I just want to clarify something here. What you did in the photoshop is to get the pixel dimension of the area right? Then the value that you got in the photoshop, you referenced it to get the right value of pixel of the uv island by using the measure tool in the UV Toolkit. You got a value of 1083px in photoshop then you use the measure tool, and adjusted the uv island and recalculate the measure tool until you get the value close to 1083px then get the texel density. Am I understanding things right? Thank you!
Hey! Yes, I just made sure that the canvas size in Photoshop is equal to my final render's resolution (so it's a 1-to-1 of the actual pixel area in the render) then match the value as closely as possible by the dimensions of the texture map in the Measure Tool (so if I'm using 4k maps, I look at the measurement for 4k, etc.). Oh and always measure from your closest close-up unless you're using multiple texture sets for different shots!
Hi there. thanks for the detailed video. but i, having a little problem. i followed all your steps and after clicking "get", i found out my texel density was showing 1.3943. Please i need help
Thank you. Now I know what is meant by texel density. But I still don't get the point. Why not just select all the islands and click "layout" to get them all the same?
From what I've discovered recently, clicking layout doesn't uniformly change all of the shells to the same texel density. Most will probably have the same, but there are some one off's here and there, but ymmv...
I'm learning a course online and I'm stuck at this point, I am getting an error(divisions by zero) when I hit the set button to apply texel density to the rest of my uv's. What should I do?
Hey Mohammed! Maya thinks some of your UV islands have a size smaller than 0 pixels. It's an unusual error, but you may need to recreate your UV's with a different projection method (I always use planar and it works okay), cut and unfold, again. It's hard to say without seeing them, but try that, and then try unfolding along U or V if that doesn't work.
Thank you for making it simple.
This was awesome thanks so much!
grab all your UV's in the scene control+u control+l there u have ur texel density.
A pixel only carries the colour information whereas the texel contains colour, ao, roughness, metalness, normals etc.
You measure texture density without going on photoshop in maya...just open uv editor select uv faces and there is a option in uv editor measure
Thank you!
I just want to clarify something here. What you did in the photoshop is to get the pixel dimension of the area right? Then the value that you got in the photoshop, you referenced it to get the right value of pixel of the uv island by using the measure tool in the UV Toolkit. You got a value of 1083px in photoshop then you use the measure tool, and adjusted the uv island and recalculate the measure tool until you get the value close to 1083px then get the texel density. Am I understanding things right? Thank you!
Hey! Yes, I just made sure that the canvas size in Photoshop is equal to my final render's resolution (so it's a 1-to-1 of the actual pixel area in the render) then match the value as closely as possible by the dimensions of the texture map in the Measure Tool (so if I'm using 4k maps, I look at the measurement for 4k, etc.). Oh and always measure from your closest close-up unless you're using multiple texture sets for different shots!
Hi there. thanks for the detailed video. but i, having a little problem. i followed all your steps and after clicking "get", i found out my texel density was showing 1.3943. Please i need help
is for just render or can be used for video games?
Thank you. Now I know what is meant by texel density. But I still don't get the point. Why not just select all the islands and click "layout" to get them all the same?
From what I've discovered recently, clicking layout doesn't uniformly change all of the shells to the same texel density. Most will probably have the same, but there are some one off's here and there, but ymmv...
I'm learning a course online and I'm stuck at this point, I am getting an error(divisions by zero) when I hit the set button to apply texel density to the rest of my uv's. What should I do?
Hey Mohammed! Maya thinks some of your UV islands have a size smaller than 0 pixels. It's an unusual error, but you may need to recreate your UV's with a different projection method (I always use planar and it works okay), cut and unfold, again. It's hard to say without seeing them, but try that, and then try unfolding along U or V if that doesn't work.