PICO 8 Tips | Using External Tools

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 52

  • @mohammadanton1385
    @mohammadanton1385 9 วันที่ผ่านมา

    Amazing, now that I watch 50% of your youtube videos, I'm going to reach 100% and then starting watch your past livestreams.

  • @aloehart3374
    @aloehart3374 2 ปีที่แล้ว +22

    Makes a youtube channel, drops this one banger video, then falls off the face of the planet.
    Good stuff. Valuable content for the community.

  • @lanceturbes2518
    @lanceturbes2518 3 ปีที่แล้ว +15

    I've been looking for a proper tutorial on this subject for a while, but never found one as complete and clear as your own. I appreciate you putting the time and effort to publish this; thank you very much, Sir!

  • @TarikA
    @TarikA 14 วันที่ผ่านมา

    Fantastic video. Thank you Kevin and thank you YT algorhythm!

  • @Firebugs_
    @Firebugs_ 2 ปีที่แล้ว +3

    Great video, been jamming with pico8 for around 4 years and mostly use a similar workflow but picked up a few good tips with this. Thanks!

  • @trouaconti7812
    @trouaconti7812 หลายเดือนก่อน

    Thank you a ton! This is very useful

  • @terry-
    @terry- 2 ปีที่แล้ว +2

    Great video! Would love to see more game dev tips from you! Cheers!

  • @nilsmuller9286
    @nilsmuller9286 ปีที่แล้ว

    This video was AWESOME. :D Please come back to produce more content.

  • @TimBynum01
    @TimBynum01 3 ปีที่แล้ว +1

    nice tip(s). hope there's more Pico-8 goodies on the horizon!

  • @unnatural.mp3
    @unnatural.mp3 9 วันที่ผ่านมา

    this was sooo useful!

  • @the_real_foamidable
    @the_real_foamidable ปีที่แล้ว

    Awesome, thanks for sharing!

  • @jackkent9541
    @jackkent9541 8 หลายเดือนก่อน

    This was exactly what I needed, thanks for the video!

  • @ohcurtains
    @ohcurtains 2 ปีที่แล้ว +1

    Unbelievably helpful. Thanks so much!

  • @molochz
    @molochz 10 หลายเดือนก่อน

    What a great video, thanks!

  • @scarecrw
    @scarecrw 2 ปีที่แล้ว +1

    This was incredibly helpful! Thanks!

  • @makageorge
    @makageorge ปีที่แล้ว

    Great video!!!!

  • @leobottaro
    @leobottaro 3 หลายเดือนก่อน +1

    when working with external lua files, how do you then "compile" it all together to upload to the pico 8 bbs?

    • @kevinmakesgames
      @kevinmakesgames  3 หลายเดือนก่อน

      If you have your cart loaded in PICO-8, you can run `save name.p8.png` and it will inline all of the code.

  • @pikuma
    @pikuma 3 ปีที่แล้ว

    Super video! Thank you.

  • @voidquaternion
    @voidquaternion 7 หลายเดือนก่อน

    What we can stop/step/resume in pico8 ?! Thanks a lots for this tip!

    • @kevinmakesgames
      @kevinmakesgames  6 หลายเดือนก่อน

      PICO-8 has stop() and resume() functions but in terms of debugging I don't think there's a way to step through logic without building your own logic for stopping after each step.

  • @WonderfulPlays
    @WonderfulPlays 2 ปีที่แล้ว

    Great video, thanks for making it.

  • @cesardoga
    @cesardoga 3 ปีที่แล้ว +4

    Can you surpass the token limit by using external .lua files?

    • @cesardoga
      @cesardoga 3 ปีที่แล้ว

      aww nvm

    • @kevinmakesgames
      @kevinmakesgames  3 ปีที่แล้ว +2

      Looks like you already figured it out but in case anyone else is curious, if your lua files push you over the token limit, you still get a "program too large" error.

    • @MiloDelMal
      @MiloDelMal 2 ปีที่แล้ว

      Well well, see who is here....

  • @shirishsarkar
    @shirishsarkar ปีที่แล้ว

    good video!

  • @Ulyessaable
    @Ulyessaable 3 ปีที่แล้ว +1

    Wait, I'm confused. How did you change the palette In the Pico8 editor to show alternative colors?

    • @kevinmakesgames
      @kevinmakesgames  3 ปีที่แล้ว +2

      There's a memory address you can poke to retain the palette when you stop running the cartridge. LazyDevs has a great video on the extended palette and here's the timestamp where they show how to use poke(0x5f2e) to preserve it: th-cam.com/video/AsVzk6kCAJY/w-d-xo.html

    • @Ulyessaable
      @Ulyessaable 3 ปีที่แล้ว

      @@kevinmakesgames Thanks!

  • @GrumpyStoic
    @GrumpyStoic 2 ปีที่แล้ว +2

    One of the most helpful PICO-8 tutorials out there, thank you. Any more coming? ;)

    • @kevinmakesgames
      @kevinmakesgames  2 ปีที่แล้ว +1

      Thanks! I’ve got a list of topics I’d love to cover, but life and work have been busy. Hopefully I’ll get back to making this soon!

    • @GrumpyStoic
      @GrumpyStoic 2 ปีที่แล้ว

      @@kevinmakesgames No worries. I certainly know what that's like 🙂

  • @adamfryman6789
    @adamfryman6789 2 ปีที่แล้ว

    How come your vscode didnt give you a load of yellow squigglies as the includes are in the p8 file? If i copied your code the using the player_draw function in main.lua would set of warnings

  • @daon23
    @daon23 2 ปีที่แล้ว

    Also, excelent video, helped a lot!

  • @MortenWilken
    @MortenWilken 2 ปีที่แล้ว

    What lua plugin do you use for vs code? the one's i've been trying out doesnt support the pico-8 keyords (spr(),add() etc.), og the +=, *= shorthand

    • @kevinmakesgames
      @kevinmakesgames  2 ปีที่แล้ว +1

      I just looked through my installed extensions but I don't have anything specifically installed for Lua. Maybe my theme (I think it was One Dark Pro here) was highlighting functions and operators a little better than other themes?

  • @bsharamestrih208
    @bsharamestrih208 2 ปีที่แล้ว

    hi thanks for the amazin tutorial, i have 2 problems that i can't get around. first one is to enter the buttons in visual studio code, for example btn(x) it does not show as ❎ or all the other letters.
    and second, when i inculde lua files in vsc they dont show in the p8 console as new tabs, is that normal or is there a way around that as well?

    • @kevinmakesgames
      @kevinmakesgames  2 ปีที่แล้ว

      Outside of PICO-8 I find it's easier to use the corresponding number than the unicode symbol for buttons. You can use numbers 0 through 5 to represent left, right, up, down, button_o, and button_x. So btn(5) is the same as btn(❎). If you don't mind using a few tokens you can also assign these numbers to names like button = { x = 5 } and then you could use btn(button.x) in your code.
      As for the lua files, unfortunately the code doesn't get inlined into the p8 file so includes do not create new tabs.

  • @jofalves
    @jofalves 7 หลายเดือนก่อน

    Are you aware of any third-party IDE for pico-8?
    Do you think there is room for such a thing? (mostly what you're showing here, but packed with dedicated features such as built-in map/sprite editor, using the same retro style as the base pico8 editor)

    • @kevinmakesgames
      @kevinmakesgames  6 หลายเดือนก่อน

      In a hobbyist community like this there's always space to play around. I don't know how many people would use it, but it could be an interesting project to work on.

  • @DakotaRileyMedia
    @DakotaRileyMedia 2 ปีที่แล้ว

    How do you access the pico-8 file through the terminal in mac? i love this tutorial but I want to be able to debug games in the terminal and I am not sure how you get to where you can do that

    • @kevinmakesgames
      @kevinmakesgames  2 ปีที่แล้ว

      Hey, sorry for the delayed response. At this timestamp in the video I demonstrate using printh to log to an external file and then follow that file in terminal. Is that what you're having trouble with? th-cam.com/video/srPKBhzgZhc/w-d-xo.html

  • @FuZZbaLLbee
    @FuZZbaLLbee 2 ปีที่แล้ว

    Now you just need an external tool for the music part

  • @vdub278
    @vdub278 3 ปีที่แล้ว

    Where did that properly ordered palette.aseprite file come from?

    • @kevinmakesgames
      @kevinmakesgames  3 ปีที่แล้ว

      I originally grabbed the extended aseprite palette here: www.lexaloffle.com/bbs/?tid=35264. I have that set as my default palette in aseprite, but then once I'm working with the project and I've figured out my 16 colors, I'll edit the palette, arrange the colors to match the order I've setup in PICO-8, then I save the palette to my project directory.

  • @YoYoYo
    @YoYoYo ปีที่แล้ว

    How do you point the Pico8 to your project folder?

    • @kevinmakesgames
      @kevinmakesgames  6 หลายเดือนก่อน +2

      I'm so late responding to this but this is something I do often now so I wanted to answer. PICO-8 has a -root_path command line option. I usually open PICO-8 from the command line like "pico8 -root_path ." which will open PICO-8 with the current directory as my carts directory.

  • @daon23
    @daon23 2 ปีที่แล้ว

    How do you make your editor look like that? so pretty!

    • @kevinmakesgames
      @kevinmakesgames  2 ปีที่แล้ว +1

      I'm using the One Dark Pro theme in VS Code here

  • @BatteryProductions
    @BatteryProductions 5 หลายเดือนก่อน

    uh may sin!!!

  • @elektron2kim666
    @elektron2kim666 2 ปีที่แล้ว +2

    Copy, paste seems more uncomplicated to me. One of the best inventions in computing. Pico 8 got something that is distraction free except for the small space of the code editor and the horrible font. It's a bit of a failure that way. It's very interesting to me regardless as I can test some ideas and give it colours and sprites which seems easy for my level.