Authority will be a sideboard allstar vs all the red aggro decks it turns off all the hasters (preventing any explosive multiple free Slickshots into spells turns) and basically blanks Urabrasks Forge forever (while also passively gaining you 1 life for each turn for each forge in play).
Seth for you next podcast you should have a rule where you can't evaluate based on how a creature died to removal. I've noticed that you guys have said a creature is bad because it dies to everything then goes on to dominate 😂
Dies to removal means that the creature does nothing when played. So a creature without an ETB or an ability that triggers the turn it came down is criticized as “dies to removal” Cause if you spend 4+ mana to play a creature thats killed with 2 mana immediately you’re gonna have a bad time. Sorry if you already knew this, but it can be useful to the people who don’t understand that concept.
90% of the cards will never be able to be cast with the "Vomit my entire hand out for 30 damage" tempo. You'd have to hope for a super slow do nothing but wrath/leyline/atraxa deck..
Sylvan Scavenging is very good against wraths, not weak. It makes any creature into a wincon, so you don't have to play a bunch of things to pressure your opponent. A single one drop creature you play will grow before creating a massive board.
I’m excited for an uncommon in the set, [[Seeker’s Folly]]. {2}{B} Sorcery “Choose one - - Target opponent discards 2 cards. -creatures your opponents control get -1/-1 until end of turn.”
Raise the past plus that Innocuous Rat in a sac deck is sweet. Manifesting dread filling a 2 drop into the graveyard alongside your rat is just awesome value.
I think it's worth calling out Sylvan Scavenging works really well with Restless Cottage or Vinestalk as a way to help rebuild after a sweeper (not to mention it let's you keep pressure while pacing your threats like people have pointed out)
Abyssal Harvester fits just perfectly in my Sidisi all creatures deck. Its like second copy of 'the master, transcendent' but on curve and that works from surveil and from when you sacrifice a creature. What a treat man!
I could see abyssal harvester have potential in demons midrange deck. We even have the demon tutor so some shenanigans involving Valgavoth could be on the table
Sylvan Scavenging seems actually good against Sunfall. If they wrath, you just play out one 4 power creature and you get a 3/3 to go with it. If they use one-for-one to kill the 4 power creature, then you’re left with a 3/3. But if they wrath again, they the wrath was a one-for-one, which is not what you want from your wrath.
Control decks run you out of threats. Sure you could topdeck your way out, but if they wrath you're cooked. You need to have a threat in hand which sticks on the battlefield. It also sucks vs just spot removal, this card does nothing if I just go for the throat everything.
@ when playing an aggro deck against a control deck, the proper way to play is threat pacing. Especially if you playing a stompy deck. Running out three or four big meatballs against a wrath deck is always bad play pattern. If you’re all about single target removal, then the scavenging is just bad, in which case I wouldn’t side in the third copy, and probably just side out the main deck copies.
You don't even need a new creature. If you have a big enough Urabrask's Forge, you can get the raccoon before the token sacs. And adding red to your raccoon deck for Urabrask's Forge only gives you access to even more raccoons.
@ that is a really good idea. Maybe a Naya token build with forge and scavenging for repeatable threats and the talent for new cards. Seems like a spicy brew.
I was kinda hype for foundations and was gonna use it as the first set I'd try to fully collect (both Arena and paper) since it was legal in standard for 5 years but, now I just don't see the point.
Soul stone sanctuary also has a mode of flash creature where you activate on end step and have your mana up for the next turn, seems like it would maybe get a buff in counterspell decks?
For Izzet Prowess, I have been playing Bria, Riptide Rogue! Pretty fun for storm and prowess. Although, I don't know if she is on Arena, been a while since I played there.
Kellen I could see but Zimone? She was in the last set, sure but before that what? She had a team-up card in March of the Machine the set with all the legends over a year ago? And then Strixhaven was her first appearance years before?
The depressing reality of "Look at all of these cool creature strategies they're introducing... Too bad they all die to Sunfall." I know control is part of "The triangle" or whatever, but sweepers really do seem like the enemies of fun. Like back when we had Guilds of Ravnica standard and go wide was a playable strategy, then as soon as Allegiance came out and added a couple sweepers deck diversity collapsed in on itself. Allegiance was still fun, but it forced out a lot of other fun ways to play too. And with the expanding card pool in Standard, it just increases the number of irrelevant cards, because it only takes a couple of sweepers existing to beef up control enough to make token or go wide strategies pretty useless unless they're pretty cracked. Like Caretaker's Talent makes tokens more playable, but really only by reducing the associated sunk cost when you get hit by sunfall. Unfortunately, limited exists (limited is great), which means including the occasional sweeper there is necessary to keep limited environments fun, so they get a little overprinted. I dunno. Maybe it's not a fixable problem, but it seems silly to prioritize a style of play that tries to prevent things from happening on the board over one that commits a lot to the board and creates interesting board states.
as a control player, i think it's mostly just Sunfall specifically that's a little bit too good, between being hard too protect from because of exile, and the Incubate token serving as a win-con on its own half the time
Drake Hatcher looks bad to me. Way too slow, it reminds me of those terrible thalids that got spore counters and you needed to remove 3 spores to make a measly 1/1 saproling. Funnily enough those cards were easier to turn on because they automatically got spores on your upkeep, this has to connect 3 times. Like at that point just play a 2 drop with 3 power and you're going to deal 9 damage instead of 3-4 damage + making a 2/2. Edit: ok it puts "that many", I missed that. So if she deals 6 damage, that's 6 incubations and 2x 2/2 flyers. That's better but still gimmicky.
@@lordofseattle3927 It's bad in this specific case, but having 2 different creatures with the Nexus of Fate replacement effect in Standard is actually an incredibly useful and much needed safety measure against mill, especially Azorius control with Jace as a wincon. And Darksteel Colossus in particular is colorless, which means every archetype can have access to this kind of interaction. From this point of view, the replacement effect is orders of magnitude better compared to a triggered ability. It (usually) doesn't work against the new Dimir version with the demon, though - something to keep in mind. Btw, fun fact: if you REALLY REALLY want to reanimate them, just manifest them or cloak them, then destroy or sacrifice them. Works with Nexus of Fate as well.
Between Blasphemous Edict, Sunfall, and Farewell I feel like Wizards is stealth banning the indestructible keyword.
Authority will be a sideboard allstar vs all the red aggro decks it turns off all the hasters (preventing any explosive multiple free Slickshots into spells turns) and basically blanks Urabrasks Forge forever (while also passively gaining you 1 life for each turn for each forge in play).
Seth for you next podcast you should have a rule where you can't evaluate based on how a creature died to removal. I've noticed that you guys have said a creature is bad because it dies to everything then goes on to dominate 😂
Dies to removal means that the creature does nothing when played. So a creature without an ETB or an ability that triggers the turn it came down is criticized as “dies to removal” Cause if you spend 4+ mana to play a creature thats killed with 2 mana immediately you’re gonna have a bad time. Sorry if you already knew this, but it can be useful to the people who don’t understand that concept.
@@ThexSlothxKing Just like Sheoldred.
It's not "dying to removal" it's what removal it dies to. Everything does to Sunfall, but not everything dies to shock or cut down.
For all this talk of magic not feeling like magic, this sure feels like a magic set.
I mean, true, but UB sets *are* still gonna be coming to every format, I don't think one good set can go around the damage that will deal...
@miguelfreitas5343
We already had UB D&D in standard and FF is going to look more like the Magic aesthetic than Bloomburrow
90% of the cards will never be able to be cast with the "Vomit my entire hand out for 30 damage" tempo. You'd have to hope for a super slow do nothing but wrath/leyline/atraxa deck..
@@fredt1983 90% of all cards don't see competitive play.
Sylvan Scavenging is very good against wraths, not weak. It makes any creature into a wincon, so you don't have to play a bunch of things to pressure your opponent. A single one drop creature you play will grow before creating a massive board.
I’m excited for an uncommon in the set, [[Seeker’s Folly]].
{2}{B} Sorcery
“Choose one -
- Target opponent discards 2 cards.
-creatures your opponents control get -1/-1 until end of turn.”
Raise the past plus that Innocuous Rat in a sac deck is sweet. Manifesting dread filling a 2 drop into the graveyard alongside your rat is just awesome value.
I think it's worth calling out Sylvan Scavenging works really well with Restless Cottage or Vinestalk as a way to help rebuild after a sweeper (not to mention it let's you keep pressure while pacing your threats like people have pointed out)
Abyssal Harvester fits just perfectly in my Sidisi all creatures deck. Its like second copy of 'the master, transcendent' but on curve and that works from surveil and from when you sacrifice a creature. What a treat man!
I could see abyssal harvester have potential in demons midrange deck. We even have the demon tutor so some shenanigans involving Valgavoth could be on the table
Boltwave and Secret Lair Storm are going to end the few friendship I have left
Sylvan Scavenging seems actually good against Sunfall. If they wrath, you just play out one 4 power creature and you get a 3/3 to go with it. If they use one-for-one to kill the 4 power creature, then you’re left with a 3/3. But if they wrath again, they the wrath was a one-for-one, which is not what you want from your wrath.
Control decks run you out of threats. Sure you could topdeck your way out, but if they wrath you're cooked. You need to have a threat in hand which sticks on the battlefield. It also sucks vs just spot removal, this card does nothing if I just go for the throat everything.
@ when playing an aggro deck against a control deck, the proper way to play is threat pacing. Especially if you playing a stompy deck. Running out three or four big meatballs against a wrath deck is always bad play pattern. If you’re all about single target removal, then the scavenging is just bad, in which case I wouldn’t side in the third copy, and probably just side out the main deck copies.
You don't even need a new creature. If you have a big enough Urabrask's Forge, you can get the raccoon before the token sacs. And adding red to your raccoon deck for Urabrask's Forge only gives you access to even more raccoons.
@ that is a really good idea. Maybe a Naya token build with forge and scavenging for repeatable threats and the talent for new cards. Seems like a spicy brew.
Awh so thousand year storm isn't a reference to the Thousand Sons
Actually, is a reference to the Storm Heralds
TSons would definitely be trying to storm off
the beauty of art is that it's all up to interpretation
Ferocification is the best most slept on haste enabler.
Thing to note blasphemous edict gets around indestructible so it's much better if someone is playing Voltron
I was kinda hype for foundations and was gonna use it as the first set I'd try to fully collect (both Arena and paper) since it was legal in standard for 5 years but, now I just don't see the point.
Soul stone sanctuary also has a mode of flash creature where you activate on end step and have your mana up for the next turn, seems like it would maybe get a buff in counterspell decks?
7:56 Wow. This is much better than mutavault in all respects except it dies to Fell.
So what you're saying is that Sunfall needs to be banned? It just wrecks any deck that relies on a board
ah finally i'm going to put those hollow ones to good use with flamewake phoenix
For how much they are pushing elves i wish they would add glint leaf palace and beaters like wrens run ambusher.
Foundation is doing great flavor text
14:05 Could this be the first ever playable Zimone? Her cards are always terrible lol (at least in standard) but this one intrigues me.
There are actually 6 elf lords, including adaptive automaton.
Screw the current mono red valiant style deck, GOBLINS ARE BACK BABY!
For Izzet Prowess, I have been playing Bria, Riptide Rogue! Pretty fun for storm and prowess. Although, I don't know if she is on Arena, been a while since I played there.
She is, though she's not in packs so most people won't see her unless they're specifically looking to craft the card.
Abyssal harvester reanimate valgavoth on turn 3 with 1 drop elf
Blasphemous Edict is exactly what I wanted for my Tegrid brawl deck
Boltwave going into tai wakeen
I cant be the only one getting tired of seeing zimone and kellen everywhere
Kellen I could see but Zimone? She was in the last set, sure but before that what? She had a team-up card in March of the Machine the set with all the legends over a year ago? And then Strixhaven was her first appearance years before?
Do you think there will ever be a UB MTG Pokémon set?
I pray
No because game freak does not do colabs
I was asking myself just the other day how long it would be until we see a pikachu secret lair.
Lava Spike deals damage to target player or planeswalker ...if that's ever relevant 😂
Zimone + Calendar? :D
ow no... Auth of the Consuls is such a broken control card, to be in Standard forever will be a pain.
No matter what cards are in, I will not be fooled by Wizards in spending my money on this set.😅
By your own logic, why even get excited about Raise the Past? The creatures are gonna just die to Sunfall after all right???🙄
Kitsa is seeing play, though. It’s way better than Drake Hatcher
Bilerbiggles again!?
Ah standard horizon keeps delivering
The depressing reality of "Look at all of these cool creature strategies they're introducing... Too bad they all die to Sunfall." I know control is part of "The triangle" or whatever, but sweepers really do seem like the enemies of fun. Like back when we had Guilds of Ravnica standard and go wide was a playable strategy, then as soon as Allegiance came out and added a couple sweepers deck diversity collapsed in on itself.
Allegiance was still fun, but it forced out a lot of other fun ways to play too. And with the expanding card pool in Standard, it just increases the number of irrelevant cards, because it only takes a couple of sweepers existing to beef up control enough to make token or go wide strategies pretty useless unless they're pretty cracked. Like Caretaker's Talent makes tokens more playable, but really only by reducing the associated sunk cost when you get hit by sunfall.
Unfortunately, limited exists (limited is great), which means including the occasional sweeper there is necessary to keep limited environments fun, so they get a little overprinted.
I dunno. Maybe it's not a fixable problem, but it seems silly to prioritize a style of play that tries to prevent things from happening on the board over one that commits a lot to the board and creates interesting board states.
as a control player, i think it's mostly just Sunfall specifically that's a little bit too good, between being hard too protect from because of exile, and the Incubate token serving as a win-con on its own half the time
Boilerbiggles
Drake Hatcher looks bad to me. Way too slow, it reminds me of those terrible thalids that got spore counters and you needed to remove 3 spores to make a measly 1/1 saproling.
Funnily enough those cards were easier to turn on because they automatically got spores on your upkeep, this has to connect 3 times. Like at that point just play a 2 drop with 3 power and you're going to deal 9 damage instead of 3-4 damage + making a 2/2.
Edit: ok it puts "that many", I missed that. So if she deals 6 damage, that's 6 incubations and 2x 2/2 flyers. That's better but still gimmicky.
You should make a forgefire automation deck :)
abyssal harvester can reanimate progenitus in response to it's shuffle trigger.
No it can't because Progenitus doesn't actually go to the graveyard it gets shuffled directly into the deck instead
Ah my bad I thought progenitus was worded like the old eldarazi cards. But you are correct, dark steel collosus is worded this way too unfortunately.
Just reanimate valgavoth on turn 3 with 1 mana elf mana dork
@@lordofseattle3927 It's bad in this specific case, but having 2 different creatures with the Nexus of Fate replacement effect in Standard is actually an incredibly useful and much needed safety measure against mill, especially Azorius control with Jace as a wincon. And Darksteel Colossus in particular is colorless, which means every archetype can have access to this kind of interaction.
From this point of view, the replacement effect is orders of magnitude better compared to a triggered ability.
It (usually) doesn't work against the new Dimir version with the demon, though - something to keep in mind.
Btw, fun fact: if you REALLY REALLY want to reanimate them, just manifest them or cloak them, then destroy or sacrifice them. Works with Nexus of Fate as well.
It can reanimate the shuffle titans though, those aren’t a replacement effect.
helo
think Im first
You are, congrats!
I think I'm first to answer to your first comment.
4th!