Tasha's Cauldron of Everything:The DungeonCraft Review

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • Episode #166: Professor Dungeonmaster reviews Tasha's Cauldron of Everything. Working backwards through the book, he examines the puzzles, magic items, feats, subclasses and trends from WOTC's new D&D 5E tome.
    Buy It! : www.target.com/p/tasha-39-s-c...
    DungeonCraft Patreon: / dungeoncraftyoutube
    Dungeoncraft Facebook : / 1620296361377654
    Music:
    "Fury of the Dragon's Breath" by Peter Crowley
    Bandcamp : petercrowley.bandcamp.com/
  • เกม

ความคิดเห็น • 476

  • @Mossmyr
    @Mossmyr 3 ปีที่แล้ว +158

    "I'm gonna start at the back of the book and work my way to the start"
    10 seconds later: "The cover art is great"

    • @mergus
      @mergus 3 ปีที่แล้ว +10

      It has a back cover, doesn’t it?

    • @seanpinkey2188
      @seanpinkey2188 ปีที่แล้ว +1

      😅😂🤣

  • @azzTwild
    @azzTwild 3 ปีที่แล้ว +55

    Next Wizards book is DEATHBRINGERS Takeover of Everything.
    I can't wait for that one.

  • @whatareyoudoingyouidiot342
    @whatareyoudoingyouidiot342 3 ปีที่แล้ว +116

    I had a character with a spider familiar. His name was Gary. Wanted to be a web designer.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 ปีที่แล้ว +29

      +100xp for that one.

    • @fleetcenturion
      @fleetcenturion 3 ปีที่แล้ว +5

      [roll snare drum]

    • @user-ym1wj6oo5w
      @user-ym1wj6oo5w 3 ปีที่แล้ว +14

      People have been brutally and deservedly murdered for that sort of pun.

    • @trikepilot101
      @trikepilot101 3 ปีที่แล้ว +6

      This joke is dad approved.

    • @scottplumer3668
      @scottplumer3668 3 ปีที่แล้ว +1

      Not Jeff? th-cam.com/video/E4xSSLWrm4A/w-d-xo.html

  • @joshualinley4417
    @joshualinley4417 3 ปีที่แล้ว +20

    3 out of 4 cauldrons. Good to see that while the Professor doesn't review products he doesn't like, that won't stop him from saying what he thinks.

  • @samuelmora1468
    @samuelmora1468 3 ปีที่แล้ว +15

    Love that you took a moment to highlight and appreciate the art of the book for the public, the artist usually don't see much love in these reviews because the main focus is the technical side of the content, your review instead, was simple and easy to follow.

    • @bloodyirishman9155
      @bloodyirishman9155 3 ปีที่แล้ว

      The special edition of this book easily ranks as my least favorite of all the special editions for 5e unfortunately though; it's just boring.

  • @AlanSmithandgambit
    @AlanSmithandgambit 3 ปีที่แล้ว +44

    Haha nice. Young DMs need to learn this - "Put the Master in Dungeon Master and tell them NO."

    • @seanschraidt3985
      @seanschraidt3985 3 ปีที่แล้ว +13

      Holy crap the facebook 5e groups hate that advice. lol

    • @trpdrspider8372
      @trpdrspider8372 3 ปีที่แล้ว +1

      See you can say 'We are playing (system here)' but in the end it is the DMs game. No is allways am option. I perfer 'yes but' answers but sometimes...

    • @whatareyoudoingyouidiot342
      @whatareyoudoingyouidiot342 3 ปีที่แล้ว +1

      There is a time and place for everything. I like to give my players a lot of freedom, but now and then it does come time to shut them down on something. It isn't too often, so generally I don't get a ton of pushback about it. Usually it boils down to "I have to draw a line SOMEWHERE." Give them slack. But don't let go of the reins.

    • @plagueofjoe
      @plagueofjoe ปีที่แล้ว

      I've never told a player outright no except once, when he came to me with a 3.5 race mix that included 3 "halfs". I once had to tell a player who made a pathfinder character focusing around magic missiles that he'd feated/metamagic'd up to do approximately 50 damage a round that his character was a math problem and a very easy one to solve, you're not going to have easy encounters just because he's powerful, so if that character is going to be fun for you to play go for it, but otherwise you're barely even rolling any dice. He decided not to play it. Most of the time I just have to made it clear the things that I think create issues and why, such as early level flight is an issue because characters with flight are either in horrific danger (drop to 0 in mid air and then take falling damage and you're dead) or no danger at all (no ranged attacks from enemies) in every encounter and that steers them away. The most irritating thing to me is just monster races because their backstories are usually nonsensical or unreasonably difficult to work into the story, they don't fit my world, and players like to ignore the warnings and get frustrated when religious and superstitious townsfolk don't want their bugbear or tiefling or kobold around.
      Rambling aside, I'll generally give players whatever they want, but the difficulty scales up with their power, and I'm not cutting them any slack if they ignore my warnings and press for dumb things that don't fit or create scenarios they weren't prepared for.

  • @ChrisChapmanIAm
    @ChrisChapmanIAm 3 ปีที่แล้ว +126

    This book is nifty, but it sure as hell is a great argument for the OSR.

    • @bluefish5
      @bluefish5 3 ปีที่แล้ว +44

      All of 5e is a great argument for the OSR. :)

    • @Chefrabbitfoot
      @Chefrabbitfoot 3 ปีที่แล้ว +17

      This is the way

    • @Cybermaul
      @Cybermaul 3 ปีที่แล้ว +13

      @@Chefrabbitfoot This is the way.

    • @johnsmith3085
      @johnsmith3085 3 ปีที่แล้ว +10

      @solomani I agree. I have adopted the Five Torches Deep system (which uses the 5e mechanics but scales it to OSR) and my players are still ambivalent about it after 2 sessions. There's no Street Fighter II-esque "special moves" like in standard 5e, but there are buffs when the characters go up in level. Something to check out. PDM did a review of it a while back.

    • @bluefish5
      @bluefish5 3 ปีที่แล้ว +5

      @@johnsmith3085 I keep wanting to like Five Torches Deep, or Runehammer's Hardcore Mode, but they both feel kind of clunky to me. "Fixing" a game to be something it's not. On the other hand, I find OSE (Basic D&D) mechanically boring -though GREAT procedures for running the game, and nice clean rules. I added a system of Talents (kind of Feats or Perks) that have the feel of the "Street Fighter" moves, but keeps everything at a fast and dangerous level of play.

  • @MrJerks93
    @MrJerks93 3 ปีที่แล้ว +33

    I wonder if the days of fear and loathing in DnD in gone. Back when we started, death was always potentially 1 roll away and it had multiple vectors to approach the players. Hit point loss, level drains, ability drains, and instant death effects meant that players approach combat much more cautiously. We were just as likely to avoid combat as enter into it, precisely because of the risks involved. I feel like that's been lost over time, and I think the game is a little poorer for it.

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว +2

      Like with video game RPGs, just played FF1 remastered and it's classic RPG. Exploring, needing resources, camping, needing to go back to town... But many RPGs have headache free "turn random encounters off" or such... These games are still fun but they lack that tension ff1 had of me going through a dungeon and wondering: am I gonna be able to get out of here and use a tent to rest? Will I be able to make it back to town? I'm running out of potions and I'm out of undead wiping dia magic...
      That tension is sadly just gone

    • @MotiviqueStudio
      @MotiviqueStudio 2 ปีที่แล้ว +3

      I don't know that it's often enough emphasized the people can play the game/edition they prefer to play. I think friction happens when the DM doesn't communicate expectations players/vice versa.

    • @notreallydavid
      @notreallydavid 2 ปีที่แล้ว

      It was a bit too shitty for me back then - but as an onlooker not a player these days, the game seems to have become rather under-shitty.
      Plus, as the Prof notes, every character seems to be able to do a little of everything now, if the player wants that. I prefer smallish menus of tough choices - 'If you want to be/do X, then Y is off the table.'

    • @plagueofjoe
      @plagueofjoe ปีที่แล้ว +3

      ​@@notreallydavid I have always called myself a mean DM and I stand by that, but I like letting players get all the abilities they want. I think original DND was a little too specialized in terms of who could do what, with the notable exception that clerics have been broken from the start. (full plate + significant spellcasting and more hit points/better THAC0 than a rogue, I rest my case.) and much like old video game RPGs if you want your character to be able to do it all a little bit why not?
      I am annoyed by many of the mechanics now, the removal of truly dangerous traps, how neutered Tomb of Annihilation and Acererack was compared to it's "spiritual predecessor" Tomb of Horrors, the prevalence of darkvision and spell type immunity, and most of all the stats are whatever you feel like because of what it means for the world. The average 25 pound kobold and the average 400 pound minotaur now have the same strength, and also cap at the same strength. That's idiotic, but as much as that annoys me I'd have allowed it on an individual basis in my games if the player had approached me with it and a compelling background related reason why. I had a character playing a winged elf child who had a 20 strength, but her background was that, desperate to help her adopted family, she had been led astray by a warlock and made a pact with his patron, a being whose core philosophy is "Sacrifice what you treasure most to gain what you should not have." She sacrificed her flight for unnatural strength.
      All that being said, I have no problems making 5e deadly. I warn my players going in and it tends to play out that way. No amount of carebear supplements and core rules can overcome a modicum of DM preparation and intent in terms of the tone and feel of the world you want to create.

    • @notreallydavid
      @notreallydavid ปีที่แล้ว +1

      @@plagueofjoe This is a great reply, p. Have a cake, and all best.

  • @JBASH2011
    @JBASH2011 3 ปีที่แล้ว +102

    Thank you for approaching this from a DM perspective. So sick of every review being about classes, subclasses, feats and other player crunch and glossing over DM utility. It's like the early days of 3.0 over again with feats and prestige classes ad nauseum

    • @oldschoolplayer1632
      @oldschoolplayer1632 3 ปีที่แล้ว +6

      Time is a flat circle.

    • @sallywong5788
      @sallywong5788 3 ปีที่แล้ว +6

      I feel like that’s because there are going to be 4-6 players to geek out over something for every 1 dm.

    • @shawnmulberry774
      @shawnmulberry774 2 ปีที่แล้ว +4

      Feats helped with small groups and added some interest but they were a bit much, especially as they leveled up and become super-sayan.
      PDM has excellent perspective and commands the language to express it. He really nails it over and over. Personally, I like it when a player
      has a character in mind, picks feats or whatever to fit that role and plays a cool game rather than "maximize damage" or something technical.
      So the elaborate prestige classes could be a boon for the right players to add some sense of feeling but it seemed like mostly I had players
      building some kind of death machine that by 6th level achieved a glorious multi attack that reminded me of a video game more than a RPG.

    • @QeepingItReal
      @QeepingItReal 2 ปีที่แล้ว

      @@oldschoolplayer1632 is that Nietzsche or some shit?

    • @oldschoolplayer1632
      @oldschoolplayer1632 2 ปีที่แล้ว +1

      @@QeepingItReal Nietzsche’s Idea of Eternal Recurrence.

  • @goyasolidar
    @goyasolidar 3 ปีที่แล้ว +57

    The power creep is real.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 ปีที่แล้ว +22

      Seems so.

    • @havasigabor9986
      @havasigabor9986 3 ปีที่แล้ว +10

      We are still nowhere to the power creep of 3E. :)
      6 years into this edition and the most powerful stuff out there is still the PHB paladin. ;)

    • @liondovegm
      @liondovegm 3 ปีที่แล้ว +2

      @@havasigabor9986 just google 5e infinite damage loop

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว

      @@havasigabor9986 you mean BERSERKER

  • @mrmaat
    @mrmaat 3 ปีที่แล้ว +6

    Absolutely agree. Much of Tasha’s accelerates the power creep already inherent in 5e’s resource management. For me 5e vanilla is fundamentally broken and needs heavy house ruling to run any type of exploration/resource management game.
    I bought Tasha’s but am actively looking for another system, and currently looking into Forbidden Lands and Dungeon Crawl Classics.

    • @Interfect727
      @Interfect727 3 ปีที่แล้ว +1

      Have you looked at Five Torches Deep?

  • @inspirationforge4578
    @inspirationforge4578 3 ปีที่แล้ว

    love the start at the back - find the good stuff - always enjoy hearing you espouse your version/take on D&D - makes me want to get the book

  • @WallyDM
    @WallyDM 3 ปีที่แล้ว +11

    Short and sweet review, nice! I dig it... Also, kudos on starting at the back of the book... jumped right into the hidden gems of Tasha's for sure. Well done!

    • @chrisk3824
      @chrisk3824 3 ปีที่แล้ว +1

      But man like literally everywhere.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 ปีที่แล้ว +1

      Thanks, Wally.

    • @WallyDM
      @WallyDM 3 ปีที่แล้ว +1

      @@chrisk3824 I'm a fan of a lot of D&D TH-camrs. You are too evidently, lol. Good to see ya again. Hmmm... where will I show up next. Let's see... Cheers friend!

  • @blitzthekraken9832
    @blitzthekraken9832 3 ปีที่แล้ว +33

    You should make a book called “DeathBringer”. The reason why is that name is perfect style of what you are talking. The book will answer one question, How to make death lurk around every corner without alway killing your party every time.” You always seem to hint at this theme. Almost like you have a brewing secret, But struggle to explain it, or won’t for complication reasons. I for one would love to see a DeathBringer book. - loved the review for me it’s to much, at some point all that stuff of buffing characters gets in the way of actual story telling when I DM. I want to concentrate on building in-depth stories that emotionally binds you to the game, not statistical mayhem.

    • @shanekayat3217
      @shanekayat3217 3 ปีที่แล้ว +1

      What a great idea - I hope he takes this to heart and does something with it.

    • @zeterzero4356
      @zeterzero4356 3 ปีที่แล้ว +1

      It's a juggling act. You have to figure out your strengths and lean into them.

    • @plagueofjoe
      @plagueofjoe ปีที่แล้ว +1

      @@zeterzero4356 Exactly. As a DM of 30+ years this is what I think about and try to master the most. I think my current players (a new group as I just moved) aren't afraid enough. My old group who included a few who had suffered through my truly cruel DMing as a teenager were on the opposite end of the spectrum. Balance is tough.

  • @hoorahforsnakes
    @hoorahforsnakes 3 ปีที่แล้ว +5

    Playing with 6-8 people sounds like a nightmare! I have always played with 3-5 people, DM included, so for me sidekicks are a fantastic way to build up a party

  • @marklaurenzi1609
    @marklaurenzi1609 3 ปีที่แล้ว +54

    "The Rules are optional." First rule of running any game. If you don't like it, change it

    • @Bear-bx7yo
      @Bear-bx7yo 3 ปีที่แล้ว +10

      That's great but as a dm that usually works with new players i now have to tell them that their custom made pc isn't acceptable. I know it's not that big a deal but it just sucks you know. It's not fun being told no.

    • @marklaurenzi1609
      @marklaurenzi1609 3 ปีที่แล้ว +3

      @@Bear-bx7yo That does and I can relate. I solved that by being part of the character creation process.

    • @Bear-bx7yo
      @Bear-bx7yo 3 ปีที่แล้ว +6

      @@marklaurenzi1609 oh I do run a session 0 for all my campaigns. But I find most players already have a character they wanna play when they show up. Most don't build there concept at the table.

    • @marklaurenzi1609
      @marklaurenzi1609 3 ปีที่แล้ว +4

      @@Bear-bx7yo Don't let them.

    • @agsilverradio2225
      @agsilverradio2225 3 ปีที่แล้ว +1

      @@marklaurenzi1609 Good luck stoping them! They may have rolled up the character before your campaign was even a concept!
      Personally, when I play, I like to have a handfull of pre-made characters, and use whichever one would best fit with the campaign the D.M. wants to run.

  • @FrostSpike
    @FrostSpike 3 ปีที่แล้ว +3

    There were always semi-official ways to beat the level limits in earlier editions. For example, the Grove of Meditation in Synnoria on Gwynneth in the Moonshae Isles (Forgotten Realms, Faerun). If an elven mage (or fighter/MU) of sufficient Intelligence had sufficient XP to level up beyond their limits, and meditated in the Grove for 1d6 months, they could advance that extra level. Made for interesting pilgrimages to these sorts of locations, or quests for arcane/divine favour, for these extraordinary level bumps.

  • @jonswift6173
    @jonswift6173 3 ปีที่แล้ว +16

    The art Is always inspirational in these books. Yet the writers are still on the mission to change players into medieval super heroes

  • @MrCefus
    @MrCefus 3 ปีที่แล้ว

    Fun review. I always enjoy your stuff, glad I found you. I have similar thoughts on a lot of your perspectives. I love being the DM and appreciate your perspective from the DM side of things vs players side.

  • @narmuzz2750
    @narmuzz2750 3 ปีที่แล้ว +5

    As always, great review.
    I personally hate when my players get pets and things like that, because that means more work for me, work that most of the party will not enjoy:
    Player: I give my dog a pat
    GM: Please don't make me think nor roleplay the dog's reaction...

  • @honestbenny
    @honestbenny 3 ปีที่แล้ว +2

    I am surprised you didn't mention Rune Knight. He is absolutely awesome subclass that allow Fighter to do multiple stuff during his turn and now Fighter have access to one of the most powerfull feature in game: Storm Rune

  • @tomyoung9834
    @tomyoung9834 3 ปีที่แล้ว +1

    I love PDM's reviews, always fun, informative, and most importantly, they illustrate his point of view, which is always great food for thought! Well done, sir, as always!

  • @beaucarter4692
    @beaucarter4692 2 ปีที่แล้ว

    I love that you mentioned the Dungeon Dudes! They actually led me to your channel. Thanks for the great content.

  • @patrickbuckley7259
    @patrickbuckley7259 3 ปีที่แล้ว +19

    On retconning charicter classes...
    "Boot's was always a bard."

    • @shanekayat3217
      @shanekayat3217 3 ปีที่แล้ว +1

      I've actually spoken about this with my DM before the release of Tasha's. The obvious ones being a change to Cleric, Warlock or Paladin. There are ways to RP other class changes but relinquishing your power to a powerful entity for the promise of a different power makes sense to me. I've even spoken to my DM about the possibility of reviving a dead PC as one of those classes (it might seem a bit cheesy but it makes sense to do it that way, if at all)

    • @azuraben5128
      @azuraben5128 3 ปีที่แล้ว +3

      Boots has always been evil!

    • @cajbajthewhite4889
      @cajbajthewhite4889 3 ปีที่แล้ว

      What was Boots' original class? Was it Swashbuckler or something? I don't remember them ever mentioning it

    • @patrickbuckley7259
      @patrickbuckley7259 3 ปีที่แล้ว

      @@cajbajthewhite4889 Yes, it was some kind of homebrew. Pretty sure it was a rogue sub-class, but it may have been it's own thing with those swash points or whatever they where called...
      Wait, no I meant to say he was always a Bard... Please no not the rats!

    • @Z1gguratVert1go
      @Z1gguratVert1go 3 ปีที่แล้ว

      The Player's Handbook II from the 3.x days actually had optional rules for changing the class of previous levels. There's already a rule that you can swap out one thing every level (a feat, 4 ranks in a skill, a single spell if you're a sorcerer or bard, that kind of thing). We decided that this should be doable but special circumstances would be required, it had to be 'big deal" and explained in-universe. Basically I had a character that wanted to be an Arcane Trickster that had started out as a level 1 bard then switched to wizard, then rogue. With a lot of in-universe effort on the part of the character, that 1 level of bard was swapped with 1 level of wizard making the character qualify to become an arcane trickster a level sooner.
      We chose to see it not as a retcon but as a focusing hard one one skill set while another atrophied. Many skills are perishable in real life after all.

  • @jamesdoble7580
    @jamesdoble7580 3 ปีที่แล้ว +58

    Main reason we play 2nd ed. limitations make imaginations work better!

    • @erc1971erc1971
      @erc1971erc1971 3 ปีที่แล้ว +3

      Hell yeah! Starting a 2nd edition game next month myself

    • @battledwarf8872
      @battledwarf8872 3 ปีที่แล้ว +2

      Agree.

    • @TVMAN1997
      @TVMAN1997 3 ปีที่แล้ว +2

      Agreed

    • @Andonios88
      @Andonios88 3 ปีที่แล้ว +2

      Sometimes less really is more.

    • @edwinvanvelthoven5294
      @edwinvanvelthoven5294 3 ปีที่แล้ว

      Like they say: "Only the master shows himself in the limitation."

  • @gardenrabbit3565
    @gardenrabbit3565 3 ปีที่แล้ว +2

    When I saw the regional haunted/otherworldly effects in the back of the book I immediately knew PDM would love that section

  • @haveswordwilltravel
    @haveswordwilltravel 3 ปีที่แล้ว

    I bought this book on a lark. I haven’t had the time to delve into it and I appreciate the Professor’s review.

  • @koenigdf
    @koenigdf 3 ปีที่แล้ว

    Appreciate the work and insight!

  • @ivanvega1005
    @ivanvega1005 3 ปีที่แล้ว

    Maaaaaan, Prof.! I was waiting for you to do a review on this one❤ I can always count on you!

  • @johnmarkrussell6680
    @johnmarkrussell6680 3 ปีที่แล้ว +1

    Thank you Professor. Another great review.

  • @chazlong61
    @chazlong61 3 ปีที่แล้ว +1

    I feel bad. I normally have a quibble or a niggling issue with one of your contentions. You pretty much perfectly summed up my thoughts on the entire book and more importantly on the way the hobby is going. I am jealous I did not come up with RPG Singularity. I think it is something to watch out for.

  • @josephskiles
    @josephskiles 3 ปีที่แล้ว +1

    I wish they would introduce a system with tats like in Planescape Torment where they could be removed, put on different parts of your body, and gave stats bonuses ( or curses that had to be removed especially through an arduous quest).

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 3 ปีที่แล้ว +1

    Sounds like a really cool book
    Hope I get it for Christmas

  • @Pixelated_Wife
    @Pixelated_Wife 3 ปีที่แล้ว +1

    I also loved the puzzle section- noticed so many criticizing it, so I am happy to see I’m not the only one that likes it!

  • @mevl4822
    @mevl4822 3 ปีที่แล้ว

    Thank you for the video, I appreciate your videos. Well done.

  • @xaosbob
    @xaosbob 3 ปีที่แล้ว +1

    Finally got and read my copy. A fantastic resource for newer DMs, and enough great ideas for seasoned DMs to warrant the purchase. There are some misses for me, though, particularly with the subclasses and feats (though 5e's feats are generally garbage anyway).
    I will always be on board with Planescape references, though (an illustration in the Patrons chapter).

  • @eomerlands4963
    @eomerlands4963 3 ปีที่แล้ว

    Hello profesor, i am a new aspiring Dm in Mexico. This is virtualy unheard of were i am from so all i have been able to do is gather info and basicaly, i have no players yet. I must say i have learned the most from your videos. I just got hold of some dice so plus one to My Dm class yayy! I dont own any books, its not easy to buy them here so channels like this are Gold.

  • @taragnor
    @taragnor 3 ปีที่แล้ว +1

    That's solid advice in cautioning DMs against giving players extra turns. My players are slow enough just running their own characters, they really don't need more allies to control. Love the suggestion on running allies where you just pretend roll and make something up. That sounds like the most reasonable option in a lot of scenarios.

  • @brendanthegreek
    @brendanthegreek 3 ปีที่แล้ว

    Thank you for all you are and all you do.

  • @O4C209
    @O4C209 3 ปีที่แล้ว +6

    "Put the Master in Dungeon Master"
    Love it.
    My thoughts is this book is aimed at new players that don't know you can homebrew and Adventures League players that are frustrated with the limitations.

    • @bloodyirishman9155
      @bloodyirishman9155 3 ปีที่แล้ว

      Yea, that's all and good about putting the Master in Dungeon Master, but I'm going to take the Player out of Player Character and walk away if this is the attitude you take.

    • @spacegoat2130
      @spacegoat2130 3 ปีที่แล้ว +6

      @@bloodyirishman9155 wont be missed lol

    • @TheAlwaysPrepared
      @TheAlwaysPrepared 3 ปีที่แล้ว +3

      I don`t get it. My PCs take the Actions I allow them to take ( "the chasm is to big to jump over" aka No), meet the NPCs I put in the world and have the magic items I let them find. If they throw to much fireballs my bad guys will get fire resistance, if the fighters dish to much punishment out ...make a Wisdom saving throw...
      I am the dungeon master. That`s my job.

    • @cryw1092
      @cryw1092 3 ปีที่แล้ว +3

      @@TheAlwaysPrepared Many of the problems people ascribe to the system, more often than not, are of their own creation.

    • @TheAlwaysPrepared
      @TheAlwaysPrepared 3 ปีที่แล้ว +3

      @@cryw1092 That statement transcends DnD :)

  • @Chilrona
    @Chilrona 3 ปีที่แล้ว +6

    As a DM I would be pretty hesitant to allow players to use the custom lineage system. It dilutes the significance of being a race. A player could certainly pitch their character concept to me but I would challenge them on their position before making a decision.

  • @MajorSebbaa
    @MajorSebbaa 3 ปีที่แล้ว +8

    At the point where you can allocate the racial bonuses freely, you could just as well get rid of the system altogether and just allocate more attribute points / scores or do what I do, just roll the attributes and be done with it. I'm a fan of trimming off any unnecessary rules.

  • @gamingat3099
    @gamingat3099 3 ปีที่แล้ว

    Best Review I have seen for this book. It looked good to me and most people don't seem to like it.

  • @DjigitDaniel
    @DjigitDaniel 3 ปีที่แล้ว +1

    As per everyone else, excellent video.
    The book introduces stuff that you have already discussed, good and bad. Most of the stuff I'm interested in I already do at my table, so that's inspiring.
    Again, PDM, thanks for the insight.
    "Flying off the handle...", nyuck nyuck nyuck. 😂

  • @Syenthros
    @Syenthros 3 ปีที่แล้ว +37

    Honestly, that "RPG Singularity" sounds like the absolute worst thing for Dungeons and Dragons. It takes all the flavor out of the different races, and if all the races are basically human... Why are there other races?

    • @ImmortaL0Shadow
      @ImmortaL0Shadow 3 ปีที่แล้ว +7

      erhm, roleplaying? I mean it's literally a role playing game, i have a first generation tiefling, offspring of human female and male cambion, who's looking to trace his demonic heritage. As such he's a demon summoner. Functionally, the stats and numbers really don't matter here. His looks, views and history do. Dnd is so much more than numbers. For me the charisma bump worked out, but if i could've taken +2 in int i would've and it wouldn't have made my character less special to me.

    • @elhoteldeloserrantes5056
      @elhoteldeloserrantes5056 3 ปีที่แล้ว +7

      @@ImmortaL0Shadow i understand but the numbers should be a representation of the character, the adition to te races was unnesesary, they stop feeling diferent or special becoming only a skin for the character. if you want for exaple a tifling warrior just put the high scores on streng and constitution, this adition is unnecesary

    • @ImmortaL0Shadow
      @ImmortaL0Shadow 3 ปีที่แล้ว +4

      @@elhoteldeloserrantes5056 i disagree. For the minmaxer, race is just the bonuses. So every fighter is a str/con hybrid, every wizard int, every rogue dex,... And they choose the race that has those stats.
      For rp people, they choose a character and fill out the stats afterwards, but that makes some combinations inherently worse than others, hampering creativity.
      On the other side, a wizard with bad int might also have some fun roleplay moments, but it's just such a disadvantage that for most, it's not worth it.
      If you give people the freedom, minmaxers will keep optimizing the fun out of the game as they always have, and rp'ers will keep making interesting characters. IMO it just provides more options.

    • @madmanvarietyshow9605
      @madmanvarietyshow9605 3 ปีที่แล้ว +2

      Tofu is extremely healthy to eat, so why not eat only it?
      Because flavor is important and I like a variety.
      Yes I am hungry right now and can't decide what to eat.

    • @madmanvarietyshow9605
      @madmanvarietyshow9605 3 ปีที่แล้ว +1

      @@ImmortaL0Shadow also this the only people that really care about numbers are munchkins.

  • @drewadams6667
    @drewadams6667 3 ปีที่แล้ว +3

    Thank you for the review , and your insights , l used to game in high school and college. Putting away her Christmas Decorations last year my ex wife found all my old DnD stuff. During the pandemic , l started DM duties for my kids and a few of thier friends . How my daughter and l paint minis , thank you Sword n Steele ,. Craft alot of terrain than you Wyloch, you are really super helpful and l wanted to say thank you. My kids and l have alot more common ground and quality time now.

  • @battledwarf8872
    @battledwarf8872 3 ปีที่แล้ว

    Very very good presentation. :)

  • @danielmartinontiverosvizca7325
    @danielmartinontiverosvizca7325 3 ปีที่แล้ว +19

    rpg singularity... when we are all the same because we are all different

    • @Hepabytes
      @Hepabytes 3 ปีที่แล้ว +3

      Conformist unconformity.

  • @tomdulski3729
    @tomdulski3729 3 ปีที่แล้ว

    Can't wait till we get a chance to use those puzzles.

  • @TVMAN1997
    @TVMAN1997 3 ปีที่แล้ว

    To comment on your statement regarding the Twilight and Peace Cleric.
    Yes they are op, Something my dm does as well as me when I dm. We make the encounters really tough. That off sets the op nature of the player classes.
    If the players have to burn through their class features in a fight that means they are going to have a harder time later down the dungeon.

  • @MemphiStig
    @MemphiStig ปีที่แล้ว

    The Chef skill reminds me of the cooking mechanic in Tales of Symphonia. Each character had a max proficiency, which they reached by cooking, and there were various recipes, requiring ingredients you could get from opponents or from cities, where availability varied. And the better the meal, the more benefit everyone received. I'd love to see something like that for a ttrpg, if maybe a little more stream-lined. Hmmm, maybe I have a new project...

  • @donaldking5791
    @donaldking5791 3 ปีที่แล้ว +14

    Basically, it seems like a tool book for your campaign as a DM. I am not the a fan of the race singularity because at that point, everyone is a human which takes from Lord of the RIngs to Game of throne only that no one dies. Also, with side kicks and pets, you go from intrepid explorers to roaming mob where a drink order becomes a single game session before getting dinner which can be 2 to three sessions..... Sometimes, to many options is worse than to few. Personally, I rather see more of the 80's type modules with the ability to string them together to make a campaign.

    • @malcolmrowe9003
      @malcolmrowe9003 3 ปีที่แล้ว +4

      I thought the point of sidekicks was to bolster a small party of 1 or 2 (just possibly 3) players, not to turn a decent size party into a small army.

    • @donaldking5791
      @donaldking5791 3 ปีที่แล้ว

      @@malcolmrowe9003 You are probably more right, but a good DM should adjust the encounter to match the party. Plus, in the old day, buddies were called NPCs.

    • @alexanderflack566
      @alexanderflack566 3 ปีที่แล้ว +3

      I mean, on the one hand, I don't like that they encourage all custom races to be reskinned VHumans. On the other hand, I have seen _so_ _many_ ludicrously overpowered custom races that I can see why they did it that way. It's a convenient excuse that a DM can use if a player is trying to push imbalanced homebrew on them: "Sure, you can play [Custom Race X], just use this rule for making it." That could potentially save a lot of argument. Personally, though, I find races fairly straightforward to balance. Classes and subclasses are much more tricky.
      I do like that we have floating ASIs as an option now. It's going to make a lot of previously underplayed race/class combinations much more appealing, so we'll probably be seeing more variety with that than before.

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว

      Personally I wouldn't mind removing rules entirely... There's no basis for the players but just like theater of the mind, you don't need the rules to play

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว

      @@donaldking5791 I got enough with to do without this turning into adnd where you have 5 helpers to poke for traps, disarm traps, carry your gold, and one to heal in case the cleric dies...

  • @paulofrota3958
    @paulofrota3958 3 ปีที่แล้ว

    Dungeon Craft day is a happy day!

  • @Artemisthemp
    @Artemisthemp 3 ปีที่แล้ว +1

    Circle of Spore isn't new.
    It was originally printed in Guildmaster guide to Ravnica

  • @thescoon1
    @thescoon1 3 ปีที่แล้ว +3

    I think the racial bonuses outside of stat improvements are enough to make each race feel and perform differently. The stat bonuses IMO, should be linked to class, if linked to anything at all. If you're a Barbarian, you've been training your strength. It doesn't matter if you're a gnome or a human; if you've spent the time in physical training, you should see a strength improvement: +2 to strength for every Barbarian. If you're a Wizard, you've been studying/reading for years: +2 Intelligence. It's less about the racial aptitude and more about where you spend your time, which is, if anything more akin to real life than simply being born into higher strength, which if you don't harness, withers. It works both in terms of realism, and in terms of in-game logic, and overall it means you can create much more interesting combinations of races/classes without feeling like you're being punished for being flavourful.

    • @cryw1092
      @cryw1092 3 ปีที่แล้ว +1

      This was also my thinking. Each of the races get enough features, for the most part, to where replacing ability scores and such doesn't really compromise their identity so much as allow the player to define their own.

  • @Aragura
    @Aragura 3 ปีที่แล้ว +1

    Nice backdrop wall Professor, what size ballpoint did you have to use to score those lines? Deathbringer, lookin sharp as always. Your review was entertaining and informative as always. More options for players just provides more headaches for DM's as they wheedle you to death looking to use that one game breaking option. Also agree wholeheartedly regarding the game singularity. Cookie for the metric.

  • @danteviperbrandolini
    @danteviperbrandolini ปีที่แล้ว +1

    Extremely Amazing & Outstanding "Tasha's Cauldron of Everything" Review by you Sir, Bravo to you! 👽👽👻👻😉

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  ปีที่แล้ว +1

      Glad you enjoyed it. I don't do many WOTC reviews. I thought it was fair.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  ปีที่แล้ว +1

      Don't forget to watch Te Reviled Society this Tuesday!

    • @danteviperbrandolini
      @danteviperbrandolini ปีที่แล้ว

      @@DUNGEONCRAFT1 I'll be there for sure. Looking Forward to it. Thx so much 4 the reminder....😀😀

  • @themakeshop1499
    @themakeshop1499 3 ปีที่แล้ว +3

    Personally, I find it easier to build encounters when I know the characters will be at full health when they start out after a short rest. Crank up the CR and let the damage dice fly.
    My players know that I have no problem killing their characters or pets. Ask my wife and daughter.

  • @markgnepper5636
    @markgnepper5636 3 ปีที่แล้ว

    Great stuff friend 👏 👍

  • @MrBiggybit
    @MrBiggybit 3 ปีที่แล้ว

    I love this new wall, it looks like UDT, did you make that wall of foam?
    Where is a video of this?

  • @generalsci3831
    @generalsci3831 3 ปีที่แล้ว +3

    Ah! It's nice to see someone start from the back of the book! Too often people focus entirely on the character options.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 ปีที่แล้ว

      Thanks. I don't know what made me do that exactly, but I'm glad I did.

  • @tamorajr3773
    @tamorajr3773 3 ปีที่แล้ว

    I like to limit places and times for some things. Like resurrection and the like

  • @Jwilhoftstg
    @Jwilhoftstg 3 ปีที่แล้ว

    I love how his issue with Peace Cleric is the healing and not Emboldening Bond

  • @dhaisley
    @dhaisley 3 ปีที่แล้ว

    I think that was a pretty fair assessment prof.

  • @sherizaahd
    @sherizaahd ปีที่แล้ว +1

    As a player I thought it was neat to customize my character's stats/abilities with Tasha's, but there is a part of me that doesn't like the fact that everything just becomes the best thing it could be without the trade-offs. Maybe it's not that big of a deal, like you said, but it just makes everything seem kind of the same. World-building thru game mechanics, it's all just mush. The rest of it sounds good. I had a cleric with the Chef feat, it was nice to dole out more healing. And in a game we had a twilight domain cleric, and that thing is pretty OP for healing just granting tons of temp hit points during major combats.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  ปีที่แล้ว +1

      I appreciate you taking the time to share. You are beginning to see the Matrix. Check out my "One Secret Every DM Must Know."

  • @johnsmith3085
    @johnsmith3085 3 ปีที่แล้ว +21

    Ah, every party is made of amorphous blobs with lengthy and cute backstories. Everyone is an eldritch something or other and the game is combat encounters followed immediately by 8 hour naps....sounds so fun.

    • @TheOriginalDogLP
      @TheOriginalDogLP 3 ปีที่แล้ว +3

      how do you know how every party is?

    • @nothingtosee314
      @nothingtosee314 2 ปีที่แล้ว +2

      Damn, dude... Sorry all your parties suck.

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว +1

      Personally... I'm feeling like removing full healing on long rests... Our maybe making long rests truly only happen at inns or such. Places you can get a full night's rest without worrying about monsters

    • @vincejester7558
      @vincejester7558 2 ปีที่แล้ว

      @@elgatochurro
      Back in the day, we only recovered 1 HP per night's rest.

    • @elgatochurro
      @elgatochurro 2 ปีที่แล้ว

      @@vincejester7558 back in your day cats had 5 attacks, most monsters had an insane number of attacks... Players were way too fragile imo

  • @mandodelorian4668
    @mandodelorian4668 3 ปีที่แล้ว +1

    5:41 re: swapping racial abilities and bonuses, we started doing this back in 4e.
    We came into it late and by then there was a well-defined "min-max meta" online.
    So anyone looking for info on what class they might want to play would be running right into that info.
    Rather than ignore it, we embraced it and erased it by saying "you can pick whatever racial profile you want for your class and just be whatever race you want to be".
    Which fed into our 4e campaign being a party made up entirely of Dwarves,
    I don't remember all the classes present at the table now, as some of the players did much less RP than others so they didn't stick in my mind.
    But I do remember had a Wizard, Paladin, Ranger, and a Theif.
    (So there must have been some kind of healer in there too, probably some kind of Cleric. In fact, I'm pretty sure the DM auto included that as an NPC so we could just pick anything else, and healing was already covered, and he could filter feed us tasks from the church, haha).
    Anyhow full Dwarf party and it was glorious.
    They would plunder dungeons for riches and then blow it all when they got back to town.
    Massives feasts, best rooms in the Inn, a wagon, and piles of supplies to take out with them for extended trips 'there and back again' so they could do it all over and over.
    You'd think we got XPs for gold spent, but that was all just done in fun. ;-)

  • @MalakyoftheOSR
    @MalakyoftheOSR 3 ปีที่แล้ว +1

    Two words to freak players out...mimic community.
    Great stuff as always professor.

  • @mateofantasma
    @mateofantasma 3 ปีที่แล้ว

    Deathbringer is definitely going to be in my next campaign!

  • @mandodelorian4668
    @mandodelorian4668 3 ปีที่แล้ว

    YES, Prof DM in the house!!

  • @Wimpymind
    @Wimpymind 3 ปีที่แล้ว +3

    "bomb of peace" ... oh my lord the meme potential.

  • @samchafin4623
    @samchafin4623 3 ปีที่แล้ว +2

    I would definitely simplify pets, companions, and helpful spirits by taking away any separate actions they have, and just have them apply bonuses to actions the players take. Also, I wish there were fewer books of these ala cart specific options, and more DM recipe books which show you how to build a companion, or an item, or a spell. Give DMs a framework for empowering their creativity and their players', and knock it off with these $30-$50 menus that you have to dig through and figure out what of these specific things offered am I going to allow in my game, because I'm afraid the other stuff is going to slow us down, or make PCs too powerful.

  • @sallywong5788
    @sallywong5788 3 ปีที่แล้ว +1

    I feel like I agree about the healing on the new subclasses being to beefed up, and I’ll probably end up needing those aspects if someone wants to play them. As a note though I think if my players want to have a healer, and a character with the cook feat, and they’re seeking out healing potions or other magic items that heal I’d take that as a note as the dm. Maybe they just are too afraid of character death or maybe they’re trying to tell you as a dm that the fights are to hard, and they go to long between long rests, and the campaign keeps killing people off. TLDR: if the party is grasping at all the healing they can get it may be because you had a deadlier game in mind than they did after session zero talks and now that they’re in game they are trying to change it. Talk with them.

  • @RottenRogerDM
    @RottenRogerDM 3 ปีที่แล้ว +2

    Pets, summon things, undead etc. I always have those things do average damage. .

  • @JaredHayter
    @JaredHayter 3 ปีที่แล้ว +1

    On the 3/2/2/1/0/-1 stat bonus array: Man, I wish they would just relegate the 3-18 scores to an optional rule and use the modifiers as the stats. It would eliminate one of the hurdles for new players, reduce the number of numbers on a character sheet or stat block, and generally streamline the way people think about the game.
    Sidekicks: I would have liked to see sidekick actions as a PC bonus action, rather than the sidekick acting on its own. This would keep the existing action economy but allow a player to broaden their number of options per turn. Alternatively, I think it would have been interesting to see sidekicks used as a testbed for radically simpler PC class designs akin to what Matt Colville did with Followers. The sidekicks presented seem only incrementally simpler than the standard classes but could have been a great place to introduce and test new mechanics with different core design principles since they don't need to be balanced against existing PC classes.

    • @FrostSpike
      @FrostSpike 3 ปีที่แล้ว

      It used to be that an Ability Check was a roll equal to or under your Ability Score on a d20, with some sort of modifier perhaps. Challenges were roll highest, whilst keeping under your Ability. Some of us might still play that way, none of that DC XX nonsense... ;-)

    • @JaredHayter
      @JaredHayter 3 ปีที่แล้ว

      @@FrostSpike I started playing with Moldvay, which I believe includes a roll-under ability check. I certainly used the roll-under check a lot when playing 2nd Ed since that was the core of the skill system. However, it's difficult to argue that roll-under, like descending AC and saving throws, isn't somewhat counterintuitive in a game in which, generally, the player wants to have higher numbers on their sheet and on their dice. It's simpler, more consistent, and creates one less hurdle for new players to overcome. After all, greybeards like you and I are already playing D&D; the game doesn't need to try to attract us to the hobby. The game already undergone changes when I started playing, it has been through several iterations since then, and it will continue to change in the future. We shouldn't be afraid of change; if nothing ever changed, we'd still be part of the British Empire.

  • @kurga9790
    @kurga9790 3 ปีที่แล้ว

    As always professor you're a Chef.

  • @alphaamino
    @alphaamino 3 ปีที่แล้ว

    1. All tool-based feats ought to be unlockable through downtime training.
    2. Every tool ought to have an associated feat.
    3. Tool feats should have a mastery level, where the character can turn specific raw materials into amazing stuff. Master cooks can make monster meals that pass on resistances or special one-time attacks; master poisoners can extract special venoms; master calligraphers can mimic signatures on sight and scribble off binding legal documents as an action.

  • @carpma11
    @carpma11 3 ปีที่แล้ว

    Good review! I probably won’t buy it since we use a hodgepodge of 5e, your rules, rule of cool, etc but a lot of the content seems interesting.

  • @diadetreinamento
    @diadetreinamento 3 ปีที่แล้ว +3

    Nice quote about clerics, but in this 5E edition, no one can convince me about the strongest class being the paladin, i mean, its not a thing that need discussions, it's only a personal opinion.

    • @xiconp1993
      @xiconp1993 3 ปีที่แล้ว

      they surely are on the top shelf.

  • @phillipwyman8963
    @phillipwyman8963 3 ปีที่แล้ว

    LOL love the death-bringer

  • @cjawsome1289
    @cjawsome1289 3 ปีที่แล้ว +2

    Honestly Chapter 4 of Tasha's is in my opinion a better DM guide than the DM guide for 5th edition

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 3 ปีที่แล้ว

    Thank you

  • @dangerdelw
    @dangerdelw 3 ปีที่แล้ว

    I hope the new time slot is working well for views! (Cuz I sure can’t get to it soon enough to like and comment for the algorithm)

  • @grizzlednerd4521
    @grizzlednerd4521 3 ปีที่แล้ว +1

    My issue with Customizing You Origin and moving races ability score increases is that there are other features of races which are balanced with the ability scores. I know there's always the roleplaying flag, where you'll play a race/class combo because you're after the RPing experience with the combo; but there's still mechanical affects to take into consideration. Especially if the DM has a "competitive" table where they players want PCs to seem "fair" when compared to each other. e.g. TCoE allows me to roll a Tortle Wizard with +2 INT and +1 CON...and a based unarmoured AC of 17. As Tortles used ability scores used to be STR+2 and WIS+1 this previously biased them to classes which already have armour proficencies, so the AC 17 wasn't as big a deal. TCoE "break" this balance imo. Without this rule, you can still roll a Tortle Wizard, but it will take longer to match a wizard of a race more suited to the arcane...and that's OK imo. It actually makes the Tortle wizard feel like they accoplish more when they cap their INT (probably at level 8 instead of potentially level for for a race with an INT bonus). Races with big ability bumps, like Mountain Dwarves have a similar issue IMO.
    However, I enjoy "true" point buy systems (e.g. Hero System or WoD). What TCoE does is a messy "middle ground" where part of racial abilities score bonuses have become fluid, but others features remain static; resulting in imbalance imo.

    • @chrisessick7192
      @chrisessick7192 3 ปีที่แล้ว +1

      Because of Tasha’s everyone should be a mountain dwarf. +2 to both my major stats? + useful proficiencies and resistances?

  • @JS-sy7ym
    @JS-sy7ym 3 ปีที่แล้ว +4

    I was interested to hear your take. Loved your humour about it! I purchased the hobby store edition out of habit/completionism but ultimately I regret the purchase. I think I am done with 5e. I’m sticking with Dungeon World.

  • @macoppy6571
    @macoppy6571 3 ปีที่แล้ว +2

    I smell influences from PDM and Runehammer in Tasha's Oversized Pot.
    Deathbringer: What did the goblin mother say to the goblin necromancer? "Don't play with your dinner until after you've eaten it, bonehead!"

  • @r7erickson
    @r7erickson 3 ปีที่แล้ว

    I think healing is so plentiful that clerics aren’t needed as a healer class. Everyone has hit die that are able to be used if they survive the encounter, which is likely because CR is broken too. Most sessions are more episodic and narrative so there is basically a single encounter per gaming session. With players using hit dice at the end.

  • @mbohlin01
    @mbohlin01 3 ปีที่แล้ว +14

    1 point on a D20 is 5% which is the definition of scientifically significant. That’s per roll let alone over the career of a character. Just saying..

    • @cryw1092
      @cryw1092 3 ปีที่แล้ว +1

      Yeah, that was a really odd thing for him to say.

  • @dnaseb9214
    @dnaseb9214 2 ปีที่แล้ว +2

    From your review this looks like a 2/5, not 3/4. I like as well when people are different, I like the new sub classes.

  • @jonaspetersen1559
    @jonaspetersen1559 3 ปีที่แล้ว

    love this guy

  • @chrisstorms1738
    @chrisstorms1738 3 ปีที่แล้ว +1

    Swarm character name, Bees Arthur

  • @Bri0tera
    @Bri0tera 3 ปีที่แล้ว

    Hey professor, I'd like a rulebook written by your witch mistress that once you open it it's just a long list of chores and laundry. Could be interesting.

  • @maciejmazur2622
    @maciejmazur2622 3 ปีที่แล้ว +1

    Im with PDM on the flaws of races - it was cool to consider your downsides and RP them - but players hate having a minus to anything......

  • @shallendor
    @shallendor 3 ปีที่แล้ว

    DC comics did have a hero named The Red Bee, who used a belt with bee's in it as his power!

  • @davidf67
    @davidf67 ปีที่แล้ว

    Me to players - "No Tasha's!" Me behind the scenes - scours Tasha's for all the puzzles.

  • @StrengthandHonor
    @StrengthandHonor 3 ปีที่แล้ว

    I LOVE TRAPS/PUZZLE obstacles--breaks the monster encounter pattern for my adventurers/players. Although the completionist/collector/OCD in me is tempted to acquire it--as an OOSG my principles prevent me from doing so. I just can't shake the feeling that there's an "agenda" behind its publication, an agenda that I fundamentally--and profoundly--disagree with, which I do not wish to unintentionally (and indirectly) encourage or promote. I wish that was not the case (given my love for books, and D&D/Gaming), but I would only be deceiving myself to believe otherwise. Perhaps--if it were to come down in price (in the discount book section at BJ), I might consider adding it to my library. But, at this time or until then--I will pass. But, the video--and review were great! Keep up the great work Prof. GOD bless you and yours.

  • @thyeternalword
    @thyeternalword 3 ปีที่แล้ว

    Have you considered reviewing Pathfinder 2e? It seems like the deadly sort of system you would enjoy

    • @undraxis
      @undraxis 3 ปีที่แล้ว

      Imho he would have problems with its combat complexity. Its not a system thats good for quick play although admittedly being very deadly particularly when fighting boss rated monsters.

  • @boyfromoz7
    @boyfromoz7 3 ปีที่แล้ว

    The puzzles look cool... but they all look really hard (even the ones that are supposed to be easier) and if you play though any of them, there is just information that is needed that is not provided and as a DM you have to wing it. Haven't tried them all. Interested if anyone has played through these with a group of players as written and their players solved it?

  • @psevdhome
    @psevdhome 3 ปีที่แล้ว

    A swole elf, which I call a swelf - Improve yourself, become a swelf!
    In my campaign one of the players plays a swelf monk, he was a normal elf but was turned into a swelf by a cursed deck of magical cards that changed his size to large. ;)

  • @CarlosRodriguez-dd4sb
    @CarlosRodriguez-dd4sb 3 ปีที่แล้ว +20

    Everybody who plays DnD now gets a trophy. I understand what this would be appealing. But like the Professor, I like quirky and different. If everything is the same then we miss out on the unique.

    • @swaghauler8334
      @swaghauler8334 3 ปีที่แล้ว +2

      Asymmetrical balance rules! I hate having everything balanced in a D&D campaign.

    • @shawnangie1
      @shawnangie1 3 ปีที่แล้ว +3

      It's basically socialism for DnD except instead of wealth redistribution, it's power/ability redistribution.

    • @swaghauler8334
      @swaghauler8334 3 ปีที่แล้ว +1

      @@shawnangie1 YEP!

    • @gazelle_diamond9768
      @gazelle_diamond9768 3 ปีที่แล้ว

      @@swaghauler8334 You want an imbalanced game?

    • @swaghauler8334
      @swaghauler8334 3 ปีที่แล้ว +2

      @@gazelle_diamond9768 YES! Not every encounter you meet should be "level-appropriate" to the PCs outright. The OSR games where every class advanced at a different rate were far better at challenging a party because of the imbalance in them. As a result, you had modules where it said for levels 3 to 5 on the cover. Why? Because a 4th level Magic-user was as powerful as a 5th Level Fighter back in the day.