Let me make you an AoM Retold farm expert

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 231

  • @AutomatonAoM
    @AutomatonAoM  หลายเดือนก่อน +5

    My twitch:
    www.twitch.tv/automatongg
    My discord:
    discord.gg/kPjh39KrGs
    The discord is rather new, therefore i will gradually put good stuff. Join to not miss out! :P

    • @MrDoreius
      @MrDoreius หลายเดือนก่อน

      My opinion? Give me the old ingame building menu back, and remake the short movie intro so the game is finally complete and i can buy it

    • @AokiZeto
      @AokiZeto 27 วันที่ผ่านมา

      Are you the spirit of the law of Aom?

    • @MrDoreius
      @MrDoreius 27 วันที่ผ่านมา

      @@AokiZeto automaton or me?

    • @AokiZeto
      @AokiZeto 27 วันที่ผ่านมา

      @@MrDoreius automaton xD

  • @Bounasieaux
    @Bounasieaux หลายเดือนก่อน +260

    this guy watched a Spirit of the Law video and asked himself, yes but what if I did that on coke?

    • @MrAbgeBrandt
      @MrAbgeBrandt หลายเดือนก่อน +1

      This is so much better than any SotL video :D

  • @Rocket1331
    @Rocket1331 หลายเดือนก่อน +299

    This is why i play atlantean

    • @exanimato6586
      @exanimato6586 หลายเดือนก่อน +14

      I scroll down looking specifically for this type of comment.
      Atlanteans just forget about all those silly numbers.

    • @cloudshifter
      @cloudshifter หลายเดือนก่อน +3

      True but they have a lot weaker units in general. Greeks and Norse usually mop the floor with them and Egyptians go on par.

    • @nerath639
      @nerath639 หลายเดือนก่อน +1

      @@cloudshifter Hades and Zeus are literally in the lowest gods in regard to winning rates.
      The only shitty atlantian right now is oranos
      Gaia and Kronos are midtier
      Norse are the strongest right now
      Seth is the worst of all

    • @Tomil4444
      @Tomil4444 หลายเดือนก่อน

      ​@@cloudshifterthats why u can hero each unit

    • @godcraftsden
      @godcraftsden หลายเดือนก่อน +1

      ​@@cloudshifter Better economy turns into bigger army and a numbers advantage will overpower better quality units

  • @pharaohthutmosis7803
    @pharaohthutmosis7803 หลายเดือนก่อน +137

    this is just the autism i needed at 2 AM in the middle of the night, excellent

    • @RizZRizZ-
      @RizZRizZ- หลายเดือนก่อน

      I’ve got autism form your comment

    • @ErnolDawnbringer
      @ErnolDawnbringer 4 วันที่ผ่านมา +1

      new shower thought unlocked

  • @deknof3396
    @deknof3396 หลายเดือนก่อน +94

    bro would have lost his mind if saw my tripple layered frams in my last game

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +25

      3 layers? rookie numbers

    • @ErnolDawnbringer
      @ErnolDawnbringer 5 วันที่ผ่านมา +1

      farming is for rookies. hunt like nomad in enemy territories like a madman

  • @Paddythelaad
    @Paddythelaad หลายเดือนก่อน +1

    I went in thinking it won't matter, learned a bunch of things that mattered in the previous versions of the game and then learned that yes, it doesn't matter in retold. Entertained throughout 10/10. Thanks for brining things to their logical conclusions.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +1

      It does matter, just... too little to actually see it as the reason you won a game! :) In 1% of games (or a little less) it can make a difference. If you could boost win rate from 50% to 50,5% or 51%, would you do it? :)

  • @Gaming_Gubbins
    @Gaming_Gubbins หลายเดือนก่อน +1

    Just got back into the game as i was reminded it had come out, this was pretty helpful info that was well constructed and paced, keep up the good work o7

  • @mierkov5204
    @mierkov5204 หลายเดือนก่อน +26

    You know that famous quote of how given the opportunity gamers will optimize the fun out of anything?

  • @r0fLc0pt3rf0rtHewiN
    @r0fLc0pt3rf0rtHewiN หลายเดือนก่อน +10

    A video about niche farming mechanics with an unproportionally high production value? Yes please.
    Also really liked the humor

  • @stardust507
    @stardust507 หลายเดือนก่อน +30

    Genuinely insane stuff. While this will probably matter only in 1% of the games if not less, it's still crazy how small stuff really change things, and makes me think how much more we might be missing.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +8

      Well, you'll be in for a treat then. I discovered something that is even smaller in scale, but can make a difference between winning and losing... :P

  • @markjerue9734
    @markjerue9734 หลายเดือนก่อน +41

    BTW, here's ten strategies I'll throw at you to analyze in pro play later:
    1) As Mythic Age Greeks, use your colossus units to attack enemy gold mines. And I mean literally attack the gold mines; get the colossi's HP down & have it eat their gold mine! Colossi get 1 HP per 1 gold (or wood) consumed. If you had a colossus stand parked next to their gold, they can't actually kill it because you'll regenerate way faster than they can kill it - I'm talking over 100HP per second healed akin to a titan in the campaign.
    I'm surprised nobody has used Underworld Passage to teleport a colossus onto the enemy's gold and just eat their gold.
    2) Use Gaia Forest to act as a nigh-invincible wall on certain maps with chokepoints. Unless you're Norse & have Forest Fire or are Egypt & have rocs or are Greeks & have colossi, trees are a formidable foe. Once you place down a couple clumps of trees, you can leave 1 gap open to close once you decide to go full eco - say, close it up & then get your Titan & Wonder going?
    3) Use Greek Apollo temples to heal naval units. They're obscenely tanky.
    4) As Kronos, use fishing boats on the offensive - timeshift a dock next to your enemy's dock or at the naval front line while simultaneously sending fishing boats there. Garrison the dock. Fully garrisoned docks do more DPS than citadels.
    5) As Isis, have a forward placed monument to villagers at 99% build completion. Use a God power in the epic early to mid game battle & then finish the monument immediately afterwards so your opponent can't counter with their own.
    6) As Egypt, Use Shifting Sands or rocs on Oasis to deploy laser crocodiles & catapults in between the trees & oasis. Given their range nobody can hit them back except catapults. Send them with a priest in case a stray arrow hits them.
    7) As Heroic Age Egypt, use Ancestors in the water to get 13 okay arrow ships that can maybe ferry troops around & soak up damage.
    8) As anyone on a map with a fordable river crossing, block the crossing with massive naval units like Leviathans.
    9) As anyone, rotate barracks-type buildings to act as a more space efficient wall.
    10) As Norse, build walls behind raidable villagers to prevent escapes.
    Thanks for coming to my Ted Talk.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +8

      If i recall correctly they nerfed regeneration rate for colossus, so might be unviable, but i really like point 9. You might be onto something

    • @Fingolfin_the_Warden
      @Fingolfin_the_Warden หลายเดือนก่อน +6

      Isis monuments only block enemy god powers, you and your allies can still cast. But yes a forward monument empowered by a Pharoah can save your army from those nasty heroic/mythic GPs

    • @TuvyahJ
      @TuvyahJ หลายเดือนก่อน +6

      ​@@Fingolfin_the_WardenTheMista did this in the Redbull semis (or quarters?), placing a monument in the enemy base to prevent a greek player from using curse. It was both smart and hilarious!

    • @SilverStarGG
      @SilverStarGG หลายเดือนก่อน

      Thank you :)
      How do you rotate barracks buildings?

    • @TuvyahJ
      @TuvyahJ หลายเดือนก่อน +1

      @@SilverStarGG mouse wheel!

  • @mkg-u5u
    @mkg-u5u หลายเดือนก่อน +21

    Norse needs to patrol with the ox card over 6 or 8 farms with the right timing

  • @jeromemartel3916
    @jeromemartel3916 หลายเดือนก่อน +15

    Ok, that's fun to read. Whenever I play Ra I do a fast archaic farm build and age up with my first rain cast. Boosting the dropoff placement is crucial for this as they get upward of 1.5f/s making every little efficiency costly. Thank you!

    • @rwagingsloth9528
      @rwagingsloth9528 หลายเดือนก่อน +2

      fellow Ra main, curious about this archaic farm build order. ive been under the assumption that the slower gather rate(w/o rain) and 75 gold cost made it take too long to really bother with it until classical when you can grab ptah and get the farms half price

    • @datboi7893
      @datboi7893 หลายเดือนก่อน

      bad build

  • @tekin7351
    @tekin7351 หลายเดือนก่อน +7

    Very nice and interesting video! Thanks for the time and effort :) (those calculations looked really time consuming!!)

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +3

      They were, but were partly borrowed from old titans common knowledge!

  • @kurosujiomake
    @kurosujiomake หลายเดือนก่อน +6

    What is carry capacity?
    -me, a gaia one trick

  • @lemonke8132
    @lemonke8132 หลายเดือนก่อน +13

    Watching this on 2.3x speed is a fever dream

    • @rehm402
      @rehm402 หลายเดือนก่อน

      That was incredible thank you

  • @lorenzovrolijk
    @lorenzovrolijk หลายเดือนก่อน +3

    Great video buddy, cheers, linked to all my friends

  • @tempy2440
    @tempy2440 หลายเดือนก่อน +15

    Mans actually looked at non iðeal/regular shapes. They need more recognition

  • @Blovvfish1
    @Blovvfish1 หลายเดือนก่อน +1

    Your content is godlike, thank you so much!

  • @arthurs8373
    @arthurs8373 หลายเดือนก่อน +3

    How the f do you go from making videos of dumb shit I would do in the editor as an 8 year old kid to concise videos on gather efficiencies and things I'd never even thought about or heard lmaooo
    That was too good man keep this type of content going

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +2

      :) Cause I am both lol. I'm still an autistic 8 year old kid. Great to see you guys like this more, but it has one big downside: it's much more time consuming. :)

  • @betalisk1023
    @betalisk1023 หลายเดือนก่อน +1

    Amazing analysis and knowledge, thanks for sharing! We need more of this!

  • @LuizRhetor
    @LuizRhetor หลายเดือนก่อน +1

    Good humor, excellent research, knowledge and theory-crafting, sums up to a really well designed and entertaining video. Hope you get the subs you clearly deserve. Keep up the good work!

  • @MrKarma21
    @MrKarma21 หลายเดือนก่อน

    You are a great content creator. The math is a little much for me but I can tell you are passionate about it. Great job following your passion! Don't give up

  • @mateoparada3163
    @mateoparada3163 หลายเดือนก่อน

    Bro, love this video. Keep it up. Been playing for over a decade and this made me chuckle

  • @sushiakaxel
    @sushiakaxel หลายเดือนก่อน +23

    Darn, you are the Spirit of the Law of AoM. We need super elliptical farms now.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +8

      Sadly general melagius ruined it all... :(

    • @rimvydasradzevicius2622
      @rimvydasradzevicius2622 หลายเดือนก่อน +2

      Well, melagius means lier in Lithuanian language, makes so much sence now

  • @burningwings6788
    @burningwings6788 หลายเดือนก่อน +2

    As an Egypt player in retold, I usually build granaries before transition to farm because of free wall.

  • @thorveim1174
    @thorveim1174 หลายเดือนก่อน +5

    for norse, a pro is that the cart you use at the start of the game for hunts can be recycled for farms, meaning for your first non-TC farms the deposit is already paid for

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      Could be true, but i usually see it used for a secondary woodline or gold mine

    • @thorveim1174
      @thorveim1174 หลายเดือนก่อน +2

      @@AutomatonAoM gold you REALLY dont need more than one cart to generate an excess of gold with how well dwarves mine it. As for wood, feel it would come up later in the game, way past the point where you have quite a lot of farms set up. But yeah, sad that carts dedicated to farms essentially become a static object that takes pop cap, leaving their only advantage to be that they are a more compact setup than other civs

    • @stardust507
      @stardust507 หลายเดือนก่อน +3

      @@thorveim1174 Ox carts don't take population

    • @matt-z5j
      @matt-z5j หลายเดือนก่อน +1

      @@stardust507 yup

  • @muramasa870
    @muramasa870 หลายเดือนก่อน +15

    Nah we just need actual automaton buffs.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +13

      I would be down to make automatons the only viable unit tbh

    • @noaccount4
      @noaccount4 หลายเดือนก่อน +8

      @@AutomatonAoM new Atlantean major God Leto; all the minor god picks are just different versions of Leto

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +2

      @@noaccount4 i laughed way too much at this

    • @oom-3262
      @oom-3262 หลายเดือนก่อน +4

      @@noaccount4 leto with a blonde wig, leto with shorter hair, leto with bald wig

    • @muramasa870
      @muramasa870 หลายเดือนก่อน +1

      ​@@oom-3262Leto with eyepatch, Leto with hammer, Leto with lightning bolt

  • @erinckula7779
    @erinckula7779 หลายเดือนก่อน +20

    Laughing in Gaia main... But seriously though was great video thank you for teaching this

  • @tomasangel797
    @tomasangel797 หลายเดือนก่อน +1

    This video just awakened my primal urge of plowing the fields.

  • @smushycows2334
    @smushycows2334 หลายเดือนก่อน

    bro this was actually awesome, thanks for teaching me so much about the game in such a short time!

  • @voidgods
    @voidgods หลายเดือนก่อน +2

    Great research, great vid, the SoTL we need, keep it up!

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +1

      Thanks! Turns out sauron was a very supportive guy all along :)

  • @edmis90
    @edmis90 หลายเดือนก่อน +2

    Spirit of the Law? Is that you?

  • @slayerdark0
    @slayerdark0 หลายเดือนก่อน +1

    I have won a few ranked games just by imploding all their farms, idk about other civs but atlanteans get really low on wood when transitioning into farms

  • @victorgg4170
    @victorgg4170 หลายเดือนก่อน +4

    Good video. Would be nice to see the villager logic for building farms.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      Hi victor! :) What you mean? like, when would be best to build them?

    • @victorgg4170
      @victorgg4170 หลายเดือนก่อน +1

      @@AutomatonAoM I was thinking how do you send a group of villagers to build farms around your tc so that they each go to an individual farm and build it rather than all trying to build the same farm. I notice that when I have a group of villagers selected, then shift click a bunch of farms around tc, they all seem to go to the same farm and then get stuck on each other. So, what would be the best way to avoid that?

  • @SurvivalistAoE
    @SurvivalistAoE หลายเดือนก่อน +1

    Coming from aoe2 and this is exactly what I needed! Really helpful video :)

  • @integralinsanity1641
    @integralinsanity1641 หลายเดือนก่อน +1

    Ok I feel like we need to summon @SpiritOfTheLaw here and show him this, it's either a future enemy or a lover.

  • @adriancazares820
    @adriancazares820 25 วันที่ผ่านมา

    i've been searching good content for my BO in the gam and finally found this channel, great :D

  • @maxmach4361
    @maxmach4361 หลายเดือนก่อน

    "Farming is boring as hell"
    Meanwhile best AoM player - farmer irl

  • @jolokkujhonne
    @jolokkujhonne หลายเดือนก่อน +2

    Simple symmetrical geometric symbol:
    Internet: 🫵😲

  • @kyrrilcrepeele1353
    @kyrrilcrepeele1353 หลายเดือนก่อน +1

    true, but you only need the additional granary or ox cart in the corners of your main TC, and to be honest, i build a new ox cart near every gather source anyway. I will usually have about 9 ox carts per norse game, as i always gather each resource from 3 different places to prevent raids from shutting down 1 resource completely. So when i turn to farms, i usually already have enough ox carts.

  • @montanac223344
    @montanac223344 26 วันที่ผ่านมา

    That was funny and super well research/explained. I haven't even played AOM retold yet and I still found it interesting

  • @AnubhavB00B5
    @AnubhavB00B5 หลายเดือนก่อน +3

    Fascinating mechanics overview!

  • @ErnolDawnbringer
    @ErnolDawnbringer 5 วันที่ผ่านมา

    "bro, yes I use windmill method."
    7:50 : the windmill method

  • @VitorCadari
    @VitorCadari หลายเดือนก่อน +1

    * laughs in ox cart *

  • @totallyoriginal9741
    @totallyoriginal9741 หลายเดือนก่อน +1

    If I got the resources I’m doing 9 farms per ox as Norse, the slightly extra walking time makes less of a difference when my entire back line of buildings is 40+ farms or something stupid like that

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      9 farms means 1 close farm and 8 distant farms, the difference may be more than 10% total. It's a lot

    • @totallyoriginal9741
      @totallyoriginal9741 หลายเดือนก่อน

      Another thing that makes Norse farms with ox even worse is just how if an enemy unit attacks the ox it will move away, and you can’t perfectly move it back to the middle of the farms anymore cos when you click it’ll just end up focusing on one farm. Common Norse L and I literally only play them lol

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      @totallyoriginal9741 you can make it go to a random point out of the farms (to the other side, in a way that must pass in the center) and while it is in the middle use the "stop" command

    • @totallyoriginal9741
      @totallyoriginal9741 หลายเดือนก่อน

      @@AutomatonAoM oh I didn't think of that thanks! Tho usually by the point my ox farms are being attacked I've probably already lost haha

  • @Eftkud
    @Eftkud หลายเดือนก่อน +1

    I knew that Husbandry was way better upgrade in Titans for farms, I just couldn't prove it

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      I always thought everybody knew it, now i'm hearing nobody did? :)

    • @Kyomaku
      @Kyomaku หลายเดือนก่อน

      @@AutomatonAoM Well, not nobody, but no clue how widespread eco knowledge was. At the very least the competitive community knew that husbandry is a super good tech, I think?

  • @sweedenaliens1937
    @sweedenaliens1937 หลายเดือนก่อน

    very good edit , my man deserves way more then that u should expand to other topics beside it like economics would be great to watch!

  • @sliptrikk3018
    @sliptrikk3018 หลายเดือนก่อน +1

    If you got alot of Ox wagons from hunt and collapsed gold mines repurposing them for optimal farming makes sense.

  • @svenkleinplarre9461
    @svenkleinplarre9461 3 วันที่ผ่านมา

    Common atlantean W.
    *cries in 150 wood farms.

  • @ahuzel
    @ahuzel 26 วันที่ผ่านมา

    Me: Makes tons of farms with perfect efficiency.
    Oponent: Just throws the farms asap and microes around the map, winning.
    Me: At least my base looks pretty!

  • @Oatskii
    @Oatskii หลายเดือนก่อน +3

    Incredible. I loved the market video too. Empowering and Fish coming?

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +2

      Probably? If i can find anything interesting about them!

  • @sliptrikk3018
    @sliptrikk3018 หลายเดือนก่อน +1

    I always opt for a little gap so I can have a perfect square.

  • @kwiiin_
    @kwiiin_ หลายเดือนก่อน

    I LOVE how you rose back from the dead and hit 26k views! Keep going!

  • @flandrinelextensionniste6490
    @flandrinelextensionniste6490 หลายเดือนก่อน +1

    Super-ellipses don't work because they assume a single layer of farms around the TC and that every "diagonal farm" is placed perfectly in the corner.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      Thank you for your opinion. I think that superellipse gives almost (not super precisely, but it's close enough) the same time in every direction to reach the perimeter of the farm. After that, farm distance should matter! :)

  • @mripwntheworld
    @mripwntheworld หลายเดือนก่อน +1

    video about age of mythology using advanced geometry was not on my bingo card

  • @ThatElephantSeal
    @ThatElephantSeal หลายเดือนก่อน

    Even i wasnt aware of farm theory lol and I played this game since it came out. Thanks funny metal man

  • @GreatestPurge
    @GreatestPurge หลายเดือนก่อน +2

    Great video breakdown. a lot to think about… though im lazy and will probs just do corner farms anyways 😊

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +2

      Me too man, its so hard getting myself to not complete the windmill

  • @Piet-d1j
    @Piet-d1j หลายเดือนก่อน

    nice video. as i come from aoe2 I always like to create atleast a few farms early on for steady food which barely anyone does i notice

  • @TheGreatTusks
    @TheGreatTusks หลายเดือนก่อน

    Great video! Awesome insights, thanks for the explanation :)

  • @jd2792
    @jd2792 หลายเดือนก่อน

    Its worth noting that farms have a diffrent cost for every civ egypt pays with gold and atlanten is the most expensive in wood

  • @jolokkujhonne
    @jolokkujhonne หลายเดือนก่อน +2

    I hate internet. Hooked cross is an ancient symbol.

  • @SilverStarGG
    @SilverStarGG หลายเดือนก่อน

    I love this so much.
    I am very curious to hear about when I should uograde my economy upgrades especially now when they changed it. Would love to hear and learn that from a video :)

  • @alexandreholleaux5646
    @alexandreholleaux5646 หลายเดือนก่อน

    Spirit of the Automaton

  • @jangoak474
    @jangoak474 หลายเดือนก่อน

    Great content, keep up the good work!

  • @ManamindEU
    @ManamindEU หลายเดือนก่อน

    Oh actually i found a way to place 10 Farms arround the TC and every Vill. is on a short way. You have to place them a couple of pixels off center so you have 3 left, 3 rigth, 2 down and 2 top. it works. Just try it!

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      I don't know why I didn't try it. But if true sounds amazing. Thanks for telling me! I will try!

  • @oswaldobermudez1904
    @oswaldobermudez1904 หลายเดือนก่อน

    It ain't much but is honest work😂😂😂

  • @HadouGun
    @HadouGun หลายเดือนก่อน

    I guess Carts make it easier to take Hunt longer till you have the resources to invest in Farms.

  • @benwil6048
    @benwil6048 หลายเดือนก่อน

    Thx I learned much but like Rocket I usually join the Atlanteans lol

  • @AokiZeto
    @AokiZeto 27 วันที่ผ่านมา

    the windmill standard on Aoe2 for a long time

  • @Dom-fk3te
    @Dom-fk3te หลายเดือนก่อน

    Bro might need to touch a farm in real life ❤

  • @slayerdark0
    @slayerdark0 หลายเดือนก่อน

    Great content, funny and informative

  • @100mexk
    @100mexk หลายเดือนก่อน +2

    Meh maybe if there was a treaty mode to just build up economy for 40 minutes like AoE3 this would matter. I cant imagine focusing on something like this when rushing to play out your selected strategy for the game is any good. People have come up with insanely fast attack build orders (Kronos 2 promethean rush etc). Most high elo people ive seen dont even bother with windmill farm formation to begin with, they just spam a bunch of farms around if a battle is taking place somewhere else on the map. Love the analysis though

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +3

      While true, there are some boomy high elo games, and in any case building 8 farms is less time consuming that building 12! And If you do the windmill, you can always fix it later without worries! :)

    • @Kyomaku
      @Kyomaku หลายเดือนก่อน

      It's exactly that kind of thinking, that makes people get stuck. Always strive for improvements, no matter how little they are and try to implement them. They function as small building blocks, piling up atop each other, until you suddenly have a great advantage over your opponent. Plus, I don't think being careful with this placement will take any effort at all, so you should just do it.

  • @drdiabeetus4419
    @drdiabeetus4419 หลายเดือนก่อน

    Oh god, the goats... THE GOATS

  • @Marcos-sw7jq
    @Marcos-sw7jq หลายเดือนก่อน

    Nice video bro !

  • @iuliuegyed9899
    @iuliuegyed9899 หลายเดือนก่อน

    it is sorta accurate that the ancient civilization that exists on agriculture on the Nile can have the most optimal farms while the greeks with a more b tier settled civilization have farms but theyre kinda worse and the norse.. well.. they dont even have farms nowadays ;)

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      To be fair, the 2x2 norse farm setup with the oxcart is the best in the game, as villagers instantaneously drop the food. You won't even be able to see the "carrying food" animation at all. They are 1-2% better than tc side farms

  • @bobgoran
    @bobgoran หลายเดือนก่อน

    Excellent work!

  • @paulsd9255
    @paulsd9255 หลายเดือนก่อน

    I just click on the TC and Granary for auto farm placement

  • @ScytherDOTA
    @ScytherDOTA หลายเดือนก่อน +1

    You are my favorite autistic AOM content creator.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +2

      Wait, there are others? Let me befriend them

    • @Kyomaku
      @Kyomaku หลายเดือนก่อน

      @@AutomatonAoM That reply made me chuckle. Good video tho, I enjoyed it and good breakdown of the gather rate issue. I was the one who originally discovered that back in AoT, and seeing this breakdown of how stuff changed was very satisfying. Everything I wanted to see fixed in regards to eco, essentially happened, only the farm change, I did not see coming and the hunt/chicken gather rate comparison also leaves me with mixed feelings.
      Ra did get buffed to gather chickens faster, too, so that's even more amusing, cause isn't chickens then quite a lot faster than hunt for Ra? Tbf, I've not played a single game of Retold, so I'm a bit out of the loop of the current state.
      Edit: Nevermind, I remembered it was berries that go a buff! How do berries compare then, tho?

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      ​@@Kyomaku ​i know who you are. You don't know me because I was under a different name, but you helped me recover a forgotten titans mod 3-4 years ago. You went out of your way to search for it to give it to me and I'm still thankful ❤

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      ​@@KyomakuI have mixed feelings on hunt as well . It may be worth analizing

    • @Kyomaku
      @Kyomaku หลายเดือนก่อน

      @@AutomatonAoM Everything is worth analyzing, you never know what you learn. :)

  • @Just_a_sinner_
    @Just_a_sinner_ หลายเดือนก่อน

    Okok there are new farm strategies but i won't drop the windimill shape for...personal reasons.

  • @MrNikolaVulovic
    @MrNikolaVulovic หลายเดือนก่อน

    Great video! Thanks!

  • @yagodesantiago
    @yagodesantiago หลายเดือนก่อน

    Wow nice content brother

  • @andreasadi591
    @andreasadi591 หลายเดือนก่อน

    atlantean laugh watching this video😂

  • @NatoBoram
    @NatoBoram 19 วันที่ผ่านมา

    I wanted to turn on subtitles but it's so filled with typos like apostrophes in plurals and its/it's that it's completely unreadable. TH-cam's auto-subtitles would've done a better job at this point.

    • @AutomatonAoM
      @AutomatonAoM  19 วันที่ผ่านมา

      I'm sorry, it's been 15 years since i last spoke or wrote english. 💔 It's not my native language! I'll try to do better ❤️

  • @navarone4031
    @navarone4031 หลายเดือนก่อน

    This is going viral :D

  • @herseyibilenadam.
    @herseyibilenadam. หลายเดือนก่อน +2

    Prostagma

  • @haydenvaniderstine9645
    @haydenvaniderstine9645 หลายเดือนก่อน

    Great video!

  • @TheSourceInfo
    @TheSourceInfo หลายเดือนก่อน

    really well done

  • @raphlecrabe8373
    @raphlecrabe8373 หลายเดือนก่อน

    Very nice video !

  • @kgamer121
    @kgamer121 17 วันที่ผ่านมา

    You didn't really show how you wanted people to place farms though, without the corner farms...

  • @markjerue9734
    @markjerue9734 หลายเดือนก่อน

    But what if you can empower? What if you can move ox carts? What if you have a lure or a dock for drop-off points?
    Have fun Germans!

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +1

      Empowered corner farms are better than granary side farms, but that pharaoh will be switched to the market eventually (or some other place). Empowering the tc feels bad either way, as you're just empowering 8 or 12 farm workers. It's better on a 20 vill gold mine! :)

  • @danielrziha6381
    @danielrziha6381 หลายเดือนก่อน

    Subbed.

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et หลายเดือนก่อน

    The fact they don't just make farms be 1x1 and be placed with a drag so you can instantly fill a whole region with farms in every possible spot... It's senseless. Let us carpet the whole place with crops!
    That, and make the other use of such a tool: ROADS. Roads increase movement speed. Roads are good. Let us make roads and spread farms, man!

  • @Reskrox
    @Reskrox หลายเดือนก่อน

    I think norse should just bite the bullet and keep doing the old windmill, since having 12 farms, wich 4 are ineficcient, is still more food than the 12 farms wich 4 are really expensive

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      You can fix the windmill in the late game either way

  • @lonesomealeks4206
    @lonesomealeks4206 หลายเดือนก่อน

    Tel'por D'shlar!

  • @shoxiang8307
    @shoxiang8307 หลายเดือนก่อน +2

    14:12 You meant a 2x2 squared farm, right?

    • @muramasa870
      @muramasa870 หลายเดือนก่อน +5

      nah 4x4 oxcart for offroading

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +1

      Yes! Luckily the video contradicts it

  • @kingsgambit7098
    @kingsgambit7098 หลายเดือนก่อน

    Personally, I think farms are busted. While it is nice to have some sort of infinite resource to close out the game. You still need some sort of diminishing return.
    Wood has a diminishing return from the distance walked. Animals have decay. Gold has traders with distance traveled and a higher risk factor. Farms need some sort of diminishing return. It would be pretty cool to see seasons introduced or some day and night cycle.
    Each one of these resources players has found a way to exploit mechanics and prevent diminishing returns. Build more lumber mills for overpopulated tree lines. Gather food at a rate that creates irregular idle time in order to prevent decay.
    The idea of the mechanics are nice and very creative, but flawed when it comes to the gaming community.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      Farms have a very high cost. Hunt and chicken are free. You don't have to pay to generate them.

    • @kingsgambit7098
      @kingsgambit7098 หลายเดือนก่อน

      @@AutomatonAoM While that is true it is also, in a sense, irrelevant. The 75 wood or gold that the farms cost dosen't compare to the infinite supply of food generated over a games length. Just to throw some numbers out there. It cost 1800 wood to produce 24 farms. This is a late game number so maxed out eco upgrades for farms as the Greeks is .91 I think. That is 1310 food per minute.
      You could say that farms start building around 10-12 minutes in a standard game. So ideally you would adjust your production of wood to start compensating for this cost. Especially since wood is by far the most natural resource on a map. Often multiplying the natural gold by 5x as much.
      A more interesting concept is optimally putting a set number of villagers on a natural resource. This prevents such irregular idle time allowing players to better anticipate when to que up the next task and make idling almost nonexistent. It will also have a much slower diminishing return rate and reduce the amount of APM required to manage your eco. All while keeping a steady rate of supply. It also, surprisingly enough, reduce the amount of time it takes to deplete the natural resources on the map. Compared to player that overpopulates each resource.
      The real question to it though is why don't players do this? So many benefits and yet they go will the safer option by overpopulating in order to defend one area at a time. It's no wonder you don't see many walls being built by top level players so often. To me this is like building extra watchtowers to compensate for a possible early attack without actually scouting for it. While it seems free, it is actually extremely impractical in a time-based format.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      @kingsgambit7098 I really like what you say. But in most games, having all villagers on a gold mine (for example) is better. Most times they will try to gold starve you and you will have to build the fortress on second gold mine, or just fight there with the army! :) having longer walk time for some villagers, in this case, is worth it because you don't lose any :)

    • @kingsgambit7098
      @kingsgambit7098 หลายเดือนก่อน

      @AutomatonAoM That is true. Any decent player will try to gold starve you, but I wouldn't be on just 1 gold mine at a time. While you place all of your villagers on gold of a single mine with 6k, let's say, with 16 villagers. I would be on two or three. With the same number of 16, ideally, but divided between them. Meaning that I would potentially be the one to gold starve successfully. Not just because it is harder to raid three separate locations with a single army, but because it is also easier to raid you while you are massed at 1. I would also have a much more steady rate of gold while the 16 you have depletes the mine in 5 minutes. It would take me 10 minutes to mine out two with 8 villagers a piece.
      Don't get me wrong. I don't think the idea works without walls as that is a lot to defend at once, but I do think that it is potentially better than what everyone else is doing at the moment. With proper defenses and with good scouting, you should have a pretty reasonable advantage.
      Think of it as a Network or structure. You also have more vision over the map with this method in mind.

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน +1

      @@kingsgambit7098 it sounds pretty reasonable, but in a game it doesn't really traslate into reality. Walling that much so Early is too costly and would put you at a disadvantage, meaning you would lose army fights, or wouldn't be able to keep yourself safe on your hunt, and many other consequences. Pros don't do it because... it just doesn't work sadly. I dont think there has been lack of trying; they often experiment quite a bit. But when you constantly lose while doing that, you just... stop trying to. I would like to see that being done succesfully because i really love optimization, but... reality often gets in the way. One single villager loss and you lose the supposed eco advantage and even more! :)

  • @georgestain2803
    @georgestain2803 หลายเดือนก่อน

    I like there is someone like me, who loves this game for many years and was good even if never bothered to learn hotkeys. I am even more handcuffed becouse I play AoM only becouse of Ra. Not even Eggy main, I am simle Ra main. Sadly Ra seems to be underperfoming in Retold. What is your opinion on 5% hack armor of Scarab? I think it's absurdly low.
    Good content. I like in depth mechanic videos. see ya :)

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      Woah, I didn't notice that change yet. But I think it might need being considered together with the death damage. Is that increased? If so, you wouldn't want to hit him with melee units regardless. If so, seems they made it super bad vs civ with melee heroes. If they are atty or norse, you can defend them well enough with axeman. If they are Greek just don't pick scarabs 11

    • @georgestain2803
      @georgestain2803 หลายเดือนก่อน

      @@AutomatonAoM there is definitely more dmg on death and even mor HP overall, besides that just little changes. It just kinda feel weird using melee unit with virtualy 0 hack armor compared to AoM: Titans. For example Behemoth is straight up buffed on many stats + brand new additional passive.
      Directional Plating (Passive): Has a directional armor reduction of 50% at an angle greater than 60%.
      Hard to understand thought process of devs here.

  • @clairespivak2953
    @clairespivak2953 หลายเดือนก่อน

    How do alternative farm shapes play with ox carts? 2x3, 3x3, maybe even a 7 farm eight shape?

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      2x2 nors farm is even better than tc side farm. It has 0second walking time. Everything else is suboptimal

    • @clairespivak2953
      @clairespivak2953 หลายเดือนก่อน

      @AutomatonAoM obviously a 2x2 is optimal, but is a 2x3 with 1 ox cart more or less efficient than tc corner farms? If its less, how much?

    • @AutomatonAoM
      @AutomatonAoM  หลายเดือนก่อน

      ​@@clairespivak2953sadly I didn't analize this. It should be worth a try tough. But if I remember correctly the ox is shorter than the farm's side so no, in 2x3, the 4 distant farms are worse than normal corner farms

  • @ManamindEU
    @ManamindEU หลายเดือนก่อน

    I love it