Blender 3D | (Advanced) Particle workflow

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • UPDATE: To make the textures follow the particles, when they're emitted all at once, you can literally just use a texture coordinate node in the shading (enable "From Instancer") and use the Generated coordinates for a proper 3D texture. No need to go through this confusing process of creating gradients! If the particles are being emitted in a stream, and you want 3D texture coordinates there, then it might still be useful to use the particle "Index" for the Z-axis, but outside of that, the "Texture Coordinates" node has everything you need!
    Project files are available for free here: / 52586182
    Hello, everyone! In this video, I'll be quickly going through my general workflow when creating complex particle setups in Blender. It's a much more advanced video than I usually make; and will skip over a lot of information. However, a few interesting tips and techniques will be explained in a bit more detail: attaching 3d texture coordinates to moving particles, emitting particles from other particles, and turning particles into force fields (this last one, however, doesn't appear in the final simulation).
    Awesome sources of inspiration for effects:
    MatthiasM (primarily, advanced particle effects): / matthiasmvideos
    Roman De Giuli (in-camera paint and water effects): / @romandegiuli
    Simon Holdmedal (advanced 3D motion graphics): / simonholmedal
    Music used:
    DELOS - Trace Decay
    BETTOGH - Another World
    Aries Beats - Stranger Things
    ---
    00:00 Introduction
    00:24 (faking) Particle texture coordinates (UPDATE in description!)
    03:30 Particles from particles
    04:50 Turning particles into force fields
    05:40 Reference analysis
    07:06 (hyper-summarized) Creating a dumb emitter :p
    04:42 First particle system
    09:34 Prepping the texture coordinates (1st sim)
    10:37 Adding some turbulence
    11:09 Particle trails! (primary + secondary systems)
    16:14 Prepping texture coordinates (3rd sim)
    18:03 Previewing the progress
    18:36 (hyper-summarized) Liquid simulation
    20:19 Fluid-Flow force fields!
    22:01 (hyper-summarized) Shading
    28:51 Rendering talk
    29:57 Conclusion
    30:21 Thank you! (+ Ending)
    ---
    My current PC specs (I recommend better than these):
    16 Gb of RAM
    Processor: Intel® Core™ i7-3770 @ 3.40 GHz
    Graphics card: Nvidia GeForce GTX 650 Ti
    Keep in mind that parts of this video are sped up, so this is not a good reference for the performance of my computer.
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 213

  • @alexandremarcel5937
    @alexandremarcel5937 3 ปีที่แล้ว +55

    For the first question you asking (if the particles are emitted at once) :
    If you want texturing an particle emmision, why do not used the "from instancer" option on the texture coordinate node. As far as i know, you can stick the emmiter texture to the particles.

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +9

      Unfortunately, that doesn't seem to work with particles. At least not with 2.93. I think that feature is more directed to the more usual "object parent" way of instancing than it is to particles.

    • @alexandremarcel5937
      @alexandremarcel5937 3 ปีที่แล้ว +10

      @@IagoMotaVFX It's work with particle emission . You can check this from video from default cube "You're Shading Particles Wrong!" : th-cam.com/video/5vpbC2Z13WA/w-d-xo.html

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +6

      @@alexandremarcel5937 Oops, yep, it works! I forgot I had the render engine set to EEVEE :p. Alright, thank you for this!

    • @alexandremarcel5937
      @alexandremarcel5937 3 ปีที่แล้ว +8

      @@IagoMotaVFX Great ! Another specific hidden official secret trick... Thx for all your video. Great content.

    • @doekewartena5729
      @doekewartena5729 3 ปีที่แล้ว +2

      You can also go to edit mode. Then add the 3d cursor below the vertices. Then do [Mesh > Sort Elements > Cursor Distance].

  • @IagoMotaVFX
    @IagoMotaVFX  3 ปีที่แล้ว +75

    Hello everyone. I have to be honest, I'm not exactly proud of this video. And, although it's not supposed to be a tutorial in the first place, it's an advancement of the problems of my other videos; it's way too fast-paced and barely explains any of the processes I used. I realized this when I was halfway done with the editing (many months into the production). I believe the reason for this is because of a fundamental idea I had: explaining a huge workflow in a 30-minute video. Except, 30 minutes just isn't enough to clarify all the information presented here. In other words, I realized these structural mistakes way too far into the process; so I decided to just finish the video with all of its massive flaws and such.
    I believe to have learned from these mistakes, so hopefully, whatever my next project will be, I'll try to prioritize clarity over the amount of content.
    So, again, I really apologize for the problems in this video, and truly thank you for your patience and continuous support!

    • @Polyfjord
      @Polyfjord 3 ปีที่แล้ว +22

      Don’t be so hard on yourself, this was a fantastic video!! Who cares what a tutorial is supposed to be like, this exploration format was a breath of fresh air! I loved every second of this video. You balance your passion and curiosity so well with your technical insights, which makes this video so inspiring!! Keep on making awesome stuff like this!

    • @bigjpeg8411
      @bigjpeg8411 3 ปีที่แล้ว +7

      @@Polyfjord c'mon man) It was tremendous pack of knowledge for me! I would love to support you through patreon

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +4

      @@Polyfjord Thank you!! I was quite skeptical about this video having much value when I published it, so hearing this makes me truly happy! Thank you again!

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +3

      @@bigjpeg8411 I'm so thankful people are getting something out of this video. Also huge thanks!! Though, I'm currently on a massive hiatus (going to last for quite a while) so I won't be able to provide any Patreaon content, unfortunately. You can still follow it at www.patreon.com/IagoMota , but I'll only be posting occasional public updates, while keeping the billing cycle paused. I'll resume my normal activity when I'm fully back!

    • @justintabaniag6905
      @justintabaniag6905 3 ปีที่แล้ว +1

      Even if you haven't able to explain everything, it's fine because you just inspired me and everyone! Ty!

  • @stuffystuff1661
    @stuffystuff1661 3 ปีที่แล้ว +76

    this is the kind of content i was looking for , there's a lot of beginner tuts but not that many highlevel and advanced ones, thank you!

  • @503unavailable
    @503unavailable 3 ปีที่แล้ว +10

    incredible work!! Got me excited to try more advanced particle artworks even though i rarely use them

  • @emreyaka355
    @emreyaka355 3 ปีที่แล้ว +1

    Thanks for coming back to share your valuable information with us.

  • @BlenderBob
    @BlenderBob 3 ปีที่แล้ว +11

    So nice to see advanced tutorials. Thank!

  • @fergadelics
    @fergadelics 3 ปีที่แล้ว +1

    Fantastic and inspiring. I have the day off and this popped up in my feed. What a treat! Thank you

  • @nategreyson6014
    @nategreyson6014 3 ปีที่แล้ว +1

    dude this is insane. your particles skills are amaaaazing.

  • @peterjaschkowske8416
    @peterjaschkowske8416 2 ปีที่แล้ว +3

    Really amazing how much effort you put in to this. Thanks a buch for sharing your knowledge!

  • @bigjpeg8411
    @bigjpeg8411 3 ปีที่แล้ว +2

    GODDAMNED! I paused right at the start, to grab a coffee... Some quality material right there.

  • @dragon0o030
    @dragon0o030 3 ปีที่แล้ว +8

    absolutely well done! just found your channel and i am a big fan of your work :D

  • @msqrt
    @msqrt 3 ปีที่แล้ว +3

    About the nabla thing: the Gradient and Curl are differential operators (formulas that turn textures into other textures) by looking at their partial derivatives (how they change locally). For each pixel in the output, they check how the input would change if you nudged the texture coordinates a bit -- nabla is the size of this nudge. Tiny values will give noisy results, large values will give smoother results, but if you go too large you'll start looking at non-local change (the nudge becomes too big and you might land in an entirely separate feature of the texture)

  • @artboard8116
    @artboard8116 ปีที่แล้ว +1

    My man's dedication is over the top!

  • @monsoonsheep
    @monsoonsheep 2 ปีที่แล้ว +1

    This is super cool! Love the way you've done the tutorial.

  • @soundrraj3880
    @soundrraj3880 3 ปีที่แล้ว +2

    I love these videos' explanations! I learned a lot from your channel!

  • @johnbaxter7582
    @johnbaxter7582 2 ปีที่แล้ว +2

    amazing workflows. I really love this lecture, it gets more into the theory and made me discover quite the amount of new interesting features and stuff you can do! amazing! Very well done!

  • @depeyermartin6631
    @depeyermartin6631 3 ปีที่แล้ว

    just insane, awesome to have advanced tutorial like those

  • @BROOCKENDA
    @BROOCKENDA 3 ปีที่แล้ว +1

    this was great. Thanks for nice and useful Blender particle system tutorial video.

  • @krysidian
    @krysidian 3 ปีที่แล้ว +2

    I'm glad to have you back! You got me into particle stuff and blender in general back then and seeing you refreshing our knowledge on particles is great!

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว

      Thank you!!

    • @tillmannhegner7087
      @tillmannhegner7087 3 ปีที่แล้ว +1

      same here. And I think it is actually really nice to see you create such a complicated Simulation in such a video. It shows new things that I myself didn't know and doesn't loses itself in details that are no longer necessary, if you already know something about particles.

  • @alifpathpath5559
    @alifpathpath5559 ปีที่แล้ว +1

    you are very talented! thank you for great video and tutorial! even though I still confusing, but I need to learn a lot to get this level.

  • @HoMinhAudio
    @HoMinhAudio ปีที่แล้ว +1

    This is insane. A lot of very valuable tricks.

  • @xxsauron007xx
    @xxsauron007xx 3 ปีที่แล้ว +1

    This looks insane! Gonna watch it soon.

  • @crypt0sFX
    @crypt0sFX 3 ปีที่แล้ว +6

    The legend has returned!

  • @uzaykisi1863
    @uzaykisi1863 3 ปีที่แล้ว +1

    beautiful, thank you for sharing for free, this is great

  • @richard29sher
    @richard29sher 2 ปีที่แล้ว +1

    Thank you for the work that went into this amazing video...I'll need a few months to absorb it but it is so worth it. This is the best, for lack of a better word, particles exploit yet. You're the man now dog.

  • @thechosensloth1452
    @thechosensloth1452 3 ปีที่แล้ว +5

    Thank you so much for this video, you always manage to amaze me with what blender can do regarding particle simulations only to crush my hopes of doing something like this in the next 30min of the video ;)
    For real though, thank you for providing the project file and explaining everything you do because even though it was kind of fast-paced and not easy to follow you broke down the entire creative process that went into it, and knowing how to do the technical stuff that you didnt really take your time to explain is already explained very well in other videos.

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว

      Thank you!! Yeah, this video was definitely confusing; I definitely messed up the writing and recording. But I'm glad people are getting some things out of it! Makes me genuinely happy to see such positivity here!

  • @Alvinator888
    @Alvinator888 ปีที่แล้ว

    Genius! Thanks a lot! I almost gave up hope with Blender's particles to be usable.

  • @connormichalec
    @connormichalec 3 ปีที่แล้ว

    Really cool, thanks for the workflow breakdown

  • @reverb07
    @reverb07 3 ปีที่แล้ว +1

    Might be a bit late but i just wanna say thank you for this tutorial! I didnt really understand much but this helped me a lot thank you!!

  • @melvin3509
    @melvin3509 3 ปีที่แล้ว +22

    Oh yeah, PARTICLE NODES are gonna be a thing sometime... everyone forgot about them since geomatry nodes haha

  • @aaronnichols5206
    @aaronnichols5206 3 ปีที่แล้ว

    Youve come along way mr Iago! 💯

  • @IDK-ye4fi
    @IDK-ye4fi 2 ปีที่แล้ว +2

    Dude, I hope you make more tutorials, this is soo good!

  • @jiangliu3538
    @jiangliu3538 3 ปีที่แล้ว +1

    this is a amazing nice tutorial i really need more !!!

  • @kumachannel4789
    @kumachannel4789 ปีที่แล้ว

    the guidebook did, and now I finally understand the chanics!

  • @leaphymoon9881
    @leaphymoon9881 3 ปีที่แล้ว

    WOW this guy is INSANE, its so beautiful!

  • @RaffoVFX
    @RaffoVFX 3 ปีที่แล้ว +13

    jesus! I was just checking your channel these days, trying to figure out why there are not new videos from you master!

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +1

      Aaah, sorry! This video went through tons of little delays and issues, so it got reeeally slowed down too :p

    • @gustavoivo284
      @gustavoivo284 3 ปีที่แล้ว +1

      Water breathing, 11th form: Nagi

  • @sazaam
    @sazaam 3 ปีที่แล้ว +1

    this is just awesome!! thank you so much~

  • @shubhamdhage6935
    @shubhamdhage6935 2 ปีที่แล้ว +1

    this is incredible man! keep making vids like this. you're a gem💎. thanks for sharing this masterpiece.

  • @stefanguiton
    @stefanguiton 3 ปีที่แล้ว +1

    Exceptional Tutorial!

  • @pratikpuri7079
    @pratikpuri7079 2 ปีที่แล้ว +1

    You are Insane, Thanks for creating this tutorial.

  • @mbarupa
    @mbarupa ปีที่แล้ว

    This was so useful! I'm sure you worked this out too, but if you can't use the index value, you can always just duplicate the particle info node and remap size or lifetime again to the third coordinate value.

  • @TechnicJelle
    @TechnicJelle 3 ปีที่แล้ว +1

    I really love your channel!

  • @cowbless
    @cowbless 2 ปีที่แล้ว +3

    I find this video terrific at explaining the most important things one should focus on. There's no place and time for the "press G to grab" if you want to teach people how to properly use references, how to dissect them, analyze whole and details and stuff. This is a perfect balance of stuff that you need to learn.

    • @IagoMotaVFX
      @IagoMotaVFX  2 ปีที่แล้ว +1

      Thank you!

    • @cowbless
      @cowbless 2 ปีที่แล้ว +1

      @@IagoMotaVFX Thank you for your work! I'm really hoping that you continue to share your understanding of blender with us. I'm willing to bet you're busy with geometry nodes right now, haha, since, to my understanding, they address a lot of these coordinate system problems that you talk about. One can also hope that geonodes are more efficient for these 1kk+ simulations. So, if you have time and strength to share your findings in that area, that would be invaluable! We'll beat houdini yet, hehe

    • @IagoMotaVFX
      @IagoMotaVFX  2 ปีที่แล้ว +1

      @@cowbless Thank you! Well, I'm actually currently busy with some more personal things. But, hopefully soon enough, i can get back to Blender work. Really hoping to see geonodes and particle nodes compatibility in the future! Seems like particle nodes are going to be worked on for some 3.X version, from what I've read, but I can't be fully sure yet!

  • @tetrapixel3028
    @tetrapixel3028 3 ปีที่แล้ว +1

    and he's back!

  • @Ammeeeiizing
    @Ammeeeiizing 3 ปีที่แล้ว

    Great content! Thank you!

  • @blackandblood.x5908
    @blackandblood.x5908 2 ปีที่แล้ว +1

    I literally didn't understand a single think.... but I love what u did 🥰🥰

  • @Karthikcharan_ks
    @Karthikcharan_ks 4 หลายเดือนก่อน

    Nice work

  • @emimeemio
    @emimeemio 2 ปีที่แล้ว +2

    We need more of these \o/

  • @UPLunko
    @UPLunko 3 ปีที่แล้ว

    I'm happy to see that I still have a long way to go !

  • @lemonpowder7863
    @lemonpowder7863 3 ปีที่แล้ว +1

    super great stuff man!! srsly

  • @IrreversibleExtents
    @IrreversibleExtents 3 ปีที่แล้ว

    I love how there's the "Hyper-Summarized Shading" segment of the video and it's still the longest segment in the video.

  • @jeremypajotart
    @jeremypajotart 2 ปีที่แล้ว

    please post more tuto on this type of subjects, it's awesome!!

  • @gemineye5412
    @gemineye5412 3 ปีที่แล้ว +1

    Incredible.

  • @TikiPotion
    @TikiPotion 2 ปีที่แล้ว +1

    Thanks for sharing this. Both the visuals and narration were incredibly soothing.
    Here, have a token of appreciation
    ʕっ•ᴥ•ʔっ⭐

    • @IagoMotaVFX
      @IagoMotaVFX  2 ปีที่แล้ว

      Thank you for the kind words! And a special thanks for the token!

  • @cosmovski
    @cosmovski 3 ปีที่แล้ว +9

    watching this as a houdini user made me respect blender users mad heavy, all your doing is working around massive glaring issues in the software constantly, that takes some mad skill. Good shit my man

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +2

      Thank you!! Although I did mess up in the first bit, since there is a very simple way to attach textures to particles that I completely overlooked, there's definitely an unfortunate amount of instances where it feels like the user has to fight against the tools to make things work. I do really hope to learn Houdini someday lol

    • @cosmovski
      @cosmovski 3 ปีที่แล้ว +2

      @@IagoMotaVFX deffinately just jump into it. Theres no right time to learn a new tool, its much less scary than youd expect. Entagma is a brilliant resource for learning and the educational version is completely free with some limitations (that you can work around for certain)

    • @photographybyjin3758
      @photographybyjin3758 2 ปีที่แล้ว

      @@IagoMotaVFX How do you attach textures to the particles then?

    • @yanntrolong1977
      @yanntrolong1977 2 ปีที่แล้ว

      @@photographybyjin3758 using the "from instancer" option on the texture coordinate node like Alexander Marcel pointed out in the comments

  • @user-ht4ux3xn4s
    @user-ht4ux3xn4s 2 ปีที่แล้ว +1

    First 2 seconds listening and i immediately got an urge to sub, your voice and audio quality is nuts lol

  • @mastart4971
    @mastart4971 2 ปีที่แล้ว +1

    I just realised that I am not an advanced... Great stuff you are coming up here with...

  • @tang7960
    @tang7960 ปีที่แล้ว +1

    Amazing!!

  • @tri-aayam
    @tri-aayam 3 ปีที่แล้ว +1

    That your name style animation 3:31 looked amazing

    • @IagoMotaVFX
      @IagoMotaVFX  3 ปีที่แล้ว +1

      Thank you! Yeah, I spent a couple months trying to replicate a part of the comet sequence there. It looked so pretty in the movie that I just had to try it out!

  • @MaxPuliero
    @MaxPuliero 3 ปีที่แล้ว

    very cool!
    thanks

  • @ax3lfdl14
    @ax3lfdl14 ปีที่แล้ว

    That was great. Thank you.

  • @BlendWithRoy
    @BlendWithRoy ปีที่แล้ว +1

    Thanks for this video ❣️❣️

  • @EDcase1
    @EDcase1 2 ปีที่แล้ว

    Yeah, can't wait for particles nodes

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Terrific job !! 👆⚡

  • @xxVeidxx
    @xxVeidxx 2 ปีที่แล้ว

    The brabo has a name? Yep! Kk mano que daora o.o

  • @emimeemio
    @emimeemio 2 ปีที่แล้ว +1

    Wow! Awesome video! Just before I saw your specs I thought what kind of machine I need. I do have r9 5950x, 128Gt ram & rtx 3090 .. still cant do nothing like this xD Hope fully I will learn from this video. Thank you! :)

  • @flwyd
    @flwyd 3 ปีที่แล้ว

    Incredible stuff, thank you so much for this! May I suggest getting a pop filter for your mic to prevent plosives? Your voice is easy on the ears, but the Puh's and the Buhs's were not easy to deal with as a headphone user.

  • @idesignerqaz
    @idesignerqaz 3 ปีที่แล้ว

    Very helpful, thanx

  • @baronmanchot2011
    @baronmanchot2011 ปีที่แล้ว

    Awesome program

  • @RoN43wwq
    @RoN43wwq 3 ปีที่แล้ว +1

    great. thanks

  • @aras7345
    @aras7345 ปีที่แล้ว

    hanks lot Sir.. You helping us..

  • @h0nmyou
    @h0nmyou 3 ปีที่แล้ว +1

    Thank you!!!

  • @goodmantactics
    @goodmantactics 6 หลายเดือนก่อน +1

    Nice tutorial Iago :)

    • @IagoMotaVFX
      @IagoMotaVFX  6 หลายเดือนก่อน +1

      Many thanks!! And great work on your vids too!

  • @TussoR4
    @TussoR4 3 ปีที่แล้ว

    1.200 like 0 dislike !! Congratzz

  • @eliassuzumura
    @eliassuzumura 3 ปีที่แล้ว

    por favor faça um curso de partículas, eu nem sabia que era possível fazer essas coisas tão boas no Blender, você é uma entidade

  • @Looped_13
    @Looped_13 3 ปีที่แล้ว +1

    Very nice😃😃

  • @ethansparks8825
    @ethansparks8825 2 ปีที่แล้ว

    This is really sick! Im kinda new when it comes to that particle stuff. I downloaded the pack and in most of it i cant see anything. Somethimes a few colored dots. In the discription in the first file it says i need to "bake" them first? Is that the reason? How do i do that?

  • @DavidBichoHasBeard
    @DavidBichoHasBeard ปีที่แล้ว +2

    -Do you know Blender?
    -No. I am Blender.

  • @sarahorton9223
    @sarahorton9223 2 ปีที่แล้ว

    Thank you for this. I found your tutorial while looking at ways to get similar results in blender. Mathias is my inspiration as well. I know he used fluid sims for the meshes in "The space we live" and used krakatoa and 3ds max for his work during that time. The work flow in 3ds max is to run the particle sim through a Fumfx sim using stoke. Stoke can then build partitions, caching 10s of millions of particles. Krakatoa handles particles differently than a standard renderer (particles as points)and is able to render 100s of millions of particles and the magma modifier gives an insane amount of control in shading them. Have you checked out the 3.1 Blender beta, It has a better way to render particles and I hope this will lead to some Mathias level effects in Blender. Thanks again, for this video.

  • @khalilicf
    @khalilicf 2 ปีที่แล้ว +3

    damn this guy doing all this epic renderring on a gtx 650 ti bruh hands-off too you!!!

    • @FalconWingz88
      @FalconWingz88 2 ปีที่แล้ว +1

      im trying on my RTX 3090, opening his project files. even the baking and rendering 1 frame takes a super long time ! can't imagine how much time taken for him

  • @sammy5294
    @sammy5294 ปีที่แล้ว

    Thank you in advance

  • @judaiyuki4308
    @judaiyuki4308 3 ปีที่แล้ว

    thanks for share

  • @MeinVideoStudio
    @MeinVideoStudio 3 ปีที่แล้ว +1

    Nice :)

  • @michelangelocracco7260
    @michelangelocracco7260 ปีที่แล้ว

    All the best,

  • @JJSnel-uh3by
    @JJSnel-uh3by 3 ปีที่แล้ว

    Hi so I guess you made your preview render with approx. 70000 particles but how did you then scale that up to 6000000? My computer (about the same specs, some a little better but overal similar) Just crashes. How do you get to those numbers without your computer shitting the bucket?

  • @marc-antoinedeke-mangeon3617
    @marc-antoinedeke-mangeon3617 หลายเดือนก่อน +1

    Please come back you’re my prophet

  • @BlueBeatsChannel
    @BlueBeatsChannel 2 ปีที่แล้ว +1

    liked and subscribed

  • @newWorldBanana
    @newWorldBanana ปีที่แล้ว

    Looks amazing, but I'm just a beginner with Blender. What would you recommend focusing on skill-wise so I could tackle one of these tutorials?

  • @kubahex
    @kubahex 3 ปีที่แล้ว

    Hello, really nice tutorials. Could you prepare tutorial about using to create for example carbonated water ?

  • @kingdesignerr
    @kingdesignerr ปีที่แล้ว

    Is it possible to create water, fire bending stimulation in blender if yes please make tutorials

  • @syedhamzashahbaz8427
    @syedhamzashahbaz8427 2 ปีที่แล้ว

    Is it possible we use blender particle effect in unity? if there is kindle share one tutorial.

  • @Seven7601
    @Seven7601 2 ปีที่แล้ว +1

    New subscriber

  • @lebenin3604
    @lebenin3604 3 ปีที่แล้ว

    Great times. I'm happy that I made the switch to #Blender . I don't need to use #3dsmax and #krakatoa no more.

  • @flipnap2112
    @flipnap2112 ปีที่แล้ว

    watching this again and im pretty bummed they didnt move forward with particle nodes. I appreciate the work on geometry nodes and its super powerful.. but dam, I was really REALLY hoping they implemented particle nodes. it would be insane to have that kind of flexibility

  • @gwenaelflores2202
    @gwenaelflores2202 ปีที่แล้ว

    In the playlist, I want to take a part of two tracks and put it in the setuper, but I don't know how...I want to setup each track piece by piece,

  • @OGSenpai21
    @OGSenpai21 2 ปีที่แล้ว

    your files are rendering black screen only how to solve it?

  • @user-ib2rl9qe4w
    @user-ib2rl9qe4w ปีที่แล้ว

    Can i convert particle to stl or obj?

  • @yonlaycabrera4431
    @yonlaycabrera4431 3 ปีที่แล้ว +2

    Wow

  • @luminousdragon
    @luminousdragon ปีที่แล้ว +1

    Hey Iago, do you have any interest in the Geometry Nodes updates for particles?
    Its still very early on, and not much is implemented, but I imagine in a year from now particle nodes should be pretty fleshed out. Just curious about your thoughts on that

    • @IagoMotaVFX
      @IagoMotaVFX  ปีที่แล้ว +1

      Hey! Yep, absolutely! I still need to play around with Geometry Nodes a lot more, but this new simulation method in G Nodes will peobably be something I'll be focused on for a while.

    • @luminousdragon
      @luminousdragon ปีที่แล้ว +1

      @@IagoMotaVFX Awesome! I would love to see an updated version of this tutorial in maybe 6 months to a year from now. :)

  • @9words40
    @9words40 3 ปีที่แล้ว +1

    im ded looking at these beauty xD