38

      I did the same thing actually! Well, when I solved the puzzle I didn't realize it would skip the whole level, so once I realized that I turned right back around and went to discover the rest of the level. Honestly, interacting with Dishonored content is it's own reward, I didn't need any other incentive

    • @sethkoivisto6105
      @sethkoivisto6105 3 ปีที่แล้ว +3

      Same here!

    • @Jim26D
      @Jim26D 3 ปีที่แล้ว +1

      I did the same thing, very proud of that achievement.

    • @Speederzzz
      @Speederzzz 2 ปีที่แล้ว +3

      Same, got an excel sheet and spend a whole evening trying to do it! Then I went and finished the whole mission because I was intrigued by the idea of the conflict!

  • @gondalasatvarsh5892
    @gondalasatvarsh5892 3 ปีที่แล้ว +678

    Please let deathloop be a commercial success, I love arcane so much. they are one of the biggest devs of AAA immersive sims. These guys remind me of looking glass studios so much.

    • @brandonmorel2658
      @brandonmorel2658 3 ปีที่แล้ว +56

      Hopefully the guys at Arkane play their cards well and dont end up like Ion Storm and Looking Glass. They are basically the only Triple A immersive guys that are around.

    • @MagosJCDentonus451
      @MagosJCDentonus451 3 ปีที่แล้ว +8

      On the other hand, if deathloop will be success, they might stick to multiplayer games instead of these immersive sims

    • @gondalasatvarsh5892
      @gondalasatvarsh5892 3 ปีที่แล้ว +28

      @@MagosJCDentonus451 Death loop is still an immersive sim at heart.

    • @gondalasatvarsh5892
      @gondalasatvarsh5892 3 ปีที่แล้ว +38

      @@brandonmorel2658 The problem is all their games are great critically, it's just the problem of commercial success. Immersive sims don't have a huge following compared to other genres.

    • @johnvermintide
      @johnvermintide 3 ปีที่แล้ว +7

      I hope they nail redfall too

  • @nfybfmhf
    @nfybfmhf 3 ปีที่แล้ว +79

    The subtle world-building in this level and other levels as well is crazy, I remembered that in this level you can see one of Jindosh's signs with something like "Don't mop the floor while the Ark Pylon is active, whether you understand conductivity or not", this one sentence literally shed a light on his personality and how he treats his staff while managing the whole mansion. This kind of subtle yet concise character building is one of the reasons why I love Arkane so much

    • @Медведь-ж3с
      @Медведь-ж3с ปีที่แล้ว +5

      also the note to his staff about having sokolovs needs met so he doesn’t have to take care of him

  • @statelyelms
    @statelyelms 3 ปีที่แล้ว +565

    Not the focus of the video at all.. but I like that little "you're under 30fps" reminder!

    • @Marshalicious
      @Marshalicious 3 ปีที่แล้ว +6

      Timestamp? :)

    • @markwesterlund971
      @markwesterlund971 3 ปีที่แล้ว +31

      @@Marshalicious Around 3:00

    • @Marshalicious
      @Marshalicious 3 ปีที่แล้ว +7

      @@markwesterlund971 thanks!

    • @daniberriro
      @daniberriro 3 ปีที่แล้ว +3

      What is that thing about?

    • @nfugitt89
      @nfugitt89 3 ปีที่แล้ว +57

      @@daniberriro Likely a heads up that the level as designed causes performance to go below their standard

  • @eliastew9636
    @eliastew9636 3 ปีที่แล้ว +449

    I love how devs aim to cover all play styles and reactions instead of forcing a player into something.

    • @SwungCookie
      @SwungCookie 3 ปีที่แล้ว +35

      Immersive sim

    • @dopaminecloud
      @dopaminecloud 3 ปีที่แล้ว +3

      I've always found this to mean that most ways are just kind of lack luster. We'll see if dishonored 2 breaks the trend when I get to it.

    • @brandonmorel2658
      @brandonmorel2658 3 ปีที่แล้ว +14

      Dishonored forces you to use its tools and break the game, like a good immersive sim.

    • @t.t6294
      @t.t6294 3 ปีที่แล้ว +9

      Immersive sims are fantastic...when they still existed

    • @rabbitsfoot33
      @rabbitsfoot33 3 ปีที่แล้ว +3

      they even considered speedrunners. i wasn't expecting that

  • @garretthelvy1685
    @garretthelvy1685 3 ปีที่แล้ว +59

    16:00 Here we can see all the classic Dishonored weapons in action; the crossbow, sword, and *old person*

  • @yulovery6398
    @yulovery6398 3 ปีที่แล้ว +265

    One of the best level and best design of...... all game really

    • @runekongstadlarsen7569
      @runekongstadlarsen7569 3 ปีที่แล้ว +3

      thats soooooo rigth bro very VERY nice level

    • @WishMount
      @WishMount 3 ปีที่แล้ว +3

      I still love crack in the slab with all my heart, the "past" mansion just feels so cozy after being amongst the ruins!

  • @sirin9850
    @sirin9850 3 ปีที่แล้ว +216

    Dont forget that its possible to beat the whole level without pulling a single lever

    • @miguelhenriquecosta
      @miguelhenriquecosta 3 ปีที่แล้ว +99

      That's *really* impressive, because it's pretty clear that the entire level was built around pulling levers and enabling the modifications to happen on command. But then someone went and thought: "Ok, but what if someone doesn't want to pull a lever?" And instead of going "Well, fuck them then", the team went "Well, THEN they can go THIS way."

    • @Doomsword0
      @Doomsword0 3 ปีที่แล้ว +35

      @@miguelhenriquecosta The beauty of Dishonored game design

    • @herrschneider5310
      @herrschneider5310 3 ปีที่แล้ว +43

      @@miguelhenriquecosta That last sentence is what separates Arcane Studios from other AAA-Developers, they always go the extra mile, even if only 1% of players ever use what they developed just for them. I absolutely love that.

    • @cotton3399
      @cotton3399 3 ปีที่แล้ว +7

      wait, really? i didn't even know that, this level has so many layers

    • @UrielPrad0
      @UrielPrad0 2 ปีที่แล้ว +2

      Yup, you even get an achievement if you kill Jindosh without pulling any levers

  • @palebluenarratives
    @palebluenarratives 3 ปีที่แล้ว +340

    You can tell that Dana was so passionate about her work from the sorrowful expression when she’s done talking about the cut of the wind corridor

    • @TheCyanSqueegee
      @TheCyanSqueegee 3 ปีที่แล้ว +7

      That sounded like it would have been so much fun, just getting blown around everywhere lol. Wish they could have included it but sadly probably a large portion of great game design ideas never see the light of day because of budget/time constraints

    • @americantoastman7296
      @americantoastman7296 3 ปีที่แล้ว +20

      Really made me sad to hear her talk about the budget restrictions. So much creative potential just scrapped because of money :/

    • @rouge7777
      @rouge7777 3 ปีที่แล้ว +15

      @@americantoastman7296 I'm pretty sure the budget Dana is referring to is the technical budget. This is related to the engine constraints, the actual budget (in mb) allotted for each level data in order for the game to work properly on PC and consoles. Think number of textures used in the level, meshes, animations & many other technical ingredients used to build the game. Usually in game dev talk the tech budget is the one they mean, unless stated otherwise, ofc. Working with the tech budget is one of the big challenges devs have to face when building the game. They might have a lot of very cool ideas, good intentions & talented people, but at the end of the day it all has to fit. It's quite ususual to have to prioritize what is really important to the player experience and scrap some stuff, even if it's good. I do appreciate Arkane that they don't completely throw away their ideas and try to implement them in a different context. Otherwise, when things aren't great with the tech budget, the game might have issues, bugs & all sorts of frustrating problems (what is called a "broken game"). Looking back at its launch, Dishonored 2 had its issues, but fortunatelly the devs managed to fix this, and the game plays super smoothly. Despite these bumps, I believe the people at Arkane did a stellar job with Dishonored 2, and managed to be very ambitious and delivered a wonderfully crafted experience.

    • @americantoastman7296
      @americantoastman7296 3 ปีที่แล้ว +3

      @@rouge7777 oh okay thanks a lot for the indepth explanation! Didnt know that was a thing at all!

    • @TheCyanSqueegee
      @TheCyanSqueegee 3 ปีที่แล้ว

      @@rouge7777 Yes thank you for the extra context! I was assuming that she was referring to them running out of funding to keep developing the game and some mechanics had to be scrapped. I still think Dishonored 2 is an absolutely fantastic game as I didn't experience those launch issues and I honestly enjoyed it more than the first game.

  • @Pyridius
    @Pyridius 3 ปีที่แล้ว +161

    The funniest part of my experience with the Clockwork Mansion was that I entered and immediately broke the glass roof rather than pressing the switch so I went through most of the level creeping around without going through the "main parts" and I was so confused haha

    • @Atropos148
      @Atropos148 3 ปีที่แล้ว +7

      they let you do that? :) that's so cool

    • @tostupidforname
      @tostupidforname 3 ปีที่แล้ว

      wait really? i didnt know that O.O

    • @Rafaelba93
      @Rafaelba93 3 ปีที่แล้ว +49

      Yep, and Jindosh never realises you are there this way, so most security measures never turn on and he is even in distracted with other stuff if you get to him unseen without touching any levers

    • @Ghrenix
      @Ghrenix 3 ปีที่แล้ว

      i did this exact same thing and soft locked myself at some point, having to go back and pull the level to continue dialogue

    • @drugmate9710
      @drugmate9710 3 ปีที่แล้ว +32

      @@Ghrenix You can finish the level without ever changing the configuration of the mansion. There's even a trophy for it. How did you soft lock yourself?

  • @yudhok
    @yudhok 3 ปีที่แล้ว +79

    when I play this level for the first time, It's really unthinkable how this level is made. The way gear shift and all the furnitures, level shift, moving up, down is very convincing. it looks really impossible and awesome.

  • @RekizFilms
    @RekizFilms 3 ปีที่แล้ว +513

    Dishonored 2 is seriously underrated

    • @denisruskin348
      @denisruskin348 3 ปีที่แล้ว +63

      It’s better than the first one in almost every way imaginable outside the story maybe, but it was destroyed due the abysmal performance on PC and consoles at launch.

    • @franciscofarias6385
      @franciscofarias6385 3 ปีที่แล้ว +6

      @@denisruskin348 That's cool to hear! I always wanted to get into Dishonored but always dropped the first game after a few hours. Gonna try the second game for sure as it's on Game Pass.

    • @PokemonButcher
      @PokemonButcher 3 ปีที่แล้ว +8

      Hear, hear!
      I have been trying to get a couple of my friends to play it for three years now, and it pains me to say that I have failed to elicit action from them. I just shared this video with them in the hope that it will wow them where I have failed to geek-out sufficiently enough ☺️

    • @thew00dsman79
      @thew00dsman79 3 ปีที่แล้ว +1

      @@denisruskin348 Xbox had good performance compared to the other two, that’s about it

    • @willpianista
      @willpianista 3 ปีที่แล้ว +5

      @@franciscofarias6385 I think the first Dishonored doesn't have the best presentation since it really take a while before things start happening. I just love that game entirely but I understand why people drop it.

  • @CubicGC
    @CubicGC 3 ปีที่แล้ว +177

    Man, it breaks my heart to hear how many aspects of this game were curtailed by the budget. I would love to see what the game would have looked like without the changes

    • @keywolf23
      @keywolf23 3 ปีที่แล้ว +84

      Working within budgetary restraints is an everyday experience with design and development. Surprisingly though, these same restrictions have led to some of the most creative outcomes in some cases.

    • @stefanhermansen8975
      @stefanhermansen8975 3 ปีที่แล้ว +27

      Being forced to remove some potential content is a way of making sure that the game actually releases, and even if some of the cut ideas are great you'll end up with a mess if you keep everything. By being forced to not include everything you want, you can focus on keeping the best ideas and making them work better.

    • @crazycreeper888
      @crazycreeper888 3 ปีที่แล้ว +17

      The only thing I really pain for is the option of just leaving Jindosh alone. Some of the "non-lethal" options of dealing with the villains are honestly more brutal than just killing them outright...

    • @Jim26D
      @Jim26D 3 ปีที่แล้ว +3

      @@crazycreeper888 I think a better option would have been to brainwash jindosh into being an ally

    • @KingHoborg
      @KingHoborg 3 ปีที่แล้ว

      @@Jim26D I only touched the very beginning of it, but I think Remember Me does that to a character.
      Speaking of, I should try that one again.

  • @dogmirian
    @dogmirian 3 ปีที่แล้ว +56

    I would like to see more of Dana's flowcharts and how she externalized a real-time 3d space in a 2d diagram

    • @esmelord2011
      @esmelord2011 3 ปีที่แล้ว +2

      It would be really awesome if you could find them as an Easter egg within the game!

    • @dogmirian
      @dogmirian 3 ปีที่แล้ว

      @@esmelord2011 I might buy the game to get a chance on that easter egg 83
      Is it really an easter egg in it?

    • @esmelord2011
      @esmelord2011 3 ปีที่แล้ว +2

      @@dogmirian it’s not an Easter egg in the game, I was saying that I’d like it to be

    • @dogmirian
      @dogmirian 3 ปีที่แล้ว +1

      @@esmelord2011 that would be cool

  • @thenefariousnerd7910
    @thenefariousnerd7910 3 ปีที่แล้ว +51

    Absolutely love how honest Dana was about features that were cut due to budget concerns.

  • @TheOverArchiver
    @TheOverArchiver 3 ปีที่แล้ว +39

    The Clockwork Mansion and Crack In The Slab are really cool levels, but my favourite HAS to be the Dust District. It’s so incredibly non-linear. Like, sure a lot of the levels give player choice, and it is a bit guided, but you can approach it in any way, including (as mentioned) skipping it almost entirely.

    • @Laezar1
      @Laezar1 3 ปีที่แล้ว +7

      Yeah I love it. And I'm one to never like skipping content. I'm the kind of person who plays a game thinking "ok, left seems to be the correct way, so let's go right just to see what's there".
      But the puzzle was hard enough and engaging enough that I decided to solve it and decided to skip the level (instead of solving it and then playing the level anyway which is what I tend to do).

    • @Sazed0
      @Sazed0 3 ปีที่แล้ว +3

      Yeah, as great as Clockwork Mansion and Crack in the Slab are from a general design perspective, I think they end up lacking in the immersive sim area because they're so focused on their respective gimmicks. Where as before the focus is experimentation and freedom, knowing that the level revolves instead around time travel or clockwork mechanics changes your focus and makes the gameplay more prescriptive. I'm not looking for creative ways to sneak around any more, now I'm looking for the alternate route that I know is going to be provided by either shifting time or changing the room layout. Granted, there's still a lot of room to experiment within those levels (and these new mechanics give you some additional options too), but the very act of making a new mechanic become such a central focus makes them less appealing than the more traditional immersive sim levels that surround those two.

    • @RonnieBarzel
      @RonnieBarzel 3 ปีที่แล้ว

      @@Laezar1 I do it backwards. I'll solve the Jindosh Lock puzzle using the "logic grid" puzzle template I have saved on my Google Drive, and THEN go back and then do the Dust District the normal way.

    • @Laezar1
      @Laezar1 3 ปีที่แล้ว +1

      @@RonnieBarzel But why? Like, the puzzle is only interesting if you solve it yourself, and if you don't and you do the level anyway there is no point in cheating right?

    • @Jim26D
      @Jim26D 3 ปีที่แล้ว

      @@Laezar1 I sat with paper and eventually figured out where everyone was sitting, who was wearing what and what they were drinking really proud to get that achievement

  • @bluebaby30
    @bluebaby30 3 ปีที่แล้ว +555

    I want that "you are under 30fps" guy on every game now

    • @7783alfonso
      @7783alfonso 3 ปีที่แล้ว +24

      I'm still waiting for that FPS boost so I can enjoy these levels again. D1 and Death of the Ousider got it already.

    • @explodingbearz
      @explodingbearz 3 ปีที่แล้ว +1

      @@7783alfonso it's out for DotO and dishonored on the series x already

    • @InfiniteDarkMass
      @InfiniteDarkMass 3 ปีที่แล้ว

      Really? So you're okay with under 60? Sorry, but I think aiming for anything less than 90 fps is stupid even if it's a walking simulator.

    • @SendirianAja
      @SendirianAja 3 ปีที่แล้ว +5

      @@InfiniteDarkMass But my computer masterlord only allows me to run games at 15fps

    • @randomguy6679
      @randomguy6679 3 ปีที่แล้ว +1

      @@InfiniteDarkMass even shadow of the colossus? One of the greatest games ever made?

  • @Altercate
    @Altercate 3 ปีที่แล้ว +24

    This is some seriously ambitious content, Mark! Love the new series, can't wait to see more. 😍

  • @Rexodiak
    @Rexodiak 3 ปีที่แล้ว +13

    amazing design. I specially found it insightful when she explained how they took decisions based on budget, it's essential information for aspiring developers that is rarely discussed and very hard to find. Maybe in the future we can get a GMTK vid focused on that aspect?

  • @braedenhunter6501
    @braedenhunter6501 3 ปีที่แล้ว +17

    Developers taking speed runners into consideration makes me so happy, because it makes speedrunning that much more impressive to watch.

  • @QuantumLimp
    @QuantumLimp 3 ปีที่แล้ว +144

    Arkane really doesn't get enough public backing, this really makes me want to pre-order Deathloop, not necessarily because that game is guaranteed to be great, but because Arkane deserves respect, and Deathloop looks cool/ unique

    • @KalebSDay
      @KalebSDay 3 ปีที่แล้ว +5

      I got Prey for a discounted price for the same reason, I want to try to appreciate their creative endeavors.....now I just need to make myself go ahead and play what I bought haha.

    • @jbrooks4865
      @jbrooks4865 3 ปีที่แล้ว +8

      @@KalebSDay Prey is the best game they've made, and it's not even close. Definitely play it when you can

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse 3 ปีที่แล้ว

      I tried getting into arkane studio games but honestly they are not for me

    • @Jim26D
      @Jim26D 3 ปีที่แล้ว +2

      @@KalebSDay prey is fantastic, especially if your old enough to have played system shock

  • @fabiogoulart1987
    @fabiogoulart1987 3 ปีที่แล้ว +29

    A new video talking about Dishonored 2? I've already left my likes before even watching because I know that something great is coming!

    • @gonesnake2337
      @gonesnake2337 3 ปีที่แล้ว +1

      Game Maker's Toolkit gets the same benefit of the doubt from me, too. I trust in their commitment to quality content and click the 'like' beforehand.

  • @Kokurorokuko
    @Kokurorokuko 3 ปีที่แล้ว +62

    Dishonored games should be in game design textbooks

  • @willieko
    @willieko 3 ปีที่แล้ว +23

    Loved her mentioning the budget constraints affecting design choices. It's not the sexiest stuff, but it's a part of the reality of game production not talked about enough!

    • @samnyasin7
      @samnyasin7 3 ปีที่แล้ว +1

      Just came to comment on that exact same thing. Anybody has an idea of the buget of this game? I would've guesed that in AAA gaming breaking a budget happens as often as in Hollywood blockbusters, specially having (I'm guessing) well funded Bethesda as a publisher.

  • @rumncoke76
    @rumncoke76 3 ปีที่แล้ว +4

    It's unbelievably amazing to see and hear all this. Aside from developer interviews, my favourite thing about this series is the development footage, it alone reveals so much about so many things. I love Arkane and Dishonored, thank you Mark and the devs!

  • @Eh_O_Nico
    @Eh_O_Nico 3 ปีที่แล้ว +125

    This is the first time i've seen Mark's face and he's totally different from what i've imagined

    • @yqafree
      @yqafree 3 ปีที่แล้ว +11

      Definitely what I expected.

    • @hoodiesticks
      @hoodiesticks 3 ปีที่แล้ว +4

      Is this video a face reveal, or has Mark shown his face before?

    • @yqafree
      @yqafree 3 ปีที่แล้ว +6

      @@hoodiesticks I've yet to his his face before other than my mind.

    • @NelsonWilliam
      @NelsonWilliam 3 ปีที่แล้ว +17

      @@hoodiesticks He has shown his face in streams

    • @DragonwolfoftheSands
      @DragonwolfoftheSands 3 ปีที่แล้ว

      Where does it show his face?

  • @DLDrillNB
    @DLDrillNB ปีที่แล้ว +2

    Props to Dana, David and the rest of the team for this masterfully designed level. Half of my playtime in Dishonored 2 is solely in this level, and it's my favourite in the entire series. It's also up there with my favourite game levels of all time.

  • @haydentempest3874
    @haydentempest3874 3 ปีที่แล้ว +5

    This and the time jumping level really blew me away. It's such an incredible feat of design to mesh the spaces together in a way that's mechanically interesting

  • @gelenamurena
    @gelenamurena 3 ปีที่แล้ว +43

    oooh, this is so awesome!!! Dana's mind is just... wow!

  • @Matthimeo
    @Matthimeo 3 ปีที่แล้ว +4

    Incredible insights, I’m not a level designer myself but the dishonoured series is a huge inspiration for me when making maps and spaces in TTRPGs

  • @jesuscostantino2925
    @jesuscostantino2925 3 ปีที่แล้ว +1

    I’ve been a fan of your video essays for a long time, but this marks a real culmination of your work. And like many things, much of this video’s success was finding collaborators who might meet you halfway. Dana in particular was an incredible interviewee. She really met you where you were for this video. Well done all around. Thanks.

  • @TMWriting
    @TMWriting 3 ปีที่แล้ว +11

    I love that the Arkane prototyping tool has a pop-up telling you when your build isn't hitting 30fps lol

  • @johncharleswizeass
    @johncharleswizeass 3 ปีที่แล้ว +2

    I played the entire Dishonoured series and all DLCs. This level, The Bank Job (Death of the Outsider), and Aldermire Institute remain my favourite three levels after several playthroughs. Absolutely brilliant design and execution. Fascinating to find this smart lady at the heart of The Clockwork Mansion.

  • @lucyspark1424
    @lucyspark1424 3 ปีที่แล้ว +4

    I love Arkane, there is just no-one else like them in the AAA space. Also, I've watched quite a few videos and essays about this level, and I still learnt some new stuff here. Thanks and good work!

  • @Alex-re3qm
    @Alex-re3qm 3 ปีที่แล้ว +1

    these are seriously my favorite videos on the channel and I say that as someone who rewatches all GMTK videos nearly monthly

  • @t.t6294
    @t.t6294 3 ปีที่แล้ว +6

    Great Video
    Both Prey and Dishonored Have some of the Best Level designs of all time
    Clockwork mansion and Crack in the Slab are fantastic. Hoping for another video on that (and Prey) was well

    • @DSkulle1
      @DSkulle1 3 ปีที่แล้ว

      i swear prey having several routes to almost every location was just chefs kiss

  • @TheShiumy
    @TheShiumy 3 ปีที่แล้ว +2

    So glad to see an interview of Arkane studio's people. So much talent in their levent design. Proud to be french

  • @thebadger4040
    @thebadger4040 3 ปีที่แล้ว +44

    The Clockwork Mansion is easily one of the greatest video game levels of all time.

  • @rjs4780
    @rjs4780 3 ปีที่แล้ว +2

    I love these videos! So great getting to hear from her!

  • @WurstRELOADED
    @WurstRELOADED 3 ปีที่แล้ว +4

    Super interesting video. I love listening to workers talk about something they're really passionate about.
    It just felt kinda weird that you got David for the video and then he said like two sentences in total.

  • @Deadly_Blowfish
    @Deadly_Blowfish 3 ปีที่แล้ว +2

    I can definitely see how working on this led to the famous introduction to Prey, which has similar vibes.

  • @shawnlin9873
    @shawnlin9873 3 ปีที่แล้ว +34

    I’ve heard great comments on that level, haven’t played it out myself tho. Gonna mark this one and watch later.

    • @yudhok
      @yudhok 3 ปีที่แล้ว +3

      have you played it? it's unthinkable how this level is made

    • @TheOldYoungOne
      @TheOldYoungOne 3 ปีที่แล้ว +6

      It is actually mind boggling how they managed to design this level, it's so intricate in how all the pieces move and fit

    • @RonnieBarzel
      @RonnieBarzel 3 ปีที่แล้ว +1

      The other level in the mission -- the city section you have to get through in order to get to Jindosh's mansion itself -- is also pretty fun, though it obviously pales in comparison to the main event.

  • @CarlodiPaolo
    @CarlodiPaolo 3 ปีที่แล้ว +1

    Quality content as always, really like getting the dev's perspective on the whole process. btw, one of my favourite moments fron the level was semi-inadvertently crushing the Clockwork soldier with the walls of the Assessment Room, great emergent moment.

  • @wilsonkoman2829
    @wilsonkoman2829 3 ปีที่แล้ว +8

    Well, it's time to replay Dishonored 2... again. Thanks, Mr. Brown, for helping my game backlog grow.

  • @gladiatorscoops
    @gladiatorscoops 3 ปีที่แล้ว +175

    dishonoured 2 was a masterpiece.

    • @Roadwarrior92
      @Roadwarrior92 3 ปีที่แล้ว +17

      @@hooimansen lol

    • @riccardodepieri4582
      @riccardodepieri4582 3 ปีที่แล้ว +9

      Ah, I see you're a man of culture as well

    • @jordanderosha6322
      @jordanderosha6322 3 ปีที่แล้ว +2

      It was a good game, but absolutely terribly optimized which is unacceptable

    • @gladiatorscoops
      @gladiatorscoops 3 ปีที่แล้ว +4

      @@jordanderosha6322 ran fine for me on my PS4, Can imagine it may have had issues on PC though.

    • @gladiatorscoops
      @gladiatorscoops 3 ปีที่แล้ว

      @@hooimansen Fair enough dude, funnily enough my bro said the same about the first game and just couldn't get into it, despite it being exactly the kind of game he likes to play.

  • @MichaelFromTheAttic
    @MichaelFromTheAttic 3 ปีที่แล้ว +16

    Hearing Dana talk about her level was so fascinating!

  • @matheusguilhermoni1441
    @matheusguilhermoni1441 3 ปีที่แล้ว +1

    Bought this game on Steam Sales a few days back, i was thinking of starting it today, and just now this video pops up for me, now that's a sign, keep up the awesome videos, this is the best game design related content channel in the whole youtube

  • @River_StGrey
    @River_StGrey 3 ปีที่แล้ว +5

    The level of respect and appreciation they have for the player is astounding.

  • @Doomsword0
    @Doomsword0 3 ปีที่แล้ว +2

    I've never once seen that cutscene of Jindosh taunting you from behind the glass in my many playthroughs. Of course I also didn't see many of those rooms you showed as well because I stealthed my way through by crawling around within the walls, between rooms.

  • @PositronCannon
    @PositronCannon 3 ปีที่แล้ว +3

    Amazing timing for this video, I literally just replayed Dishonored 2 last week. Every time I play this level I'm like "man this must have taken some insane work from the developers".

  • @vizthex
    @vizthex 2 ปีที่แล้ว +1

    god, I absolutely love when areas move around like this - and the clockwork/steampunk styling makes it even better.

  • @chandrasekhar-hi9uj
    @chandrasekhar-hi9uj 3 ปีที่แล้ว +3

    I love the Dishonored series. I played most of them multiple times. Hope Arkane comes back to the series in the future.

  • @omegablast2002
    @omegablast2002 2 ปีที่แล้ว +1

    I absolutely loved the idea that I can get inside the mechanisms.... The first time I discovered that I can go back in there and see all these moving parts was by accident... And I was literally blown away

  • @brandonn6099
    @brandonn6099 3 ปีที่แล้ว +3

    I was surprised on my second playthrough to discover the "intended" path was to stay in the room. I think I even wound up under the floor by accident the first time. Stuff started moving and I went to hide and fell.

  • @paul3v767
    @paul3v767 3 ปีที่แล้ว +2

    OK, this format is AMAZING! A behind the scene of behind the scene levels

  • @VicenteQuesadaLevelDesign
    @VicenteQuesadaLevelDesign 3 ปีที่แล้ว +4

    This level is one of my all-time favorites. I played it hyped because of the D2 trailers and it delivered. Superb job Dana (and Arkane team).

  • @thewigglyninja
    @thewigglyninja 3 ปีที่แล้ว +1

    Love this, getting to peek behind the curtain and see some of the prototypes, hearing the reasoning behind some of the design choices, honestly just amazed.

  • @bonesplinter3587
    @bonesplinter3587 3 ปีที่แล้ว +50

    Hey Mark! You should really check out the game It Takes Two. It has an incredible way of incorporating cooperative gameplay, and it shifts game genres seamlessly!

    • @anb1142
      @anb1142 3 ปีที่แล้ว +3

      He's waiting he finds the one xD

    • @IamBrixTM
      @IamBrixTM 3 ปีที่แล้ว

      YES

    • @andrewp6738
      @andrewp6738 3 ปีที่แล้ว

      @@anb1142 He's partnered, I think engaged?

  • @UnexpectedGamer7
    @UnexpectedGamer7 3 ปีที่แล้ว +2

    This is my favorite level in the Dishonored series and one of the most impressive things I've ever seen in a video game. It's so cool to see the devs talking about how it came to be! It really is something they should be proud of!

  • @jotaxz8806
    @jotaxz8806 3 ปีที่แล้ว +6

    This game is outrageously under rated. Please guys, play the Dishonored series, it is a masterpiece

  • @melomaniakjm
    @melomaniakjm ปีที่แล้ว +1

    Probably the best gameplay out there and what an atmosphere and story. We want Dishonored 3!!!

  • @varun4929
    @varun4929 3 ปีที่แล้ว +5

    When you announced this series with the Ori episode I knew you were gonna do Dishonored . Such an awesome game and an amazing video!!!!!
    Maybe for the next episode you could breakdown the temple level from Celeste, or one of the planets from outer wilds. Or maybe you could do an episode with Id software on how they made intricate and amazing arenas for combat in Doom Eternal and doom 2016

  • @paullossypaulplossy
    @paullossypaulplossy 3 ปีที่แล้ว +1

    really a classic of game design. hear it’s name a lot but not many people actually discussing the games intricacies. excited to watch this

  • @TheMaxMD
    @TheMaxMD 3 ปีที่แล้ว +5

    Level designers from Arkane and From Software are my favorite in gaming industry period

    • @Jim26D
      @Jim26D 3 ปีที่แล้ว

      From software I feel is over rated. Bloodborne was a master piece but I can't get into any of the other games. I'm too old and don't have the time to grind the same patterns over and over to level up, or replay 20 minutes of an area to get a shot at the boss so he can lock on and one shot kill me.

  • @lordhelmchen3154
    @lordhelmchen3154 3 ปีที่แล้ว +2

    Damn, the idea of that windmill-flying-through-the-sky-level sounds so awesome and memorable, now I am really sad that they had to scrap it. :/

  • @nicolobraghini1546
    @nicolobraghini1546 3 ปีที่แล้ว +33

    Imagine what Deathloop level design will be

    • @Atropos148
      @Atropos148 3 ปีที่แล้ว +16

      i read an article in EDGE about Deathloop and...it's pretty amazing :) there are 4 big open parts of the island AND all of them have 4 versions (for morning, midday, lateday, night time) and when you do something somewhere in the morning it has an effect later in the day (example they give is, bunch of people are digging a tunnel on the beach in the morning, if you let them alone, and come back later, there is now a tunnel that lets you get to a new part of the map)...and because you are doing the loop so many times you can experiment so much with all the combinations...i am so excited by Deathloop

    • @nicolobraghini1546
      @nicolobraghini1546 3 ปีที่แล้ว

      @@Atropos148 That's truly exciting. I remember Dishonored games all had these kind of mechanics, and Deathloop will surely have more

    • @t.t6294
      @t.t6294 3 ปีที่แล้ว

      @@Atropos148 sounds amazing. I just wished they didn't remove the non lethal option

    • @Atropos148
      @Atropos148 3 ปีที่แล้ว +3

      @@t.t6294 the explanation the devs give is that, because it's a time loop, noone actually dies, so it doesn't really matter...it wouldn't make sense to slow down, if your character only has one day to break the loop...i would still like some sleeping darts or something

    • @t.t6294
      @t.t6294 3 ปีที่แล้ว +2

      @@Atropos148 I understand the explanation, I Just think more options would've made the game more replayable But I respect their decision.
      I Just love finishing Immersive sims FULL Pacifist mode lol

  • @grantmanor6642
    @grantmanor6642 3 ปีที่แล้ว +1

    This series is gonna be great. Keep up the great work Mark!

  • @Cearadeth
    @Cearadeth 3 ปีที่แล้ว +80

    Lmao seeing your own run in the middle of this was confusing but funny nonetheless.

    • @DV-13
      @DV-13 3 ปีที่แล้ว +3

      oh hi ceara

    • @jmdefault
      @jmdefault 3 ปีที่แล้ว +2

      I'm amazed that they appearently accounted for speedrunning when designing the level. They really wanted everyone to have fun playing their game.

  • @I-OGameDev
    @I-OGameDev 3 ปีที่แล้ว

    Incredible episode, getting a peak inside these brilliant minds is unbelievably interesting and Mark's interview skills really elevate it

  • @ACE-ej4fu
    @ACE-ej4fu 3 ปีที่แล้ว +41

    i still think the early design of clockwork soldier is more terrifying

    • @pinegoistic2352
      @pinegoistic2352 3 ปีที่แล้ว +3

      agree. The one that made it to the game looks kinda generic in

    • @Brian-tn4cd
      @Brian-tn4cd 3 ปีที่แล้ว +11

      @@pinegoistic2352 but it also fits better imo, given jindosh's personality and strive for efficiency

    • @Suunai
      @Suunai 3 ปีที่แล้ว

      I like both, but the final design does clearly communicate the final Clockwork Soldiers' ability to see backwards, while that design would've either completely obscured that fact (if they tucked a lens in that mess of hair in the back) or forced them to remove that ability entirely for the sake of mechanical clarity. In fact, the version of the Clockwork Soldier with the early design used in Death of the Outsider does lack the ability to see backwards. And I do really appreciate that backward sight, since it makes them intimidating and challenging even in stealthy pacifist runs.

  • @sir_clovis8291
    @sir_clovis8291 3 ปีที่แล้ว +1

    I remember playing this the first time late at night doing a stealth play through. Took me over 9 hours to explore the mansion, and was surprised to see it I still didn't see everything in my second and third play through.
    Honestly hats off to the devs to creating one of the most iconic level designs of my childhood.

  • @alexharvey7660
    @alexharvey7660 3 ปีที่แล้ว +13

    Very cool that the devs took speedrunning into consideration! Seems like they really care about letting the player have the experience they want.

  • @heliumhead4893
    @heliumhead4893 3 ปีที่แล้ว +1

    I recently started playing Dishonored 2, and I started this very level on the 16th, before this video was posted. I later saw this video posted, so I decided to complete the level the next day, so I could watch the video. Craziest coincidence I've experienced.

  • @bassfight2936
    @bassfight2936 3 ปีที่แล้ว +4

    Yeees! I remember asking for this one specifically! Amazing

  • @jackswanson9138
    @jackswanson9138 3 ปีที่แล้ว

    I have never watched a video of yours, and not felt infatuated with ever moment of it. Keep up the amazing work

  • @topher8643
    @topher8643 3 ปีที่แล้ว +24

    Corvo: Hey lets do 'Get Help'
    Sokolov: What?
    Corvo: 'Get Help'!
    Sokolov: ...No.
    Corvo: Come on, you love it.
    Sokolov: I hate it.
    Corvo: Its great, works every time.
    Sokolov: Its humiliating!
    Corvo: Do you have a better plan?
    Sokolov: No.
    Corvo: We're doing it.
    Sokolov: We are not doing 'Get Help'.
    15:55

  • @StayFractalesque
    @StayFractalesque 3 ปีที่แล้ว

    I've seen all the GMTK videos, and this is one of the standouts, hands down.. cheers to everyone involved!

  • @Boom12
    @Boom12 3 ปีที่แล้ว +7

    Really, I've been binging over a hundred hours on Dishonored 2 and now this?! You guys read my mind or the TH-cam algorithm done some magic to make this.

    • @DSkulle1
      @DSkulle1 3 ปีที่แล้ว +1

      i literally just did this level like 2 days ago, heading into dust district today. perfect timing lmao

  • @aatreyaghosh721
    @aatreyaghosh721 3 ปีที่แล้ว

    I have been waiting for you to cover this phenomenal level for so long!!! Finally!

  • @thylakoto
    @thylakoto 2 ปีที่แล้ว +6

    Doing the whole level without Jindosh even knowing you're there is seriously one of the coolest things.

  • @howtoselltohumans7702
    @howtoselltohumans7702 3 ปีที่แล้ว

    Fascinating analysis and insight into a brilliant level from a terrific game. The bit where the whole mansion opens up still stays with me, as does the dark non-lethal choice toward the end. Makes me want to play Dishonored 2 again!

  • @arc6017
    @arc6017 3 ปีที่แล้ว +4

    Wonderful! Even after all the praise I still think the Dishonored games and Arkane Studios are way underrated! These is easily one of the best gaming series I have ever played in my 35 years of gaming!
    The first one was a blast, but this second one elevated everything to state of the art level: story, presentation, originality, game play, physics, asthetics, power of choice, player freedom, etc...everything is just amazing!
    A shame that the big guys upstairs didn't let them pursue a third full game and had them settled for the (still great) Death Of The Outsider DLC.
    At the same time other franchises get all the money to repeat over and over again the same beated boring formula with only better graphics. Pathetic! The gaming world needs a lot more "Arkane Studios" way of thinking and doing things!
    Thank you to all involved for making me experience this MASTERPIECE! No matter the sales, one of the best games of all time!!

  • @Spyder337
    @Spyder337 3 ปีที่แล้ว

    Amazing video. I've never played the second Dishonored, but now after seeing how much care and love went into making these levels I really want to have a go at it.

  • @MKVProcrastinator
    @MKVProcrastinator 3 ปีที่แล้ว +12

    The "You're under 30 FPS" is absolutely brilliant.

  • @Randomperson-fr1qg
    @Randomperson-fr1qg 3 ปีที่แล้ว +1

    Honestly when I entered the mansion I was a bit overwhelmed. I’m usually not looking forward to levels in which it’s easy to get lost. However, I found the clockwork mansion challenging enough without being frustrating. It was easy enough to map out in my head while going along. The place is intricate but not confusing. When the mission was over, I was honestly sad to leave even though I had spent hours exploring it. It’s incredibly impressive the level of detail and organization it took for the devs to design this level.

  • @BardsOnAHill
    @BardsOnAHill 3 ปีที่แล้ว +4

    I absolutely adore the dishonored series and can’t wait for deathloop

  • @blendtonic
    @blendtonic 3 ปีที่แล้ว +1

    Saw this in my recommended and was like how did I miss a dishonored video, pretty sure I watched all of them, what year is this from. Then realized this just posted… THANK YOU SO MUCH GMTK

  • @hiddenshadow2105
    @hiddenshadow2105 3 ปีที่แล้ว +7

    I wish there was more from David Di Giacomo, I want to know how these things are actually made. The whole 23 min video and only about two or three of his insights? Too few.

    • @DSkulle1
      @DSkulle1 3 ปีที่แล้ว +1

      the unedited version over on patreon should have a lot more of his insight

    • @hiddenshadow2105
      @hiddenshadow2105 3 ปีที่แล้ว

      @@DSkulle1 I am not on the Patreon

    • @smith6752
      @smith6752 3 ปีที่แล้ว

      @@hiddenshadow2105 tough breaks

  • @dannmcdan2185
    @dannmcdan2185 3 ปีที่แล้ว +2

    I literally played this level for the first time two days ago and was wondering how it was made. Impeccable timing

  • @lockhandel
    @lockhandel 3 ปีที่แล้ว +11

    This game is a piece of art. Its like you are playing an oil painting. Future generations will study this game's art for inspiration.

  • @victorarchela3994
    @victorarchela3994 3 ปีที่แล้ว

    Thank you for putting this together. This was my favorite level yet, in ANY game

  • @thejanrodrigo
    @thejanrodrigo 3 ปีที่แล้ว +5

    I played this level for almost 8 hours on my first playthrough. This alone could have been sold as a seperate game.

    • @Shyftus
      @Shyftus 3 ปีที่แล้ว +1

      agreed :) i was in there for 5 hours, no regrets!

  • @ambertrails
    @ambertrails 3 ปีที่แล้ว +1

    I just love Dishonored. Both parts. Belong to the best games in my opinion. So much to explore and every run can be different. I stayed hours in Jindoshs House, sneaking through every corner. Played this part again, just a couple of days ago, pulled no levers, not even the first one and managed to extract Sokolov, with only killing the clockwork guard thats guards Anton. the rest was pure sneaking though the walls, and even killed Jindosh without noticing me, till I cut his throat :D Sneaky sneaky, those levels, the runepowers, jumping, teleporting, wibbly-wobbly-timebending and most of all: the setting and the atmosphere of the game itself. just perfect, best gift you can give me as a gamer.