I feel like Terraria is a very "Learn it all yourself through death and suffering" game, where you just have to bash your head into a wall multiple times until you get it
@@continental_consumer yeah, post skeletron in my first playthrough I was in this endless loop of not knowing what to do because before I tried going in the dungeon and dying to the guardian and I thought that it would still spawn post-skele. I thought the dungeon was something that was endgame and you needed a special item to kill the dg
Well if your guide dies and doesnt give you a way to learb which will probably happen 90% of the time you cant progress very well unless you make a new world
A tiny shoebox house should spawn when you make the map, to prevent spawning into danger all night, and to show exactly what the bare minimum for a house is.
My first playthrough took 6 years… My friends and I forced our ways through it with the help of the guide and achievements to show us the way… the best playthrough I ever did to be honest…
I was like this too, I literally thought I was about halfway at the eye of Cthulhu and that the brain of Cthulhu was a late endgame boss, I was so proud of my endgame crimson armor… XD
I pretty recently started playing Terraria, and I am so glad that I always prioritize house building at the start of these kinds of games. Part of what could be messing with your friends is the multiplayer aspect. For some reason, most people are less likely to talk to npc's when with friends. The guide basically asked for a house, and between that and the achievements I managed to slap a poorly constructed wooden hut together before my first night. I also remember not knowing how to open my inventory or craft things without talking to the guide
When I played through the game as a pro player guiding a newbie the newbie left the stumps as well, but not because they thought it would grow back, but because they were clicking the wrong place on the tree to get the stump initially.
my friend Judah is currently playing through terraria - he streams every Saturday. He had a moment in one of the streams where he thought he could eat bombs because it said "consumable". He threw 3 before he realised that he was throwing them and not eating them. "Can I eat bomb" is just something we quote all the time now
when i got terraria i decided its my favourite game without a second thought after an hour or two of playing, from my experience its great as a beginner
I remember my first play through. I spent ~6 months getting to the Eye of Cthulhu, a month in the rest of pre-harmode, and 5 days in hardmode before defeating moon lord. I figured out housing by placing a torch in a sky island which caused I think the driad to spawn. Yes, it took 6 months to figure out housing. After that though, I discovered the wiki, which changed everything.
I can't figure out why they thought that leaving the stumps would let the tree grow back if they were going off of Minecraft logic, since it doesn't work in that game either. I've helped friends through Terraria for their first time before, but even then they didn't need too much help.
I think it's a combination of not knowing that you can chop it down fully, clicking right at the bottom is something that you have to do knowingly, and a bit of trying to use game logic, since you don't immediately know that you can plant more trees/how long they grow, what acorns are that drop from trees. idk the thought process can be confusing and I don't really blame the player for not knowing what the game expects of you.
I played with friends years ago and didn't enjoy it, didn't know what was happening, was dropped in a late game world, didn't understand. tried again like 2 years ago and have put like 400 hours into it, needed a second chance with a new group that was better help
That's dope that you gave it a second chance, but I don't think that first experience was the fault of Terraria, basically any game that you'd join late in progression would be much harder to understand than the start
I can still remember my first time playing and honestly my only big blockages were wall of flesh and fishron. But outside of that i didnt really have many problems, shoutout my boi Andrew the Guide for always having my back on the recipes
When I played Terraria I heard from my friends if you dig deep enough You can get to hell so without upgrading any gear I reached the underworld with a damaged copper short sword only to die
My friend helped me out learn it, since at first glance I just didnt get into the game as much. But once he taught me I got so into it I had to pause it for a while for my studies..
i remember me and my friends thinking fishron was the end game and i made it my life goal to “take all the truffle worms” not knowing they continue to spawn
I remember playing psvita terraria thinking okram was the final boss breaking my ass killing fishron first just to end up oneshoting okram with the fishrom spell book bc aparently u where suposed to kill him before fishron
I watched a couple videos from a channel called “Tale’s alive on the inside”, who played through the game blind, without the wiki. It took a decent amount of effort to learn how to place doors.
As a person new to the game, I can say the amount of new stuff added between hardmode and pre-hardmode is incredibly overwhelming. I found myself searching online for the weapons to use because I literally had no idea where to even start.
Great idea of the video👍 Sadly I got into Terraria by my friend that played for some time already and he ran through the game without basically any comments about why we did one thing or another. Then I spent quite some time reading Terraria wiki and some guides. I wish I had that "completely blind" playthrough like your friends had in the video, but now I have more than 2.3 thousands of hours and learned about almost every aspect of the game. Interestingly I was in the opposite side of situation several times,so I taught some newbies how to play and i really tried not to destroy/spoil (I guess there is better term for that - "backseat") their playthroughs by my advices,only hinting something if really necessary. Take care of your friends, even if they are new to the game, because Terraria is great for those who are patient enough. Also feel free to correct me, my English skill is not that good and have a good day 👋
There's this somewhat-recent series I've been binging for the past few weeks (shoutouts to Blake and Cloud!) where they played through the entire game on Classic WITHOUT looking at the wiki, while only using hints and suggestions from the comments and their Discord server. It's really interesting to see how they developed their own strategies and progression completely off-grid from what's considered the "norm". They fumbled around a LOT, but with enough time and experience they were still able to figure things out just fine!
i started terraria on my own after watching the "when i say this word this thing spawns 10 times" video from the youtuber "adrian" and at the time i didn't understand anything while watching but the game looked fun and I've heard about it before from people mentioning it when talking about minecraft so i decided to try it and well.... my first experience was kinda hell, going in with a minecraft mind set, not knowing what anything does or how the crafting works and all i had was some fading memory's of the adrian video, at the end i had to resort to some wiki tabs but not on the crazy level that you do with mods. but to be honest I'm thankful i finished it cuz terraria is just one of the best games ever straight up, right now i have around 4000+ hours on it either from playing alone/with friends or modded, god bless relogic for this wonderful game.
My first experience with Terraria was on the Xbox 360, after having watched some Terraria playthrough videos, and I remember not having trouble figuring things out, I feel like Terraria is one of those games where watching/playing with somebody else your first time through is incredibly useful
Earlier this year I got my friend to try terraria for the first time, He's now playing infernum, safe to say he enjoyed it, I did guide him with my 1k hours of experience though but I made sure he got his time to shine sometimes (especially since I myself have a skill issue sometimes)
Yes! This is very funny and entertaining... Keep this series going :) I also had 1 noob friend to get the game. But we got the worst most awfully seed ever. Corruption on both sides and no caves, No biomes, no chests, just stuck. My friend didnt want to start over a new world (because the seed/world was just awfully) he was so attached to his 120 wood and 70 dirt and clay... We played for 30 minutes, he didn't enjoy the game. He stopped and never played again.... I wish we got a better seed, because we found nothing, no cave, no stuff. Very little room and evil biomes on both sides. I could travel through it since I know the mods and how to dodge them, but for a very noob beginner it's impossible... Having a good first world/seed is very important. It can really make or break the experience...
Should have named the world as wood, so you get a lot of trees at spawn. Or one of the other special names that gives you specific world generations. Basically, certain world names are like special Easter eggs/seeds for having special playthroughs.
I also had that "no digging straight down" mentality coming from Minecraft. The first world I played in 2012 I was digging my "mine" as a staircase at a 45 degree angle from a cave where I set up my base. I was genuinely confused when monsters would spawn in my fully lit house lol. This brings back memories
this reminds me of a fun idea I thought of, "terraria but you have amnesia" where you can only do stuff specifically said to you or that can be accessed, like seeing the control screen and talking to the guide
The first hour that I played Terraria was in a world with a bunch of my then-friends. They very patiently tried to teach me how to play for about an houe, but I just couldn't properly grasp it. I ended up close to a mental breakdown and quit playing before I actually *would* have a breakdown. Didn't touch Terraria again until many many months later, when they started a new playthrough ( which would remain unfinished forever). Since then I've racked up over 700 hours and it's become one of my favourite games to play, I'm glad that I gave it another try
For my luck, the first time I played Terraria, I did on Xbox 360, so I played the tutorial first. When I bought it on Steam I was flabbergasted it dosn't have a tutorial, and wondered how a new player on pc is supposed to know what to do.
I tried Terraria a couple times over the years, but I only managed to enjoy myself and go longer than thirty minutes within the last year. I feel such a sense of camaraderie with these two new players, particularly when it comes to mining out of natural caves: I've very casually played a lot of minecraft before. After watching this video, it occurred to me that I would frequently mine out of caves in that game as well. It never even occurred to me until now, but I think it was my natural response to getting sniped by skeletons and snuck up on by creepers, two things a lot less likely to happen when mining in a straight line and putting up torches as I went along. Also, poor miners - it is such a miserable experience trying to mine anything in Terraria before realizing ctrl does the block targeting for you.
"The wiki is your best friend" "Any game that requires you to search up stuff online isn't a good game" Terraria is probably my favourite game, but I feel unsure about how good it is for new players when looking at the contradicting views above. (They aren't quotes from the video, just some stuff I remember)
Yes. My friend dragged me into this game and I reluctantly started a world with him. I’ve since been addicted to the game and logged over 400 hours and bought it on 3 devices so I could play it wherever. Please buy this game it is a masterpiece
More of this please! Can't wait for their first boss! (though wouldn't it match for 3 people instead of two since you are on? How would that work? And also, if this is classic, they're definently gonna fight for their loot lol)
Its hard for a beginner but its like a puzzle. The game gives a bunch of clues and it was fun, i think people are just exaggerating a problem thats not there
I do think the game should have some sort of tutorial though, to ease players into it. I remember years ago on an old mobile version we had a small demo that just brought pop up prompts that explained basic things like how to craft/find ore/make houses/accessories and chests and held your hand through the early steps and I think it was great. I can't imagine what my reaction to terraria would be without it. I've heard many seasoned gamers say that terraria is too complicated to get into and they don't want to use wiki's and I can't say I disagree no matter how much I've grown with it in my life that sort of process is more frustrating than fun like thorbin mentioned at the end that only serves to drive away new players that don't have the knowledge of what to do/what to look for.
I understand, an optional tutorial is always better than nothing for players who are clueless. But I also think terraria does an amazing job at giving hints too.
Ha ha it’s that video you were talking about. When you put up your hottest terraria takes. And answered my question about how the Gide always dies when new players come in and they don’t know how to make houses so it’s a waste
Realistically, a new player would first play the tutorial. So there he would get all the basics explained and after that it shouldn’t be a problem playing the first world.
@ Wait…. really?? How did I not notice that…? Then Relogic should fix this asap, I think a tutorial in a complex game like Terraria is pretty important.
@@peequill It is also in the iOS and Android Version of the game. They introduced it there I think with an smaller update sometime after 1.4 so I thought that they would have done it on all operating systems but I guess Windows, Mac and Linux players don’t need a tutorial lol.
I begun to play terraria this year on mobile and the tutorial world helps a LOT. No spoilers, just a simple guide on how to make things. If this could return to PC way more people would benefit from it
Ah, blind playthroughs. I'm so lucky I had the wiki and my very-much-oversharing sixth-grade friends when I first started playing Terraria, or I would've been hopeless, haha. I definitely need more of this series
I played terraria for the first time in like 5-7 years (I had only played the ps4 demo) like a year or two ago, I got through most of it without a TH-cam guide because as long as you know what boss is next then thanks to the ingame guide it’s pretty good
This is something I have been thinking about for a long while actually: I have tried to introduce a lot of my friends to this game but most of them didn't end up enjoying it for 2 main reasons. A lot of them really did not enjoy melee combat (which is what the game kinda pushes you towards), as a lot of the starting melee weapons have this pretty unfun mechanic of only swinging in the direction you are moving rather than the direction your crosshair is pointing. Secondly (as shown in the video quite well), the game doesn't really tell you a lot of things and there are some things that probably just should be in the game to start with. For example, there should be some indication you are within valid range of a crafting stations such as highlighting any station you are close enough to and making it more clear what recipes are being unlocked by what. The way I would do it is have a green highlight for the standard crafting station, and any recipe that is using it to be crafted is in a green box, while the furnace uses a red highlight and so on and so fourth (with appropriate color blind settings to make it so they are all distinct enough too, obviously). You could even sort of extend this to telling the player how the graveyard actually works by just making the gravestones close to the player have some creepy glowing inscriptions, it would be kinda subtle but it would draw the players attention to the gravestone and that is honestly more than enough. (This would only actually be a thing if it was contributing to making a graveyard). Obviously not *everything* needs to hold the players hands, I think for example traps are currently fine as there is enough feedback to figure it out even if it leads to some initial confusion, plus if everything held your hand there would be no challenge and thats no fun. Those are just some things I initially thought about. PS: also, yea I think leaving the stump should let the tree grow back.
I never once sat there and clicked on a workbench, in fact, I just got the hang of it immediately, besides making houses, it's possible console version's restrictions (I fisrt played on xbox 360) act as sort of a guide
Mobile has a perfectly fine tutorial that teaches you how to build a basic home, go get some iron, make some armor, and gives you a little push to go explore a nearby cave. That's it. It _is_ a full (classic) Terraria world, so you _can_ beat the whole game on it, but it doesn't save your progress when you drop out, so you have to do it all in one sitting.
As a new player I really really want to play this game but it just gives me no direction I have no idea what to do which is a shame because it looks really fun
I recently got Terraria, and before playing with a friend to teach me the ropes, I made a world for myself. It went surprisingly well, made my way to the end of pre-hardmode, but I swear I could have never figured out how to summon it on my own. Also never figured out how to make actual homes (I didn't make separate rooms), so no npcs arrived and any time I wanted to reforge I'd go to the cave where I found the tinkerer 😭 it feels so silly now, even if I'm still a relatively new player
The way that I figured out housing for the first time was just because I wanted a nice house to live in, and it happened to meet the requirements. Not gonna lie, I got pretty lucky figuring that out. Good luck to them, I guess
I know Terraria is very much a game about knowing what to do and when, but I think that a first terraria playthrough has a certain magic to it. You’re in a world that SEEMS relatively small, comparatively to other games like minecraft at least, and you have to make your way around and discover things on your own. Maybe you accidentally summon a boss and it gets you killed, or you stumble across the dungeon or a bee hive long before you know what they’re for. There is so much to be discovered in this game
I was watching someone else on TH-cam try Terraria for the first time and he said smth along the lines of "idk why everyone keeps telling me to use the wiki when they can just talk to the guide" and honestly it was a very interesting point. Most people use the wiki to find specifics because they've either played the game long enough to figure out the basics, or because they're stuck and just use Google imo. When the game gives you a person literally called "The Guide", you'd think it would be more common to actually talk to bro xD. Don't tell me everyone wasn't scrambling to him when 1.4 dropped and the wiki hadn't updated xD
When I played for the first time, over a decade ago now, I also didn't know what walls were for. I thought they were how you stopped enemies because "well I don't want them to get through so I'll make a wall." Also though at the time you needed to mine placed wood with the axe so that didn't help
I've always thought of Terraria as a game that can hold your hand for help or set a goal towards. But It doesn't hold your hand to the point where you don't have too experience finding things out, even in the very old versions I played. I enjoyed the action RPG like elements right away, heck now it is fun playing in master mode and going a different way. I will admit the wiki I need for certain crafting trees if I need to know, looking at you Terraspark Boots & ShellPhone. The game's level of handholding is how many games used to be and it makes them that much more fun due to not knowing what does what and encountering things and bosses for the first time makes it more fun. This is why the game is fun, similar to how people like Souls games. Games used to not always tell you what to do and you had to experience things and figure stuff out.
I played Terraria as a beginner, but I guess I had an advantage since I had access to the free demo which had a tutorial world to teach me the basics. They should keep that world honestly
When I started out Terraria, I wanted to not check out the wiki to not be spoiled. I had a ton of Minecraft experience though, but I never figured out pylons, classes, reforging, fishing and a bunch of other stuff I didn't even know was in the game, and the one time I went to hell, I didn't find anything and didn't suspect it was required for progression. I have only got past of Eye and Brain of Cthulhu, Skeletron and Queen Bee. Then I decided to follow a walkthrough and realized I missed a bunch of crucial things
i hope red sees this because this is so vital and shouldnt need (much) outside help, if theres one thing ive heard from people that tried terraria and stopped its in the first hour (its for example never been their lack of mechanical or tactical skill people associate with the style of gameplay) , simply having a guide walk around with tips is maybe 10% of the solution, its been a long long time since that was enough
I got into terraria through a mixture of my friend telling me the basics and checking the wiki if i'm ever confused. Without my friend telling me how things work, probably wouldn't have gotten far.
I think it’s bc hardmode is an entirely different game than pre hardmode. And it doesn’t really tell you that u should hurry. It doesn’t tell you about the V it doesn’t tell you how fast it’s going to spread, it just spreads. The game has gone out of its way to fix this. Protecting the jungle, terraformer, etc. but lazily working your way through pre hardmode, essentially playing a sandbox, and then finding out that your entire world is ruined could crush a lot of people into not wanting to start all over. Even if your character can keep stuff into a new world. It doesn’t hold your hand and you have to get used to dying a lot, but it’s not very punishing when you die so that’s pretty much expected of the game and doesn’t feel off-putting. There are a lot of things that you will never know without looking at the wiki. That can also be really frustrating. It took me a long time to figure out how to find crafting recipes without using the wiki. Yes, I thought the guide was useless. But still, not game ending. I really do think the drastic change from sandbox to RPG overwhelmed some people. It’s still one of the best sold games. I recommend it, I just add caveats so they’re not surprised about the game mechanics.
For better or for worse, when I played Terraria for the first time I was at the stage where I watched guides on a game before even completing downloading it. I remember my first dark souls playthrogh experience getting destroyed this way...
Joel crafting a crafting table, then saying "I don't know" to being asked how he crafted it hurt enough But then he says the samething again AFTER crafting a furnace? My soul.....Lmao
My first playthrough ended 8 minutes in because nothing made sense and auto-swing isn't enabled by default. Thankfully a friend actually knew how the game works, but the fact that it would have sat unplayed if not for that friend is...a fact.
I remember how hard this stuff was a decade ago. I did not understand that walls to in the background to make houses. If I hadn't been watching TH-cam videos I couldn't have done it. Minecraft was the same way before the recipe book.
This reminds me of when I watched someone play Terraria a long time ago and they were new and he said something like "Now that I've beaten the Eye of Cthulhu does that mean I'm in hardmode now" 😭
Btw. there is other ways to get into minecart. If i remember right, its suppose to be R to get into it by default. But you can use hook or RMC to mount it too, so then i was stuck in it, till i build a platform to stop myself..
My personal experience was extreme frustration. It could be that the Guide tells you this stuff, but I didn’t encounter that and felt completely blind going in (even after having watched multiple series of it prior). Even the basic controls were entirely unexplained and I had no clue how to progress to even early game gear. You’re just expected to know all the workbenches and recipes, which while not dissimilar to minecraft, feels a whole lot more disjointed
"I am wondering why it didn't break into the main stream" with all due respect, it is the 7th highest selling game of all time. I'd consider that main stream
I love watching people get into the game thinking "its 2d Minecraft" and then playing for a while and then finding out that the game is in fact, not Minecraft but 2d lmao
If I remember right, the console versions of Terraria has a tutorial mode to teach people the basics, but on the computer.. yeah I had to rely on guides, my brother who played it before and so much trial and error.
The first time I played terraria, it was the version that just added potions, and I ended up killing the Eye of Cthulhu and then getting stuck because I had no idea how to summon Eater of Worlds (I also sucked too much to defeat the skeletron). Overall, it was a decent experience. My second play through, I ended up beating all three bosses, though.
My first time playing on switch I almost gave up because of the crafting system thinking it was glitched and that I needed an anvil for making weapons with iron, silver and tin bar weapons.
My friend kept dying in the same hole for an hour until there was a graveyard that made it impossible to do anything, similar thing happened to my cousin. Luckily I could step in and fix it but still, if you die too many times early game it can screw you over
925 hours in and I still don't know the minecart button. Terraria is complicated game to get used to and while it has some similarities to other games like Minecraft it has so much unique features. I hope Re-Logic watches this video and can add some support for new players.
I feel like Terraria is a very "Learn it all yourself through death and suffering" game, where you just have to bash your head into a wall multiple times until you get it
There is a tutorial on the main menu. It shows how to build a house, etc. 😅
@@Wellow-t3iWhich doesn't help at all past the point of the first boss, aka the remaining 95% of the game.
@@continental_consumer yeah, post skeletron in my first playthrough I was in this endless loop of not knowing what to do because before I tried going in the dungeon and dying to the guardian and I thought that it would still spawn post-skele. I thought the dungeon was something that was endgame and you needed a special item to kill the dg
It's like dark souls of sandbox games
Well if your guide dies and doesnt give you a way to learb which will probably happen 90% of the time you cant progress very well unless you make a new world
The most surprising revelation in this video is that Throarbin associates with people who don’t play Terraria
I know, it's disgusting
Let alone MINECRAFT players 🤢
I feel like the Guide should respawn naturally if there are no valid houses in the world.
yes
A tiny shoebox house should spawn when you make the map, to prevent spawning into danger all night, and to show exactly what the bare minimum for a house is.
@@Espartanicait should have a couple missing walls and blocks, perhaps a little bit of grass and vines on it
Do people forget about the tutorial existing?@@Espartanica
@@fearlessgabe1509 Yes. Because PC doesn't have one.
We NEED more, as long as they’re fine with it.
This is actually very entertaining especially cause u can relate
My first playthrough took 6 years… My friends and I forced our ways through it with the help of the guide and achievements to show us the way… the best playthrough I ever did to be honest…
6 years? Dang, that's commitment. Well done
@ early hard mode really killed us…
I wish i had playtrough where my friend just didn't speedrun the playtrough and not give me a change to do anything, i regret for not playing alone
this is cap
@@enesefe1183 If you say so…
When I played it for the first time, I genuinely thought that getting tungsten armor is the end game 😅
Really? That is hilarious
Wdym its the best armor set.
I was like this too, I literally thought I was about halfway at the eye of Cthulhu and that the brain of Cthulhu was a late endgame boss, I was so proud of my endgame crimson armor… XD
Same but it was gold for me
Bro when I first started playing years ago, I thought skeleton was the Final Boss. 💀
I pretty recently started playing Terraria, and I am so glad that I always prioritize house building at the start of these kinds of games.
Part of what could be messing with your friends is the multiplayer aspect. For some reason, most people are less likely to talk to npc's when with friends. The guide basically asked for a house, and between that and the achievements I managed to slap a poorly constructed wooden hut together before my first night.
I also remember not knowing how to open my inventory or craft things without talking to the guide
When I played through the game as a pro player guiding a newbie the newbie left the stumps as well, but not because they thought it would grow back, but because they were clicking the wrong place on the tree to get the stump initially.
Yeah, it's possible that happened with the second noob in the video. But the first one really did think it'd grow back, lol
@@Throarbin Maybe the first newbie thought that the trees were like cacti from Minecraft.
@@Throarbin Okay but like... Trees don't do that in real life. That's not a fault in terraria's design
my friend Judah is currently playing through terraria - he streams every Saturday.
He had a moment in one of the streams where he thought he could eat bombs because it said "consumable". He threw 3 before he realised that he was throwing them and not eating them.
"Can I eat bomb" is just something we quote all the time now
the Demolitionist casually explaining what "popping candy" is:
when i got terraria i decided its my favourite game without a second thought after an hour or two of playing, from my experience its great as a beginner
17:30 THE WALL OF *FRESH* 🔥🔥🔥
WALL OF FRESH 🗣️🗣️🗣️
Good job to TH-cam recommending this beauty to me 16mins after release
I remember my first play through. I spent ~6 months getting to the Eye of Cthulhu, a month in the rest of pre-harmode, and 5 days in hardmode before defeating moon lord. I figured out housing by placing a torch in a sky island which caused I think the driad to spawn. Yes, it took 6 months to figure out housing. After that though, I discovered the wiki, which changed everything.
I can't figure out why they thought that leaving the stumps would let the tree grow back if they were going off of Minecraft logic, since it doesn't work in that game either. I've helped friends through Terraria for their first time before, but even then they didn't need too much help.
I think it's a combination of not knowing that you can chop it down fully, clicking right at the bottom is something that you have to do knowingly, and a bit of trying to use game logic, since you don't immediately know that you can plant more trees/how long they grow, what acorns are that drop from trees. idk the thought process can be confusing and I don't really blame the player for not knowing what the game expects of you.
I played with friends years ago and didn't enjoy it, didn't know what was happening, was dropped in a late game world, didn't understand. tried again like 2 years ago and have put like 400 hours into it, needed a second chance with a new group that was better help
That's dope that you gave it a second chance, but I don't think that first experience was the fault of Terraria, basically any game that you'd join late in progression would be much harder to understand than the start
I can still remember my first time playing and honestly my only big blockages were wall of flesh and fishron. But outside of that i didnt really have many problems, shoutout my boi Andrew the Guide for always having my back on the recipes
When I played Terraria I heard from my friends if you dig deep enough You can get to hell so without upgrading any gear I reached the underworld with a damaged copper short sword only to die
sounds awesome
My friend helped me out learn it, since at first glance I just didnt get into the game as much. But once he taught me I got so into it I had to pause it for a while for my studies..
i remember me and my friends thinking fishron was the end game and i made it my life goal to “take all the truffle worms” not knowing they continue to spawn
That is awesome! lol
@ damn i can’t believe you replied that’s dope, just wanted to say keep the good vids going this was so creative and entertaining
I remember playing psvita terraria thinking okram was the final boss breaking my ass killing fishron first just to end up oneshoting okram with the fishrom spell book bc aparently u where suposed to kill him before fishron
@@gerjose3944 i didn’t even know abt ocram then i thought he was the endgame
I watched a couple videos from a channel called “Tale’s alive on the inside”, who played through the game blind, without the wiki. It took a decent amount of effort to learn how to place doors.
As a person new to the game, I can say the amount of new stuff added between hardmode and pre-hardmode is incredibly overwhelming. I found myself searching online for the weapons to use because I literally had no idea where to even start.
13:02 you can get on the minecart using m2, but you have to press r to get off and he probably didn't know that.
Great idea of the video👍
Sadly I got into Terraria by my friend that played for some time already and he ran through the game without basically any comments about why we did one thing or another. Then I spent quite some time reading Terraria wiki and some guides. I wish I had that "completely blind" playthrough like your friends had in the video, but now I have more than 2.3 thousands of hours and learned about almost every aspect of the game.
Interestingly I was in the opposite side of situation several times,so I taught some newbies how to play and i really tried not to destroy/spoil (I guess there is better term for that - "backseat") their playthroughs by my advices,only hinting something if really necessary.
Take care of your friends, even if they are new to the game, because Terraria is great for those who are patient enough.
Also feel free to correct me, my English skill is not that good and have a good day 👋
There's this somewhat-recent series I've been binging for the past few weeks (shoutouts to Blake and Cloud!) where they played through the entire game on Classic WITHOUT looking at the wiki, while only using hints and suggestions from the comments and their Discord server. It's really interesting to see how they developed their own strategies and progression completely off-grid from what's considered the "norm". They fumbled around a LOT, but with enough time and experience they were still able to figure things out just fine!
And yes, they also leave the tree stumps too! Was genuinely surprised by how often this happens...
i started terraria on my own after watching the "when i say this word this thing spawns 10 times" video from the youtuber "adrian" and at the time i didn't understand anything while watching but the game looked fun and I've heard about it before from people mentioning it when talking about minecraft so i decided to try it and well.... my first experience was kinda hell, going in with a minecraft mind set, not knowing what anything does or how the crafting works and all i had was some fading memory's of the adrian video, at the end i had to resort to some wiki tabs but not on the crazy level that you do with mods. but to be honest I'm thankful i finished it cuz terraria is just one of the best games ever straight up, right now i have around 4000+ hours on it either from playing alone/with friends or modded, god bless relogic for this wonderful game.
My first experience with Terraria was on the Xbox 360, after having watched some Terraria playthrough videos, and I remember not having trouble figuring things out, I feel like Terraria is one of those games where watching/playing with somebody else your first time through is incredibly useful
As someone who just started last weekend, not at all whatsoever. Ive had to pull up google at least 20 times in my 10 hours of playtime so far
Sounds about right
Yeah, I been playing terraria for about 12 or so years, and I still be using the terraria wiki to this day 😂😭
@@Zechasaur_ Same here, 10 years and there's almost never a day where I am playing and I do not pull up the wiki
Earlier this year I got my friend to try terraria for the first time, He's now playing infernum, safe to say he enjoyed it, I did guide him with my 1k hours of experience though but I made sure he got his time to shine sometimes (especially since I myself have a skill issue sometimes)
Yes! This is very funny and entertaining... Keep this series going :)
I also had 1 noob friend to get the game. But we got the worst most awfully seed ever. Corruption on both sides and no caves, No biomes, no chests, just stuck. My friend didnt want to start over a new world (because the seed/world was just awfully) he was so attached to his 120 wood and 70 dirt and clay... We played for 30 minutes, he didn't enjoy the game. He stopped and never played again....
I wish we got a better seed, because we found nothing, no cave, no stuff. Very little room and evil biomes on both sides. I could travel through it since I know the mods and how to dodge them, but for a very noob beginner it's impossible...
Having a good first world/seed is very important. It can really make or break the experience...
Should have named the world as wood, so you get a lot of trees at spawn. Or one of the other special names that gives you specific world generations. Basically, certain world names are like special Easter eggs/seeds for having special playthroughs.
I also had that "no digging straight down" mentality coming from Minecraft. The first world I played in 2012 I was digging my "mine" as a staircase at a 45 degree angle from a cave where I set up my base. I was genuinely confused when monsters would spawn in my fully lit house lol. This brings back memories
this reminds me of a fun idea I thought of, "terraria but you have amnesia" where you can only do stuff specifically said to you or that can be accessed, like seeing the control screen and talking to the guide
The first hour that I played Terraria was in a world with a bunch of my then-friends. They very patiently tried to teach me how to play for about an houe, but I just couldn't properly grasp it. I ended up close to a mental breakdown and quit playing before I actually *would* have a breakdown. Didn't touch Terraria again until many many months later, when they started a new playthrough ( which would remain unfinished forever). Since then I've racked up over 700 hours and it's become one of my favourite games to play, I'm glad that I gave it another try
Bar none one of the best genres of content: an expert watches a noob while silently judging.
Try offering the interior design advice when they build a base help nudge them in the right direction
For my luck, the first time I played Terraria, I did on Xbox 360, so I played the tutorial first. When I bought it on Steam I was flabbergasted it dosn't have a tutorial, and wondered how a new player on pc is supposed to know what to do.
same
We need a David Attenborough version of this where you just do the accent over all the footage.
I tried Terraria a couple times over the years, but I only managed to enjoy myself and go longer than thirty minutes within the last year. I feel such a sense of camaraderie with these two new players, particularly when it comes to mining out of natural caves: I've very casually played a lot of minecraft before. After watching this video, it occurred to me that I would frequently mine out of caves in that game as well. It never even occurred to me until now, but I think it was my natural response to getting sniped by skeletons and snuck up on by creepers, two things a lot less likely to happen when mining in a straight line and putting up torches as I went along.
Also, poor miners - it is such a miserable experience trying to mine anything in Terraria before realizing ctrl does the block targeting for you.
"The wiki is your best friend"
"Any game that requires you to search up stuff online isn't a good game"
Terraria is probably my favourite game, but I feel unsure about how good it is for new players when looking at the contradicting views above.
(They aren't quotes from the video, just some stuff I remember)
Yes. My friend dragged me into this game and I reluctantly started a world with him. I’ve since been addicted to the game and logged over 400 hours and bought it on 3 devices so I could play it wherever. Please buy this game it is a masterpiece
Its crazy how many problems wouldnt have happened if smart lock was on
i hope this turns into some 10 vid series i've been craving for some terraria first timer content and this is an interesting spin on it
More of this please! Can't wait for their first boss! (though wouldn't it match for 3 people instead of two since you are on? How would that work? And also, if this is classic, they're definently gonna fight for their loot lol)
Its hard for a beginner but its like a puzzle. The game gives a bunch of clues and it was fun, i think people are just exaggerating a problem thats not there
I do think the game should have some sort of tutorial though, to ease players into it. I remember years ago on an old mobile version we had a small demo that just brought pop up prompts that explained basic things like how to craft/find ore/make houses/accessories and chests and held your hand through the early steps and I think it was great. I can't imagine what my reaction to terraria would be without it. I've heard many seasoned gamers say that terraria is too complicated to get into and they don't want to use wiki's and I can't say I disagree no matter how much I've grown with it in my life that sort of process is more frustrating than fun like thorbin mentioned at the end that only serves to drive away new players that don't have the knowledge of what to do/what to look for.
I understand, an optional tutorial is always better than nothing for players who are clueless. But I also think terraria does an amazing job at giving hints too.
Ha ha it’s that video you were talking about. When you put up your hottest terraria takes. And answered my question about how the Gide always dies when new players come in and they don’t know how to make houses so it’s a waste
Realistically, a new player would first play the tutorial. So there he would get all the basics explained and after that it shouldn’t be a problem playing the first world.
There is no tutorial on pc
@ Wait…. really?? How did I not notice that…? Then Relogic should fix this asap, I think a tutorial in a complex game like Terraria is pretty important.
im still upset that the tutorial is console exclusive, i remember trying to challenge myself to get as far as possible in the tutorial on xbox 360
@@peequill It is also in the iOS and Android Version of the game. They introduced it there I think with an smaller update sometime after 1.4 so I thought that they would have done it on all operating systems but I guess Windows, Mac and Linux players don’t need a tutorial lol.
I begun to play terraria this year on mobile and the tutorial world helps a LOT. No spoilers, just a simple guide on how to make things. If this could return to PC way more people would benefit from it
Ah, blind playthroughs. I'm so lucky I had the wiki and my very-much-oversharing sixth-grade friends when I first started playing Terraria, or I would've been hopeless, haha.
I definitely need more of this series
It has no tutorial and dificult due to being different. Almost no games use battle arena creation as a requirement for boss fights.
well, it's not technically a requirement, lol. I didn't used to build arenas at all
there is a tutorial too, at least on mobile anyway, i don't know about the other devices
Playing Terraria for the first time with no experience or wiki help was probably the most fun game experience i’ve ever had, especially with friends!
I played terraria for the first time in like 5-7 years (I had only played the ps4 demo) like a year or two ago, I got through most of it without a TH-cam guide because as long as you know what boss is next then thanks to the ingame guide it’s pretty good
This is something I have been thinking about for a long while actually:
I have tried to introduce a lot of my friends to this game but most of them didn't end up enjoying it for 2 main reasons.
A lot of them really did not enjoy melee combat (which is what the game kinda pushes you towards), as a lot of the starting melee weapons have this pretty unfun mechanic of only swinging in the direction you are moving rather than the direction your crosshair is pointing.
Secondly (as shown in the video quite well), the game doesn't really tell you a lot of things and there are some things that probably just should be in the game to start with.
For example, there should be some indication you are within valid range of a crafting stations such as highlighting any station you are close enough to and making it more clear what recipes are being unlocked by what.
The way I would do it is have a green highlight for the standard crafting station, and any recipe that is using it to be crafted is in a green box, while the furnace uses a red highlight and so on and so fourth (with appropriate color blind settings to make it so they are all distinct enough too, obviously).
You could even sort of extend this to telling the player how the graveyard actually works by just making the gravestones close to the player have some creepy glowing inscriptions, it would be kinda subtle but it would draw the players attention to the gravestone and that is honestly more than enough. (This would only actually be a thing if it was contributing to making a graveyard).
Obviously not *everything* needs to hold the players hands, I think for example traps are currently fine as there is enough feedback to figure it out even if it leads to some initial confusion, plus if everything held your hand there would be no challenge and thats no fun.
Those are just some things I initially thought about.
PS: also, yea I think leaving the stump should let the tree grow back.
Wow, we need more of that!
I never once sat there and clicked on a workbench, in fact, I just got the hang of it immediately, besides making houses, it's possible console version's restrictions (I fisrt played on xbox 360) act as sort of a guide
My friend has bbeen playing terreria for 1 year blind hes reched post mech blind
This is nostalgic in that I remember not understanding how walls and fences worked at first
Fye Video excited to see more of this series
Mobile has a perfectly fine tutorial that teaches you how to build a basic home, go get some iron, make some armor, and gives you a little push to go explore a nearby cave. That's it. It _is_ a full (classic) Terraria world, so you _can_ beat the whole game on it, but it doesn't save your progress when you drop out, so you have to do it all in one sitting.
i really hope there's more sessions soon!
As a new player I really really want to play this game but it just gives me no direction I have no idea what to do which is a shame because it looks really fun
I recently got Terraria, and before playing with a friend to teach me the ropes, I made a world for myself. It went surprisingly well, made my way to the end of pre-hardmode, but I swear I could have never figured out how to summon it on my own. Also never figured out how to make actual homes (I didn't make separate rooms), so no npcs arrived and any time I wanted to reforge I'd go to the cave where I found the tinkerer 😭 it feels so silly now, even if I'm still a relatively new player
I would like to see more of your friend’s playthrough.
The way that I figured out housing for the first time was just because I wanted a nice house to live in, and it happened to meet the requirements. Not gonna lie, I got pretty lucky figuring that out. Good luck to them, I guess
I know Terraria is very much a game about knowing what to do and when, but I think that a first terraria playthrough has a certain magic to it. You’re in a world that SEEMS relatively small, comparatively to other games like minecraft at least, and you have to make your way around and discover things on your own. Maybe you accidentally summon a boss and it gets you killed, or you stumble across the dungeon or a bee hive long before you know what they’re for. There is so much to be discovered in this game
I was watching someone else on TH-cam try Terraria for the first time and he said smth along the lines of "idk why everyone keeps telling me to use the wiki when they can just talk to the guide" and honestly it was a very interesting point. Most people use the wiki to find specifics because they've either played the game long enough to figure out the basics, or because they're stuck and just use Google imo. When the game gives you a person literally called "The Guide", you'd think it would be more common to actually talk to bro xD. Don't tell me everyone wasn't scrambling to him when 1.4 dropped and the wiki hadn't updated xD
When I played for the first time, over a decade ago now, I also didn't know what walls were for. I thought they were how you stopped enemies because "well I don't want them to get through so I'll make a wall."
Also though at the time you needed to mine placed wood with the axe so that didn't help
I've always thought of Terraria as a game that can hold your hand for help or set a goal towards. But It doesn't hold your hand to the point where you don't have too experience finding things out, even in the very old versions I played. I enjoyed the action RPG like elements right away, heck now it is fun playing in master mode and going a different way. I will admit the wiki I need for certain crafting trees if I need to know, looking at you Terraspark Boots & ShellPhone. The game's level of handholding is how many games used to be and it makes them that much more fun due to not knowing what does what and encountering things and bosses for the first time makes it more fun. This is why the game is fun, similar to how people like Souls games. Games used to not always tell you what to do and you had to experience things and figure stuff out.
I played Terraria as a beginner, but I guess I had an advantage since I had access to the free demo which had a tutorial world to teach me the basics. They should keep that world honestly
When I started out Terraria, I wanted to not check out the wiki to not be spoiled. I had a ton of Minecraft experience though, but I never figured out pylons, classes, reforging, fishing and a bunch of other stuff I didn't even know was in the game, and the one time I went to hell, I didn't find anything and didn't suspect it was required for progression. I have only got past of Eye and Brain of Cthulhu, Skeletron and Queen Bee. Then I decided to follow a walkthrough and realized I missed a bunch of crucial things
Can't believe I've been playing this game for 8+ years now
i hope red sees this because this is so vital and shouldnt need (much) outside help, if theres one thing ive heard from people that tried terraria and stopped its in the first hour (its for example never been their lack of mechanical or tactical skill people associate with the style of gameplay) , simply having a guide walk around with tips is maybe 10% of the solution, its been a long long time since that was enough
I got into terraria through a mixture of my friend telling me the basics and checking the wiki if i'm ever confused. Without my friend telling me how things work, probably wouldn't have gotten far.
When I first played this game I never thought the stump would grow back
I really think that starting the guide and player inside a basic house would do a lot for new players.
I think it’s bc hardmode is an entirely different game than pre hardmode. And it doesn’t really tell you that u should hurry. It doesn’t tell you about the V it doesn’t tell you how fast it’s going to spread, it just spreads. The game has gone out of its way to fix this. Protecting the jungle, terraformer, etc. but lazily working your way through pre hardmode, essentially playing a sandbox, and then finding out that your entire world is ruined could crush a lot of people into not wanting to start all over. Even if your character can keep stuff into a new world.
It doesn’t hold your hand and you have to get used to dying a lot, but it’s not very punishing when you die so that’s pretty much expected of the game and doesn’t feel off-putting. There are a lot of things that you will never know without looking at the wiki. That can also be really frustrating. It took me a long time to figure out how to find crafting recipes without using the wiki. Yes, I thought the guide was useless. But still, not game ending. I really do think the drastic change from sandbox to RPG overwhelmed some people. It’s still one of the best sold games. I recommend it, I just add caveats so they’re not surprised about the game mechanics.
In hardmode you just mute yourself and let them figure out everything themselves
For better or for worse, when I played Terraria for the first time I was at the stage where I watched guides on a game before even completing downloading it. I remember my first dark souls playthrogh experience getting destroyed this way...
14:10 I mean. To be fair, any gamer would also think of mimics.
Joel crafting a crafting table, then saying "I don't know" to being asked how he crafted it hurt enough
But then he says the samething again AFTER crafting a furnace?
My soul.....Lmao
My first playthrough ended 8 minutes in because nothing made sense and auto-swing isn't enabled by default. Thankfully a friend actually knew how the game works, but the fact that it would have sat unplayed if not for that friend is...a fact.
I remember first playing terraria... I thought the tentacle spike was broken
Great video btw!
I remember how hard this stuff was a decade ago. I did not understand that walls to in the background to make houses. If I hadn't been watching TH-cam videos I couldn't have done it. Minecraft was the same way before the recipe book.
them mining reminds me of Ilikecheese's chatgpt terraria video when it said its not safe to go to the cavern layer until u got full shadow armor
This reminds me of when I watched someone play Terraria a long time ago and they were new and he said something like "Now that I've beaten the Eye of Cthulhu does that mean I'm in hardmode now" 😭
13:05 bro I always just grapple I didn’t know that, I have over a thousand hours
Btw. there is other ways to get into minecart. If i remember right, its suppose to be R to get into it by default. But you can use hook or RMC to mount it too, so then i was stuck in it, till i build a platform to stop myself..
im forever thankful that i have a friend to show me how to play
with the initial minecart encounter, i think they used right click to enter the cart, not the mount button
My personal experience was extreme frustration. It could be that the Guide tells you this stuff, but I didn’t encounter that and felt completely blind going in (even after having watched multiple series of it prior). Even the basic controls were entirely unexplained and I had no clue how to progress to even early game gear. You’re just expected to know all the workbenches and recipes, which while not dissimilar to minecraft, feels a whole lot more disjointed
"I am wondering why it didn't break into the main stream" with all due respect, it is the 7th highest selling game of all time. I'd consider that main stream
I love watching people get into the game thinking "its 2d Minecraft" and then playing for a while and then finding out that the game is in fact, not Minecraft but 2d lmao
If I remember right, the console versions of Terraria has a tutorial mode to teach people the basics, but on the computer.. yeah I had to rely on guides, my brother who played it before and so much trial and error.
The first time I played terraria, it was the version that just added potions, and I ended up killing the Eye of Cthulhu and then getting stuck because I had no idea how to summon Eater of Worlds (I also sucked too much to defeat the skeletron). Overall, it was a decent experience.
My second play through, I ended up beating all three bosses, though.
i like how you say it never broke into the mainstream but its the 7th best selling game of all time
My first time playing on switch I almost gave up because of the crafting system thinking it was glitched and that I needed an anvil for making weapons with iron, silver and tin bar weapons.
My friend kept dying in the same hole for an hour until there was a graveyard that made it impossible to do anything, similar thing happened to my cousin. Luckily I could step in and fix it but still, if you die too many times early game it can screw you over
i truly hope he is able to enjoy it
Some issues may arrive in the first playthrough but if you play it one you want it more
925 hours in and I still don't know the minecart button. Terraria is complicated game to get used to and while it has some similarities to other games like Minecraft it has so much unique features. I hope Re-Logic watches this video and can add some support for new players.
Great vid it’s funny Joel never mind a lot of ore even though it’s what he tried the entire time
Yeah as a noob many things are unexplained. Like how to progress the world. I have only killed the eye of cthulu myself