Why Terraria Progression is a Flawed Masterpiece

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  • เผยแพร่เมื่อ 27 ม.ค. 2023
  • Why Terraria Progression is a Flawed Masterpiece. Terraria, the first game in history to hit 1 million positive reviews on stream. Impressive for a simplistic indie game that released over a decade ago right? So the question is, what makes Terraria so successful? Today we delve into what fundamentally makes a game good and take a look at Terraria masterful progression and what can be done to make it even better! Enjoy!
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    #terraria #terrariamobile
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ความคิดเห็น • 1.6K

  • @williamgreenhalgh4260
    @williamgreenhalgh4260 ปีที่แล้ว +6778

    That was one of the greatest face reveals I’ve ever seen. There was no build up, no hype, it just came out of nowhere and it was amazing. Good on you man!

    • @rudeskalamander
      @rudeskalamander ปีที่แล้ว +85

      Like theodd1sout's

    • @tiny9720
      @tiny9720 ปีที่แล้ว +70

      I just love how this is the top comment, and since the comments are at the top it spoiled the reveal, nothing against ur comment

    • @williamgreenhalgh4260
      @williamgreenhalgh4260 ปีที่แล้ว +45

      @@tiny9720 sorry man, didn’t realise it would be the top comment.

    • @HerOwnKnife
      @HerOwnKnife ปีที่แล้ว +3

      I second this

    • @Endroid.
      @Endroid. ปีที่แล้ว +45

      I love face reveals like this. Just no build up to prepare people. Basically just a casual “hey this is what I look like” and that’s it.

  • @ajamid0145
    @ajamid0145 ปีที่แล้ว +2635

    The transition to hard-mode was so surprising to me because i thought hard-mode would be super short

    • @WeAreToasty
      @WeAreToasty ปีที่แล้ว +226

      if you were playing in 1.1 then yeah it would be super short lmao

    • @sandtwitch1854
      @sandtwitch1854 ปีที่แล้ว +146

      The game starts in hardmode pre hardmode is like a build up for a special attack

    • @glassofwater281
      @glassofwater281 ปีที่แล้ว +123

      @@sandtwitch1854 Yeah pretty much. Pre hardmode is the appetizer, hardmode is the meal. A cold, heartless, evil meal that wants to kill you.

    • @Wr3clessShark
      @Wr3clessShark ปีที่แล้ว +38

      That's what the wife says to me every night.

    • @destroyertyrunt
      @destroyertyrunt ปีที่แล้ว +8

      @@Wr3clessShark keep your head up king, it does its job🗿

  • @GitGudWO
    @GitGudWO ปีที่แล้ว +796

    absolutely phenomenal, I agree that if almost everything is perfect, a slight small mistake will stick out like a sore thumb

  • @blazefromhoenn
    @blazefromhoenn ปีที่แล้ว +974

    It would be cool if both the Empress of Light AND Golem were required after Plantera, and once you defeat both there's a message like "The moon has noticed your triumph over the light..." triggering the Cultists at the Dungeon

    • @ligmaballs6794
      @ligmaballs6794 10 หลายเดือนก่อน +50

      bro ik im late but that would be so amazing

    • @e_m_o_c_l_e_W
      @e_m_o_c_l_e_W 10 หลายเดือนก่อน +32

      i ain't fighting empress ever again

    • @doublesam6514
      @doublesam6514 9 หลายเดือนก่อน +60

      @@e_m_o_c_l_e_Wyou are boring

    • @jonahwaring
      @jonahwaring 9 หลายเดือนก่อน +12

      Perfect👌 they could add one more light related boss too i think that would be awesome.

    • @bad23r41
      @bad23r41 9 หลายเดือนก่อน +3

      W idea

  • @FishyRemix
    @FishyRemix ปีที่แล้ว +1582

    Golem being easy to defeat might be a good thing. Throughout hardmode things were difficult, but now once you’ve defeated this easier than most hardmode boss, you start feeling powerful again, and now you have this confidence to continue and complete the endgame with every item at your fingertips.

    • @yex2presents56
      @yex2presents56 ปีที่แล้ว

      And then you die on moon lord because you think "well I don't need super healing pots"

    • @Skylancer727
      @Skylancer727 ปีที่แล้ว +81

      I did just do a new run in expert mode and man plantera almost gave me a heart attack. Literally never done something in a game before that I could actually feel my heart beat as I focus (I was 30 seconds to heal and only 5hp). I still can't believe I clutched that. Golem definitely didn't remotely stress me in comparison.

    • @dublethetruble4620
      @dublethetruble4620 ปีที่แล้ว +18

      @@Skylancer727now u gotta go master mode

    • @Skylancer727
      @Skylancer727 ปีที่แล้ว +16

      @@dublethetruble4620 yeesh with how rough this run was, I'd really need to mipmax. Still was so pissed it didn't rain a single time in hardmode till after I setup a cheese system for destroyer and made hallowed armor. Was banking for so long on getting frost armor and frost wings.

    • @khal3delfilali
      @khal3delfilali ปีที่แล้ว +2

      How abt when golem was the final boss?

  • @ELias-vn5yv
    @ELias-vn5yv ปีที่แล้ว +971

    I definitely agree that the late hardmode progression causes weapons to get redundant. I hope they do something major to fix this. I think pre hardmode and early hardmode are literally perfect

    • @pixle1354
      @pixle1354 ปีที่แล้ว +19

      i hate early game

    • @Naokarma
      @Naokarma ปีที่แล้ว

      @@pixle1354 Care to elaborate?

    • @pixle1354
      @pixle1354 ปีที่แล้ว +69

      @@Naokarma mining for ores is so tedious

    • @yex2presents56
      @yex2presents56 ปีที่แล้ว +47

      I get pixel, they really should make more armor sets that doesn't need a lot of mining for the start of the game, like for instance a new evil biome set thats made out of rotten chunks or vertebrate (and like cloth or something)

    • @luicain2535
      @luicain2535 ปีที่แล้ว +7

      @@pixle1354that’s why you make a bunch of hellavators and spelunker potions

  • @troy612
    @troy612 ปีที่แล้ว +341

    There is nothing more satisfying as a Terraria veteran than to get new friends into the game and watch them scramble their way through the progression just like I did all those years ago. I remember when I first started, the mech bosses were the latest bosses added and honestly, progression has needed some tweaks and reworks ever since they expanded past that point.
    Also that shirt is absolutely awesome!

    • @morgboat744
      @morgboat744 9 หลายเดือนก่อน +4

      sucks that i tried to get a friend in it but he doesn’t have the attention span to play more than 20 minutes at a time :/
      forever alone ig T_T

    • @pyrodacasual
      @pyrodacasual 9 หลายเดือนก่อน

      ​@@morgboat744 I mean.... We can play?

    • @pyrodacasual
      @pyrodacasual 9 หลายเดือนก่อน

      ​​@@morgboat744what's you server? I don't have people to play with too

  • @AshenDust_
    @AshenDust_ ปีที่แล้ว +114

    I think the lunar weapons should need Luminite to craft. There are so many good post-golem weapons that no-one ever uses because the Cultist is easy and you can’t lost to the pillars, and the pillar weapons are so much better than the other post-golem weapons. Moving them to post-Moonlord leaves much more room for weapon choice and creativity. The problem is that it means the pillar rewards are inconsequential until after the final boss, so maybe they should be ingredients to some important late-game accessories, because right now most of the best accessories are available pre-Golem.

    • @icicleditor
      @icicleditor 8 หลายเดือนก่อน +7

      I think this is best imo-- especially if they're buffed to match their Moon-Lord weapon siblings, and the movement of some accessories (and maybe even some weapon _upgrades_?) to pillars using fragments over the plain 2 per class would be super good for the diversity of choice during the moon lord fight, the final boss

    • @DeGriz
      @DeGriz 5 หลายเดือนก่อน +4

      thats why i don't like lunar weapons. They boring. Pre-lunar weapons so diverse and fun to use, but at the end all use just two best ones from pillars, or one for melee and summoner (but summoner still got teraprism like good option)

  • @entabruh
    @entabruh ปีที่แล้ว +255

    unlike terraria progression sockrteez is just a masterpiece

    • @lks19
      @lks19 ปีที่แล้ว +3

      Like*

    • @koyonafri
      @koyonafri ปีที่แล้ว +2

      @@lks19 unlike terraria progression (a flawed masterpiece) sockrteez is just a masterpiece (not flawed)

    • @lks19
      @lks19 ปีที่แล้ว +5

      my bad. I thought the first comment was implying that Terraria's progression wasn't a masterpiece (a flawed one, but still good)

    • @moonl1314
      @moonl1314 ปีที่แล้ว

      help im being held hostage by "connotation"

  • @TheSkapoos
    @TheSkapoos ปีที่แล้ว +442

    World progression is possibly the most important thing to me. In Terraria it is as small as a meteor landing, or its going into hardmode and seeing the hallowed and corrupt/crimson spread into your world. I think the idea of world progression is extremely important aswell. Well done!

    • @Starfloofle
      @Starfloofle ปีที่แล้ว +30

      Yeah, I agree completely. The fact that your world changes dramatically is the *core* of what makes a terraria world being finite enjoyable. Everything you know about it can be changed, reshaped, completely altered by your hand or the game's-- And honestly, I really wish there were more of it.
      One thing that stood out to me while playing Calamity was that the Astral Infection is a really cool shake-up to the rest of the world, but the *problem* is that it drops in right along with the hallow and crimson/corruption V, and its place in that mod's progression leaves it to ultimately become completely and entirely irrelevant, because it doesn't even spread; it can be wholly ignored for all intents and purposes beyond a point. And that's a mod that moves well beyond Moon Lord, so why doesn't the Astral wait to appear until *after* you beat the moon lord? It's thematic, appropriate time for a shake-up, and adds something yet more new to your world during that mod's utter drought of postgame things-your-world-does.
      Imagine if vanilla Terraria did something a bit like this; what if we made the pillars *not* just spawn on the surface, but *underground,* and they would *create themed mini-biomes* around themselves that would try to spread until you get to them and take them down? There's often huge chunks of your underground left that you never investigate in your world, this gives you a perfect excuse to go look into them.
      This way we could create a scenario where the pillars are more than just an annoying roadblock, but are an instrument in world-evolution themselves. We could expand on the lunar gear by having it, say, convert any ores in its vicinity into those fragment blocks- internally they're called ores, you know? After all, chlorophyte aside, all the ores in your world (besides iron I guess but that's renewable via anvils and shimmer, thankfully) become irrelevant after you advance beyond their tier, what if *suddenly* those things got a brand new use? Combine that with making the enemies there behave like actual enemies where they *drop* stuff (maybe fragments drop like souls) and you could really flesh out lunar-tier items beyond *just* the crafted ones we have right now.
      ...Speaking of ores, this is minor, but it'd be a cool touch to have Luminite smash down under meteor rules after you beat moon lord (...maybe just explode into dropped items if it tries to land somewhere it can't or if there's already one in the world, so you don't lose your ores from meteor-proofing your world lol) so you not only get more of the stuff and have one final use for a pick upgrade (if you didn't get a picksaw; let's say chlorophyte tier diggy tools can mine it) but also it's sort of a last hurrah to your world, watchingf lantern night the following night and then you see a shimmery green meteor come hurtling down- "A luminite meteor has landed!"
      One last reason to go exploring, just for the sake of completing your (mostly pointless) endgame toolset, yknow?
      I mean, combine this with the changes I suggested to Cultist and the Temple before (remove power cells and tablet fragments from the lihzard chest pool; making something with tablet fragments and ectoplasm so you have to actually enter the HM dungeon instead of it being technically optional. maybe you need to make the tablet in the first place, use it near the dungeon point, and then wait an ingame day for the cultists to arrive and worship it, like you're baiting them out, OR that cultist MUST be fought *in* the dungeon, not out of it, forcing you to actually go in and tinker with that place lol) and you extend the *meaningfulness* of what you do in lategame quite a bit... Since usually by golem you're basically done making changes to your world, even arena-building, and honestly that's a damn shame.

    • @TheSkapoos
      @TheSkapoos ปีที่แล้ว +10

      @@Starfloofle You are extremely interested and passionate about this and i am honestly so impressed. Maybe take the time to make a mod yourself! T Mod loader gives the tools to do so now i believe. And again I completely agree with you.

    • @Starfloofle
      @Starfloofle ปีที่แล้ว +7

      @@TheSkapoos I've thought about it for a while. C#, hell, specifically XNA which terraria is made in, is actually the coding language I have the most time/experience in. It's just a matter of sitting down and actually setting up the mod-dev environment, I think... Though there's always a difference between modding something and directly fucking with the game's raw source code like I did lol.

    • @iami3rian394
      @iami3rian394 ปีที่แล้ว +2

      @@Starfloofle fishing for iron is an order of magnitude faster than shimmering dozens of anvils. Just keep that in mind.

    • @Starfloofle
      @Starfloofle ปีที่แล้ว +1

      @@iami3rian394 ...what universe do you live in where you can fish up dozens of wooden crates that'll somehow give you 10+ iron each time, in the amount of time it takes you to just hold right click for a second or two, then toss them into the bubblegum water and then wait about 2-3 seconds for it to pwoof
      if I'm fishing it's sure as hell of all things not for iron lmao

  • @DylBro101
    @DylBro101 ปีที่แล้ว +98

    I totally noticed that about the golem progression too. I was talking with my friends about how killing the martians were entirely meaningless because you can instead kill the pillars and get some of the best items for basically free. I almost consider empress of light the real final boss, and pillars + moon lord is just a victory lap lol

  • @notZabami
    @notZabami 8 หลายเดือนก่อน +15

    I remember my first playthrough of terraria in 1.2. I love the fact that despite having no wiki, no outside help, and only my watching my dad play as my guide (I was about 9 at the time), I managed to beat the game through golem, found a duplication glitch, and Using the flamethrower and loving it. I built the ugliest house ever and it has been my favorite playthrough ever.

  • @sockrteez
    @sockrteez  ปีที่แล้ว +136

    Hope you enjoyed todays video folks! We're only 1.3k subs away from 100k! Absolute madness! ❤
    Oh and fun fact, my first video had a face reveal lol

    • @HaH_.
      @HaH_. ปีที่แล้ว

      My bube got some hard tho

    • @Ic1clez_
      @Ic1clez_ ปีที่แล้ว +1

      Day 16 of asking for a phantom Phoenix video

    • @pleist
      @pleist ปีที่แล้ว +1

      the drip 🥶

    • @antoinepetit733
      @antoinepetit733 ปีที่แล้ว +3

      You're amazingly handsome, man

    • @beattyyy8316
      @beattyyy8316 ปีที่แล้ว +4

      Hair is on point!

  • @thecrimsonaxe6037
    @thecrimsonaxe6037 ปีที่แล้ว +193

    It's a good point! I personally think Terraria's endgame is the most flawed part of it.
    One, for the reason you mentioned; too many awesome weapons that immediately get replaced by the solar eruption and co.
    But also, the difficulty spike of the pillars and Moon Lord can be frustrating because the last bosses you fought are... Golem and the Lunatic Cultist, two pushovers. Then, you suddenly have to fight hundreds of incredibly fast and deadly enemies? And the Moon Lord is insane too, I've beaten him many times but still can't dodge all those homing attacks consistently.
    It kind of lulls you into a false sense of security, and not in a cool way.

    • @Topunito
      @Topunito ปีที่แล้ว +16

      This may not be entirely related to the overall progression of the game, but it doesn't help that the Pillars aren't designed super well. (Fuck you, Solar Pillar. Nebula kinda sucks too)
      Side note: I honestly don't find Golem to be THAT easy anymore, at least on Master Mode, he feels kinda balanced now?. Though it can depend somewhat on how big the final room of the temple is.

    • @thecrimsonaxe6037
      @thecrimsonaxe6037 ปีที่แล้ว +12

      @@Topunito The pillars are balanced and fun...
      ...if you bait the enemies out 2 at a time and play super cautiously.

    • @gunk790
      @gunk790 ปีที่แล้ว +4

      @@thecrimsonaxe6037 good point but who wants to do that man💔💔

    • @hariman7727
      @hariman7727 ปีที่แล้ว +2

      ​@@gunk790 exactly!

    • @maynardburger
      @maynardburger 11 หลายเดือนก่อน

      I feel like Moon Lord becomes one of the easier bosses once you learn his limited attacks. He doesn't move very fast and there's no crazy projectile spam to avoid like with some other bosses, so there's a more 'concrete' way of avoiding getting hit once you learn how. His main danger just comes from how hard his attacks hit. Definitely think Empress of Light is a more challenging fight. Heck, even Duke Fishron is tougher overall in my opinion, unless you've got superior wings and weapons and whatnot.

  • @darkg_dg
    @darkg_dg ปีที่แล้ว +69

    I hope Redigit sees this and acts on it for the next update - I have always felt the same way! There are so many unique weapons which are quickly being killed off as soon as you beat the lunatic cultist! It's such a shame.
    Thanks for this video! It is great!

    • @meechsanims
      @meechsanims 3 หลายเดือนก่อน

      fr, since the stardust dragon is better than the terraprisma for moon lord it makes me wonder why they would lock it behind daytime empress in the first place

  • @early2000skid
    @early2000skid ปีที่แล้ว +29

    Very thoughtful analysis, and a pretty slick face reveal to boot. Another thing I really love about Terraria's progression that I don't think you mentioned here (you might've touched on it when talking about the player being encouraged to explore) is the way Terraria opens up new content to the player: when the player gets access to a new biome it generally provides:
    - A new important resource to collect (think new ores, or dungeon/shadow chests, or certain enemy drops like souls or stingers and vines)
    and
    - A new boss to fight.
    Which sets up a sort of mini arc in the player's progression where:
    - They explore the new biome, dying a lot until they learn and master the patters of the enemies in that biome.
    - Spawn the new boss (sometimes accidentally, looking at you Queen Bee) to fight it, and lose.
    - Then go on to farm the new area for it's key resource *and* build an arena to boost their chances of success.
    - Then rematching the boss and winning, overcoming a challenge that previously defeated them and getting a bunch of new helpful gear.
    A lot of that experience will be limited to the first time, or first few times, that the player beats the game - once the player has done that they know how generally what to look for in each new biome, and know how to summon the boss, and know what to farm for and what arena to build in advance to give them a good chance of beating the boss. Thankfully, I don't think this ruins the progression because:
    - A) There are different difficulty modes to try which introduce some new content and challenge the player will be inexperienced with
    - and B) Even veterans of the game still get greedy sometimes when setting up to fight a boss, the classic example being "Yeah, I'm pretty sure my hellbridge is long enough to challenge WoF," so it's not like all experienced players are blazing through progression with no challenge.
    - but most importantly C) Even when players do get good enough to blaze through progression, it's a good thing: it sets up this cool meta-progression for the player where they get noticeably better at the game between playthroughs. Instead of dying to a boss after accidentally summoning it and freaking out trying to learn it's attacks and how to dodge them, players will start to farm and prepare for a boss and eventually consistently defeat it on the first try.
    Anyway, it would definitely be great to see one more challenge to face in that lull between golem and the cultist. Cool vid Mr.Duck.

  • @epicnoob5674
    @epicnoob5674 ปีที่แล้ว +90

    I love when fighting duke fishron with way underpowered gear. That’s terraria progression

  • @corpson5417
    @corpson5417 ปีที่แล้ว +49

    Did not expect a face reveal

  • @Blindxxbeast
    @Blindxxbeast ปีที่แล้ว +12

    I have over 1000 hours in terraria and I have to say that the final quote about the one flaw in perfection and thought it was phenomal quote. Truly well done

  • @krycerkris
    @krycerkris ปีที่แล้ว +5

    I didn't expect this video at all, but was pleasently surprised!
    Your style works perfectly with the video essay genre, and I like that you still keep it a little technical, instead of just the broad strokes!
    Very interest to see what comes next!!

  • @theammar3246
    @theammar3246 ปีที่แล้ว +155

    For the longest time, I’ve always felt this way towards Terraria. But I could never have explained it in a way that you have. Amazingly put together. Bravo sockrteez!

  • @Floppy_Trusty
    @Floppy_Trusty ปีที่แล้ว +41

    Massive W on socks part for increasing his videos quality

  • @leonardowesselka4124
    @leonardowesselka4124 ปีที่แล้ว +10

    Your editing skills are actually sick! I would watch you talk about other games too, in this documentary format, love this type of content

  • @ecstaticryan4369
    @ecstaticryan4369 ปีที่แล้ว +29

    I love how you progress so gradually that the only real big leap is when you get into hardmode

  • @Appleoverdose274
    @Appleoverdose274 ปีที่แล้ว +234

    This is undoubtably one of the best reviews I’ve ever seen for any specific video game ever no joke. I love your stuff It is only human the amount of thought you put into this

    • @sockrteez
      @sockrteez  ปีที่แล้ว +24

      Ayy that means a lot! I appreciate it :)

    • @CalvinNoire
      @CalvinNoire ปีที่แล้ว +1

      This is a great review! But I don't think this is the best video game review ever, this is the MULTIPLE hour long (like 8+ hours) (FULLY edited, fully researched) Cyberpunk 2077 review: th-cam.com/play/PLJ30Ch0mLmzJH9qX4VsWZUC73YoQqHNkS.html
      Though your opinion is your opinion.

    • @Appleoverdose274
      @Appleoverdose274 ปีที่แล้ว +7

      No no no thank YOU 👉
      Also no problem 😉

  • @BobbyIsGone
    @BobbyIsGone ปีที่แล้ว +42

    This might be the best video you could've made, quick face reveal which no hype and a completely different video style. I love it.

  • @sebastianm.7421
    @sebastianm.7421 ปีที่แล้ว +3

    I’ve only just run across this video and channel by chance, but your editing (esp text and transitions) is something else, man. HUGE props and a huge inspiration.

  • @bandicootmaon5979
    @bandicootmaon5979 ปีที่แล้ว +7

    I remember fighting the destroyer for the first time. Constantly rushing in and finding a strategy. That still brings a rush of emotions

  • @PersonMcFaceFace
    @PersonMcFaceFace ปีที่แล้ว +37

    I completely agree with having Empress of Light be mandatory after golem. Or even make the Frost/Pumpkin moon events necessary for the lunar pillars to spawn cause they're, ya know, moon-related. The moon events themselves have so many interesting weapons that just get overlooked cause there's so much better options available at the point of the game and I wish it weren't that way.

  • @pyryzer5324
    @pyryzer5324 ปีที่แล้ว +35

    I think a good solution to the redundancy problem could be just buffing the cultist and the pillars so that you can't just use the same weapons against them that you got from golem. Also the pillar weapons should probably be nerfed to allow more variety against moon lord.

    • @NotSnak
      @NotSnak ปีที่แล้ว +3

      That'd make ml harder and pillars more painful. I think they should just add a boss or two from golem to cultist to make getting those weapons worthwhile or even a new biome to explore where you have to get some items could work

    • @Buglin_Burger7878
      @Buglin_Burger7878 ปีที่แล้ว +4

      Why should Pillar Weapons be nerfed when other weapons could be buffed?
      It isn't going to make those other weapons more enjoyable, if anything those weapons will just remind people of what was stolen from them. Like how Mana Sickness was introduced to balance the healing armor exploit that they also nerfed at the same time.

  • @harley2938
    @harley2938 ปีที่แล้ว +34

    I think the biggest flaw with progression is the way bosses drop weapons. They just drop one weapon selected randomly from a list, which may or may not be totally useless to you, so your big victory could easily amount to nothing. And if you keep fighting the boss, each victory without the drop brings you no closer to actually getting it.

    • @Topunito
      @Topunito ปีที่แล้ว +15

      While I do think bosses shouldn't drop the same drop twice before they've dropped all of them, so that getting the one you want doesn't take unreasonably long, I think it's fine for them to just randomly drop one of them each time. It's making sure the player needs to be comfortable with the fight if they want a specific drop from it., not just fluke it once and you get the one you want.

    • @parali30
      @parali30 3 หลายเดือนก่อน

      They should add a way to select weapon drops, there was so many points in my first calamity playthrough where i used cheat sheat cuz i killed a very dufficult boss like yharon or scal and i just didnt get thing i needed

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia 2 หลายเดือนก่อน

      ​@@parali30 You wont like Monster Hunter games then 😂😂

  • @ratardobatardo
    @ratardobatardo ปีที่แล้ว +2

    Uwa this seems so natural!! A lot of people struggle to pull out new styles like this but you smashed it!!!

  • @dudeitsyip1732
    @dudeitsyip1732 ปีที่แล้ว +8

    Bro rizzed me up with that face reveal, favorite terraria content creator!

  • @marafonerro
    @marafonerro ปีที่แล้ว +81

    Terraria is truly a masterpiece, each new playthrough feels different and you discover something new each time. The first time, is the one you remember the most.

    • @kenmausisa3742
      @kenmausisa3742 9 หลายเดือนก่อน +1

      Onb terraria is soooooooo good I've played so many games before and nothing has been as addicting as terraria

  • @JuicyJoseph11
    @JuicyJoseph11 ปีที่แล้ว +2

    Dude I love your terraria stuff and was so hyped to see a new video up. And a chill face reveal to boot! Now that’s how you do it lol. Keep it up man!

  • @Nafanya_has_fun
    @Nafanya_has_fun ปีที่แล้ว +2

    Love your content, keep up the good work. And this video in particular was like a milestone, great job! And your passion for the game is also out of bounds, makes my Terraria loving heart beat even faster )
    See you again!

  • @mavmemes5341
    @mavmemes5341 ปีที่แล้ว +5

    so early, I love this man, especially the way the edits are done!

  • @Skajsnsiiskwbdhr
    @Skajsnsiiskwbdhr ปีที่แล้ว +7

    So close to 100k!!

  • @doctorsnail2148
    @doctorsnail2148 ปีที่แล้ว +4

    This is 100% the most polished and well done terraria channels out there if I want terraria content this is where I come.

  • @Paulosintade
    @Paulosintade ปีที่แล้ว +1

    This is the best editing ive ever seen in any video ever. Every transition or effect my brain just goes wOaAh
    I have one suggestion only, keep doing longer videos, they are so much fun to watch :)

  • @oakestarr8122
    @oakestarr8122 ปีที่แล้ว +15

    Exactly! I totally feel you! I fell in love with terraria since I got it as a gift from a friend. Throughout my playthroughs, I noticed how much stuff there is, the insane amount of different weapons there are, especially in hardmode. Not to mention class choice in this game. But the issue is that the majority of these weapons are just overshadowed by ones with higher dps, e.g. why use a yo-yo when I have a powerful sword that has more damage, easier to obtain, and more fun to use. But still, terraria somehow manages to hook you on the playthrough. It's definitely my most favorite game of all times.

  • @blisseyran-dom6822
    @blisseyran-dom6822 ปีที่แล้ว +19

    I love the city and 1:1 recreation of Alcatraz. Can you and the other guy who built it show us more?

  • @nex-up6712
    @nex-up6712 ปีที่แล้ว +2

    In my playthrough with my younger brother, I'm absolutely dreading fighting the lunatic cultist, not because it's hard, but because going back for empress and duke would be pointless. If there was a way to make their weapons and gear feel worth it, then I'd be more than happy.

  • @Nippopodemus
    @Nippopodemus ปีที่แล้ว +4

    Nice video. I would also say that the progression in terraria is pretty darn good. There are some slow parts in the progression that give you a bit of a breather but they also help to build up some anticipation for the epic parts.

  • @lucascaillouet3970
    @lucascaillouet3970 ปีที่แล้ว +6

    i don't mind what he looks like but he kinda looks like elvis

  • @mascherteo2965
    @mascherteo2965 ปีที่แล้ว +35

    yeah maybe making the gap between golem and the cultist a bit way longer will be appreciated like making the empress and the queen slime part of progression or something just make it longer

  • @jesseblock4974
    @jesseblock4974 ปีที่แล้ว +2

    First time I’ve watched one of your vids and I’m already subscribed, perfectly written video loved it

  • @sirrocketcafe1138
    @sirrocketcafe1138 ปีที่แล้ว +1

    Damn I was here when you had 32.1k subscribers, your content has taught me about so many items I missed throughout the two year’s I’ve played this game lol.

  • @kingofsincoscosecseccottan3970
    @kingofsincoscosecseccottan3970 ปีที่แล้ว +8

    Holy heck you're way more handsome than I could've ever expected

  • @plshelpme_noobs3838
    @plshelpme_noobs3838 ปีที่แล้ว +4

    Great video and breakdown of why terraria's progression is so well done! I also like that fishron is available from the start of hardmode, giving seasoned players a challenge to get powerful early on if they're good enough to do so.

  • @greypheonixgaming7403
    @greypheonixgaming7403 ปีที่แล้ว +1

    Amazing video man, love watching your content. I think you should cover the flying dragon next, it's such an underrated weapon even though it has a higher dps than most weapons at it"s stage, and it's projectile goes through walls!

  • @pantaloons55
    @pantaloons55 ปีที่แล้ว +7

    The pillars coming almost directly after golem is kind of sad because of what you said about the weapons. Many of the weapons you reviewed in your other videos I didn’t even know about in my first play through. Increasing the time gap would allow people to discover all the cool weapons this game has to offer

  • @Merp998
    @Merp998 ปีที่แล้ว +4

    I've always imagined your face as chippygaming, so the face reveal was a bit jarring. Still, I really liked the video. It feels a lot more refined, kinda reminds me of a sunny V2 video.

  • @afriendofafriend5766
    @afriendofafriend5766 ปีที่แล้ว +18

    It's not even flawed it's just a masterpiece

  • @ThrusterMcBuster
    @ThrusterMcBuster ปีที่แล้ว +2

    Perfect video, I’ve always hated how the coolest weapons are only in a specific point in the game that you can simply skip over, I would love to see some kind of redistribution like you said

  • @CollateralKaos
    @CollateralKaos ปีที่แล้ว +2

    I like the jump from Golem to pillars, tbh because all the weapons can be returned too later or chosen from at that point to help in taking on the final challenge. Sure, the variety gets cut down on harshly, but the weapons post pillars are some of the most interesting in the game.

  • @ab72_s
    @ab72_s ปีที่แล้ว +8

    An early congrats on 100k my man, and the quality of your videos just keeps on improving, and improving, and improving.
    Great job man, keep up the good work of entertainment, as I need that in my messy life as a medical student.

  • @mikegomez2646
    @mikegomez2646 ปีที่แล้ว +6

    knowing sockrteez is a handsome young man makes all of his other vids 1000x better

  • @Killer-tm5qk
    @Killer-tm5qk 8 หลายเดือนก่อน +1

    i just picked up terraria again for the first time this year and finished my first master mode and first melee run and i loved it. i play this game since 1.1 and i can always come back to it iv i dosent have fun in any other games. its just a true masterpiece

  • @rhinestonepeter
    @rhinestonepeter ปีที่แล้ว +1

    I agree 100%
    I would even go as far as making all the hard mode optional bosses mandetory for the lunar cultist to spawn.
    Feels so bad to get awesome looking weapons late game, just to know that it is one pillar away from being put In storage

  • @misticoverload156
    @misticoverload156 ปีที่แล้ว +9

    Personally I love the longer videos the editing was great I felt hooked the whole time keep this up and you will reach 100k faster than you believe!

  • @Wreckbot_
    @Wreckbot_ ปีที่แล้ว +6

    I agree with pretty much everything stated here, I adore the progression of Terraria and how it never gets old, and the amount of things available between Golem and the Lunatic Cultist can be a little overwhelming and maybe not all particularly useful when the pillars are right around the corner. I do also feel that despite there being so many good weapons at that stage, it adds a lot of variety and you get a lot of opportunities to try things out when going up against the plethora of other things to fight. Got a cool looking weapon from the Pumpkin Moon? Test it out against the Frost Moon to see if you can get any other cool stuff from that. Got a powerful item from Duke Fishron? Try it against the Empress of Light to see if she drops anything that rivals it. Granted, having weapons that could be replaced so quickly by something else does kind of oversaturate the late game a bit, but I feel like there's enough the point where you'll have a lot of weapons, but not too many to the point where it's completely overwhelming. To find an example of something where this does become the place, I'm probably going to piss some people off by citing Calamity. To be fair, I love Calamity and I think it's an excellent content mod with a lot of really cool stuff that adds a fresh new take on the base game after playing vanilla for so long, but after having played through it twice recently (solo melee and coop mage with several friends), I feel like the amount of items added by Calamity takes the number of post-Golem options available in the base game and applies it to every most stages of progression (some exceptions, such as a good chunk of Prehardmode as well as early Hardmode). Calamity adds so many different things that even if you ignore most vanilla weapons, you can fill almost your entire hotbar with different weapons at all times, and a number of those weapons will probably not be used very often since they'll just get overshadowed by the ones you find to be better. I think this is most notable in the post-Moon Lord segment of the game, where exploration is limited and for the most part all you're really doing is fighting big bosses like Providence and the Devourer of Gods. In both playthroughs, I felt like I was able to replace every weapon in my hotbar after each major boss was defeated, but since the next step of progression was most likely just going to be another bossfight that would provide a bunch of other new weapons, I felt like I really didn't get to use a lot of them to their full potential since there were just too many when I only really needed a few. I think this is most evident right after defeating Moon Lord himself, since every class can quite literally fill up their entire hotbar with brand new weapons craftable the second you get access to luminite and exodium clusters, but unlike the start of Hardmode, there aren't tons of new enemies or things to explore in the world to warrant having all those options. At the very least in the post-Golem state of vanilla, you have a fairly wide variety of optional events and bosses to fight to use the weapons you're getting, and I find that only after defeating all of them do you get the same amount of things available as you do simply for defeating one boss in Calamity. Again, this isn't intended to be a knock to the mod or the devs saying it's bad, it's just how I felt playing through it since I wanted to get more out of certain items than I did. I also feel that it serves as an example of how good of a job vanilla Terraria does at balancing out the amount of items available and their general utility, since I've always felt that every time I got a new weapon in vanilla, it serves a good purpose for a decent amount of time and can see use for a while even after being obtained because of that.

  • @oasissharp
    @oasissharp ปีที่แล้ว

    id love to see more videos like this! you did a great job overall

  • @ryanhacker5259
    @ryanhacker5259 ปีที่แล้ว

    This was a very very good video, glad I subbed at 85k. Can't wait to see you grow!

  • @Fexxis_
    @Fexxis_ ปีที่แล้ว +5

    when i saw this video my first thought was that you’d made videos on every weapon in terraria

  • @DoMiNatOr879
    @DoMiNatOr879 ปีที่แล้ว +5

    Excited for this!

  • @justinc.4558
    @justinc.4558 ปีที่แล้ว +1

    Amazing video (or rather documentary), this is fantastically well made!

  • @brawlstarsgamingv2312
    @brawlstarsgamingv2312 8 หลายเดือนก่อน +1

    who is your editor? If this is self edited, damn this is fire!

  • @Pe3We3Man
    @Pe3We3Man ปีที่แล้ว +7

    Bros handsome😵‍💫

  • @PeachiPrism
    @PeachiPrism ปีที่แล้ว +12

    Pillars are the worst bit in the game, i would rather have them removed in order to make your weapons you have spent time getting worthwhile rather than just getting free replacements that are straight up geared for the final boss lol

  • @riccardostella46
    @riccardostella46 10 หลายเดือนก่อน +1

    dang, that was actually a really good video. really well put together and everything. extremely well done.

  • @harjapoo5793
    @harjapoo5793 ปีที่แล้ว +3

    Perfect video, what a way to introduce new content to the channel. You are truly my favorite terraria youtuber

    • @sockrteez
      @sockrteez  ปีที่แล้ว +3

      Wow, thanks!

  • @arkailihs
    @arkailihs ปีที่แล้ว +4

    Ur vids always make mecstart a new world

  • @xsinam
    @xsinam ปีที่แล้ว +4

    Who would've thought that someone with a duck pfp could be that handsome

  • @SpiralshapeDev
    @SpiralshapeDev ปีที่แล้ว +2

    this editing is sooooo good :D

  • @yfranse4881
    @yfranse4881 ปีที่แล้ว +2

    Love your videos! Could you do one for the shadowflame hex doll? Its an absolute beast early, it with magic dmg accesories carried me the whole way through early hard mode

  • @Shams252playz
    @Shams252playz ปีที่แล้ว +7

    What's your favorite boss in terraria?

  • @Spamton_G_Spamton
    @Spamton_G_Spamton ปีที่แล้ว +12

    sock is an amazing TH-camr. And I wish he would make more videos; and this is a masterpiece
    also good luck on 100,000 subs

  • @canadianbren4239
    @canadianbren4239 ปีที่แล้ว +1

    all i could ever ask for is more top tier weapon variety for mid to late game stages of the game
    but also i just love progression so i wish there could be a stage after moonlord like a whole new hardmode to spend 20+ hours going through to fight a even more ultimate boss like the calamity mod works
    I also absolutely love the items that require you to pick up stuff and use through the game and then you fuse it into a ultimate item that basically tells a story of the game as you used every item and now its all one

  • @eliajahmarcojos2871
    @eliajahmarcojos2871 ปีที่แล้ว +1

    The transition makes you overwhelmed of playing the game but after completing and finishing the game multiple times and mastering it's progression suddenly you want some challenges and terraria has adding some seeds and challenges for the players to have fun and that's why I love this game, and also nice face reveal I thought you were a duck this whole time

  • @thegamingraptor9113
    @thegamingraptor9113 ปีที่แล้ว +7

    I remember my first playthrough. it was in 1.3. I made my world expert mode, worst DAYS of my life, for 3 days straight I was struggling on eye of cthullu
    edit: Not in game days, actual days

    • @burritoman2k
      @burritoman2k ปีที่แล้ว

      When I first played terraria back in 1.1 I needed the thorn chakram in order to kill it, now I can do it easily with a bow/shurikens/really anything at that point

  • @benduku
    @benduku ปีที่แล้ว +4

    Love this new type of video

  • @chrisaviles8035
    @chrisaviles8035 ปีที่แล้ว +1

    Love this style of vids, keep it coming chief

  • @pfuzzle7942
    @pfuzzle7942 ปีที่แล้ว

    Man the editing on this video was great! Great job Sockrteez!

  • @SpiderJAAM
    @SpiderJAAM ปีที่แล้ว +3

    First, what an *EPIC* face reveal.
    Second, Terraria it's such a great game, I remember my 1st playthrough taking me like around *100 hours* (yeah I had more patience in this game than in real life), what I love about Terraria it's how the devs added all this random items, enemies and bosses, but the randomness makes sense, everything in Terraria it's ridiculous but made with quality, you can tell the creator and devs love the game and their community.
    If I were to change something in Terraria that would be an optional turtorial that explains how certain controls work (like the autoselection of blocks or just explain Alt, Shift and Cntrl) and also make the 3 hardmode ores just 2 ores and Chlorophyte it's the third, aside from that must of my previous complains Terraria fixed it in the 1.4.4 update so I'm just happy.

  • @Irish_Enderman
    @Irish_Enderman ปีที่แล้ว +4

    I've been a huge Minecraft fan for years, when I played terraria properly for the first time in 2019, I didn't expect to love it more than Minecraft lol

  • @joshwaaa
    @joshwaaa ปีที่แล้ว +1

    Mate you do not sound at all how you look, but not in a bad way. That was one of the best face reveals I've seen and you are going to look back on it with so much happiness and gratefulness, good on you for getting your face out there!

  • @realazzle
    @realazzle 9 หลายเดือนก่อน +1

    Honestly, if they added another boss or event or two that are required AFTER golem but before the Lunar Events, I would enjoy terraria so much more.
    I could imagine some kind of cool desert boss or event to bridge the gap or something in the regular caverns you need to fight before Moon Lord, it would extend the game a bit more and make those post-golem weapons a lot more useful, and these new bosses could also not drop much to avoid creating the exact same problem that you're trying to solve.

  • @skippy4905
    @skippy4905 ปีที่แล้ว +4

    you look slick... like if i thought of the word slick and thought about someone id think of you

  • @generalrex3354
    @generalrex3354 ปีที่แล้ว +3

    My dude has some serious style in how he does his face reveal

  • @Perplexed-frog123
    @Perplexed-frog123 21 วันที่ผ่านมา

    The editing is so good, some of the best I’ve ever seen

  • @onnihuuskonen1250
    @onnihuuskonen1250 ปีที่แล้ว +1

    I am amazed by the quality of this video. I think you are one of the best Terraria TH-camrs out there right now.

  • @luicain2535
    @luicain2535 ปีที่แล้ว +15

    I feel like the moon, martian and solar eclipse events should be mandatory before the cultist appears. That would easily add on another couple hours of gameplay along with Fishron and the empress as well. A post moon lord boss or two that can put up a challenge to the lunar gear would also be great, they could keep pursuing the space themed boss route with other planets.

    • @justragnar8667
      @justragnar8667 7 หลายเดือนก่อน +1

      The problem is, if they do so, the cycle would probably begin anew. If it drops new loot, the uselessness of that will be complained about like post moonlord is now. If it doesent drop any loot, people wouldnt bother fight it.

  • @hruben222ruben5
    @hruben222ruben5 ปีที่แล้ว +3

    What I love about the game is that there is just so many FUCKIN ways to go about progresión. Every playthrough you can get powerful in a different way

  • @dez-m
    @dez-m ปีที่แล้ว

    My friend, I cannot tell you how happy I am to see you with 100k subscribers! Such a quality channel and lots of amazing content! Big w!

  • @munaiverse7662
    @munaiverse7662 ปีที่แล้ว

    The way I like to see post Golem is that this is now the time for me to grind the extra materials for end game, before I take out the moonlord (finish some builds, complete Zenith's pre-moonlord gear take on the events again, conquer the dungeon, finish fishing quests, make farms, etc)

  • @oofering1141
    @oofering1141 ปีที่แล้ว +4

    The flaw I would fix would be it needs more wepons to defeat the cult est because If you think about it all ge drops is a crafting table so why make him hard also if you have to defeat the pillers so that's what I would fix.

  • @tungoslavec
    @tungoslavec ปีที่แล้ว +3

    it’s honestly one of the best games i have ever played, and the community seems to agree aswell. a wise man once said, “the game progression is like finding love for the first time but probably better, damn right i agree.

  • @EskayRogue
    @EskayRogue 11 หลายเดือนก่อน

    I've done playthroughs with all classes respectively on master mode, and I noticed one thing in my recent melee playthrough that I am cuurrently doing since they revamped melee, and that is just how rough early hardmode can feel, compared to the other classes melee simply does not have very good options for the bosses, because the weapons that deal big damage have next to no range, and the only good melee weapon with some range is the Shadowflame Knife which doesn't deal much damage. That is the SINGULAR pain point I've found.

  • @TheSuperSpud
    @TheSuperSpud ปีที่แล้ว

    Just gotta say, I love your usual editing style and this- Happy 100k soon!