I recently shifted gears from learning CAD to sculpting and this is one of the most bewildering things I’ve had to deal with. I never thought importing a scale though. That’s a big brain move for sure. I’ll never understand why Nomad doesn’t have such a simple feature.
Stephomi, the creator of nomad, said that the units in Nomad are not scaled to any particular unit. The program that you import your nomad model to will convert the "unit" to it's own unit. For ex. Unreal Engine reads a unit as 1cm, whereas an architecture program reads a unit as 1m. So if you import a square in 1cm from unreal, and a square in 1m from an architecture program, they will both show up as the same size in nomad, that is 1 unit of measure. He said this: "t’s simply a convention, all 3d softwares only use “unit” internally. For example let’s say you are using a 3d software that says “1 unit = 1 m”, typically in architecture. You make a 70m cylinder/tower in this software and then you import it in Nomad. Making a 70 unit cylinder in Nomad will match the size of your 70m building. Basically unit issue only occurs if you want to print or combine 2 objects that were designed with different convention. Typically your 70mm screwdriver would match the 70m tower, so you’d need to scale on by 1000 or by 1/1000." So in end, you need different sizes in nomad geared towards the program you are exporting the model to. So you will need to know what unit of scale the program or website is using.
Thank you for the reply. The explanation that the default measurement is a "unit" explains a lot. It would be helpful if this explanation was included in the manual for Nomad somewhere. Thanks again for the explanation!
hey! I love this! I tried to make something similar in blender, but it only had one axis, and was decent but your was much better! I've also been having a hard time with this because I've wanted to make custom miniatures for some of the board games that I've enjoyed, and scale has been difficult. I did some reading on the nomad forums the other day and the creator of Nomad said that scale size is just "unit". it sounds like 1mm is just happenstance. so for example, he didn't seem to purposefully say that "one unit" will be 1mm. bringing things from blender into nomad and keeping the "scale" or "unit of measurement" is a pain because the 3d programs don't set real world scales as a default, from what I've read. I wish they would, because more and more people use these programs to create physical products. awesome tool, thank you for sharing!
Thank you very much for the detailed comments! Yes, the scale and units between different programs can be confusing, hence producing a scale to help with the issue. Enjoy, and be looking for more videos on scale and printing objects soon!
The manual for Nomad does not say what the actual units used are. I just received a new comment on this video that seems to explain more in detail about this subject from @artistabigailmarie that may explain this in more detail. I have tested from a CAD program the size of objects both ways, from Nomad to Tinkercad and vise versa and for my use the default cube appears to be 1mm. This could be from the aforementioned comment that Tinkercad is default mm measurement. In the end, it can be confusing. I have used 1mm as the default measurement in Nomad and it has worked for me. Depending on how you export your file and to what software, you may need to scale accordingly. A very long reply to a question that should have a simple answer.
@@Original-Werks thank you so much for your fast reply and long answer. I think in cases like this long answers are better. Also your answer shows you care and gives more value to your channel. Thank you so much. Please keep the good work!
If I use another CAD software like Solidworks or Tinkercad to model up a box that represents the overall dimensions I want for my sculpted model (let's say 5"x5"x"8"), can I then import that box part into Nomad and it'll import at a 1:1 scale?
Yes, I know it will work with Tinkercad. In fact, that is where I made the scale in the video. Everything that I have imported has been to scale, including full-life sized 3D scans from my phone. Very handy for making a mask or helmet to fit yourself. The confusing factor is that the grid in Nomad changes to fit the object imported, so knowing if your import is scaled or not is the issue. The best way to check that I have found is import a known sized object like a 1mm cube from another program and compare it to one from Nomad. Thank you for the question! Enjoy sculpting!
I apologize for the issue. not sure what is going on with some of the Gumroad downloads. You should see the file in your email in reply to one that you sent me. Hope the scale helps you with your sculpting!
Hi there, It’s nice idea. I have ordered the scale tool file after watching video. But, I never find the file from the e-shop. Kindly help check email. Thx.
I recently shifted gears from learning CAD to sculpting and this is one of the most bewildering things I’ve had to deal with. I never thought importing a scale though. That’s a big brain move for sure. I’ll never understand why Nomad doesn’t have such a simple feature.
That is quite a jump. I hope the scale helps!
Stephomi, the creator of nomad, said that the units in Nomad are not scaled to any particular unit. The program that you import your nomad model to will convert the "unit" to it's own unit. For ex. Unreal Engine reads a unit as 1cm, whereas an architecture program reads a unit as 1m. So if you import a square in 1cm from unreal, and a square in 1m from an architecture program, they will both show up as the same size in nomad, that is 1 unit of measure.
He said this:
"t’s simply a convention, all 3d softwares only use “unit” internally.
For example let’s say you are using a 3d software that says “1 unit = 1 m”, typically in architecture.
You make a 70m cylinder/tower in this software and then you import it in Nomad. Making a 70 unit
cylinder in Nomad will match the size of your 70m building.
Basically unit issue only occurs if you want to print or combine 2 objects that were designed with different convention. Typically your 70mm screwdriver would match the 70m tower, so you’d need to scale on by 1000 or by 1/1000."
So in end, you need different sizes in nomad geared towards the program you are exporting the model to. So you will need to know what unit of scale the program or website is using.
Thank you for the reply. The explanation that the default measurement is a "unit" explains a lot. It would be helpful if this explanation was included in the manual for Nomad somewhere. Thanks again for the explanation!
hey! I love this! I tried to make something similar in blender, but it only had one axis, and was decent but your was much better! I've also been having a hard time with this because I've wanted to make custom miniatures for some of the board games that I've enjoyed, and scale has been difficult.
I did some reading on the nomad forums the other day and the creator of Nomad said that scale size is just "unit". it sounds like 1mm is just happenstance. so for example, he didn't seem to purposefully say that "one unit" will be 1mm. bringing things from blender into nomad and keeping the "scale" or "unit of measurement" is a pain because the 3d programs don't set real world scales as a default, from what I've read. I wish they would, because more and more people use these programs to create physical products.
awesome tool, thank you for sharing!
Thank you very much for the detailed comments! Yes, the scale and units between different programs can be confusing, hence producing a scale to help with the issue. Enjoy, and be looking for more videos on scale and printing objects soon!
Another great video! Thanks!
No problem, enjoy!
Thank you for the video: so when we create a new cube on Nomad is it a 1mm cube?
The manual for Nomad does not say what the actual units used are. I just received a new comment on this video that seems to explain more in detail about this subject from @artistabigailmarie that may explain this in more detail. I have tested from a CAD program the size of objects both ways, from Nomad to Tinkercad and vise versa and for my use the default cube appears to be 1mm. This could be from the aforementioned comment that Tinkercad is default mm measurement. In the end, it can be confusing. I have used 1mm as the default measurement in Nomad and it has worked for me. Depending on how you export your file and to what software, you may need to scale accordingly. A very long reply to a question that should have a simple answer.
@@Original-Werks thank you so much for your fast reply and long answer. I think in cases like this long answers are better. Also your answer shows you care and gives more value to your channel. Thank you so much. Please keep the good work!
Thank you, I really appreciate that!
If I use another CAD software like Solidworks or Tinkercad to model up a box that represents the overall dimensions I want for my sculpted model (let's say 5"x5"x"8"), can I then import that box part into Nomad and it'll import at a 1:1 scale?
Yes, I know it will work with Tinkercad. In fact, that is where I made the scale in the video. Everything that I have imported has been to scale, including full-life sized 3D scans from my phone. Very handy for making a mask or helmet to fit yourself. The confusing factor is that the grid in Nomad changes to fit the object imported, so knowing if your import is scaled or not is the issue. The best way to check that I have found is import a known sized object like a 1mm cube from another program and compare it to one from Nomad. Thank you for the question! Enjoy sculpting!
hi - i paid for your scale, but there is no link to download the file. interesting idea.
I apologize for the issue. not sure what is going on with some of the Gumroad downloads. You should see the file in your email in reply to one that you sent me. Hope the scale helps you with your sculpting!
Hi there,
It’s nice idea. I have ordered the scale tool file after watching video. But, I never find the file from the e-shop. Kindly help check email. Thx.
Should be fixed now. Thank You!
If you are still having issues, use the email link in my bio directly and I will send you the file.
@@Original-Werks thx mate. Well received the file. Useful and direct tool.
Very Good, Enjoy!