PICO-8 Part 3 : Using The Map Editor To Make A Level

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ก.ย. 2024

ความคิดเห็น • 12

  • @coachtomas
    @coachtomas ปีที่แล้ว

    Graphics/maps/sprites are the fun part for me, it is what I do as digital artist. In fact I could easily procrastinate all day doing it lol.

  • @tonywtyt
    @tonywtyt 3 ปีที่แล้ว

    I'm already a coder, but not familiar with this environment. I didn't know that vars in used in the _init() became global. I also failed to notice you could create a tab to contain code! Plus, I came here to understand how to work with tiles/mapping, as easy as it is to draw sprites. Fun little tool!

  • @klontz3572
    @klontz3572 4 ปีที่แล้ว +2

    underrated game engine and channel.

  • @naamsongs
    @naamsongs 4 ปีที่แล้ว

    these are great! thanks so much for sharing!

  • @zackwilder1856
    @zackwilder1856 3 ปีที่แล้ว

    you could just use PALT(0, FALSE) in the FUNCTION _DRAW()... and use PALT(0, TRUE) inside the FUNCTION DRAW_PLAYER()... worked for me! by the way thank you!!! amazing tutorials ;P

    • @UnsensoredGaming
      @UnsensoredGaming 3 ปีที่แล้ว

      Why did he reverse the parameters he set for palt when trying to make the background bricks black ? Why did that let him clear that black aura from around his sprite ?

  • @stormer268
    @stormer268 4 ปีที่แล้ว

    Thanks! Very useful~

  • @ricardovelazquez7017
    @ricardovelazquez7017 2 ปีที่แล้ว

    Great tutorial. is it normal to have random sprites around the bottom of the map editor? when I try to delete them my sprites gets delete from the sprite editor

  • @liamj.dejesus8561
    @liamj.dejesus8561 3 ปีที่แล้ว

    I keep getting an error that says: ATTEMPT TO CALL GLOBAL

    • @casualtaco2154
      @casualtaco2154 3 ปีที่แล้ว

      Generally good to verify that names match up.
      Sorry if that wasn't helpful in the slightest

  • @thisusername3076
    @thisusername3076 4 ปีที่แล้ว

    I appreciate you

  • @MattVSNNL
    @MattVSNNL 3 ปีที่แล้ว

    When I go to my next section of the map it flashes and its back to normal