Props to Max! He‘s been holding back a lot this episode and stopped in order to let Dorki and Dratnos speak. Nice flow of talking here between all of you guys 🫶
My wow noob moment was: When i first started i didn’t understand (nor was i told about by the people that got me into the game) a weekly lockout system, when i started in MoP i would just Q LFR for like 40 minutes on repeat without getting loot until i got tired of it and quit
First of all this is a tough thing to do. Crest great trees that work for 2 specs and sometimes 2 roles. But these trees make it feel like some classes have brilliant devs who know their spec to a high level. And other classes don’t have a dev at all. The typical classes who get no love and just get these 3% aura buffs every 4 months get the same treatment on hero trees as well.
@@burkles4456 Fair enough. Why do you think there is such a big difference in their approach to specs? It is a bit sad for those specs, who aren’t relevant, not getting any attention other than “oh this spec isn’t doing to well…3% for you sir”. Not addressing the glaring problem these specs have. Like recently Elemental, Surv and Marksman
Shoutout to max for holding back his thoughts and letting the others finish their thoughts,I know it doesn’t come from a bad place because he’s probably just excited but cool to see the feedback being recognized
I really really really really love that the podcast is named The PoddyC please don't change it I beg, it's so on brand for the three of you, embrace it, run with it, go wild with it. I will wear the shirt, with pride.
My favorite Newb Moment was actually my best friend. He was new to MMOs, and made himself an Undead Warrior. He get to level 8 or so and next time I see him he's like, "Man why is this game so hard? Everything takes so long to kill I end up dying half the time." I think to myself hmmm, this aint Everquest, nothing should be giving him trouble this early. So we meet up to have a little LAN WoW party, and I see him fighting a mob, and he's doing pitiful damage and getting absolutely chunked. I ask to look at his character, and he's never replaced a single item. He's still using the lvl 1 starting weapon, starting armor, only upgrades he had over a fresh toon was whatever auto-equipped from being empty. I look in his bags and they are full of gear from quests/drops. I died laughing.
Double pet survival and triple bm ? Hmmm. Just feels a bit overdone and there’s gonna be so muchhhhhh AI next expansion. DK getting more pets. Shaman getting pets. From a PvP standpoint that is gross 😅
I'd be okay with it as someone that plays both specs but the additional pet is gonna hit like a wet noodle (like 5-10% of the primary pet's damage, so nothing) and I doubt that generates much excitement. Otherwise, it's broken for BM and survival gets nothing unless their autos attacks can be unsynced which is unlikely.
dont forget that AC gives an -35% pet dmg aura that is still fucking with how all other pet and mercenary interactions works... If we got another pet from pack talents, then AC would be the first thing to be deselected by pure numbers, as you would lose 1/3 of the "theoretical dmg blizz wanted you to have". And there is one thing we know for sure about blizz, and that is that they have no hunter dev, and all the devs hate, or forgot the class exist. And they will never admit they have ever made a mistake
«Podcast every week until they fix defensives!” 😆 - As a gamer-dad healer player I’d subscribe to that instantaneously! 😆… also.. reading through the Farseer hero talents made me put playing resto shaman at the very bottom of my todo-list. Evoker Hero talents look sick! Now they just need to get rid of Aug Evoker so I can bump Preservation up on the list! The way it’s looking now I’ll be staying on Holy Pala and Resto Druid going into S4.
I have one for the patreon question: When i first got wow (back in wotlk) as a trial account, i had never played a tab target game before (i came from mostly an FPS and racing game background). I created a tauren warrior, and i didnt know i was supposed to use abilities on the spell bar. I thought if i clicked fast enough, my char will attack faster. So when i was going around the starting zone, i would spam right click to try and attack stuff faster. lol
For farseer literally all they have to do to fix it, is the bottom node needs to be. During ancestral guidance lava burst and riptide have a 100% chance to summon an ancestor. This would makr that button feel good, make the extra charges worth while and give them a different damage/healing profile. All this while also tying the ability with the literal name that fits the theme of ancestors to boot.
I think they definitely should of done more spore type of theme with boomkin and resto, make it more dot/hot based using spores that spread or evolve rather than tree based
It might sound weird but I wish more content creator would consider more the fact that this is the second evergreen feature we have in forever. I enjoy what hero talents are shaping up to be and I'm even more excited to have more trees introduced in the future opening up more and more choices for each spec. I think that's the most exciting part because the Devs can add new ideas to a spec without necessarily retiring everything they did just before. It's a simple but cool system and it gets me excited for the future of the game as a whole way more than covenant, azerite gear or artifact weapon did before.
To be clear, hero talents are only confirmed as sticking around until at least The Last Titan expansion while the talent trees are actually evergreen. I do agree that having more trees to pick from as the game goes forward would be really fun especially if they have unique visuals or even transmogs that pair well with the themes.
@@needsanameedit4982 you're right but nothing is confirmed lasting forever anyway. Look at talent trees and how much they've changed again and again since Classic. Something is evergreen until the community yells enough for the Devs to change it. But at least on paper it's not meant to settle destruct like everything from legion until Shadowlands did which is very refreshing It's also funny how they are doing what Guild wars 2 tried to do with elite specs but ends up doing it way better than them years after in a game that never planned to have such a concept in the first place.
Way back, when you went to elistst jerks for how to play a spec, every class has a list... Mages had a thesis which broke down spell coefficients and how much int you needed to make spell 2 move up to spell 1, etc etc. I was afraid of mage for a long time and rolled lock instead. This is circa TBC.
I feel obligated to share an embarrassing wow moment now. Back at the start of the pandemic, one of my friends got me and our friend group into classic wow. I rolled a warrior to tank because nobody else wanted to do it. I found charge to be a lot to fun and would charge into every pull as a result. Because of this, I never really used my ranged weapon, and honesty forgot I even had one. This all came to a head when, during ZF, I kept pulling extra packs by charging in. Our shaman friend made me stand in the back with the ranged and "practice using my ranged wep" while he tanked the dungeon after wipe 5.
Shapeshift to an animal that gets you out of your predicament is surprisingly effective against novice DMs, crafty druids are the bane of their games until they figure out how to anticipate the druid player(s) and work around it.
i've been saying one of the most flavorful changes they could add to Prot warriors is allowing them to dual-wield a 2hander and a shield, because you're either a fukin mountain or a colossus.
I agree 100% about the pet thing, I want to petition blizzard to add a Lone Wolf like talent to every spec that has pets where the pet isn't the main focus of the spec, so every spec that has pets that isn't Demo Lock or BM hunter
I love the PoddyC name but would also support whatever other name you guys go with. What about the PoddyC Titanforge in honour of the late and great podcast Dratnos recently said goodbye to with Trell and Tettles. (kidding but not kidding seriously do it)
A comment on Dorkis perspective regarding druids shapeshifting I feel its more due to how fast paced raid fights have become. I was playing Feral druid back in TBC and there it was really good for offtanking. But then the fights also allowed for it. The main warrior tank would start with threat and me as a druid in cat and you had a dps window of atleast 30 seconds before going in to bear and taunt swapping with the exception of a few multiple target fights. Now you gotta taunt swap almost every 10-20 seconds and the offtank often take alot of dmg not letting you be cat for offtank moments.
The only reason I would suggest looking into a different name is that this is probably one of the best World of Warcraft podcasts out there and people new to the game and all of the developers need to take it very seriously.
My super civilian moment was when i was 12 and me and my friend lvled a warrior to lvl 50 with all white vendor gear because we thought soulbound ment that you couldnt take it off. So we waited for some amazi gear😊
My civilian moment...bfa s2 coming back from a super extended wow break (cata). Playing one of my first 15s in freehold as a resto druid with some friends and a high lvl pug starts telling me to roots the add on the final boss and of course I don't have it on my bars and it's just so obvious that I'm searching in my spell book for it.
I absolutely love the name PoddyC. In fact, I was literally just telling my wife this morning how pissed I was that you guys had that name, because it means I'll never get to use it lol.
53:00 - "are we just phasing out healers entirely" preach my friend. This is the worst it's ever felt to heal, especially as a Holy paladin. At higher levels of play all of the damage is raid/party wide dots or one shots that can be avoided. Tanks are self sufficient and single target burst healing is dead, HoTs are king. Feels like the only reason H.pal sees play is utility with defensive devo aura.
Cats and resto shift a lot. Cat moon kin weaves when they’re pooling energy. Resto obviously shifts to cat when damage isn’t happening. Bears only really shift in raid when the other tank has aggro. Boomy and bear could probably use more of a reason to change, especially in M+. I’m a natty kicker. The only time I use a focus macro is on protectors in eb on my rdps.
I usually listen to the podcast on my commute to work or the 1st hour of work before customers show at my store. But its a podcast, i usually save it a day or two anyways. IDEALY podcast would come out thursday night so i had something for friday morning. (EU TIME) That being said I just love the podcast and don't really care when its coming out.
Poddy C is such a good name. people wouldnt buy with the name as much as another name but since i have no ideas what to change it to i say keep the name and embrace wierdness
As a healer I will have to get used to Druid of the claw. My first thought if my bear tank switched in kitty while tanking mobs "OHHHH hell no Mother-Fer I know you didn't just do that! - You dying today and I'm not taking the blame!"
People hating on keeper of the grove blows my mind. You literally summon temporary companions to dump heals and damage for free and boost your throughput. Who cares if it’s a tree. Balance never takes it. Now you have a reason to. That’s a good thing. They aren’t pets. They last like 10-15seconds. It’s a short burst of power on demand
Hero talents are flavor, super flavor. It's fine. More flavor is good. I don't more buttons to press, I actually want fewer buttons to press. I'll take more flavor.
The two things I want from hero talents are: cool class fantasy and leveling the required skill input for specs. So specs that typically offer lower skill floors get tools to make them more engaging for those who want something harder, and specs that are usually harder get tools to make playing them easier for those who want a more chill experience. I don’t want hero talents to save specs or fix core issues. That needs to happen in the main talent trees.
Podcast Names: Shadowmeld War Council Spell Reflect Syndicate Illidan’s Betrayers Illidan’s Redemption Shadowmelding in Azeroth Illidan Could Shadowmeld Just picked an iconic spell and character and iterated with GPT a bit.
With the potential name change, I think maybe making it something that evokes Warcraft and evokes skilled players who are a bit above the rest - maybe something like Titanforging that old system. =P (Too soon? Gonna miss that one) But seriously, I think a name change is probably good? "The PoddyC" is kind of about who knows as opposed to a more targeted name. But I don't have a suggestion beyond "Two Men and a Cat Talk Warcraft".
You guys making me feel old man! I starting playing in 2005 or something and I had just started college (UK) so around 16yo. I also did stupid shit back then.
If detailed feedback was the way to get improvements, shadow priests would be goated. Publik has written full PhDs on state of shadow, how to fix, possible pitfalls with his suggestion, themes, everything. He literally did the collective work of 10 class designers and blizz ignore him.
its funny how dratnos face empression when he listens to stuff always is like he is standing in front of someone he wants to knock out :D but i think at the same time hes thinking about something else :D
Keeper of the grove is fine with some treants vibes but give us more stuff like mushrooms and other nature themes. Also light smith sounds more like you should just be empowering your weapons to deal damage rather than handing out weapons maybe just do a rework on both rather than start from scratch
As long as the Hero talents are cool and enjoyable to play I don't care if they're perfectly balanced or not tbh. Just like I don't care about all the balance whining of "my spec is not top DPS buff it and nerf this". "Top end players" and people who think they are or should be will always pick the most optimal thing, even if it's only better by the tiniest margin. You cannot change that, it's how gaming works. Balance complaints in these games always lead to homogenization because the only way for classes to truly be "balanced" is if they're all more or less the same. And homogenization is what kills enjoyment in these games (take it from a year long FF14 player who switched to WoW). Seriously be glad that you have a game with diverse classes that do different things and devs that are willing to cook and put new ideas out there. It's way more valuable than you think and you don't know what you got till it's gone.
I think the issue for Trickster for me (and I know this is a nooby complaint, but w/e) isn't that feint is going from a defensive skill to one that needs to be in the rotation, but I think it is more that this is just another button (not even counting the idea of distract being a burst CD of some sort) to be added to an already bloated DPS rotation. Outlaw rogue already has literally 13 buttons in their rotation. Adding feint and distract just adds 2 new buttons to that rotation. For all the talk about button bloat being primarily centered on defensives, this is rotational button bloat for a class that doesn't need any more buttons. I do like the idea of feint being a DPS CD, it makes some talents that would otherwise be mediocre or ok, and turns them into being a lot better because of how they interact with feint. But when we are getting a new DPS button without any reduction to the current DPS button count, it feels like the message of the button bloat problem isn't really getting there.
Trickster = start over. The blade dance comparison is totally different. Blade dance is a rotational offensive ability that gains some defensive benefit. Feint is purely defensive that now will need to be put into an already packed rotation for offense and won’t be able to be used defensively anymore.
My hot take since they announced hero talents has been trees should not be shared. It's a balancing nightmare, especially for dissimilar specs like Healer/Tank, and the mental exercises to make every node on a tree good mechanically and thematically for both is exhausting. Ex. WW/BM Each spec should have unique hero talent trees where their spec is primary focus and the off spec is secondary with shared themes/skills. My example was Holy Paladin: Lightbearer - Holy/Prot Lightbringer - Prot/Holy Herald of the Sun - Holy/Ret Harbinger of the Sun - Ret/Holy I also think this allows more fluid organization of hero trees to increase accessibility and comprehension for players. The center column - Semi-unique shared nodes. Focused on the thematic skill that both specs use, with minor tweaks to prioritize the role/playstyle of the main spec. Left column nodes - Shared skills/passive nodes. Right column nodes - Completely nodes unique to the main spec.
My civilian moment was when I first started playing. I was leveling a paladin, and thought that in order to melee the enemy I had to click them. In other words, I clicked an enemy repeatedly, thinking it was helping lol Separately, I was teaching someone hunter back in mop who had read a guide, and thought they had to spam serpent sting because it was the top of the priority 😅
Defensives used to be rewarding, now they're just not punishing if used correctly. Real smooth design. That's what players want, not to be rewarded, to be not punished.
I think Hero talents are a great way to expand upon class fantasy without forcing it down players throats. Perfect example is Keeper of the grove. If you love the whole nature boy summoning trees style of Druid, then keeper of the grove is right up your alley. If you don’t like that, then wild stalker is there and you just get more procs. The main issue that I have noticed is that not all classes have established popular hero lore to build on. Warcraft 3 hero’s are obviously going to make a lot of sense to add as hero talent options, but what about other classes that might not have much to work with like monk? Their trees are going to feel bland. Another example is Pack Leader. A lot of hunters think pack leader sucks because it’s boring and doesn’t really add much. But how do you make a BM hunter feel more Pack leader than it already is? Not easy. I think the system overall is fantastic but they need to put the work in to make some of them a lot better. Farseer is a huge disappointment because shaman have a ton of lore to work from but they still came up with a boring tree. It should have been called spirit walker.
I know its probably impossible but it would be awesome once all of these have been released to have a blizzard Q/A poddyC with some of the devs and just see their insight/design goals for each tree
I feel like I'm obligated to point out that Max and I have been cooking on this *exact* idea of Guardian doing good DPS while not tanking for *literal* years. Like since Uldir at least.
That’s how bear tank was until MoP . Before MoP bear tank was feral with dodge gear . So when u off tank you can shift to catform and literally top dps . That’s how it is right now currently in wotlk classic . Also feral is the highest dps out of all classes which also helps
Regarding the discussion on mages having some wild theorycrafters, great feedback, and a council: genuinely wonder if a lot of that also comes from the fact that mages are essentially always strong. Just one of those classes where someone could've clicked the little mage icon back in vanilla and cruised through to modern WoW without ever considering a reroll. There's a pretty huge amount of spec loyalty and knowledge that builds up when you've got players that've managed to be "die hards" without following the typical definition of a "die hard" (Never swapping, regardless of tuning) cause there's never a tuning reason TO swap.
My biggest problem with hero talents is that it will be even more complicated to find out where your damage comes from and which talent setup gives you the best output. I know this is an unpopular opinion but i like the old (mop onwards) talent trees more. With those you could pick what felt good and you were (probably) on the the money. With the new talent trees i feel like i need to look up which talents to use or use tools to have it calculated. And hero talents make this even more complicated. I just can't grasp all those small little power boosts and get a full picture of the situation by just looking at it. It feels a bit like when reforging was still in the game. But this time no one complains that you need tools to find your optimal setup. But maybe im just getting worse and everyone else can pick their talent loadouts with ease. It just doesn't feel good to me that there is this part of the game which i can't understand (fully) on my own.
IF you guys do change the name, Please release at least ONE set of merch with "The PoddyC" on it for like 1 week so OG fans years from now can prove they were here from the start! Also yes to Fridays!
I do have a soft spot for Poddy C but it isn't obvious what the podcast is about if you aren't already a listener or familiar with the hosts. Definitely a balance to strike between a fun unique name and one that at least lets people know this is a warcraft thing so when youtube drops it in their homepage they get what the deal is.
Friday night is always great for podcasts like this, I definitely think you should change it to then so then you can cover the news after it comes out throughout the week.
I leveled a Druid in Wrath when there were 4 specs whose talent trees were open and not restricted by spec or main/off spec. At the end of a scarlet monastery run a kind stranger let me know that I should focus ONE spec instead of putting a point in ALL specs because I was level 50ish with only two rows complete in all 4 trees and doing dogshit damage 😅 Also PS Dratnos we know you’re doing a self roast about the rogue in your guild hearthing out for not getting windfury
You can definitely tell that most Shaman players are from post wrath and cataclysm where emphasis on the spirits hasn't really been a thing for a while. Otherwise I don't know what they were expecting from a tree called 'Farseer'. Most of the complaints were wanting to turn the ancestor into an elemental which I'm not totally against myself, but they did pretty much nail the theme. It's just that modern players lack a fundamental understanding of what a WoW Shaman is. That being said, my biggest complaint with the tree is being tied to unleash life which I don't even remember the last time I talented into since I primarily do M+.
Farseer in WC3 was pure Enh/Elem hero, which makes Resto part of Hero Talents weird. Now summoning some ancestor just doubles down on that weirdness. Farseer theme came from an ability to look far away and see invisible. Not some spirit copying your spells. I think Blizzard completely missfired with both name and thematic expression. Resto/Elem should have been Shadow Hunter hero from WC3 (Chain Heal, Serpent Ward, Hex, Voodoo). Give Resto some more cool interaction for Chain Heal and temporary invincibility; give elem some SuperHex and Big Dick Serpent Totem that is Magma Totem on Steroids and also raid wide spell damage buff or something. That would be cool. Leave Farseer for Ehn/Elem (Chain Lightning, Spirit Wolves, Earthquake focus etc).
Don’t buff chain heal for resto. Although for me as a long time resto player I think it hits perfectly. The theme is a lot more focussed than the WC3 version but I think that’s fine in a game that has expanded as much as WoW has. But please no chain heal buffs.
Change the name to the titan forge podcast 😂😂 but in all seriousness day of release doesn’t matter. I listen to the podcast on the way to work but just finish listening at my desk. Stoked to have any podcast I really enjoy these
Props to Max! He‘s been holding back a lot this episode and stopped in order to let Dorki and Dratnos speak.
Nice flow of talking here between all of you guys 🫶
Agreed 100%
more Dratty and Dorki less max is pogchamp wins for every1
I do wonder if he even notices he does this
This is like saying “thanks for doing your job” lmao
I saw some pretty wierd clips/qoutes from max, so I wasn't a fan. But he's gaining respect in here.
"Dratnos is a little rat" made me watch tht chapter out of order before anything else haha! Nice one editor, nice one!
Fronk is the best editor in the business
Ratnos :)
I love how dorki has a different background each time, I'm always so excited what it will be
the miner one xDDDDDDD
watching this from my kitchen gaming setup that max absolutely roasted yesterday
Microwaved set up 💀
YOO i have some stuff that needs heating up, can i send it to you? My micro wave go BROKEYY BROKEY
My wow noob moment was:
When i first started i didn’t understand (nor was i told about by the people that got me into the game) a weekly lockout system, when i started in MoP i would just Q LFR for like 40 minutes on repeat without getting loot until i got tired of it and quit
First of all this is a tough thing to do. Crest great trees that work for 2 specs and sometimes 2 roles.
But these trees make it feel like some classes have brilliant devs who know their spec to a high level. And other classes don’t have a dev at all.
The typical classes who get no love and just get these 3% aura buffs every 4 months get the same treatment on hero trees as well.
Tell me you're a WW main without telling me you're a WW main.
Also completely correct.
Like max said, I don’t think there is one person behind a desk that says ‘The DK Dev’.
It’s a convenient and feel good idea but probably so wrong.
@@burkles4456 Fair enough. Why do you think there is such a big difference in their approach to specs?
It is a bit sad for those specs, who aren’t relevant, not getting any attention other than “oh this spec isn’t doing to well…3% for you sir”. Not addressing the glaring problem these specs have.
Like recently Elemental, Surv and Marksman
as a hunter I feel you and it sicks
Thank you Fronk for the time stamps!
Shoutout to max for holding back his thoughts and letting the others finish their thoughts,I know it doesn’t come from a bad place because he’s probably just excited but cool to see the feedback being recognized
I really really really really love that the podcast is named The PoddyC please don't change it I beg, it's so on brand for the three of you, embrace it, run with it, go wild with it. I will wear the shirt, with pride.
My favorite Newb Moment was actually my best friend. He was new to MMOs, and made himself an Undead Warrior. He get to level 8 or so and next time I see him he's like, "Man why is this game so hard? Everything takes so long to kill I end up dying half the time." I think to myself hmmm, this aint Everquest, nothing should be giving him trouble this early. So we meet up to have a little LAN WoW party, and I see him fighting a mob, and he's doing pitiful damage and getting absolutely chunked. I ask to look at his character, and he's never replaced a single item. He's still using the lvl 1 starting weapon, starting armor, only upgrades he had over a fresh toon was whatever auto-equipped from being empty. I look in his bags and they are full of gear from quests/drops. I died laughing.
Just wanted to let you know that starting this week, you're my favorite podcast. Cause some other stopped running 😢
Leader of the pack should add one additional pet. I bet hunters that want that theme would love it for having more pets alone
Double pet survival and triple bm ?
Hmmm. Just feels a bit overdone and there’s gonna be so muchhhhhh AI next expansion. DK getting more pets. Shaman getting pets.
From a PvP standpoint that is gross 😅
I'd be okay with it as someone that plays both specs but the additional pet is gonna hit like a wet noodle (like 5-10% of the primary pet's damage, so nothing) and I doubt that generates much excitement. Otherwise, it's broken for BM and survival gets nothing unless their autos attacks can be unsynced which is unlikely.
@cenciqt6045 i was settling but now, all pet slots for BM, +2 suriv.
dont forget that AC gives an -35% pet dmg aura that is still fucking with how all other pet and mercenary interactions works...
If we got another pet from pack talents, then AC would be the first thing to be deselected by pure numbers, as you would lose 1/3 of the "theoretical dmg blizz wanted you to have".
And there is one thing we know for sure about blizz, and that is that they have no hunter dev, and all the devs hate, or forgot the class exist. And they will never admit they have ever made a mistake
PoddyC is an S-tier name.
«Podcast every week until they fix defensives!” 😆 - As a gamer-dad healer player I’d subscribe to that instantaneously! 😆… also.. reading through the Farseer hero talents made me put playing resto shaman at the very bottom of my todo-list. Evoker Hero talents look sick! Now they just need to get rid of Aug Evoker so I can bump Preservation up on the list! The way it’s looking now I’ll be staying on Holy Pala and Resto Druid going into S4.
I have one for the patreon question: When i first got wow (back in wotlk) as a trial account, i had never played a tab target game before (i came from mostly an FPS and racing game background). I created a tauren warrior, and i didnt know i was supposed to use abilities on the spell bar. I thought if i clicked fast enough, my char will attack faster. So when i was going around the starting zone, i would spam right click to try and attack stuff faster. lol
Keeper of the Grove can be like around mushrooms and growing stuff like regrowth, etc
Poddyc is actually such a good name
Dratnos taking a direct shot at the rouge in his guild lol 😂
again if anyone missed it this was Parse of US - Tichondrius
On the subject of show name, I hear that The Titanforge Podcast is free now. :)
For farseer literally all they have to do to fix it, is the bottom node needs to be. During ancestral guidance lava burst and riptide have a 100% chance to summon an ancestor.
This would makr that button feel good, make the extra charges worth while and give them a different damage/healing profile.
All this while also tying the ability with the literal name that fits the theme of ancestors to boot.
Bro healing with no mouseover is WILD. You've gotta respect it though -- if he can actually do it, that's genuine skill.
I think they definitely should of done more spore type of theme with boomkin and resto, make it more dot/hot based using spores that spread or evolve rather than tree based
Titanforge Podcast would be a good name
Too soon
Name suggestion: „The good the cat and the ugly“ (you have to figure which one‘s which 😄)
I know cat person was bashing the moonkin tree minions but I’m pretty stoked for it.
It might sound weird but I wish more content creator would consider more the fact that this is the second evergreen feature we have in forever.
I enjoy what hero talents are shaping up to be and I'm even more excited to have more trees introduced in the future opening up more and more choices for each spec. I think that's the most exciting part because the Devs can add new ideas to a spec without necessarily retiring everything they did just before.
It's a simple but cool system and it gets me excited for the future of the game as a whole way more than covenant, azerite gear or artifact weapon did before.
This
To be clear, hero talents are only confirmed as sticking around until at least The Last Titan expansion while the talent trees are actually evergreen. I do agree that having more trees to pick from as the game goes forward would be really fun especially if they have unique visuals or even transmogs that pair well with the themes.
@@needsanameedit4982 you're right but nothing is confirmed lasting forever anyway. Look at talent trees and how much they've changed again and again since Classic.
Something is evergreen until the community yells enough for the Devs to change it.
But at least on paper it's not meant to settle destruct like everything from legion until Shadowlands did which is very refreshing
It's also funny how they are doing what Guild wars 2 tried to do with elite specs but ends up doing it way better than them years after in a game that never planned to have such a concept in the first place.
@@needsanameedit4982 that's like five or six years so i mean..
Way back, when you went to elistst jerks for how to play a spec, every class has a list... Mages had a thesis which broke down spell coefficients and how much int you needed to make spell 2 move up to spell 1, etc etc.
I was afraid of mage for a long time and rolled lock instead.
This is circa TBC.
Druid of the Claw is also like CotC for Monk.
Because it might sound like Guardian is liking it, where it needs a complete rework for Feral.
I feel obligated to share an embarrassing wow moment now. Back at the start of the pandemic, one of my friends got me and our friend group into classic wow. I rolled a warrior to tank because nobody else wanted to do it. I found charge to be a lot to fun and would charge into every pull as a result. Because of this, I never really used my ranged weapon, and honesty forgot I even had one.
This all came to a head when, during ZF, I kept pulling extra packs by charging in. Our shaman friend made me stand in the back with the ranged and "practice using my ranged wep" while he tanked the dungeon after wipe 5.
I feel Dorki on the Druid comment. Druid is so lame in WoW compared to D&D, Pathfinder, etc...
WoW is also distinct in that Shaman and Druid are wholely separate classes. Not saying that should be an excuse, but it is probably part of the cause
Shapeshift to an animal that gets you out of your predicament is surprisingly effective against novice DMs, crafty druids are the bane of their games until they figure out how to anticipate the druid player(s) and work around it.
i've been saying one of the most flavorful changes they could add to Prot warriors is allowing them to dual-wield a 2hander and a shield, because you're either a fukin mountain or a colossus.
That raises huge balancing issues and would result in warrior's abilities getting shafted to be balanced but you do you.
I’m a big fan of the Monday release because I am a commuter so it’s something to look forward to at the beginning of the week
I agree 100% about the pet thing, I want to petition blizzard to add a Lone Wolf like talent to every spec that has pets where the pet isn't the main focus of the spec, so every spec that has pets that isn't Demo Lock or BM hunter
I love the PoddyC name but would also support whatever other name you guys go with. What about the PoddyC Titanforge in honour of the late and great podcast Dratnos recently said goodbye to with Trell and Tettles. (kidding but not kidding seriously do it)
A comment on Dorkis perspective regarding druids shapeshifting I feel its more due to how fast paced raid fights have become. I was playing Feral druid back in TBC and there it was really good for offtanking. But then the fights also allowed for it. The main warrior tank would start with threat and me as a druid in cat and you had a dps window of atleast 30 seconds before going in to bear and taunt swapping with the exception of a few multiple target fights. Now you gotta taunt swap almost every 10-20 seconds and the offtank often take alot of dmg not letting you be cat for offtank moments.
The chapters are goated
The only reason I would suggest looking into a different name is that this is probably one of the best World of Warcraft podcasts out there and people new to the game and all of the developers need to take it very seriously.
My Boi Dratnos with the fade and beard line up let's go big guy!
Question: 26:25 - Least Favorite Trees so far?
Answer: Trees
I work overnights. I love that is comes out on Mondays, but totally fine watching it on Sunday evening a few days after Fridays.
the name is the best thing about the poddy C dont you hecking dare change that shit I WILL buy merch
Mage gap irl is insane I never check forums but this makes hella sense in retrospect lmaoo
Nobody commenting Dorki’s drip? 🤣 love it Fronk. It’s fun every week.
My super civilian moment was when i was 12 and me and my friend lvled a warrior to lvl 50 with all white vendor gear because we thought soulbound ment that you couldnt take it off. So we waited for some amazi gear😊
I natty kicked nathria council and our guild killed the interrupt lady last. Discovering focus kick for that fight was an otherworldy experience
For name: The cat council
For release, doesn't matter, gonna listen to it anyway. :D
Keep it up.
My civilian moment...bfa s2 coming back from a super extended wow break (cata). Playing one of my first 15s in freehold as a resto druid with some friends and a high lvl pug starts telling me to roots the add on the final boss and of course I don't have it on my bars and it's just so obvious that I'm searching in my spell book for it.
I absolutely love the name PoddyC. In fact, I was literally just telling my wife this morning how pissed I was that you guys had that name, because it means I'll never get to use it lol.
Big FRONK energy on those timestamps! Keep it up.
The Timestamp of the conversation about Timestamps was a nice touch 😂
53:00 - "are we just phasing out healers entirely" preach my friend.
This is the worst it's ever felt to heal, especially as a Holy paladin. At higher levels of play all of the damage is raid/party wide dots or one shots that can be avoided. Tanks are self sufficient and single target burst healing is dead, HoTs are king. Feels like the only reason H.pal sees play is utility with defensive devo aura.
I’m here for the Fronk shade. Fronk vs Dratnos. I need more, please.
Cats and resto shift a lot. Cat moon kin weaves when they’re pooling energy. Resto obviously shifts to cat when damage isn’t happening. Bears only really shift in raid when the other tank has aggro. Boomy and bear could probably use more of a reason to change, especially in M+.
I’m a natty kicker. The only time I use a focus macro is on protectors in eb on my rdps.
I usually listen to the podcast on my commute to work or the 1st hour of work before customers show at my store. But its a podcast, i usually save it a day or two anyways. IDEALY podcast would come out thursday night so i had something for friday morning. (EU TIME)
That being said I just love the podcast and don't really care when its coming out.
Dorki 'im concerned' bear. He wants to mald so bad about every topic haha love it
Poddy C is such a good name. people wouldnt buy with the name as much as another name but since i have no ideas what to change it to i say keep the name and embrace wierdness
Never change the name. I heckin love PoddyC! It's iconic and perfectly fits the meme nature of the podcast
As a healer I will have to get used to Druid of the claw. My first thought if my bear tank switched in kitty while tanking mobs "OHHHH hell no Mother-Fer I know you didn't just do that! - You dying today and I'm not taking the blame!"
People hating on keeper of the grove blows my mind. You literally summon temporary companions to dump heals and damage for free and boost your throughput. Who cares if it’s a tree. Balance never takes it. Now you have a reason to. That’s a good thing. They aren’t pets. They last like 10-15seconds. It’s a short burst of power on demand
Hero talents are flavor, super flavor. It's fine. More flavor is good. I don't more buttons to press, I actually want fewer buttons to press. I'll take more flavor.
The two things I want from hero talents are: cool class fantasy and leveling the required skill input for specs. So specs that typically offer lower skill floors get tools to make them more engaging for those who want something harder, and specs that are usually harder get tools to make playing them easier for those who want a more chill experience.
I don’t want hero talents to save specs or fix core issues. That needs to happen in the main talent trees.
Now that Titanforge is concluded I would love to see Tettles on as a guest or cohost.
Podcast Names:
Shadowmeld War Council
Spell Reflect Syndicate
Illidan’s Betrayers
Illidan’s Redemption
Shadowmelding in Azeroth
Illidan Could Shadowmeld
Just picked an iconic spell and character and iterated with GPT a bit.
Glad xp here and I use natty targetting and natty kicks. Was always too lazy to make macros so I just got used to doing it natty efficiently.
With the potential name change, I think maybe making it something that evokes Warcraft and evokes skilled players who are a bit above the rest - maybe something like Titanforging that old system. =P (Too soon? Gonna miss that one)
But seriously, I think a name change is probably good? "The PoddyC" is kind of about who knows as opposed to a more targeted name. But I don't have a suggestion beyond "Two Men and a Cat Talk Warcraft".
You guys making me feel old man! I starting playing in 2005 or something and I had just started college (UK) so around 16yo. I also did stupid shit back then.
If detailed feedback was the way to get improvements, shadow priests would be goated.
Publik has written full PhDs on state of shadow, how to fix, possible pitfalls with his suggestion, themes, everything.
He literally did the collective work of 10 class designers and blizz ignore him.
its funny how dratnos face empression when he listens to stuff always is like he is standing in front of someone he wants to knock out :D but i think at the same time hes thinking about something else :D
Keeper of the grove is fine with some treants vibes but give us more stuff like mushrooms and other nature themes. Also light smith sounds more like you should just be empowering your weapons to deal damage rather than handing out weapons maybe just do a rework on both rather than start from scratch
As long as the Hero talents are cool and enjoyable to play I don't care if they're perfectly balanced or not tbh. Just like I don't care about all the balance whining of "my spec is not top DPS buff it and nerf this". "Top end players" and people who think they are or should be will always pick the most optimal thing, even if it's only better by the tiniest margin. You cannot change that, it's how gaming works. Balance complaints in these games always lead to homogenization because the only way for classes to truly be "balanced" is if they're all more or less the same. And homogenization is what kills enjoyment in these games (take it from a year long FF14 player who switched to WoW).
Seriously be glad that you have a game with diverse classes that do different things and devs that are willing to cook and put new ideas out there. It's way more valuable than you think and you don't know what you got till it's gone.
I think the issue for Trickster for me (and I know this is a nooby complaint, but w/e) isn't that feint is going from a defensive skill to one that needs to be in the rotation, but I think it is more that this is just another button (not even counting the idea of distract being a burst CD of some sort) to be added to an already bloated DPS rotation. Outlaw rogue already has literally 13 buttons in their rotation. Adding feint and distract just adds 2 new buttons to that rotation. For all the talk about button bloat being primarily centered on defensives, this is rotational button bloat for a class that doesn't need any more buttons.
I do like the idea of feint being a DPS CD, it makes some talents that would otherwise be mediocre or ok, and turns them into being a lot better because of how they interact with feint. But when we are getting a new DPS button without any reduction to the current DPS button count, it feels like the message of the button bloat problem isn't really getting there.
Trickster = start over.
The blade dance comparison is totally different. Blade dance is a rotational offensive ability that gains some defensive benefit.
Feint is purely defensive that now will need to be put into an already packed rotation for offense and won’t be able to be used defensively anymore.
PoddyC is an absolutely baller name, do not change it
My hot take since they announced hero talents has been trees should not be shared. It's a balancing nightmare, especially for dissimilar specs like Healer/Tank, and the mental exercises to make every node on a tree good mechanically and thematically for both is exhausting. Ex. WW/BM
Each spec should have unique hero talent trees where their spec is primary focus and the off spec is secondary with shared themes/skills.
My example was Holy Paladin:
Lightbearer - Holy/Prot
Lightbringer - Prot/Holy
Herald of the Sun - Holy/Ret
Harbinger of the Sun - Ret/Holy
I also think this allows more fluid organization of hero trees to increase accessibility and comprehension for players.
The center column - Semi-unique shared nodes. Focused on the thematic skill that both specs use, with minor tweaks to prioritize the role/playstyle of the main spec.
Left column nodes - Shared skills/passive nodes.
Right column nodes - Completely nodes unique to the main spec.
Getting socks for Christmas up to age 14/15 = Sad, worst thing ever
Getting Socks after age 15+ = Amazing gift
My civilian moment was when I first started playing. I was leveling a paladin, and thought that in order to melee the enemy I had to click them. In other words, I clicked an enemy repeatedly, thinking it was helping lol
Separately, I was teaching someone hunter back in mop who had read a guide, and thought they had to spam serpent sting because it was the top of the priority 😅
I'm sure balance will be totally fine as long as we forget M+ exists.
Defensives used to be rewarding, now they're just not punishing if used correctly. Real smooth design. That's what players want, not to be rewarded, to be not punished.
I think Hero talents are a great way to expand upon class fantasy without forcing it down players throats. Perfect example is Keeper of the grove. If you love the whole nature boy summoning trees style of Druid, then keeper of the grove is right up your alley. If you don’t like that, then wild stalker is there and you just get more procs.
The main issue that I have noticed is that not all classes have established popular hero lore to build on. Warcraft 3 hero’s are obviously going to make a lot of sense to add as hero talent options, but what about other classes that might not have much to work with like monk? Their trees are going to feel bland.
Another example is Pack Leader. A lot of hunters think pack leader sucks because it’s boring and doesn’t really add much. But how do you make a BM hunter feel more Pack leader than it already is? Not easy.
I think the system overall is fantastic but they need to put the work in to make some of them a lot better. Farseer is a huge disappointment because shaman have a ton of lore to work from but they still came up with a boring tree. It should have been called spirit walker.
PoddyC is probably the best name that could have ever been. It just fits who you guys are so well.
New podcast motto until defences are changed "Praeterea defensiones mutandas censeo"
I know its probably impossible but it would be awesome once all of these have been released to have a blizzard Q/A poddyC with some of the devs and just see their insight/design goals for each tree
Very good conversations and takes in this one. Keep up the good work lads 👍🏻
A diablo 3 style archon priest sounds insane, although that would fit more to a mage/shadow combo, I have high hopes for that!
I feel like I'm obligated to point out that Max and I have been cooking on this *exact* idea of Guardian doing good DPS while not tanking for *literal* years. Like since Uldir at least.
That’s how bear tank was until MoP . Before MoP bear tank was feral with dodge gear . So when u off tank you can shift to catform and literally top dps . That’s how it is right now currently in wotlk classic . Also feral is the highest dps out of all classes which also helps
Podcraft. Warforged podcast. Podcast of the Titans. The great vault. Two and a cat men. Thats all i got.
Word of warcraft, it was right there man
two and a cat men had me wheeeeeeeeezin
Regarding the discussion on mages having some wild theorycrafters, great feedback, and a council: genuinely wonder if a lot of that also comes from the fact that mages are essentially always strong. Just one of those classes where someone could've clicked the little mage icon back in vanilla and cruised through to modern WoW without ever considering a reroll. There's a pretty huge amount of spec loyalty and knowledge that builds up when you've got players that've managed to be "die hards" without following the typical definition of a "die hard" (Never swapping, regardless of tuning) cause there's never a tuning reason TO swap.
My biggest problem with hero talents is that it will be even more complicated to find out where your damage comes from and which talent setup gives you the best output.
I know this is an unpopular opinion but i like the old (mop onwards) talent trees more. With those you could pick what felt good and you were (probably) on the the money. With the new talent trees i feel like i need to look up which talents to use or use tools to have it calculated. And hero talents make this even more complicated.
I just can't grasp all those small little power boosts and get a full picture of the situation by just looking at it.
It feels a bit like when reforging was still in the game. But this time no one complains that you need tools to find your optimal setup. But maybe im just getting worse and everyone else can pick their talent loadouts with ease. It just doesn't feel good to me that there is this part of the game which i can't understand (fully) on my own.
IF you guys do change the name, Please release at least ONE set of merch with "The PoddyC" on it for like 1 week so OG fans years from now can prove they were here from the start! Also yes to Fridays!
I do have a soft spot for Poddy C but it isn't obvious what the podcast is about if you aren't already a listener or familiar with the hosts. Definitely a balance to strike between a fun unique name and one that at least lets people know this is a warcraft thing so when youtube drops it in their homepage they get what the deal is.
Friday night is always great for podcasts like this, I definitely think you should change it to then so then you can cover the news after it comes out throughout the week.
So for keeper of the grove, for balance you could easily have it summon other druids instead
I leveled a Druid in Wrath when there were 4 specs whose talent trees were open and not restricted by spec or main/off spec. At the end of a scarlet monastery run a kind stranger let me know that I should focus ONE spec instead of putting a point in ALL specs because I was level 50ish with only two rows complete in all 4 trees and doing dogshit damage 😅
Also PS Dratnos we know you’re doing a self roast about the rogue in your guild hearthing out for not getting windfury
You can definitely tell that most Shaman players are from post wrath and cataclysm where emphasis on the spirits hasn't really been a thing for a while. Otherwise I don't know what they were expecting from a tree called 'Farseer'. Most of the complaints were wanting to turn the ancestor into an elemental which I'm not totally against myself, but they did pretty much nail the theme. It's just that modern players lack a fundamental understanding of what a WoW Shaman is.
That being said, my biggest complaint with the tree is being tied to unleash life which I don't even remember the last time I talented into since I primarily do M+.
Farseer in WC3 was pure Enh/Elem hero, which makes Resto part of Hero Talents weird. Now summoning some ancestor just doubles down on that weirdness. Farseer theme came from an ability to look far away and see invisible. Not some spirit copying your spells. I think Blizzard completely missfired with both name and thematic expression.
Resto/Elem should have been Shadow Hunter hero from WC3 (Chain Heal, Serpent Ward, Hex, Voodoo). Give Resto some more cool interaction for Chain Heal and temporary invincibility; give elem some SuperHex and Big Dick Serpent Totem that is Magma Totem on Steroids and also raid wide spell damage buff or something. That would be cool. Leave Farseer for Ehn/Elem (Chain Lightning, Spirit Wolves, Earthquake focus etc).
Don’t buff chain heal for resto. Although for me as a long time resto player I think it hits perfectly. The theme is a lot more focussed than the WC3 version but I think that’s fine in a game that has expanded as much as WoW has. But please no chain heal buffs.
1:13:44 - I'd like Dorki to show how to filter dmg in details to get information like that. The group i play with is obsessed with overall
I think those 3 really need to get fronk some Christmas gifts.
18:12 Druid still has a 3-point node.
Change the name to the titan forge podcast 😂😂 but in all seriousness day of release doesn’t matter. I listen to the podcast on the way to work but just finish listening at my desk. Stoked to have any podcast I really enjoy these
They should’ve named the assassin/ sub tree “Shinobi” everyone would’ve loved it