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Neuroplastic
เข้าร่วมเมื่อ 4 ต.ค. 2024
GLEBA Explained in Under Three Minutes | Factorio Space Age
Want to beat Gleba yourself but need a bit of help? This is for you.
(With apologies to Dosh for blatantly stealing this format.)
Music: Ben Prunty - Mantis (Battle) - FTL Soundtrack
(With apologies to Dosh for blatantly stealing this format.)
Music: Ben Prunty - Mantis (Battle) - FTL Soundtrack
มุมมอง: 5 016
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…and (mostly) having fun doing it! My second video! This took a while, especially without early creator access. Thanks to all for your patience! There’s more coming after this one, both vanilla and Space Age related, so stick around! Chapters: 0:00 Intro 0:49 Nauvis 9:54 Space, Take One 18:15 Vulcanus 29:58 Unfinished Business 32:23 Fulgora 43:04 Gleba 1:05:57 Putting Out Fires 1:12:15 Space, T...
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...and (almost) not crash them! This is my first stab at TH-cam, so constructive criticism is very much appreciated. Blueprints available at factoriobin.com/post/lDyMMfip Chapters: 0:00 Intro 1:05 Stone Quest 4:18 Starter Base 5:28 The Master Plan 8:17 Design Phase 12:05 Real Base 19:15 Coal Quest 22:14 Running Out of Fuel 24:43 Sit Down, Be Humble 29:12 Bots At Last 31:20 Leaving! What a Good ...
This is Dosh video with the voice upped by an octave
Another big tip, use rocket fuel and heating towers for power. Rocket fuel is really cheap
Here, have some engagement. You deserve more views!
I am so happy that this video is shaped more akin to Doshdoshington's video on trains. This is one of the best formats for portraying info in Factorio and I can't thank you enough for this.
the major stumbling block for me on Gleba was not realizing early enough that seed production is critical for making sure that everything stays infinite. I wasn't processing all the fruit I was harvesting at the start and my base eventually starved. Once I had a system to make sure all fruits were processed before they spoil, Gleba became just like any other planet.
This video is excellent. If you keep making these, I'm sure you'll grow rapidly!
I've heared there are problems with power on Gleba initially, so I just didn't bother and just put a Nuclear Reactor in there and forgot about power troubles As for spoilage, I run a belt between every two biochambers and connect feeder lines the spoilage belts with a splitter (and a inserter to unclog the splitter. Splitter might be redundant, but I figured, it would allow me to clear the spoilage quickly). All the excess spoilage that is not backfed to the bus is turned into nutrients or incenerated (I didn't even connect the heating tower to anything at first). Excess eggs are routed via splitter and incenerated. It's a small base, there are only 2-3 biochambers doing each thing with some speed beacons and one rare rocket silo. But it is stable. It only clogged when I forgot to handle seed overflow, or when I put some junk on the belt. Biggest problem was probably pentapod raids. I left my 8 legged delegate and had to ocasionally send him to negotiate a relocation with the locals. The design was inspired by Data Scientist plays Factorio channel, though in hindsight it doesn't seem like a revelation, to just burn all the spoilage Overall Gleba was painless
Like for arthas lines
You’re the first person to notice! :D
@NeuroplasticIdeas , my brain too inserts plays those lines on appropriate ocasion
FTL music?
Gleba becomes so much easier once you realize that input is just as infinite as lava is on Vulcanus. Any belt that has spoilable items can and (in my opinion), should, end in a heating tower or recycler. I set up my first Gleba base (as my third planet) based on a centralized 60/s Bioflux maker. I actually needed to recycle nutrients to make carbon and sulfur, since it barely produced any spoilage whatsoever. I did recycle about 5 million Bioflux into nothing over the course of my 120-ish hour playthrough, but I don't feel very inclined to care. That belt never stopped even once.
How you send fresh bioflux? Some interesting sorting blueprint?
Not on Gleba yet, but that is exactly what my plan is. A constant running factory, where nothing ever stops and I can exactly calculate on which belt something will spoil, only to burn everything thats not needed. The only thing Im kinda worried about is the amount of spores this will create and thus the defenses I will need, but for now my plan is to simply continue building up a strong industrial base and shipping everything in that I might need.
hell > gleba
Skill issue /j
Call me Lucifer I guess because I actually mostly enjoyed it. Or I guess you could say... ( •_•)>⌐■-■ ...it grew on me. (⌐■_■)
@@NeuroplasticIdeas 🔥✍️
i love gleba for the challenge, i had to scrap two entire factories until i found the correct way, now im doing everything locally in gleba, from agricultural science to low density structure, all locally
You are a brave man
Medium helpful tip: Import landfill and stones as paving from Vulcanus. So you are less reminded by the swamp that you are on Gleba.
Giant alien spiders are no joke. Wait, I got distracted by the music, great summary!
Efficiency modules cause less nutrient usage!? Sheesh how did I miss that...
The fun part is building a base outside editor mode
iam dumb and lazy so for my gleba starter base i just spammed bots with some basic logic for spoilage/nutrient management ,it produces everything u need to craft ,the second bigger belt base only creates science making it alot easier to manage production and ratios considering u dont have all these secondary resource drains like producing modules, bio rocket fuel, rocket turrets ,or spamming legendary stack inserters. gleba is a headache if u try to play it blind with very little preperation ,but once u get used to it its actually really fun.
tip: use speed modules, not efficiency ones. The faster you burn nutrient the better; besides, the bioflux recipe makes a billion trillion of nutrient for free with a single biofactory Also, you can just use a single wagon to distribute bioflux, nutrient and refined fruit; it might seem stupid, but overclocked biofactories often require multiple bulk or even stack inserters operating at once to keep up with production
It's definitely worth building your Gleba base in editor mode. There's little advantage to sitting around clearing off belts when you can simply build your processing in editor mode and save massive amounts of time learning how things work. I say this, because Gleba is like the old 1.0 nuclear reactors. It'll fail at the most inopportune time, in the most annoying way, and there's no way to figure out if your design works other than playing it super safe, or doing an incredible amount of stress testing. And just like the old nuclear reactors, there's a massive penalty for a design failure if you mess up. Like, your whole base power spiraling and being unable to restart everything because you used pumps to increase throughput, and you don't have power to run your pumps. Just save yourself the wasted time and design something in editor mode.
It's so hard to see what's gonna go wrong. After I watched people on the internet and tried doing some of it in my upgraded base I met problems I wasn't expecting like rocket fuel production was too weak to power everything or bioflux production sometimes not giving me infinite bioflux and stops entire process of making new nutrients.
I solved this problem by building a massive solar panel field, and protected my base using Tesla towers. Solar is good btw because the pentapods don't expand to certain dry spots, so space is free.
Very good and informative video, unfortunately Gleba is the worst planet by far
Because of its reputation, I chose Gleba first on my Space Age run. Even though it took me 2 little prototypes to reach my final base I was really proud of designing my factory around the spoilage concept. After that the other planets felt really easy and, surprisingly in retrospective, less appealing. So yeah I'm the weirdo that thinks that Gleba is the best planet, mostly because it forces you to forget all of your old habits!
@PlanctonVideos Hey you're not a weirdo! I can understand why people like Gleba. It changes the core gameplay, and some people find it fun. My biggest gripe is spoilage, my bird brain just can't understand it lol.
Note that you don't need to manage spoilage if your setup guarantees that all incoming resources will be processed immediately. This way, just limiting yumako & jellynut input and recycling unused output (argi science) is enough. But quite hard to make it work in practice, especially with locals getting in your way.
I know its a short video, but one of the best Gleba tips that I don't see mentioned enough is : the bootstrap recipe for nutrients (the one which sucks) can be made in an assembler instead of a biochamber, thus not needing nutrients. This alone makes it possible to wake Gleba up remotely even if everything spoils
He says it
Wait what? That's huge!
It's at 2:35
It's more interesting to avoid editor mode and use your instincts
If there weren't enemies on Gleba, then I might consider this. As long as enemies exist on Gleba though, editor mode it is.
3 for 3, you’re doing great!
easier you than think
Phenomenal little video, I just hit Gleba last night and was looking for exactly this.
Useful, quick and clear Very nice video, bonus points from me for using the FTL soundtrack !!!
45:47 we need a full version of this. or at least a shorts of it
The answer for Gleba: Bots. lol
3:05 Pipes have a segment of 320, not 250 Nice A ship :D Being pulled towards a planet if you're not generating thrust is (from what I read) actually to ensure your ship doesn't get stuck in space.
How to get water a LOT faster on Aquilo: Only have that single chemical plant connected to the solar panel power network!The reason it took so long for you was the idle power draw almost all buildings and inserters have, so you were using a lot of power to do nothing... Overall however, this was a really fun video to watch!
That’s fire, that happened in my run, I rushed space and got to vulcanus (with nothing) in about 6 hours, but the whole time I was building on vulcanus I heard constant alerts of my nauvis base being destroyed and I knew that all I had to my name was my ship and vulcanus, nauvis was gone.
Belt immunity equipment is a constant drain, unless the devs have changed that... That's a LOT of your power on Fulgora :)
That intro is 100% accurate XD
I think that rocket launchers do not nessessarily be the "intended" way. A minefield against stompas has the same damage category, but see: Stompas have five times to opportunity to step onto mines... A mine costs about the same as a rocket and some additional backup feels good. But for me it feels Gleba is the perfect place for minefields. And viewed from another angle: Replacing turrets or replacing ammo is more or less the same from a factory standpoint. It surely feels different at first. I am so used to thinking that damaged turrets are more serious than just resupply ammo. But thats what we have robo ports for. As long as safely nothing reaches the production line my I should enjoy the onslaught with collateral damage.
That good night moon segment was 🔥🔥🔥
Somehow the Yumako mash segment managed to outdo it
Worst fulgora, but the best gleba I've ever seen! Nice job!
Imagine this on Space age, how much you could do with the new tech.
okay, day one of requesting a full version of yamako mash...
for those who aren't aware of how difficult it can be to get to space in this update, there's an achievement for getting into space before 8 hours, and another before 15 hours.
Well I think those numbers were designed for pre space age, it's actually much easier to reach space now.
I felt exactly the same about requestor chests in 2.0, when I discovered that they are now locked behind space science 😂
Loved the goodnight moon bit! Lol
This was VERY entertaining. I loved everything about it especially the script. Please do some more. You have a talent for these type of videos sir.
So much respect for doing a gaming video with subtitles. So few do!
37:44 love the nuclear burial ground reference
3:52 It is a feature back from 0.17
1:35:33 This is made to avoid getting stuck in the middle of the path. In the second half of the path you are carried forward.
1:11:11 or you can use tesla turret, because stompers have no resistance to electricity
1:00:02 Truly Gleba experience
Nice vids, looking forward to more. Your voice sounds like a Political Channel I also enjoy. William Spaniel. Look him up, you sound very much like him.