I would like to point out, it seems like the corpse portion of this video is probably not accurate. I'm not fully sure that there is nothing to them still, but after testing the fact that they move when you reload the same tower as well as not being able to always consistently follow them in my further testing today I don't feel confident about their role anymore. I'll continue to look at it along with other details and encourage others to do the same but I don't feel confident in saying they are crucial at this point.
I think he is on to something, but I had trouble understanding the ramblings of a madmen, so guess I will just try out the broad idea of the method myself and see how it goes~
Up til 1 minute in: "Okay sure, let em cook." Everything after 1 minute: *Starts adding aluminum foil, Legos, Bionicles, and UFO plushies to the stew.*
I posted about the mummies a couple weeks ago. They mean nothing. You can run the same tower multiple times and the configuration of the corpses are different every time.
Yeah, it just keeps getting harder and harder to find stuff the more you play. I can't imagine what it would look like at the end of a league and thousands of maps.
yeah found like 4 citadells early on while still only running white maps but cant find them anymore because of the map not showing all the zones i encountered...
the easy way to do it would be to just *let us scroll out more* and when scrolling in, dont scroll into the center of the screen but on the cursor. This way it would be very intuitive to use and easy to get used to and i cant imagine it would be very hard to implement
Entered a random tower close to a citadel I had already discovered and look at that, there's a mummy pointing exactly towards it. But after more towers, the theory just falls apart. It might just be confirmation bias. The towers I've done after this have all had this specific corpse point in a completely random location. Either it's random, or it does work but only if a citadel is within 1-2 screens. I'm not even sure if the game would have this function because map generation and atlas generation are obviously different systems.
Just found my first citadel at lvl95, i think thanks to you. Went for a corrupted tower, cleared a tower on the way, revealed my first citadel. Mummies were indeed in the correct north/east position
Awesome, getting this a lot from people so it seems pretty clear it's not a fluke. I'm starting to screen shot every tower and compare it to the map now to see if I can pin down exactly the meanings of the corpses but I think I'm probably right with my first guess.
@BehindEyesGamingPOE holly shit dude I saw through the glasses. Your right about your theory. Been farming awhile now and I've found 3 citadel not even paying attention to corrupted towers just following the corpse compass. (What I'm calling it) and wow. Never saw one before this.
Well last comment was deleted assuming it was due to an imgur url. This to my mind has been disproven in that I ran the same tower twice by dying before completing it and running it again. It was the same tier quality and location, and the corpses were totally different in every way: number, orientation, and type. I think it functions like delve = further out more weird or unusual locations. if your interested "/a/CbJu9K6" is the imgur url to see the screen grabs just minutes apart from one another.
Your hypothesis is that the tower's corpses are placed deterministically according to the atlas state (we can safely assume, within some radius of the tower or other bounding method - since the atlas is generated infinitely and on-demand). It's possible to run the same tower more than once if you die without completing it. Therefore, this hypothesis is *probably* falsifiable by running a tower just to the point where you can observe the corpse layout, failing the run without completing the waystone, and putting in another waystone to run the tower again. The atlas state around the tower should not change when a node is failed, so the corpse layout should be consistent each time you re-run the tower. It's possible for a random corpse layout to be generated twice in the same or very similar way. The more times you run the tower, the less likely a random corpse layout is to be generated in the same or very similar way. You simply need to re-run the tower until you observe one of the following results: 1. Two corpse layouts for the same tower are entirely different. This can potentially falsify the hypothesis with as few as of 2 waystones. 2. Each of the corpse layouts for a tower are substantially similar, each time you re-run the tower, with a total sample of N > whatever threshold satisfies your skepticism. We would need to make some assumptions about the way the corpse layouts might be randomly generated to try to guesstimate confidence intervals here but IMHO that's not at all necessary since either: the layout algorithm is entirely deterministic, which would be trivial to discover via this sort of methodical testing; or it has a deterministic basis with some random elements sprinkled in to make it less obvious to a casual player, which is still highly vulnerable to this sort of methodical testing; or we don't observe a consistent trend and the hypothesis is falsified. There is another edge case where the layout is meaningful and has a deterministic basis but GGG added too much randomness for even a methodical examination to be sure. This is effectively similar to the corpse layout being completely random since it means you can't use the layout to make confident predictions about your atlas. But worth mentioning just for completeness.
Yeah testing the corpses isn't going well. I did try resetting towers and the corpses do change so that guess is probably out the window. Unless there is something I'm missing. The corruption idea still seems to be paying off though. Very consistently finding them near corrupted towers spawning in the fog, especially if the towers cluster
Kinda skeptical of this. I think this could just be confirmation bias as you're constantly going into the fog in the direction of these corpses, so when you then do find a citadel, you assume it was because of this. I just ran the same corrupted tower 10 times in a row (by not completing it and just putting a new map in) and could not see any pattern to the corpses or the brooms. Never the same, generally pointing in different directions, etc. I do think completing corrupted towers contributes to spawning them however.
This is really useful. I didn't even consider trying running the same tower a bunch. Maybe the corpses don't play into it. I will try that as well and see for myself. Thanks!
The moving around the atlas map sucks so bad, jeez we need a search function or something real quick. And the sprawling natura of it is a problem. There needs to be way to like refresh it and go to fresh layer of atlas or something to that effect, and let players save like 3 layers if they really wanted to do more of old layer. Easy rec for "clearing a layer" could be exactly the citadels themselves, along with it'd allow for each layer to be finite before the players (exiles) have to "jump deeper into the corruption" or something like that for story rationale
My friends and I have been playing since launch and the citadels are literally random. We've compared them. I was the unlucky one that didn't see a citadel for three days whereas one of my guys found one within like an hour. Now that we all have uncovered 90% of the map, we can say for certain that they are random.
This ia correct info i have found 8 citadel in 2 hours. The broom on the floor with a standing bloody broom is the direct to a citadel. The golden broom is the unique map like unstained paradise. GGG did say for atlas to clean corruption guess the broom is metaphor to clean corruption.
I'll look into that. I actually barely noticed them. There is also an etching on the center but I have to have my graphics way down so I can't see it clearly without losing frames. Not sure if those are anything though since they seem static but maybe they do help with orientation
I'm skeptical of the corpse placement theory. For one thing there will never be any corpses on the southern side because the stairwell is blocking it, and I have definitely been finding citadels while exploring in a southward direction. Hunting for corrupted towers has been working very well for me though. I am now up to 3 citadels found in about 60 maps since I started using this method. Edit: now 5 / 80
I see corpses facing south but never full south so I'm not sure, I'll keep an eye out. I just saw one that was almost nearly directly south but just a bit off to the east right next to the rails of the stairway.
It sort of looks like there are marks on the chests of some of the bodies, but they are hard to see, it could just be visual details, blood and such. Also the brooms are likely a nothing burger, there are groups of them in stacks on each flat edge, mostly in the same configurations as well.
I want to believe, but I have to point out that because of the stairs, about 1/4 of the 'compass' can't ever have corpses on it. Since the stairs are always bottom left or right, this would imply that the citadel radar will always be biased toward 'up', which doesn't make any sense.
I love the mummy theory, even though it's probably not true. Some players would like to know more precise directions to the citadels. I've also heard the suggestion of an arrow. That would be a really lame implementation. Mummy would be great, but it would probably be pretty hard to program.
remember when people thought the rats led them to legendaries in d4, this is the same thing. the corpses are random set dressing nothing more unfortunately.
im still a bit confused - is it the corrupted tower that is always near a citadel or is it the direction of the corpses on any tower pointing towards a citadel?
From what I can tell there is pretty much always a corrupted tower leading towards a citadel but not necessarily right next to it (Although it usually is pretty much in range of it) and the corpses help keep you on track mostly but I think it will take a bit more testing and observation to get the full scope of the corpses.
@@BehindEyesGamingPOE to me it just looks like corrupted towers are just towers that have been randomly generated inside of corrupted zones. I have heaps of citadels on my maps that are no where near any corrupted towers at all
From a software perspective, this doesn’t really hold up. It wouldn’t make much sense for GGG to implement a feature like this. If there’s any hint about citadel locations, it’s likely something already present on the Atlas itself, not within individual maps. What you’re likely observing is that corrupted towers tend to appear closer to citadels, but that doesn’t mean they actively point to the citadels. Implementing a system like this would require the tower map generation to be directly tied to a shared state with the Atlas. That kind of connection would add significant complexity to the design. Additionally, consider that in the campaign, the overworld map has no connection to the RNG for zone entrances or exits. If GGG hasn’t implemented such a system for something as fundamental as the campaign, it’s highly unlikely they’d introduce it for something as niche as this citadel-related body spawn mechanic.
Ok so a very easy way to bust this theory is try clearning a tower go to the 2nd floor, look at corpses, dont complete the map, reset it and run it again. The latout of corpses will changed conpletely. What youre showing is pure coincidence since citadels appear pretty commonly after a certain distance from the start
I feel like we are supposed to go and hit every map in an area we use a tower in.. but we rather bounce from tower to tower and only fill it in when we get the tablets
So you have to farm T1 maps to get the towers, what a fantastic design. Reminds me of early PoE where all the rangers farmed T3 burial for Doctor cards all day every day every league with windripper tornado shot.
@@balazsfenyes3880 I just did that to show the concept faster. You can farm however you want. It's just faster and safer doing it with unrolled t1s. But the opportunity cost of losing tons of loot from high tier mapping is there
Even if I find a best route to check if a Citadel there or not .. Still I need to run 20+ maps around the cornor . Yet doing Breach is my main content so finding 1-2 citadel per day is absolutely cost shit ton of time . But nice to know its there on my way doing other thing . thanks
I've ran well over 50 maps trying to follow your instructions with no luck of fidning a single citadel. im leaning towards thinking that what youre showing is coincidental but I'll keep trying for a longer period of time. Keep us updated
Ok Ive found my first citadel after clearing about 80-90 maps. There is probably something to it but we need to figure out exactly what different corpses at the towers mean. Sometimes i go in a direction of a mummified corpse, hit another tower and get no mummified corpse at that tower at all. Sometimes it gives contradicting information
It makes sense because the corpses on the top never really fit in, like why would they be there all lined up like arrows pointing in directions. But if that's true it means it is 100% an intended design choice which is totally insane. Why the fuck would you do that and not tell anyone?
Just so i give you more data on this half of my citadels don't have a single corrupted towers near then (2 screens almost). This does loook like a huge confirmation bias.
After seeking the corrupted towers are you still clearing all the corrupted maps in it's area? I ask because i noticed that you are spawning the citadel but there are many maps still corrupted around the place
I have been trying it without, it's possible that I cleared so many before that I just have a bunch of built up citadels or it might not be necessary at all. Still not 100% sure. Sometimes I clear the ones right next to the towers just to be sure though. One of my theories is that basically every so many corrupted maps you do in general makes a citadel spawn but it would be difficult to test. What I could do is go on my SSF character and avoid all corrupted maps entirely and see if I can still find citadels.
@Behind Eyes Gaming notice that some of the statues are submerged and some are up that changes in every tower u can see them in the railing i think that helps u identify your orentation brother
The level of hopium copium and just schizofrenic genius in this video is so wonderful =) they really have us chaseing ghosts at this point. Nice video man, i hope youre correct. Gonna try this for sure.
Im 200hr + in game and i only found 1 citadelle. Since i ran like 200 maps and never fond an other one... i tried your tips and nothing show up. But thank for your work keep helping peoples
You got me excited but now I'm not so sure. Are you saying that once you clear a corrupted tower, you'll see the citadel nearby with the fog of war removed from around that tower? If so, that is not the case for one that I just did after watching your video. Please correct me if I misunderstood you. I've cleared between 250 and 300 waystones and have yet to find a citadel.
idk who came up with the theory of corpse, or why, but it is such BS, how can ppl fall for this ... or still believe its true ... re-roll the same tower, and suddenly corpse point in different direction ... its just not true ...
160 hours in, about 100 of that in mapping (2 mid-endgame characters), zero citadels found naturally. This system is straight ass and needs to be completely re-worked.
I would like to point out, it seems like the corpse portion of this video is probably not accurate. I'm not fully sure that there is nothing to them still, but after testing the fact that they move when you reload the same tower as well as not being able to always consistently follow them in my further testing today I don't feel confident about their role anymore. I'll continue to look at it along with other details and encourage others to do the same but I don't feel confident in saying they are crucial at this point.
1st ez
someone at GGG who added the randomised bodies to the map is going to be loving the mummy chat
lol i just came to say, ive been following corpses for about 3 hours now and have yet to find a citadel D:
so conclusion is look for corrupted towers?
tower have corners at the top and there is angles at some of them . i think they point to something too
i cant tell if this is the ramblings of a mad man or a genius
Could be both
The difference between genius and madness is success.
😂
I think he is on to something, but I had trouble understanding the ramblings of a madmen, so guess I will just try out the broad idea of the method myself and see how it goes~
Yes.
Up til 1 minute in: "Okay sure, let em cook."
Everything after 1 minute: *Starts adding aluminum foil, Legos, Bionicles, and UFO plushies to the stew.*
Did COVID not teach you to trust your local schizo. Some people never learn
at least he had fun figuring that out :D
Bro if hes going say stuff like that you must protect your head with a Aluminum Radiation Blocker 9000 aka tin foil. Then I would believe everything.
I posted about the mummies a couple weeks ago. They mean nothing. You can run the same tower multiple times and the configuration of the corpses are different every time.
Maybe the citadels location in the mist just changed then ?
bro you ruined my excitment
What if the gint is considered extra content and lost on death too?
That doesn't rule them out. The clearing configuration of the tower could still influence procgen.
When he started with the corpse location i was like hell noo these theories are so stupid it hurts.
Man I thought those dudes were just sunbathing for some reason lmao
@@supercowgaming That could be too haha. I guess I never checked for a pulse but I'd guess the skeletons at least are at best bleaching their bones
They really need to change something about that map, its so anoying and confusing especially if you've been progressing for a while
Yeah, it just keeps getting harder and harder to find stuff the more you play. I can't imagine what it would look like at the end of a league and thousands of maps.
yeah found like 4 citadells early on while still only running white maps but cant find them anymore because of the map not showing all the zones i encountered...
the easy way to do it would be to just *let us scroll out more* and when scrolling in, dont scroll into the center of the screen but on the cursor. This way it would be very intuitive to use and easy to get used to and i cant imagine it would be very hard to implement
Entered a random tower close to a citadel I had already discovered and look at that, there's a mummy pointing exactly towards it. But after more towers, the theory just falls apart.
It might just be confirmation bias. The towers I've done after this have all had this specific corpse point in a completely random location. Either it's random, or it does work but only if a citadel is within 1-2 screens. I'm not even sure if the game would have this function because map generation and atlas generation are obviously different systems.
Just found my first citadel at lvl95, i think thanks to you. Went for a corrupted tower, cleared a tower on the way, revealed my first citadel. Mummies were indeed in the correct north/east position
Awesome, getting this a lot from people so it seems pretty clear it's not a fluke. I'm starting to screen shot every tower and compare it to the map now to see if I can pin down exactly the meanings of the corpses but I think I'm probably right with my first guess.
So I have to clear a tower that's NOT corrupted, and see where the bodies line up in relation to a corrupted tower?
4 minutes in and im still no closer to the answer
Tldr look for corrupted towers by zooming on the fog, citadel prob will be close to the corrupted towers.Saved you 10 minutes of ah and uhms
x2 speed, he talks a lot about nothing
Just a normal POE2 player explaining something...
Fishing with Krillson is hard btw
The only thing i could think about during this video is "still sane, exile?"
bro is the rainbolt of the poe 2 overworld map
I have no idea who that is, but if you say so
poeguesser when ?
@@BehindEyesGamingPOE An amazing geoguesser.
So much senselesss blathering, could be done in a quarter of the time...
illuminati confirmed.
Video is ultra padded try skip to about 6:30 for the point.
Ty
I dont think the corpses mean anything man. This is like gangstalking levels of conspiracy.
Those red cars do be driving by an awful lot though
@BehindEyesGamingPOE lmao
@@BehindEyesGamingPOE LOL
@BehindEyesGamingPOE holly shit dude I saw through the glasses. Your right about your theory. Been farming awhile now and I've found 3 citadel not even paying attention to corrupted towers just following the corpse compass. (What I'm calling it) and wow. Never saw one before this.
mumified corpse is pointing to corrupted tower.
blood broom is where the corruption is
the dead body is just pointing to tower.
this is what i got
Wait, let bro cook
Well last comment was deleted assuming it was due to an imgur url.
This to my mind has been disproven in that I ran the same tower twice by dying before completing it and running it again. It was the same tier quality and location, and the corpses were totally different in every way: number, orientation, and type.
I think it functions like delve = further out more weird or unusual locations.
if your interested "/a/CbJu9K6" is the imgur url to see the screen grabs just minutes apart from one another.
To watch this vid, pls slot the Alumininun foil rune into your helm
Your hypothesis is that the tower's corpses are placed deterministically according to the atlas state (we can safely assume, within some radius of the tower or other bounding method - since the atlas is generated infinitely and on-demand).
It's possible to run the same tower more than once if you die without completing it.
Therefore, this hypothesis is *probably* falsifiable by running a tower just to the point where you can observe the corpse layout, failing the run without completing the waystone, and putting in another waystone to run the tower again. The atlas state around the tower should not change when a node is failed, so the corpse layout should be consistent each time you re-run the tower.
It's possible for a random corpse layout to be generated twice in the same or very similar way. The more times you run the tower, the less likely a random corpse layout is to be generated in the same or very similar way. You simply need to re-run the tower until you observe one of the following results:
1. Two corpse layouts for the same tower are entirely different. This can potentially falsify the hypothesis with as few as of 2 waystones.
2. Each of the corpse layouts for a tower are substantially similar, each time you re-run the tower, with a total sample of N > whatever threshold satisfies your skepticism. We would need to make some assumptions about the way the corpse layouts might be randomly generated to try to guesstimate confidence intervals here but IMHO that's not at all necessary since either: the layout algorithm is entirely deterministic, which would be trivial to discover via this sort of methodical testing; or it has a deterministic basis with some random elements sprinkled in to make it less obvious to a casual player, which is still highly vulnerable to this sort of methodical testing; or we don't observe a consistent trend and the hypothesis is falsified.
There is another edge case where the layout is meaningful and has a deterministic basis but GGG added too much randomness for even a methodical examination to be sure. This is effectively similar to the corpse layout being completely random since it means you can't use the layout to make confident predictions about your atlas. But worth mentioning just for completeness.
Yeah testing the corpses isn't going well. I did try resetting towers and the corpses do change so that guess is probably out the window. Unless there is something I'm missing. The corruption idea still seems to be paying off though. Very consistently finding them near corrupted towers spawning in the fog, especially if the towers cluster
Kinda skeptical of this. I think this could just be confirmation bias as you're constantly going into the fog in the direction of these corpses, so when you then do find a citadel, you assume it was because of this.
I just ran the same corrupted tower 10 times in a row (by not completing it and just putting a new map in) and could not see any pattern to the corpses or the brooms. Never the same, generally pointing in different directions, etc.
I do think completing corrupted towers contributes to spawning them however.
This is really useful. I didn't even consider trying running the same tower a bunch. Maybe the corpses don't play into it. I will try that as well and see for myself. Thanks!
@@BehindEyesGamingPOE I'd be interested to be proven wrong! would be nice to know there's a somewhat deterministic way to find them.
issue is the tower is no longer corrupted if you open it again
when you find one, just move on and you will find a ton in that area, ignore corpses
repeat after me...... I DO NOT KNOW HOW TO FIND CITADELS, THEY ARE RANDOM, AND THAT IS OK.
I think you are a genius. Those corpses placed like that has also bugged me a bit after some time. They have to mean something.
The moving around the atlas map sucks so bad, jeez we need a search function or something real quick. And the sprawling natura of it is a problem.
There needs to be way to like refresh it and go to fresh layer of atlas or something to that effect, and let players save like 3 layers if they really wanted to do more of old layer.
Easy rec for "clearing a layer" could be exactly the citadels themselves, along with it'd allow for each layer to be finite before the players (exiles) have to "jump deeper into the corruption" or something like that for story rationale
My friends and I have been playing since launch and the citadels are literally random. We've compared them. I was the unlucky one that didn't see a citadel for three days whereas one of my guys found one within like an hour.
Now that we all have uncovered 90% of the map, we can say for certain that they are random.
TLDR just go towards the towers with the weird vines wrapped around them.
This ia correct info i have found 8 citadel in 2 hours. The broom on the floor with a standing bloody broom is the direct to a citadel. The golden broom is the unique map like unstained paradise. GGG did say for atlas to clean corruption guess the broom is metaphor to clean corruption.
The orientation could come from the metal statues around the boarder. The 3 metal statues probably.
I'll look into that. I actually barely noticed them. There is also an etching on the center but I have to have my graphics way down so I can't see it clearly without losing frames. Not sure if those are anything though since they seem static but maybe they do help with orientation
I was thinking the same thing but can’t find a citadel to save my life.
makes since maps need a compass
Gonna try this out. Actually feels like an adventure.
I'm skeptical of the corpse placement theory. For one thing there will never be any corpses on the southern side because the stairwell is blocking it, and I have definitely been finding citadels while exploring in a southward direction.
Hunting for corrupted towers has been working very well for me though. I am now up to 3 citadels found in about 60 maps since I started using this method.
Edit: now 5 / 80
I see corpses facing south but never full south so I'm not sure, I'll keep an eye out. I just saw one that was almost nearly directly south but just a bit off to the east right next to the rails of the stairway.
truly some gigabrain discoveries you made to come up with this guide!
It sort of looks like there are marks on the chests of some of the bodies, but they are hard to see, it could just be visual details, blood and such. Also the brooms are likely a nothing burger, there are groups of them in stacks on each flat edge, mostly in the same configurations as well.
I want to believe, but I have to point out that because of the stairs, about 1/4 of the 'compass' can't ever have corpses on it. Since the stairs are always bottom left or right, this would imply that the citadel radar will always be biased toward 'up', which doesn't make any sense.
I didn’t really notice what you were saying, but I just did a corrupted tower an hour ago and found a citadel near that area shortly after.
Stay Sane exile
I wonder if the more decomposed the corpse, the closer you are to a citadel for instance....body - far, mummified - closer, decomposed - very close
I love the mummy theory, even though it's probably not true. Some players would like to know more precise directions to the citadels. I've also heard the suggestion of an arrow. That would be a really lame implementation. Mummy would be great, but it would probably be pretty hard to program.
Like trying to figure out who shot Mr. Burns
damn, not sure if hes cooking or not. but for some reason my gut feeling says hes onto something with the corpses
man i'd love to see jonathan reaction to this.
Duda has insane RNG luck for all of us who have played 200 hours and never seen a single one and thinks he has something figured out we don't.
The last 3 citadels i found had not towers with corruption on them. What's been working for me is staying near coasts and I keep finding them
Could the very weird layouts of inside the towers maps also mean something?
This is incredible, always wondered what the point of the corpses are, thank you for your insight bro 😁🤘
You're welcome, happy hunting!
remember when people thought the rats led them to legendaries in d4, this is the same thing. the corpses are random set dressing nothing more unfortunately.
im still a bit confused - is it the corrupted tower that is always near a citadel or is it the direction of the corpses on any tower pointing towards a citadel?
From what I can tell there is pretty much always a corrupted tower leading towards a citadel but not necessarily right next to it (Although it usually is pretty much in range of it) and the corpses help keep you on track mostly but I think it will take a bit more testing and observation to get the full scope of the corpses.
@@BehindEyesGamingPOE to me it just looks like corrupted towers are just towers that have been randomly generated inside of corrupted zones. I have heaps of citadels on my maps that are no where near any corrupted towers at all
From a software perspective, this doesn’t really hold up. It wouldn’t make much sense for GGG to implement a feature like this. If there’s any hint about citadel locations, it’s likely something already present on the Atlas itself, not within individual maps. What you’re likely observing is that corrupted towers tend to appear closer to citadels, but that doesn’t mean they actively point to the citadels.
Implementing a system like this would require the tower map generation to be directly tied to a shared state with the Atlas. That kind of connection would add significant complexity to the design. Additionally, consider that in the campaign, the overworld map has no connection to the RNG for zone entrances or exits. If GGG hasn’t implemented such a system for something as fundamental as the campaign, it’s highly unlikely they’d introduce it for something as niche as this citadel-related body spawn mechanic.
Are you trying to say that mummies on corrupted towers point towards citadels?
this is the most deperate conspiracy I ve seen in a while lmfaoooo
Ok so a very easy way to bust this theory is try clearning a tower go to the 2nd floor, look at corpses, dont complete the map, reset it and run it again. The latout of corpses will changed conpletely. What youre showing is pure coincidence since citadels appear pretty commonly after a certain distance from the start
I feel like we are supposed to go and hit every map in an area we use a tower in.. but we rather bounce from tower to tower and only fill it in when we get the tablets
Found my first citadel by going for corrupted towers, thanks G.
Although I do kinda wish GGG did something like this to make mapping quite engaging. Like make the citadel hunt a puzzle.
Shits crazy as the puzzle boxes ggg gave out before launch.
Instead of watching this 11 minute video, if you actually play the game, you can find a citadel for sure.
nope, i have over 100 hours in maps and still no citadel for me.
Ngl i was at my witt’s end so decided to try the corrupted tower following part. Small sample size, but at almost lvl 94, i found my first citadel
thought this was insane thinking and it worked first try lmao
so this has actualy worked 4 times in a row now, honestly shocked but so thankful. finaly managed to fight the last boss (although he killed me)
😂 GGG just give us a fking arrow like Darth is asking for, as if I try to explain this to any of my friends they will think I'm crazy
im saying lmfao
GGG doesn't want you to experience the full game they worked hard on.
Even if it's not real, I think ggg SHOULD implement that no joke lol
Having it completely unguessable random is" bad.
Hi> can you please show your lates build plz? your evation rating 83% . thx in advance
So you have to farm T1 maps to get the towers, what a fantastic design. Reminds me of early PoE where all the rangers farmed T3 burial for Doctor cards all day every day every league with windripper tornado shot.
@@balazsfenyes3880 I just did that to show the concept faster. You can farm however you want. It's just faster and safer doing it with unrolled t1s. But the opportunity cost of losing tons of loot from high tier mapping is there
@@BehindEyesGamingPOE I see your point it's just boring grinding T1 maps with a 90+ character.
@balazsfenyes3880 Agreed, I wouldn't have done it that way if it wasn't to prove it works and for the content.
Even if I find a best route to check if a Citadel there or not .. Still I need to run 20+ maps around the cornor . Yet doing Breach is my main content so finding 1-2 citadel per day is absolutely cost shit ton of time . But nice to know its there on my way doing other thing . thanks
feels like most of citadel are within vicinity of waters. so what i do is just hog the water and find em that way.
Its mummies, skeletons and scortched burnt bodies
i've had good luck just following and going to the corrupted towers, but that might be RNG as well
Citadels might indeed be not random. But his thoughts definitely are :D
Looks like an interesting theory. Will try and will report back. As Ive been struggling to find a single citadel after days now..
I've ran well over 50 maps trying to follow your instructions with no luck of fidning a single citadel. im leaning towards thinking that what youre showing is coincidental but I'll keep trying for a longer period of time. Keep us updated
Ok Ive found my first citadel after clearing about 80-90 maps. There is probably something to it but we need to figure out exactly what different corpses at the towers mean. Sometimes i go in a direction of a mummified corpse, hit another tower and get no mummified corpse at that tower at all. Sometimes it gives contradicting information
Ill honestly try anything at this point. Two citadels at 100 hours mapping is ridiculous.
It makes sense because the corpses on the top never really fit in, like why would they be there all lined up like arrows pointing in directions. But if that's true it means it is 100% an intended design choice which is totally insane. Why the fuck would you do that and not tell anyone?
Because they trully intended their game to be an souls-like arpg with cryptic things like that.
But that need to be prove more
Just so i give you more data on this half of my citadels don't have a single corrupted towers near then (2 screens almost). This does loook like a huge confirmation bias.
silver winged statues may also mean something
You never explained why corrupted towers matter, just that you can see them from the mist. So do they mean a citadel is close or what?
I think the corpses mean nothing, the random map generation will just "rotate" the tower which makes them lying in different positions.
After seeking the corrupted towers are you still clearing all the corrupted maps in it's area? I ask because i noticed that you are spawning the citadel but there are many maps still corrupted around the place
I have been trying it without, it's possible that I cleared so many before that I just have a bunch of built up citadels or it might not be necessary at all. Still not 100% sure. Sometimes I clear the ones right next to the towers just to be sure though. One of my theories is that basically every so many corrupted maps you do in general makes a citadel spawn but it would be difficult to test. What I could do is go on my SSF character and avoid all corrupted maps entirely and see if I can still find citadels.
@@BehindEyesGamingPOE If it helps you, I found my first citadel last night and did NOT clear any corruption on the way there.
@Behind Eyes Gaming notice that some of the statues are submerged and some are up that changes in every tower u can see them in the railing i think that helps u identify your orentation brother
based off my towers i think it means which one is discovered or not discovered then the corpses relate to the type of map
also i think brrom is hideout but thats jut a guess
Is there any power leveling in this game during campaign or any way to skip campaign??
Not really, uniques and strong leveling rares makes leveling much faster thou.
The level of hopium copium and just schizofrenic genius in this video is so wonderful =) they really have us chaseing ghosts at this point. Nice video man, i hope youre correct. Gonna try this for sure.
Как раз докачал нового перса до ендгейма, будем сегодня проверять и качаться, спасибо
Actual tip starts at 11:24 which is 20 seconds before the video ends. Everything before that is nothingness.
Im 200hr + in game and i only found 1 citadelle. Since i ran like 200 maps and never fond an other one... i tried your tips and nothing show up. But thank for your work keep helping peoples
Is this a bug? Its hard to tell with this game from what I have seen
I don't think so, I think it's just an upexplained mechanic that the devs expected people to figure out at some point.
BRO! If this is correct, thats wild fam! Im excited!
You got me excited but now I'm not so sure. Are you saying that once you clear a corrupted tower, you'll see the citadel nearby with the fog of war removed from around that tower? If so, that is not the case for one that I just did after watching your video. Please correct me if I misunderstood you. I've cleared between 250 and 300 waystones and have yet to find a citadel.
I cleared two more corrupted towers and no citadels were exposed on the map. I'm still perplexed.
idk who came up with the theory of corpse, or why, but it is such BS, how can ppl fall for this ... or still believe its true ...
re-roll the same tower, and suddenly corpse point in different direction ...
its just not true ...
still sane, exile? i really think ur grabbing at straws here man. i can pretty easily make a case for coincidence with the corpses.
You put a lot of emphasis on the corrupted towers but didn't say anything that indicated that they matter even slightly.
This is a classic case of “let me just make that video real quick” after a 16 hour grind session 😂
schizo take, waiting for slipperyjim to verify this by screenshotting 1000 tower mummies
Crescent quarterstaff, huh?
160 hours in, about 100 of that in mapping (2 mid-endgame characters), zero citadels found naturally. This system is straight ass and needs to be completely re-worked.
I love this conspiracy theory shit, hell yeah
Im 100 hrs in the maps never seen a single citidel everything he said is false..the RNG is so bad for some of us..this needs to be addressed by devs..
has anyone a coper citadell we can do together ? i cant find one in over 70hours
Bro is playing geoguesser in poe2 atlas
Crazy how content creators will make up anything and claim its real misinforming so many people on a fake theory to fish for views
LET HIM COOK
Nice man thank you a lot for the effort