Fact mercy killing the dwellers in tranquility lane has such high points, makes me realise how screwed up that doctor was, he deserved to be left alone for eternity
@@BigBoss-mt7hbthey unironically are bad though lmao. Like did you forget their whole thing about killing everyone in the world except for members of the enclave?
that line in the end cutscene was meant for if you sent Sarah Lyons into the purifier in the original game (before Broken Steel, so she would have died instead of you) but they couldn’t get Ron Perlman to do another line of narration for Broken Steel so it was reused to describe your companions as “the true heroes”
It's such a logical idea. Fawkes looks at the massive radiation as I would look at floodlights shining at me at night, only slightly bothered. Why shouldn't he go?
@@Vul_kaal It's nice to see people enjoy the classics in differnet ways. Personally I always go out of my way to befriend the nice people of Andale and Paradise Falls right after helping the old man Allistair.
@@Vul_kaal Well, there are lots of ways being good can pay in this game. Namely collecting Fingers, Super Mutant Blood, Scrap Metal and Pre War Books. There are four separate NPCs that pay good caps for these items individually. Also, if you succeed a certain speech check with a Ghoul selling water to other Ghouls after activating Project Purity, he gives you 50% of his profits that you have to collect yourself, otherwise the profits cap at 500 caps to collect because he’d think you’re dead.
For evil karma you just need a terminal that is locked and owned by somebody (so it is marked red). Them enter and leave it a bunch of times. For every time you loose a bit of karma
@@KoOkiEzRoCkz Most people statistically play good. Hell, evil isn't even that fun in terms of lack of content. It's more beneficial to be good, I think too. I played a lot of FO3 and honestly wish evil felt more... Fleshed out. Most of it is just making a lil more money in the end
Hate to break it to you son but there is no good or evil, good or bad guys, I know the writers own your mind and soul when you play this game and they kite you well, but no, there are no good or bad guys in Fallout just sides. FO3, though amazing and so awesome for so many reasons, the main story and when the bethesda writers beat over your head how THEY want you to play a story it is irritating and annoying beyond belief. This is why NV is adored way more
In fallout 3 the hardest playthrough is maintaining neutral karma. Getting good karma is really easy because it comes in big swathes when you do get it, and getting bad karma requires a lot of specific effort. Like stealing is easy but you get like -2 karma per item. Enslaving someone is -100 karma but you can only do one person at a time then return to paradise falls. I did a quest where you free a bunch of slaves at the Lincoln monument then it brought me to good karma so I liked them all afterwards to go back to neutral. Lots of enslaving people in a neutral run.
Getting good karma is so easy in 3 that it makes the achievements for having neutral Karma really tough lol. It really makes you go "I've done my good deeds for the day, time go to steal to level things out!"
@@JimJamTalksIt is not! Pretending to be a good guy is easy. Actually being the good guy all the time is the difficult thing. Being good without reason is one way to fuck you up someday. You need some kind of solid reason (or sense of moral) to be a good person to death. So it's not easy. Being a law abiding citizen does not count as being good.
It’s crazy how much fallout I played in my lifetime, and there’s shit I still haven’t done. Fuck I love these games. I have multiple characters in each game
Удивительно что так легко карму опустить когда я просто старался нормально себя вести, и после того как я обезвредил бомбу, карма ниже высокой/очень высокой не падала. До того как обезвредил была всегда нейтральная.
Games always make it much easier to be evil than good. I remember the Orignal Fable game used to give you positive Karma when you killed undead, and negative when you killed innocents. But in future games, they took away the undead thing
Fuck I’m literally exploring the dunwhichbbuilding with Charon and wondering why he’s freaking out. Dudes literally in a quivering pose half the time and frequently pulls out his default knife instead of his default shotgun. I’m leading him to his Death :(
That’s why i always use the robot sergeant RL-3 cause he fears nothing! He literally shouts: EVERYDAY IS A GOOD DAY TO DIE!!! When charging into battle. Best freaking line in anything ever.
I recently started playing Fallout 3 and to get the bad karma companions, there is a junkie in Rivet City that you can give about 10 Psycho for maximum bad karma, He then gets an overdose and dies, but the terminal thing took too long for me
I always felt fallout was super easy to be good. Unlike mass effect where your worldview plays a big role on whether an action is good, in fallout I just have to avoid the obviously evil actions (stuff I wouldn't do anyway) and do the occasional good (stuff I'd do anyway).
One of the biggest things that can be easily done, to have a head start in becoming Very Good, in this game too is disarming the bomb in Megaton. It doesn’t require a high explosives skill, and you also get your own house to sleep and stash your stuff in that you can decorate. All not far from where you first surface from Vault 101 in the very beginning of the game, instead of going all the way to Tenpenny Tower. As a Fallout longtimer and pro now, I remember. Nostalgia! ❤️👌😎
You can also repeatedly donate to the church of atom for 1 karma point per cap, and you can give 100 caps at a time. I had a mod that made it possible to be paid 1000 caps per slave and another mod to take 5 slaves at a time. Any negative karma could be overcome by donating.
Actually the biggest karma boost you get in Fallout 3, is in Vault 101. Either helping Amata or making fun of Amata will grant you 10,000 good or bad points.
I recently did my first real play through of fo3 and had exceptionally high karma until it came time to end purity, I didn’t realize the fev was the bad option and made everyone hate me
I went to paradise falls trying to look for quantum cola, and didn't know they were all slavers and i played along until i met eulogy jones and i killed him and freed their slaves. and I also got rid of tenpenny by convincing the people to let the ghouls in, I also convinced the computer to kill itself and the enclave This is my first time playing fallout and this shit is so cool
When I fist played Fallout 3 I had trouble with the karma but with my recent one, I probably 2 bad karma at most now. It’s crazy how easy it is to stay good
Fun fact for those that didn’t know: The perk “Escalator to Heaven” was inspired by the song “Stairway to Heaven” And “Devil’s Highway” is inspired by “Highway to Hell”.
Fallout 3 was the last true RPG Bethesda tried to make. Karma points really helped but unfortunately game critics viewed it as "bad writing" so game developers dumped it. I liked Karma cause it gave some purpose to the decisions I made and even gave me a title for my character along with a few perks and extra dialogue. Abandoned in Skyrim (Karma existed in Oblivion under fame and infamy) it was never used since. Thanks critics! (Though I don't think Starfield would've been a much better game if it had kept Karma. Fallout 3's story isn't the best but it was leagues better then that)
I didn't get the point of blowing up the Mobile Base. Because if you didn't do a stealth build then you probably already murdered your way through the base and it should be mostly empty by that point.
To reach very evil just open moriartys terminal in his bar like you're gonna hack it but back out. Reopen, back out. Repeat till you hit very evil. Takes a few minutes.
Going evil in this game was so easy for me. Hardly any negative karma reminders, and I did the escalator to heaven thing, and still ended up as a devil 😈. I wish I could go back to the mobile platform and explore the area more, cause I just blew through that place like a pornstar. Didn't even realize that I could explore it.
Funny, I remember hearing that it was hard to maintain Evil karma because main and side quests lean towards good, so you have to do a lot of petty puppy-kicking and stealing candy from babies (metaphorically speaking) to keep the evilness up.
Whhhhaaaat why is a dlc mission connected to a mission on the default games map. Damn. I haven’t done point lookout yet and I’m already pretty deep into the dunwhich building for the first time
Its easier to get Evil Karma but harder to maintain imo. Some of the more interesting choices in quests give high good karma. For example i didn't know activating the fail safe would reward so much good karma the first time i did it. It just just like the more interesting choice as opposed to fucking with the tranquility lane residents.
I always end up with Max Good Karma at the end and never evil, just isn't my playstyle. Good and evil are easy to get but staying neutral is harder and sometimes requires planning
Its always a hell of a lot easier to be the bad guy in games with morality systems! But how many times can you randomly murder before it gets boring? How many times can you do the easy evil things just because you can? Not a lot. I find it to be a hell of a lot more fun being the hero if nothing else than the challenge it brings. How many games can you name where being the villain was HARDER than being the hero? I'm guessing not a lot!...I would still like those game names though! It'd be interesting being the bad guy and fighting an uphill battle with it being my choice!
Becoming wasteland Jesus is my favourite activity
It’s even better when in Fallout: New Vegas… god I love being the Fallout Jesus figure and a courier at the same time.
Yeah just running around the roads helping people and reverse pickpocketing water
Gonna go to nuclear heaven.
@@Lego_Goku_Black They Call him president eden for a reason 🇺🇸✝️
@@bigjoe34367 true.
Fact mercy killing the dwellers in tranquility lane has such high points, makes me realise how screwed up that doctor was, he deserved to be left alone for eternity
I mean 200 straight years of torturing them with various means? Probably one of most evil people in the whole series
You really need the points to realize how bad that is?
Dont forgot that He came up with a lot of the Vault experiments
Basically am
@highfivemistertorque4537 yea I feel like this mission was definitley a reference to that book
The fact that sacrificing your life to save the wasteland is only a tiny bit better then winning a military campaign 🤣
Because war…war never changes. You didn’t save the wasteland you made a new resource for people to fight over.
BeCauSe EnClaVe's BaD
When you have a Ghoul or Super Mutant companion, sacrificing yourself is just stupid.
@@giantninja9173 If war never changes, then man must change -Ulysses
@@BigBoss-mt7hbthey unironically are bad though lmao. Like did you forget their whole thing about killing everyone in the world except for members of the enclave?
I will never not be pissed that the game dissed me for sending a super mutant in to put in the code.
that line in the end cutscene was meant for if you sent Sarah Lyons into the purifier in the original game (before Broken Steel, so she would have died instead of you) but they couldn’t get Ron Perlman to do another line of narration for Broken Steel so it was reused to describe your companions as “the true heroes”
The way I saw it, the GM is really into Heroic Sacrifices and gets in a sulk when you thought of a better solution.
Yeah it’s almost like Emil is an awful writer or something
It's such a logical idea. Fawkes looks at the massive radiation as I would look at floodlights shining at me at night, only slightly bothered. Why shouldn't he go?
@@gaulicwarlordEmil?
Me having 80k caps and the seeing the one church guy in megaton= instant max karma
after using slavery to get all those caps you mean
I did the rivet city church, megaton pastor didn't look like a good guy
Indulgencemaxxing
Please, I need fresh water. I can exchange for good karma.
@@lukeskymaster no I just leave one enemy alive in the dungeons so they all respawn after a few in game days and farm the hell outta loot
Just give 100 bottles of water to a hobo to wash away your sins 😂
Lmao the wastelanders holy water
Forgiving what I've done😂
Then take him out and get your water back🤣
@@Tyson-i7r RIP Chester.
You become so good, talon company let's themselves get killed by you. Them you take all their free gear to sell or use
They’re so thoughtful
Max good karma: Help people, kill bad guys, disarm nukes
Max bad karma: So I started blasting
pick a few pockets and ur set, no companions for u
Sadly that won’t get you a fancy suite, nor free access to the nice settlement Paradise Falls.
Well you CAN have access if you kill everyone, but it will be very lonely and creepy
All I need is my house in Megaton and I'm happy
Being good generally doesn't pay as good as being evil, but I'm almost always a good character, it just feels nice.
@@Vul_kaal It's nice to see people enjoy the classics in differnet ways.
Personally I always go out of my way to befriend the nice people of Andale and Paradise Falls right after helping the old man Allistair.
@@Vul_kaal Well, there are lots of ways being good can pay in this game. Namely collecting Fingers, Super Mutant Blood, Scrap Metal and Pre War Books. There are four separate NPCs that pay good caps for these items individually. Also, if you succeed a certain speech check with a Ghoul selling water to other Ghouls after activating Project Purity, he gives you 50% of his profits that you have to collect yourself, otherwise the profits cap at 500 caps to collect because he’d think you’re dead.
Guess my good karma’s paying off.
You're clever
Tranquility lane will always be one of my favorite moments in fallout. Triggering the failsafe is always fun to do
For evil karma you just need a terminal that is locked and owned by somebody (so it is marked red). Them enter and leave it a bunch of times. For every time you loose a bit of karma
I just steal everything that isn't nailed down lol
@@garaltxabushi8214 I do that and still have very high karma lol.
@@R3GARnator then your not stealing enough! >:3
I know people think evil karma runs are more fun, but it is a personal fantasy of mine to kick the shit out of the bad guys.
Gigachad white knight sigma vs Edgy anti-hero beta
@@KoOkiEzRoCkz Most people statistically play good. Hell, evil isn't even that fun in terms of lack of content. It's more beneficial to be good, I think too. I played a lot of FO3 and honestly wish evil felt more... Fleshed out. Most of it is just making a lil more money in the end
@@Zack-xu2zw its like that for a lot of games. Evil route usually just leads to fewer content.
The evil karma run in 3 is comically shallow though
Hate to break it to you son but there is no good or evil, good or bad guys, I know the writers own your mind and soul when you play this game and they kite you well, but no, there are no good or bad guys in Fallout just sides. FO3, though amazing and so awesome for so many reasons, the main story and when the bethesda writers beat over your head how THEY want you to play a story it is irritating and annoying beyond belief. This is why NV is adored way more
This video makes me want to go explore the Capital Wasteland again
The only game in my life I ever played twice lol
I blew up the crawler, disarmed the bomb, and activated the failsafe and got very good in my playthrough without trying
Good choices are the hardest to make, but the easiest to live with
Bad choices are the easiest to make, but the hardest to live with
I turm on the fan and sleep very well at night 😂
I just have a bag of severed fingers and then I’m good to go
I just give all the water i get from my robot butler to the homeless guy outside of megaton
It's realistic in that becoming trusted and good is hard but becoming evil is easy.
I destroyed the enclave from the inside out by convincing their computer president to kill himself and everyone else in the base.
In fallout 3 the hardest playthrough is maintaining neutral karma. Getting good karma is really easy because it comes in big swathes when you do get it, and getting bad karma requires a lot of specific effort. Like stealing is easy but you get like -2 karma per item. Enslaving someone is -100 karma but you can only do one person at a time then return to paradise falls. I did a quest where you free a bunch of slaves at the Lincoln monument then it brought me to good karma so I liked them all afterwards to go back to neutral. Lots of enslaving people in a neutral run.
Getting good karma is so easy in 3 that it makes the achievements for having neutral Karma really tough lol. It really makes you go "I've done my good deeds for the day, time go to steal to level things out!"
using the mesmetron on raiders and enclave soldiers makes balancing karma super easy
Give purified water and donate to the church at the end of the game so you can go to heaven 😎
I found trying to stay neutral the whole playthough to be a challenge
That’s how it is in life too, being good isn’t easy, but taking a darker path is as easy as stepping forward
Being good is easy tho, just say no
@@nexiuz2233😂 must be 12 or not realize your not perfect yet!
@@michaelsnyder8661Edgy. They’re right, being good is easy. Accepting what comes with it might not be.
@@JimJamTalksIt is not! Pretending to be a good guy is easy. Actually being the good guy all the time is the difficult thing. Being good without reason is one way to fuck you up someday. You need some kind of solid reason (or sense of moral) to be a good person to death. So it's not easy. Being a law abiding citizen does not count as being good.
I genuinely found all of this easier than playing evil in any game.
It’s crazy how much fallout I played in my lifetime, and there’s shit I still haven’t done. Fuck I love these games. I have multiple characters in each game
People hate on fallout 3 but it’s such an immaculate game, it’s brought so much peace to my life
Charging into Adam's Air Force base while blasting Renai Circulation sounds hilariously awesome
I really miss the karma system fallout. 3 is still my favorite fallout, and the karma system is a large reason why.
I always play as a good vault dweller in Fallout. I love role-playing as a hero.
Удивительно что так легко карму опустить когда я просто старался нормально себя вести, и после того как я обезвредил бомбу, карма ниже высокой/очень высокой не падала. До того как обезвредил была всегда нейтральная.
Games always make it much easier to be evil than good. I remember the Orignal Fable game used to give you positive Karma when you killed undead, and negative when you killed innocents.
But in future games, they took away the undead thing
Fuck I’m literally exploring the dunwhichbbuilding with Charon and wondering why he’s freaking out. Dudes literally in a quivering pose half the time and frequently pulls out his default knife instead of his default shotgun. I’m leading him to his Death :(
That’s why i always use the robot sergeant RL-3 cause he fears nothing! He literally shouts: EVERYDAY IS A GOOD DAY TO DIE!!! When charging into battle.
Best freaking line in anything ever.
Or better than all that, give 1,284,764 bottles of purified water to the dude outside of megaton
I recently started playing Fallout 3 and to get the bad karma companions, there is a junkie in Rivet City that you can give about 10 Psycho for maximum bad karma,
He then gets an overdose and dies, but the terminal thing took too long for me
Loved the karma system I hope they bring it back
kind of an analogy to real life 'its easier to go the other way than being kind'
I always felt fallout was super easy to be good. Unlike mass effect where your worldview plays a big role on whether an action is good, in fallout I just have to avoid the obviously evil actions (stuff I wouldn't do anyway) and do the occasional good (stuff I'd do anyway).
Good karma: Systematically eliminating the most evil people of the wastes
Bad karma: GOOOOOOOOOD MORNING VIETNAM
One of the biggest things that can be easily done, to have a head start in becoming Very Good, in this game too is disarming the bomb in Megaton. It doesn’t require a high explosives skill, and you also get your own house to sleep and stash your stuff in that you can decorate. All not far from where you first surface from Vault 101 in the very beginning of the game, instead of going all the way to Tenpenny Tower. As a Fallout longtimer and pro now, I remember. Nostalgia! ❤️👌😎
You can also repeatedly donate to the church of atom for 1 karma point per cap, and you can give 100 caps at a time.
I had a mod that made it possible to be paid 1000 caps per slave and another mod to take 5 slaves at a time.
Any negative karma could be overcome by donating.
Destroying the krivbeknih scared the shit out of me lol
Wiping Megaton off the map, and then doing a 360 to become Jesus afterward was a fun playthrough.
“How to easily become very good. Just beat the game”
Ruby and Aleksy: *Bring all the evil and very evil characters to the Citadel*
Actually the biggest karma boost you get in Fallout 3, is in Vault 101. Either helping Amata or making fun of Amata will grant you 10,000 good or bad points.
I recently did my first real play through of fo3 and had exceptionally high karma until it came time to end purity, I didn’t realize the fev was the bad option and made everyone hate me
Basically the title of an archangel
It's hard being good, but it's so easy to be... Naughty.
Was very evil then after I didn't like the dialog I chose the perk where I'm very good , but still got scolded by dad about the bomb in megaton
I went to paradise falls trying to look for quantum cola, and didn't know they were all slavers and i played along until i met eulogy jones and i killed him and freed their slaves. and I also got rid of tenpenny by convincing the people to let the ghouls in, I also convinced the computer to kill itself and the enclave
This is my first time playing fallout and this shit is so cool
*hears about failsafe for the first time in a short*
I had no idea you could destroy the ghoul shrine! I just killed the ghouls and left each time.
You need that special necronomicon book from the point lookout dlc to be able to do it i think.
@@udontknowhoiambutiknowhereuliv that could've easily been what I was missing. Back then I couldn't get any dlc
Or you can do it the somewhat easy way, donate to the church in Rivet City for good karma
When I fist played Fallout 3 I had trouble with the karma but with my recent one, I probably 2 bad karma at most now. It’s crazy how easy it is to stay good
becoming evil is way easier, and dont get me wrong blowing a whole settlement up and becoming the pint sized slasher is the most awesome thing
You can get Jesus karma in Vault 101 by making Wally Mack leave the tunnel snakes when they’re harassing Amata before the GOAT exam
Fun fact for those that didn’t know:
The perk “Escalator to Heaven” was inspired by the song “Stairway to Heaven”
And “Devil’s Highway” is inspired by “Highway to Hell”.
Fallout 3 was the last true RPG Bethesda tried to make. Karma points really helped but unfortunately game critics viewed it as "bad writing" so game developers dumped it.
I liked Karma cause it gave some purpose to the decisions I made and even gave me a title for my character along with a few perks and extra dialogue.
Abandoned in Skyrim (Karma existed in Oblivion under fame and infamy) it was never used since. Thanks critics!
(Though I don't think Starfield would've been a much better game if it had kept Karma. Fallout 3's story isn't the best but it was leagues better then that)
What’s the opposite of the escalator?
The treadmill to hell?
Hellevator. Terraria style.
Does anyone else just get purified water and spam the beggers or just me
"It is never too late to accept Jesus Christ in your heart"
rick sanchez (giga Chad theme)
*To be turned into a pile of ash by the Beta gauss rifle. *
(And yes, I used console commands.)
I didn't get the point of blowing up the Mobile Base. Because if you didn't do a stealth build then you probably already murdered your way through the base and it should be mostly empty by that point.
I love Ten Penny Suites.. I guess I can still be a saint with the suite. 😂😂😂
To reach very evil just open moriartys terminal in his bar like you're gonna hack it but back out. Reopen, back out. Repeat till you hit very evil. Takes a few minutes.
Not every human becomes a ghoul, this implies an occult aspect
I actually did not know that there was a fail-safe in tranquility lane.
Did you never complete the quest?
It was literally impossible for me to get Escalator to Heaven when I played Fallout 3. The game capped the level at 20, so level 24 wasn't attainable.
It's called dlc
@@Ge0rge_0rwell
The DLC did not exist when I played, clown. Read what I said. It WAS impossible for me. The game WAS capped at level 20.
I think it's interesting that it seems like 3 of these actions are from dlc
Rained out today. I think I’ll play some fallout 3, great vid
Easiest way to become evil, enslave raiders. They have it coming anyway lol
lol, it should give positive karma if any, those animals should be working till death as slaves without food or water
Or... giving a gajilion water bottles you get for free to the guy outside magaton.
Turned me from Wasteland Satan to Wasteland Jesus in a jif.
I mean, it’s usually easier to be a bad person than it is to be a good one.
Where my neutral people at?
Going evil in this game was so easy for me. Hardly any negative karma reminders, and I did the escalator to heaven thing, and still ended up as a devil 😈. I wish I could go back to the mobile platform and explore the area more, cause I just blew through that place like a pornstar. Didn't even realize that I could explore it.
FONV: Spend 2 minutes in vault 3
I haven't even made one of my old characters fully evil...who knows I might just change that.
I reached evil karma as a child by pickpocketing items and taking them back and replacing them
Of all the things Bethesda thought to expand on in fallout idk why they thought karma was it
Funny, I remember hearing that it was hard to maintain Evil karma because main and side quests lean towards good, so you have to do a lot of petty puppy-kicking and stealing candy from babies (metaphorically speaking) to keep the evilness up.
It's fairly easy. Either steal or access restricted terminals and you'll maintain negative karma. But yes, a lot of the quests keep you in good karma.
You can also just donate caps to the children of atom in Megaton is an easy way to gain good karma
Give purified water to all those who beg you for it & you will receive positive karma every time 😇
You can have very evil karma before you get out of the vault which I think is funny.
I'm accidentally a messiah in New Vegas.....how the fu-
I never understood y the brotherhood wanted to destroy the mobile base crawler… seems like technology they would want to have
Meanwhile in new vegas:
Fiend farming go brrrrrrr
The most profitable way to it though is by taking the lawbringer perk and destroying as many raiders as possible.
You can do what in Dunwich building?
Take the book there and press it against the obelisk. Sets it and all the ghouls aflame
@UraniumFever76
Okay but what if i killed all ghouls already?
will they repsawn until i do that? Or did i miss out?
@@blindeyecreed erm not sure if they respawn honestly, but you can still destroy the book down there. The ghouls burning is more a side effect.
The book is found in point lookout, it's a quest
Whhhhaaaat why is a dlc mission connected to a mission on the default games map. Damn. I haven’t done point lookout yet and I’m already pretty deep into the dunwhich building for the first time
Selling fingers is the easiest way too
Or giving scrap metal to a mechanic in megaton, remember being super evil karma and gave him 40ish scrap and boom I'm very good karma.
😂😂😂😂
And if you're having issues gaining karma early game just give the guy water outside megaton / rivet city
It's also possible to go from very bad to very good karma in one playthrough.
You know what would've been great, a non laggy game but whatever
What about the dunwich building I’ve been in there always thought there should be something on it
Dunwich is one of those things mentioned in both Fallout and Elder Scrolls. Is there anything interesting there?
Its easier to get Evil Karma but harder to maintain imo. Some of the more interesting choices in quests give high good karma. For example i didn't know activating the fail safe would reward so much good karma the first time i did it. It just just like the more interesting choice as opposed to fucking with the tranquility lane residents.
I always end up with Max Good Karma at the end and never evil, just isn't my playstyle.
Good and evil are easy to get but staying neutral is harder and sometimes requires planning
Its always a hell of a lot easier to be the bad guy in games with morality systems! But how many times can you randomly murder before it gets boring? How many times can you do the easy evil things just because you can? Not a lot. I find it to be a hell of a lot more fun being the hero if nothing else than the challenge it brings. How many games can you name where being the villain was HARDER than being the hero? I'm guessing not a lot!...I would still like those game names though! It'd be interesting being the bad guy and fighting an uphill battle with it being my choice!
I do think it's funny that you can just go to Tenpenny Tower and blow Allister Tenpenny's brains out and be a saint for it