PICO-8 Part 2 : Drawing & Moving Sprites

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 15

  • @audioben1891
    @audioben1891 10 หลายเดือนก่อน

    Really well presented and such a clear step-by-step tutorial. A natural teacher.

  • @coachtomas
    @coachtomas 2 ปีที่แล้ว +1

    Thank you for this series. I have been hopping from engine to engine in frustration and found Pico-8 randomly when searching TH-cam. The whole concept of Pico-8 made me smile. So to get to the point ... these tutorials are the best I've watched for *any* engine for newcomers. You forget about the typical TH-cam mindset of "attention span=short videos", you just focus on explaining everything and making it simple for everyone. It is a lost art let me tell you !

  • @amosnimos
    @amosnimos 3 ปีที่แล้ว +2

    these video deserve more likes and this channel needs more subscriber!

  • @MattVSNNL
    @MattVSNNL 3 ปีที่แล้ว +1

    Your like the PeasFactory of Pico 8

  • @jessemcdonough7558
    @jessemcdonough7558 4 ปีที่แล้ว +3

    My game will not let me do the
    FUNCTION _(INIT)
    X =60
    Y=60
    END
    END

    • @Kavukamari
      @Kavukamari 4 ปีที่แล้ว +7

      if you have it written exactly like that, you'll want to move the parenthesis to the end of it like this: _init()

  • @Firetales132
    @Firetales132 2 ปีที่แล้ว

    this is not working for me
    function init()
    x=60
    y=60
    end
    can anyone help

  • @Ari-ez1vj
    @Ari-ez1vj 3 ปีที่แล้ว

    you're amazing!

  • @reco7234
    @reco7234 4 ปีที่แล้ว

    Can't u make the sprites flip with code instead of making a bunch of different sprites?

    • @Vinull
      @Vinull  4 ปีที่แล้ว

      It would be possible, though in PICO-8 LUA you don't have many built in options (there is no rotate sprite function) so you'll need to roll your own.
      In a larger game however your sprites will likely not be so simple you can flip/rotate them (top down a character facing down will need chest art and facing up will be their back) so it's good to know how to use a sprite sheet for direction and animation (not covered in this video but "up" will be 3+ frames of walking up).

    • @reco7234
      @reco7234 4 ปีที่แล้ว

      @@Vinull thank you for yout answer, i'm just starting to mess around with pico 8 and programing in general, i started a simple platformer, so i just needed to flip the sprites and didn't want to ocuppy too much space

    • @Kavukamari
      @Kavukamari 4 ปีที่แล้ว +4

      @@reco7234 flip is built into the sprite function: SPR(sprite, X, Y, TilesWide, TilesHigh, Flip x, Flip y)

  • @circumplex9552
    @circumplex9552 4 ปีที่แล้ว

    why is it 64-4 and not 64-3? If I wanted to get to the 4th pixel I would move over 3 spaces, right?