I'm already a coder, but not familiar with this environment. I didn't know that vars in used in the _init() became global. I also failed to notice you could create a tab to contain code! Plus, I came here to understand how to work with tiles/mapping, as easy as it is to draw sprites. Fun little tool!
you could just use PALT(0, FALSE) in the FUNCTION _DRAW()... and use PALT(0, TRUE) inside the FUNCTION DRAW_PLAYER()... worked for me! by the way thank you!!! amazing tutorials ;P
Why did he reverse the parameters he set for palt when trying to make the background bricks black ? Why did that let him clear that black aura from around his sprite ?
Great tutorial. is it normal to have random sprites around the bottom of the map editor? when I try to delete them my sprites gets delete from the sprite editor
Graphics/maps/sprites are the fun part for me, it is what I do as digital artist. In fact I could easily procrastinate all day doing it lol.
I'm already a coder, but not familiar with this environment. I didn't know that vars in used in the _init() became global. I also failed to notice you could create a tab to contain code! Plus, I came here to understand how to work with tiles/mapping, as easy as it is to draw sprites. Fun little tool!
underrated game engine and channel.
these are great! thanks so much for sharing!
you could just use PALT(0, FALSE) in the FUNCTION _DRAW()... and use PALT(0, TRUE) inside the FUNCTION DRAW_PLAYER()... worked for me! by the way thank you!!! amazing tutorials ;P
Why did he reverse the parameters he set for palt when trying to make the background bricks black ? Why did that let him clear that black aura from around his sprite ?
Thanks! Very useful~
Great tutorial. is it normal to have random sprites around the bottom of the map editor? when I try to delete them my sprites gets delete from the sprite editor
I keep getting an error that says: ATTEMPT TO CALL GLOBAL
Generally good to verify that names match up.
Sorry if that wasn't helpful in the slightest
I appreciate you
When I go to my next section of the map it flashes and its back to normal