For me it was about half an hour until I felt sick. I also had problems with the picture quality. Found it a little blurry… maybe I should have an eye test. Was the picture sharp for you?
Same. I should started with a slower car. After a couple of turns, I already felt something off. Especially when suspension was going up and down, made me more uncomfortable. I will try later with a slow convertible car.
@@Thezuule1 I think I found it. Thank you. It’s much better now :-) I will still check my eyes.. might be a little shortsighted. But now I can enjoy it. Especially if the game is not moving to much.
I want to share some of my experience. Back in the GT-Sports day on PS4 I bought my first VR headset. Imidiatly notice that my senses was conflicting: turning and my brain thought my body wanted to go oposit direction, accelerating and the brain was expecting a force that did not happen. Directly I got sick. This experience has helped me alot to overcome and play longer sessions in VR today. So I started off by telling myself "this is not real it's just an image" and progress started to take place. Today I enjoy my Playstation VR2 with both GT7 and Resident Evil village. And still today I can get reminded of the confused interpretation of visual / balance if an unexpected movement happens. I have to say that it's amazing that we can enjoy VR games on a affordable PS5 today :) Simply love the technology.
*Pro Tip: buy ginger pills at any health food store. Take 1 or 2 about 20 minutes before a VR session. This is much stronger than the ginger flavoured chews mentioned and also lasts for hours. The capsules contain only real dried ginger powder. FYI - I'm super sensitive and this worked wonders for my nausea in VR... or any other type of motion sickness.
@@RemoteWorkerIndonesia Sure, that works too. The only issue is that it requires more experimentation to get the strength right. Also not as convenient as capsules.
@@RemoteWorkerIndonesia If you make it from slices of ginger root and make it fairly strong, it'll work great. It did for me when I started out in VR. I highly doubt it'll work if you use tea bags with "ginger flavour".
I'm a bit late to this party, but my PSVR2 arrives tomorrow. Yay! Anyway, I had bad motion sickness when I got my first PSVR. I stopped playing immediately and sat with my eyes closed for a few minutes till it passed. I left it a few days before I tried again...same result. On the fourth or fifth attempt the sickness suddenly disappeared and never returned. So I would advise, don't give up at the first attempt. Keep trying and your body will eventually adjust and you can enjoy the full VR experience to the max.
I'm a noob to this and am blown away by the PSVR2. Most games I seem fine, but GT7 did make me feel a bit rough and I hadn't seen this, so I went in a fast car on a very uneven track in Switzerland. It was awesome and I won my race, but I felt pretty rough afterwards. I'll try and ease in more now. The other thing I'm finding is after a session on Star Wars, I tried to go back to my laptop and I don't fully feel like I'm back in the real world. My hands look and feel weird on the keyboard and my brain isn't convinced we aren't in VR still. It's weird. But this tech is unbeliable. I can't quite believe how far it's come.
Im new to vr as well.I feel the same after playing star wars. After I'm done I look at my phone and it's like I'm still seeing the game or something. Weird. I can't quite describe it. The game was incredible though! Love the gun play in vr.
Yeah, this tech is def. amazing. I used to have an AE86 (a US Corolla SR5 with a 20v 4AGE swap), and one of my main cars in GT7 is the AE86 Levin. Racing in the Levin before the VR2 wasn't anything special; however now, looking around at the interior of the Levin with the VR2 is a complete nostalgia trip for me. Seeing the gauge cluster and the door trims especially, was just like sitting in my old Corolla. As for easing into VR racing...start with 2 or 3 times doing the first Music Rally first. It's not an extreme track and you are in a fairly slow convertible. Plus the old classical music is both soothing and invigorating at the same time. Also, if you can move your seat back a little bit after the start of each race. I play in a rolling office chair and sit to where the TV is my focus point when VR gaming. Before almost every race I have the chair a few inches closer to the TV than I will sit during the race. As soon as the race starts I scoot back a few inches so that I have a view much more like I would if I actually am driving. It's basically just like moving your seat back in your actual car. I imagine that having a more natural view may help to slow down the onset of motion sickness symptoms.
I could imagine the worse thing for someone who’s new to VR to do would be to jump into a rally track like Fisherman’s Ranch going flat out in a Subaru Impreza excited for that real life rally experience only to find themselves puking after going over a huge jump at over 100 mph 🤢
I just set up my PSVR2 (my first VR) and then played GT7 for about 45 minutes just now and gave myself motion sickness. At first I'd only feel it on courses with decent altitude changes, when my body would process the visual ques on descents. After about 10 races, I'd feel more symptoms more often (such as on large turns and hairpins). I tried to push through and do one more race, but by the second lap the symptoms intensified exponentially. I stopped playing then, went outside for some fresh air for a couple of minutes, came back in and grabbed a water and relaxed on the couch. After about 30 minutes I am feeling okay again. So I definitely agree with easing into it and taking breaks. If you get a slight feeling of "butterflies" during specific events (drops, camera shakes, etc) you are probably good to keep playing; however if you start to feel off during fairly linear actions (curves, strafing, zooming in/out, etc), then I'd def. recommend taking a break asap and give yourself a reset. As for GT7 specifically. Start with the first Music Rally race and play that a couple of times. You are in a fairly slow convertible (just like the video recommends) and the course isn't very extreme...I only remember one or two spots where a descent affected me. I feel like it's a great introduction to VR racing, and having that great classical music in the background made the experience that much more epic. Despite giving myself motion sickness I love the VR2 already. GT7 VR racing is amazing. For my second race I hopped in the AE86 Levin and I swear it was like I was sitting in my old AE86 (a US '84 Corolla SR5 that I swapped a blacktop 4AGE into) except for the steering wheel being n the right side instead of the wrong (left) side, haha. Seeing the dash and interior trim was absolutely nostalgic for me. The rest of my races were in the Viper GTS and I was pretty awestruck at the details that you can notice by looking around. As for advice I have for avoiding motion sickness (besides what is covered in the video): -If you just ate a big meal, let it digest for awhile first. -Start sober. I'm a beer drinker, so of course I had two cold ones immediately when I got home, while I was setting up the VR. While my tolerance is high enough that two beers wouldn't have much of an effect on me normally, I feel like my symptoms may not have come on as strong as they did had I not had those two beers. -Hydrate! If you are as bad about drinking enough water as I am, make sure you have a bottle/glass of water about 30-40 minutes before playing.
The gum is a great idea. My PSVR2 gets here tomorrow, and my rig and DD wheel has been set up for a week. I'm not a young man anymore, and I've never even touched VR, so I'm going to need every bit of help I can when I plug it in with GT7 tomorrow. I'll be getting in my slowest car and doing some nice and easy time trials before getting anywhere near an actual race.
Thanks for this. For me personally, games where I am 'On Rails' do not seem to bad. Games like Synth Rider and Res Infinite are pretty manageable and even fun to play in VR, but Resident Evil Village and Kayak VR have been instant nausea - these seems to be the games where I'm controlling the motion of the character myself and causing a massive disconnect with me being static.
Ditto. Call of the mountain has been almost unplayable for me. The Star Wars game has a pretty nice solution with the teleport movement. I hope more games implement this. That said I’m loving the headset ^^ Have fun 🙏🏿🤝🏿
It's the sense of being out of control that makes most people motion sick ie fairground rides, planes, being a passenger in a high speed sport car etc so if you're not good with them or heights VR may not be for you.
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A good idea for a video is making a motion sickness ranking with the PSVR2 games. Nice video!
I'm so glad that I found this video! I set up my VR2 when it arrived on launch day. It was late, and I really did nothing but check out the view and admire my cars. I played for the first time tonight, and after 2 laps, I had to turn it off and lay down. I am sick, and had some Dayquil tea about 20 minutes before. Hoping that this explains it. But if not, these tips are great!
Yeah, I could see the DayQuil Tea as a potential reason why it affected you so quickly. I'd probably try your next season without taking medicine before hand. I'd also suggest no alcohol beforehand and limited caffeine. If you aren't a big caffeine drinker, then zero. If you are a big caffeine drinker, then limit it down to 40-90mg...getting a caffeine withdrawal headache and motion sickness at the same time REALLY sucks. Hydrate beforehand and try to eat a small meal an hour to two beforehand. You don't want to be on an empty stomach, but you don't want to be super full either. I'd suggest having a fan blow in front of you like he mentions in the video. I started to feel overheated and clammy around the same time that I started to feel sick from playing just awhile ago. Anything that helps you normally be at ease (both body and mind) could help. Good sleep, breathing exercises, etc. Just about any recommendation that is given with medicine where nausea is a common side effect is likely good advice to follow for VR gaming as well. My last advice is play the first race of the Music Rally 2 or 3 times. It follows the advice given of starting with a slow car as well as being a convertible too. The track isn't very extreme and hopefully can ease you into VR racing. Also I play while sitting in a rolling office chair. I start the race with the chair slightly closer to the TV, then when the race starts, I scoot back a bit. This changes the cockpit view more to my liking and maybe it could help deter the onset of motion sickness?
@@randyhostetter123 I really appreciate that you took the time for all of this great advice! Its crazy to think that we're discussing such things simply to play a video game! But this is all just too exciting, and will do whatever I have to do to get there. I'm sick as a dog today, and nauseous without any help from VR! So, it probably was just that. The fan is something that I definitely will do. I was sweating badly yesterday, and surely because I'm sick. Funny, after a long day of work...heading down to the living room to play some GT7 is exactly what helps me relax and unwind. Haha Thank you, again, so much!!!
I am, as many of us, very new to both VR and PSVR2. I played GT7 yesterday for the first time, and got sick, but eventually sat on my yoga ball and it helped cause I could move my whole body more while turning. Will also try racing while standing. Will follow your tips. Thank you.
A thing that worked for me with VR racing was to build up slowly. Start with slower more smooth and predictable driving and resist the temptation to push. Once you feel your brain start settling in you can slowly and gradually start pushing more and more. But be aware that it takes time and many session. It took me about 3 months of casual VR gaming before I could (carefully) start with track racing. Rallying was a significantly bigger challenge with the much wilder and more erratic driving but I eventually got there - again by building up carefully. Nowadays I never get motion sick in VR ever and can play any game with fluid motion.
I’m still having difficulties on the elevation change of the circuits, that really makes me sick. But big improvement over my first time where i could not even handle the corners
I just got it, never ever tried VR before , and when it put me in a race I almost fell out of the seat... like I was instantly drunk... I'm going to use these tips, and honestly, I'm enjoying just getting in different cars and looking around while parked.
I only get sick when using smooth turning or going up/downstairs where the camera simulates the steps taking. I either, squint or close one eye during those occasions, and they actually work to prevent getting sick
I had a rift for a couple of years hooked up to a beefy pc so the frame rates were rock solid,still got sick now and again,there’s not much you can do it just sneaks up on you!
Excellent video! I wonder if Sony/Polyphony added more haptic feedback to the headset on acceleration/braking, cornering and elevation drops it may also help with feeling sick by providing more physical feedback that the brain is expecting but not receiving.
Using two bass shakers (under the seat & under the pedals) has been amazing while using it with the PSVR2 or even older racing games! It feels good and even the car's engine similar to a real one using the direct audio from the monitor (not from the controller) to the bass shaker's amp. I didn't think the bass shakers were like speakers. Playing older racing games with their amazing songs of that time, you feel the bass and everything going through your body lol.
The only real way to avoid motion sickness is to keep plugging along slow and steady until your brain stops fighting. Take breaks, don't go crazy, but be persistent about it.
I was told the opposite. If you feel even a little uneasy stop & take a break immediately. Otherwise you’ll just be “dealing with” that unease rather than curing it.
@@HoodedSpidey that's not the opposite of what I meant to say but I suppose I could have been more clear in any case. Take your time, ease into it, don't jump into super intense stuff in the beginning. Exposure therapy is the only thing that fixes sim sickness.
@@Dogtorbox yeah that was not my intent for sure. Just meant to say you need to take it slow. Put effort into it but don't push too hard or you'll end up regretting it. That extra 5 minutes of VR could result in an hour of misery with sim sickness. It's like lifting weights, the session you didn't do because you hurt yourself last time doesn't grow your muscles at all. Same applies to your brain and this issue.
@@Thezuule1I completely agree with you, hopefully no one will misconstrue your original comment, since it’s sitting at the top of the comments section right now, or at least they’ll open the replies and find clarification 😊
I was sweating and mouth watering playing star wars. I pushed through 40 min because it was so awesome. Especially when the laser bolts started flying.
I’m prone to motion sickness when in the backseat of a car, been like that since childhood so honestly not sure if PSVR2 would be good for me 😅 That said my real life Toyota GT86 is in GT7 so driving it with VR would be an unreal experience for me!
I never get motion sickness in a car/ride/plane. But i got a nasty one after a few laps on Goodwood (i think the flattest track in GT7 lol) in the small convertible Honda. I think that what does it for me is the way the car leans in all directions when braking, accelerating or turning. That happening visually, with no connection the what the body feels really messes up my brain. I wanted to check if I can switch between the camera modes when using the cockpit view, but it seems they are not available at all. I think that if we can have a setting to have the VR movement relative to the car's axis movement disabled, the nausea would disappear for many of the users experiencing it. To explain in better, when you are braking, the car leans forward but your camera/headset stays level to the horizon currently. If the horizon would raise (equivalent of your car's front pointing downward) the brain would cope easier with it. As it is right now is like your neck is made of soft rubber and your head is not affected by elevation changes or axial movement of the car.
I totally agree with you! Those are the same situations that gets me sick. I wish there were settings for that. I guess I’ll go slowly and shorty game plays for now. Weird thing is I never felt this in VR until GT7. Even playing Squadrons in VR I was fine.
Thanks for this video. I totally went in too fast and keen with PSVR 2 & GT7 today and hit the sickness wall. Going to try these methods over the next few days to get myself better adjusted to it.
PSVR2 is my first VR kit and I can only handle around 10 minutes, I had two short sessions in Call of the Mountain and the second was much better. After that I went with something slower like the GT7 VR showroom to explore my cars - which look incredible! - then had a 3 lap race in my Mustang which was surprisingly more tolerable than I expected but after that race I did get really sweaty so had to stop :') VR is incredible and I can't wait to be able to play for longer :) chewing gum was pretty helpful during my race but I'll try the fan on my next race in a convertible
Hope you get there. When I first started VR with the Rift S I was like you and couldn't play for long but eventually you build up a tolerance. I was able to play through Call of the Mountain in a few sessions with almost no motion sickness
Yes I suffered motion sickness. It was pretty bad, and could only handle a few minutes in the PSVR1. I just did little bites, and made sure to move around slow, and keeping my head facing in the direction I was heading. After about two weeks, I was doing much better. But this video really does give you some great advice.
@@proggz39 it's definitely getting better, I played Call of the Mountain for over an hour yesterday without feeling too affected, I have been playing more GT7 today and that seems really good, I get the odd speed/turning inertia feeling but nothing too severe which is a good sign 🙂
Tried gt7 twice today, didnt last for more then a couple of minutes before feeling absolutely terrible(first time ever trying VR). Ill try one more time tomorrow with these tips in mind, and let u guys know if they did me any good!
Update: I've now tried racing for two days using the tips mentioned in this video. I took a ginger pill prior to racing, ate bubblegum during and wore less warm clothing. Also used the slower car mentioned in the video. I was able to race twice(once in the morning and once in the evening) for 10 minutes, without feeling sick! I did not drive at full speed and did feel weird afterwards. Today i had my first session of 15 minutes, drove 3 races on beginner mode and won all three(so drove faster). Im not feeling sick, am still feeling a bit weird tho. Conclusion: The tips in this video worked incredibly well for me and even prevents me from returning the psvr2 completely! Im going to keep practicing! I might return in a few days to give another update.
@@amilmoreira9523 I just received mine and made the error of jumping "in" a Porsche GT car trying to do a lap of Le Mans. The visuals are amazing however almost immediately I felt sick. Wish I'd found this video first. Hoping I can make the same progress you're making!
Anyone having problems with motion sickness on PSVR2. Turn the brightness down on the headset setting and play at a low brightness. This has been shown to lower the persistence level and ghosting. Increase the brightness if you feel you're getting better or as and when you can
Thanks ima try these tips. I got Queasy after playing Horizon Call of the Mountain. Probably because I had a long VR session because I played Moss first.
Snap turning. Smooth turning makes me sick almost instantly, so if you're new and going to play a fps type game, probably not a good idea to use smooth turning right away. It took me quite a while to realize what the problem is. And if you can train yourself to do it, don't use the right thumbstick at all so you physically turn your body instead. Using a fan is also a great idea like he said. Idk why it works but it does. And it does add immersion to any game. There's even a skyrim vr pc mod that turns your fan on and off depending on if you are indoors or outdoors.
For me the snap turning feels disorienting and sickening... The hands not matching my own exactly is another big one for me... Interesting differences and similarities here in the comments...
I think it heavily depends on how fast smooth turning is. I find games like VRChat with smooth turning less disorienting than something slow like Horizon Worlds. Same with Half-Life Alyx, I have to turn the smooth turning up to 80%+ because any lower than that, I start to feel nausious.
One of the problems is GT7 forcing a locked to hirzon view with no alternative option to fix the camera to the car. Some people prefer when the car around them is stable as their cockpit is giving them a stable reference point because the virtual steering wheel and seat stay consistent with their real one. Then its actually better for motion sickness to drive in an enclosed car like an LMP because the view to the moving outside world is limited. Another downside of the locked to horizon view of GT7 is that driving stepp up and downhill sections forces you to compensate the fixed horizon view by looking up the hill. If you just look straight you eithre look at the cars roof or floor which is unrealistic and can make people sick because there is no stable refenrece point.
Connected vr2. First race, picked a mini, spun out after a few corners and I still feel like throwing up. That was two hours ago! Will give those tips a go
Great tips!! Thanks for sharing! I have also noticed there are certain days where I feel extra motion sensitive and even after taking Dramamine I feel very nauseous. I would recommend not playing on those days
My first hour in vr on gran turismo 7 I felt a lot of motion sickness, but after that it kinda wore off and tracks that made me feel motion sick don’t anymore
I have never had a VR set before. Today I got my PSVR 2 and it's awesome. Yeah, the motion sickness came in the box :D Your tips are GOLD, thank you for this. May I ask a silly question, is it expected to not have a crispy image as I have from my TV and monitor? Mainly when reading text presents in game.
To a degree, it's still only a 4k display and you did just strap it to your face. That said, make sure you did the bit in the setup with the eyes correctly. Most sets you have to measure you own eyes and figure this out and PSVR2 makes it seamless. Getting that right is vital.
I had a similar issue on my PSVR 2 - the biggest thing I found was that the *height* of the headset wasn't quite right. In my case, I had to position the headset slightly lower on my forehead to get the best focus on things like text (otherwise it blurs pretty quickly) and make sure it's then tightened to your head.
Yes, some good advice already in these replies. The image won't be as super-crisp and sharp as you see on a modern 4K/HDR TV - VR display tech is just not to that level yet - but it should still be a clear picture. Even small adjustments to the headset and configuring the IPD correctly can go a long way.
@@gtplanet the images are indeed clear, I was just wondering if the VR resolution should match the one we have on 4K TVs and monitors. Really appreciate your support and replies.
After the first few corners I get cold sweat and motion sickness.I could not play more than 3-5 minutes of GT7. I have not much issues with stationary games (shooting range style games.). It feels like my system thinks I'm poisoned & turns on all the countermeasures suddenly. I hope your tips will help on the long runs :D ..
Damn, this is a great video with awesome and practical advice. Had to edit to say I subscribed to this video as I commented too early and the farther I went into the better it got
Like the tip about short sessions. I usually feel fine 30mins into a session without taking a break. Then it hits me all at once. Now I know to take it slow, build up my tolerance.
I was wondering how to improve my motion sickness on the psvr2. On my quest 3 didn't have any issue. I was worry I wouldn't be able to use psvr2. I will try those tips.
One of the better videos I've seen on the subject. I've looked into a lot (and even did my own video about it many moons ago). Unfortunately, I just couldn't acclimatise to it.
I’ve been bungee jumping, love rollercoasters and have been at sea, all with no issues. Then after 5 mins of my first PS VR2 experience, I felt ready to throw up like I’ve been drinking all night 😅
Taken your time and playing in short sessions and even taking ginger and motion tablets do.work it took me about 4 to 5 days to get use to it plus when racing at first I just take.it slowly and constraint on the car in front try not to look around to much then after a few laps I was racing as normal
I played 7 or 8 hours yesterday and it is considerably better than PSVR1. At the start it took a bit with GT7, but as suggested in the video I took breaks as soon as something felt off and did a couple of 30 minutes sessions first because things started to feel weird and later played 2 hours without noticing how long I played and no problems. Surprisingly I didn't even have problems with free movement in other games like it was the case on PSVR1. Only Horizon climbing I can't do standing and need to sit down for because my fear of heights.
Fear of heights is treatable with a VR headset just like sim sickness is. I used to struggle getting up on a ladder before VR. Was in Myrtle Beach and jumped off a 4 story ropes course with my daughter a couple years ago. Was doing roof repairs this previous summer. VR is likely the best tool available for combating a fear of heights.
Same here! Played most of the day, maybe 5 or 6 hours on GT7 only, and didn't experience any motion sickness. I just had it at the end of day one RE8, but it was a long day so I just stopped playing and went to sleep. I will try again today! As for GT7, playing with a wheel setup reduces the chances of getting sick, and playing with strong FFB settings even more :)
@64Papiculo I only tried the RE8 demo to play thr VR tutorial, but surprisingly was quite ok with the free movement. As soon as the actual game portion started I turned it off because a dark forest with weird sounds all around creeped me out too much. xD Which is a shame because I really like the mechanics they show off during the tutorial.
@@64Papiculo Yeah, I usually play PC sims with a wheel and have absolutely no problem ever. I didn't set up the PS5 with the wheel and using a controller I did get it a bit first day. Admittedly I didn't help by immediately taking a Supra to Magione with that massively rollercoaster downhill but I've driven that in Assetto Corsa on PC a lot just fine.
Played a far amount of VR, before I got to try VRchat. First time in VRchat, I played it from 9am to 10 pm. Did not even stop to eat. But did need to use the rest room more than once. Thing is, I was on it for hours, all day. Since then, I hardly ever feel motion sickness now, when just walking around in VR anymore. There is two things that does make me still feel a bit sick in VR. Walking sideways will looking at a wall. Have done this while looking at a lot of art on a wall. And riding something that is moving on its own. Such as being a passenger on a jet, someone else if flying. Other than those things, moving around in VR, even when flying a jet or racing a car, can start to feel normal, the more you do it. But yes, for your fist time, take it slow, take many breaks, and don't do too much in one go. Over time, it get way more enjoyable, and you can even have day long sessions in VR, without feeling sick. VRchat, or other such experiences, is a good place to start, when trying to get use to it.
First time VR user today, it took about 10 minutes for me to get queasy on GT7 on the new Highway 1 track in a really grippy car. But they were a glorious 10 minutes till the sweats hit. Will work my way up to longer sessions with this good advice.
Interesting, it's that track that did it for me too (and I'm usually rock solid when racing). I wonder if the frame rate isn't quite where it should be.
I am having problems with the cars pitching during turns or breaking. This is especially bad in cars with squishy suspension. I still cant go over 1 lap in the convertible roadster.
Haven't played GT7 yet but I did play Horizon call of the mountain, played sitting and felt nauseated after the prolog, played standing and felt much better.
I had to remove my regular glasses and put in contacts to be able to fit the VR headset properly. I'm hoping that's just something I gotta do while I get used to it tho because I really don't like using contacts
Refresh rate can def make you sick for longer play sessions. I've had the same experience with playing Minecraft at 60hz for a long time, then switching to a monitor capable of outputting >90hz helped tremendously.
@@AzureOnyxscore yeah I run my quest 2 at 90 and have no problems at all. Just something about that 60hz didn’t agree with me when it took up that much of my fov
@@BenFilley I think when you immerse yourself in 60hz, you start to feel the studder a lot quickly, especially if you're focused on overtaking another driver. You can start to see the individual frames of the game a lot quickly than if the game were to be running at the typical 72hz or 90hz
I can't play pavlov for more than 15 mins before feeling sweaty and sick whenever I start moving or sprinting I my body starts to lean back and forwards
When I was walking around in Horizon, I made the movement like I was really running, and I really started to get dizzy. I stopped immediately, and later today, I'm going to try playing it sitting down. 🙃
Wear travel anti sickness bands that put pressure on the pressure points to help reduce travel sickness. As your brain thinks you're travelling and the bands do work. Makes sense aye
Nicely produced video but I think convertibles are actually worse. Most of VR games introduce vignettes, some even put a cage around you so you can feel grounded. I heard on other similar videos that actually cars that are complete opposite of convertibles are easier to handle when it comes to motion sickness. On the other hand driving a convertible slowly might help you get used to VR quicker. I don't know. :)
I'm using glasses and currently the image is a bit blurry while playing mirage. The image looks better on the TV then it does when I have the headset on...guess I'll try again tomorrow
I've heard people say ginger pills, and I've heard other people say Dramamine works. Which one is better when it comes to nausea and overcoming it? And will I have to take it each time I want to play VR, or will my body get used to the headset naturally with the Dramamine in my system? Weird question, but figured I would ask. *shrugs*
Nice video: it sucks when you invest so much into a PSVR 2 headset - only to find that the (included bonus / add-on) of motion sickness discourages you from playing etc. Here are some suggestions specifically for GT7 as they worked for me so far. (These list of points are not in any particular order) Eat fresh ginger slices right before the VR session or a bit earlier……and slowly bite and suck the ginger slices: taste those ginger juices flowing within your mouth. You can get the ginger from a sushi place Chew mint gum during VR, this seems to help reduce the nausea / discomfort in your stomach and acts as a distraction from the motion sickness Do a maximum of 10 to 15 mins for the first few days and slowly work your way up but not more than 20 mins. If you feel hot / sweaty or even sick, immediately stop right away Make sure the VR lens are wiped clean with a dry microfiber cloth and the visibility adjustment is dead center (eye is directly centered to the blue circle), really take the time to make sure you find that sweet spot before you begin because the blurriness and improper tracking will amplify any nausea / motion sickness Start with oval tracks with steady elevation: tracks like Daytona work very well. Go for about two laps in arcade mode to get accustomed to the speed and movement Don’t try tracks like grand valley right away or anything with noticeable up and down elevation changes or tracks that require sharp turns Find a car that has clear visibility, not a car with a low ceiling and narrow windshield that forces you to look down or look to the side when turning Don’t look into the interior of the car when you are racing but rather look straight ahead into the distance like you would when driving a real car Don’t do the VR showroom until you are comfortable racing in VR, the showroom can make you feel really sick as you will be tempted to look around every cockpit / car. Use snap movements when looking around the exterior of the car. Your head movements as you look around will cause quick and jerky distortions making you feel uneasy and if the tracking is improper it will cause motion sickness Avoid sudden movements looking around all the time as this will cause jerky movements It will take a minimum of a few few days to slowly adapt, first day or two you will really feel it the most But if VR continues to cause discomfort and you feel hot and sweaty definitely stop right away You can open a nearby window when playing VR as the added fresh air movement will help, I would imagine that this is better and similar to using a fan Make sure you drink plenty of water to stay hydrated before and after the VR After each VR session maybe splash your face with water and towel dry to freshen up to “cool” off If you wear prescription glasses make sure your lens are wiped super clean (also note what type of lens you are using whether they are glass or plastic etc, maybe even test a different pair to see if there are improvements) When adjusting the headset, you don’t need to push the VR lens inwards / towards being too close to your glasses / face. Everything appears very close to you in VR so it’s good to have a bit of distance between the lenses When placing the headset on: what I do is tilt my head back (looking up to the ceiling) and then I put the headset on so that the back end of the frame goes all the way down to the back of my neck , then I slowly tilt and lower my head and straighten out the headset by slowly raising and tightening the back. There shouldn’t be a lot of weight on your nose but the back shouldn’t be too far down either. I wouldn’t tighten it too much right away and fine tune it using the visibility adjustment settings to make sure the headset is straight. It should be tight enough so the headset won’t move when you lightly swing your head around but not tight to the point it hurts or causes pressure / discomfort etc. This is very hard to explain but the more you play, you will find your own method of adjusting the headset to find that much desired sweet spot. Turn off all hud for realism. Removing the floating text will help so that your eyes don’t wander all over. Hope this helps and happy sim racing
After I had PSvr1 for one year, then switched to quest 2 , after another year I can tell that quest 2 gave me zero motion sickness, where psvr1 gave me none stop motion sickness (the only exception is ASTRO BOY where you play as a standing camera)
You forgot the practice of using Sea bands. I get motion sick on a few regular shooter games like The Last of Us. Simply using sea bands on your wrists help. Add ginger pills for reinforcement.
Nice video! I played something like 5 hpurs today even if I didn't play VR in 5 or 6 weeks, I think that my VR legs are quite strong 😁 But it's definitively a lot of good advices for those new to VR! 👍
@@RevrenD23 it was supposed to say that you get used to VR through time. Been playing VR for over 3 years but only really got my VR legs since I got my PSVR2 last year and started playing more frequently, almost daily except for summertime. I can play more than 5 hours in a row on any game now, but wouldn't see the point of flexing about that... 🤔 Would you?
@@64Papiculo How long between play sessions did you wait? Like, did waiting too long 'reset' your constitution? Should one stop playing for a certain amount of time before trying again?
@@RevrenD23 for the first two years I think that I didn't play regularly enough so I struggled big time with some games. In some like Star Wars Squadrons or Ace Combat I was almost puking after less than 5 minutes despite having played many VR games before them. In RE7 I could barely play more than 10 minutes at once, and I have many other examples like that. Bought my PSVR2 at release and started playing everyday, but stopped playing whenever I started feeling uncomfortable, usually one single session a day or 2 at max. Was feeling bad quickly on RE Village at first, even with snap rotation and other comfort options. After a few weeks practicing almost daily I finished Village with smooth rotation (which I was totally unable to stand prior to that), spent hundreds of hours on GT7, hundreds hours on No Man's Sky and Ultrawings 2, that kind of games that were making me really nauseous before. Now the first thing I do when starting a VR game is turning off all confort options and putting the smooth rotation because I can finally stand it and it makes the experience way better. Never been sick even once since then and I've played all of the most intense games on the system, and the only thing that can make me stop playing now is the lack of time or the controllers' battery. I'd say that the most important is to play regularly. At least once every two days if you can, and stop playing at the first signs of uneasiness. Take a good break, at least a few hours or ideally wait until the next day before jumping back in. You'll see your resistance growing up considerably in only a few weeks, and after a few months you won't even remember that VR used to make you sick! 👍
I got my headset on Thursday and I experienced a lot of motion sickness in Resident evil village but I took a aspirin and let fresh air in my room and it got better
The moment I started VR'ing a F1 jet, I had the worst motion sickness ever in my life. Thinking I'm moving so fast but am staying still while the jet viciously banks, makes my brain think I'm poisoned.
Omg after playing gt 7 on my psvr2 I literally wanted to throw up and laid in bed like I’ve been sick for days. The motion and constant jittery images drove me insane
When it came out I got it (psvr2) and I got heap of motion sickness because I had the psvr 1 but never got motion sickenes but o got rid of that like last year so when I got back an hour ish later I got back on th psvr2 and boom I was fine
That's interesting about a convertible being less likely to cause motion sickness, it makes sense but before hearing you explain it I would have guessed the opposite. I've only ever got motion sick playing one game in VR - RE7 - and only during the parts where you're outside in the woods. Something about the frame rate and/or the way the trees looked as I turned around just *immediately* made me sick. I was totally fine during all of the enclosed / indoor sections though, where you can't see very far ahead of yourself.
Have you played No Man's Sky in VR? If so does flying affect you? I been in VR for over 4 years and I still get slight motion sickness when flying in No Man's Sky.
@@666Daheretic to be fair in no man’s sky I was able to handle motion sickness while flying by using the regular controller. I would switch back and forth between the move controllers and the regular controller. It was a lot but it was the only thing that worked. The regular controller kept the spaceship from being too jumpy. It was much smoother in flight that way. Hope that helps.
It is, first day I was sick and can barely play, and within a week meaning today for me I was able to play 2-3 hours straight and only stopped played because of battery. All I did was just ease into it, and some people do not get sick at all so hopefully you are one of them.
@denzil_red That's awesome, at first I thought I wasn't going to be able to use it again but it got better each day, I'm glad it worked out well for you, enjoy.
I've literally just got one very late in the game But I was lucky enough to unlock the Daytona track on GT7 at the same time i got the vr2 And it seems to not affect me as much so that is all ive been playing at the moment😂
For me I get sick when I take it on and off too much. I either have to stay on or off. If I keep going on and off, like taking it off then back on, suddenly I’m nauseous and have a headache. But I’ve played for over an hour just fine.
I was missing one tip that is the most important for me. Don't play with low blood sugar. Yes, there was a tip about chewing gum, but I mean don't let it be several hours since your last meal when you are playing.
Just look up best wheels in general since it’s the same thing in vr or 2d. If your just looking to get into it then something cheap like a Logitech G29 is fine but if you actually like racing games and know your gonna playing for while then it might be worth going for something more expensive and better build quality. It all depends on your preferences and budget, vr isn’t or shouldn’t be a factor in buying a wheel.
All great advice!! This video reminds me of 2016ish when VR was first making it's debut on the scene with Palmer Luckey's Oculus Rift. There were hundreds of videos and articles with advice for VR sickness, some going into great scientific detail, even referencing decades long studies by the US Navy into the phenomenon of motion sickness. Great times! It's interesting to point out that while motion sickness and VR sickness both result in the same symptoms, they are caused by the exact opposite of reasons. Motion sickness happens when your body feels movement, but your eyes do not see it, like as you mentioned in the back seat of a car. VR sickness happens when your eyes sense that you are moving but your body does not. This is why using a peripheral that simulates car movement is very effective in fighting VR sickness in VR racing Sims. When walking around in VR games I use a swivel chair to turn around in instead of the thumb sticks. This small bit of actual motion helps me quite a bit. Great video, and cudos on helping the loads of new players to the VR community.
I’m here after 15 mins on my PSVR2, which came today. I felt sweaty and sick.
For me it was about half an hour until I felt sick. I also had problems with the picture quality. Found it a little blurry… maybe I should have an eye test.
Was the picture sharp for you?
@@christophherrmann8246 it has fresnel lenses so there's a relatively small sweet spot.
Same. I should started with a slower car. After a couple of turns, I already felt something off. Especially when suspension was going up and down, made me more uncomfortable. I will try later with a slow convertible car.
I just played moss book 1… my god what a lovely game. No sign of any sickness. You can really enjoy it. I think that’s my way of becoming used to VR.
@@Thezuule1 I think I found it. Thank you. It’s much better now :-)
I will still check my eyes.. might be a little shortsighted.
But now I can enjoy it. Especially if the game is not moving to much.
I want to share some of my experience. Back in the GT-Sports day on PS4 I bought my first VR headset. Imidiatly notice that my senses was conflicting: turning and my brain thought my body wanted to go oposit direction, accelerating and the brain was expecting a force that did not happen. Directly I got sick. This experience has helped me alot to overcome and play longer sessions in VR today. So I started off by telling myself "this is not real it's just an image" and progress started to take place. Today I enjoy my Playstation VR2 with both GT7 and Resident Evil village. And still today I can get reminded of the confused interpretation of visual / balance if an unexpected movement happens. I have to say that it's amazing that we can enjoy VR games on a affordable PS5 today :) Simply love the technology.
*Pro Tip: buy ginger pills at any health food store. Take 1 or 2 about 20 minutes before a VR session. This is much stronger than the ginger flavoured chews mentioned and also lasts for hours. The capsules contain only real dried ginger powder. FYI - I'm super sensitive and this worked wonders for my nausea in VR... or any other type of motion sickness.
what about hot ginger tea?
@@RemoteWorkerIndonesia Sure, that works too. The only issue is that it requires more experimentation to get the strength right. Also not as convenient as capsules.
@@RemoteWorkerIndonesia If you make it from slices of ginger root and make it fairly strong, it'll work great. It did for me when I started out in VR. I highly doubt it'll work if you use tea bags with "ginger flavour".
@@Elgsdyr I think I will try this tonight. Got really dizzy playing GT7
@@RemoteWorkerIndonesia Just to clear: Ginger prevents you from getting nauseous. You will (most likely) still get dizzy.
I'm a bit late to this party, but my PSVR2 arrives tomorrow. Yay!
Anyway, I had bad motion sickness when I got my first PSVR. I stopped playing immediately and sat with my eyes closed for a few minutes till it passed. I left it a few days before I tried again...same result. On the fourth or fifth attempt the sickness suddenly disappeared and never returned. So I would advise, don't give up at the first attempt. Keep trying and your body will eventually adjust and you can enjoy the full VR experience to the max.
I'm a noob to this and am blown away by the PSVR2. Most games I seem fine, but GT7 did make me feel a bit rough and I hadn't seen this, so I went in a fast car on a very uneven track in Switzerland. It was awesome and I won my race, but I felt pretty rough afterwards. I'll try and ease in more now. The other thing I'm finding is after a session on Star Wars, I tried to go back to my laptop and I don't fully feel like I'm back in the real world. My hands look and feel weird on the keyboard and my brain isn't convinced we aren't in VR still. It's weird.
But this tech is unbeliable. I can't quite believe how far it's come.
Im new to vr as well.I feel the same after playing star wars. After I'm done I look at my phone and it's like I'm still seeing the game or something. Weird. I can't quite describe it. The game was incredible though! Love the gun play in vr.
Yeah, this tech is def. amazing.
I used to have an AE86 (a US Corolla SR5 with a 20v 4AGE swap), and one of my main cars in GT7 is the AE86 Levin. Racing in the Levin before the VR2 wasn't anything special; however now, looking around at the interior of the Levin with the VR2 is a complete nostalgia trip for me. Seeing the gauge cluster and the door trims especially, was just like sitting in my old Corolla.
As for easing into VR racing...start with 2 or 3 times doing the first Music Rally first. It's not an extreme track and you are in a fairly slow convertible. Plus the old classical music is both soothing and invigorating at the same time.
Also, if you can move your seat back a little bit after the start of each race. I play in a rolling office chair and sit to where the TV is my focus point when VR gaming. Before almost every race I have the chair a few inches closer to the TV than I will sit during the race. As soon as the race starts I scoot back a few inches so that I have a view much more like I would if I actually am driving. It's basically just like moving your seat back in your actual car. I imagine that having a more natural view may help to slow down the onset of motion sickness symptoms.
I could imagine the worse thing for someone who’s new to VR to do would be to jump into a rally track like Fisherman’s Ranch going flat out in a Subaru Impreza excited for that real life rally experience only to find themselves puking after going over a huge jump at over 100 mph 🤢
I just set up my PSVR2 (my first VR) and then played GT7 for about 45 minutes just now and gave myself motion sickness. At first I'd only feel it on courses with decent altitude changes, when my body would process the visual ques on descents. After about 10 races, I'd feel more symptoms more often (such as on large turns and hairpins). I tried to push through and do one more race, but by the second lap the symptoms intensified exponentially. I stopped playing then, went outside for some fresh air for a couple of minutes, came back in and grabbed a water and relaxed on the couch. After about 30 minutes I am feeling okay again.
So I definitely agree with easing into it and taking breaks. If you get a slight feeling of "butterflies" during specific events (drops, camera shakes, etc) you are probably good to keep playing; however if you start to feel off during fairly linear actions (curves, strafing, zooming in/out, etc), then I'd def. recommend taking a break asap and give yourself a reset.
As for GT7 specifically. Start with the first Music Rally race and play that a couple of times. You are in a fairly slow convertible (just like the video recommends) and the course isn't very extreme...I only remember one or two spots where a descent affected me. I feel like it's a great introduction to VR racing, and having that great classical music in the background made the experience that much more epic.
Despite giving myself motion sickness I love the VR2 already. GT7 VR racing is amazing. For my second race I hopped in the AE86 Levin and I swear it was like I was sitting in my old AE86 (a US '84 Corolla SR5 that I swapped a blacktop 4AGE into) except for the steering wheel being n the right side instead of the wrong (left) side, haha. Seeing the dash and interior trim was absolutely nostalgic for me.
The rest of my races were in the Viper GTS and I was pretty awestruck at the details that you can notice by looking around.
As for advice I have for avoiding motion sickness (besides what is covered in the video):
-If you just ate a big meal, let it digest for awhile first.
-Start sober. I'm a beer drinker, so of course I had two cold ones immediately when I got home, while I was setting up the VR. While my tolerance is high enough that two beers wouldn't have much of an effect on me normally, I feel like my symptoms may not have come on as strong as they did had I not had those two beers.
-Hydrate! If you are as bad about drinking enough water as I am, make sure you have a bottle/glass of water about 30-40 minutes before playing.
The gum is a great idea. My PSVR2 gets here tomorrow, and my rig and DD wheel has been set up for a week. I'm not a young man anymore, and I've never even touched VR, so I'm going to need every bit of help I can when I plug it in with GT7 tomorrow. I'll be getting in my slowest car and doing some nice and easy time trials before getting anywhere near an actual race.
I got it today and first car I got in was a LMP1 hyper car and laguna seca. Thank god the bathroom was next door.
Thanks for this. For me personally, games where I am 'On Rails' do not seem to bad. Games like Synth Rider and Res Infinite are pretty manageable and even fun to play in VR, but Resident Evil Village and Kayak VR have been instant nausea - these seems to be the games where I'm controlling the motion of the character myself and causing a massive disconnect with me being static.
Same bro. Kayak and RE8 make me sick
Ditto. Call of the mountain has been almost unplayable for me. The Star Wars game has a pretty nice solution with the teleport movement. I hope more games implement this. That said I’m loving the headset ^^
Have fun 🙏🏿🤝🏿
@@latimsafterhours agreed, call of the mountain was also too much for me, but it’s a great headset. Enjoy!!
I love shooting in RE8, but the motion sickness is extreme. Call of the mountain is slower I guess so little sickness.
@@latimsafterhours The Call of the mountain, closing one eye (switching from 3D to 2D) while moving helps me alot.
What an AMAZING video. I expected some obvious tips like "take a break, get used to it" and bum! Exceptionally good, thank you.
It's the sense of being out of control that makes most people motion sick ie fairground rides, planes, being a passenger in a high speed sport car etc so if you're not good with them or heights VR may not be for you.
A good idea for a video is making a motion sickness ranking with the PSVR2 games. Nice video!
yes please
I'm so glad that I found this video! I set up my VR2 when it arrived on launch day. It was late, and I really did nothing but check out the view and admire my cars. I played for the first time tonight, and after 2 laps, I had to turn it off and lay down. I am sick, and had some Dayquil tea about 20 minutes before. Hoping that this explains it. But if not, these tips are great!
Yeah, I could see the DayQuil Tea as a potential reason why it affected you so quickly. I'd probably try your next season without taking medicine before hand. I'd also suggest no alcohol beforehand and limited caffeine. If you aren't a big caffeine drinker, then zero. If you are a big caffeine drinker, then limit it down to 40-90mg...getting a caffeine withdrawal headache and motion sickness at the same time REALLY sucks.
Hydrate beforehand and try to eat a small meal an hour to two beforehand. You don't want to be on an empty stomach, but you don't want to be super full either.
I'd suggest having a fan blow in front of you like he mentions in the video. I started to feel overheated and clammy around the same time that I started to feel sick from playing just awhile ago.
Anything that helps you normally be at ease (both body and mind) could help. Good sleep, breathing exercises, etc. Just about any recommendation that is given with medicine where nausea is a common side effect is likely good advice to follow for VR gaming as well.
My last advice is play the first race of the Music Rally 2 or 3 times. It follows the advice given of starting with a slow car as well as being a convertible too. The track isn't very extreme and hopefully can ease you into VR racing.
Also I play while sitting in a rolling office chair. I start the race with the chair slightly closer to the TV, then when the race starts, I scoot back a bit. This changes the cockpit view more to my liking and maybe it could help deter the onset of motion sickness?
@@randyhostetter123 I really appreciate that you took the time for all of this great advice! Its crazy to think that we're discussing such things simply to play a video game! But this is all just too exciting, and will do whatever I have to do to get there.
I'm sick as a dog today, and nauseous without any help from VR! So, it probably was just that. The fan is something that I definitely will do. I was sweating badly yesterday, and surely because I'm sick.
Funny, after a long day of work...heading down to the living room to play some GT7 is exactly what helps me relax and unwind. Haha
Thank you, again, so much!!!
I am, as many of us, very new to both VR and PSVR2. I played GT7 yesterday for the first time, and got sick, but eventually sat on my yoga ball and it helped cause I could move my whole body more while turning. Will also try racing while standing. Will follow your tips. Thank you.
Felt the same when I played GT7, all the turns and people crashing me in online lobbies sending my car doing 360’s. Got nauseous and had to stop
A thing that worked for me with VR racing was to build up slowly. Start with slower more smooth and predictable driving and resist the temptation to push. Once you feel your brain start settling in you can slowly and gradually start pushing more and more. But be aware that it takes time and many session. It took me about 3 months of casual VR gaming before I could (carefully) start with track racing. Rallying was a significantly bigger challenge with the much wilder and more erratic driving but I eventually got there - again by building up carefully. Nowadays I never get motion sick in VR ever and can play any game with fluid motion.
First VR experience on this today. Managed 3 laps before the pre-vomit sweats came on 🤢 gonna take me some time to adjust I think 😅
Just keep going (carefully). You'll get there eventually. :)
I’m still having difficulties on the elevation change of the circuits, that really makes me sick. But big improvement over my first time where i could not even handle the corners
Today was my first day experiencing PSVR2, simply amazing! Listening to these tips helped
I just got it, never ever tried VR before , and when it put me in a race I almost fell out of the seat... like I was instantly drunk... I'm going to use these tips, and honestly, I'm enjoying just getting in different cars and looking around while parked.
I only get sick when using smooth turning or going up/downstairs where the camera simulates the steps taking. I either, squint or close one eye during those occasions, and they actually work to prevent getting sick
I had a rift for a couple of years hooked up to a beefy pc so the frame rates were rock solid,still got sick now and again,there’s not much you can do it just sneaks up on you!
Excellent video! I wonder if Sony/Polyphony added more haptic feedback to the headset on acceleration/braking, cornering and elevation drops it may also help with feeling sick by providing more physical feedback that the brain is expecting but not receiving.
Using two bass shakers (under the seat & under the pedals) has been amazing while using it with the PSVR2 or even older racing games! It feels good and even the car's engine similar to a real one using the direct audio from the monitor (not from the controller) to the bass shaker's amp. I didn't think the bass shakers were like speakers. Playing older racing games with their amazing songs of that time, you feel the bass and everything going through your body lol.
The only real way to avoid motion sickness is to keep plugging along slow and steady until your brain stops fighting. Take breaks, don't go crazy, but be persistent about it.
I was told the opposite. If you feel even a little uneasy stop & take a break immediately. Otherwise you’ll just be “dealing with” that unease rather than curing it.
@@HoodedSpidey that's not the opposite of what I meant to say but I suppose I could have been more clear in any case. Take your time, ease into it, don't jump into super intense stuff in the beginning. Exposure therapy is the only thing that fixes sim sickness.
Keep plugging away sounds like power through it, which may be the opposite of what you’re trying to say
@@Dogtorbox yeah that was not my intent for sure. Just meant to say you need to take it slow. Put effort into it but don't push too hard or you'll end up regretting it. That extra 5 minutes of VR could result in an hour of misery with sim sickness. It's like lifting weights, the session you didn't do because you hurt yourself last time doesn't grow your muscles at all. Same applies to your brain and this issue.
@@Thezuule1I completely agree with you, hopefully no one will misconstrue your original comment, since it’s sitting at the top of the comments section right now, or at least they’ll open the replies and find clarification 😊
I was sweating and mouth watering playing star wars. I pushed through 40 min because it was so awesome. Especially when the laser bolts started flying.
I’m prone to motion sickness when in the backseat of a car, been like that since childhood so honestly not sure if PSVR2 would be good for me 😅 That said my real life Toyota GT86 is in GT7 so driving it with VR would be an unreal experience for me!
I never get motion sickness in a car/ride/plane. But i got a nasty one after a few laps on Goodwood (i think the flattest track in GT7 lol) in the small convertible Honda.
I think that what does it for me is the way the car leans in all directions when braking, accelerating or turning. That happening visually, with no connection the what the body feels really messes up my brain.
I wanted to check if I can switch between the camera modes when using the cockpit view, but it seems they are not available at all.
I think that if we can have a setting to have the VR movement relative to the car's axis movement disabled, the nausea would disappear for many of the users experiencing it.
To explain in better, when you are braking, the car leans forward but your camera/headset stays level to the horizon currently. If the horizon would raise (equivalent of your car's front pointing downward) the brain would cope easier with it. As it is right now is like your neck is made of soft rubber and your head is not affected by elevation changes or axial movement of the car.
I totally agree with you! Those are the same situations that gets me sick. I wish there were settings for that. I guess I’ll go slowly and shorty game plays for now. Weird thing is I never felt this in VR until GT7. Even playing Squadrons in VR I was fine.
How am I now just finding this channel? Easiest sub I ever made.
Thanks! Glad to have you.
Thanks for this video. I totally went in too fast and keen with PSVR 2 & GT7 today and hit the sickness wall. Going to try these methods over the next few days to get myself better adjusted to it.
PSVR2 is my first VR kit and I can only handle around 10 minutes, I had two short sessions in Call of the Mountain and the second was much better. After that I went with something slower like the GT7 VR showroom to explore my cars - which look incredible! - then had a 3 lap race in my Mustang which was surprisingly more tolerable than I expected but after that race I did get really sweaty so had to stop :')
VR is incredible and I can't wait to be able to play for longer :) chewing gum was pretty helpful during my race but I'll try the fan on my next race in a convertible
Hope you get there. When I first started VR with the Rift S I was like you and couldn't play for long but eventually you build up a tolerance. I was able to play through Call of the Mountain in a few sessions with almost no motion sickness
Just use teleportation whenever you can initially (if the game supports it). Over time you can carefully start experimenting with fluid movement.
Yes I suffered motion sickness. It was pretty bad, and could only handle a few minutes in the PSVR1. I just did little bites, and made sure to move around slow, and keeping my head facing in the direction I was heading. After about two weeks, I was doing much better. But this video really does give you some great advice.
@@proggz39 it's definitely getting better, I played Call of the Mountain for over an hour yesterday without feeling too affected, I have been playing more GT7 today and that seems really good, I get the odd speed/turning inertia feeling but nothing too severe which is a good sign 🙂
@@Elgsdyr I was using the teleportation in the Star Wars demo and it was great fun and barely felt any nausea 😃👌🏻
Tried gt7 twice today, didnt last for more then a couple of minutes before feeling absolutely terrible(first time ever trying VR). Ill try one more time tomorrow with these tips in mind, and let u guys know if they did me any good!
Update: I've now tried racing for two days using the tips mentioned in this video. I took a ginger pill prior to racing, ate bubblegum during and wore less warm clothing. Also used the slower car mentioned in the video. I was able to race twice(once in the morning and once in the evening) for 10 minutes, without feeling sick! I did not drive at full speed and did feel weird afterwards. Today i had my first session of 15 minutes, drove 3 races on beginner mode and won all three(so drove faster). Im not feeling sick, am still feeling a bit weird tho.
Conclusion: The tips in this video worked incredibly well for me and even prevents me from returning the psvr2 completely! Im going to keep practicing! I might return in a few days to give another update.
@@amilmoreira9523 I just received mine and made the error of jumping "in" a Porsche GT car trying to do a lap of Le Mans. The visuals are amazing however almost immediately I felt sick. Wish I'd found this video first. Hoping I can make the same progress you're making!
Anyone having problems with motion sickness on PSVR2. Turn the brightness down on the headset setting and play at a low brightness. This has been shown to lower the persistence level and ghosting.
Increase the brightness if you feel you're getting better or as and when you can
Thanks ima try these tips. I got Queasy after playing Horizon Call of the Mountain. Probably because I had a long VR session because I played Moss first.
This is an excellent video and one minor tip I would add, is to try to stick with flat tracks, ones with only minor hills to climb or descend.
Snap turning. Smooth turning makes me sick almost instantly, so if you're new and going to play a fps type game, probably not a good idea to use smooth turning right away. It took me quite a while to realize what the problem is. And if you can train yourself to do it, don't use the right thumbstick at all so you physically turn your body instead.
Using a fan is also a great idea like he said. Idk why it works but it does. And it does add immersion to any game. There's even a skyrim vr pc mod that turns your fan on and off depending on if you are indoors or outdoors.
For me the snap turning feels disorienting and sickening... The hands not matching my own exactly is another big one for me... Interesting differences and similarities here in the comments...
I think it heavily depends on how fast smooth turning is. I find games like VRChat with smooth turning less disorienting than something slow like Horizon Worlds.
Same with Half-Life Alyx, I have to turn the smooth turning up to 80%+ because any lower than that, I start to feel nausious.
Excellent tip, I'll try that
Thanks for the tips, i was nauseous after 5mins gt7 i did what you said Not to do and jumped in a gr2 car on grand valley
One of the problems is GT7 forcing a locked to hirzon view with no alternative option to fix the camera to the car. Some people prefer when the car around them is stable as their cockpit is giving them a stable reference point because the virtual steering wheel and seat stay consistent with their real one. Then its actually better for motion sickness to drive in an enclosed car like an LMP because the view to the moving outside world is limited.
Another downside of the locked to horizon view of GT7 is that driving stepp up and downhill sections forces you to compensate the fixed horizon view by looking up the hill. If you just look straight you eithre look at the cars roof or floor which is unrealistic and can make people sick because there is no stable refenrece point.
Connected vr2. First race, picked a mini, spun out after a few corners and I still feel like throwing up. That was two hours ago! Will give those tips a go
Another tipp: simulate the movement where you able to. By turning arround or using a turnable office chair
Great tips!! Thanks for sharing! I have also noticed there are certain days where I feel extra motion sensitive and even after taking Dramamine I feel very nauseous. I would recommend not playing on those days
Psvr1 I used to get major motion sickness, got my hands on the psvr2 today and Ive played over 8hrs and no motion sickness at all
My first hour in vr on gran turismo 7 I felt a lot of motion sickness, but after that it kinda wore off and tracks that made me feel motion sick don’t anymore
I greatly appreciate these tips! I just had my PSVR2 delivered but have yet to set it up. I'll keep these in mind.
Convertible is great advice.i did it by accident and found it much more comfortable
I have never had a VR set before. Today I got my PSVR 2 and it's awesome. Yeah, the motion sickness came in the box :D Your tips are GOLD, thank you for this. May I ask a silly question, is it expected to not have a crispy image as I have from my TV and monitor? Mainly when reading text presents in game.
To a degree, it's still only a 4k display and you did just strap it to your face. That said, make sure you did the bit in the setup with the eyes correctly. Most sets you have to measure you own eyes and figure this out and PSVR2 makes it seamless. Getting that right is vital.
I had a similar issue on my PSVR 2 - the biggest thing I found was that the *height* of the headset wasn't quite right. In my case, I had to position the headset slightly lower on my forehead to get the best focus on things like text (otherwise it blurs pretty quickly) and make sure it's then tightened to your head.
Yes, some good advice already in these replies. The image won't be as super-crisp and sharp as you see on a modern 4K/HDR TV - VR display tech is just not to that level yet - but it should still be a clear picture. Even small adjustments to the headset and configuring the IPD correctly can go a long way.
@@gtplanet the images are indeed clear, I was just wondering if the VR resolution should match the one we have on 4K TVs and monitors. Really appreciate your support and replies.
After the first few corners I get cold sweat and motion sickness.I could not play more than 3-5 minutes of GT7. I have not much issues with stationary games (shooting range style games.). It feels like my system thinks I'm poisoned & turns on all the countermeasures suddenly. I hope your tips will help on the long runs :D ..
Damn, this is a great video with awesome and practical advice. Had to edit to say I subscribed to this video as I commented too early and the farther I went into the better it got
Like the tip about short sessions. I usually feel fine 30mins into a session without taking a break. Then it hits me all at once. Now I know to take it slow, build up my tolerance.
I was wondering how to improve my motion sickness on the psvr2.
On my quest 3 didn't have any issue.
I was worry I wouldn't be able to use psvr2. I will try those tips.
One of the better videos I've seen on the subject. I've looked into a lot (and even did my own video about it many moons ago). Unfortunately, I just couldn't acclimatise to it.
I’ve been bungee jumping, love rollercoasters and have been at sea, all with no issues. Then after 5 mins of my first PS VR2 experience, I felt ready to throw up like I’ve been drinking all night 😅
Taken your time and playing in short sessions and even taking ginger and motion tablets do.work it took me about 4 to 5 days to get use to it plus when racing at first I just take.it slowly and constraint on the car in front try not to look around to much then after a few laps I was racing as normal
I played 7 or 8 hours yesterday and it is considerably better than PSVR1. At the start it took a bit with GT7, but as suggested in the video I took breaks as soon as something felt off and did a couple of 30 minutes sessions first because things started to feel weird and later played 2 hours without noticing how long I played and no problems.
Surprisingly I didn't even have problems with free movement in other games like it was the case on PSVR1. Only Horizon climbing I can't do standing and need to sit down for because my fear of heights.
Fear of heights is treatable with a VR headset just like sim sickness is. I used to struggle getting up on a ladder before VR. Was in Myrtle Beach and jumped off a 4 story ropes course with my daughter a couple years ago. Was doing roof repairs this previous summer. VR is likely the best tool available for combating a fear of heights.
@Thezuule Interetsing. I get dizzy stepping on a chair. xD
Same here! Played most of the day, maybe 5 or 6 hours on GT7 only, and didn't experience any motion sickness. I just had it at the end of day one RE8, but it was a long day so I just stopped playing and went to sleep. I will try again today!
As for GT7, playing with a wheel setup reduces the chances of getting sick, and playing with strong FFB settings even more :)
@64Papiculo I only tried the RE8 demo to play thr VR tutorial, but surprisingly was quite ok with the free movement. As soon as the actual game portion started I turned it off because a dark forest with weird sounds all around creeped me out too much. xD Which is a shame because I really like the mechanics they show off during the tutorial.
@@64Papiculo Yeah, I usually play PC sims with a wheel and have absolutely no problem ever. I didn't set up the PS5 with the wheel and using a controller I did get it a bit first day. Admittedly I didn't help by immediately taking a Supra to Magione with that massively rollercoaster downhill but I've driven that in Assetto Corsa on PC a lot just fine.
Man, your voice is so soothing, I came for the psvr 2 and stayed for your voice 😂
Played a far amount of VR, before I got to try VRchat. First time in VRchat, I played it from 9am to 10 pm. Did not even stop to eat. But did need to use the rest room more than once.
Thing is, I was on it for hours, all day. Since then, I hardly ever feel motion sickness now, when just walking around in VR anymore.
There is two things that does make me still feel a bit sick in VR. Walking sideways will looking at a wall. Have done this while looking at a lot of art on a wall. And riding something that is moving on its own. Such as being a passenger on a jet, someone else if flying.
Other than those things, moving around in VR, even when flying a jet or racing a car, can start to feel normal, the more you do it. But yes, for your fist time, take it slow, take many breaks, and don't do too much in one go. Over time, it get way more enjoyable, and you can even have day long sessions in VR, without feeling sick.
VRchat, or other such experiences, is a good place to start, when trying to get use to it.
Very strange that on the first headset I never once had motion sickness but with this psvr2 I have it constant
First time VR user today, it took about 10 minutes for me to get queasy on GT7 on the new Highway 1 track in a really grippy car. But they were a glorious 10 minutes till the sweats hit. Will work my way up to longer sessions with this good advice.
Interesting, it's that track that did it for me too (and I'm usually rock solid when racing). I wonder if the frame rate isn't quite where it should be.
I am having problems with the cars pitching during turns or breaking. This is especially bad in cars with squishy suspension. I still cant go over 1 lap in the convertible roadster.
Setting the refresh to 120 helped me
My first mistake was jumping in the super formula car for a spin around Spa, huge mistake but incredible experience.
Haven't played GT7 yet but I did play Horizon call of the mountain, played sitting and felt nauseated after the prolog, played standing and felt much better.
I had to remove my regular glasses and put in contacts to be able to fit the VR headset properly. I'm hoping that's just something I gotta do while I get used to it tho because I really don't like using contacts
Lol I freaked out even at the calibration screen when you first set up the PSVR2. When the screen goes all black and all white. Yikes.
I use psvr the old one, yes low resolution but i can handle pixels if they were not blurry (i move my headset around until i see pixels 😅
It’s kinda strange. Triple monitors at 60hz actually caused me more problems than vr ever has. Couldn’t use them.
Refresh rate can def make you sick for longer play sessions. I've had the same experience with playing Minecraft at 60hz for a long time, then switching to a monitor capable of outputting >90hz helped tremendously.
@@AzureOnyxscore yeah I run my quest 2 at 90 and have no problems at all. Just something about that 60hz didn’t agree with me when it took up that much of my fov
@@BenFilley I think when you immerse yourself in 60hz, you start to feel the studder a lot quickly, especially if you're focused on overtaking another driver. You can start to see the individual frames of the game a lot quickly than if the game were to be running at the typical 72hz or 90hz
@@AzureOnyxscore oh I’m sure there’s some serious science behind why it happens. The human body is a crazy critter
I can't play pavlov for more than 15 mins before feeling sweaty and sick whenever I start moving or sprinting I my body starts to lean back and forwards
When I was walking around in Horizon, I made the movement like I was really running, and I really started to get dizzy. I stopped immediately, and later today, I'm going to try playing it sitting down. 🙃
I am suffering so badly from motion sickness, my son is fine but I have motion issues and have to stop after an hour max.
Wear travel anti sickness bands that put pressure on the pressure points to help reduce travel sickness. As your brain thinks you're travelling and the bands do work. Makes sense aye
Thank you for the advice!
Unfortunatelly it didn't help me. I feel sick immediately every time as soon as the car moves... :( any tips??
Nicely produced video but I think convertibles are actually worse. Most of VR games introduce vignettes, some even put a cage around you so you can feel grounded. I heard on other similar videos that actually cars that are complete opposite of convertibles are easier to handle when it comes to motion sickness. On the other hand driving a convertible slowly might help you get used to VR quicker. I don't know. :)
I'm using glasses and currently the image is a bit blurry while playing mirage. The image looks better on the TV then it does when I have the headset on...guess I'll try again tomorrow
2nd advice was true to me. Gr4 car, first hard brake.... vomit. The tried again with Aqua and it was fine.
I've heard people say ginger pills, and I've heard other people say Dramamine works. Which one is better when it comes to nausea and overcoming it? And will I have to take it each time I want to play VR, or will my body get used to the headset naturally with the Dramamine in my system? Weird question, but figured I would ask. *shrugs*
The non-drowsy Dramamine (with meclizine) will be your most potent option. Your body will eventually adjust so you won’t need to take it forever.
Nice video: it sucks when you invest so much into a PSVR 2 headset - only to find that the (included bonus / add-on) of motion sickness discourages you from playing etc.
Here are some suggestions specifically for GT7 as they worked for me so far.
(These list of points are not in any particular order)
Eat fresh ginger slices right before the VR session or a bit earlier……and slowly bite and suck the ginger slices: taste those ginger juices flowing within your mouth. You can get the ginger from a sushi place
Chew mint gum during VR, this seems to help reduce the nausea / discomfort in your stomach and acts as a distraction from the motion sickness
Do a maximum of 10 to 15 mins for the first few days and slowly work your way up but not more than 20 mins. If you feel hot / sweaty or even sick, immediately stop right away
Make sure the VR lens are wiped clean with a dry microfiber cloth and the visibility adjustment is dead center (eye is directly centered to the blue circle), really take the time to make sure you find that sweet spot before you begin because the blurriness and improper tracking will amplify any nausea / motion sickness
Start with oval tracks with steady elevation: tracks like Daytona work very well. Go for about two laps in arcade mode to get accustomed to the speed and movement
Don’t try tracks like grand valley right away or anything with noticeable up and down elevation changes or tracks that require sharp turns
Find a car that has clear visibility, not a car with a low ceiling and narrow windshield that forces you to look down or look to the side when turning
Don’t look into the interior of the car when you are racing but rather look straight ahead into the distance like you would when driving a real car
Don’t do the VR showroom until you are comfortable racing in VR, the showroom can make you feel really sick as you will be tempted to look around every cockpit / car. Use snap movements when looking around the exterior of the car. Your head movements as you look around will cause quick and jerky distortions making you feel uneasy and if the tracking is improper it will cause motion sickness
Avoid sudden movements looking around all the time as this will cause jerky movements
It will take a minimum of a few few days to slowly adapt, first day or two you will really feel it the most
But if VR continues to cause discomfort and you feel hot and sweaty definitely stop right away
You can open a nearby window when playing VR as the added fresh air movement will help, I would imagine that this is better and similar to using a fan
Make sure you drink plenty of water to stay hydrated before and after the VR
After each VR session maybe splash your face with water and towel dry to freshen up to “cool” off
If you wear prescription glasses make sure your lens are wiped super clean (also note what type of lens you are using whether they are glass or plastic etc, maybe even test a different pair to see if there are improvements)
When adjusting the headset, you don’t need to push the VR lens inwards / towards being too close to your glasses / face. Everything appears very close to you in VR so it’s good to have a bit of distance between the lenses
When placing the headset on: what I do is tilt my head back (looking up to the ceiling) and then I put the headset on so that the back end of the frame goes all the way down to the back of my neck , then I slowly tilt and lower my head and straighten out the headset by slowly raising and tightening the back. There shouldn’t be a lot of weight on your nose but the back shouldn’t be too far down either. I wouldn’t tighten it too much right away and fine tune it using the visibility adjustment settings to make sure the headset is straight. It should be tight enough so the headset won’t move when you lightly swing your head around but not tight to the point it hurts or causes pressure / discomfort etc.
This is very hard to explain but the more you play, you will find your own method of adjusting the headset to find that much desired
sweet spot.
Turn off all hud for realism. Removing the floating text will help so that your eyes don’t wander all over.
Hope this helps and happy sim racing
After I had PSvr1 for one year, then switched to quest 2 , after another year I can tell that quest 2 gave me zero motion sickness, where psvr1 gave me none stop motion sickness (the only exception is ASTRO BOY where you play as a standing camera)
You forgot the practice of using Sea bands. I get motion sick on a few regular shooter games like The Last of Us. Simply using sea bands on your wrists help. Add ginger pills for reinforcement.
Nice video! I played something like 5 hpurs today even if I didn't play VR in 5 or 6 weeks, I think that my VR legs are quite strong 😁 But it's definitively a lot of good advices for those new to VR! 👍
I can't tell if this comment was supposed to be a flex or a result....
@@RevrenD23 it was supposed to say that you get used to VR through time. Been playing VR for over 3 years but only really got my VR legs since I got my PSVR2 last year and started playing more frequently, almost daily except for summertime. I can play more than 5 hours in a row on any game now, but wouldn't see the point of flexing about that... 🤔 Would you?
@@64Papiculo How long between play sessions did you wait? Like, did waiting too long 'reset' your constitution? Should one stop playing for a certain amount of time before trying again?
@@RevrenD23 for the first two years I think that I didn't play regularly enough so I struggled big time with some games. In some like Star Wars Squadrons or Ace Combat I was almost puking after less than 5 minutes despite having played many VR games before them. In RE7 I could barely play more than 10 minutes at once, and I have many other examples like that.
Bought my PSVR2 at release and started playing everyday, but stopped playing whenever I started feeling uncomfortable, usually one single session a day or 2 at max. Was feeling bad quickly on RE Village at first, even with snap rotation and other comfort options. After a few weeks practicing almost daily I finished Village with smooth rotation (which I was totally unable to stand prior to that), spent hundreds of hours on GT7, hundreds hours on No Man's Sky and Ultrawings 2, that kind of games that were making me really nauseous before. Now the first thing I do when starting a VR game is turning off all confort options and putting the smooth rotation because I can finally stand it and it makes the experience way better. Never been sick even once since then and I've played all of the most intense games on the system, and the only thing that can make me stop playing now is the lack of time or the controllers' battery.
I'd say that the most important is to play regularly. At least once every two days if you can, and stop playing at the first signs of uneasiness. Take a good break, at least a few hours or ideally wait until the next day before jumping back in. You'll see your resistance growing up considerably in only a few weeks, and after a few months you won't even remember that VR used to make you sick! 👍
@@64Papiculo Perfect, that's exactly what I was looking for.. Thanks
I tried my friends VR2 in Gran turismo 7 and I felt sickness whenever I braked.
I got my headset on Thursday and I experienced a lot of motion sickness in Resident evil village but I took a aspirin and let fresh air in my room and it got better
The moment I started VR'ing a F1 jet, I had the worst motion sickness ever in my life. Thinking I'm moving so fast but am staying still while the jet viciously banks, makes my brain think I'm poisoned.
Omg after playing gt 7 on my psvr2 I literally wanted to throw up and laid in bed like I’ve been sick for days. The motion and constant jittery images drove me insane
I’m having no trouble tbh. I don’t usually get motion sickness in general, perhaps playing sim racing on and off since I was a kid helps.
When it came out I got it (psvr2) and I got heap of motion sickness because I had the psvr 1 but never got motion sickenes but o got rid of that like last year so when I got back an hour ish later I got back on th psvr2 and boom I was fine
That's interesting about a convertible being less likely to cause motion sickness, it makes sense but before hearing you explain it I would have guessed the opposite. I've only ever got motion sick playing one game in VR - RE7 - and only during the parts where you're outside in the woods. Something about the frame rate and/or the way the trees looked as I turned around just *immediately* made me sick. I was totally fine during all of the enclosed / indoor sections though, where you can't see very far ahead of yourself.
Have you played No Man's Sky in VR? If so does flying affect you? I been in VR for over 4 years and I still get slight motion sickness when flying in No Man's Sky.
@@666Daheretic I didn't play NMS for long in VR because I just didn't think the visuals held up well enough. I'm keen to try it again on PSVR2 though.
@@666Daheretic to be fair in no man’s sky I was able to handle motion sickness while flying by using the regular controller. I would switch back and forth between the move controllers and the regular controller. It was a lot but it was the only thing that worked. The regular controller kept the spaceship from being too jumpy. It was much smoother in flight that way. Hope that helps.
I might try the Mazda Roadster or Cobra at Nurburgring. Sounds reasonable!
Ok i finally have PSVR2 and GT7 is breathtaking.
How long should you wait before jumping back in after taking a break??
If you're feeling good, just a few minutes should be enough.
Almost made the purchase today but after seeing how many people suffered motion sickness I got the fear.
Is it very common?
It is, first day I was sick and can barely play, and within a week meaning today for me I was able to play 2-3 hours straight and only stopped played because of battery. All I did was just ease into it, and some people do not get sick at all so hopefully you are one of them.
@@HappyyGamePlay I got it in end. Did 15min sessions for a week. Now had the Super Formula around Spa in GT7
@denzil_red That's awesome, at first I thought I wasn't going to be able to use it again but it got better each day, I'm glad it worked out well for you, enjoy.
I literally put on my kids meta quest for 1 minute while they were in VRChat with 1 friend and I immediately got sick
I've literally just got one very late in the game But I was lucky enough to unlock the Daytona track on GT7 at the same time i got the vr2 And it seems to not affect me as much so that is all ive been playing at the moment😂
For me I get sick when I take it on and off too much. I either have to stay on or off. If I keep going on and off, like taking it off then back on, suddenly I’m nauseous and have a headache. But I’ve played for over an hour just fine.
I hit the like button as soon as I saw that cat in the VR box lol
A fan blowing at my head works great, is a must for me... My head gets hot wearing even small headphones anyways...
yh when i used to get sick that worked for me luckily i dont need that now but it can help alot
I was missing one tip that is the most important for me. Don't play with low blood sugar. Yes, there was a tip about chewing gum, but I mean don't let it be several hours since your last meal when you are playing.
Can you do what's the best racing wheel for gt with vr someone who's looking to buy a wheel
Just look up best wheels in general since it’s the same thing in vr or 2d. If your just looking to get into it then something cheap like a Logitech G29 is fine but if you actually like racing games and know your gonna playing for while then it might be worth going for something more expensive and better build quality. It all depends on your preferences and budget, vr isn’t or shouldn’t be a factor in buying a wheel.
I am getting there slowly 5-10 minutes 2 times a day not given up yet
I had a hard time with motion sickness playing Myst, up to a point that I didn't want o play it anymore. I hope PSVR2 technology helps me with that.
No it won’t. Don’t let your brain create a negative association with VR. Just be persistent
Fantastic advice
Feel like a wuss; went 4 minutes on GT7 and now feel like I'm dying an hour later still 😢
All great advice!! This video reminds me of 2016ish when VR was first making it's debut on the scene with Palmer Luckey's Oculus Rift.
There were hundreds of videos and articles with advice for VR sickness, some going into great scientific detail, even referencing decades long studies by the US Navy into the phenomenon of motion sickness. Great times!
It's interesting to point out that while motion sickness and VR sickness both result in the same symptoms, they are caused by the exact opposite of reasons.
Motion sickness happens when your body feels movement, but your eyes do not see it, like as you mentioned in the back seat of a car.
VR sickness happens when your eyes sense that you are moving but your body does not.
This is why using a peripheral that simulates car movement is very effective in fighting VR sickness in VR racing Sims.
When walking around in VR games I use a swivel chair to turn around in instead of the thumb sticks. This small bit of actual motion helps me quite a bit.
Great video, and cudos on helping the loads of new players to the VR community.
I haven't played vr in like 9 months lol.... this might be rough 😕
I'm very surprised he didn't mention sea bands.
Unfortunately they did not work for me, but I know a lot of people have had great success with them. I should have mentioned them.
I lasted 5 min in VRChat and instantly went ya no