Session prep 'Involves long walks and talking to myself' - My significant other laughed her head off when she overheard this, I have been known to pace, deep in thought talking through my ideas or even uttering fragmented conversations as I develop the mindset of certain NPCs or villains. Love it!
I've run this six times now as a session 1 and it's a great one. A couple of ideas that have improved it for me: 1. For newbies Roll the stats during the contest or in lieu of a strength check ect. 2. Make the escape a chase scene / skill check with failures meaning more beastmen catch up to them. You want to make sure they face 2-4 especially if they never make it to the ruins to start to thin the herd. 3. Make sure u let player's sacrifice a character by jumping in front of a hit (let newbies know this an option). 4. 0 HPs = instant death. And don't give PCs any form of weapons right away let them use their creativity to find some.
This chanel took me back to D&D and down the OSR rabbit hole. Last sunday I started running a new old-school, West Marches style, gritty dungeon crawling game. Thanks to you PDM, and Ben from Questing Beast, and MCDM. Im here today judt to rewatch most stuff.
You may not have the flowing locks, the golden voice, or the elf ears, but damn if you don't have the fashion sense. Every DM has their thing, and I think that's yours. Love your videos man, don't ever stop!
Dungeon Craft love the video. Love the tweed jacket. It completes your image as Professor Dungeon Master. Keep it and don’t stop. Of course I completely understand not wearing it during inclimate weather. As someone who lives near the desert of CA I know how miserable the heat can be. Anyway keep up the great videos. They are awesome because they are different than others on TH-cam. I watch others and like them as well. There is plenty of room for more.
I recently decided to return to DMing after not playing for 20+ years. This video is far and away the most helpful one I have come across. I won't use everything presented, but the nuts and bolts story creation stuff is pure gold!
I just rewatched this one. This video is a DM's session zero and pre-session zero prep gem! Lots in here about how the DM connects to the kind of players in a group, how to do that, and world building. The world building is very interesting. As DMs, I think we invest time, energy, and details into the world. This video will teach you how to distill it down to just a few details. Those details are essentially the 'scuttlebutt' that all people everywhere talk about. Not giving too much detail keeps some mystery and unknowns alive and well!
We only did one 0 level session for DCC. It was funny because my players are so used to taking care of weak NPCs that they would use their best PCs first, then those would get killed, so at the end they were all left with their worst characters. I loosely suggested that they send in low stat characters to scout and check for traps, but they said that just didn't feel right.
@@TaberIV I haven't ever seen that be an issue. Knowing that death will surely come for most of the characters is really freeing from a player standpoint. U can focus on making their death epic.
First time commenter, long time listener! I love the idea of having my players start as peasants with peasant stats, and through the first session they discover their characters, gaining bonuses to stats through successful checks and rolls. Such a natural and organic way to build a character!
I tried this when our groups regular DM was unavailable, my group loved it. I gave the ruins some weird runes that, according to local rumour, had hidden meaning. I had intended that the PC’s would later find a book with maps and drawings leading them back to the ruins and a hidden crypt or dungeon below. The player rolled a natural 20 so allowed him to correctly pronounce the magic words opening the crypt below which I had not prepared. They used the crypt and a hidden passage to escape the beast men bandits and had a blast.
I used something like this for a recent one shot using your deathbringer rule set. I had all ten players roll a d4-1 to establish their stat block. The math was so straight forward, I had no questions from my players about how it works!
I really like your dark and grim fantasy setting. In a world with such misery, there is a need for heroes. The story is full of hooks and make a great foundation for future sessions. I would really like to „steal“ your ideas and approach to the first session/setting. Concerning other TH-cam channels: Don't worry, there is not enough to be said about this game and about stories. There is room for everyone on the internet and it doesn't matter if you are no mercer or colville. People are subscripted to these channels, because of different reasons. I myself watch all of you: CR, colville, dael kingsmill (monarchs factory), dungeon dudes, runehammer, black magic craft, wyloch, dm scotty, etc. etc. the list goes on and on and that is really good. This game and this world needs MORE storytellers, not less. It needs diversity and more different opinions and ideas. Keep up the good work!
@@seanboyll7968 That’s an interesting question no one has ever asked me. Which means it might make a good DungeonCraft topic. I don’t like playing multiple characters & I seldom permit it as a DM. The exception is with a Dungeon Crawl Classics style “character funnel” at first level. I have 6-7 people playing in a session, so there’s already enough PCs. I just find players will tend to favor one & forget about the other.
This is a great behind-the-scenes video. Here's a tip tho: If you don't want to look crazy walking around in public talking to yourself, just hold your phone up to your ear, or wear an ear piece. You'll fit right in. You may even be able to use an app that lets you record yourself, so you can reference it later.
Man I've been re-watching these constantly! This is hands down the BEST inspiration for when I'm working on anything for my games. I pretty much have this who series on repeat when I'm crafting, painting, or working on my own TTRPG. Thanks for all the great content PDM!
I'll have you know that used this very basis on yesterday's game and that almost everyone had a blast, myself included. One of the characters threw an apple at the worm-that-walks to lure him away from paralyzed characters and managed to escape with his life (that was an incredibly tense -and fun- defense roll, there was a lot of cheering), and the 4 characters that met with the beast-man escaped rather than fight him and it was really close for at least two of them, so no XP for that, but they get to live. At the start of the session, I gave each played a 'luck token' that they could either use to change fate (be it save someone of not fail miserably at something they really wanted to suceed at) or redeem at the end of the game for an extra XP to a character of their choosing, and not one was used during the game. Of course they will start the next game without luck token and will have to earn them from now on.
Amazing video! I used your character creation method (slightly modified...) for my last session and my players loved it! My murder hobos turned into thoughtful and cautious adventurers. My thinkers started asking what their characters would know. My mind was completely blown and what started out as an experimental one-shot just might become our new MO. The one change that I made was that after rolling for an occupation I allowed my players to negotiate for up to four additional points (they could use them to boost stats, hitpoints, or silver) with me (the DM). For example - One of the characters was a blacksmith with very low strength and argued that after years of work he should be stronger. I agreed and he got an additional two point added to his strength. His character was still weak (compared to normal 5e characters...), but the player then had to explain why their blacksmith character wasn't stronger (bedrest from surviving the plague as it turns out...). Next the players each had 1 point they could award to another PC. After a brief campaign (and with it character background building) the points were all awarded. Character equipment was handled as a negotiation with the DM as well - The blacksmith character had smithing tools (his pride and joy), but not an anvil (because its too heavy to adventure with). While playing I would describe a simple scene (the old chapel is darkly lit and in ruins...) and then ask each player what THEY saw. If I liked their addition and felt it worked with the scene I was building I'd add it to my description. This is the most involved I've ever seen these players and they loved it. Thanks again! You've changed everything!
Wow, this is a great start to a grimdark campaign. The enemy’s remind me of Michael Crichton’s Eaters of the dead novel and the movie adaptation The 13th Warrior.
Beautifully dark and grim. Interesting way to start a campaign. Like the 0 level idea. I imagine players will kinda “morph” into what player class they want to be, with the magic user of the group being the marked victim of the cult? Looking forward to the next instalment of the adventure.
I've actually taken a bit of pride into the fact that I have several BBEGs for my campaign. While I pitched it initially as the players not having the world hang in the balance... my plan is to make them love the starting town so much that they dedicate themselves to wiping out every one of my BBEG's. The Gnoll Horde, The Cult of the Nine, The Lich and especially The Coven
This is rock solid advice. I direct all fledgling DMs to this video. WHF and DCC are indispensable. I also use rumors, jobs, and names lists to build all the time. Also a walk around the block helps tremendously. Let your subconscious mind chew on things for a bit while you are away from your desk, some amazing things can arise.😊
A great way to start off a new campaign. Brutal conflict, but that shows how dangerous it will be being an adventurer when yesterday you were just a normal villager! My second time watching this, but looking forward to rewatching the story. 👍👍👍👍😎😎😎😎
Hello Professor Dungeon Master, I would like to inform you I truly enjoy this type of content. The story and gameplay is well done with great advice, also ten for ten on style! I hope you make more videos like these, I will keep my eyes open. Thank you for making them!
This video has inspired me more than any I've seen in a while. In the course of the past 3 days I've watched these first few videos several times each, and have the barebones of a new campaign in a new world. I've always loved the thought of low magic, gritty d&d. For some reason your style has pumped me up. Thanks!
I have to say you have an amazing ability to weave together some simple elements into a fantastic campaign setting. It's given me a lot of ideas to use for my Traveller materials.
fantastic stuff! This is inspirational and incredibly helpful. No need to do this all the time but consistently once a month or something could definitely build a strong following. I know I will look forward to the next one.
Thank you, WZA. advice videos will go up like clockwork on the first Thursday of the month. Already have October and November in the can. Please share.
I loved this video. I have always felt My campaigns were too gritty, dark, and deadly in comparison to my friends and especially compared to CON games or mass produced adventures. It is a relief to know I’m NOT a killer DM and others play this style of game more importantly they enjoy it, just as my players do. I wouldn’t worry about comparing your channel to others. I think your subscription numbers speak for themselves. Besides you don’t need the voice, hair, or ears. You are Professor Dungeon Master. Your channel offers another unique view into how others can run a campaign. Just as there is not a limit of book authors or stories. I definitely think there is plenty of room, if not unlimited room for story tellers and video channels for TTRPGs. Thanks again for the great video and incredible work you put into making your content better and better as well as growing your audience.
This is the kind of prep I want to see, its organic and creative and much more relatable than watching spreadsheets get filled out. The 'Crazy Train' approach is the best approach imo.
every player stars with 0 "drunk points". Each drink, add 20 points for a heavy drink, 15 for a medium drink or 10 for a soft drink, then subtract a Con check. First one to hit 50 (or 10 times character level) fall unconscious. First to hit 25 points (or 2 times character level) gets Poisoned status. I use this for medium term disputes, like arm wrestling, etc... Now I write this I realize you asked "what about" not "how"... sorry.
On my way home on the train and I found this captivating. I wanted to take notes, but it was so we'll laid out, I remember it clearly. Not that I would steal the entire idea word for word or anything...
You say one line about using a boat on the river to travel upstream or downstream to escape Haven. Having a chapter about how you handle boat travel would be useful to me and my campaign.
Best video yet! I loved how you walked through the process. You did not just say what you were doing but why/why not. That is more important at times when teaching something. In regards to the very end of the video, something I have found in my experience with TH-cam is that most of the popular channels are just one-trick-ponies with a bit of flash and a load of attitude. There are only so many videos that I can handle about toilet paper, foam cutters, 3d printers, and such doing the same thing as the other channels are with different theme music. Really... as soon as someone comes up with something slightly new, there are videos on all the other channels doing the same thing. "I got a sponge block, I can make a wall." "I can cut a piece of foam into a block, I can make a wall." "My 3d printer can make a wall." Of all my various interests in hobbies (too many according to my wife) there are only five channels of twenty I subscribe to that I am excited when a new video is posted. Dungeon Craft is #1 of those. The three of the remaining four are not game related at all because the game channels can't seem to do anything new. I don't know what your long term goal for the channel is, but I like what you are doing. My opinion is that as long as the content is fresh and interesting, in time you will have an audience. It might only just be me... but when you roll the dice you might get a natural one.
Thanks, Tyler. I'm flattered and will continue to work hard. My goal is to make an informative channel about the topics I would want to see. I feel the same as you--the audience will come if I keep working at it. The subscriber count keeps getting bigger, so I think it's going well. Please suggest topics you would want to see. Although I have 10-12 episodes in the bank, I supplement those with suggestions from viewers.
I have been giving this some thought. I feel like I shouldn't mess with something that is going well. If I had too, I would ask what non-gaming resources do you refer to to help learn about the real world to add flavor/background to the game world. For example I like printed books and some of my favorites are those by David MacAulay such as "Castle" or by Xavier Hernandez "Barmi". I am sure there are others of the same type. Then there are those resources on being a DM such as your videos and the DMing books on Amazon. Finally I have always wanted more detail on the video you did about lowering hit dice /damage specifically for mid to upper level monsters. My suspicion is that you would be covering that when the topic comes up in a future video.
"Castle" is a great one. It's definitely on my shelf. I've got to think about it. It could be a whole episode. "In the Wake of the Plague" by Norman Cantor is one for sure. For historical fiction, definitely "Pillars of the Earth" and "The Name of the Rose." Will give it further consideration.
@@DUNGEONCRAFT1 man, here I am, listening to this video for the 25th time and scrolling through the comments, and I get a recommend- "In the Wake of the Plague." I love Fafrhd and the Grey Mouser, so I will definitely check this out! Pillars of the Earth is great too, and are you even a DM if you don't have a copy of Castle?
I've only discovered (and very quickly subscribed to) your channel today and love how you incorporated the gritty aspects of DCC (love that game) into your world. I'm looking forward to your review on it.
Cool. I was looking at viewership and noticed reviews are the lowest viewed episodes. I was tossing around the idea of stopping reviews altogether, so I appreciate your interest. I planned 3-4 more reviews, and DCC is among them.
As a BIG Fan of DCC and the warhammer fantasy RPG I too would love to see your reviews on both of these. Of course hearing more about your own campaign is even better.
Random idea from back in my campaign running ideas: During session 0 let the players pick a really cool magic item, and that is the legendary thing the character knows about. Then identify 10 NPCs, and have teh player roll, and that is the NPC who knows where the item is located. So this way, even though a sand box our players still start with a personal quest, giving them an idea of where to go and what to do.
8:18 it's shepherd, for herding sheep, not shepheard. Also any village has loads of fields with a Lord owning the land, towns like haven should start with a market square, then warehouses and guards. The church, inn, eateries, brothels come after. Totally love your approach.
I just discovered you and your videos and I have to say, the content you've put out is just phenomenal. Such great ideas and so helpful. Thanks for taking the time to do these.
Running a campaign in the Mythic Odysseys of Theros campaign setting! Ancient Greek parallel. Lots of fun. Started the players as part of a caravan stopping to make camp.
I really like the character funnel system, too, though I have players that don't get it. A lot of people like coming up with elaborate backstories for their PCs, but I like how the funnel makes you focus on front-story, i.e. on discovering who your character is through the actions they undertake during the game. One thing I wished you had explained is how much XP it takes to level up or buy improvements for the characters. Without knowing that, the discussion of how much XP is up for grabs doesn't communicate very much to the viewer.
I plan the "anticipated encounters" for only a session or two in advance. My primary work goes into "moving the chess board" of the background political and cultural story within which the players are immersed. In a recent game I set a large war into motion, which the players decided they wanted no part of... fine... but the war is still happening, and that shifts the composure of the players surroundings, and I spend most of my prep time contemplating how to tell those other stories while leaving the party to choose thier own path. "You hear an argument break out at the other end of the bar about which side is right in the ongoing war." "Yeah, sorry but that gonna be half a silver more than last time, the war efforts are taking a lot of supplies." "Did you hear that the Church of Dawn is denouncing so and so over what they commanded thier men to do." I use random event charts from games like Warhammer RPG and Warhammer Quest to generate rumors and things the people are talking about, and I'll incorporate one or two of these into the background of a session(or chapter worth of sessions), and let those events affect the setting instead of the players directly. It keeps the setting lively without making the players feel targeted by every dice roll.
"...or the elf ears of Satine Phoenix" That got a chuckle out of me. I've met her a couple of times in passing at conventions and half the time she's not wearing the ears. It honestly throws me for a second. :)
You may not be a Matt Mercer but I would, without reservation, state that Matt Mercer is no Prof. Dungeon Master. You definitely have your own style and much like a good college professor, you offer your knowledge in a challenging yet encouraging manner that is stripped of frills and dressing. I love your straight to the point style and it really jives with my ADHD way of taking in new info. Thanks a heap and please keep it up!
LOL! You noticed that! I taught myself to write at a young age and no teacher corrected it. I actually take the time to RE-SHOOT my handwriting--but a few always make it in!
I'm always interested in how other DM's do character gen, so thank you for letting us take a peep at the way you do it. Also, you perfectly and articulately described something I've been doing for ever; your comment on how an open world adventure is very much like building a dungeon. I have always gone throw the motions, but I never thought about it from that angle!
The rumors idea is really cool! I always struggle with finding good ways to slip that sort of information to my players without it feeling forced or awkward. Gonna try that for my next campaign.
I'd love to see a live play of this. I've watched it a few times. Rewatching it now as I prepare to run DCC and I can't find any funnels as cool as this idea. If you published this I'd buy it in a heart beat.
Low magic means No healing potions or spells. Get into a short hit and run raid ambush, and it takes two weeks till your characters get done healing. I have seen and met other people that broke their ankle or twisted their knee by playing flag foot ball. Never play on wet ground. Best to have few to many characters per player in a campaign setting to cover the down times for each other groups of plays. Kind of like LOTR.
When you talked about naming characters after their professions, my mind's eye envisioned The Legend of Piers Piss-Boy. Five minutes later, I stopped laughing sufficiently to resume watching. Nice Mel Brooks reference, btw!
What actually happens when does this session: the players wander away from the village and build a tree house where they live out the rest of the campaign.
I use what I call a "rumour deck". I have rumours written on 3x5 cards, and when the PCs choose to carouse or otherwise gather rumours, they get to draw from the deck. Some are red herrings, others are story hooks. I'm thinking of doing the same thing with treasure, and placing cards with an item and it's description inside a cheap wooden chest from a craft store. Those who search, investigate, etc, get to draw at the right time.
9:48 Strictly speaking, pre- or low-money societies work on a favor and in-kind system. Medieval English peasants did have copper and some silver coinage for "hard" transactions (especially in towns), but they were more likely to pay tithes and taxes "in kind" with chickens, seed, butter, etc.
I'm prepping up for starting a sci-fi and rare, near-Clarketech (science so advanced it seems like magic) campaign, and the Boss Fight video inspired me to watch the entire Campaign playlist while avoiding folk chin-waggin' about the PHB2024. I feel like I have yet to find a reason not to say "Thanks and keep up the great work!" to you...
I don't agree with everything you say and promote on your channel. But your videos always make me think and rethink the ways I play rpg for over 30 years. Thank you for that thought food.
The real fantasy is finding a small group of guys to game like this. I would love to do this on a regular basis. Even online, it’s hard to find people, especially those who are in my age bracket and are not Marxist weirdos.
Let's be honest, it's not your first time watching this masterpiece.
Thank you.
@@DUNGEONCRAFT1 Kudos for taking the time to engage with your community even across older videos.
@@Chronozoah You're welcome. I try my best.
I feel so called out
I can't help it! Dungeon Craft videos are timeless!
Session prep 'Involves long walks and talking to myself' - My significant other laughed her head off when she overheard this, I have been known to pace, deep in thought talking through my ideas or even uttering fragmented conversations as I develop the mindset of certain NPCs or villains. Love it!
You (and I) are perfectly normal. It's everyone else who's insane.
I've run this six times now as a session 1 and it's a great one. A couple of ideas that have improved it for me:
1. For newbies Roll the stats during the contest or in lieu of a strength check ect.
2. Make the escape a chase scene / skill check with failures meaning more beastmen catch up to them. You want to make sure they face 2-4 especially if they never make it to the ruins to start to thin the herd.
3. Make sure u let player's sacrifice a character by jumping in front of a hit (let newbies know this an option).
4. 0 HPs = instant death. And don't give PCs any form of weapons right away let them use their creativity to find some.
This chanel took me back to D&D and down the OSR rabbit hole.
Last sunday I started running a new old-school, West Marches style, gritty dungeon crawling game.
Thanks to you PDM, and Ben from Questing Beast, and MCDM.
Im here today judt to rewatch most stuff.
You may not have the flowing locks, the golden voice, or the elf ears, but damn if you don't have the fashion sense. Every DM has their thing, and I think that's yours. Love your videos man, don't ever stop!
Thank you. I try. Some people were disappointed that the tweed jacket isn't in every video, but this was filmed in a sweltering attic in July.
Dungeon Craft love the video. Love the tweed jacket. It completes your image as Professor Dungeon Master. Keep it and don’t stop. Of course I completely understand not wearing it during inclimate weather. As someone who lives near the desert of CA I know how miserable the heat can be. Anyway keep up the great videos. They are awesome because they are different than others on TH-cam. I watch others and like them as well. There is plenty of room for more.
Well, nobody else has Deathbringer. I appreciate your spin on campaign creation.
+1 Vests are not for sale though?
+2 Vest of Skill: advantage on craft checks to construct an adventure.
Would love more prep session videos. Thank you!
I have TONS of them. Here's the latest: th-cam.com/video/MGeXZcuI3No/w-d-xo.html
@@DUNGEONCRAFT1 thank you!
I recently decided to return to DMing after not playing for 20+ years. This video is far and away the most helpful one I have come across. I won't use everything presented, but the nuts and bolts story creation stuff is pure gold!
I just rewatched this one. This video is a DM's session zero and pre-session zero prep gem! Lots in here about how the DM connects to the kind of players in a group, how to do that, and world building. The world building is very interesting. As DMs, I think we invest time, energy, and details into the world. This video will teach you how to distill it down to just a few details. Those details are essentially the 'scuttlebutt' that all people everywhere talk about. Not giving too much detail keeps some mystery and unknowns alive and well!
You are quickly becoming my favorite Tabletop RPG channel! Keep up the great content!
Becoming?
Taffer
We only did one 0 level session for DCC. It was funny because my players are so used to taking care of weak NPCs that they would use their best PCs first, then those would get killed, so at the end they were all left with their worst characters. I loosely suggested that they send in low stat characters to scout and check for traps, but they said that just didn't feel right.
Your players are kind, altruistic souls. God bless them.
I know this is a super old comment, but is getting players to role play multiple characters really difficult?
@@TaberIV I haven't ever seen that be an issue. Knowing that death will surely come for most of the characters is really freeing from a player standpoint. U can focus on making their death epic.
I hate that I found your channel through the OGL drama, but I am glad to be here now. I love this look into your process of session prep.
This video is an absolute gold mine. You, sir, are a true hero for putting all of this out there.
First time commenter, long time listener!
I love the idea of having my players start as peasants with peasant stats, and through the first session they discover their characters, gaining bonuses to stats through successful checks and rolls. Such a natural and organic way to build a character!
I concur! Thanks for watching!
I tried this when our groups regular DM was unavailable, my group loved it. I gave the ruins some weird runes that, according to local rumour, had hidden meaning. I had intended that the PC’s would later find a book with maps and drawings leading them back to the ruins and a hidden crypt or dungeon below. The player rolled a natural 20 so allowed him to correctly pronounce the magic words opening the crypt below which I had not prepared. They used the crypt and a hidden passage to escape the beast men bandits and had a blast.
Watched this series many times. I also tend to put music on, pace around the table and act out NPC dialogue. Glad I am not alone!
Thank you. Hope you enjoyed the Reviled Society Supercut too.
@@DUNGEONCRAFT1 Yes I did Professor! Keep it coming.
I used something like this for a recent one shot using your deathbringer rule set. I had all ten players roll a d4-1 to establish their stat block. The math was so straight forward, I had no questions from my players about how it works!
Thank you. I want DB to be useful and accessible to all.
Back to watch this masterpiece in late '24
I really like your dark and grim fantasy setting. In a world with such misery, there is a need for heroes. The story is full of hooks and make a great foundation for future sessions. I would really like to „steal“ your ideas and approach to the first session/setting.
Concerning other TH-cam channels: Don't worry, there is not enough to be said about this game and about stories. There is room for everyone on the internet and it doesn't matter if you are no mercer or colville. People are subscripted to these channels, because of different reasons. I myself watch all of you: CR, colville, dael kingsmill (monarchs factory), dungeon dudes, runehammer, black magic craft, wyloch, dm scotty, etc. etc. the list goes on and on and that is really good. This game and this world needs MORE storytellers, not less. It needs diversity and more different opinions and ideas. Keep up the good work!
Thanks and please steal away.
@@DUNGEONCRAFT1 Can you elaborate on how role-playing usually goes when each player has multiple characters?
@@seanboyll7968 That’s an interesting question no one has ever asked me. Which means it might make a good DungeonCraft topic. I don’t like playing multiple characters & I seldom permit it as a DM. The exception is with a Dungeon Crawl Classics style “character funnel” at first level. I have 6-7 people playing in a session, so there’s already enough PCs. I just find players will tend to favor one & forget about the other.
Coville and mercer are lacking to this imo
As a new DM preparing for my 1st campaign with friends, I appreciate this video so much!
Binge watch them. The new one just went up! And thanks for watching!
I have been! I’ve watched about 10 so far. You’re definitely shaping my philosophy on how I want to approach the game!
the same here ;)
Watching this series again for the third time. Great stuff.
This is a great behind-the-scenes video. Here's a tip tho: If you don't want to look crazy walking around in public talking to yourself, just hold your phone up to your ear, or wear an ear piece. You'll fit right in. You may even be able to use an app that lets you record yourself, so you can reference it later.
This has become my favorite rpg related channel bar none. Thank you d&d professor!
Thanks for your kind words. Share the videos so we grow. Not all of them are equally great, but they were all the best I could do at the time. Cheers!
I'm stealing this so hard!
Man I've been re-watching these constantly! This is hands down the BEST inspiration for when I'm working on anything for my games. I pretty much have this who series on repeat when I'm crafting, painting, or working on my own TTRPG. Thanks for all the great content PDM!
I'll have you know that used this very basis on yesterday's game and that almost everyone had a blast, myself included. One of the characters threw an apple at the worm-that-walks to lure him away from paralyzed characters and managed to escape with his life (that was an incredibly tense -and fun- defense roll, there was a lot of cheering), and the 4 characters that met with the beast-man escaped rather than fight him and it was really close for at least two of them, so no XP for that, but they get to live.
At the start of the session, I gave each played a 'luck token' that they could either use to change fate (be it save someone of not fail miserably at something they really wanted to suceed at) or redeem at the end of the game for an extra XP to a character of their choosing, and not one was used during the game. Of course they will start the next game without luck token and will have to earn them from now on.
Starting a new campaign today. Watching this video again to get energized!
Watch the new one! th-cam.com/video/W8JBzKCa3rk/w-d-xo.html
Amazing video! I used your character creation method (slightly modified...) for my last session and my players loved it! My murder hobos turned into thoughtful and cautious adventurers. My thinkers started asking what their characters would know. My mind was completely blown and what started out as an experimental one-shot just might become our new MO. The one change that I made was that after rolling for an occupation I allowed my players to negotiate for up to four additional points (they could use them to boost stats, hitpoints, or silver) with me (the DM). For example - One of the characters was a blacksmith with very low strength and argued that after years of work he should be stronger. I agreed and he got an additional two point added to his strength. His character was still weak (compared to normal 5e characters...), but the player then had to explain why their blacksmith character wasn't stronger (bedrest from surviving the plague as it turns out...). Next the players each had 1 point they could award to another PC. After a brief campaign (and with it character background building) the points were all awarded. Character equipment was handled as a negotiation with the DM as well - The blacksmith character had smithing tools (his pride and joy), but not an anvil (because its too heavy to adventure with). While playing I would describe a simple scene (the old chapel is darkly lit and in ruins...) and then ask each player what THEY saw. If I liked their addition and felt it worked with the scene I was building I'd add it to my description. This is the most involved I've ever seen these players and they loved it. Thanks again! You've changed everything!
I come back to this video bimonthly. Your method is great. 👌
Wow, this is a great start to a grimdark campaign.
The enemy’s remind me of Michael Crichton’s Eaters of the dead novel and the movie adaptation The 13th Warrior.
I enjoyed that book every much/
You're the only other person I know that analyzes/strategizes/plans while talking out loud. I'm not alone!
Just here at the end of 2022 enjoying the classics.
Professor Dungeon Master all bow to you
Such a great way to construct a campaign.
Beautifully dark and grim.
Interesting way to start a campaign. Like the 0 level idea. I imagine players will kinda “morph” into what player class they want to be, with the magic user of the group being the marked victim of the cult?
Looking forward to the next instalment of the adventure.
Great specific approach and depth!
Watching through the older bits for all the gems.
Everyone DMing right now should be watching this series on a regular basis 😊😉❤❤❤
I've actually taken a bit of pride into the fact that I have several BBEGs for my campaign. While I pitched it initially as the players not having the world hang in the balance... my plan is to make them love the starting town so much that they dedicate themselves to wiping out every one of my BBEG's. The Gnoll Horde, The Cult of the Nine, The Lich and especially The Coven
This is rock solid advice. I direct all fledgling DMs to this video. WHF and DCC are indispensable. I also use rumors, jobs, and names lists to build all the time. Also a walk around the block helps tremendously. Let your subconscious mind chew on things for a bit while you are away from your desk, some amazing things can arise.😊
Great video, love the minimalist approach to your games looking forward to more
Thanks. New episode goes up this Thursday.
A great way to start off a new campaign. Brutal conflict, but that shows how dangerous it will be being an adventurer when yesterday you were just a normal villager!
My second time watching this, but looking forward to rewatching the story.
👍👍👍👍😎😎😎😎
Hello Professor Dungeon Master,
I would like to inform you I truly enjoy this type of content. The story and gameplay is well done with great advice, also ten for ten on style! I hope you make more videos like these, I will keep my eyes open. Thank you for making them!
Ok, I'm watching this video for the 20th time. Don't worry professor I still watch your old videos. So many great tips and tricks In these videos.
Absolute RPG gold! This is my kind of approach to DMing! Thanks, Professor!
Thanks! Check out the Reviled Society and Lost City too!
This video has inspired me more than any I've seen in a while. In the course of the past 3 days I've watched these first few videos several times each, and have the barebones of a new campaign in a new world. I've always loved the thought of low magic, gritty d&d. For some reason your style has pumped me up. Thanks!
I remember watching this video for the first time, feels like it was last year.
I have to say you have an amazing ability to weave together some simple elements into a fantastic campaign setting. It's given me a lot of ideas to use for my Traveller materials.
fantastic stuff! This is inspirational and incredibly helpful. No need to do this all the time but consistently once a month or something could definitely build a strong following. I know I will look forward to the next one.
Thank you, WZA. advice videos will go up like clockwork on the first Thursday of the month. Already have October and November in the can. Please share.
Your GM style is 'a grim world of perilous adventure'. :-) (That dollar store erase board...just as grim.) ;-)
It IS a dollar store erase board. Very perceptive.
I used to experiment on the players with Dollar Tree Soda and frozen dinners. I concluded their CON Scores are 30!
I loved this video. I have always felt My campaigns were too gritty, dark, and deadly in comparison to my friends and especially compared to CON games or mass produced adventures. It is a relief to know I’m NOT a killer DM and others play this style of game more importantly they enjoy it, just as my players do. I wouldn’t worry about comparing your channel to others. I think your subscription numbers speak for themselves. Besides you don’t need the voice, hair, or ears. You are Professor Dungeon Master. Your channel offers another unique view into how others can run a campaign. Just as there is not a limit of book authors or stories. I definitely think there is plenty of room, if not unlimited room for story tellers and video channels for TTRPGs. Thanks again for the great video and incredible work you put into making your content better and better as well as growing your audience.
Christopher Kearney you should look up James Raggi IV. He is one of the Supreme Killer GM's. Known for his Lamentations of the Flame Princess Game.
This is the kind of prep I want to see, its organic and creative and much more relatable than watching spreadsheets get filled out. The 'Crazy Train' approach is the best approach imo.
What about including a drinking contest with CON checks?
every player stars with 0 "drunk points". Each drink, add 20 points for a heavy drink, 15 for a medium drink or 10 for a soft drink, then subtract a Con check. First one to hit 50 (or 10 times character level) fall unconscious. First to hit 25 points (or 2 times character level) gets Poisoned status. I use this for medium term disputes, like arm wrestling, etc... Now I write this I realize you asked "what about" not "how"... sorry.
@@Muglock someone else might benefit from your description 👍
@@Muglock what do you mean, "subtract a con check"? Like their con score goes down by 1?
@Metasyn ah that makes sense. Thanks for the response
On my way home on the train and I found this captivating. I wanted to take notes, but it was so we'll laid out, I remember it clearly. Not that I would steal the entire idea word for word or anything...
Go ahead and steal away. Nice to know I made your train ride less boring.
@@DUNGEONCRAFT1 I am super tempted to steal this as well! But I am worried one of my players could be watching your videos too.. :P
You say one line about using a boat on the river to travel upstream or downstream to escape Haven. Having a chapter about how you handle boat travel would be useful to me and my campaign.
Best video yet! I loved how you walked through the process. You did not just say what you were doing but why/why not. That is more important at times when teaching something.
In regards to the very end of the video, something I have found in my experience with TH-cam is that most of the popular channels are just one-trick-ponies with a bit of flash and a load of attitude. There are only so many videos that I can handle about toilet paper, foam cutters, 3d printers, and such doing the same thing as the other channels are with different theme music. Really... as soon as someone comes up with something slightly new, there are videos on all the other channels doing the same thing. "I got a sponge block, I can make a wall." "I can cut a piece of foam into a block, I can make a wall." "My 3d printer can make a wall."
Of all my various interests in hobbies (too many according to my wife) there are only five channels of twenty I subscribe to that I am excited when a new video is posted. Dungeon Craft is #1 of those. The three of the remaining four are not game related at all because the game channels can't seem to do anything new. I don't know what your long term goal for the channel is, but I like what you are doing. My opinion is that as long as the content is fresh and interesting, in time you will have an audience. It might only just be me... but when you roll the dice you might get a natural one.
Thanks, Tyler. I'm flattered and will continue to work hard. My goal is to make an informative channel about the topics I would want to see. I feel the same as you--the audience will come if I keep working at it. The subscriber count keeps getting bigger, so I think it's going well. Please suggest topics you would want to see. Although I have 10-12 episodes in the bank, I supplement those with suggestions from viewers.
I have been giving this some thought. I feel like I shouldn't mess with something that is going well. If I had too, I would ask what non-gaming resources do you refer to to help learn about the real world to add flavor/background to the game world. For example I like printed books and some of my favorites are those by David MacAulay such as "Castle" or by Xavier Hernandez "Barmi". I am sure there are others of the same type. Then there are those resources on being a DM such as your videos and the DMing books on Amazon.
Finally I have always wanted more detail on the video you did about lowering hit dice /damage specifically for mid to upper level monsters. My suspicion is that you would be covering that when the topic comes up in a future video.
"Castle" is a great one. It's definitely on my shelf. I've got to think about it. It could be a whole episode. "In the Wake of the Plague" by Norman Cantor is one for sure. For historical fiction, definitely "Pillars of the Earth" and "The Name of the Rose." Will give it further consideration.
@@DUNGEONCRAFT1 man, here I am, listening to this video for the 25th time and scrolling through the comments, and I get a recommend- "In the Wake of the Plague." I love Fafrhd and the Grey Mouser, so I will definitely check this out! Pillars of the Earth is great too, and are you even a DM if you don't have a copy of Castle?
I've only discovered (and very quickly subscribed to) your channel today and love how you incorporated the gritty aspects of DCC (love that game) into your world. I'm looking forward to your review on it.
Cool. I was looking at viewership and noticed reviews are the lowest viewed episodes. I was tossing around the idea of stopping reviews altogether, so I appreciate your interest. I planned 3-4 more reviews, and DCC is among them.
As a BIG Fan of DCC and the warhammer fantasy RPG I too would love to see your reviews on both of these. Of course hearing more about your own campaign is even better.
That coach mini you have is awesome!
Random idea from back in my campaign running ideas: During session 0 let the players pick a really cool magic item, and that is the legendary thing the character knows about. Then identify 10 NPCs, and have teh player roll, and that is the NPC who knows where the item is located. So this way, even though a sand box our players still start with a personal quest, giving them an idea of where to go and what to do.
I wish I could have been a part of this campaign. WOW!!!
8:18 it's shepherd, for herding sheep, not shepheard. Also any village has loads of fields with a Lord owning the land, towns like haven should start with a market square, then warehouses and guards. The church, inn, eateries, brothels come after.
Totally love your approach.
Imitation is the sincerest form of flattery.
I’m stealing this campaign set up is what I’m saying.
I have so many ideas percolating from this idea, thanks!
The title "Professor DungeonMaster" is well earned sir.
I just discovered you and your videos and I have to say, the content you've put out is just phenomenal. Such great ideas and so helpful. Thanks for taking the time to do these.
concur
Thank you for taking the time to say so. New campaign coming.
Wow, really excited to try out my 2 hp character!
Be careful of stiff winds.
Running a campaign in the Mythic Odysseys of Theros campaign setting! Ancient Greek parallel. Lots of fun. Started the players as part of a caravan stopping to make camp.
I really like the character funnel system, too, though I have players that don't get it. A lot of people like coming up with elaborate backstories for their PCs, but I like how the funnel makes you focus on front-story, i.e. on discovering who your character is through the actions they undertake during the game. One thing I wished you had explained is how much XP it takes to level up or buy improvements for the characters. Without knowing that, the discussion of how much XP is up for grabs doesn't communicate very much to the viewer.
I plan the "anticipated encounters" for only a session or two in advance. My primary work goes into "moving the chess board" of the background political and cultural story within which the players are immersed.
In a recent game I set a large war into motion, which the players decided they wanted no part of... fine... but the war is still happening, and that shifts the composure of the players surroundings, and I spend most of my prep time contemplating how to tell those other stories while leaving the party to choose thier own path.
"You hear an argument break out at the other end of the bar about which side is right in the ongoing war."
"Yeah, sorry but that gonna be half a silver more than last time, the war efforts are taking a lot of supplies."
"Did you hear that the Church of Dawn is denouncing so and so over what they commanded thier men to do."
I use random event charts from games like Warhammer RPG and Warhammer Quest to generate rumors and things the people are talking about, and I'll incorporate one or two of these into the background of a session(or chapter worth of sessions), and let those events affect the setting instead of the players directly. It keeps the setting lively without making the players feel targeted by every dice roll.
"...or the elf ears of Satine Phoenix" That got a chuckle out of me. I've met her a couple of times in passing at conventions and half the time she's not wearing the ears. It honestly throws me for a second. :)
You may not be a Matt Mercer but I would, without reservation, state that Matt Mercer is no Prof. Dungeon Master. You definitely have your own style and much like a good college professor, you offer your knowledge in a challenging yet encouraging manner that is stripped of frills and dressing. I love your straight to the point style and it really jives with my ADHD way of taking in new info. Thanks a heap and please keep it up!
As a calligraphy teacher I can't help grinding my teeth looking at the way you hold your pen. :)
LOL! You noticed that! I taught myself to write at a young age and no teacher corrected it. I actually take the time to RE-SHOOT my handwriting--but a few always make it in!
Really amazing. I want to play in this adventure. And great advice for DMs!
I'm always interested in how other DM's do character gen, so thank you for letting us take a peep at the way you do it. Also, you perfectly and articulately described something I've been doing for ever; your comment on how an open world adventure is very much like building a dungeon. I have always gone throw the motions, but I never thought about it from that angle!
Love your rules hack. Love the campaign. Love the grim dark. Thanks for being coolest prof ever!
The rumors idea is really cool! I always struggle with finding good ways to slip that sort of information to my players without it feeling forced or awkward. Gonna try that for my next campaign.
watch lazy DM prep and how to use tips and clues.
This was awesome! Thank you. I love the deep dark style
I can't believe that "Worm Terminator" didn't immediately lead to "Worminator."
I have a bunch of premade adventures but I'm looking for a way to make them feel unique and not so predictable. This helps.
Or...maybe they are looking for the Dragon Reborn?
Just busting your balls.
Great video for story and world building.
I'd love to see a live play of this. I've watched it a few times. Rewatching it now as I prepare to run DCC and I can't find any funnels as cool as this idea. If you published this I'd buy it in a heart beat.
This is a really exceptional video. I love running low magic, really brutal games, so this kind of thing is right up my alley.
Low magic means No healing potions or spells.
Get into a short hit and run raid ambush, and it takes two weeks till your characters get done healing. I have seen and met other people that broke their ankle or twisted their knee by playing flag foot ball. Never play on wet ground.
Best to have few to many characters per player in a campaign setting to cover the down times for each other groups of plays. Kind of like LOTR.
Okay?
Sorry I came a cross a bit crazy there.
Wow. That explanation is going to keep me coming back for more. Subscribed!
I’m really enjoying your channel! Keep up the work ☺️
This was great. I am really enjoying the content you're putting out. Thank you.
More campaign sessions! Love these
I miss these
When you talked about naming characters after their professions, my mind's eye envisioned The Legend of Piers Piss-Boy. Five minutes later, I stopped laughing sufficiently to resume watching. Nice Mel Brooks reference, btw!
I have spent hours watching your videos!!! THEY ARE OUTSTANDING!!! I would pay good money to be able to play in your D&D games!!
You can play with me at GenCon or at Pax Unplugged in Philadelphia this fall!
What actually happens when does this session: the players wander away from the village and build a tree house where they live out the rest of the campaign.
Very inspirational indeed my fellow. Keep up the brilliant work.
Watching this, mouth agape. This guy is a genius. I need to be a PC in this game *now*
That was an amazing break down! Really helped me out thank you
Thank you. Be sure to check out my new Veiled Society campaign!
I use what I call a "rumour deck". I have rumours written on 3x5 cards, and when the PCs choose to carouse or otherwise gather rumours, they get to draw from the deck. Some are red herrings, others are story hooks.
I'm thinking of doing the same thing with treasure, and placing cards with an item and it's description inside a cheap wooden chest from a craft store. Those who search, investigate, etc, get to draw at the right time.
Very interesting to watch and hear your train of thought. Thanks. (Very grim storyline you made up, btw.)
It's going to get grimmer and grimmer. Stay tuned!
9:48 Strictly speaking, pre- or low-money societies work on a favor and in-kind system. Medieval English peasants did have copper and some silver coinage for "hard" transactions (especially in towns), but they were more likely to pay tithes and taxes "in kind" with chickens, seed, butter, etc.
I'm prepping up for starting a sci-fi and rare, near-Clarketech (science so advanced it seems like magic) campaign, and the Boss Fight video inspired me to watch the entire Campaign playlist while avoiding folk chin-waggin' about the PHB2024. I feel like I have yet to find a reason not to say "Thanks and keep up the great work!" to you...
I don't agree with everything you say and promote on your channel. But your videos always make me think and rethink the ways I play rpg for over 30 years. Thank you for that thought food.
The real fantasy is finding a small group of guys to game like this.
I would love to do this on a regular basis. Even online, it’s hard to find people, especially those who are in my age bracket and are not Marxist weirdos.
Ah yes, who could forget the core members of the Wutang Clan: the RZA, the GZA, the WZA.. .
I definitely need to get myself a devoted analog notebook for a list of story hooks that I jotted down and saved onto a Word document.
*I absolutely found this helpful .*
*Thank you .*
I appreciate you taking the time to say so. Prepping a new campaign now. Look for it by summer.
@@DUNGEONCRAFT1
Awesome .