Succubus: "You broke free of my spell!" Me: "... I mean, if questioning my memory is the only weakness of your spell, you pretty much broke your spell yourself..."
The crystal bug dying and becoming a save crystal makes me think that the crystal bug you find wasn't pretending to be a save crystal. The save crystal you use elsewhere are just dead crystal bugs....
I don't think this is the case, simply due to the presence of the "life crystal" crystalbug, aka the green one. I think it's more along the lines of purging the crystal of an infection or a parasite, something that has access to it's core. The green one, once purged, turns back into a blue one.
@@marhawkman303 check 11:55 time mark. I'd rather not over speculate. Treasure Chests that you can open are not dead mimics* (the fiend imitating chests) though.
I actually do know a great example, the last save point in Parasite Eve. After the final boss battle against the Ultimate Being, it slowly chases you throughout the ship you just set to self-destruct, and will automatically kill you if it manages to catch you. At one point during this slow chase, you find a save phone, so you think it's a good idea to use if after the final boss fight. The problem is, it's actually a trap, because using the phone will give the Ultimate Being enough time to catch up to you and kill you.
Fun Fact: In the sticky bench save point room, the room before it has some dreamnailable corpse that says the bench is a trap. Doesn’t help you necessarily but it’s a fun precaution
But the bench is needed to unlock said secret route cause you need the final boss of the game unlocked to get said secret room. So you DO need to sit on said bench
@@aelechdeepestflame4347 Most likely because the Amalgamates are like that due to Determination. Determination is the same thing that allows you to have the power of save in Undertale so it is possible the savepoints are also made of Determination which results in the Amalgamate being able to replicate one.
The way the game does this is due to AUTO-SAVE points Yes, Undertale does have Auto-Save points (And by this I mean whenever you get to a certain point in the game it saves so that the game can remember your actions later on, Meaning it's not an actual auto-save. There are a few examples of this but I'm too lazy to list them)
The final bonfire in Dark Souls at least has different language as a clue - rather than asking you if you want to light the fire, it asks if you want to "link flame," which is something you've been building towards for the duration of the game.
@@blazebane9995 That said, you know full well before entering the room, that this will be the final boss. Only someone drowning through the game could possibly be surprised. It is not intended to be a NG+ trap.
I kinda thought that addition to the list was a little cheap because if you play the game you already know that this is where it ends. I accidentally got the dark end because I left the room to grind for items before NG+ to realize that was part of an ending
@@thefrogmoose4525 That is the only way the room can surprise you, because you get this ending even without meeting Kaathe, who tells you it is an option and even then he doesn't really tell you how to trigger it.
Just realised something- when you fade to black on that bench in Hollow Knight, you hear squishy noises that you usually hear when enemies die, and when you get back to that room all the evil bugs are dead. Implying that your player character, the Knight, murdered all the other bugs while stuck to that bench, hence why they were only tied up in the web, not killed. What a tiny badass
Or left a room in panic, on low health and was murdered the second you loaded outside the door.. After the game auto-saved. Had to learn, at least once more.
@@Tyrannosaurus_Wrexed That mostly only happens to me when I'm out in the wilds for long and forget to manuel save. Though then it's always "Surprise! Leveled enemies."
Little nitpick: In Dark Souls, if you haven't beaten some of the optional bosses, entering Gwyn's room already deprives you of going back for them, because if you don't touch the bonfire and just try to leave the Kiln instead, you get the Dark Lord ending.
There is at least one NPC in ffxii that talks about how save crystals do have restorative properties for everyone, and people in-universe apparently regularly use gate crystals for transportation! I always liked that, it makes the mechanics feel more integrated with the world.
Immediately thought of the last save point in indie frustrate-‘em-up “I Wanna Be The Guy”. After an auto-scrolling spike tower, you’re tempted to shoot the save point to activate it. After firing the bullet, you realize the save point says “EVIL” instead of “SAVE”… CONGRATULATIONS! You’ve activated the Save Point Mimic that is now very quickly coming for your face!
@@VertPlaysGames Given _IWBTG,_ it kind of goes without saying. I'm not sure there's any game where it's more true that everything is trying to kill you.
OMG!!! I was the inspiration for this list?!? 🥺 Wow, thank you Outside Xtra! Truly made my day & lifted my spirits hearing you shout me out. You're my heroes, love all of you guys at OX!! 💚💜
@@metarcee2483 One spider. A leg for each one. Only thing left to explain is the “puppets” speaking… I’m on board with the ventriloquist spider with eight dummies theory.
More than one person has brought up the possibility of bonfire mimics to From Software, they responded by saying that would be cruel even by their standards.
I looked that up at one point out of curiosity,, and all that came up was some unclear thing in DS2. And honestly, having one always safe space in the game is really nice.
Given what we know their standard to be, this is a fair line to draw in the sand. The games that tend to have save point mimics are mostly not too terribly difficult.
They actually used the idea of the bonfire mimic, however only for story, Aldia's bonfire appearances were them using the idea of a bonfire interacting with *you* but only to scare/give lore
The crystals in the Final Fantasy series have pretty much always been an actual thing for the people of those worlds. So yeah it seems like some entity evolved alongside humans as some weird parasite on the save stones.
I think the only thing that upsets me a little bit is that they only went over the one in Sochen Cave palace. It gets weirder when you think about the green one in the Stillshrine at Miriam, since it's the odd one out. But, they also forgot to mention the most evil one of all: the orange crystalbug, aka the gate crystalbug, located in the nabreus deadlands, that hits so incredibly hard and is more than capable of wiping out an unprepared party who though that they'd be getting a nice save point in an otherwise incrediblly harsh mid to high level area that tests your resources and party capabilities.
@@DelayedSpaceOwl The nabreus deadlands, and its accompanying area (necrohol of nabudis, I think), are some of my favourite examples of optional content. Strangely difficult and tricky areas with enemies that have mechanics that aren't present in any other part of the game (including thieving enemies!). Not to mention finding the zodiac spear in the necrohol... man, the secrets in that game were cool.
@@VertPlaysGames lol always hated that name that's only present in crystal chronicles and weirdly ivalice before ff12 and onwards since I don't remember it ever being mentioned in ff tactics pre advanced.
Even more meta than the one in Chrono Trigger is the save point when you're trying to recruit Yuffie in FF7. You're told not to take your eyes off her, but it turn out that even extends to the text window that pops up when you try to save. Somehow she's able to hide behind the window and vanish, implying that the save message itself actually exists in the setting.
worse than killing you, the first time i played 7 (with no walkthrough) i had this encounter a few times, and once the save point got me, i gave up assuming the ninja would always run away... effectively killing my access to a character for the rest of the game. which i finished without yuffie only to find out a couple years later
Hey.. hey Luke... I gotta apologize before hand... but if the Crystal bug turns into a save point after you defeat it... instead of thinking did this bug evolve to look like a save point... maybe all save points are actually dead crystal bugs...?
Unfortunately the bestiary states that the Crystalbug is a fiend that mimics the form of a Crystal to attack and "drain the life juices" of an unlucky traveler... I guess the nightmare continues..
Problem with trying to avoid the bench in Distant Village in Hollow Knight is that it's mandatory for the completion of the game, since a Dreamer (Hera the Beast) reside in the Beast's den. And to go to the Beast's den, you need to let her spider monsters capture you.
How about Alan Wake? In that game, safe zones are denoted by lamplights, little circles where enemies chasing you despawn and you can just catch your breath, while also being auto-save points. Remedy makes you comforted and instinctively drawn towards these small life-boats...but then, in the middle of a hectic chase through the woods by a darkness-possessed townsfolk you hear the sound of a breaking lightbulb and realize that your life boat just sank while you were swimming towards it.
Ah, I remember my first time in the Distant Village with those creeps. Just a little thought, that scene becomes even worse if you already have the dream nail and go down into the lower web-cocoon, because in that case you find two extra clues to tell you you're in for a bad time: 1. You find a big stash of bug corpses in the lower cocoon, piled up and forgotten like some grim version of a trash bin. Terrifying on its own considering this can give you the idea that the only people still alive here ARE the murderers in this case, but it gets worse. 2. If you decide to use the Dream Nail (an object that can help you read the minds of people, even corpses and can help you step into the plane of dreams) you only get them saying stuff like "...lies..." "...they lied..." "...don't stay..." "...not friends..." "...run..." and if I remember correctly "...don't sit..." My personal first experience was sans Dream Nail but I got spooked the same. I walked in, they were like "Boy howdy, why don't you sit down?" I was all like "Yeeeeeeeah how 'bout no?" and checked the other web cocoons, found the corpses and was like "Yup, these guys are killers...and I HAVE to sit down, right?...........right......."
The dreamnail is one of my favorite video game mechanics like... ever. It's such an amazing way to give exposition or extra lore without dumping it on your head. If you dreamnail the corpses in the Beasts Den AFTER sitting on the bench, one of them just says "...rest..." which breaks my freaking heart. Gosh I love Hollow Knight so much; one well-placed word can have such a punch.
@@drawingdragon Yeah, or imagine the cute little grubs you can free that wiggle and giggle to you and if you dreamnail them they say "Home!" Precious little things. And then you find one in Deepnest, dreamnail it and it says "...Kill..." Yup. Not terrifying at all.
You don't actually need to go through that (pretty horrifying imo) cutscene by just scaling the west side of the wall up to the Beast's Den and sit on a legit bench. Used by speedrunners usually. Also if I remember correctly, if you're on a specific path where you used the acid skip in Fog Canyon, you can enter a secret part of Deepnest from that dark drop below Queen's Gardens. There, you just need to break a few planks and you'll be in the Distant Village quicker than a normal route. Hope this helps in some way!
@@cononsberg6919 I wonder why that happens though. Would that be an oversight from the devs or are these guys just a bundle of magical constructs made to protect Herrah the Beast and have no mind of their own?
Me playing Chrono Trigger: "Ooh, a save point! Finally I can use a tent, Magus's Castle is hard." The party: *pulls out weapons* Me: *visible confusion*
Also I'm pretty sure the Distant Villagers (those who tell you to sit & rest) can't be dreamnailed, which is very creepy when you're used to using the Dream Nail on everything
Yeah i don't think you can either, Pretty sure you can find corpses throughout deepnest which can be dreamnailed and give hints about not trusting them though
You can't dreamnail them, and if you return to the room afterwards, you will find their lifeless shells ("skulls") abandoned in the room... There's also exactly eight of them. So a lot of people have speculated that maybe they weren't real at all, but instead an array of puppets propped up by a spider to lure you in. I mean, think about it - what are all of these "normal civilian" looking bugs doing in a hidden village populated otherwise by only the spiders? Also, who made that giant roar?
I remember getting to a save point in Alien Isolation. Just as Ripley was inserting the card, the Xenomorph slowly walked through the door next to me...I was afraid to go back to that save, but it just ended up spawning somewhere else🤷♂️
The bonfire at ash lake would have been a far better example in dark souls because as soon as Gwyn dies the game ends if you rest or try to leave regardless, and the one in ash lake if you rest at it forces you to climb a giant spire of tightrope like branches, mushroom folk, and curse spewing basilisks, and if you make it out you still have to reach the bonfire in the bottom of blighttown So I guess it's less of a kill you and more of a make your run hell for the next hour as you try to escape.
That could probably be it's own list, "Save Points that screwed you over". The one in Deepnest's Hotsprings could be considered one, if you find it while you're still underpowered, didn't find Cornifer and didn't buy the lantern yet.
Nah, you know this is how it works. Taking the chance this far away from any other bonfire, after braving the way down, is your own damn fault. The last one before Quelaag though. If you decide it's a good one to throw some humanity at, just to have Maneater Mildred pounce you.
I feel like FFXII deserves more off a mention here, because it triple layers the trick pretty well - the first crystal bug you come across is Green, ,and tagged as a "restoration Crystal", implying that they'll give you a restore before the upcoming boss fight, but won't let you save - but it's still the first one of those you've seen and might be a little suspicious. The second one is this Blue save crystal, far enough away in the game that you've stopped worrying about the concept, and the game 'gets' you again, because this one actually is something you've interacted with dozens of times before, with the only sus thing being the oddly empty room. the last one is again, fare enough along in the game that you've stopped being able to worry about every single crystal you find, and this one is right in the middle of a hasty, fairly high level area, looks like and orange warp and is exactly where you'd expect to find the warp crystal for the area (because it then becomes one), in its own little tiny save screen zone, exactly as you'd expect to find one. FFXII plays this trick on your three times, but each time it's a deeper layer of deception, so it manages to make the trick work, and doesn't outstay its welcome either. Easily the best executed example of this trick I've seen. Special mention: Crystalbugs are recorded and noted in the game as being a highly evolved and specialised strain of Mimic, not unlike the chest mimics that you find all over the place, so it really makes them feel like a little (lethal) part of the world space ^.^
The darksouls one isn't really right since you're forced to end the game one way or another once you kill Gwyn. Ash Lake is far more devious in that if you haven't unlocked the warp ability you're forced to go back to the swamp on foot, or the Dukes Archive bonfire that you're forced to after the mandatory death, or the Painting bonfire
It would also be extremely confusing if she wasn’t, considering they usually (and typically) act like that. Pro tip: If a Succubus isn’t acting like, well, a Succubus- then it’s probably a skinwalker.
To be fair in Dark Souls, you know this will be the final boss and though I will forgive not reading the text before sitting down, it's not really intended as a NG+ trap. In Dark Souls 2 on the other hand, the Saltfort bonfire at Sinners' Rise, is just set up to be unsafe for you and the same goes for the one before it in Strid's cell. Granted unlike the other games, you can farm enemies till they stop spawning. (unless you use bonfire ascetic) Though that's a chore, over possibly taking damage every time you do the boss run.
There are actually two examples in Chrono Trigger, the second happens in Magus' castle. When chasing down Magus' second in command Ozzie there's a point where by stepping on the wrong spot on the floor, he sends you into a pit with some treasure chests and four save points. Rarely one will turn out to be an actual save point, one will always randomly be the teleport back to the start of the last room and the rest split into enemies that can only be harmed by elemental attacks.
I remember running into those guys for the first time! I wasn't expecting it and had a moment of 'AAAH! WHATISTHATWHATISTHATWHATISTHAT!!!' ...I was 12. OF course, this moment didn't last long before the instinct to kill anything that tries to kill me kicked in and saved my butt. Sadly, that instinct was not enough to save me when fighting Magus at which point I was too distracted by the Boss Music and going, "Ooooh, pretty...AHSHITDARKMATTER!!!"😵 ...I think that is my biggest handicap when playing video games. I like the music too much, get distracted, and die.😮💨
Technically doesn't count, because you can't actually die when they attempt to fight you. They just fly around and... do nothing. Free EXP as far as I'm concerned. And you can do it as many times as you can fall in a hole at that one Ozzie corridor.
I nearly died to the Crystal Bug. I was hobbling through that dungeon, nearly out of resources, and we almost didn’t make it. There’s a special place in heck for the programmer who thought that would be “fun”.
It's probably the same programmer that thought "Hey! You know what would be great! Having a few innocuous-looking chests strewn throughout the world that, if you open one of them, you can't get the ultimate spear! Or, you can get it...but it's in the hardest area of the game and there's a 1/1000 chance that it's there."
12:27 Can we talk about how Gwyn's swing missed you since your character was slightly hunched over from your zwei's first attack? That's such a cool and precise hitbox to miss you like that.
I love when the hitboxes for dark souls weapons/attacks are properly sized like that. You should see the ones for early game spear-wielding skeletons; the spear hitboxes are about as wide as the skeletons themselves.
I'm surprised that Jedi Fallen Order's infamous save didn't make it. It seems calm, then you are transported to a flashback, then you kill a vision of your teacher (BREAKING YOUR LIGHTSABER BTW) and then all of a sudden a few bits later, Zombies are summoned and you can't fight them off!!!
What about the save point in "I Wanna Be the Guy" just before the final boss? This game is super hard and crashes often, even a fake error box appears and crushes you if you're not careful. Save points are the only way to ensure you don't have to do entire levels again. This one moves towards you slowly. Bear in mind, a single hit in the game kills you instantly, so it's shocking when the save point approaches you when you're not expecting it, so you need to kill it by shooting it three times, returning it to a normal save point.
You are given a slight warning, at least. The sign that usually reads "SAVE" (or "WUSS" if it's one added for playing on Normal instead of Hard or above) reads "EVIL" instead. But since it's the last one in the game, right before the final boss, it's super easy to not be looking at the tiny 5-ish pixel tall sign after all this time. My favorite way to die has to be to Dracula's wineglass, though. I was so caught up in reciting the intro that I totally missed he was leaning the opposite direction from his usual.
When I saw Minecraft pop up, I definitely thought it was going to be the instance that has since been patched out of the game. Now, when you try to save a game when monsters are nearby, you get a message that you can't sleep because monsters are nearby. In a previous version, after you fade to sleep, suddenly, you're being attacked by skeletons. Then you have to frantically switch to your sword to fend them off. To this day, my wife and I switch to our swords when laying down. 😅
When I heard the Final Fantasy's Ivalice music I thought the next one would be Riovanes Castle in Final Fantasy Tactics where you can get locked into a REALLY difficult 1v1 fight if you overwrite your only save. So many souls lost to that little trap....
I never found that fight difficult even when I deliberately didnt overlevel to have a challenge. The part after it was much harder though, and I remember dying tons, and only beat it thanks to a lucky jump placement (he was out of range, I used jump, he walked on the square I was targetting).
Just had to mention the infamous ‘Cherry Popper’ GTA save point glitch. It didn’t really try to kill you intentionally, but it certainly did kill lots of save files.
Lets elaborate for anyone confused. In GTA: Vice City, avoid the save point at the ice cream factory. NEVER use it. It will fuck up your game something awful.
I have played Vice City and finished it multiple times but I have never encountered this glitch. I played on PC though, so could be the reason as I saved a lot of times in that save point.
@@Lots43 I've never had an issue with it on both the PS2 Platinum version and the PC version, modified and unmodified. Was it just in the initial PS2 release?
If I remember correctly the game called changed has a couple of false save points that are actually some of the games monsters, which is especially infuriating when you've just got through a long chase sequence or puzzle and want to save, but then have to do it all again when you get close and trigger them
For sure, I normally don't hate spiders (even kinda like them), and even I was doing a mantra of "when can I leave, when can I leave" while in Deepnest
The Amalgamation that was disguised as a Save point scared the hell out of be when I first got to the True Lab, regardless, I never went down there again.
I Wanna Be The Guy, anyone? On "Impossible" difficulty, there's only one save point in the entire game, it's right before the final boss fight, and it's actually a trap that kills you, sending you right back to the very beginning of the game.
When I saw they were gonna talk about Chrono Trigger, I thought they were gonna mention that room in Magus' Castle with the 4 savepoints, of which 2 attack you, 1 teleports you back and only 1 is an actual savepoint.
The beds in Minecraft also advance time to the start of the day. Except there's no night or day in the nether, so the bed explodes from the paradox. Making it a logic bomb that takes the bomb part literally.
Random idea for a video: Systems in games that are just needlessly and surprisingly complex. Like the flower system in animal crossing that uses literal 3 gene genetics to determine the color of the flowers.
For those who don’t know, you CAN avoid the webbed bench. All you have to do is just climb the wall to the right and in the ceiling should be an opening.
In Deaths Gambit Afterlife, as a servant of Death, because he brought you back to life, you rest at death statues. However, there is one area of the game called Journeys End (which is ironiclly found mid way trough the game) that has death statues that actually try to kill you when you try to rest at them
I humbly present OneShot's false ending bed. The Entity, the seemingly antagonistic force throughout the game, who has been trying to destroy the world, offers you and Niko, the protagonist, a bed for Niko to sleep in. They promise that the game will end, and that Niko will get to go home. It doesn't. You get stuck in a cutscene until you find a file in you OneShot folder to progress the game and restore the Sun lightbulb. Granted the Entity doesn't actively try to kill Niko, but it's sort of close.
There are a few bonfires throughout the whole dark souls series where enemies come at you almost immediately after you stop resting. I would of put that on the list rather than the last bonfire
Also if you bring a dark knight close to a bonfire and rest at it the dark knight does not reset like every other enemy does it only resets if you die. So thats another thing that can mess with you if your early on in your playthrough
as a bonus to Undertale- usually whenever you encounter an enemy, your player will stop and be shocked before the battle begins. but in the true lab, 1 of the enemies is actually you shock-bubble. very sneaky
In regards to Final Fantasy XII: There are actually _three_ Crystalbugs in the game: One in the Walk of Revelation in the Stilshrine of Miriam. One in the Acolyte's Burden area of the Sochen Cave Palace. One in the Succor Midst Sorrow area of the Nabreus Deadlands. This last one is by far the strongest and turns into the Deadlands Gate Crystal. Also, there's an area somewhat ironically called the Path of Hidden Blessing in the Ridorana Cataract that contains a save crystal...at the end of a short line of very powerful hidden traps. If you don't have the Libra Technick, a Bangle equipped, the Float spell, or the Winged Boots or Steel Poleyns accessories, and stumble into one or more of these hidden traps, you'll have a Game Over before you ever have the chance to be "blessed".
There's an example of that. In a furry game called "Changed", In a certain point of the game, certain save points will try to trick you to transfur the human, so it's a good idea to check on the positioning.
In Fear & Hunger, a difficult horror roguelike rpg, there are only 2 places in the entire game that consistently allow you to save. One is near the end of the game. The other is a bed that can be found a few floors in. When you use the bed, you have a 50% chance of being attacked by the Crow Mauler. Not only is he one of the most powerful enemies in the game, but he also has an instakill attack.
Halo 2 on Legendary: seeing the words 'Checkpoint reached' appear, then immediately getting sniped by a Jackal, then respawning, then getting sniped by a Jackal.
10:11-10:13 YES YOU CAN! with 6 crying obsidian and 7 glowstone (3 for crafting, 4 to recharge), you can craft and recharge a respawn anchor (which works in the overworld and the end like a bed in the nether and the end), and as long as you're in the Nether, right clicking on it sets your respawn point near it.
The first time I went there, I thought the Crystal Guardian was just another NPC (like how Quirrel hangs out at the City of Tears entrance bench). I was confused why I was not able to use the bench so I just tried to swing my nail and you know what happened. It caught me off guard really good but I managed to survive as his was pattern was easy to learn. I love Hollow Knight and wish I can experience it again blindly.
Bug Fables' save points are crystals, yellow for saving and healing and blue for just saving. The final chapter takes place in the extremely creepy Dead Lands, where one massive Dead Lander is constantly looking down on you, and if it spots you, it drops a smaller Dead Lander on you. There's no save crystals throughout the trek to the village. When you're almost at the next part of the dungeon, a red crystal shows up. If you hit it, you're healed, but the huge Dead Lander is attracted to the sound and turns its gaze on you. The Dead Landers are really tough enemies so it's not a fun surprise if you don't already know.
Deepnest in Hollow Knight is actual hell. The first time I played I had no idea what was coming... the combination of the scuttly music and then the spiders on my 55" screen... good god, it's a wonder I didn't set fire to the whole house!
Actually, you can make a respawn point in the nether using the Respawn Anchor, Crafted simply using crying obsidian and glowstone blocks, and activated by glowstone blocks.
There is a few bonefires in DS2 Scholar of the First Sin, where after lighting them, you are exploded and a giant rooty head emerges from the ground. The explosion doesn’t do any damage sure, but I’d say it meets the requirement of “tried” to kill you.
I forgot all about the spider bench in Hollowknight (almost assuredly because my brain subconsciously scrubbed that nightmare), my first thought was actually the bench where you have to fight the Crystal Guardian before you can rest, putting you in a boss fight when all you wanted was a heal and a checkpoint after an hour long trek up the dungeon
There's a Save Point in Sphinx and the Cursed Mummy mid-game that prevents you from advancing in the story if you save there. It's next to a door to the next puzzle. If you save at that specific totem, the door will shut. Forever. The only way to reopen the door is to start all over.
The other example from Chrono Trigger is an optional enemy that you can fight in Magus' Castle if you fail at some of the puzzles. Called '???' or just 'Save Point', it's a relatively weak enemy (provided that you use magic regularly) that gives a decent amount of experience and money for the point in the game where you fight them, but it still actively tries to kill you so it counts.
Another entry from Chrono Trigger: In Magus' Castle there is a room you can fall into that has 4 save points glimmers. 1 is an actual save point, 1 will warp you out of the room, and the other 2...well, they'll just split into 3 and attack you. Worse still, they respawn and randomize each time you fall into the room, so they'll be getting you over...and over...and over... At least they drop the party-healing Lapis item.
For Minecraft, if you are on a multiplayer world, you can check out bed-trapping. The player basically gets stuck in an infinite death loop until someone helps them.
10:11 there's an item called the respawn anchor that lets you respawn in the nether, it take 6 crying obsidian and 3 flowstone dust to craft if I remember correctly and you fuel it with glowstone blocks to get one to work 4 at most, just don't try it outside the nether or else, well you've seen what happens to beds
The list concept reminded me of a Master System game - Desert Speedtrap. I didn't exactly expect such an old (and probably obscure) game to appear on the list, but ah well :-) (Desert Speedtrap was basically a Road Runner platformer, with seed dishes being health pickups/checkpoints. Said dishes could have 1, 2 or 3 servings of seeds, and each serving healed 1 of your 4 hit points, and some turned into checkpoints went empty - except some of the single-servings were actually poison, so *hurt* you for a hit point. Early on the poison servings were easy to avoid by only eating the multi-serving dishes, but in later levels the dishes frequently only had a single serving, so you had to guess (or memorise) the good ones...)
Ugh, the whole "oh wait, that's the end an I can't go back to finish other stuff!" thing hit me playing Baldur's Gate. I had a couple expansion packs and hadn't gotten around to finishing a couple of the extra quests. Given the nature of the game I figured I could go back and do them, but I ended up in the final quest location sort of by accident, and once you're there it basically forces you to continue on until the end. I fought the boss, then realized the game didn't let you explore further after that point. So now I need to either load an older save and do the extra content then go back and REFIGHT the entire end of the game, which was a pain, or just miss out. Either way I'm kind of peeved.
one of the absolute greatest of these of all time happens in parasite eve. allow me to explain. ***PARASITE EVE ENDING SPOILERS*** after beating what you might think is the "final boss", you will find yourself on a ship, with a small room you can enter that gives you access to yout stored inventory and other supplies, as well as a save point (in parasite eve, save points are telephones.) when you step back outside, a scene plays and everyone is shocked to discover there is another, much worse, actual final boss to deal with. what follows is an epic 4 phase boss fight which can be quite challenging if you are not prepared. after finally defeating the boss, it is STILL not dead, and begins limping toward you. the player is forced to run away, deeper into the ship, trying to navigate hallways they have never seen before in search of SOMETHING that will let you finish off the boss. when you first run away, you will pass through the room with the save point again. 99% of players will REALLY want to save, so that they don't have to do that entire boss gauntlet again. however, if you try to use the phone, it will be out of order. not only that, but the time it takes while you are stuck in the animation picking up the phone and trying to call virtually guarantees that the boss will grab you and instantly kill you, forcing you to go back to your last manual save and start the entire boss gauntlet again from the beginning. one of the most tense ending sequences in video game history.
When I saw Chrono Trigger, I was expecting the myriad of them in Magus Castle, but that's because in jets of time is about 44% magus castle go modes (and sewer is only used in Lost Worlds or chronosanity flags).
Even better, if you die to a bed in the nether, it says “player died to intentional game design”
So, it's not a...
bed bug?
A bad pun for Ms. Ellen's (slightly belated) birthday.
Seriously, it actually says that?
@@jamma.77 yes. But only on java I believe.
@@vanessa211 I haven't played Minecraft in years, and this fact alone is enough to make me miss it.
In the end too
Succubus: "You broke free of my spell!"
Me: "... I mean, if questioning my memory is the only weakness of your spell, you pretty much broke your spell yourself..."
The crystal bug dying and becoming a save crystal makes me think that the crystal bug you find wasn't pretending to be a save crystal. The save crystal you use elsewhere are just dead crystal bugs....
I think "bug" is meant int he context of a software glitch. you are not breaking it. but fixing the glitch somehow?
I don't think this is the case, simply due to the presence of the "life crystal" crystalbug, aka the green one. I think it's more along the lines of purging the crystal of an infection or a parasite, something that has access to it's core. The green one, once purged, turns back into a blue one.
they are actually fiends mimicking crystals. it was mentioned in the clan primer and dialogue with a moogle merchant
@@merafntz20 ok, but... how does that give you a real crystal?
@@marhawkman303 check 11:55 time mark. I'd rather not over speculate. Treasure Chests that you can open are not dead mimics* (the fiend imitating chests) though.
I actually do know a great example, the last save point in Parasite Eve.
After the final boss battle against the Ultimate Being, it slowly chases you throughout the ship you just set to self-destruct, and will automatically kill you if it manages to catch you. At one point during this slow chase, you find a save phone, so you think it's a good idea to use if after the final boss fight. The problem is, it's actually a trap, because using the phone will give the Ultimate Being enough time to catch up to you and kill you.
I'm so glad someone commented on this one :)
Mean.
Fun Fact: In the sticky bench save point room, the room before it has some dreamnailable corpse that says the bench is a trap. Doesn’t help you necessarily but it’s a fun precaution
well also that bench is needed to beat the game
@@nerosoul2506 yep that’s why I said it doesn’t really help lol
@@nerosoul2506 if you can find the secret route, the bench is not really necessary
Is the top left corner open before using the bench?
But the bench is needed to unlock said secret route cause you need the final boss of the game unlocked to get said secret room. So you DO need to sit on said bench
Fun Fact: In Undertale, your game actually does save after you win the Lemon Bread fight.
So even though it was only masquerading, it still worked? How?
@@aelechdeepestflame4347 Most likely because the Amalgamates are like that due to Determination. Determination is the same thing that allows you to have the power of save in Undertale so it is possible the savepoints are also made of Determination which results in the Amalgamate being able to replicate one.
The way the game does this is due to AUTO-SAVE points
Yes, Undertale does have Auto-Save points (And by this I mean whenever you get to a certain point in the game it saves so that the game can remember your actions later on, Meaning it's not an actual auto-save. There are a few examples of this but I'm too lazy to list them)
The final bonfire in Dark Souls at least has different language as a clue - rather than asking you if you want to light the fire, it asks if you want to "link flame," which is something you've been building towards for the duration of the game.
If you leave the room, the game still ends but you get a different ending so the dialogue being different is irrelevant
@@blazebane9995 That said, you know full well before entering the room, that this will be the final boss. Only someone drowning through the game could possibly be surprised. It is not intended to be a NG+ trap.
I kinda thought that addition to the list was a little cheap because if you play the game you already know that this is where it ends. I accidentally got the dark end because I left the room to grind for items before NG+ to realize that was part of an ending
@@thefrogmoose4525 That is the only way the room can surprise you, because you get this ending even without meeting Kaathe, who tells you it is an option and even then he doesn't really tell you how to trigger it.
@@insaincaldo I played DS3 first so expected to be able to opt to start Ng+ and was therefore surprised by it.
10:13
Note: You CAN make a respawn point in the Nether because of Respawn Anchors.
Yeah they were even playing 1.16
@@Moonstriker2514 oh
But they also explode in the overworld/end
@@SandwichDoggy the Overworld is the normal world
@@brandonperez8977 but technically they're also a save point that explodes wheb used in the wrong dimension
Just realised something- when you fade to black on that bench in Hollow Knight, you hear squishy noises that you usually hear when enemies die, and when you get back to that room all the evil bugs are dead. Implying that your player character, the Knight, murdered all the other bugs while stuck to that bench, hence why they were only tied up in the web, not killed. What a tiny badass
either that or the things were masks and they're alive.
@@tillusionist9317 They might be the spiders you see in the background. Looks like masks and cloaks on the ground when you go back to the bench room.
i mean have you seen speedrunners
My guess is it was something larger, or they were all a species related to the corpse creepers or Nosk
Its implied Hornet was the one that killed them, at least thats what I got.
"This webbed world is an arachnophobe's worst nightmare"
Correction, deepnest is a nightmare in general
Amen
It does make the dreaded White Palace and the bloody Path of Pain very tame in comparison.
I offer to the council, for your consideration, the "I quicksaved in Skyrim the very moment I stepped on a fire rune".
My sincerest condolences! 😩
Or left a room in panic, on low health and was murdered the second you loaded outside the door.. After the game auto-saved.
Had to learn, at least once more.
@@insaincaldo That happened to me recently LOL. 😆🤣
And last save was 3 hours ago....
@@Tyrannosaurus_Wrexed That mostly only happens to me when I'm out in the wilds for long and forget to manuel save. Though then it's always "Surprise! Leveled enemies."
Little nitpick: In Dark Souls, if you haven't beaten some of the optional bosses, entering Gwyn's room already deprives you of going back for them, because if you don't touch the bonfire and just try to leave the Kiln instead, you get the Dark Lord ending.
Allow me to counter-nitpick: it's not entering Gwyn's boss room that locks you into endgame, it's defeating him.
@@emeraldaly7646 But how do you leave the boss room without defeating the boss? That should only work with cheats or exploits, no?
There is at least one NPC in ffxii that talks about how save crystals do have restorative properties for everyone, and people in-universe apparently regularly use gate crystals for transportation! I always liked that, it makes the mechanics feel more integrated with the world.
@@christopheradams9173 I mean... if people interact with it to heal, it'd make sense for a predator to evolve in the shape of one...
yeah, every mechanics of XII is integrated in the lore, from the gambit to the sexants (altho, the latter one are only in flavor text)
4:00
I'm going to be completely honest this is so wholesome-
Immediately thought of the last save point in indie frustrate-‘em-up “I Wanna Be The Guy”. After an auto-scrolling spike tower, you’re tempted to shoot the save point to activate it. After firing the bullet, you realize the save point says “EVIL” instead of “SAVE”… CONGRATULATIONS! You’ve activated the Save Point Mimic that is now very quickly coming for your face!
Nice
I came here to also mention that "save point" in IWBTG. It's perfect for this list.
@@VertPlaysGames Given _IWBTG,_ it kind of goes without saying. I'm not sure there's any game where it's more true that everything is trying to kill you.
Hilariously, it also very briefly spawns a _real_ save point upon its death...which lets you save in Impossible Mode.
Isn't it's the Boshy?
OMG!!! I was the inspiration for this list?!? 🥺 Wow, thank you Outside Xtra! Truly made my day & lifted my spirits hearing you shout me out. You're my heroes, love all of you guys at OX!! 💚💜
Best thing about the Hollow Knight one: count how many of those acolytes there are.
Also, it feels cruel to have Ellen narrate the spider one.
(Rewinds vid)…1,2,3,4,5,6…7,8…eight…spiders?
@@Amaranthyne Ah one for each leg - thank you for saving me the trouble.
I think they're puppets, held by several spiders.
@@metarcee2483 One spider. A leg for each one. Only thing left to explain is the “puppets” speaking…
I’m on board with the ventriloquist spider with eight dummies theory.
Probably why they had Ellen narrate it. She does seem to be better with spiders than she used to be.
An early scrapped idea in Dark Souls was a "bonfire mimic". It's exactly what you think it might be and is horrifying.
Concept arts of various "mimics" look pretty sweet. Ladder mimic is spooky
Surprised Miyazaki didn't keep it in as "le epic troll." Just one of many, really.
More than one person has brought up the possibility of bonfire mimics to From Software, they responded by saying that would be cruel even by their standards.
I looked that up at one point out of curiosity,, and all that came up was some unclear thing in DS2. And honestly, having one always safe space in the game is really nice.
Given what we know their standard to be, this is a fair line to draw in the sand. The games that tend to have save point mimics are mostly not too terribly difficult.
@@DrBrangar bonfire mimics would absolutely ruin bonfires since now you can never trust them again
They actually used the idea of the bonfire mimic, however only for story, Aldia's bonfire appearances were them using the idea of a bonfire interacting with *you* but only to scare/give lore
Actually bonfire mimics were supposed to be a thing in ds1 but were cut because they were deemed too cruel.
The symphony of the night one was actually scary to me as a kid. Most memorable boss fight in the game for me since it was so unexpected
The crystals in the Final Fantasy series have pretty much always been an actual thing for the people of those worlds. So yeah it seems like some entity evolved alongside humans as some weird parasite on the save stones.
I think the only thing that upsets me a little bit is that they only went over the one in Sochen Cave palace. It gets weirder when you think about the green one in the Stillshrine at Miriam, since it's the odd one out. But, they also forgot to mention the most evil one of all: the orange crystalbug, aka the gate crystalbug, located in the nabreus deadlands, that hits so incredibly hard and is more than capable of wiping out an unprepared party who though that they'd be getting a nice save point in an otherwise incrediblly harsh mid to high level area that tests your resources and party capabilities.
@@DelayedSpaceOwl The nabreus deadlands, and its accompanying area (necrohol of nabudis, I think), are some of my favourite examples of optional content. Strangely difficult and tricky areas with enemies that have mechanics that aren't present in any other part of the game (including thieving enemies!).
Not to mention finding the zodiac spear in the necrohol... man, the secrets in that game were cool.
Don't you mean "humes"? 😉
@@VertPlaysGames lol always hated that name that's only present in crystal chronicles and weirdly ivalice before ff12 and onwards since I don't remember it ever being mentioned in ff tactics pre advanced.
Even more meta than the one in Chrono Trigger is the save point when you're trying to recruit Yuffie in FF7. You're told not to take your eyes off her, but it turn out that even extends to the text window that pops up when you try to save. Somehow she's able to hide behind the window and vanish, implying that the save message itself actually exists in the setting.
worse than killing you, the first time i played 7 (with no walkthrough) i had this encounter a few times, and once the save point got me, i gave up assuming the ninja would always run away... effectively killing my access to a character for the rest of the game. which i finished without yuffie only to find out a couple years later
Hey.. hey Luke... I gotta apologize before hand... but if the Crystal bug turns into a save point after you defeat it... instead of thinking did this bug evolve to look like a save point... maybe all save points are actually dead crystal bugs...?
Unfortunately the bestiary states that the Crystalbug is a fiend that mimics the form of a Crystal to attack and "drain the life juices" of an unlucky traveler... I guess the nightmare continues..
@@chocobo_3414 They think they mimic crystals. In reality, they evolved to mimic dead crystal bugs.
@@FlushGorgon that might be a defense mechannism
Problem with trying to avoid the bench in Distant Village in Hollow Knight is that it's mandatory for the completion of the game, since a Dreamer (Hera the Beast) reside in the Beast's den. And to go to the Beast's den, you need to let her spider monsters capture you.
How about Alan Wake? In that game, safe zones are denoted by lamplights, little circles where enemies chasing you despawn and you can just catch your breath, while also being auto-save points. Remedy makes you comforted and instinctively drawn towards these small life-boats...but then, in the middle of a hectic chase through the woods by a darkness-possessed townsfolk you hear the sound of a breaking lightbulb and realize that your life boat just sank while you were swimming towards it.
Holy shit that sounds terrifying
0:38 ah yes, spoilers in minecraft
Ah, I remember my first time in the Distant Village with those creeps. Just a little thought, that scene becomes even worse if you already have the dream nail and go down into the lower web-cocoon, because in that case you find two extra clues to tell you you're in for a bad time:
1. You find a big stash of bug corpses in the lower cocoon, piled up and forgotten like some grim version of a trash bin. Terrifying on its own considering this can give you the idea that the only people still alive here ARE the murderers in this case, but it gets worse.
2. If you decide to use the Dream Nail (an object that can help you read the minds of people, even corpses and can help you step into the plane of dreams) you only get them saying stuff like "...lies..." "...they lied..." "...don't stay..." "...not friends..." "...run..." and if I remember correctly "...don't sit..."
My personal first experience was sans Dream Nail but I got spooked the same. I walked in, they were like "Boy howdy, why don't you sit down?" I was all like "Yeeeeeeeah how 'bout no?" and checked the other web cocoons, found the corpses and was like "Yup, these guys are killers...and I HAVE to sit down, right?...........right......."
The dreamnail is one of my favorite video game mechanics like... ever. It's such an amazing way to give exposition or extra lore without dumping it on your head.
If you dreamnail the corpses in the Beasts Den AFTER sitting on the bench, one of them just says "...rest..." which breaks my freaking heart. Gosh I love Hollow Knight so much; one well-placed word can have such a punch.
@@drawingdragon Yeah, or imagine the cute little grubs you can free that wiggle and giggle to you and if you dreamnail them they say "Home!" Precious little things.
And then you find one in Deepnest, dreamnail it and it says "...Kill..." Yup. Not terrifying at all.
Not to mention the fact that the bugs that tie you up on the bench can't actually be dreamnailed. That was my third clue that something was up.
You don't actually need to go through that (pretty horrifying imo) cutscene by just scaling the west side of the wall up to the Beast's Den and sit on a legit bench. Used by speedrunners usually.
Also if I remember correctly, if you're on a specific path where you used the acid skip in Fog Canyon, you can enter a secret part of Deepnest from that dark drop below Queen's Gardens. There, you just need to break a few planks and you'll be in the Distant Village quicker than a normal route.
Hope this helps in some way!
@@cononsberg6919 I wonder why that happens though. Would that be an oversight from the devs or are these guys just a bundle of magical constructs made to protect Herrah the Beast and have no mind of their own?
Me playing Chrono Trigger: "Ooh, a save point! Finally I can use a tent, Magus's Castle is hard."
The party: *pulls out weapons*
Me: *visible confusion*
Also I'm pretty sure the Distant Villagers (those who tell you to sit & rest) can't be dreamnailed, which is very creepy when you're used to using the Dream Nail on everything
Pretty sure you can dream nail them. They mention the Beast when you do IIRC
Yeah i don't think you can either, Pretty sure you can find corpses throughout deepnest which can be dreamnailed and give hints about not trusting them though
You can't dreamnail them, and if you return to the room afterwards, you will find their lifeless shells ("skulls") abandoned in the room... There's also exactly eight of them. So a lot of people have speculated that maybe they weren't real at all, but instead an array of puppets propped up by a spider to lure you in. I mean, think about it - what are all of these "normal civilian" looking bugs doing in a hidden village populated otherwise by only the spiders?
Also, who made that giant roar?
@@cassidy20922 I remember trying to dream nail them. It didn’t work, and that made me very scared.
3:54 those arent ghosts,they're much scarier...
I remember getting to a save point in Alien Isolation. Just as Ripley was inserting the card, the Xenomorph slowly walked through the door next to me...I was afraid to go back to that save, but it just ended up spawning somewhere else🤷♂️
Annnnnd that is when I had to quit that game
If I recall, it can kill you in the middle of the save animation
Yeah, if the alien's position was saved, you could easily get hard locked by saving then getting immediately murdered over and over.
Oh yeah.
In Skyrim 5 darksouos I got.hard locked because I placed the hud to 0 the guet was sneaking
4:43
actually it autosaves right after the battle
The bonfire at ash lake would have been a far better example in dark souls because as soon as Gwyn dies the game ends if you rest or try to leave regardless, and the one in ash lake if you rest at it forces you to climb a giant spire of tightrope like branches, mushroom folk, and curse spewing basilisks, and if you make it out you still have to reach the bonfire in the bottom of blighttown
So I guess it's less of a kill you and more of a make your run hell for the next hour as you try to escape.
That could probably be it's own list, "Save Points that screwed you over".
The one in Deepnest's Hotsprings could be considered one, if you find it while you're still underpowered, didn't find Cornifer and didn't buy the lantern yet.
I think there is already a video that mentions ash lake
@@Wildgamer-hs9xt doesn't change that this one make exactly zero sense to anyone who's beat the game
Nah, you know this is how it works. Taking the chance this far away from any other bonfire, after braving the way down, is your own damn fault.
The last one before Quelaag though. If you decide it's a good one to throw some humanity at, just to have Maneater Mildred pounce you.
But once you get the Lordvessel this is irrelevant, and also running through the bottom of Blighttown is incredibly easy anyway.
I feel like FFXII deserves more off a mention here, because it triple layers the trick pretty well - the first crystal bug you come across is Green, ,and tagged as a "restoration Crystal", implying that they'll give you a restore before the upcoming boss fight, but won't let you save - but it's still the first one of those you've seen and might be a little suspicious. The second one is this Blue save crystal, far enough away in the game that you've stopped worrying about the concept, and the game 'gets' you again, because this one actually is something you've interacted with dozens of times before, with the only sus thing being the oddly empty room. the last one is again, fare enough along in the game that you've stopped being able to worry about every single crystal you find, and this one is right in the middle of a hasty, fairly high level area, looks like and orange warp and is exactly where you'd expect to find the warp crystal for the area (because it then becomes one), in its own little tiny save screen zone, exactly as you'd expect to find one. FFXII plays this trick on your three times, but each time it's a deeper layer of deception, so it manages to make the trick work, and doesn't outstay its welcome either. Easily the best executed example of this trick I've seen.
Special mention: Crystalbugs are recorded and noted in the game as being a highly evolved and specialised strain of Mimic, not unlike the chest mimics that you find all over the place, so it really makes them feel like a little (lethal) part of the world space ^.^
The darksouls one isn't really right since you're forced to end the game one way or another once you kill Gwyn.
Ash Lake is far more devious in that if you haven't unlocked the warp ability you're forced to go back to the swamp on foot, or the Dukes Archive bonfire that you're forced to after the mandatory death, or the Painting bonfire
It's not, you braved this climb, you know going up again will be at least as bad.
I was confused when Dark Souls 1 was shown on the list, because I'm pretty sure DS2 has a killer bonfire.
@@vervetwrydavigy3006 It has two back to back enemy surrounded bonfires and they are the last opportunities before Lost Sinner.
6:43 If you are living with your parents and had full volume on, this would be so awkward
You can make a spawn point in the nether, they're called Respawn anchors.... Additionally, Respawn anchors in the real world also explode.
What are they in the real world, or the overworld
Overworks and end
Those are newer features to the game that oxbox probably didn't know about
As above so below
@@seankenny174 possibly but they were showing footage from 1.16
4:15 On my first playthrough I fell for it and survived with 3Hp bc Lemon Bread was pretty hard
"Weirdly-flirty demon"
She's a succubus. It'd be weirder if she wasn't flirty.
This is exactly shat i thought
It would also be extremely confusing if she wasn’t, considering they usually (and typically) act like that.
Pro tip: If a Succubus isn’t acting like, well, a Succubus- then it’s probably a skinwalker.
To be fair in Dark Souls, you know this will be the final boss and though I will forgive not reading the text before sitting down, it's not really intended as a NG+ trap.
In Dark Souls 2 on the other hand, the Saltfort bonfire at Sinners' Rise, is just set up to be unsafe for you and the same goes for the one before it in Strid's cell. Granted unlike the other games, you can farm enemies till they stop spawning. (unless you use bonfire ascetic) Though that's a chore, over possibly taking damage every time you do the boss run.
finally, someone who actually knows something about DS
There are actually two examples in Chrono Trigger, the second happens in Magus' castle. When chasing down Magus' second in command Ozzie there's a point where by stepping on the wrong spot on the floor, he sends you into a pit with some treasure chests and four save points. Rarely one will turn out to be an actual save point, one will always randomly be the teleport back to the start of the last room and the rest split into enemies that can only be harmed by elemental attacks.
There's also one in the Black Omen that attacks you.
These were the first ones I thought of!
I remember running into those guys for the first time! I wasn't expecting it and had a moment of 'AAAH! WHATISTHATWHATISTHATWHATISTHAT!!!' ...I was 12. OF course, this moment didn't last long before the instinct to kill anything that tries to kill me kicked in and saved my butt. Sadly, that instinct was not enough to save me when fighting Magus at which point I was too distracted by the Boss Music and going, "Ooooh, pretty...AHSHITDARKMATTER!!!"😵 ...I think that is my biggest handicap when playing video games. I like the music too much, get distracted, and die.😮💨
Glad you mentioned it, because that game screwed up my trust of save points for years after.
Technically doesn't count, because you can't actually die when they attempt to fight you. They just fly around and... do nothing. Free EXP as far as I'm concerned. And you can do it as many times as you can fall in a hole at that one Ozzie corridor.
12:22 the pling pling plong song is a work of art
I nearly died to the Crystal Bug. I was hobbling through that dungeon, nearly out of resources, and we almost didn’t make it. There’s a special place in heck for the programmer who thought that would be “fun”.
It's probably the same programmer that thought "Hey! You know what would be great! Having a few innocuous-looking chests strewn throughout the world that, if you open one of them, you can't get the ultimate spear! Or, you can get it...but it's in the hardest area of the game and there's a 1/1000 chance that it's there."
@@ElSalsaRey 😂😂😂
Imagine if it respawned every time you interacted with it.
3:45 glad I hadn't had any cannabis before I watched this.
12:27 Can we talk about how Gwyn's swing missed you since your character was slightly hunched over from your zwei's first attack? That's such a cool and precise hitbox to miss you like that.
I love when the hitboxes for dark souls weapons/attacks are properly sized like that. You should see the ones for early game spear-wielding skeletons; the spear hitboxes are about as wide as the skeletons themselves.
Looks like the only fair one too, but then I never got far enough to see others.
That would be one of the only good hit boxes in Dark Souls.
Also, Jollo is the true hero of King's Quest 6
that hat's a goner though lol
I'm surprised that Jedi Fallen Order's infamous save didn't make it. It seems calm, then you are transported to a flashback, then you kill a vision of your teacher (BREAKING YOUR LIGHTSABER BTW) and then all of a sudden a few bits later, Zombies are summoned and you can't fight them off!!!
What about the save point in "I Wanna Be the Guy" just before the final boss?
This game is super hard and crashes often, even a fake error box appears and crushes you if you're not careful. Save points are the only way to ensure you don't have to do entire levels again.
This one moves towards you slowly. Bear in mind, a single hit in the game kills you instantly, so it's shocking when the save point approaches you when you're not expecting it, so you need to kill it by shooting it three times, returning it to a normal save point.
i played IWBTG but never got that far but if that happened to me and die i would never touch the game again.
You are given a slight warning, at least. The sign that usually reads "SAVE" (or "WUSS" if it's one added for playing on Normal instead of Hard or above) reads "EVIL" instead. But since it's the last one in the game, right before the final boss, it's super easy to not be looking at the tiny 5-ish pixel tall sign after all this time.
My favorite way to die has to be to Dracula's wineglass, though. I was so caught up in reciting the intro that I totally missed he was leaning the opposite direction from his usual.
I came here for the IWBTG save point
That game was delightfully evil.
Blah, IWBTG was too hard
14:06 Speaking from experience; yes. Being on fire is no fun. It hurts a lot.
When I saw Minecraft pop up, I definitely thought it was going to be the instance that has since been patched out of the game. Now, when you try to save a game when monsters are nearby, you get a message that you can't sleep because monsters are nearby. In a previous version, after you fade to sleep, suddenly, you're being attacked by skeletons. Then you have to frantically switch to your sword to fend them off. To this day, my wife and I switch to our swords when laying down. 😅
I assume that monsters are nearby when I can’t sleep IRL
Only the monsters we create.
Aw man that’s _way_ worse
3:40 I almost beat him but my computer died
When I heard the Final Fantasy's Ivalice music I thought the next one would be Riovanes Castle in Final Fantasy Tactics where you can get locked into a REALLY difficult 1v1 fight if you overwrite your only save. So many souls lost to that little trap....
I never found that fight difficult even when I deliberately didnt overlevel to have a challenge. The part after it was much harder though, and I remember dying tons, and only beat it thanks to a lucky jump placement (he was out of range, I used jump, he walked on the square I was targetting).
2:27 ori and the will of the wisps: hold my beer
Just had to mention the infamous ‘Cherry Popper’ GTA save point glitch. It didn’t really try to kill you intentionally, but it certainly did kill lots of save files.
Lets elaborate for anyone confused. In GTA: Vice City, avoid the save point at the ice cream factory. NEVER use it. It will fuck up your game something awful.
I have played Vice City and finished it multiple times but I have never encountered this glitch. I played on PC though, so could be the reason as I saved a lot of times in that save point.
@@R.Sinnia It was patched out in digital release. Physical copies weren’t so lucky.
@@Lots43 I've never had an issue with it on both the PS2 Platinum version and the PC version, modified and unmodified. Was it just in the initial PS2 release?
If I remember correctly the game called changed has a couple of false save points that are actually some of the games monsters, which is especially infuriating when you've just got through a long chase sequence or puzzle and want to save, but then have to do it all again when you get close and trigger them
Making Ellen do the Hollow Knight Deepnest bit is evil, Oxtra. Evil. I hope she did the VO without footage.
For sure, I normally don't hate spiders (even kinda like them), and even I was doing a mantra of "when can I leave, when can I leave" while in Deepnest
they're monsters just like people who don't play kingdom of amalaur reckoning.
The Amalgamation that was disguised as a Save point scared the hell out of be when I first got to the True Lab, regardless, I never went down there again.
I Wanna Be The Guy, anyone? On "Impossible" difficulty, there's only one save point in the entire game, it's right before the final boss fight, and it's actually a trap that kills you, sending you right back to the very beginning of the game.
I was wondering when someone was going to mention that.
@@atomyiik He did a Let's Play of his own game. It's..a thing.
1:12 you need to sit in the bench to get one of the dreamers for all endings that are not the god home ending if I’m remember
When I saw they were gonna talk about Chrono Trigger, I thought they were gonna mention that room in Magus' Castle with the 4 savepoints, of which 2 attack you, 1 teleports you back and only 1 is an actual savepoint.
The beds in Minecraft also advance time to the start of the day. Except there's no night or day in the nether, so the bed explodes from the paradox. Making it a logic bomb that takes the bomb part literally.
Random idea for a video: Systems in games that are just needlessly and surprisingly complex. Like the flower system in animal crossing that uses literal 3 gene genetics to determine the color of the flowers.
sleep and blink in mario 64
is not that complex but is more complex than i tough
Chao garden in SA2B
For those who don’t know, you CAN avoid the webbed bench. All you have to do is just climb the wall to the right and in the ceiling should be an opening.
In Deaths Gambit Afterlife, as a servant of Death, because he brought you back to life, you rest at death statues. However, there is one area of the game called Journeys End (which is ironiclly found mid way trough the game) that has death statues that actually try to kill you when you try to rest at them
I humbly present OneShot's false ending bed. The Entity, the seemingly antagonistic force throughout the game, who has been trying to destroy the world, offers you and Niko, the protagonist, a bed for Niko to sleep in. They promise that the game will end, and that Niko will get to go home. It doesn't. You get stuck in a cutscene until you find a file in you OneShot folder to progress the game and restore the Sun lightbulb. Granted the Entity doesn't actively try to kill Niko, but it's sort of close.
There are a few bonfires throughout the whole dark souls series where enemies come at you almost immediately after you stop resting. I would of put that on the list rather than the last bonfire
Also if you bring a dark knight close to a bonfire and rest at it the dark knight does not reset like every other enemy does it only resets if you die. So thats another thing that can mess with you if your early on in your playthrough
as a bonus to Undertale- usually whenever you encounter an enemy, your player will stop and be shocked before the battle begins.
but in the true lab, 1 of the enemies is actually you shock-bubble. very sneaky
In regards to Final Fantasy XII:
There are actually _three_ Crystalbugs in the game:
One in the Walk of Revelation in the Stilshrine of Miriam.
One in the Acolyte's Burden area of the Sochen Cave Palace.
One in the Succor Midst Sorrow area of the Nabreus Deadlands. This last one is by far the strongest and turns into the Deadlands Gate Crystal.
Also, there's an area somewhat ironically called the Path of Hidden Blessing in the Ridorana Cataract that contains a save crystal...at the end of a short line of very powerful hidden traps. If you don't have the Libra Technick, a Bangle equipped, the Float spell, or the Winged Boots or Steel Poleyns accessories, and stumble into one or more of these hidden traps, you'll have a Game Over before you ever have the chance to be "blessed".
There's an example of that.
In a furry game called "Changed",
In a certain point of the game, certain save points will try to trick you to transfur the human, so it's a good idea to check on the positioning.
i knew someone will mention changed 💀
In Fear & Hunger, a difficult horror roguelike rpg, there are only 2 places in the entire game that consistently allow you to save. One is near the end of the game. The other is a bed that can be found a few floors in. When you use the bed, you have a 50% chance of being attacked by the Crow Mauler. Not only is he one of the most powerful enemies in the game, but he also has an instakill attack.
Yeah any game that limits the ability to save that much is either really short or bad, and this sounds like the latter.
13:55 Weird to hear Ellen say that she'll get to Artorias one day when she already has...and we were all there to see it.
Halo 2 on Legendary: seeing the words 'Checkpoint reached' appear, then immediately getting sniped by a Jackal, then respawning, then getting sniped by a Jackal.
Intentional game design
10:11-10:13 YES YOU CAN! with 6 crying obsidian and 7 glowstone (3 for crafting, 4 to recharge), you can craft and recharge a respawn anchor (which works in the overworld and the end like a bed in the nether and the end), and as long as you're in the Nether, right clicking on it sets your respawn point near it.
Also Hollow Knight: The bench occupied by Crystal Guardian, although I guess you could say you're the one initiating the killing there.
The first time I went there, I thought the Crystal Guardian was just another NPC (like how Quirrel hangs out at the City of Tears entrance bench). I was confused why I was not able to use the bench so I just tried to swing my nail and you know what happened.
It caught me off guard really good but I managed to survive as his was pattern was easy to learn. I love Hollow Knight and wish I can experience it again blindly.
I remember there was a save point that tried to kill you in "I Wanna Be The Guy" which made sense, everything wants to kill you in that game.
It was also the FINAL SAVE POINT
for Chrono Trigger, I would've said the save point in Magus's Lair, where you have to literally fight a bunch of save points
Bug Fables' save points are crystals, yellow for saving and healing and blue for just saving. The final chapter takes place in the extremely creepy Dead Lands, where one massive Dead Lander is constantly looking down on you, and if it spots you, it drops a smaller Dead Lander on you. There's no save crystals throughout the trek to the village. When you're almost at the next part of the dungeon, a red crystal shows up. If you hit it, you're healed, but the huge Dead Lander is attracted to the sound and turns its gaze on you. The Dead Landers are really tough enemies so it's not a fun surprise if you don't already know.
your comment made me curious so I looked up the game and i liked it so much i bought it
@@Ark_Strike That's super cool to hear, I hope you enjoy it as much as I do!!
Deepnest in Hollow Knight is actual hell. The first time I played I had no idea what was coming... the combination of the scuttly music and then the spiders on my 55" screen... good god, it's a wonder I didn't set fire to the whole house!
Actually, you can make a respawn point in the nether using the Respawn Anchor, Crafted simply using crying obsidian and glowstone blocks, and activated by glowstone blocks.
Chrono Trigger also had save points in Magus's castle that were enemies. It was in the really annoying section with Ozzy dropping you into pits.
That "wait, I beg of you-- ahhhhhhhhhh!" got me good. 😂😂😂
There is a few bonefires in DS2 Scholar of the First Sin, where after lighting them, you are exploded and a giant rooty head emerges from the ground. The explosion doesn’t do any damage sure, but I’d say it meets the requirement of “tried” to kill you.
I love how they’re telling us to be aware of spoilers for MINECRAFT
10:15 this is wrong, you CAN make a savepoint in the nether. This can be achieved through making a respawn anchor and charging it whit Glowstone.
I mean, it was right for years before the Nether Update to be fair.
They were making a point about beds. They set your respawn point in the overworld but kill you in the nether.
Its been so long since I've played mine craft I've never heard of a respawn anchor
@@buttsagonton101 It uses footage from the nether update
@@roffordstube also in the nether you can just use beds as bombs to kill things and break walls
I forgot all about the spider bench in Hollowknight (almost assuredly because my brain subconsciously scrubbed that nightmare), my first thought was actually the bench where you have to fight the Crystal Guardian before you can rest, putting you in a boss fight when all you wanted was a heal and a checkpoint after an hour long trek up the dungeon
8:10 not only that but later in the game you can be mauled to death in fair combat by several trios of fake savepoints lmao
There's a Save Point in Sphinx and the Cursed Mummy mid-game that prevents you from advancing in the story if you save there. It's next to a door to the next puzzle. If you save at that specific totem, the door will shut. Forever. The only way to reopen the door is to start all over.
About Dark Souls: You can't do anything other than ending the game after you got into the last room.
Correct, because leaving that area initiates the Age of Dark ending.
Yup... Ellen herself rushed to bonfire ending ignoring all the chat and still doesn't know that going back where you came from ALSO ends the game
@@thecompanioncube4211 ellen saw luke do the other one... but maybe didn't realize that ending B is... well also a proper ending too
sounds like they added that just because.
@@Gang3rs have you ever actually played Dark Souls?
The other example from Chrono Trigger is an optional enemy that you can fight in Magus' Castle if you fail at some of the puzzles. Called '???' or just 'Save Point', it's a relatively weak enemy (provided that you use magic regularly) that gives a decent amount of experience and money for the point in the game where you fight them, but it still actively tries to kill you so it counts.
Another entry from Chrono Trigger: In Magus' Castle there is a room you can fall into that has 4 save points glimmers. 1 is an actual save point, 1 will warp you out of the room, and the other 2...well, they'll just split into 3 and attack you. Worse still, they respawn and randomize each time you fall into the room, so they'll be getting you over...and over...and over...
At least they drop the party-healing Lapis item.
I think my favorite part of the bed explosion is the death message.
"Playername was killed by [Intentional Game Design]".
Chrono Trigger *also* has save point look-alikes that attack you in full-on monster battles, in the basement of Magus's Castle.
True, but they can't actually harm you in any way. They just do nothing but move around until you kill them.
For Minecraft, if you are on a multiplayer world, you can check out bed-trapping. The player basically gets stuck in an infinite death loop until someone helps them.
10:11 there's an item called the respawn anchor that lets you respawn in the nether, it take 6 crying obsidian and 3 flowstone dust to craft if I remember correctly and you fuel it with glowstone blocks to get one to work 4 at most, just don't try it outside the nether or else, well you've seen what happens to beds
The list concept reminded me of a Master System game - Desert Speedtrap. I didn't exactly expect such an old (and probably obscure) game to appear on the list, but ah well :-)
(Desert Speedtrap was basically a Road Runner platformer, with seed dishes being health pickups/checkpoints. Said dishes could have 1, 2 or 3 servings of seeds, and each serving healed 1 of your 4 hit points, and some turned into checkpoints went empty - except some of the single-servings were actually poison, so *hurt* you for a hit point.
Early on the poison servings were easy to avoid by only eating the multi-serving dishes, but in later levels the dishes frequently only had a single serving, so you had to guess (or memorise) the good ones...)
Ugh, the whole "oh wait, that's the end an I can't go back to finish other stuff!" thing hit me playing Baldur's Gate. I had a couple expansion packs and hadn't gotten around to finishing a couple of the extra quests. Given the nature of the game I figured I could go back and do them, but I ended up in the final quest location sort of by accident, and once you're there it basically forces you to continue on until the end. I fought the boss, then realized the game didn't let you explore further after that point. So now I need to either load an older save and do the extra content then go back and REFIGHT the entire end of the game, which was a pain, or just miss out. Either way I'm kind of peeved.
Video concept: NPCs we'd have killed mercilessly if they weren't important to the story
Puro 💀
one of the absolute greatest of these of all time happens in parasite eve. allow me to explain.
***PARASITE EVE ENDING SPOILERS***
after beating what you might think is the "final boss", you will find yourself on a ship, with a small room you can enter that gives you access to yout stored inventory and other supplies, as well as a save point (in parasite eve, save points are telephones.) when you step back outside, a scene plays and everyone is shocked to discover there is another, much worse, actual final boss to deal with. what follows is an epic 4 phase boss fight which can be quite challenging if you are not prepared. after finally defeating the boss, it is STILL not dead, and begins limping toward you. the player is forced to run away, deeper into the ship, trying to navigate hallways they have never seen before in search of SOMETHING that will let you finish off the boss.
when you first run away, you will pass through the room with the save point again. 99% of players will REALLY want to save, so that they don't have to do that entire boss gauntlet again. however, if you try to use the phone, it will be out of order. not only that, but the time it takes while you are stuck in the animation picking up the phone and trying to call virtually guarantees that the boss will grab you and instantly kill you, forcing you to go back to your last manual save and start the entire boss gauntlet again from the beginning. one of the most tense ending sequences in video game history.
jesus, that sounds intense and cruel.
In Super Paper Mario, there's a vase on top of a save block. Hitting the block breaks the vase and forces you to do a long, winding quest.
When I saw Chrono Trigger, I was expecting the myriad of them in Magus Castle, but that's because in jets of time is about 44% magus castle go modes (and sewer is only used in Lost Worlds or chronosanity flags).
4:00 That's actually adorably wholesome considering the lore of amalgamates