How to make and rig Stylized Eyes in Blender | Part 1

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Here's a tutorial on how to make and rig stylized hand-painted eyes in Blender.
    It's not for absolute beginners, but if you know the basics of Blender, you're good to go. Do not hesitate to pause or slow the video down if it goes too fast.
    Constructive feedback is welcome ! :)
    Link to the file and textures : drive.google.com/drive/folder...
    part 2 : • How to make and rig St...
    Text-to-speech voice : Male storyteller from Capcut
    #eyes #rigging #3dartist #toonshader #3dcharacter #blender #blendereevee #stylized #handpainted #3danimation
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 22

  • @ViniciusMachadoart
    @ViniciusMachadoart 7 หลายเดือนก่อน

    Awesome tutorial! Thanks for sharing!

    • @rakenval
      @rakenval  7 หลายเดือนก่อน

      Hey ! Thanks, glad you liked it :)

  • @alffur
    @alffur 7 หลายเดือนก่อน

    really good tutorial!

    • @rakenval
      @rakenval  7 หลายเดือนก่อน

      Thanks !

  • @cppfa
    @cppfa 7 หลายเดือนก่อน

    Wuhuuu! New tutorial from the best tutorial creator :)

    • @rakenval
      @rakenval  7 หลายเดือนก่อน

      Thank you for the support, it really keeps me motivated :D

    • @cppfa
      @cppfa 7 หลายเดือนก่อน

      @@rakenvalThank you, I am trying my best. Your tutorials are perfect.

  • @dommy1852
    @dommy1852 7 หลายเดือนก่อน

    Bros just handing out bangers 🤭🤭🤭

  • @Maxwolford
    @Maxwolford หลายเดือนก่อน

    Amazing tutorial! I'm having a bit of trouble setting up the second eye using the mirror modifier. Do I need to manually duplicate the eyeball object and then set up a second set of bones? I can create the different vertex groups and modifiers, but don't get a second eye+bone object in the viewport. The video is a bit sparse in this section, and you have your scene collection minimized so I can't see if there is a second object collection. Any help? ^ ^;;

    • @rakenval
      @rakenval  หลายเดือนก่อน +1

      That's odd, the mirror should automatically create a new eyeball on the opposite side
      There are no other eyeball object in the video
      Make sure that either the origin point of your eye is at the center of you character, or that the mirror modifier uses the character as a target
      Also make sure to leave the modifier on top of the armature modifier
      As for the bones, giving them a .L suffix in their names should allow you to symmetrize them without any issue
      Whithout pics it's kinda hard to guess what the actual problem is, feel free to send some screenshots or give more details if this dosen't help😅

    • @Maxwolford
      @Maxwolford หลายเดือนก่อน

      @@rakenval I sent some more details and pics your way ~ Thank you for the helping hand!

    • @rakenval
      @rakenval  หลายเดือนก่อน

      Alright, I'll look into it 👌

    • @rakenval
      @rakenval  หลายเดือนก่อน +1

      if you don't receive any answer to your email just notify me, cause the answer not getting sent for some reason happenned with another viewer already 😅

    • @Maxwolford
      @Maxwolford หลายเดือนก่อน

      @@rakenval I got it! I messaged you back, and your suggestion helped a lot 😃

  • @abcz4864
    @abcz4864 7 หลายเดือนก่อน +1

    Hi
    Is there a detailed name for the addon called "bone layer"?

    • @rakenval
      @rakenval  7 หลายเดือนก่อน

      The panel "Bone layer" comes from a free addon called Bone Manager on gumroad, it was useful to name and organize bone layers in an UI before 4.0, it only works for version up to blender 3.6 (not sure if it was updated yet). But the eye rig menu that appears in the video is something I added to it (you can find the link to this in the second part of the video, it has its own panel now though).

  • @ReverseCall
    @ReverseCall 7 หลายเดือนก่อน

    Can you help me with a problem that is happening to me?
    When I rig the eyes, each UV of the eyes moves to different sides. and the movements are reversed too. The only thing that works is the bones that control the UVs :c

    • @rakenval
      @rakenval  7 หลายเดือนก่อน +1

      Do you think you could send a screenshot of the problem ? That's a bit hard to guess just like that ^^'
      The reversed movements often occur when the UVs aren't oriented like the bones. I'd try either scaling the uv island by -1 on the x, inversing the bone's roll, or if you used the bones as drivers for the offset in the UV wrap modifiers, I'd try multiplying the varibale by -1 in the driver's expression.
      As for the eyes moving to different sides, it's indeed a bit weird. If you're moving the left and right controllers with symmetry enabled then that's normal, otherwise I can't tell whithout images :/

    • @ReverseCall
      @ReverseCall 7 หลายเดือนก่อน

      I recorded a video showing the problem better, since I don't speak English, and I don't trust Google translations
      th-cam.com/video/sAhqzg2j31E/w-d-xo.html

    • @rakenval
      @rakenval  7 หลายเดือนก่อน +1

      Ah I see
      So about the rotation, my guess is the UVs from the different parts aren't aligned with each others and maybe not centered correctly. Make sure they're all centrered (0.5 on both x and y) and circular. To find the correct alignement, it's trial and error
      The weird translation confirms that they're not aligned, by the look of it the pupil is the odd one here.
      But also, that result kind of expected. That's why I suggest using an EYE-DEF bone with a damped track instead of using the UV bones to move the eye ^^
      You could get the right behavior with a lot of tweaking and making sure UVs and bone rolls are aligned but its tedious. I find it not so worth the effort.
      Normally you shouldn't need to move the UV bones at all. But if you do want the iris and pupil to move independently, then I'd suggest to either add a DEF-PUPIL with a damped track to a CTRL-PUPIL bone (like for the highlights), or use the technique for the Flat eyes (it's in the part 2 of the tuto)
      Hope that helped !

    • @ReverseCall
      @ReverseCall 7 หลายเดือนก่อน

      Thank you very much, I was able to solve my problem with the tips you gave, I fixed the UVs, and got my bones straightened out. Now everything is the same as your tutorial ^^@@rakenval

    • @rakenval
      @rakenval  7 หลายเดือนก่อน

      Glad to here that, have fun with your project !